Red chinchompas are multi-target stackable Ranged weapons requiring level 55 Ranged to wield. Red chinchompas can be obtained by box trapping carnivorous chinchompas in the Feldip Hunter area. This requires 63 Hunter, and will give the player 265 Hunter experience per catch. They can also be caught in the Red chinchompa hunting ground after completing the hard Western Provinces Diary. They can be teleported to by using the Fairy ring code A-K-S near the Feldip Hills hunter area.
To use chinchompas in combat, they must be wielded in the weapons slot. Red chinchompas are thrown like darts or throwing knives; however, they explode on impact. They can hit up to 9 targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and Ava's device does not return them. Throwing a chin at a group determines the hit for the whole group, so if the chin hits a 0 on one member of the group, it will hit a 0 on all of them; if it hits a 10 on one member, it will hit within that range of all members of the group.
Using red chinchompas is widely regarded as the second fastest way to train Ranged and Hitpoints; however, this method is very costly. Catching red chinchompas is also popular among high-level Hunters as it gives fast experience and is profitable.
Attack speed: Fuses are used to describe the attack speed for throwing chinchompas. It is just another name for the conventional styles of ranged training.
Short fuse: 4 ticks
Medium fuse: 3 ticks
Long fuse: 4 ticks
Note: If a player dies with red chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved. This is due to the fact that the chinchompa is a live animal, meaning it can run away. However, if you are in the Wilderness and die, the player who killed you can pick up your chinchompas.
Combat style[]
Combat style | Type | Experience | |
---|---|---|---|
Short fuse | Short fuse | Ranged and Hitpoints | |
Medium fuse | Medium fuse | Ranged and Hitpoints | |
Long fuse | Long fuse | Ranged, Hitpoints and Defence |
Chinchompa guide[]
Using red chinchompas is a practical way of training Ranged and Hitpoints due to the fact that experience rates are based on DPS (damage per second). This causes high demand for them, and thus are generally expensive.
These are commonly used for training on Skeletons at Ape Atoll. The Salve amulet(ei) works with chinning on undead creatures because chinchompas ignore the Defence of the targets surrounding the primary target and only uses the primary target's Defence in determining if you hit everyone or none.
See also[]
Trivia[]
- Chinchompas were actually inspired by the chinchilla.
Ranged weapons | |
---|---|
Shortbows |
Normal(u) • Oak(u) • Willow(u) • Maple(u) • Yew(u) • Magic(u) (i) |
Longbows |
Normal(u) • Oak(u) • Willow(u) • Maple(u) • Yew(u) • Magic(u) |
Composite bows | |
Special bows |
Training • Starter • Cursed goblin • Ogre • Seercull • Craw's • Dark • 3rd age • Crystal • Twisted |
Crossbows |
Normal • Phoenix • Bronze • Blurite • Iron • Steel • Mithril • Dorgeshuun • Adamant • Hunters' • Rune • Dragon • Dragon hunter • Karil's • Armadyl |
Ballistae | |
Darts |
Bronze • Iron • Steel • Black • Mithril • Adamant • Rune • Dragon • Toxic blowpipe |
Throwing knife | |
Throwing axes |
Bronze • Iron • Steel • Mithril • Adamant • Rune • Dragon • Morrigan's |
Chinchompas | |
Other items |
Arrows • Bolts • Cannon • Cannonball • Granite cannonball • Holy water • Javelins • Mud pie • Toktz-xil-ul |
Hunter | |
Weapons |
Chinchompa • Red chinchompa • Black chinchompa |
Other |