We announced back in February that we were open to replacing the Statuette drops from the Revenants. We've been through your suggestions and ideas for new Revenant Caves rewards and we're now ready to show off the most popular and suitable ones to you!
In addition to this, we'd also like put forward some poll questions tackling a number of the quality of life and content changes you've raised.
This poll will close on Friday 6th July.
Total Number of Votes: 41923
Question 1Should Revenant NPC's have a chance to drop a new tradeable 1-handed flail, Viggorra's chainmace? The chainmace requies 60 Attack to equip and is charged with Revenant ether to activate an additional 50% Melee accuracy and 50% Melee damage boost against Wilderness NPCs. 1 Revenant ether is used per hit, even if a hit misses. Any Revenant ether stored within the chainmace is always dropped on death when inside the Wilderness.
Skip question7.2% (2996 votes)
Question 2Should Revenant NPC's have a chance to drop a new tradeable 2-handed bow, Craw's bow? The bow requires 60 Ranged to equip and is charged with Revenant ether to activate an additional 50% Ranged accuracy and 50% Ranged damage boost against Wilderness NPCs. The bow does not use any ammo, much like the Crystal bow. 1 Revenant ether is used per hit, even if a hit misses. Any Revenant ether stored within the bow is always dropped on death when inside the Wilderness.
Skip question7.3% (3042 votes)
Question 3Should Revenant NPC's have a chance to drop a new tradeable 1-handed magic weapon, Thammarons sceptre? The sceptre requires 60 Magic to equip and is charged with Revenant ether to activate an additional 100% Magic accuracy and 25% Magic damage boost against Wilderness NPCs. Each spell that is cast using the sceptre uses 1 Revenant ether, regardless of the spell hitting or not, alongside the standard runes required. Any Revenant ether stored within the sceptre is always dropped on death when inside the Wilderness.
Skip question7.5% (3130 votes)
Question 4Should Revenant NPC's have a chance to drop the tradeable Amulet of avarice? The Amulet of avarice has the same stats as an Amulet of glory, with the added ability of causing all drops within the Revenant Caves to be noted whilst it's worn, including the non-Revenant NPCs also in the cave. The player is constantly skulled while wearing the amulet. If removed, a normal 20-minute skull will remain.
Skip question7.7% (3215 votes)
Question 5Should Revenant NPC's have a chance to drop the tradeable Ferocious ring? The Ferocious ring offers stats similar to that of the unimbued Fremennik rings combined, with the added effect of increasing your Accuracy and Damage for all combat styles the deeper you venture into the Wilderness. The player is constantly skulled while wearing the ring. If removed, a normal 20-minute skull will remain.
Skip question8% (3320 votes)
Question 6Should Revenant NPC's have a chance to drop a spell scroll that would unlock a new spell called Restraint? Requiring 89 Magic and costing 5 Wrath, 10 Fire and 10 Earth runes per cast, Restraint can bind enemies not using Protect from Magic for 20 seconds. With Protect from Magic the bind duration is reduced to 15 seconds.
Skip question7.8% (3259 votes)
Question 7Should Revenant NPC's have a chance to drop the Teleblock scroll? This scroll would allow players to cast Teleblock on another player in both members and free-to-play. This requires 85 Magic and being on the Standard Spellbook. The Teleblock would last for 1-minute, regardless of Protect from Magic being active or not. A player that has been Tele Blocked via the Tele Block scroll would be immune from the effects of another Tele Block scroll for 1-minute.
Skip question7.8% (3256 votes)
Question 8If the Teleblock scroll is added to the game, should the Revenant Caves be accessible to free-to-play? The caves would only contain NPC's that are available to non-members, apart from Revenants. The only drop from the Revenants would be the Teleblock scroll.
Skip question7.6% (3184 votes)
Question 9Should Revenant NPC's have a chance to drop a new tradeable offhand, the Barbed rete? The rete is charged with Revenant ether to activate its special effect, "It's a trap!", which prevents your opponent from moving for 20 seconds and poisoning them. This has a 15 second cooldown and costs 10 Revenant ether per use. The duration of the rete's hold can be reduced by attacking the opponent that hit you with it. Any Revenant ether stored within the rete is always dropped on death when inside the Wilderness.
Skip question9.7% (4041 votes)
Question 10Should the number of Cactus spines rewarded from picking a fully-grown Cactus be increased based on your farming level?
Skip question6.1% (2529 votes)
Question 11Should the number of Seaweed spores dropped by NPCs on Fossil Island, such as the Lobstrosity, be increased?
Skip question14.5% (6055 votes)
Question 12Should random Seaweed spores appear whilst underwater on Fossil Island?
Skip question15.3% (6379 votes)
Question 13Should the Xeric's talisman be changed to have its own unique teleport animation?
Skip question6.9% (2858 votes)
Question 14Should we tweak the mapping of the Tar monsters found within the Tar Swamp area of Fossil Island so that they no longer cause so much trouble near the 3rd Sulliuscep mushroom?
Skip question18.8% (7875 votes)
Question 15Should the amount of experience granted for handing in the stick at the Werewolf Agility Course be increased to 2 times the current amount? This would increase the Agility experienced gained from 190 to 380.
Skip question8.5% (3542 votes)
Question 16Should the delay when picking up Zygomites be reduced?
Skip question13.8% (5779 votes)
Question 17Should it be possible to left-click to cook on all ranges? The options on the range would be limited to the first 10 types of cookable items in your inventory at the time. This would not increase the maximum experience gained per hour compared to currently existing cooking methods.
Skip question6% (2498 votes)
Question 18Should we reduce the HP of the Grotesque Guardians by 25%?