This poll will run until midday (BST) Wednesday 24th July.
Total Number of Votes: 17424
Question 1The Edgeville respawn point feature will be available on F2P-style worlds.
Question 2If a player pays to activate the Edgeville respawn point, this will be remembered so that they can toggle it on and off in future without paying any more money.
Question 3Ava's ammo-saving effect will be made more powerful inside Castle Wars so that it protects ammo regardless of where it lands, and regardless of what armour you're wearing.
Question 4Players will be able to disable the price confirmation messages on the Lunar make-plank spell.
Question 5The game will remember your bank preference for Swap/Insert mode over log-out.
Question 6A right-click Travel option will be added to spirit trees, Elkoy, Daero, Waydar, and Lumdo. Daero's Travel option will not allow players to return to Ape Atoll after completing his quest without claiming Defence XP.
Question 7We will remove the message box that comes up when you click the Shantay Pass bank chest.
Question 8Players will be able to win fire capes in the Fight Cave even if they already have one. The Fight Cave attendant will buy unwanted fire capes for 8000 TokKul.
Question 9Players will be able to refill waterskins directly at a water source.
Question 10The Entrana monks will forbid players from taking gnomeballs to Entrana.
Question 11The default price of abyssal whips will be increased so that they are protected over dragon battleaxes on death. The alchemy spells will no longer work on the whip.
Question 12The default prices of glory amulets will be increased so that they are protected over rune platebodies on death. The alchemy spells will no longer work on the amulets.
Question 13The default prices of Waterbirth Island rings will be increased so that they are protected over skillcapes and Temple Knight hauberks on death. The alchemy spells will no longer work on the rings.
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Question 14The default prices of rune defenders, fire capes and penance items will be increased so that they are protected over rune armour on death. The alchemy spells will no longer work on the affected items.