Old School RuneScape Wiki
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{{External|rs}}[[File:Mysterious_Old_Man.gif|right|thumb|A player interacting with the Mysterious Old Man.]]
{{RSW}}
 
'''Random events''', or "randoms", refers to a variety of [[NPCs]] and their associated areas that appear throughout ''[[RuneScape]] ''to interact with [[players]]. They will appear either to provide an item to a player or to ask the player to play a short [[minigame]] to earn a prize. When random events appear, they specify one player with whom they will interact, and only that player will be able to interact with them. If the player does not wish to interact with the random event, they can right-click and dismiss the event, or simply wait a minute and the event will disappear.
+
'''Random events''', '''anti-macro events (AMEs)''', or simply '''randoms''' refers to a variety of [[NPCs]] and their associated areas that appear throughout ''[[RuneScape]]'' to interact with [[players]]. They will appear either to provide an item to a player or to ask the player to play a short [[minigame]] to earn a prize. When random events appear, they specify one player with whom they will interact, and only that player will be able to interact with them. If the player does not wish to interact with the random event, they can right-click and dismiss the event, or simply wait a minute and the event will disappear.
   
 
A poll on 28 August 2014<ref>[http://services.runescape.com/m=news/developer-blog-content-poll-24?oldschool=1 "Dev Blog: Content Poll #24"]</ref> asked players if they wanted a number of changes to random events that would essentially make them harmless and optional to interact with.<ref>[http://services.runescape.com/m=poll/oldschool/results.ws?id=1041 "Old School feature poll - Content Poll #24 (28-Aug-2014 10:54:33)"]</ref> This change was polled as it was discovered that random events were no longer effective at combatting modern [[macro]] technology, but only provided hindrance and annoyance to legitimate players. The poll passed with 87% of the vote and the change was implemented on 11 September 2014.<ref>[http://services.runescape.com/m=news/optional-randoms--goblins?oldschool=1 "Optional Randoms & Goblins"]</ref> This [[update]] removed several random events from the game.
 
A poll on 28 August 2014<ref>[http://services.runescape.com/m=news/developer-blog-content-poll-24?oldschool=1 "Dev Blog: Content Poll #24"]</ref> asked players if they wanted a number of changes to random events that would essentially make them harmless and optional to interact with.<ref>[http://services.runescape.com/m=poll/oldschool/results.ws?id=1041 "Old School feature poll - Content Poll #24 (28-Aug-2014 10:54:33)"]</ref> This change was polled as it was discovered that random events were no longer effective at combatting modern [[macro]] technology, but only provided hindrance and annoyance to legitimate players. The poll passed with 87% of the vote and the change was implemented on 11 September 2014.<ref>[http://services.runescape.com/m=news/optional-randoms--goblins?oldschool=1 "Optional Randoms & Goblins"]</ref> This [[update]] removed several random events from the game.
   
 
== History ==
 
== History ==
Random events were originally implemented as an anti-[[macro]] technology alongside [[RuneScape 2]], which eliminated [[RuneScape Classic|RuneScape Classic's]] fatigue system. With the fatigue system, players were required to sleep in a bed or a sleeping bag for a few seconds after gaining a certain amount of [[experience]]. In order to wake up from sleeping, the player would need to answer a captcha to resume playing. Players could continue to train skills or combat if their fatigue was at 100%, but they would not gain any more [[experience]] until they slept.
+
Random events were originally implemented as an anti-[[macro]] technology alongside ''[[RuneScape 2]]'', which eliminated [[RuneScape Classic|RuneScape Classic's]] fatigue system. With the fatigue system, players were required to sleep in a bed or a sleeping bag for a few seconds after gaining a certain amount of [[experience]]. In order to wake up from sleeping, the player would need to answer a captcha to resume playing. Players could continue to train skills or combat if their fatigue was at 100%, but they would not gain any more experience until they slept.
   
  +
[[File:Evil_Chicken.gif|right|thumb|The Evil Chicken attacks!]]
Random events were designed to simultaneously prevent [[macros]] from operating properly and to reward legitimate players with small rewards. Some random events, such as the [[Rock golem]] or the [[Tree spirit]], would attack and eventually kill players that did not run away from them. Events like the [[Exploding rock]] would damage players' equipment if they did not stop mining that rock until the smoke went away. This would require players to repair their [[equipment]] for a small fee before they could resume using it. Some events, such as the [[Genie]], provided a small reward to players for simply talking to them, and would teleport players away from their current location if they were ignored.
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Random events were designed to simultaneously prevent [[macros]] from operating properly and to reward legitimate players with small rewards. Some random events, such as the [[Rock golem]], [[Tree spirit]], or [[Evil Chicken]], would attack and eventually kill players that did not run away from them. Events like the [[Exploding rock]] would damage players' equipment if they did not stop mining that rock until the smoke went away. This would require players to repair their [[equipment]] for a small fee before they could resume using it. Some events, such as the [[Genie]], provided a small reward to players for simply talking to them, and would teleport players away from their current location if they were ignored.
   
These events were eventually phased out in [[RuneScape 3]] as better anti-[[macro]] software was developed. After the release of [[Old School RuneScape]], players and developers realized that modern [[macro]] clients were able to solve random events relatively easily and that a more comprehensive anti-[[macro]] solution needed to be implemented in the rebooted game. Many players complained that random events were harming gameplay; for example, players fighting aggressive monsters in the [[Abyss]] or [[Ape Atoll Dungeon]] would likely be confronted by a random event such the [[Sandwich lady]], who would teleport players away if they could not solve her puzzle. Players would be unable to solve the puzzle interface because they were surrounded by aggressive monsters and would end up being teleported away, even though they were playing entirely within the rules.
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These events were eventually phased out in ''{{RSL|RuneScape 3}}'' as better anti-macro software was developed. After the release of ''[[Old School RuneScape]]'', players and developers realized that modern macro clients were able to solve random events relatively easily and that a more comprehensive anti-[[macro]] solution needed to be implemented in the rebooted game. Many players complained that random events were harming gameplay; for example, players fighting [[aggressive]] monsters in the [[Abyss]] or [[Ape Atoll Dungeon]] would likely be confronted by a random event such the [[Sandwich lady]], who would teleport players away if they could not solve her puzzle. Players would be unable to solve the puzzle interface because they were surrounded by aggressive monsters and would end up being teleported away, even though they were playing entirely within the rules.
   
