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'''Puro-Puro''' is a magical world, separate from [[Gielinor]], and is the main location for the [[Impetuous Impulses]] activity. It is the homeworld of the [[impling]]s, [[imp]]-like creatures who steal various items from the citizens of Gielinor, then flee to Puro-Puro via crop circles located throughout ''RuneScape''. However not all implings manage to find their way back, and therefore some may remain trapped on Gielinor. In recent times the portal openings have remained for longer, allowing certain adventurers to find their way to Puro-Puro. The area was released on [[11 June]] [[2007]].
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'''Puro-Puro''' is the magical homeworld for [[imp]]-like creatures, like [[impling|implings]] who are infamous for stealing various items from the citizens of [[Gielinor]] before fleeing to Puro-Puro; however, not all implings manage to find their way back and may remain trapped on Gielinor. In recent times, the portals have remained open for long enough to allow adventurers to find their way to Puro-Puro.
   
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Puro-Puro contains all 11 types of implings that can be caught by players using the [[Hunter]] skill.
{{quote|Puro-Puro is the place of ours. We found it. Many others wanted to go there and their desire attracted us to it. Now adventurers come and play with us, desiring our things. It makes our bellies fat and keeps us happy. Dragon stuff? We found it in secret places. Many different worlds, many different places. All hidden. Deep down, in the darkness. Huge piles of things. Left for a long time, though their masters begin to stir.|Dragon Impling|Postbag from the Hedge}}
 
   
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==Transportation==
[[File:Puro-Puro.png|right|300px|Puro-Puro]]
 
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When an imp appears in various wheat fields around Gielinor and begins walking in circles, a temporary [[crop circle]] will form which will allow players to teleport to Puro-Puro. Players must have at least level 17 Hunter in order to step through these crop circles. For those who have completed the [[Lost City]] quest to have gained access to [[Zanaris]], a permanent crop circle can be found in the wheat field east of the [[fairy ring]]. All other crop circles, which are temporary and can last around 30 minutes, have a chance to spawn in any of the following locations:
Puro-Puro contains all the types of implings, and players can gain access to it either at the [[Zanaris]] wheat field, which contains a permanent portal, or the various wheat fields around RuneScape, which have temporary crop circle portals. Players who have access to Zanaris can assist those who do not by talking to the [[wandering impling]] near the crop circle to find out where the temporary portal is located at that time. Players can simply step through a crop circle's portal to arrive in Puro-Puro. These portals can be hard to find.
 
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* [[Varrock]] - Small enclosed wheat patch south-west of the [[Grand Exchange]] and directly north of the [[Cooks' Guild]]
 
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* [[Draynor Village]] - Large enclosed wheat field north-east of Draynor Village bank.
If a player has a [[Magic box]] in their inventory, the player will not be able to enter Puro-Puro; instead, a message appears in a chatbox: "Something prevents you from entering. You think the portal is offended by your imp boxes. They're not popular on imp and impling planes." Familiars are allowed in Puro-Puro, but not beyond the central area and cannot travel through the wheat.
 
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* [[Yanille]] - Small open wheat patch north-west of the [[Wizards' Guild]], inside the city, by the hops patch.
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* [[Rimmington]] - Small enclosed wheat patch east of Rimmington.
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* [[Lumbridge]] - Small enclosed wheat field north-west of Lumbridge, in the western wheat-field.
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* Ardougne - Large enclosed wheat patch north of Ardougne market.
   
 
==Locations==
 
==Locations==
The Bank in Puro-Puro is situated left of the wheat field, where you enter the portal. Walk straightthrough the wheat field and 2 buildings across is the bank. Now there is no need to teleport to the bank.
 
 
===The Maze===
 
===The Maze===
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Currently, the Maze is the only accessible feature of Puro-Puro, and contains a number of [[impling]]s of varying types. As mentioned above, all the player needs to do is enter a portal, and they will find themselves just outside the Maze. [[Elnock Inquisitor]] is also located outside the Maze, and will give the player advice and instructions for the [[Impetuous Impulses]] minigame. Due to the magical nature of Puro-Puro, the maze is constantly changing, with new walls and passages appearing every few minutes, and the player's [[mini-map]] will also malfunction when on this world.
[[File:Puro-PuroMapFinal.png|frame|A map of Puro-Puro. Blue = portal, yellow = wheat, and red = where the wheat whithers away.]]
 
Currently the maze is the only accessible feature of Puro-Puro, and contains a number of implings of varying types. Large and square-shaped, the maze is constructed of walls of wheat which can be pushed through, although every now and then sections in the wheat walls become "Wilting wheat" for a couple of seconds before disappearing, opening small passages through the walls. It will soon grow again, becoming "Growing wheat" for a few seconds before becoming a "Wheat Wall" again. This maze is different from traditional mazes in that the player starts in the centre of the maze instead of outside the maze. By venturing out of the centre of the maze, the player will find implings flying around, and imps walking.
 
