Old School RuneScape Wiki
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{{External|rs}}
 
{{External|rs}}
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{{Item
{{Switch infobox
 
|item1=
 
{{Infobox item
 
 
|name = Skull sceptre
 
|name = Skull sceptre
 
|image = [[File:Skull sceptre.png]]
 
|image = [[File:Skull sceptre.png]]
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|examine = A fragile magical Sceptre.
 
|examine = A fragile magical Sceptre.
 
}}
 
}}
|text1=Normal
 
|item2=
 
{{Infobox item
 
|name = Skull sceptre (i)
 
|image = [[File:Skull sceptre.png]]
 
|release = 18 May [[2017]]
 
|update = Imbue Your Sceptre, Double Your Deaths, and get 3 for 2 on membership
 
|members = No
 
|quest = No
 
|tradeable = No
 
|equipable = Yes
 
|stackable = No
 
|low = 0
 
|high = 0
 
|destroy = You can obtain another Sceptre by collecting all four pieces from the Stronghold of Security.
 
|weight = 1.8
 
|store = No
 
|examine = An imbued magical Sceptre.
 
}}
 
|text2=Imbued}}
 
 
[[File:Skull sceptre detail.png|left|210px]]
 
[[File:Skull sceptre detail.png|left|210px]]
The '''Skull Sceptre''' is a obtained by combining untradable items dropped by monsters residing within the [[Stronghold of Security]]. Its defining feature is the ability to [[teleport]] to the entrance of the stronghold located in [[Barbarian Village]] and consumes a charge in doing so. Once all five charges have been consumed, the sceptre will self-destruct.
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The '''Skull Sceptre''' is obtained by combining untradeable items dropped by monsters residing within the [[Stronghold of Security]]. Its defining feature is the ability to [[teleport]] to the entrance of the stronghold located in [[Barbarian Village]] and consumes a charge in doing so. Once all nine charges have been consumed, the sceptre will self-destruct.
   
The sceptre can be upgraded to contain seven charges by completing the easy [[Varrock Diary]] and upgraded further to hold nine charges once the medium [[Varrock Diary]] is completed. It is also possible to imbue the sceptre, preventing the item from being destroyed and allowing it be recharged. It is possible to keep track of the charges by using the "Divine" option when the sceptre is in your inventory.
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The sceptre can be upgraded to contain seven charges by completing the easy [[Varrock Diary]] and upgraded further to hold nine charges once the medium Varrock Diary is completed. It is also possible to imbue the sceptre by showing Solzton, who is at the bottom of the Stronghold, your reward from the Cradle of Life while having the sceptre in your inventory. This prevents the item from being destroyed and allows it to be recharged with sceptre pieces. It is possible to keep track of the charges by using the "Divine" option when the sceptre is in your inventory.
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses
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|drange = 0
 
|drange = 0
 
|str = +3
 
|str = +3
 
|rstr = 0
 
|mdmg = 0
 
|prayer = 0
 
|prayer = 0
 
|slot = weapon
 
|slot = weapon
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}}
 
}}
   
== Creating the sceptre ==
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==Creating the sceptre==
 
===Where to find the pieces===
 
=== Where to find the pieces ===
 
 
''Each piece has a 3% chance of being dropped by the following monsters:''
 
''Each piece has a 3% chance of being dropped by the following monsters:''
 
 
*The [[right skull half]] is dropped by [[minotaurs]] on the first level
 
*The [[right skull half]] is dropped by [[minotaurs]] on the first level
 
*The [[bottom of sceptre]] is dropped by [[flesh crawler]]s on the second level
 
*The [[bottom of sceptre]] is dropped by [[flesh crawler]]s on the second level
 
*The [[top of sceptre]] is dropped by [[catablepon]] on the third level
 
*The [[top of sceptre]] is dropped by [[catablepon]] on the third level
 
*The [[left skull half]] is dropped by [[ankou]] on the fourth level
 
*The [[left skull half]] is dropped by [[ankou]] on the fourth level
=== Assembly ===
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===Assembly===
 
# Use the [[left skull half]] on the [[right skull half]] to create the [[strange skull]].
 
# Use the [[left skull half]] on the [[right skull half]] to create the [[strange skull]].
 
# Use the [[top of sceptre]] on the [[bottom of sceptre]] to create a [[runed sceptre]].
 
# Use the [[top of sceptre]] on the [[bottom of sceptre]] to create a [[runed sceptre]].
 
# Use the strange skull on the runed sceptre to create the skull sceptre.
 
# Use the strange skull on the runed sceptre to create the skull sceptre.
   
'''Note:''' Players can only make and keep one skull sceptre at a time. A new skull sceptre can only be made once the old one is either lost or destroyed; however, players can create more strange skulls and runed sceptures as well as keep multiples of the component parts.
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'''Note:''' Players can only make and keep one skull sceptre at a time. A new skull sceptre can only be made once the old one is either lost or destroyed; however, players can create more strange skulls and runed sceptres as well as keep multiples of the component parts.
   