The developers were able to implement [[RuneScape 3|RuneScape 3's]] anti-[[macro]] software into [[Old School RuneScape|Old School]], after which they polled for the removal of aggressive random events and the conversion of other mandatory events to be optional. This solution allowed only the beneficial random events to remain, which provided a large number of the [[gems]] and [[talismans]] in the game, and made it much easier for players to partake in other activities while [[grinding]] skills. The poll was met with an overwhelmingly positive 87% of the vote, and the changes were implemented shortly thereafter, creating the random event rules that are in place today.
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The developers were able to implement RuneScape 3's anti-macro software into ''Old School RuneScape'', after which they polled for the removal of aggressive random events and the conversion of other mandatory events to be optional. This solution allowed only the beneficial random events to remain, which provided a large number of the [[gems]] and [[talismans]] in the game, and made it much easier for players to partake in other activities while [[grinding]] skills. The poll was met with an overwhelmingly positive 87% of the vote, and the changes were implemented shortly thereafter, creating the random event rules that are in place today.
   
== List of Random Events ==
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== List of random events ==
 
The following random events may appear anytime during your travels in ''[[RuneScape]]''. Traditionally, some random events were assigned to a [[skill]] or a specific task. For example, the [[Beekeeper]] random event would only appear to players who were picking [[flax]], or the [[Gravedigger]] would only appear while burying bones. However, these rules were removed in the random event [[update]] that made them optional. Now, any random event can appear at anytime, while training any [[skill]].
 
The following random events may appear anytime during your travels in ''[[RuneScape]]''. Traditionally, some random events were assigned to a [[skill]] or a specific task. For example, the [[Beekeeper]] random event would only appear to players who were picking [[flax]], or the [[Gravedigger]] would only appear while burying bones. However, these rules were removed in the random event [[update]] that made them optional. Now, any random event can appear at anytime, while training any [[skill]].
   
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! Random event !! Associated [[NPCs]] !! Reward
 
! Random event !! Associated [[NPCs]] !! Reward
 
|-
 
|-
| [[Beekeeper]] || [[Beekeeper]] || Noted Flax
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| [[Beekeeper]] || [[Beekeeper|Bee keeper]] || 17 noted flax
 
|-
 
|-
 
| [[Capt' Arnav's Chest]] || [[Capt' Arnav]] || [[Gold ring]], [[Gold necklace]], [[Gold bar]], [[Gold ore]], [[Coins]]
 
| [[Capt' Arnav's Chest]] || [[Capt' Arnav]] || [[Gold ring]], [[Gold necklace]], [[Gold bar]], [[Gold ore]], [[Coins]]
 
|-
 
|-
| [[Certers]] || [[Niles]], [[Miles]], and [[Giles]] || Standard reward
+
| [[Certer]]s || [[Niles]], [[Miles]], and [[Giles]] || Standard reward
 
|-
 
|-
| [[Drill Demon]] || [[Sergeant Damien]] || A piece of [[Camouflage clothing]] or all of the Drill Demon [[Emotes]] (500 coins is rewarded if the full set and emotes are already owned)
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| [[Drill Demon]] || [[Sergeant Damien]] || A piece of [[Camouflage clothing]] or all of the Drill Demon [[Emotes]] (Emotes are awarded only if player already has full set either with them or in their bank.)(500 coins is rewarded if the full set is already owned). Agility exp is also rewarded.
 
|-
 
|-
 
| [[Drunken Dwarf]] || [[Drunken dwarf]] || A [[beer]] and a [[kebab]]
 
| [[Drunken Dwarf]] || [[Drunken dwarf]] || A [[beer]] and a [[kebab]]
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| [[Kiss the frog]] || Frogs, Prince, and Princess || [[Frog token]], which is exchanged for a [[Frog mask]], [[Prince outfit]], or [[Princess outfit]]
 
| [[Kiss the frog]] || Frogs, Prince, and Princess || [[Frog token]], which is exchanged for a [[Frog mask]], [[Prince outfit]], or [[Princess outfit]]
 
|-
 
|-
| [[Genie]] || [[Genie]] || [[Lamp]] (Experience in a skill of your choice)
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| [[Genie]] || [[Genie]] || [[Lamp]] ([[experience]] in a skill of your choice)
 
|-
 
|-
 
| [[Evil Bob]] || [[Evil Bob]] and his [[Servant (NPC)|Servant]] || 650 [[Fishing]] [[XP]] or 650 [[Magic]] XP
 
| [[Evil Bob]] || [[Evil Bob]] and his [[Servant (NPC)|Servant]] || 650 [[Fishing]] [[XP]] or 650 [[Magic]] XP
 
|-
 
|-
| [[Evil twin]] || [[Postie Pete]] teleports you to [[Molly]] || 2-5 noted [[gems]] (cut or uncut, up to diamond)
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| [[Evil twin]] || [[Postie Pete]] teleports you to [[Molly]] || 2-5 noted [[gems]] (uncut, up to [[diamond]])
 
|-
 
|-
 
| [[Gravedigger]] || [[Leo]] || A piece of the [[Zombie outfit]] or a Zombie [[Emotes|emote]] (or 500 coins if you have already unlocked all of these)
 