   
 
==Personalities and implings==
To enter Puro-Puro, all the player needs to do is enter a portal (the best one is in [[Zanaris]] as it is permanent) and he will find himself in the centre of the maze. However, to enter the actual maze, one needs a [[Hunter]] level of 17, which is required to catch the lowest level of implings, [[baby impling]]s. [[Elnock Inquisitor]] is located in the centre of the maze, and will give the player advice and instructions for the [[Impetuous Impulses]] activity as well as exchanging rewards in return from various implings.
 
 
* [[Elnock Inquisitor]]
 
 
* [[Baby impling]] (17 [[Hunter]])
Non-Zanaris portals may be found springing into existence in wheat fields throughout the world. They are heralded by an imp walking in circles. The imp cannot be attacked, and will vanish after a few circuits, leaving a portal in its wake. The portal will last for a variable amount of time before moving to a new location. In addition to the visual cue of a crop circle, and the audio of "rustling wheat", players traveling close to an active portal will also note that their music briefly changes.
 
 
* [[Young impling]] (22 Hunter)
 
 
* [[Gourmet impling]] (28 Hunter)
[[File:Puropurominimap.png|right|thumb|240px|A screenshot of the minimap of Puro Puro captured when connection was lost immediately after login.]]
 
 
* [[Earth impling]] (36 Hunter)
During March 2010, some updates were made:
 
 
* [[Essence impling]] (42 Hunter)
* The Farmer's Affinity bonus was added, allowing 30 minutes of faster passage through the wheat. (When entered via a portal '''not''' in Zanaris.)
 
 
* [[Eclectic impling]] (50 Hunter)
* The XP for catching implings was increased.
 
 
* [[Nature impling]] (58 Hunter)
* New implings were introduced.
 
 
* [[Magpie impling]] (65 Hunter)
* The number of imps in the maze was increased.
 
 
* [[Ninja impling]] (74 Hunter)
* [[Catherby]] got a wheat field, and thus a roving portal to the plane.
 
 
* [[Dragon impling]] (83 Hunter)
* Imps began to "lock on" and stalk players who remain stationary for a while.
 
 
* [[Lucky impling]] (89 Hunter)
 
Due to the magical nature of Puro-Puro, the maze is constantly changing, with new walls and passages appearing every few minutes. This magic also hides the [[minimap]] from the player, so it cannot be used for travel. However, the minimap is visible for a brief period upon entrance to the maze or login. If you try to enter the maze with a follower, the following will appear in your chatbox: "Your little friend refuses to walk through the wheat."
 
 
While in Puro-Puro, you must wield a [[butterfly net]] or a magic butterfly net and have an empty [[impling jar]] in your inventory to be able to catch implings. '''Bare-handed catching does not work in Puro-Puro.'''
 
 
Note that the imps will periodically attempt to "free" implings you have in your possession. If they succeed, you will need to pick up the impling jar that is removed from your inventory. The higher your level in [[Thieving]], the less likely the imps are to succeed. It is generally, but not always, possible to recapture the impling freed if one is quick.
 
 
Players who remain stationary for several seconds may note that imps—several may do this at a time—will "lock on" and follow you around. Any imp stalking a player '''will''' attempt to relieve them of an impling just as soon as they can. This can make getting back to the centre of the maze a bit more interesting. This behaviour can be avoided by simply moving around slightly every few seconds. Further, moving far enough away will cause stalking imps to lose you and revert back to their normal wandering around. It is theoretically possible for groups of players to clear portions of the maze of imps by getting them to "lock on" and then leading them to other areas.
 
 
==Personalities and Implings==
 
*[[Elnock Inquisitor]]
 
*[[Immenizz]]
 
*[[Baby impling]]
 
*[[Young impling]]
 
*[[Gourmet impling]]
 
*[[Earth impling]]
 
*[[Essence impling]]
 
*[[Eclectic impling]]
 
*[[Spirit impling]]
 
*[[Nature impling]]
 
*[[Magpie impling]]
 
*[[Ninja impling]]
 
*[[Pirate impling]]
 
*[[Dragon impling]]
 
*[[Zombie impling]]
 
*[[Kingly impling]]
 
 
==Getting there==
 
[[File:Puro-puro location.png|right|thumb]]
 
As previously noted, there is a permanent crop circle in [[Zanaris]]. Certain other wheat fields are favoured by players owing to their proximity to banks and skilling areas. Additionally, the Farmer's Affinity bonus can make it easier to avoid imps, and generally speeds up the game. Perhaps the most popular wheat fields would be those in [[Catherby]] and [[Yanille]]. Crop circles can be predicted by talking to the [[Wandering impling]] near the Zanaris crop circle, but players with a [[bank]] handy can quickly take advantage of them when they do appear.
 
