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[[Protect from Missiles]] is the suggested [[prayer]] to use on this fight due to the amount of range damage Skeletal Wyverns do, followed by [[Protect from Melee]], although it is not needed if you safe spot them. Due to their moderate Defence and defence bonuses, Melee is recommended to kill Wyverns, unless your Defence level is low. If killing Wyverns with Melee, an [[abyssal whip]] is recommended due to its high [[slash]] bonuses. Contrary to popular belief, [[Magic]] is not effective against Wyverns due to their Magic level and defence bonuses, but if using, then [[Fire Wave]] is recommended. |
[[Protect from Missiles]] is the suggested [[prayer]] to use on this fight due to the amount of range damage Skeletal Wyverns do, followed by [[Protect from Melee]], although it is not needed if you safe spot them. Due to their moderate Defence and defence bonuses, Melee is recommended to kill Wyverns, unless your Defence level is low. If killing Wyverns with Melee, an [[abyssal whip]] is recommended due to its high [[slash]] bonuses. Contrary to popular belief, [[Magic]] is not effective against Wyverns due to their Magic level and defence bonuses, but if using, then [[Fire Wave]] is recommended. |
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− | [[File: |
+ | [[File:Wyvern door safe spot.png|thumb|300px|The most popular way of [[safe-spotting]] Wyverns is done by trapping the eastern or western one on the side of the cave entrance after losing [[aggression]], as shown.]] |
[[File:WyvSP.png|thumb|297x297px|Safe spot for task-only area]] |
[[File:WyvSP.png|thumb|297x297px|Safe spot for task-only area]] |
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You can [[safespot]] Wyverns in multiple ways. A common method for doing this is getting them stuck behind the main entrance. Players should always wait for the Wyverns to get [[unaggressive]] before attempting this; otherwise, they'll get hit by other Wyverns when trying to safespot another. A good method to make them unaggressive is wait in front of the main entrance for ten to twenty minutes. This will make the Wyverns unaggressive near the entrance. Players can only walk around two steps inside the cave, if they go deeper, the Wyverns will get [[aggressive]] again. Alternatively, for safe-spotting, players can bring a few [[prayer potion]]s and attack the Wyvern from seven steps away with [[Protect from Range]] on. |
You can [[safespot]] Wyverns in multiple ways. A common method for doing this is getting them stuck behind the main entrance. Players should always wait for the Wyverns to get [[unaggressive]] before attempting this; otherwise, they'll get hit by other Wyverns when trying to safespot another. A good method to make them unaggressive is wait in front of the main entrance for ten to twenty minutes. This will make the Wyverns unaggressive near the entrance. Players can only walk around two steps inside the cave, if they go deeper, the Wyverns will get [[aggressive]] again. Alternatively, for safe-spotting, players can bring a few [[prayer potion]]s and attack the Wyvern from seven steps away with [[Protect from Range]] on. |
Revision as of 15:45, 16 May 2018
Skeletal Wyverns are Slayer monsters that require a Slayer level of 72 in order to be harmed. They are found at the end of the Asgarnian Ice Dungeon. Like other Wyverns, they require an elemental shield, mind shield, dragonfire shield, dragonfire ward, or ancient wyvern shield to be equipped in order to be slain.
They are the only monster that drops granite legs. Despite being undead creatures, as mentioned in Tarn's journal and their examine text, the Salve amulet and its enchanted versions do not work against them.
Skeletal Wyverns are assigned by Chaeldar, and after the Slayer master task rebalance update on 10 September 2015, also by Nieve and Duradel.
Unlike other Wyverns, Skeletal Wyverns do not drop the wyvern visage; instead they drop the draconic visage.
Combat
Skeletal Wyverns have high Defence, Attack, and Hitpoints, thus making them very challenging opponents. They attack with Melee, Ranged, or their unique ice-breath attack. This attack can freeze players similar to the Ancient Magicks' ice spells, with the addition of preventing the player from retaliating back for the duration of the freeze. However, players may still eat and drink potions while frozen. Players should wield a(n) ancient, mind, elemental or dragonfire shield/ward, which negates stat loss as well as lowering the max hit of ice breath attacks to 10.
As such, if the player does not have or cannot afford a dragonfire shield, Elemental Workshop I is essentially a hidden requirement for killing Wyverns.
If a player is not wearing one of the shields, they will be hit for very high damage. Contrary to popular belief, armour does not affect the accuracy of the ice-breath attack; the ice-breath will hit through all types of armour.
Protect from Missiles is the suggested prayer to use on this fight due to the amount of range damage Skeletal Wyverns do, followed by Protect from Melee, although it is not needed if you safe spot them. Due to their moderate Defence and defence bonuses, Melee is recommended to kill Wyverns, unless your Defence level is low. If killing Wyverns with Melee, an abyssal whip is recommended due to its high slash bonuses. Contrary to popular belief, Magic is not effective against Wyverns due to their Magic level and defence bonuses, but if using, then Fire Wave is recommended.
You can safespot Wyverns in multiple ways. A common method for doing this is getting them stuck behind the main entrance. Players should always wait for the Wyverns to get unaggressive before attempting this; otherwise, they'll get hit by other Wyverns when trying to safespot another. A good method to make them unaggressive is wait in front of the main entrance for ten to twenty minutes. This will make the Wyverns unaggressive near the entrance. Players can only walk around two steps inside the cave, if they go deeper, the Wyverns will get aggressive again. Alternatively, for safe-spotting, players can bring a few prayer potions and attack the Wyvern from seven steps away with Protect from Range on.
