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*A [[Revenant cave teleport]] brings you directly to the north entrance of the caves, at 40 Wilderness.
 
*A [[Revenant cave teleport]] brings you directly to the north entrance of the caves, at 40 Wilderness.
   
'''Note:''' Without 84 [[Agility]], using the lower levelled entrance is not recommended, as you have to navigate around the whole dungeon to reach the [[revenants]]. The agility [[shortcut]] leading directly to the revenants requires 89 Agility, but this can be boosted with a [[summer pie]].
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'''Note:''' Without 84 [[Agility]], using the lower levelled entrance is not recommended, as players have to navigate around the whole dungeon to reach the [[revenants]]. The agility [[shortcut]] leading directly to the revenants requires 89 Agility, but this can be boosted with a [[summer pie]]. Using this shortcut is highly recommended to escape aggressive players, since most typically lack the requirement to use it.
   
 
==Mechanics==
 
==Mechanics==
 
[[File:Revenant healing.gif|frame|A [[revenant imp]] healing itself.]]
 
[[File:Revenant healing.gif|frame|A [[revenant imp]] healing itself.]]
[[Revenants]] use all three forms of attack. Their attacks have very high if not 100% accuracy, and will often deal high damage. They will react to a player's [[overhead prayers]] and defensive bonuses. By default, all revenants attack with [[Magic]], but will switch to other styles if their preferred choice of combat cannot be used.
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[[Revenants]] use all three forms of attack. Their attacks have very high if not 100% accuracy, and will often deal high damage. They will react to a player's [[overhead prayers]] and defensive bonuses. By default, all revenants attack with [[Magic]], but can quickly adapt based on the player's defensive bonuses and prayers.
   
A revenant's magic attack, which resembles a weaker form of [[Ice Barrage]], can momentarily freeze the player for several seconds. Revenants are also capable of healing whenever their health falls below 50%. Although they can constantly heal themselves, their healing ability is limited.
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A revenant's magic attack, which resembles a weaker form of [[Ice Barrage]], can momentarily freeze the player for several seconds and hits up to nine other players on the same tile as their target. Revenants are also capable of healing whenever their health falls below 50%. Although they can constantly heal themselves, their healing ability is limited, and they don't eat as fast as they would normally do.
   
 
To block a revenant's damage and [[aggression]], a charged [[bracelet of ethereum]] must be worn at all times. The bracelet is charged by [[revenant ether]]s, which all revenants are guaranteed to drop. For each attack the revenant does, it is nullified by a charged bracelet, with each attack consuming one charge. Note that it will not prevent the freezing capability of a revenant's magic attacks. The bracelet is always lost upon death, so it is not advised to put too many ethers on it.
 
To block a revenant's damage and [[aggression]], a charged [[bracelet of ethereum]] must be worn at all times. The bracelet is charged by [[revenant ether]]s, which all revenants are guaranteed to drop. For each attack the revenant does, it is nullified by a charged bracelet, with each attack consuming one charge. Note that it will not prevent the freezing capability of a revenant's magic attacks. The bracelet is always lost upon death, so it is not advised to put too many ethers on it.
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As [[revenants]] have very high accuracy, the [[bracelet of ethereum]] is highly recommended when battling them.
 
As [[revenants]] have very high accuracy, the [[bracelet of ethereum]] is highly recommended when battling them.
   
*Revenants are weak to the [[Salve amulet]] and [[crush]] style.
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*Revenants are weak to the [[Salve amulet]] and [[crush]] attacks, though ranged works just as fine.
 
*Appropriate [[prayer]] switching, [[black dragonhide armour]] and [[Dinh's bulwark]] can be used to protect the player by lowering the accuracy of [[PK'ers]], who bring [[teleblock]]s and freezes.
 
*Appropriate [[prayer]] switching, [[black dragonhide armour]] and [[Dinh's bulwark]] can be used to protect the player by lowering the accuracy of [[PK'ers]], who bring [[teleblock]]s and freezes.
 
