The Seers ring (i) is an upgraded version of the regular Seers' ring. It can be imbued as a reward from the Nightmare Zone, costing 650,000 reward points. Its stats are doubled compared to the seers' ring.
Dying to another player will cause the imbued ring to lose its imbued status, resulting in the player having to obtain the required Nightmare Zone Points to imbue it again.
On the other hand, if its wearer dies to a monster, the ring will retain its imbued status even if dropped on death.
Trivia[]
- Previously, the seers ring (i) only gave a magic attack and defence bonus of +8. This was increased to +12 in an update on 1 December 2016 after passing a poll in Old School Content Poll 49: Silver Jewellery.
Standard |
Opal • Gold • Jade • Topaz • Sapphire • Emerald • Ruby • Diamond • Dragonstone • Onyx • Zenyte |
Enchanted |
Pursuit • Returning • Efaritay's aid • Recoil • Dueling • Forging • Life • Wealth (imbued) • Stone • Suffering (imbued) |
Fremennik |
Archers (imbued) • Berserker (imbued) • Seers (imbued) • Warrior (imbued) |
Wilderness |
Treasonous (imbued) • Tyrannical (imbued) • Ring of the gods (imbued) |
Transformation | |
Other |
Beacon • Charos (activated) • Granite (imbued) • Lunar • 'Perfect' • Slayer (eternal) • Stolen garnet • Visibility |