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{{External|rs}}
{{Infobox City
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{{City
 
|name = Pollnivneach
 
|name = Pollnivneach
  +
|AKA = Polly, Polli, Polivnech, Pollneach, Pollniv
|image=[[File:Pollniveach.png|300px]]
 
|release = [[4 April]] [[2005]]
 
|update = Ali Morrisane and Pollnivneach
 
 
|kingdom = [[Kharidian Desert]]
 
|kingdom = [[Kharidian Desert]]
|members = Yes
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|bank = None
|bank = 1 (deposit only) after [[Deadliest Catch]]
 
|demonym=Pollnivnian
 
|altar = 0
 
|obelisks = 1
 
 
|music = [[Dynasty]]
 
|music = [[Dynasty]]
 
|leader = [[Ali the Mayor]]
 
|leader = [[Ali the Mayor]]
|tele = {{*}} [[House Teleport]]<br>{{*}} [[Magic carpet]]s<br>{{*}} [[Slayer Ring]]
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|tele = [[House Teleport]] if POH is in Pollnivneach,<br />[[Pollnivneach tablet]]
 
|guild = None
 
|guild = None
 
|race = [[Human]]s, [[Bandit]]s, [[Menaphites]]
 
|race = [[Human]]s, [[Bandit]]s, [[Menaphites]]
 
|altar = None
|map = [[File:TownPollnivneach.png]]
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|map = [[File:Pollnivneach map.png]]
}}
 
 
|image = [[File:Pollnivneach.png|300px]]
 
  +
|members = Yes
 
|release = 4 April [[2005]]
 
|update = Ali Morrisane and Pollnivneach}}
 
{{Relativelocation
 
{{Relativelocation
 
|location = Pollnivneach
 
|location = Pollnivneach
|north = [[Shantay Pass]]
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|north = Shantay Pass
|west = [[Desert Mining Camp]]
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|west = Desert Mining Camp
|south = [[Agility Pyramid]]
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|south = Agility Pyramid
|east = [[Nardah]]
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|east = Nardah
 
}}
 
}}
  +
'''Pollnivneach''' is a town located in the middle of the [[Kharidian Desert]]. It can be accessed by walking, or by riding a [[Magic carpet]]. The [[Desert heat|desert effects]] stop when in this town. It features heavily in [[The Feud]] quest. It has a [[cooking shop]], and a [[kebab shop]]. You can ride a magic carpet to [[Nardah]] from here. It is also notable that every person in the town, excluding the [[Menaphite thug]]s and [[Bandit]]s, is named "Ali".
   
 
The Menaphite and Bandit gangs are the source of the conflict which engulfs Pollnivneach. The Bandits control the northern half of the town, while the Menaphites control the southern half. Both gangs are constantly engaging in a turf war, and hold much influence and power over the entire town, including the mayor.
'''Pollnivneach''' is the largest city in the Kharidian Desert, most likely because it is by the [[River Elid]]. The city is near the western bank of the [[River Elid]], in the middle of the [[Kharidian Desert]]. It can be reached by walking or by riding a [[Magic carpet]], as well as by several other means. In the city, players no longer require water to avoid damage from the heat of the [[Kharidian Desert]], and water is readily available in the city to refill [[Waterskin]]s, for free at wells and for a small cost at the [[general store]].
 
   
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==People==
Pollnivneach was re-popularized after the release of the quest [[Smoking Kills]], as a major [[slayer master]] was placed in the city.
 
  +
*[[Ali the Barman]]
 
  +
*[[Ali the Camel]]
Pollnivneach features extensively in [[The Feud]] quest and is also very important for the [[Smoking Kills]] quest and the [[Rogue Trader]] activity. It has a general store shop, a kebab shop and other points of interest. It is also notable that every person in the city, excluding the [[Menaphite|Menaphite thugs]], the [[Bandit]]s and [[Slayer]] Master [[Sumona]], is named "Ali", as is at least one animal ([[Ali Cat]]).
 
  +
*[[Ali the Camel Man]]
 
  +
*[[Ali the dyer]]
Pollnivneach has a reputation for being crime infested and violent. The Menaphite and Bandit gangs are the source of the conflict which engulfs Pollnivneach. The Bandits control the northern half of the city, while the Menaphites control the southern half. Both gangs are constantly engaged in a turf war and hold much influence and power over the entire city, including the mayor. The gang rivalry may be a bad influence on the city's children, as the [[Street Urchin]], for example, can be quite willing to aid and abet strangers in stealing, pickpocketing and mugging throughout the city.
 