*Alternatively, [[monks robes]] offer cheap [[prayer bonuses]] at the cost of less defensive bonuses
 
*Alternatively, [[monks robes]] offer cheap [[prayer bonuses]] at the cost of less defensive bonuses

Revision as of 13:11, September 27, 2018

Revenants are monsters that can be found in the Revenant Caves, which are located in multi-combat Wilderness. They have generous drop tables, consisting of valuable rewards, and are found within level 28-32 Wilderness in the Revenant Caves.

WARNING: The entire area counts as the Wilderness. Players will be able to attack you here.

How to get there

Revenant Caves location

Note: Without 84 Agility, using the lower levelled entrance is not recommended, as players have to navigate around the whole dungeon to reach the revenants. The agility shortcut leading directly to the revenants requires 89 Agility, but this can be boosted with a summer pie. Using this shortcut is highly recommended to escape aggressive players, since most typically lack the requirement to use it.

Mechanics

Revenant healing

A revenant imp healing itself.

Revenants use all three forms of attack. Their attacks have very high if not 100% accuracy, and will often deal high damage. They will react to a player's overhead prayers and defensive bonuses. By default, all revenants attack with Magic, but can quickly adapt based on the player's defensive bonuses and prayers.

A revenant's magic attack, which resembles a weaker form of Ice Barrage, can momentarily freeze the player for several seconds and hits up to nine other players on the same tile as their target. Revenants are also capable of healing whenever their health falls below 50%. Although they can constantly heal themselves, their healing ability is limited, and they don't eat as fast as they would normally do.

To block a revenant's damage and aggression, a charged bracelet of ethereum must be worn at all times. The bracelet is charged by revenant ethers, which all revenants are guaranteed to drop. For each attack the revenant does, it is nullified by a charged bracelet, with each attack consuming one charge. Note that it will not prevent the freezing capability of a revenant's magic attacks. The bracelet is always lost upon death, so it is not advised to put too many ethers on it.

Suggested skills

Equipment

As revenants have very high accuracy, the bracelet of ethereum is highly recommended when battling them.

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Slayer helmet (i) Slayer helmet (i) Serpentine helm Serpentine helm Helm of neitiznot Helm of neitiznot (Slash/Stab) / Dwarven helmet Dwarven helmet (Crush) Berserker helm Berserker helm Warrior helm Warrior helm
Neck slot Salve amulet(i) Salve amulet(ei) Amulet of torture Amulet of torture Amulet of glory Amulet of glory N/A N/A
Cape slot Mythical cape Mythical cape / Ardougne cloak 4 Ardougne cloak 4 Capes of accomplishments (trimmed) Cape of Accomplishment Cape of legends Cape of legends N/A N/A
Torso slot Black d'hide body Black d'hide body Monk's robe top Monk's robe top N/A N/A N/A
Legs slot Black d'hide chaps Black d'hide chaps Monk's robe Monk's robe N/A N/A N/A
Weapon slot Viggora's chainmace Viggora's chainmace Elder maul Elder maul Abyssal whip Abyssal whip Saradomin sword Saradomin sword N/A
Shield slot None if using a two-handed weapon Dragon defender Dragon defender Rune defender Rune defender N/A N/A
Gloves slot Bracelet of ethereum Bracelet of ethereum N/A N/A N/A N/A
Boots slot Primordial boots Primordial boots Dragon boots Dragon boots Rune boots Rune boots Climbing boots Climbing boots N/A
Ring slot Explorer's ring 4 Explorer's ring 4 Ring of wealth Ring of wealth Ring of dueling Ring of dueling N/A N/A

Inventory

Super combat potion(4) Prayer potion(4) Prayer potion(4) Prayer potion(4)
Royal seed pod Shark Cooked karambwan Stamina potion(4)
Dinh's bulwark Shark Cooked karambwan Shark
Phoenix necklace Shark Cooked karambwan Shark
Looting bag Shark Cooked karambwan Fire rune
Shark Cooked karambwan Nature rune
Shark Cooked karambwan Burning amulet


Regardless of your inventory setup, you should have a teleportation item capable of bringing you to safety at or below level 30 Wilderness, such as a royal seed pod or charged dragonstone jewellery, in addition to the following:

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