Old School RuneScape Wiki
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{{Infobox Item
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{{Item
 
|name = Ring of suffering
 
|name = Ring of suffering
 
|image = [[File:Ring of suffering.png]]
 
|image = [[File:Ring of suffering.png]]
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|weight = 0
 
|weight = 0
 
}}
 
}}
[[File:Zenyte ring detail.png|left|120px]]
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[[File:Ring of suffering detail.png|left|120px]]
 
The '''ring of suffering''' is an enchanted [[zenyte ring]]. It is the best-in-slot defensive ring.
 
The '''ring of suffering''' is an enchanted [[zenyte ring]]. It is the best-in-slot defensive ring.
   
 
As with all enchanted [[zenyte]] jewellery, this ring requires a [[hitpoints]] level of 75 in order to be equipped.
 
As with all enchanted [[zenyte]] jewellery, this ring requires a [[hitpoints]] level of 75 in order to be equipped.
   
Players can make one by enchanting a [[zenyte ring]] with the [[Lvl-7 Enchant]] spell. This requires level 93 [[Magic]], 20 [[soul rune|soul runes]], 20 [[blood rune|blood runes]], and 1 [[cosmic rune]] and grants 110 Magic experience.
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Players can make one by enchanting a [[zenyte ring]] with the [[Lvl-7 Enchant]] spell. This requires level 93 [[Magic]], 20 [[soul rune]]s, 20 [[blood rune]]s, and 1 [[cosmic rune]] and grants 110 Magic experience.
   
 
It can be imbued into a [[ring of suffering (i)]] using 725,000 [[Nightmare Zone]] reward points. This doubles its equipment bonuses.
 
It can be imbued into a [[ring of suffering (i)]] using 725,000 [[Nightmare Zone]] reward points. This doubles its equipment bonuses.
   
The ring can also be charged with [[ring of recoil|rings of recoil]] to give it the recoil effect, renaming the item as the '''Ring of suffering (r)'''. A maximum of 100,000 charges, equivalent to 2,500 rings, can be stored. Note that if the ring is uncharged, the rings stored will '''not''' be refunded. The ring of recoil effect is toggle-able, so players may disable it as to not waste it during training and instead use it in activities such as fighting [[Zulrah]] and in PvP combat, where the effect may prove more useful. Charges are not lost upon death.
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The ring can also be charged with [[rings of recoil]] to give it the recoil effect, renaming the item as the '''Ring of suffering (r)'''. A maximum of 100,000 charges, equivalent to 2,500 rings, can be stored. Note that if the ring is discharged, the rings stored will '''not''' be refunded. The ring of recoil effect is toggle-able, so players may disable it as to not waste it during training and instead use it in activities such as fighting [[Zulrah]] and in PvP combat, where the effect may prove more useful. Charges are not lost upon death.
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses
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|drange = +10
 
|drange = +10
 
|str = 0
 
|str = 0
  +
|rstr = 0
  +
|mdmg = 0
 
|prayer = +2
 
|prayer = +2
 
|slot = Ring
 
|slot = Ring
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==References==
 
==References==
  +
{{reflist}}
<references />{{Zenyte}}
 
  +
 
{{Zenyte}}
 
{{Rings}}
 
{{Rings}}
  +
{{Prayer items}}

Latest revision as of 10:12, 8 June 2019

Ring of suffering detail

The ring of suffering is an enchanted zenyte ring. It is the best-in-slot defensive ring.

As with all enchanted zenyte jewellery, this ring requires a hitpoints level of 75 in order to be equipped.

Players can make one by enchanting a zenyte ring with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience.

It can be imbued into a ring of suffering (i) using 725,000 Nightmare Zone reward points. This doubles its equipment bonuses.

The ring can also be charged with rings of recoil to give it the recoil effect, renaming the item as the Ring of suffering (r). A maximum of 100,000 charges, equivalent to 2,500 rings, can be stored. Note that if the ring is discharged, the rings stored will not be refunded. The ring of recoil effect is toggle-able, so players may disable it as to not waste it during training and instead use it in activities such as fighting Zulrah and in PvP combat, where the effect may prove more useful. Charges are not lost upon death.

Trivia

  • In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut onyx[1]. Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again. This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.

References

  1. Mod Ronan. "Dev Blog: Monkey Madness II." 22 February, 2016. RuneScape Forums Forums.