 
*[[Ali the Hag]]
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*[[Ali the Kebab seller]]
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*[[Ali the Mayor]]
  +
*[[Ali the Snake Charmer]]
 
*[[Bandit (Pollnivneach)|Bandits]]
 
*[[Menaphite thug]]s
  +
*[[Banknote Exchange Merchant]]
   
 
==Transportation==
 
==Transportation==
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===Magic Carpet===
* Players can walk to Pollnivneach from [[Shantay Pass]]. Go south/south-east from the pass.
 
  +
Aside from walking to Pollnivneach and facing the harsh [[Desert heat|effects]] of the desert, players may take [[Ali Morrisane]]'s [[magic carpet system]]. There are two routes that involve Pollnivneach. The first one is where players may ride from [[Shantay Pass]] to Pollnivneach and back for the fee of 200 [[coins]] per trip. The second route involving Pollnivneach is from [[Nardah]] to Pollnivneach or the other way. Both trips cost 200 [[coins]].
   
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===House Teleport===
* Many of Ali Morrisane's [[Magic carpet]]s fly to the city. Carpets near [[Shantay Pass]], [[Nardah]], [[Sophanem]] and [[Menaphos]] all go to the city. (Carpets near [[Uzer]] and the [[Bedabin Camp]] can also be used, by using them to go to the Shantay Pass carpet.) Each use of a carpet costs 200 [[coins]] normally (or less, if the player has done the [[Rogue Trader]] activity or has an activated [[Ring of charos]]).
 
  +
If a player's house portal is in Pollnivneach, they may use the [[House Teleport]] spell to reach the portal, thus bringing them to Pollnivneach.
 
* If players have their house portal in Pollnivneach, they can use the [[House Teleport]] spell to reach their house and then exit through the portal. If the [[Love Story]] quest has been completed, players can use a [[Pollnivneach tablet]] (made from a chipped House Teleport tablet) to teleport to the Pollnivneach house portal, even if their house is located elsewhere.
 
 
* [[Slayer ring]]s teleport to the house of slayer master [[Sumona]]. (They do '''not''' teleport to the [[Desert Slayer Dungeon]] as some players believe. To reach the dungeon, go south a block from Sumona's house and climb down the well. A [[Facemask]] or other protection from the dungeon's smoke is required for the player to avoid taking damage.)
 
 
* There are some [[Fairy ring]]s somewhat near Pollnivneach. Ring DLQ is in the desert hunting area near [[Nardah]]; from there either use the Nardah carpet or walk north-west to the upper river bridge, cross it and then walk south-west to the city. Ring BIQ is near the entrance to the [[Kalphite Lair]]; from there use the Shantay Pass carpet or walk east/south-east to the city.
 
 
* The [[Camulet]] from [[Enakhra's Lament]] teleports to the underground [[Enakhra's Temple]]. Climb out from there and walk east to the city.
 
 
* The [[Pharaoh's sceptre]] from the [[Pyramid Plunder]] activity teleports to any of three pyramids: Jalsavrah Pyramid is in [[Sophanem]]; from there take the carpet or walk north to Pollnivneach. Jaleustrophos Pyramid is the [[Agility Pyramid]]; from there either walk northeast to [[Nardah]] and take the carpet, or walk north-west to the lower river bridge, cross it and walk north to Pollnivneach. [[Jaldraocht Pyramid]] is also called [[Azzanadra|Azzanadra's pyramid]] from the [[Desert Treasure]] quest; from there walk east/northeast to Pollnivneach.
 
 
* The [[Eagle transport system]] flies to a cave near the [[Uzer Hunter area]]. From there, either walk south-east to [[Uzer]] and use the carpet, or walk south-west to the upper river bridge, cross it and walk south-west to Pollnivneach.
 
 
* There are some other ways to reach the city, such as going to [[Dorgesh-Kaan]], using the shortcut in the dungeon beneath the agility course there to reach the [[Kalphite Lair]] and from there having the same choices as for using Fairy Ring code BIQ.
 
* Taverley Home Teleport, then go to [[Ruth Savage]] in the adjacent pub, [[The Pick and Lute]]. Right-click on her and click "Get-Recommendation," then click "See more" to open up her list of tasks. By choosing "Right From Under His Beard," you can teleport to a point in the north of Pollnivneach.
 
