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==Trivia==
 
==Trivia==
*Unlike in ''[[w:c:rs:RuneScape 3|RuneScape 3]]'', there are no revenant icefiends, vampyres or werewolves in ''Old School RuneScape''. The models used by these revenants are also simply transparent models of their living counterparts, rather than the ghost-like tail the revenants are often recognised with.
+
*Unlike in ''[[w:c:rs:RuneScape 3|RuneScape 3]]'', there are no revenant icefiends, vampyres or werewolves in ''Old School RuneScape''. The models used by these revenants are also simply transparent models of their living counterparts, rather than the ghost-like tail the revenants are often recognised with. In addition to this, several revenants cannot be killed for a task (e.g the [[revenant pyrefiend]] cannot be killed in place of normal pyrefiends), and can be assigned as a slayer task.
 
*Initially, revenants were to drop Ancient Warriors' armour much like their ''RuneScape 3'' counterparts had when they were moved into [[w:c:rs:Forinthry Dungeon|Forinthry Dungeon]]. Their weapons were not included for balancing reasons; to compensate for this, other rewards were designed. However, the polls for both the armour and the new equipment did not pass. To ensure that revenants would still be worth killing, they were given a generous, but generic drop table as a result.
 
*Initially, revenants were to drop Ancient Warriors' armour much like their ''RuneScape 3'' counterparts had when they were moved into [[w:c:rs:Forinthry Dungeon|Forinthry Dungeon]]. Their weapons were not included for balancing reasons; to compensate for this, other rewards were designed. However, the polls for both the armour and the new equipment did not pass. To ensure that revenants would still be worth killing, they were given a generous, but generic drop table as a result.
 
*Revenants were originally the replacement for [[player killers]] between 10 December 2007 and 1 February 2011 in ''[[w:c:rs:RuneScape 2|RuneScape 2]]'', when free trade and PVP in the Wilderness were removed (to counter [[real world trading]]). Similar to player killers, they could attack players depending on their [[combat level]] and depth in the [[Wilderness]], as well as heal themselves, use [[teleblock]], and freeze the player.
 
*Revenants were originally the replacement for [[player killers]] between 10 December 2007 and 1 February 2011 in ''[[w:c:rs:RuneScape 2|RuneScape 2]]'', when free trade and PVP in the Wilderness were removed (to counter [[real world trading]]). Similar to player killers, they could attack players depending on their [[combat level]] and depth in the [[Wilderness]], as well as heal themselves, use [[teleblock]], and freeze the player.

Revision as of 15:59, 30 July 2018

Invasion plans.png
This article has a strategy guide here.
All information on mechanics and strategy will be on this page.
This article is about the monsters. For the music track, see Revenants (music track).

A player fights a revenant dragon within the Revenant Caves.

Revenants are the ghostly versions of creatures slain during the God Wars found in the Revenant Caves within the Wilderness in levels 28 to 34. They are extremely dangerous monsters, being capable of hitting very high and accurately for monsters of their combat levels.

Revenants are known for their generous drop table, due to being in the Wilderness, where the player is at risk of being killed by other players in a multicombat area. Each revenant shares the same drop table, though higher levelled revenants have a higher chance of dropping items other than coins.

A map of the Revenant Caves, displaying the spawn locations of different types of revenants.

Revenants always drop some revenant ether, which is used to charge a bracelet of ethereum (which they also drop) to protect the player from a revenant's attacks, and also makes them tolerant towards the player. They also drop various ancient artefacts, which can be sold to the Emblem Trader wandering within the Revenant Caves for a set amount of coins. However, this can only be done on the official Bounty Hunter world. Lastly, they can drop ancient crystals, four of which are used to construct an obelisk in the superior garden of a player-owned house.

Overview

A revenant imp healing itself.

Revenants are capable of using all three forms of combat, with their magical attacks being able to hit up to ten players on the same tile, while having a chance of freezing the player. In addition, their attacks change based on the player's defensive stats and protection prayers being used. They are also capable of healing themselves when their health falls below 50%, though this only occurs a limited amount of times. When it heals itself, a lightning strike can be seen.

Being undead, revenants are susceptible to the effects of the salve amulet and its enchanted version.