| [[Gravedigger]] || [[Leo]] || A piece of the [[Zombie outfit]] or a Zombie [[Emotes|emote]] (or 500 coins if you have already unlocked all of these)
 
|-
 
|-
| [[Jekyll and Hyde]] || [[Jekyll and Hyde]] || A 4-dose [[potion]] based on the herb provided, or a [[Strength potion|2-dose Strength Potion]] if no herb was provided
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| [[Jekyll and Hyde]] || [[Jekyll and Hyde]] || A 4-dose [[potions|potion]] based on the [[herb]] provided, or a 2-dose [[Strength potion]] if no herb was provided
 
|-
 
|-
 
| [[Maze]] || [[Mysterious Old Man]] || [[Coins]], [[Iron arrow]]s, [[Steel arrow]]s, [[Chaos rune]]s, [[Death rune]]s, [[Nature rune]]s, [[Coal]], [[Mithril ore]], [[Feather]]s
 
| [[Maze]] || [[Mysterious Old Man]] || [[Coins]], [[Iron arrow]]s, [[Steel arrow]]s, [[Chaos rune]]s, [[Death rune]]s, [[Nature rune]]s, [[Coal]], [[Mithril ore]], [[Feather]]s
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| [[Mime]] || [[Mime (NPC)]] || A piece of the [[Mime outfit]] or a Mime [[Emotes|emote]] (or 500 coins if you have already unlocked all of these)
 
| [[Mime]] || [[Mime (NPC)]] || A piece of the [[Mime outfit]] or a Mime [[Emotes|emote]] (or 500 coins if you have already unlocked all of these)
 
|-
 
|-
| [[Mysterious Old Man]] || [[Mysterious Old Man]] || [[Coins]], 1 [[Gems|Gem]] (cut or uncut, up to diamond), [[Cosmic talisman]], [[Nature talisman]], [[Half key]], [[Spinach roll]], [[Kebab]]
+
| [[Mysterious Old Man]] || [[Mysterious Old Man]] || [[Coins]], 1 [[Gems|Gem]] (cut or uncut, up to [[diamond]]), [[Cosmic talisman]], [[Nature talisman]], [[Half key]], [[Spinach roll]], [[Kebab]]
 
|-
 
|-
| [[Pillory]] || [[Pillory Guard]] || [[Coins]] or a [[Gems|Gem]] (uncut up to diamond)
+
| [[Pillory]] || [[Pillory Guard]] || [[Coins]] or a [[Gems|Gem]] (uncut up to [[diamond]]), [[Cosmic talisman|Cosmic talisman, ]][[Half key]]
 
|-
 
|-
| [[Pinball]] || [[Flippa]] and [[Tilt]] || 2-5 noted [[gems]] (cut or uncut, up to diamond)
+
| [[Pinball]] || [[Flippa]] and [[Tilt]] || 2-5 noted [[gems]] (cut, up to [[diamond]])
 
|-
 
|-
| [[Prison Pete]] || [[Evil Bob]] teleports you to [[Prison Pete]] || 2-5 noted [[gems]] (cut or uncut, up to diamond), 6 grimy toadflax or 4 grimy snapdragons
+
| [[Prison Pete]] || [[Evil Bob]] teleports you to [[Prison Pete]] || 2-5 noted [[gems]] (cut or uncut, up to [[diamond]]), 6 [[grimy toadflax]] or 4 [[grimy snapdragon]]s
 
|-
 
|-
 
| [[Quiz Master]] || [[Quiz Master]] || 1000 [[Coins]] or a [[Mystery box]] (your choice)
 
| [[Quiz Master]] || [[Quiz Master]] || 1000 [[Coins]] or a [[Mystery box]] (your choice)
 
|-
 
|-
| [[Rick Turpentine]] || [[Rick Turpentine]] || [[Coins]], 1 [[Gems|Gem]] (cut or uncut, up to diamond), [[Cosmic talisman]], [[Nature talisman]], [[Half key]], [[Spinach roll]], [[Kebab]]
+
| [[Rick Turpentine]] || [[Rick Turpentine]] || [[Coins]], 1 [[Gems|Gem]] (cut or uncut, up to [[diamond]]), [[Cosmic talisman]], [[Nature talisman]], [[Half key]], [[Spinach roll]], [[Kebab]]
 
|-
 
|-
 
| [[Sandwich lady]] || [[Sandwich lady]] || A food item from her tray
 
| [[Sandwich lady]] || [[Sandwich lady]] || A food item from her tray
 
|-
 
|-
| [[Security Guard]] || [[Security Guard]] || A [[Security book]] in addition to [[Coins]], 1 [[Gems|Gem]] (cut or uncut, up to diamond), [[Cosmic talisman]], [[Nature talisman]], [[Half key]], [[Spinach roll]], [[Kebab]]
+
| [[Security Guard]] || [[Security Guard]] || A [[Security book]] in addition to [[Coins]], 1 [[Gems|Gem]] (cut or uncut, up to [[diamond]]), [[Cosmic talisman]], [[Nature talisman]], [[Half key]], [[Spinach roll]], [[Kebab]]
 
|-
 
|-
 
| [[Strange plant]] || [[Strange plant]] || [[Strange fruit]]
 
| [[Strange plant]] || [[Strange plant]] || [[Strange fruit]]
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|}
 
|}
   
== Discontinued Random Events ==
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== Discontinued random events ==
 
 
Many random events were discontinued after the [[update]] that made them optional. Some of the random event [[NPCs]] were relocated to various locations around ''[[RuneScape]]'' to preserve them in the game. The discontinued random events will be recorded here for historical purposes.
 