 
[[File:Pollnivneach Mayor's House.png|thumb|The wonderful view of a Pollnivneach mayor's house.]]
 
 
==Monsters==
 
Pollnivneach hosts many monsters. Some of these monsters are human while some, outside of the city, are not.
 
   
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==Enemies==
 
Pollnivneach hosts many enemies. Some of these enemies are human while some, outside of the town, are not.
 
===Humans===
 
===Humans===
* '''[[Menaphite]]s''' came to Pollnivneach some time ago and have been trouble there ever since. They are in constant battle with the [[Bandit]]s and add to the city's crime rate. As monsters, they are not [[Aggressiveness|aggressive]] towards players. Menaphites populate the southern part of the city. All have a [[combat level]] of 55, except one at level 75, so they can be dangerous to lower-levelled players who attack them.
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*[[Menaphite]]s - The Menaphites came to Pollnivneach and, ever since, there has been trouble. They are in constant battle with the [[Bandit]]s and add to the city's crime rate. They are non-aggressive. Menaphites populate the southern part of town. With [[combat level]]s of 54, except for one level 74, they are slightly dangerous to lower levelled players.
 
*[[Bandit]]s - The Bandits were hired by the leader of the town to rid the city of the Menaphites. When the town discovered they were bad, they tried to get rid of them but, they refused to leave and are now in constant battle with the Menaphites. They are non-aggressive. Bandits populate the northern side of town. They may be fairly dangerous to lower levelled players. Their combat levels are 54 except one level 14.
 
* '''[[Bandit]]s''' were hired to rid the city of the Menaphites but turned out to be no better than the Menaphites. The city tried to get rid of them, but they refused to leave and are now in constant battle with the Menaphites. As monsters, they are not [[Aggressiveness|aggressive]] towards players. Bandits populate the northern side of city. They may be fairly dangerous to lower levelled players. They have [[combat level]]s 41 and 56, with the exception of one level 70, so they can be dangerous to lower-levelled players who attack them.
 
 
[[File:Melhouse.png|thumb|A view of one of the rival's headquarters.]]
 
   
 
===Creatures===
 
===Creatures===
* '''[[Desert snake]]s''' can be found in the desert near the city. Being only combat level 5, not poisonous and not [[Aggressiveness|aggressive]], they are not a threat to anyone except the most careless of low-level players. [[Desert heat]] can be much more of threat outside the city.
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*[[Crocodile]]s - Crocodiles populate the area south of town and may be dangerous to lower levelled players as their combat level is 63. They are aggressive. It should be noted that the area south of town has the [[Desert heat|effects]] of the desert and, unlike town, water is required in the form of [[waterskin]]s.
 
* '''[[Crocodile]]s''' inhabit the river bank south of the city. They are [[Aggressiveness|aggressive]] and, at combat level 63, can be dangerous to lower-level players. [[Desert heat]] is also a threat in this area, and players need to carry a water source if they wish to avoid meeting an unpleasant end.
 
 
==A Tour of the City==
 
=== North-western Region ===
 
* A [[Summoning Obelisks|Summoning obelisk]]. This is a small obelisk, where only [[Summoning points]] can be recharged.
 
* A portal to [[Player-owned house]]s.
 
 
[[File:Alleyinpol.png|thumb|One of the many alleyways.]]
 
 
===Northern Region===
 
* The city's northern [[Magic carpet]].
 
* Houses, [[Bandit]]s and the bandits' headquarters.
 
* [[Ali the Dyer]], who can make red, yellow and blue dye for players, in exchange for coins and dye ingredients.
 
* The starting point for the [[Smoking Kills]] quest. [[Sumona]] is here until the quest is completed.
 
* A [[deposit chest]] becomes available in the northeast after completing [[Deadliest Catch]].
 
 
===Western Hill===
 
* [[Ali the Hag|Ali the Hag's]] house.
 
 
===Central Region===
 
* [[Pollnivneach General Store]], which stocks [[empty pot]]s, [[jug]]s, [[waterskin]]s, [[desert shirt]]s, [[desert boots]], [[bucket]]s, [[fake beard]]s, [[Karidian headpiece]]s, [[cheese]], [[limes]], [[tomato]]es, [[jug of water]], [[bowl of water]], and [[bucket of water]].
 
* A house containing slayer master [[Sumona]], once the [[Smoking Kills]] quest is complete.
 
* [[Ali the Mayor]]'s house, where you steal his wife's [[jewels]] during the quest [[The Feud]].
 
