Details[]
| Start point | |
| Official difficulty | Experienced |
| Description | New areas in the Southern part of Karamja Island have been discovered with a mysterious village.
Who knows what hidden treasures exist, and what dangers lurk to guard them? |
| Length | Long |
| Requirements | Completion of Jungle Potion
Must be able to defend from many Undead ones (level 61-73) and able to defeat three monsters that are about level 90. |
| Items required |
Recommended:
|
| Enemies to defeat | Nazastarool in 3 forms, levels 91, 68 and 93. Safespotting is possible. |
Walkthrough[]
Beginning the quest[]
Start by talking to
Mosol Rei at the entrance to
Shilo Village. Warning: If you ask, "What danger is there around here?", you will be attacked by a couple of
undead ones. A quick way of getting there is using the
gnome glider to
Karamja (aka Gandius) then crossing the stepping stones towards the south-west (30
Agility required, but you can still cross by falling off; you'll automatically swim to the other side), or you could use
fairy ring code CKR and run south across the bridge, then east on the path behind Shilo Village.
Select the following five options:
- "Why do I need to run?" (Option 1)
- "Rashiliyia? Who is she?" (Option 1)
- "What can we do?" (Option 1)
- "I'll go to see the Shaman" (Option 4)
- "Yes, I'm sure and I'll take the Wampum belt to Trufitus." (Option 2)
Mosol Rei should give you a
wampum belt to take to
Trufitus (start of
Jungle Potion) who is in the house north-east of
Tai Bwo Wannai. Use the wampum belt on Trufitus, and he will tell you that things look very bleak. (Chat options 2 2 1 3 1). Ask him about a legend and the temple, and tell him to tell you more. He will have almost no hope of anyone finding the temple of
Ah Za Rhoon. You must state that you will look for the temple, and once you affirm your intent to search, Trufitus will take the wampum belt from you, and this
quest will turn yellow in your
Quest Journal.
- Note: All items except good
food,
armour,
teleports, and the
bones can be purchased at
Jiminua's Jungle Store en route to visiting
Trufitus.
Ah Za Rhoon[]
Items needed: Spade, unlit torch or candle, tinderbox, rope, chisel.
- Note: You may want to bring decent defensive
armour or
Prayer potions to defend against the
undead ones.
To get to the temple from
Tai Bwo Wannai, go east to the river, cross the log near the crashed
glider, and go south along the river until you reach a mound of earth surrounded by rocks. If you have completed
The Grand Tree, a quicker way to get there is to teleport to the
Duel Arena using a
ring of dueling and take the glider to Gandius.
Location of Ah Za Rhoon
Use your
spade on it to find a fissure. Use your
torch or
candle on the fissure to light it up. (It will drop down, and you will be unable to retrieve it.) Add a
rope to the fissure, securing it to the lip. Search the fissure and climb down into the dungeon below (requiring 32
Agility). Note: If you wait too long before climbing down, the dirt mound will respawn and cover the entry. You don't need another torch and rope to open it back up, just right click and search it twice to resume the quest.
You will be under attack from
undead ones (level 61 - 73), but it is not a
multicombat area. If you kill them, sometimes a cloud of
poison gas will be released and hit you for damage.
In this cave system, you will need to find four items.
Stone-plaque: There is a strange-looking stone (4 on the map) on the other side of the pool, east of the smashed table. Use a
chisel on the stone to obtain the Stone-plaque.
Close to the strange-looking stone in which you got the stone-plaque from, you will see a smashed table (3 on the map). South-west of the table is a 'cave in' area (2 on the map). Search it to crawl through to the next cave.
Tattered scroll: Head north until you reach the end of the ruins. To the west, near the wall there will be some loose rocks (6 on the map). Search them. If you fail, you will get hit upwards of 4 points.
Crumpled scroll: Follow the cave around the bend, and head south-east until you come to a small dead-end branch. Search the sacks next to a smashed table (7 on the map).
Zadimus corpse: Head north to the far end of the cavern, where you find the old gallows (8 on the map). Search them and remove the corpse body. If you have all 4 items, from here you can simply teleport out.

|
|
Taking the boat out of Ah Za Rhoon.
To exit the dungeon, you can craft the smashed table into a raft and use it to leave. This does not always work; it is possible to get the message that there isn't enough wood left. In this case, you will have to leave by other means. If you want, you can continue south, then east to the end of the cave. Search the rocks you find there to leave via the waterfall. If you fall leaving this way, however, you can take a lot of damage. You will find yourself near the stepping stones to the east of
Shilo Village.
Scrolls from Ah Za Rhoon and the proper burial[]
Zadimus' corpse is buried.
Read both the scrolls and the plaque. Then, use both scrolls, the plaque, and the corpse on
Trufitus. Then, go to the tribal statue west of Trufitus' hut, and bury the
Zadimus corpse to make the
Spirit of Zadimus appear. He will give you a
bone shard. Take the bone shard back to Trufitus, and he'll tell you to look for
Bervirius' tomb.
- Note: Be sure to read the scrolls and the plaque, or he won't tell you about Bervirius' tomb! Also, don't worry about the quest guide not updating too much. Once you've got all the items, you should be fine to go to Bervirius' tomb.
Tomb of Bervirius[]
You now need to go to the
Tomb of Bervirius. The fastest way to get here is fairy ring to CKR then run South. From
Tai Bwo Wannai, go south towards
Cairn Isle, climb the rocks and cross the bridge to reach Cairn Isle (just below the
Graahk
hunting area). You can fall and take damage especially with low
Agility. Note that running over the bridge with high Agility has a higher success rate.
The Tomb of Bervirius.
Once you're at the other side, search the well-stacked rocks on the north side of the island, and enter the crawl-way (32 Agility needed). You may become stuck many times, but keep trying. Head south to the dolmen, and search it to get a
sword pommel, a
locating crystal (you take 10 damage if you drop it) and
Bervirius notes (if you lose these items, you will need
charcoal and
papyrus to get to Bervirius notes again). Exit the cave by climbing the rock slide (2). (At this point you can teleport out, as you sometimes fall and take damage trying to climb out. It is advisable to teleport to a fairy ring and go to D K P for the next section)