List of revenants

Image Name Combat lv Hitpoints Defence lv Max hit
Revenant imp.png
Revenant imp 7 10 4 2
Revenant goblin.png
Revenant goblin 15 14 14 3
Revenant pyrefiend.png
Revenant pyrefiend 52 48 33 8
Revenant hobgoblin.png
Revenant hobgoblin 60 72 41 8
Revenant cyclops.png
Revenant cyclops 82 110 49 16
Revenant hellhound.png
Revenant hellhound 90 80 80 14
Revenant demon.png
Revenant demon 98 80 80 18
Revenant ork.png
Revenant ork 105 105 60 20
Revenant dark beast.png
Revenant dark beast 120 140 80 23
Revenant knight.png
Revenant knight 126 143 80 27
Revenant dragon.png
Revenant dragon 135 155 87 30

Drops

All revenants share the same drop list. Higher level revenants have a greater chance of dropping rarer items.

100%

Item Quantity Rarity GE market price
Coins 100.png Coins 1–100 Always Not sold
Revenant ether 5.png Revenant ether 1–12 Always 173–2,076

Weapons/Armour

Item Quantity Rarity GE market price
Rune full helm.png Rune full helm 1 Uncommon 20,588
Rune platebody.png Rune platebody 1 Uncommon 38,473
Rune platelegs.png Rune platelegs 1 Uncommon 37,828
Rune kiteshield.png Rune kiteshield 1 Uncommon 32,015
Rune warhammer.png Rune warhammer 1 Uncommon 24,832
Dragon platelegs.png Dragon platelegs 1 Uncommon 161,162
Dragon plateskirt.png Dragon plateskirt 1 Uncommon 161,137
Dragon dagger.png Dragon dagger 1 Uncommon 17,505
Dragon longsword.png Dragon longsword 1 Uncommon 59,317
Battlestaff.png Battlestaff 3 (noted) Uncommon 24,483
Dragon med helm.png Dragon med helm 1 Rare 58,488
Amulet of avarice.png Amulet of avarice 1 Rare 63,834
Craw's bow (u).png Craw's bow (u) 1 Very rare 8,049,238
Thammaron's sceptre (u).png Thammaron's sceptre (u) 1 Very rare 1,288,508
Viggora's chainmace (u).png Viggora's chainmace (u) 1 Very rare 2,316,513

Runes/Ammunition

Item Quantity Rarity GE market price
Death rune.png Death rune 70–100 Uncommon 14,210–20,300
Blood rune.png Blood rune 70–100 Uncommon 25,690–36,700
Law rune.png Law rune 100–200 Uncommon 16,600–33,200
Dragonstone bolt tips 5.png Dragonstone bolt tips 50–100 Uncommon 15,550–31,100
Onyx bolt tips 5.png Onyx bolt tips 5–20 Uncommon 41,105–164,420

Resources

Item Quantity Rarity GE market price
Coal.png Coal 150–200 (noted) Uncommon 24,300–32,400
Manta ray.png Manta ray 30–60 (noted) Uncommon 33,690–67,380
Yew logs.png Yew logs 50–100 (noted) Uncommon 12,450–24,900
Magic logs.png Magic logs 10–30 (noted) Uncommon 10,900–32,700
Black dragonhide.png Black dragonhide 10–20 (noted) Uncommon 29,290–58,580
Mahogany plank.png Mahogany plank 10–20 (noted) Uncommon 21,100–42,200
Runite ore.png Runite ore 5–10 (noted) Uncommon 55,845–111,690
Runite bar.png Runite bar 5–10 (noted) Uncommon 61,840–123,680
Adamantite bar.png Adamantite bar 5–10 (noted) Uncommon 9,520–19,040
Uncut dragonstone.png Uncut dragonstone 5–7 (noted) Uncommon 65,400–91,560
Magic seed 5.png Magic seed 5–9 Very rare 594,655–1,070,379

Other

Item Quantity Rarity GE market price
Looting bag.png Looting bag 1 Uncommon (1/30) Not sold
Bracelet of ethereum (uncharged).png Bracelet of ethereum (uncharged) 1 Uncommon 43,265
Revenant cave teleport.png Revenant cave teleport 1 Uncommon 24,086
Super restore(4).png Super restore(4) 3–5 (noted) Uncommon 29,838–49,730
Ancient crystal.png Ancient crystal 1 Rare 153,752
Ancient emblem.png Ancient emblem 1 Rare 498,548
Ancient totem.png Ancient totem 1 Rare 993,362
Ancient statuette.png Ancient statuette 1 Rare 1,994,341
Ancient medallion.png Ancient medallion 1 Very rare 3,980,824
Ancient effigy.png Ancient effigy 1 Very rare 7,974,029
Ancient relic.png Ancient relic 1 Very rare 15,932,745

Slayer

Item Quantity Rarity GE market price
Slayer's enchantment.png Slayer's enchantment 1 Varies [1] 1,661
Mysterious emblem.png Mysterious emblem 1 Varies [1] 68,122
  1. 1.0 1.1 Only dropped while on a slayer assignment given by Krystilia.

