In melee combat, the Slayer's staff is the most powerful (in damage/minute) weapon for level 1 in Attack, so it is a popular choice for obsidian maulpures-in-training (if they have 55 Slayer and 50 Magic).
A Slayer's enchantment can be added to the Slayer's staff to turn it into a Slayer's staff (e), which requires 75 Magic to wield and increases the power of Magic Dart for 2,500 casts against monsters of the player's Slayer task.
Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
Has its own built-in spell, requiring charges which cost 115 runes and 10 coins per cast. Can hold up to 2,500 charges.
Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99 .
Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.