Many random events were discontinued after the [[update]] that made them optional. Some of the random event [[NPCs]] were relocated to various locations around ''[[RuneScape]]'' to preserve them in the game. The discontinued random events will be recorded here for historical purposes.
   
=== Equipment-damaging Randoms ===
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=== Equipment-damaging randoms ===
These random events would result in some sort of equipment malfunction while the player was training a [[skill]]. In these randoms, the graphic of the [[tree]], [[rock]], or [[fishing spot]] would change to indicate that the player should not continue to use that resource. If the player did not stop using the resource within about 30 seconds, their [[equipment]] would be damaged and players would have to fix it or find a replacement in order to continue [[skilling]]. The damaging event would stop after a few seconds, rendering the resource safe to harvest again.
+
These random events would result in some sort of [[equipment]] malfunction while the player was training a [[skill]]. In these randoms, the graphic of the [[trees|tree]], [[Mining#Mineable items|rock]], or [[fishing spot]] would change to indicate that the player should not continue to use that resource. If the player did not stop using the resource within about 30 seconds, their [[equipment]] would be damaged and players would have to fix it or find a replacement in order to continue [[skilling]]. The damaging event would stop after a few seconds, rendering the resource safe to harvest again.
 
* [[File:Explosive rock.png|right|thumb|A player with the Exploding Rock random event.]][[Ent (random event)|Ent]] - The tree would grow an evil face and move slightly. If players did not stop cutting the tree, their [[axe]] would break, and they would need to take it to [[Bob (smith)|Bob]] in [[Lumbridge]] in order to have it repaired (for a small fee).
 
* [[File:Explosive rock.png|right|thumb|A player with the Exploding Rock random event.]][[Ent (random event)|Ent]] - The tree would grow an evil face and move slightly. If players did not stop cutting the tree, their [[axe]] would break, and they would need to take it to [[Bob (smith)|Bob]] in [[Lumbridge]] in order to have it repaired (for a small fee).
 
* [[Exploding Rock]] - The rock would begin to smoke. If players did not stop [[mining]] that rock, their [[pickaxe]] would break, and they would need to take it to [[Nurmof]] in the [[Dwarven Mines]] in order to have it repaired (for a small fee).
 
* [[Exploding Rock]] - The rock would begin to smoke. If players did not stop [[mining]] that rock, their [[pickaxe]] would break, and they would need to take it to [[Nurmof]] in the [[Dwarven Mines]] in order to have it repaired (for a small fee).
* [[Whirlpool]] - A whirlpool would appear on top of the [[fishing spot]]. If players did not stop [[fishing]] from that spot, their [[net]]/[[harpoon]]/etc. would be swallowed by the whirlpool and could not be retrieved. Players would need to find another [[fishing]] implement before they could fish again.
+
* [[Whirlpool]] - A whirlpool would appear on top of the [[fishing spot]]. If players did not stop [[fishing]] from that spot, their [[net]]/[[harpoon]]/etc. would be swallowed by the whirlpool and could not be retrieved. Players would need to find another fishing implement before they could fish again.
   
The following random events would displace, but not destroy, your [[equipment]]. These events were immediate and could not be avoided. Players could pick up the part that was thrown off of their [[equipment]], reattach it in their [[inventory]], and resume [[skilling]]. If players did not pick up their [[equipment]] quickly, though, they would risk other players picking up the piece once it was visible to them, or the piece would despawn after a short amount of time, leaving the player without the proper tool for their task.
+
The following random events would displace, but not destroy, your equipment. These events were immediate and could not be avoided. Players could pick up the part that was thrown off of their equipment, reattach it in their [[inventory]], and resume [[skilling]]. If players did not pick up their equipment quickly, though, they would risk other players picking up the piece once it was visible to them, or the piece would despawn after a short amount of time, leaving the player without the proper tool for their task.
   
 
* [[Big fish]] - A large fish would appear and eat your [[fishing]] gear, then would spit it out a few tiles away.
 
* [[Big fish]] - A large fish would appear and eat your [[fishing]] gear, then would spit it out a few tiles away.
* [[Pickaxe handle]]/[[Pickaxe head]] - While [[mining]] this random event would cause the head of your [[pickaxe]] to fly off. Pick up the head and reattach it to the handle before it disappears.
+
* [[Pickaxe handle]]/[[Pickaxe head]] - While [[mining]], this random event would cause the head of your [[pickaxe]] to fly off. Pick up the head and reattach it to the handle before it disappears.
* [[Spade handle]]/[[Spade head]] - While [[farming]] this random event would cause the head of your [[spade]] to fly off. Pick up the head and reattach it to the handle before it disappears.
+
* [[Spade handle]]/[[Spade head]] - While [[farming]], this random event would cause the head of your [[spade]] to fly off. Pick up the head and reattach it to the handle before it disappears.
* [[Rake handle]]/[[Rake head]] - While [[farming]] this random event would cause the head of your [[rake]] to fly off. Pick up the head and reattach it to the handle before it disappears.
+
* [[Rake handle]]/[[Rake head]] - While [[farming]], this random event would cause the head of your [[rake]] to fly off. Pick up the head and reattach it to the handle before it disappears.
   
