An old and magical staff.
Slayer's staff is sold by Slayer Masters. It requires level 50 Magic and level 55 Slayer to wield and is required to cast the Magic Dart spell.
The Slayer's staff can
autocast Crumble Undead, Magic Dart, the four Wave spells, and the four Surge spells. Many players use it for Barrows and for killing Dagannoth Kings due to the high accuracy of Magic Dart.
melee combat, the Slayer's staff is the most powerful (in damage/minute) weapon for level 1 in Attack, so it is a popular choice for obsidian maul pures-in-training (if they have 55 Slayer and 50 Magic).
Slayer's enchantment can be added to the Slayer's staff to turn it into a Slayer's staff (e), which requires 75 Magic to wield and increases the power of Magic Dart for 2,500 casts against monsters of the player's Slayer task.
Comparison between other magic weapons
Levels to equip
Magic Attack bonus
Ancient Magicks. Provides unlimited
water runes while equipped. Boosts magic damage by 15%.
When a combat spell is cast with the staff, there is a 15% chance that the wand will negate the rune cost for that spell.
Currently offers the highest stat of any magic weapon in both magic attack and defence.
Slightly stronger than the
Trident of the swamp, with the same stats but able to hit one damage higher. Requires
per charge of the built-in spell. 3 Built-in spell damage scales with the player's Magic level and can hit up to 32 at 99
. Has a 1 in 6 chance to heal the wielder by half the damage dealt.
Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
Trident of the swamp
Has the same benefits as the
Trident of the seas, but with +10 more magic attack bonus. Requires
and 1 1 1 5 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges. Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99
. Has 25% chance to inflict
venom on the target. Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
Toxic staff of the dead
Ancient Magicks. Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of light
Staff of the dead
Flames of Zamorak and Magic Dart. Boosts magic damage by 15%.
special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack. When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
Trident of the seas
Has its own built-in spell, requiring charges which cost
runes and 10 coins per cast. Can hold up to 2,500 charges. 1 1 5 Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99
. Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Only staff able to cast (and autocast)
Iban Blast. Can cast this spell up to 120 (2,500 if upgraded) times before needing to be recharged. Iban Blast has a max hit of 25.
Currently the third strongest staff when used as a melee weapon, behind the Ancient staff and the ( Toxic) Staff of the dead.
Required to cast
God spells. Those who have 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Magic Dart and Crumble Undead, in addition to the four Wave spells. Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Provide unlimited runes of their respective elements.
However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)