|
|
|
Read the scrolls. You now need to make a new necklace. Use a
chisel on the sword pommel to make
bone beads. If you don't already have
bronze wire, use your
bronze bar on an anvil (there is one north-west of
Trufitus), and choose to make bronze wire. Use this on the beads to make the
beads of the dead necklace. You're now ready to take on the final boss.
- Note: DO NOT drop the sword pommel or the bone beads (made from the sword pommel) by accident. It will turn to dust, and you will have to go get it again.
Tomb of Rashiliyia[]
The hidden doors to the Tomb of Rashiliyia.
Items needed: Chisel, bone shard, beads of the dead necklace, locating crystal, food, weapon, armour, 3 regular bones OR kill undead to get bones in the dungeon. It is advisable to bring bones and have an emergency teleport if your character is low level. You can kill chickens in Tai Bwo Wannai Village to get regular bones if you need some.
- Tip: If you have access to the
fairy ring network, you can use the karambwan
fishing spot fairy ring to travel just north of the
Tomb of Rashiliyia entrance (DKP).
Now head East to the river and cross the log near the crashed glider.
Rashiliyia's Tomb is north of the crashed
gnome glider, a bit south from the coast. You might run into
The Shaikahan (level 83), who you cannot damage with regular weapons. East of the Shaikahan, look for a searchable palm tree. It should be noted that the entrance is hidden behind a hill and is most visible if you are facing south. Search the palm trees to find two doors. Search these doors to find the shape of the keyhole, and then use your
chisel on the
bone shard to make a
bone key, put on the
beads of the dead necklace, and use the key on the door to enter.

|
|
You'll find
undead ones all throughout the dungeon in a
multicombat area - more will be summoned if you pick up the coins, which turn to dust. They are inaccurate, but can hit hard (9).
Nazastarool[]
Running past the
undead, go through the ancient gates (while wearing the beads of the dead necklace) and down the rock slope (hard to get back up), head west, then south, then south-west until you find some doors. Note: Other sets of dummy doors exist if you take a wrong turn. Use three regular
bones on these doors. If for any reason you leave the room, the three bones will not be necessary to enter it again. Enter and keep the
beads on and search the dolmen.
Lure Nazastarool to the northern part of the dolmen to safespot him.
You will be attacked by
Nazastarool, a level 91
zombie. He uses
Melee throughout the battle. You can
safespot all three forms from any side of the dolmen. After you defeat him, he will turn into a level 68
skeleton. After you defeat him, he'll turn into a level 93
ghost. Once you have defeated the ghost, you will get the
corpse of Rashiliyia. If you die when you are fighting, you will have to fight only those you did not defeat again, not all three forms!
- Tip: Between forms, a dialogue comes in the conversation window. In extremis, perform some other action, like burying the spare bones you brought, or inspecting your quest log, and the next incarnation will not immediately appear, giving you time to heal, leave, etc.
- Note: A bug sometimes allows you to summon a second ghost while fighting the first, which is not a good idea. You get two corpses but only one in your inventory.
To leave, simply return to where you entered—remember to use your key on the door to exit. It may be recommended for lower level players to instead teleport out. If you attack an undead one while holding Rashiliya's corpse, her spirit will appear, and a message displays in the chat box: "You feel invisible hands starting to choke you..." You will then be briefly
stunned and unable to act, while Rashiliya spawns several more undead ones to fight you, in a similar manner as what happens upon trying to pick up the coins. Finally, if you attempt to open the doors to exit the cave without using your key on the door, your character will say:
- "Oh no, I'm going to be stuck in here forever!
- How will I ever get out!
- I'm too young to die!"
Rashiliyia's corpse[]
Now, you need to find a proper burial place for
Rashiliyia's remains. The clue to this location can be found in the
tattered scroll that was found in
Ah Za Rhoon: "a tomb that is surrounded by and level with the sea. The only remedy for containing the spirits of witches and the undead."
Rashiliyia is finally laid to rest.
Go back to the
Tomb of Bervirius on
Cairn Isle west from
Shilo Village, and use the corpse on the dolmen.
Rashiliyia herself will appear before you, thanking you for letting her rest in peace and will give you your reward.
- Tip: If you have access to the
fairy ring network, you can simply use the fairy ring code northwest of the exit of the
Tomb of Rashiliyia, and teleport from there to Cairn Isle (CKR). To walk out of Shilo village, go through both front gates and climb over the cart.
Rewards[]

- 2
Quest points - 3,875
Crafting experience - Access to Shilo Village
- Ability to quick travel to Shilo Village using the cart near the Brimhaven docks
After completing the quest, every item you got during the quest can be sold to
Yanni Salika in Shilo Village for 2,000
coins total.
Required for completing[]
Completion of Shilo Village is required for the following:
Shilo Village | |||||
|---|---|---|---|---|---|
| NPCs |
| ||||
| Items |
| ||||
| Locations |
Shilo Village • Ah Za Rhoon • Tomb of Bervirius • Rashiliyia's Tomb | ||||
| Music | |||||
| Related | |||||