 
=== Guardians ===
 
=== Guardians ===
Aggressive random events, known as guardians, used to appear when players were training gather [[skills]], which included [[Mining]], [[Fishing]], [[Woodcutting]], and [[Prayer]] (burying [[bones]]). Players could fight these [[monsters]] for reduced [[combat]] [[experience]] but also for a chance at an item drop based upon the skill they were [[training]]. The [[level]] and max hit of the guardian that appeared was dependent upon the level of the player which they would attack, as follows:
+
[[Aggressive]] random events, known as guardians, used to appear when players were training gather [[skills]], which included [[Mining]], [[Fishing]], [[Woodcutting]], and [[Prayer]] (burying [[bones]]). Players could fight these [[monsters]] for reduced [[combat]] [[experience]] but also for a chance at an item drop based upon the skill they were [[training]]. The [[level]] and max hit of the guardian that appeared was dependent upon the level of the player which they would attack, as follows:
   
 
{| class="wikitable"
 
{| class="wikitable"
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! Guardian !! Associated [[Skill]] !! New location
 
! Guardian !! Associated [[Skill]] !! New location
 
|-
 
|-
| [[Rock golem (monster)|Rock golem]] || [[File:Mining-icon.png]] [[Mining]] || [[Enchanted Valley]] (Fairy ring code {{fairycode|BKQ}})
+
| [[Rock golem (monster)|Rock golem]] || [[File:Mining icon.png]] [[Mining]] || [[Enchanted Valley]] ([[Fairy ring]] code {{fairycode|BKQ}})
 
|-
 
|-
| [[Tree spirit]] || [[File:Woodcutting-icon.png]] [[Woodcutting]] || [[Enchanted Valley]] (Fairy ring code {{fairycode|BKQ}})
+
| [[Tree spirit]] || [[File:Woodcutting icon.png]] [[Woodcutting]] || [[Enchanted Valley]] ([[Fairy ring]] code {{fairycode|BKQ}})
 
|-
 
|-
| [[River troll]] || [[File:Fishing-icon.png]] [[Fishing]] || [[Enchanted Valley]] (Fairy ring code {{fairycode|BKQ}})
+
| [[River troll]] || [[File:Fishing icon.png]] [[Fishing]] || [[Enchanted Valley]] ([[Fairy ring]] code {{fairycode|BKQ}})
 
|-
 
|-
| [[Shade]] || [[File:Prayer-icon.png]] [[Prayer]] || [[Stronghold of Security]] (Bottom floor) (Level 159 only)
+
| [[Shade]] || [[File:Prayer icon.png]] [[Prayer]] || [[Stronghold of Security]] (bottom floor) (Level 159 only)
 
|-
 
|-
| [[Zombie (random event)|Zombie]] || [[File:Prayer-icon.png]] [[Prayer]] || Several locations*
+
| [[Zombie (random event)|Zombie]] || [[File:Prayer icon.png]] [[Prayer]] || Several locations*
 
|-
 
|-
 
| [[Evil Chicken]] || Any [[skill]] || [[Champions' Guild]] (Level 159 only)
 
| [[Evil Chicken]] || Any [[skill]] || [[Champions' Guild]] (Level 159 only)
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[[File:Abyss_random_event.png|thumb|308px|A player in the abyss random event.]]
 
[[File:Abyss_random_event.png|thumb|308px|A player in the abyss random event.]]
   
=== Other Dangerous or Aggressive Randoms ===
+
=== Other dangerous or aggressive randoms ===
  +
* {{RSL|Candlelight}} - The player was teleported to a chapel with a strange monk wandering around. The player had to talk to the monk, Pious Pete and ask him what was wrong. Pious Pete responded that his candles always go out when he lit them, so he needed the player's help to light them. He would then give the player a lighter. Once the player had the lighter, Pete told the player to light only the candles that are left standing, not the ones that are burnt down (he'd take care of those). There would be a screen with arrows to the left and the right, and a button in the middle. One pressed, the player would light the candle (if it was an unlit candle). After all the candles were lit, the player would talk to Pious Pete and be teleported back to where they were with a small reward.
 
 
* [[Lost and Found]] (also known as the Abyssal network) - Triggered by players [[teleporting]] using a [[Magic]] spell. Players would be required to pull the "odd lever out" in order to continue with their teleport, after which they received one [[law rune]] and three [[air runes]] to compensate for their time.
* [[Candlelight]] - ?
 
  +
* [[Lost Pirate]] - Cap'n Hand would mistake the player for one of his shipmates and talk to the player. If the player ignored him, he would attack the player with a crossbow. He would usually keep shooting the player until death. He was very accurate and hit almost every time even if the player was wearing high level armour. If a player tried to talk to him while he was in the process of attacking that player, he would stop attacking them and they would receive the reward from him
* [[Lost and Found]] (also known as the Abyssal network) - Triggered by players [[Teleportation|teleporting]] using a [[Magic]] spell. Players would be required to pull the "odd lever out" in order to continue with their teleport, after which they received 1 [[Law rune]] and 3 [[Air runes]] to compensate for their time.
 
  +
* [[Poison Gas]] - A random event from Thieving chests. Occasionally, while looting a chest, gas would come out and damage nearby players. Despite the fact it had a green hit splat, the event would not poison you.
* [[Lost Pirate]] - ?
 
* [[Poison Gas]] - ?
 
 
* [[Strange box]] - Required the player to answer a question about the box to receive a reward before it replicated in their inventory. The [[Mysterious Old Man]] can now be found in a house in eastern [[Falador]], forever trying to solve a strange box.
 
* [[Strange box]] - Required the player to answer a question about the box to receive a reward before it replicated in their inventory. The [[Mysterious Old Man]] can now be found in a house in eastern [[Falador]], forever trying to solve a strange box.
 
* [[Swarm]] - A very weak random that could not be hit; the only solution was to run away until it despawned.
 
* [[Swarm]] - A very weak random that could not be hit; the only solution was to run away until it despawned.
   
=== Previously Discontinued Randoms ===
+
=== Previously discontinued randoms ===
 
 
Some random events few people know about because they only ran for a short time, were very buggy, or were taken out for balance reasons or not finished and never released. These randoms were discontinued well before the 2014 [[update]].
 
Some random events few people know about because they only ran for a short time, were very buggy, or were taken out for balance reasons or not finished and never released. These randoms were discontinued well before the 2014 [[update]].
   
