This week's poll includes the top 10 quality of life suggestions for PvP.This poll will close on Monday 15th February.
Question 1Shard Share is a system which allows big drops from bosses to be instantly shared throughout a team by splitting them into shards. Shards can then be sold or combined to create the item which would've been dropped. Should Shard Share be added to Old School RuneScape?
Question 2If Shard Share is introduced, should large stacks of items also be shared evenly throughout a team when it is toggled on?
Question 3The order in which player's actions are registered (PID) in Old School is currently randomised every game tick. This means that combat in Old School is less consistent than it used to be back in 2007. Should we randomise PID less often in order to make combat more consistent? This change would make the combat system more similar to that found in 2007.
Question 4Should there be a 60 second delay between killing your Bounty Hunter target and being assigned a new one? This will give you time to pick up loot and leave the wilderness.
Question 5Should it only be possible to be assigned a Bounty Hunter target if they are below level 15 wilderness?
Question 6Should the ents and black unicorns found outside the entrance to the Corporeal Beast's cave be moved further away?
Question 7Should teleblock[sic] be usable in free-to-play?
Question 8Seeing when a teleblock[sic] is successfully cast is currently quite difficult. Should an additional animation play to indicate when a teleblock[sic] is successful?
Question 9Should the skeletons and scorpions found in Edgeville be made non-aggressive on world 318?
Question 10Should untradeable items which have a tradeable version, two examples being the charged dragonfire shield or berserker ring (i), be converted to their tradeable versions when they are discarded from your inventory via the drop option whilst within the wilderness?
Question 11Should warning messages which can be toggled be added to teleport spells? These warnings will be disabled by default.
Question 12One reward from the hard wilderness achievement diary allows you to choose the destination of the wilderness obelisks. Should we modify the behaviour so the left click will retain the random teleportation behaviour available before completing the diary, whilst right click options (unlocked on completing the hard diary) will offer an option to teleport to your previously chosen destination and the ability to open the list and select a destination.