 
==Imbuing and recharging==
 
==Imbuing and recharging==
If players have the [[RuneScape Authenticator]] active on their account, they can show the completed sceptre and a pair of [[Fancy boots|fancy]] or [[fighting boots]] to [[Solztun]], found at the very end of the Stronghold, to have him imbue the sceptre. While imbued, it will not break upon depleting all its charges. It can be recharged with sceptre pieces: each piece will grant three teleport charges, and the combined pieces (strange skull and runed sceptre) will grant six charges. Please note that the sceptre can hold no more than nine charges.
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If players have the [[RuneScape Authenticator]] active on their account, they can show the completed sceptre and a pair of [[Fancy boots|fancy]] or [[fighting boots]] (They do not need to be in your inventory to imbue, simply click "Is this the treasure"?) to [[Solztun]], found at the very end of the Stronghold, to have him create a [[skull sceptre (i)]].
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  +
While imbued, it will not break upon depleting all its charges. It can be recharged with sceptre pieces: each piece will grant three teleport charges, and the combined pieces (strange skull and runed sceptre) will grant six charges.
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  +
The maximum charges a sceptre can hold is 5, or 9 if the player has completed both easy and medium parts of the [[Varrock Diary]]. This benefit to carry over to F2P, even if you no longer are a member.
   
'''Warning: '''''should players disable the Authenticator, the sceptre <u>will</u> revert back to its regular state''.
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'''Warning: '''''Should players disable the Authenticator, the sceptre <u>will</u> revert back to its regular state''. Also, should players die with skull sceptre, it will be destroyed and cannot be retrieved.''
   
 
{{Skull sceptre pieces}}
 
{{Skull sceptre pieces}}
{{Staff}}
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{{Magic weapons}}

Latest revision as of 09:59, 8 June 2019

Skull sceptre detail

The Skull Sceptre is obtained by combining untradeable items dropped by monsters residing within the Stronghold of Security. Its defining feature is the ability to teleport to the entrance of the stronghold located in Barbarian Village and consumes a charge in doing so. Once all nine charges have been consumed, the sceptre will self-destruct.

The sceptre can be upgraded to contain seven charges by completing the easy Varrock Diary and upgraded further to hold nine charges once the medium Varrock Diary is completed. It is also possible to imbue the sceptre by showing Solzton, who is at the bottom of the Stronghold, your reward from the Cradle of Life while having the sceptre in your inventory. This prevents the item from being destroyed and allows it to be recharged with sceptre pieces. It is possible to keep track of the charges by using the "Divine" option when the sceptre is in your inventory.

Creating the sceptre

Where to find the pieces

Each piece has a 3% chance of being dropped by the following monsters:

Assembly

  1. Use the left skull half on the right skull half to create the strange skull.
  2. Use the top of sceptre on the bottom of sceptre to create a runed sceptre.
  3. Use the strange skull on the runed sceptre to create the skull sceptre.

Note: Players can only make and keep one skull sceptre at a time. A new skull sceptre can only be made once the old one is either lost or destroyed; however, players can create more strange skulls and runed sceptres as well as keep multiples of the component parts.

Imbuing and recharging

If players have the RuneScape Authenticator active on their account, they can show the completed sceptre and a pair of fancy or fighting boots (They do not need to be in your inventory to imbue, simply click "Is this the treasure"?) to Solztun, found at the very end of the Stronghold, to have him create a skull sceptre (i).

While imbued, it will not break upon depleting all its charges. It can be recharged with sceptre pieces: each piece will grant three teleport charges, and the combined pieces (strange skull and runed sceptre) will grant six charges.

The maximum charges a sceptre can hold is 5, or 9 if the player has completed both easy and medium parts of the Varrock Diary. This benefit to carry over to F2P, even if you no longer are a member.

Warning: Should players disable the Authenticator, the sceptre will revert back to its regular state. Also, should players die with skull sceptre, it will be destroyed and cannot be retrieved.