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{{RSW}}
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{{Item
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| interwiki = {{External|rs}}
{{Infobox Item
 
 
|exchange = gemw
 
|exchange = gemw
 
|members = Yes
 
|members = Yes
 
|name = Ruby bolts (e)
 
|name = Ruby bolts (e)
 
|image = [[File:Ruby bolts (e) 1.png]] [[File:Ruby bolts (e) 2.png]] [[File:Ruby bolts (e) 3.png]] [[File:Ruby bolts (e) 4.png]] [[File:Ruby bolts (e) 5.png]]
 
|image = [[File:Ruby bolts (e) 1.png]] [[File:Ruby bolts (e) 2.png]] [[File:Ruby bolts (e) 3.png]] [[File:Ruby bolts (e) 4.png]] [[File:Ruby bolts (e) 5.png]]
|release = 31 July 2006
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|release = 31 July [[2006]]
 
|update = Crossbows
 
|update = Crossbows
 
|quest = No
 
|quest = No
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|weight = 0
 
|weight = 0
 
}}
 
}}
[[File:Ruby bolts (e) detail.png|left]]
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[[File:Ruby bolts (e) detail.png|left|130px]]
'''Enchanted ruby bolts''' are [[adamant bolts]] tipped with '''''testicle'''''[[ruby bolt tips| bolt tips]] and enchanted with the spell [[Enchant Crossbow Bolt (Ruby)]] by a player with level 49 [[Magic]]. The spell enchants 10 ruby bolts at a time and uses 1 [[blood rune]], 1 [[cosmic rune]], and 5 [[fire rune]]s.
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'''Enchanted ruby bolts''' are [[adamant bolts]] tipped with [[ruby bolt tips]] and enchanted with the spell [[Enchant Crossbow Bolt (Ruby)]] by a player with level 49 [[Magic]]. The spell enchants 10 ruby bolts at a time and uses 1 [[blood rune]], 1 [[cosmic rune]], and 5 [[fire rune]]s.
   
Enchanted ruby bolts are given the special power '''''Blood forfeit''''' which gives the bolts a chance of removing 20% of the opponent's ''current'' [[hitpoints]] but at the cost of 10% of the player's ''current'' hitpoints. It does not work if the player cannot spare the hitpoints. Note that it removes 20% of the target's ''current'' hitpoints and 10% of the attacker's ''current'' hitpoints - for example, even if the target has 75 total hitpoints, if attacker has reduced its hitpoints down to 20 hitpoints and the ruby bolt (e)'s special occurs, it will only inflict 4 damage (20% of 20). The same is true if the attacker is not at maximum hitpoints. A long, shrieking noise could be heard when this activates.
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Enchanted ruby bolts have a chance of activating the '''''Blood Forfeit''''' effect. When activated, damage dealt to the target will be 20% of the opponent's ''current'' [[Hitpoints]] with a cap of 100 damage <ref>https://twitter.com/JagexKieren/status/818762671264845824</ref> and at the cost of 10% of the player's ''current'' Hitpoints. The effect does not activate if the player cannot spare the hitpoints below 10. A long, shrieking noise can be heard when this activates.
   
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For low hitpoint opponents, this effect can be disadvantageous because the effect overrides bolts damage (Example bolt activates against 99 hp opponent. Damage dealt will be only 19 when without activating you could be hitting 50).
This enchantment is especially effective against opponents with a high number of hitpoints, such as [[black dragon]]s. These bolts are most often used in boss-hunting, commonly against [[God Wars Dungeon]] bosses such as [[Kree'arra]] and [[Commander Zilyana]].
 
   
 
This enchantment is especially effective against opponents with a high number of Hitpoints, such as [[black dragon]]s. These bolts are most often used in [[boss]]-hunting, commonly against [[God Wars Dungeon]] bosses such as [[Kree'arra]] and [[Commander Zilyana]].
If the player has completed the [[Kandarin Diary#Hard|Hard Kandarin Diary]], there is a 10% increase of the likelihood that the special effect of an enchanted bolt will occur. This effect is '''always''' active regardless if the headgear is equipped.
 
   
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The special effect has a 11% chance of activating in PvP and a 6% of activating in PvM. If the player has completed the [http://oldschoolrunescape.wikia.com/wiki/Kandarin_Diary#Hard Hard Kandarin Diary] then these values increase to 12.1% and 6.6% respectively. The Kandarin Diary boost is '''always''' active regardless of whether the headgear is equipped.<ref>https://twitter.com/JagexAsh/status/591194407912669184</ref>
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{{Listen
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|title = Blood Forfeit
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|align = right
 
|filename = Ruby bolts (e).ogg
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|desc = The sound which can be heard when the ''Blood Forfeit'' effect is triggered.}}
 
{{Infobox Bonuses
 
{{Infobox Bonuses
| astab = 0
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|astab = 0
| aslash = 0
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|aslash = 0
| acrush = 0
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|acrush = 0
| amagic = 0
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|amagic = 0
| arange = 0
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|arange = 0
| dstab = 0
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|dstab = 0
| dslash = 0
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|dslash = 0
| dcrush = 0
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|dcrush = 0
| dmagic = 0
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|dmagic = 0
| drange = 0
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|drange = 0
| str = 0
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|str = 0
| prayer = 0
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|mdmg = 0
| slot = ammo
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|prayer = 0
| rstr = +103
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|slot = ammo
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|rstr = +103
| image = Ruby bolts special.gif
 
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|image = Ruby bolts special.gif{{!}}200px
| caption = The ''Blood forfeit'' ability from enchanted ruby bolts after enchanting Ruby bolts
 
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|caption = A player activates the ''Blood Forfeit'' effect
 
}}
 
}}
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==References==
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<references/>
   
 
{{Bolts}}
 
{{Bolts}}

Latest revision as of 10:17, 8 June 2019

Ruby bolts (e) detail

Enchanted ruby bolts are adamant bolts tipped with ruby bolt tips and enchanted with the spell Enchant Crossbow Bolt (Ruby) by a player with level 49 Magic. The spell enchants 10 ruby bolts at a time and uses 1 blood rune, 1 cosmic rune, and 5 fire runes.

Enchanted ruby bolts have a chance of activating the Blood Forfeit effect. When activated, damage dealt to the target will be 20% of the opponent's current Hitpoints with a cap of 100 damage [1] and at the cost of 10% of the player's current Hitpoints. The effect does not activate if the player cannot spare the hitpoints below 10. A long, shrieking noise can be heard when this activates.

For low hitpoint opponents, this effect can be disadvantageous because the effect overrides bolts damage (Example bolt activates against 99 hp opponent. Damage dealt will be only 19 when without activating you could be hitting 50).

This enchantment is especially effective against opponents with a high number of Hitpoints, such as black dragons. These bolts are most often used in boss-hunting, commonly against God Wars Dungeon bosses such as Kree'arra and Commander Zilyana.

The special effect has a 11% chance of activating in PvP and a 6% of activating in PvM. If the player has completed the Hard Kandarin Diary then these values increase to 12.1% and 6.6% respectively. The Kandarin Diary boost is always active regardless of whether the headgear is equipped.[2]

Listen to audio.
Blood Forfeit (link)
The sound which can be heard when the Blood Forfeit effect is triggered.

References