* [[runescape:Dr. Ford|Dr. Ford]]
+
* {{RSL|Dr. Ford}}
* [[runescape:Tangle Vine|Tangle Vine]]
+
* {{RSL|Tangle Vine (random event)|Tangle Vine}}
* [[runescape:Watchman|Watchman]]
+
* {{RSL|Watchman}}
 
* [[Axe handle]]/[[Axe head]]
 
* [[Axe handle]]/[[Axe head]]
   
 
== Locations without random events ==
 
== Locations without random events ==
Certain zones throughout [[RuneScape]] are designed so that players do not receive random events while in them. Traditionally, these zones were popular with players who wanted to train [[skills]] uninterrupted, such as players training [[Magic]] with [[High level alchemy]]. However, this also made these areas susceptible to [[bots]]. These zones lost some of their advantage with the 2014 update that made random events optional.
+
Certain zones throughout [[RuneScape]] are designed so that players do not receive random events while in them. Traditionally, these zones were popular with players who wanted to train [[skills]] uninterrupted, such as players training [[Magic]] with [[High Level Alchemy]]. However, this also made these areas susceptible to [[bots]]. These zones lost some of their advantage with the 2014 update that made random events optional.
 
Random-free zones were made popular once again with the update that changed how [[splashing]] works. Currently, if a player is splashing for several minutes, they will be interrupted by an invisible random event that prevents them from auto-retaliating. However, this does not occur in random-free zones, meaning players can continue to splash in these zones until they are kicked from the server by the 6-hour logout timer.
 
   
 
The following zones are currently known to be free of random events:
 
The following zones are currently known to be free of random events:
 
*Inside any [[bank]] with a bank booth
 
*Inside any [[bank]] with a bank booth
 
*The space in front of the [[Culinaromancer's chest]]
 
*The space in front of the [[Culinaromancer's chest]]
  +
*A [[player-owned house]] in [[building mode]]
*TzHaar [[Fight Cave]]
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*[[TzHaar Fight Cave]]
*[[Pest Control]] (While in bank or during the activity and waiting in the boats)
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*[[Pest Control]] (while in bank or during the activity and waiting in the boats)
 
*[[God Wars Dungeon]]
 
*[[God Wars Dungeon]]
 
*[[Pyramid Plunder]]
 
*[[Pyramid Plunder]]
Line 163: Line 160:
 
*[[Grand Exchange]]
 
*[[Grand Exchange]]
 
*[[Blast Furnace]]
 
*[[Blast Furnace]]
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*[[Wintertodt]]
  +
*[[Tithe Farm]] (inside the farming patches)
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*[[Abyssal Nexus]] (near the [[Abyssal Sire]]'s chambers)
   
 
== Trivia ==
 
== Trivia ==
 
* In the feast cut scene of the [[Recipe for Disaster]] quest, the [[Duke Horacio|Duke]] gets the [[Strange box]] random event, and [[Evil Bob]] teleports [[Osman]] away, which is probably a reference to how players find them annoying and interrupting.
 
 
* Many random events can be seen at the fishing dock of [[Karamja]]. However when there are few bots; random events here are not quite as numerable.
* In the feast cut scene of the [[Recipe for Disaster]] quest, the Duke gets the [[Strange box]] random event, and [[Evil Bob]] teleports [[Osman]] away, which is probably a reference to how players find them annoying and interrupting.
 
* Many random events can be seen at the fishing dock of [[Karamja]]. With the [[Macros]]' numbers at almost none, random events here are not quite as numerable.
 
* Five [[Mysterious Old Man]] random events have happened simultaneously while other randoms (including the [[Drunken Dwarf]]) were interrupting the work of the macros.
 
 
* Random events are described by [[Jagex]] as being "the occasional strange event happening near you".
 
* Random events are described by [[Jagex]] as being "the occasional strange event happening near you".
 
* Before the 2014 [[update]], random events would occur with a certain degree of regularity, but if you consistently completed events successfully, you would encounter them less frequently. Now, randoms occur much less frequently overall than they used to.
 
* Before the 2014 [[update]], random events would occur with a certain degree of regularity, but if you consistently completed events successfully, you would encounter them less frequently. Now, randoms occur much less frequently overall than they used to.
* Players gaining experience have a higher chance of getting a Random Event.
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* Players gaining [[experience]] have a higher chance of getting a random event.{{cite}}
   
 
== References ==
 
== References ==
 
<references />
 
<references />
 
 
{{RandomEvents}}
 
{{RandomEvents}}
 
[[Category:Needs image]]
 
[[Category:Needs image]]

Latest revision as of 13:34, 3 March 2019

Mysterious Old Man

A player interacting with the Mysterious Old Man.

Random events, anti-macro events (AMEs), or simply randoms refers to a variety of NPCs and their associated areas that appear throughout RuneScape to interact with players. They will appear either to provide an item to a player or to ask the player to play a short minigame to earn a prize. When random events appear, they specify one player with whom they will interact, and only that player will be able to interact with them. If the player does not wish to interact with the random event, they can right-click and dismiss the event, or simply wait a minute and the event will disappear.

A poll on 28 August 2014[1] asked players if they wanted a number of changes to random events that would essentially make them harmless and optional to interact with.[2] This change was polled as it was discovered that random events were no longer effective at combatting modern macro technology, but only provided hindrance and annoyance to legitimate players. The poll passed with 87% of the vote and the change was implemented on 11 September 2014.[3] This update removed several random events from the game.

History

Random events were originally implemented as an anti-macro technology alongside RuneScape 2, which eliminated RuneScape Classic's fatigue system. With the fatigue system, players were required to sleep in a bed or a sleeping bag for a few seconds after gaining a certain amount of experience. In order to wake up from sleeping, the player would need to answer a captcha to resume playing. Players could continue to train skills or combat if their fatigue was at 100%, but they would not gain any more experience until they slept.