Locations
- Asgarnian Ice Dungeon
- Asgarnian Ice Dungeon upper level (slayer assignment only)
Drops
100%
Item Quantity Rarity GE market price Wyvern bones 1 Always 2,725
Weapons/Armour
Item Quantity Rarity GE market price Earth battlestaff 1 Common 8,973 Rune axe 1 Uncommon 7,181 Rune battleaxe 1 Uncommon 24,487 Rune warhammer 1 Uncommon 24,832 Rune kiteshield 1 Uncommon 32,015 Rune full helm 1 Uncommon 20,588 Dragon plateskirt 1 Rare (1/512)[1] 161,137 Dragon platelegs 1 Rare (1/512)[1] 161,162 Granite legs 1 Rare (1/512) 39,626
Runes/Talismans
Item Quantity Rarity GE market price Air rune 225 Common 1,125 Water rune 150 Common 600 Pure essence 250 (noted) Uncommon 500 Chaos rune 20; 80 Uncommon 1,780–7,120 Law rune 45 Uncommon 7,470 Death rune 40 Uncommon 8,120 Blood rune 25 Uncommon 9,175 Soul rune 20 Rare 2,920
Ammunition
Item Quantity Rarity GE market price Adamant bolts 7–99 Uncommon 1,274–18,018 Runite bolts 5–44 Uncommon 2,015–17,732 Rune arrow 36 Uncommon 2,520
Seeds
Item Quantity Rarity GE market price Ranarr seed 3 Uncommon 136,398 Snapdragon seed 1 Uncommon 54,551
Herbs
Item Quantity Rarity GE market price Grimy guam leaf 1–3 Common 15–45 Grimy marrentill 1–3 Common 13–39 Grimy tarromin 1–3 Common 132–396 Grimy harralander 1–3 Common 674–2,022 Grimy ranarr weed 1–3 Uncommon 7,640–22,920 Grimy irit leaf 1–3 Uncommon 775–2,325 Grimy avantoe 1–3 Uncommon 1,814–5,442 Grimy kwuarm 1–3 Uncommon 1,165–3,495 Grimy cadantine 1–3 Uncommon 1,312–3,936 Grimy lantadyme 1–3 Uncommon 1,391–4,173 Grimy dwarf weed 1–3 Uncommon 448–1,344
Materials
Item Quantity Rarity GE market price Magic logs 35 (noted) Uncommon 38,150 Adamantite bar 10 (noted) Uncommon 19,040 Unpowered orb 75 (noted) Uncommon 6,300 Iron ore 200 (noted) Uncommon 34,600 Uncut ruby 10 (noted) Uncommon 12,490 Uncut diamond 5 (noted) Uncommon 13,135 Battlestaff 10 (noted) Uncommon 81,610
Other
Item Quantity Rarity GE market price Coins 300 Common Not sold Prayer potion(4) 2 Uncommon 20,112 Lobster 6 Uncommon 1,002 Runite crossbow (u) 1 Uncommon 9,599 Clue scroll (elite) 1 Rare (1/350) Not sold Draconic visage 1 Very rare (1/10,000) 4,940,340
Rare drop table
In addition to the drops above, this monster also has access to the rare drop table.
Show/hide rare drop table Item Quantity Rarity GE market price Coins 3,000 Common Not sold Loop half of key 1 Common 10,307 Tooth half of key 1 Common 10,840 Chaos talisman 1 Common 505 Uncut sapphire 1 Common 455 Uncut emerald 1 Uncommon 679 Uncut ruby 1 Uncommon 1,249 Nature talisman 1 Uncommon 744 Steel arrow 150 Uncommon 4,800 Rune arrow 42 Uncommon 2,940 Rune javelin 5 Uncommon 875 Adamant javelin 20 Uncommon 1,220 Runite bar 1 Uncommon 12,368 Nature rune 67 Uncommon 14,539 Law rune 45 Uncommon 7,470 Death rune 45 Uncommon 9,135 Rune battleaxe 1 Uncommon 24,487 Rune 2h sword 1 Uncommon 37,758 Rune sq shield 1 Uncommon 22,459 Silver ore 100 (noted) Uncommon 7,000 Dragonstone 1 Uncommon 11,932 Uncut diamond 1 Rare 2,627 Dragon med helm 1 Rare 58,488 Rune kiteshield 1 Rare 32,015 Rune spear 1 Rare 11,933 Shield left half 1 Rare 65,697 Dragon spear 1 Rare 37,226
Trivia
- The sound effects of their Ranged and breath attacks are similar to Ice Burst.
- Prior to the Bounty Hunter update on 18 September 2014, the drops of the Skeletal Wyvern were much poorer — their only unique items being Granite legs and the Draconic visage. Most of their drops were replaced with more valuable drops, such as 10 battlestaves, 35 magic logs, and rune item drops.
- As of an update on 21 January 2016, there is now an extended area exclusively for players who have a task of Skeletal Wyverns which can be accessed by climbing up the stairs near the passageway to the Wyverns, which was added due to player complaints on overcrowding due to the popularity of the Wyverns as a method of making money.
Dragons and dragon-like races | |||||||
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Chromatic dragons |
Green (baby) (brutal) • Blue (baby) (brutal) • Red (baby) (brutal) • Black (baby) (brutal) | ||||||
Metal dragons | |||||||
Slayer monsters |
Long-tailed Wyvern • Spitting Wyvern • Taloned Wyvern • Skeletal Wyvern • Brutal black • Ancient Wyvern | ||||||
Other |
Lava • Reanimated • Revenant
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