Shadow Rush requires a Magic level of 52 and can do a maximum of 14 damage (without any magic damage boosts) per cast.

As with all Shadow spells, it can lower your target's Attack level. Shadow Rush has the ability to lower your target's Attack by 10%. All Shadow spell's effect does not stack to lower the target's Attack level to zero.

When used against the Abyssal Sire, Shadow Rush has a 25% chance of disorienting it for the first phase of the fight.

As with all Ancient Magicks spells, the Desert Treasure quest is required to cast this spell.

Remember, you cannot use Lunar spells, Standard spells, or Arceuus spells if you are using Ancient Magicks.

Cost

Spell cost
InputCost
2Chaos rune.png2Death rune.png1Air rune.png1Soul rune.png735
Combo runes
2Chaos rune.png2Death rune.png1Soul rune.png1Dust rune.png734
2Chaos rune.png2Death rune.png1Soul rune.png1Smoke rune.png801
2Chaos rune.png2Death rune.png1Soul rune.png1Mist rune.png892
Staves
2Chaos rune.png2Death rune.png1Soul rune.pngStaff of air.png730
2Chaos rune.png2Death rune.png1Soul rune.pngMist battlestaff.png730
2Chaos rune.png2Death rune.png1Soul rune.pngDust battlestaff.png730
2Chaos rune.png2Death rune.png1Soul rune.pngSmoke battlestaff.png730


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