 
[[File:Barinpollniv.png|thumb|A refreshing bar.]]
 
* [[Ali the Kebab seller|Ali the Kebab Seller's]] kebab shop, which sells regular [[Kebab]]s and spicy [[Super kebab]]s. (A super kebab costs five coins while a regular kebab costs three, but a super kebab will never be bad when eaten.) [[Red hot sauce]] can also be obtained here during and after [[The Feud]] quest.
 
* A well next to the kebab shop, which is used during and after the [[Smoking Kills]] quest to enter the [[Desert Slayer Dungeon]]. A [[Facemask]] or other protection is required in this dungeon, to avoid taking damage from the smoke there.
 
* [[Ali the Camel Trader]] and a [[camel]] pen are behind the kebab shop. During and after [[The Feud]], players can use [[Red hot sauce]] on the camel's feed trough, which results in [[camel dung]] spawning nearby. Camel dung is needed in The Feud and can later be used to recharge [[Camulet]]s.
 
 
===Southern Region===
 
* Houses and [[Menaphite thug]]s.
 
* [[The Asp & Snake Bar]], where [[Ali the Barman]] sells [[beer]], [[wine]], [[grog]], [[whiskey]], [[brandy]] and [[vodka]].
 
* [[Ali the Snake Charmer]], who can be found south of the bar. During and after [[The Feud]], you can get a [[Snake charm]]er kit from him by placing two coins in Ali's pot. (If you have more than two coins in your inventory, only two will be deposited in the pot.)
 
* The tent and headquarters of the [[Menaphite thug]]s.
 
* The city's southern [[Magic carpet]].
 
* [[Aristarchus]], a Menaphite scholar, can be found wandering just south of the hill, west of the camel store. Aristarchus is not associated with the Menaphite thugs.
 
 
===Nearby===
 
* A smoking well, which is the entrance to the [[Smoke Dungeon]] is west of the southern part of the city, just around the spur of a hill. The well is in the desert, where water is required to avoid damage from the [[Desert heat]]. A [[Facemask]] or other protection is also required in the dungeon, to avoid taking damage from the smoke there.
 
 
* A [[Summoning Obelisks|Summoning Obelisk]] is south of the city, in a cave across the River Elid. Go south of the city, cross the river at the bridge, and go east to reach the cave. This is a major obelisk, where players can make [[Pouch]]es and [[Scroll]]s as well as recharging [[Summoning points]]. There is no [[Summoning#Summoning_Shops|Summoning shop]] at this obelisk. When just recharging summoning points, the [[small obelisk]] by north-western Pollnivneach is much closer to the city and thus is likely more convenient.
 
 
===Lack of some facilities===
 
Pollnivneach is an interesting, useful city, but it lacks some important facilities, which makes it difficult for players to use the city as a base of operations.
 
 
* No [[Bank]], so players cannot store or retrieve their items. One solution to this problem is to use the magic carpets to fly between Pollnivneach and [[Nardah]], using the bank there. Players short of money, may find the carpet fees prohibitive. If so, killing [[Goat]]s in the desert outside Nardah and selling their [[Desert goat horn]] drops on the [[Grand Exchange]] can be useful. The quickest banking solution involves using [[Rings of duelling]] to teleport to the bank chest at [[Castle Wars]] (or a suitable home teleport) and then using [[Teleport to House]] to return to Pollnivneach. However, this is available only to members who have a [[Construction]] level of 20 or more, so that they can locate their house at the Pollnivneach portal. Alternatively players with the ability to create summoning rings can TP direct to [[Sumona]].
 
 
* No [[Altar]], so players cannot recharge their [[Prayer]] points. While players could rely on [[Prayer potion]]s, this can be expensive for some. After completing the [[Spirits of the Elid]] quest, players can use the magic carpets to fly between Pollnivneach and [[Nardah]], using the [[Elidinis Statuette|Statuette]] in Nardah to recharge prayer points (the statuette also briefly boosts players' life points to above their maximum). The quickest praying solution involves teleporting to place with a neaby altar and then teleporting back to Pollnivneach using [[Teleport to House]], as above. [[Lumbridge]] and Lumbridge Home teleports arrive near an altar. A [[Ring of duelling]] teleport to the [[Duel Arena]] is moderately close to the altar there. The quickest would likely be to an altar in a [[Chapel]] at a [[Player-owned house]] (level 45 [[Construction]] is required to build a chapel).
 
