Old School RuneScape Wiki
Advertisement
Portal Chamber built

A maxed marble Portal Chamber.


For a list of all items and upgrades within the Construction skill, see Construction/All milestones.

A Portal Chamber is a room that can be built in a player-owned house. It requires level 50 construction and costs 100,000 coins. Within a Portal Chamber, players can build portals that can teleport the player to various locations around RuneScape. The cost for building a portal is 100 times the rune cost for the teleport spell in question.

There are two types of hotspots inside the Portal Chamber.

  • Portal (3)
  • Centrepiece

Portal frames

All three portals function the same; the only difference between them is their appearance. Frames can be removed and then rebuilt, and the teleport destination will remain. A hammer and saw are required to build a portal.

Portal Image Level Materials Experience
Teak portal Teak portal icon 50 Teak plank x3 270
Mahogany portal Mahogany portal icon 65 Mahogany plank x3 420
Marble portal Marble portal icon 80 Marble block x3 1,500

Centrepiece

A focal centrepiece is required for the player to direct the portals. The centerpiece can be removed and replaced without having to supply the runes for the portals again. The higher level Greater focus and Scrying pool are mostly for cosmetic purpose only, meaning just a Teleport focus will suffice for creating and using all portals. The Scrying pool can give you a preview of the teleport location, but note that a marble block costs 325,000 coins, so be frugal if you are already spending on Construction training.

Centrepiece Image Level Materials Experience
Teleport focus Teleport focus icon 50 Limestone brick x2 40
Greater teleport focus Greater teleport focus icon 65 Marble block x1 500
Scrying pool Scrying pool icon 80 Marble block x4 2,000

Directing a portal

Use the centrepiece to direct portals to a specific teleport destination. The table below shows the fourteen possible locations and their costs.

Notes:

  • Assigning a portal to a teleport destination costs 100 times the runes for that particular teleport spell.
  • You do not need to be on the same spellbook as the teleport spell you are directing (i.e. as long as you have the runes, you can direct a portal to Kharyrll, even if you are using the standard spellbook).
  • Combination runes and staves cannot be used.
  • Directing a portal requires the same Magic level as casting the teleport spell.
  • Boosts such as Wizard mind bombs and Magic potions can be used to temporarily increase your Magic level. This will allow you to direct portals for locations you do not yet have the proper level for.
  • You do not have to be in building mode to direct a focus.
  • When directing portals, from facing the doorway, portal 1 is on your left, portal 2 is across from you, and portal 3 is on your right.
  • If you want to 'upgrade' your portal frames or centerpiece, you do not have to provide the runes for the teleport destinations again. The portal will automatically return as soon as you place the new portal frame.
Location Requirement Runes Portal colour
Magic Quest
Varrock Teleport icon Varrock

[1]

File:Magic-icon.png 25 None 100Law100Fire300Air Orange
Lumbridge Teleport icon Lumbridge File:Magic-icon.png 31 None 100Law100Earth300Air Blue
Falador Teleport icon Falador File:Magic-icon.png 37 None 100Law100Water300Air Purple
Camelot Teleport icon Camelot

[2]

File:Magic-icon.png 45 None 100Law500Air White
Ardougne Teleport icon Ardougne File:Magic-icon.png 51 Plague City 200Law200Water Red
Watchtower Teleport icon Watchtower

[3] (referred to in the interface as "Yanille")

File:Magic-icon.png 58 Watchtower 200Law200Earth Yellow-green
Senntisten Teleport icon Senntisten (Digsite) File:Magic-icon.png 60 Desert Treasure 100Soul200Law Dark green
Teleport to Ape Atoll icon Marim

[4]

File:Magic-icon.png 64 Recipe for Disaster 200Law200Fire200Water100Banana Yellow
Kharyrll Teleport icon Kharyrll (Canifis) File:Magic-icon.png 66 Desert Treasure 100Blood200Law Silver
Moonclan Teleport icon Lunar Isle File:Magic-icon.png 69 Lunar Diplomacy 100Law200Astral200Earth Lilac
Teleport to Kourend icon Great Kourend File:Magic-icon.png 69 Read transportation incantations 200Soul200Law500Fire400Water Teal
Waterbirth Teleport icon Waterbirth Island File:Magic-icon.png 72 Lunar Diplomacy 100Law200Astral100Water Bright green
Fishing Guild Teleport icon Fishing Guild File:Magic-icon.png 85 Lunar Diplomacy 300Law300Astral1000Water Bright blue
Annakarl Teleport icon Annakarl (Demonic Ruins) File:Magic-icon.png 90 Desert Treasure 200Blood200Law Black
  1. Players who have completed the Medium Varrock Diary can switch the location of the teleport to the Grand Exchange by right-clicking the portal and changing the destination.
  2. Players who have completed the Hard Kandarin Diary can switch the location of the teleport to Seers' Village by right-clicking the portal and changing the destination.
  3. Players who have completed the Hard Ardougne Diary can switch the location of the teleport to Yanille by right-clicking the portal and changing the destination.
  4. Noted bananas are accepted.

Notes

  • If you go through a portal while poisoned, you will be cured after you arrive at your location. This is NOT a glitch, as poison is always cured when leaving a player-owned house. This is to stop players from poisoning another player in the combat ring and then expelling them right before they die to steal their items.
  • If your house is in Pollnivneach, a pair of portal chambers and a mounted amulet of glory will bring you close to most of the slayer locations and an entrance to the fairy ring network.
  • Players can use a Spicy stew as a boost, giving them the ability to construct the Portal Chamber as low as 45 Construction with the +5 boost. Then the player can use the crystal saw (which allows you to build furniture up to 3 levels above your boosted level) to construct the teleport focus and up to 3 portals before the boost falls below 47.
  • When creating a portal, a player will get five times the Magic experience that would be gained from casting one teleport. For example, a Camelot teleport normally gives 55.5 experience, so a player will gain 277.5 experience for directing a portal there.


Advertisement