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Slayer icon


File:Slayer Cape.gif

A picture of both the untrimmed and trimmed Slayer Skillcapes.

Slayer is a members-only skill that allows players to kill normally immune monsters. Players must go to a slayer master and get an assignment. Players will only gain experience for killing the assigned monsters. The slayer experience gained per monster is equal to the monster's hitpoints. Combat experience is also given, so some players use slayer as their major form of combat training. It can be very, very profitable when in the high levels, as full mystic robes, granite armour, abyssal whips, and many other slayer monster-dropped items can sell for a lot or money.

Variations of monsters count towards the slayer assignment. For example, if a player is assigned blue dragons, then they can kill baby blue dragons as well. If a player is assigned crawling hands, he can kill the level 8 or twelves. (However, the amount of experience received is based on the monster's hitpoints)

Introduction

Slayer is a more complicated skill in terms of having to trek around the world to see special people (known as Slayer Masters), but potentially a fun way to be able to kill a lot of more off-beat monsters somewhat different from the normal ones. Many of these are very innovative methods sometimes requiring special equipment such as earmuffs. The idea is that, for a normally equipped player, the monster has a special ability that stops said player from being able to attack and kill it normally, similar to the various tricks Hercules and Perseus employed in Greek mythology. Slayer can lead to making a lot of money, because when you are level 85 you are able to kill Abyssal Demons that drop the extremely expensive and very powerful Abyssal Whips. There are a wide variety of other things dropped such as Armoured Boots and valuable white/gold and black/red Mystic Armour for mages which can only be obtained from these monsters, not to mention dropping better items and larger amounts of cash than most non-slayer monsters.

There are currently 5 slayer masters located around RuneScape. They will give you assignments to increase your slayer level. These can vary from level 2 goblins to the fearsome level 246 Steel Dragon. The monsters assigned are not necessarily slayer monsters. Slayer monsters or normal monsters killed while you have not been assigned to kill them by a master will not increase your slayer level.

All slayer masters sell the same batch of slayer equipment which is necessary to kill certain slayer monsters. When you get your task, you can ask the master for advice on killing the assigned monsters, they will tell you if special equipment is required. If there is no equipment necessary they will give you some other tip such as: this monster is weak to poison/magic. However, it is agreed by many slayers that asking for information isn't very useful.

One of the things the masters sell is an enchanted gem, once you start training (this involves some begging from your chosen master) you get one for free, afterwards you buy them for 1 coin each. These allow you to contact your slayer master, ask for tips, ask who the master is and where they are located, and most importantly see how many monsters you still have to kill. The gems cannot be used to get a new assignment, for that you must see a master in person. An alternative to the gem is a worn bracelet of combat, which will update the player every 10 kills.

Players who have unlocked the Lunar Spells can also use the spell NPC Contact in order to receive a new assignment from a slayer master of their choosing. The slayer gems automatically put you through to the slayer master who will be best for training you, this may not be the one who gave you the assignment. It is advised to use the master the slayer gems contact you to.

The masters vary in the level of difficulty of their assignments, two of them require certain combat levels before you may get assignments from them. If you go to a slayer master that is too hard for you, the master in Burthorpe may consider giving you an easier assignment if you talk to him. However, this only works if the assignment is something that he doesn't assign. For example, if Duradel assigns you Desert Lizards, then the Burthorpe slayer master cannot change your task, as he too assigns Desert Lizards. All slayer masters can assign the same monsters as the masters below them, however as their difficulty increases there is a substantially higher chance of getting a more difficult monster. The masters are shown on the map with a yellow skull File:Slayer master icon.png icon.

Slayer masters

A handful of slayer masters dot the map; each master gives assignments oriented towards a general range of combat levels.

Turael

Southeast Burthorpe - Games Necklace teleport or Hot-air balloon

His assignments are simple, small, and easy to find. These assignments are excellent for the slayer with a low combat level such as 3, but his assignments yield such low experience that most players will find him unsatisfactory. However, Turael is willing to replace an assignment given by another slayer master if the task wouldn't normally be given him (for example he won't give another task instead of killing crawling hands). This ability results in more players using his services than normally would.

Mazchna

Northeast Canifis on the bridge - Ectophial, fairy ring CKS or Kharyll Teleport (can be via house)

Mazchna gives fairly easy assignments too, but sometimes he may give a very small amount of more difficult monsters. Mazchna also has the habit of giving assignments which can be completed very close to him, making it convenient to get new assignments once completed. He requires a combat level of 20 and Priest in Peril complete.

