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Prayer flicking is an act whereby the player will turn on and turn off the prayer right at the times where the monster or player attacks, still having the effect but not draining prayer points. This can be done with any Prayer.

Melee Flick: Right before the hitsplat is supposed to show up, you should turn on your prayer, and then turn it off again. The hit will always be a 0 if done correctly, but not charge any prayer points due to it being on for just half a second.

Range/Mage Flick: Right when the monster / player begins the attack animation (Ranged: Pulling up the bow, Magic: Putting hands together for the bolt to form) you should turn on your prayer, and then turn it off again. The hit will always be a 0 if done correctly, but not charge any prayer points due to it being on for just half a second.

Damage Flicking: This can also be done with /any/ other prayer, so you could do it with Ultimate Strength for example, to get the extra 15% bonus whilst not draining prayer points.


The only disadvantage is that you constantly have to be clicking.

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