Controversy

On release, revenants did not have much complaints; most of the complaints regarding them came from their super rare 100x drop, which many players felt as "artificial". The only reason why they existed was because the polls for unique rewards did not pass. Typically, players are excited when they obtain a single, valuable drop, which none of the revenants actually had apart from the ancient crystal and the original three ancient emblem, totem and statuette. Players who obtained one of the super rare 100x drops could be potentially killed, resulting in them losing most if not all of that reward if they were killed.

8 February changes

On an update on 8 February 2018, revenants gained a massive drop buff as it was determined that players were not obtaining more than the stated profit per hour (which was 2m/h). This also added the ancient medallion, effigy and relic to replace the 100x multiplier, and revenants were given a massive drop overhaul, dropping many resource items like runite ores and black dragonhides.

Immediately after the update, players began to complain about how much resources were entering the game, devaluing other bosses, skilling and granting players more profit per hour than originally intended. Many players began to compare the revenants to other monsters such as brutal black dragons, Zulrah and Vorkath, other monsters with generous drop tables but had a requirement to access. Since revenants had no requirements to kill and the fact that they were killed much faster, items that the revenants dropped began to crash at an alarming rate. Initially, Jagex determined that the flow of resources into the game was meeting the expected profit rate that was intended.

21 February changes

Eventually, more player complaints had Jagex look into the revenants again, from which they determined that only some players were making profit at or above the expected value, while many others were not, in addition to the inflated kills per hour. On 21 February 2018, a hotfix was implemented:

  • Dwarf multicannons cannot be placed in the revenant section of the caves; they could, however, be placed in any other part of the cave.
  • Revenants' access to the main drop table was significantly reduced, especially the lower levelled revenants. Higher levelled revenants have a better chance of accessing the main drop table.
  • The quantity of several drops, such as onyx bolt tips, were significantly reduced.
  • Revenants in World 345 (permanent Deadman mode) no longer access the main drop table, now only dropping ether and the bracelet of ethereum. Any emblems players had would also be converted into their respective trade-in values.

1 March changes

The changes made on 21 February caused player complaints on revenants no longer being a viable money making method for the risk involved by being in a multi-combat area in the Wilderness. In an update on 1 March 2018, Jagex stated that they have "overstepped it a little with the reductions" based on post-change data analysis, and made the following changes as a result:

  • The chances of rolling on the normal loot table rather than coins have been increased slightly.
  • Ancient artefacts are now always lost on death, even if it is the only item in the player's possession. This was done to promote the risk of staying in the caves once the player receives it, and when the player attempts to exchange it.
  • Previously, the revenant's magic attack would only target one player. This allowed many players to wear a different pair of gloves instead of the bracelet of ethereum, as there is no necessity for it due to safety in numbers. The revenant's magic attacks now targets up to ten players that stand on the same tile as the main target, with the change intending to promote players to use the bracelet, which is always lost on death.

Trivia

  • Unlike in RuneScape 3, there are no revenant icefiends, vampyres or werewolves in Old School RuneScape. The models used by these revenants are also simply transparent models of their living counterparts, rather than the ghost-like tail the revenants are often recognised with. In addition to this, several revenants cannot be killed for a task (e.g the revenant pyrefiend cannot be killed in place of normal pyrefiends), and can be assigned as a slayer task.
  • Initially, revenants were to drop Ancient Warriors' armour much like their RuneScape 3 counterparts had when they were moved into Forinthry Dungeon. Their weapons were not included for balancing reasons; to compensate for this, other rewards were designed. However, the polls for both the armour and the new equipment did not pass. To ensure that revenants would still be worth killing, they were given a generous, but generic drop table as a result.
  • Revenants were originally the replacement for player killers between 10 December 2007 and 1 February 2011 in RuneScape 2, when free trade and PVP in the Wilderness were removed (to counter real world trading). Similar to player killers, they could attack players depending on their combat level and depth in the Wilderness, as well as heal themselves, use teleblock, and freeze the player.


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