 
Yanille, for instance, allows players training [[Construction]] (at level 50+), [[Teletab]] making or [[Prayer training]] (with [[POH]] [[Gilded altar]]), [[sand]] runs, [[ivy]] cutting, [[cooking]], [[firemaking]], and/or combat to regularly pass the wheat field. It is also the nearest bank for players doing certain [[quests]].
 
 
"Camping" at a wheat field is generally not advised, unless doing other things while camping. The location of the portal is chosen randomly, and not in accordance to any pattern yet detected.
 
   
 
==Music==
 
==Music==
 
*[[Impetuous]]
 
*[[Impetuous]]
   
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{{Hunter areas}}
==Trivia==
 
*If a player [[teleport]]s out of Puro-Puro, they will briefly see the minimap during the teleport animation. It consists of basically wheat shapes, but it also shows where the current [[impling]]s are, and where the holes in the wheat walls are. Keep in mind that the holes in the wheat change quickly and should not be considered as a permanent location.
 
*A Developer Blog released [[28 October]] [[2009]] hinted to the possibility of new high level implings. This same developer blog also said the experience/hour in the game might be increased. This was confirmed on [[22 February]] [[2010]] with the [[Update:Impetuous Impulses Improvements|Impetuous Impulses improvements]], which saw the release of three new implings and much higher experience rates for catching implings.
 
*An unknown area can be seen in the north-east corner of Puro-Puro. The whole area can be viewed using the [[Orb of Oculus]]. The area features a hill in the north-west part of it. The ground is charred similar to the [[Wilderness]].
 
*The teleport animation to Puro-Puro is similar to the [[w:c:zelda:Farore's Wind|Farore's Wind]] animation that [[w:c:zelda:Link|Link]] uses in ''[[w:c:zelda:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''.
 
 
*The examine text of growing wheat is: "Kids grow fast these days"
 
*And the examine text of wilting wheat is: "Life is short and then we die"
 
*As of 7 December 2010 if a defender imp frees an impling from your inventory it is no longer the lowest impling but any one of the implings in your inventory.
 
*On 7 December 2010 you could no longer cast entangle or snare spells on the implings of Puro-Puro. This change has been reverted by Jagex.
 
*The air, mind, water, earth, fire, body, cosmic, chaos, nature, law and blood altars are located south-east of Puro-Puro. Therefore, it cannot be located more to the south or east than the Death Plateau.
 
*Entering crop circles and being transported to another world may be a reference to alien abductions many people claim to have experienced. Though this has not been confirmed by Jagex.
 
 
{{Impling}}
 
{{Realms}}
 
[[nl:Puro-Puro]]
 
 
[[Category:Locations]]
 
[[Category:Locations]]
[[Category:Worlds]]
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[[Category:Hunter]]

Latest revision as of 12:27, 3 March 2019

Puro-Puro is the magical homeworld for imp-like creatures, like implings who are infamous for stealing various items from the citizens of Gielinor before fleeing to Puro-Puro; however, not all implings manage to find their way back and may remain trapped on Gielinor. In recent times, the portals have remained open for long enough to allow adventurers to find their way to Puro-Puro.

Puro-Puro contains all 11 types of implings that can be caught by players using the Hunter skill.

Transportation

When an imp appears in various wheat fields around Gielinor and begins walking in circles, a temporary crop circle will form which will allow players to teleport to Puro-Puro. Players must have at least level 17 Hunter in order to step through these crop circles. For those who have completed the Lost City quest to have gained access to Zanaris, a permanent crop circle can be found in the wheat field east of the fairy ring. All other crop circles, which are temporary and can last around 30 minutes, have a chance to spawn in any of the following locations:

  • Varrock - Small enclosed wheat patch south-west of the Grand Exchange and directly north of the Cooks' Guild
  • Draynor Village - Large enclosed wheat field north-east of Draynor Village bank.
  • Yanille - Small open wheat patch north-west of the Wizards' Guild, inside the city, by the hops patch.
  • Rimmington - Small enclosed wheat patch east of Rimmington.
  • Lumbridge - Small enclosed wheat field north-west of Lumbridge, in the western wheat-field.
  • Ardougne - Large enclosed wheat patch north of Ardougne market.

Locations

The Maze

Currently, the Maze is the only accessible feature of Puro-Puro, and contains a number of implings of varying types. As mentioned above, all the player needs to do is enter a portal, and they will find themselves just outside the Maze. Elnock Inquisitor is also located outside the Maze, and will give the player advice and instructions for the Impetuous Impulses minigame. Due to the magical nature of Puro-Puro, the maze is constantly changing, with new walls and passages appearing every few minutes, and the player's mini-map will also malfunction when on this world.

Personalities and implings

Music