 
==Trivia==
 
[[File:Hot kebab shop sign.png|thumb|The kebab shop sign.]]
 
*When Pollnivneach was first added to the game, the sign on the kebab shop consisted of several [[wikipedia:Arabic|Arabic]] letters. For reasons of political correctness,{{Cn}} [[Jagex]] later replaced this with a picture of a [[camel]]'s head spitting fire.
 
*It is possible to run from Shantay Pass to Pollnivneach without taking a single drink of water.
 
*There is a safe in Pollnivneach that relates to [[The Feud]] quest.
 
*People called this town "Town of Ali" since almost everybody in Pollnivneach is named Ali including [[Ali Cat]].
 
*There is a minor glitch that occasionally happens when players travelling via the Magic Rugs from Shantay Pass arrive at Pollnivneach, during the landing animation it will show an overview of the top of one of the buildings towards the middle of the city.
 
*The word Pollnivneach may have been derived from the Russian word "половина" (pol-lo-vee-na) which means "half" as it is in the middle of the desert, thus halving it.
 
*It's also possible that the word Pollnivneach is a trivia of "Peach 'n Ollive".
 
*All of the residents wear Turbans (excluding Sumona, the Menaphite thugs and Ali Cat).
 
*One of the only places safe from the heat is within this city.
 
   
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==Agility Course==
[[File:Bedinpol.png|thumb|The bedroom with the safe (behind the picture).]]
 
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Players with 70 [[Agility]] can use the [[Pollnivneach Agility Course|rooftop course]], by climbing the basket northwest of the bar. The course finishes at a house in the north part of the city, directly east of the magic carpet system.
[[nl:Pollnivneach]]
 
[[fi:Pollnivneach]]
 
[[Category:Cities]]
 
 
[[Category:POH Locations]]
 
[[Category:POH Locations]]
 
[[Category:Kharidian Desert]]
 
[[Category:Kharidian Desert]]
[[Category:Pollnivneach]]
 

Latest revision as of 11:51, 28 July 2019

Location on World Map
Shantay Pass
Desert Mining Camp Pollnivneach Nardah
Agility Pyramid

Pollnivneach is a town located in the middle of the Kharidian Desert. It can be accessed by walking, or by riding a Magic carpet. The desert effects stop when in this town. It features heavily in The Feud quest. It has a cooking shop, and a kebab shop. You can ride a magic carpet to Nardah from here. It is also notable that every person in the town, excluding the Menaphite thugs and Bandits, is named "Ali".

The Menaphite and Bandit gangs are the source of the conflict which engulfs Pollnivneach. The Bandits control the northern half of the town, while the Menaphites control the southern half. Both gangs are constantly engaging in a turf war, and hold much influence and power over the entire town, including the mayor.

People

Transportation

Magic Carpet

Aside from walking to Pollnivneach and facing the harsh effects of the desert, players may take Ali Morrisane's magic carpet system. There are two routes that involve Pollnivneach. The first one is where players may ride from Shantay Pass to Pollnivneach and back for the fee of 200 coins per trip. The second route involving Pollnivneach is from Nardah to Pollnivneach or the other way. Both trips cost 200 coins.

House Teleport

If a player's house portal is in Pollnivneach, they may use the House Teleport spell to reach the portal, thus bringing them to Pollnivneach.

Enemies

Pollnivneach hosts many enemies. Some of these enemies are human while some, outside of the town, are not.

Humans

  • Menaphites - The Menaphites came to Pollnivneach and, ever since, there has been trouble. They are in constant battle with the Bandits and add to the city's crime rate. They are non-aggressive. Menaphites populate the southern part of town. With combat levels of 54, except for one level 74, they are slightly dangerous to lower levelled players.
  • Bandits - The Bandits were hired by the leader of the town to rid the city of the Menaphites. When the town discovered they were bad, they tried to get rid of them but, they refused to leave and are now in constant battle with the Menaphites. They are non-aggressive. Bandits populate the northern side of town. They may be fairly dangerous to lower levelled players. Their combat levels are 54 except one level 14.

Creatures

  • Crocodiles - Crocodiles populate the area south of town and may be dangerous to lower levelled players as their combat level is 63. They are aggressive. It should be noted that the area south of town has the effects of the desert and, unlike town, water is required in the form of waterskins.

Agility Course

Players with 70 Agility can use the rooftop course, by climbing the basket northwest of the bar. The course finishes at a house in the north part of the city, directly east of the magic carpet system.