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+ | {{External|rs|rsc}} |
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− | '''Skavids''' are an elusive race that is forced to serve [[Ogre]]s. Skavids can be found in their dark caves one of the few that may see in the dark. |
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+ | {{Infobox non-player character |
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+ | |name = Skavid |
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+ | |image = [[File:Skavid.png|140px]] |
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+ | |release = 7 May [[2003]] |
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+ | |update = New - Watch Tower Quest! |
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+ | |members = Yes |
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+ | |race = Skavid |
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+ | |quest = [[Watchtower Quest]] |
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+ | |gender = N/A |
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+ | |location = [[Skavid caves]] |
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+ | |shop=No |
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+ | |examine = A skavid. |
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+ | }} |
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+ | [[File:Skavid chathead.png|left]] |
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+ | '''Skavids''' are an elusive race of small, clawed humanoid creatures that dwell in the [[Feldip Hills]] in small caves. They are forced to serve as slaves to the [[Ogre]] race around the city of [[Gu'Tanoth]]. Skavids can be found in their dark [[Skavid caves]], where the player must explore in the [[Watchtower]] quest, though they need maps to find their way around the caves. |
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+ | Skavids, in addition to speaking the human language, also speak in their native tongue (known simply as ''Skavid'') for safety, so their cruel Ogre masters can't understand what they are saying. During the [[Watchtower]] quest players must learn to speak a small amount of Skavid words and phrases in order to get the Skavids to help them. |
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+ | * Ar |
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+ | * Gor Cur |
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+ | * Ig |
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+ | * Cur Bidith |
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+ | * Tanath Gor |
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+ | * Nods |
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− | Most Skavids speak ''Skavid'' instead of English. |
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+ | ==Skavids in game== |
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− | During the [[Watchtower]] quest players must learn to speak a small amount of ''Skavid. Words and phrases such as:'' |
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+ | *[[Scared skavid]] - Most of the Skavid race are shy and timid, and do not like beings bigger than they are, presumably because of their Ogre masters. Players must speak in the Skavid native language in order to win the trust of these terrified creatures. |
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+ | *[[Mad skavid]] - Skavids who have been driven insane from the torturous work that they are put through. Mad Skavids sit in their caves and hoard items they steal from whoever passes by, such as one of the Watchtower Crystals, presumably stolen from an Ogre guard. |
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+ | * The [[Witch's experiment]] takes the form of a purple Skavid during the [[Witch's House]] quest. |
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− | == The Race Itself == |
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+ | Skavids were the indigenous race of Feldip Hills, but they were forced almost to extinction in the Third Age by [[Bandos]] and his army. The Ogres now inhabit the area that originally housed peaceful Skavids, on the premise that Bandos wanted them to live there rather than other places. |
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+ | ==See also== |
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− | The Scared Skavids: |
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+ | * [[Skavid caves]] |
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+ | * [[Skavid map]] |
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+ | * [[Gu'Tanoth]] |
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+ | * [[Watchtower]] quest |
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+ | {{Watchtower}} |
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− | Probably the most terrified of the race. They seem to be afraid of the ogres hurting them. Perhaps this is why their numbers dwindle. |
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− | The Mad Skavids: |
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− | Not exactly crazy but not exactly sane either. They prefer to make things more difficult for adventurers. And are also hiding one of the powering crystals of the Watch Tower. |
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− | Other: |
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− | A purple-like Skavid appears in the Quest, Witch's House |
Latest revision as of 10:16, 8 June 2019
Skavids are an elusive race of small, clawed humanoid creatures that dwell in the Feldip Hills in small caves. They are forced to serve as slaves to the Ogre race around the city of Gu'Tanoth. Skavids can be found in their dark Skavid caves, where the player must explore in the Watchtower quest, though they need maps to find their way around the caves.
Language
Skavids, in addition to speaking the human language, also speak in their native tongue (known simply as Skavid) for safety, so their cruel Ogre masters can't understand what they are saying. During the Watchtower quest players must learn to speak a small amount of Skavid words and phrases in order to get the Skavids to help them.
- Gor Cur Ar
- Ar
- Cur Bidith Ig
- Tanath Gor Nod
- Bidith Tanath Cur
- Gor Cur
- Ig
- Cur Bidith
- Tanath Gor
- Nods
Once the basics are understood the player may start to understand what is said by some Skavids and the correct thing to reply to it, thus putting the Skavids at ease and making them more likely to aid the player.
Skavids in game
There are only 15 currently known Skavids in the world.
- Scared skavid - Most of the Skavid race are shy and timid, and do not like beings bigger than they are, presumably because of their Ogre masters. Players must speak in the Skavid native language in order to win the trust of these terrified creatures.
- Mad skavid - Skavids who have been driven insane from the torturous work that they are put through. Mad Skavids sit in their caves and hoard items they steal from whoever passes by, such as one of the Watchtower Crystals, presumably stolen from an Ogre guard.
- The Witch's experiment takes the form of a purple Skavid during the Witch's House quest.
Skavids were the indigenous race of Feldip Hills, but they were forced almost to extinction in the Third Age by Bandos and his army. The Ogres now inhabit the area that originally housed peaceful Skavids, on the premise that Bandos wanted them to live there rather than other places.
See also
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