Evil Chicken

The Evil Chicken attacks!

Random events were designed to simultaneously prevent macros from operating properly and to reward legitimate players with small rewards. Some random events, such as the Rock golem, Tree spirit, or Evil Chicken, would attack and eventually kill players that did not run away from them. Events like the Exploding rock would damage players' equipment if they did not stop mining that rock until the smoke went away. This would require players to repair their equipment for a small fee before they could resume using it. Some events, such as the Genie, provided a small reward to players for simply talking to them, and would teleport players away from their current location if they were ignored.

These events were eventually phased out in RuneScape 3 as better anti-macro software was developed. After the release of Old School RuneScape, players and developers realized that modern macro clients were able to solve random events relatively easily and that a more comprehensive anti-macro solution needed to be implemented in the rebooted game. Many players complained that random events were harming gameplay; for example, players fighting aggressive monsters in the Abyss or Ape Atoll Dungeon would likely be confronted by a random event such the Sandwich lady, who would teleport players away if they could not solve her puzzle. Players would be unable to solve the puzzle interface because they were surrounded by aggressive monsters and would end up being teleported away, even though they were playing entirely within the rules.

The developers were able to implement RuneScape 3's anti-macro software into Old School RuneScape, after which they polled for the removal of aggressive random events and the conversion of other mandatory events to be optional. This solution allowed only the beneficial random events to remain, which provided a large number of the gems and talismans in the game, and made it much easier for players to partake in other activities while grinding skills. The poll was met with an overwhelmingly positive 87% of the vote, and the changes were implemented shortly thereafter, creating the random event rules that are in place today.

List of random events

The following random events may appear anytime during your travels in RuneScape. Traditionally, some random events were assigned to a skill or a specific task. For example, the Beekeeper random event would only appear to players who were picking flax, or the Gravedigger would only appear while burying bones. However, these rules were removed in the random event update that made them optional. Now, any random event can appear at anytime, while training any skill.

Talking to the random event or completing its task will provide you with a small reward. If you do not wish to interact with a random event, you may right-click and dismiss it without penalty, or simply wait a few seconds for it to disappear.

Random event Associated NPCs Reward
Beekeeper Bee keeper 17 noted flax
Capt' Arnav's Chest Capt' Arnav Gold ring, Gold necklace, Gold bar, Gold ore, Coins
Certers Niles, Miles, and Giles Standard reward
Drill Demon Sergeant Damien A piece of Camouflage clothing or all of the Drill Demon Emotes (Emotes are awarded only if player already has full set either with them or in their bank.)(500 coins is rewarded if the full set is already owned). Agility exp is also rewarded.
Drunken Dwarf Drunken dwarf A beer and a kebab
Freaky Forester Freaky Forester A piece of Lederhosen clothing, or 500 coins if the full set is already owned
Kiss the frog Frogs, Prince, and Princess Frog token, which is exchanged for a Frog mask, Prince outfit, or Princess outfit
Genie Genie Lamp (experience in a skill of your choice)
Evil Bob Evil Bob and his Servant 650 Fishing XP or 650 Magic XP
Evil twin Postie Pete teleports you to Molly 2-5 noted gems (uncut, up to diamond)
Gravedigger Leo A piece of the Zombie outfit or a Zombie emote (or 500 coins if you have already unlocked all of these)
Jekyll and Hyde Jekyll and Hyde A 4-dose potion based on the herb provided, or a 2-dose Strength potion if no herb was provided
Maze Mysterious Old Man Coins, Iron arrows, Steel arrows, Chaos runes, Death runes, Nature runes, Coal, Mithril ore, Feathers
Mime Mime (NPC) A piece of the Mime outfit or a Mime emote (or 500 coins if you have already unlocked all of these)
Mysterious Old Man Mysterious Old Man Coins, 1 Gem (cut or uncut, up to diamond), Cosmic talisman, Nature talisman, Half key, Spinach roll, Kebab
Pillory Pillory Guard Coins or a Gem (uncut up to diamond), Cosmic talisman, Half key
Pinball Flippa and Tilt 2-5 noted gems (cut, up to diamond)
Prison Pete Evil Bob teleports you to Prison Pete 2-5 noted gems (cut or uncut, up to diamond), 6 grimy toadflax or 4 grimy snapdragons
Quiz Master Quiz Master 1000 Coins or a Mystery box (your choice)
Rick Turpentine Rick Turpentine Coins, 1 Gem (cut or uncut, up to diamond), Cosmic talisman, Nature talisman, Half key, Spinach roll, Kebab
Sandwich lady Sandwich lady A food item from her tray
Security Guard Security Guard A Security book in addition to Coins, 1 Gem (cut or uncut, up to diamond), Cosmic talisman, Nature talisman, Half key, Spinach roll, Kebab
Strange plant Strange plant Strange fruit
Surprise Exam Dunce teleports you to Mr. Mordaut Book of knowledge

Discontinued random events

Many random events were discontinued after the update that made them optional. Some of the random event NPCs were relocated to various locations around RuneScape to preserve them in the game. The discontinued random events will be recorded here for historical purposes.

Equipment-damaging randoms

These random events would result in some sort of equipment malfunction while the player was training a skill. In these randoms, the graphic of the tree, rock, or fishing spot would change to indicate that the player should not continue to use that resource. If the player did not stop using the resource within about 30 seconds, their equipment would be damaged and players would have to fix it or find a replacement in order to continue skilling. The damaging event would stop after a few seconds, rendering the resource safe to harvest again.

  • Explosive rock

    A player with the Exploding Rock random event.

    Ent - The tree would grow an evil face and move slightly. If players did not stop cutting the tree, their axe would break, and they would need to take it to Bob in Lumbridge in order to have it repaired (for a small fee).
  • Exploding Rock - The rock would begin to smoke. If players did not stop mining that rock, their pickaxe would break, and they would need to take it to Nurmof in the Dwarven Mines in order to have it repaired (for a small fee).
  • Whirlpool - A whirlpool would appear on top of the fishing spot. If players did not stop fishing from that spot, their net/harpoon/etc. would be swallowed by the whirlpool and could not be retrieved. Players would need to find another fishing implement before they could fish again.

The following random events would displace, but not destroy, your equipment. These events were immediate and could not be avoided. Players could pick up the part that was thrown off of their equipment, reattach it in their inventory, and resume skilling. If players did not pick up their equipment quickly, though, they would risk other players picking up the piece once it was visible to them, or the piece would despawn after a short amount of time, leaving the player without the proper tool for their task.

  • Big fish - A large fish would appear and eat your fishing gear, then would spit it out a few tiles away.
  • Pickaxe handle/Pickaxe head - While mining, this random event would cause the head of your pickaxe to fly off. Pick up the head and reattach it to the handle before it disappears.
  • Spade handle/Spade head - While farming, this random event would cause the head of your spade to fly off. Pick up the head and reattach it to the handle before it disappears.
  • Rake handle/Rake head - While farming, this random event would cause the head of your rake to fly off. Pick up the head and reattach it to the handle before it disappears.

Guardians

Aggressive random events, known as guardians, used to appear when players were training gather skills, which included Mining, Fishing, Woodcutting, and Prayer (burying bones). Players could fight these monsters for reduced combat experience but also for a chance at an item drop based upon the skill they were training. The level and max hit of the guardian that appeared was dependent upon the level of the player which they would attack, as follows:

Player level Guardian level Maximum hit
3-10 14 2
11-20 29 3
21-40 49 5
41-60 79 7
61-90 120 12
91+ 159 14

The guardians were all removed from the game in the random event update, as their primary function was to kill players. However, for historical purposes the guardians were relocated to areas across RuneScape. Players may still kill them for their drops, but they are no longer considered aggressive. Their new locations are as follows:

Guardian Associated Skill New location
Rock golem Mining icon Mining Enchanted Valley (Fairy ring code BKQ)
Tree spirit Woodcutting icon Woodcutting Enchanted Valley (Fairy ring code BKQ)
River troll Fishing icon Fishing Enchanted Valley (Fairy ring code BKQ)
Shade Prayer icon Prayer Stronghold of Security (bottom floor) (Level 159 only)
Zombie Prayer icon Prayer Several locations*
Evil Chicken Any skill Champions' Guild (Level 159 only)

* The random event zombie was not truly relocated, but zombies of several different levels can already be found across RuneScape with similar drops.

Abyss random event

A player in the abyss random event.

Other dangerous or aggressive randoms

  • Candlelight - The player was teleported to a chapel with a strange monk wandering around. The player had to talk to the monk, Pious Pete and ask him what was wrong. Pious Pete responded that his candles always go out when he lit them, so he needed the player's help to light them. He would then give the player a lighter. Once the player had the lighter, Pete told the player to light only the candles that are left standing, not the ones that are burnt down (he'd take care of those). There would be a screen with arrows to the left and the right, and a button in the middle. One pressed, the player would light the candle (if it was an unlit candle). After all the candles were lit, the player would talk to Pious Pete and be teleported back to where they were with a small reward.
  • Lost and Found (also known as the Abyssal network) - Triggered by players teleporting using a Magic spell. Players would be required to pull the "odd lever out" in order to continue with their teleport, after which they received one law rune and three air runes to compensate for their time.
  • Lost Pirate - Cap'n Hand would mistake the player for one of his shipmates and talk to the player. If the player ignored him, he would attack the player with a crossbow. He would usually keep shooting the player until death. He was very accurate and hit almost every time even if the player was wearing high level armour. If a player tried to talk to him while he was in the process of attacking that player, he would stop attacking them and they would receive the reward from him
  • Poison Gas - A random event from Thieving chests. Occasionally, while looting a chest, gas would come out and damage nearby players. Despite the fact it had a green hit splat, the event would not poison you.
  • Strange box - Required the player to answer a question about the box to receive a reward before it replicated in their inventory. The Mysterious Old Man can now be found in a house in eastern Falador, forever trying to solve a strange box.
  • Swarm - A very weak random that could not be hit; the only solution was to run away until it despawned.

Previously discontinued randoms

Some random events few people know about because they only ran for a short time, were very buggy, or were taken out for balance reasons or not finished and never released. These randoms were discontinued well before the 2014 update.

Locations without random events

Certain zones throughout RuneScape are designed so that players do not receive random events while in them. Traditionally, these zones were popular with players who wanted to train skills uninterrupted, such as players training Magic with High Level Alchemy. However, this also made these areas susceptible to bots. These zones lost some of their advantage with the 2014 update that made random events optional.

The following zones are currently known to be free of random events:

Trivia

  • In the feast cut scene of the Recipe for Disaster quest, the Duke gets the Strange box random event, and Evil Bob teleports Osman away, which is probably a reference to how players find them annoying and interrupting.
  • Many random events can be seen at the fishing dock of Karamja. However when there are few bots; random events here are not quite as numerable.
  • Random events are described by Jagex as being "the occasional strange event happening near you".
  • Before the 2014 update, random events would occur with a certain degree of regularity, but if you consistently completed events successfully, you would encounter them less frequently. Now, randoms occur much less frequently overall than they used to.
  • Players gaining experience have a higher chance of getting a random event.[citation needed]

References