Vannaka

File:Vannaka.PNG

Vannaka the Slayer Master

Edgeville Dungeon, east of the wilderness gate - Padewwa Teleport or Amulet of Glory

Vannaka is one of the most popular slayer masters. His assignments are usually suitable for slayers with medium and even high combat skills with a starting combat level of 40 for him to assign you a task. He can also be found on tutorial island where he teaches players how to use melee and ranged combat. He is the only slayer master to assign Terror Dogs.

Chaeldar

Zanaris fairy queen's court - fairy ring hub

Chaeldar will not give assignments to players below combat level 70. Her assignments are infamous for their extreme difficulty. Many people seeking adventure will choose her, only to travel to Turael to change assignments.

Duradel

Shilo Village, top floor of the fishing store - fairy ring or gnome glider

Duradel is the most difficult slayer master. He refuses to give assignments to players until they have 100 Combat and 50 Slayer. His assignments are generally high-leveled demons, dragons, and slayer monsters such as abyssal demons.

Slayer equipment

File:Slayer equipment.PNG

Slayer equipment
Item Buy Sell
Enchanted gem 1 Can't sell
Mirror shield 5000 3000
Leaf-bladed spear 31,000 Can't sell
Broad arrows 60 Can't sell
Bag of salt 10
Rock hammer 500
Facemask 200
Earmuffs 200 120
Nose peg 200 120
Slayer's staff 21,000
Spiny helmet 650
Fishing explosive 60
Ice cooler 1
Slayer gloves 200 Can't sell
Unlit bug lantern 130 78
Insulated boots 200 120
Fungicide spray 10 300
Fungicide 10
Witchwood icon 900
Slayer bell 150

Slayer monsters

Some monsters can ONLY be killed once players have reached a certain level in Slayer. Not all of them require special equipment.

Different Slayer Monsters:
Slayer Level Monster Name Combat Level(s) HP/Slayer Exp Slayer Equipment Valuable Drops Location
5 Crawling Hand 8/12 16/19 None Crawling hand corpse Canifis Slayer Tower
7 Cave Bug 6 5 None None *(excellent herblore drops though) Lumbridge Swamp Caves
10 Cave Crawler 23 22 None Bronze boots Fremennik Slayer Caves (Slayer Dungeon)
15 Banshee 23 22 Earmuffs Black/red Mystic gloves *(also drops 13 noted pure rune essence occasionally as well as many higher level herbs) Canifis Slayer Tower
17 Cave Slime 23 25 None Iron boots Lumbridge Swamp Caves
20 Rockslug 29 27 Bag of salt White/gold Mystic gloves *(common) Fremennik Slayer Caves (Slayer Dungeon) and Lumbridge Swamp Caves
22 Desert Lizards 12/24/42 15/25/40 Ice cooler White/gold Mystic boots South of the Uzer and east across the river from Pollnivneach
25 Cockatrice 37 37 Mirror shield White/gold Mystic boots Fremennik Slayer Dungeon
30 Pyrefiend 43 45 None Steel boots Fremennik Slayer Dungeon
32 Mogre 60 48 Fishing Explosive Mudskipper flippers/hat Mudskipper Point
33 Harpie Bug Swarm 46 25 Bug lantern Dragon shield half (left) *(very rare) Northern most beach of Karamja
35 Wall Beast 49 105 Spiny helmet White/gold Mystic hat Lumbridge Swamp Caves
37 Killerwatt 55 51 Insulated boots Dragon shield half (left) *(very rare) Interdimensional Rift
39 Molanisk 51 52 Slayer bell Mole claws Dorgesh-Kaan South Dungeon
40 Basilisk 61 75 Mirror shield White/gold Mystic hat Fremennik Slayer Dungeon
40 Terror Dog 100/101 85/89 None Granite helmet Tarn's Lair
42 Fever Spider 49 40 Slayer gloves Very Common Kwuarm *(herb) Braindeath Island, in the basement of the Pirates' Brewery
45 Infernal Mage 68 60 None Black/red Mystic boots (common), *Black/red Mystic hat Canifis Slayer Tower
47 Brine rat 70 50 None Brine sabre Brine Rat Cavern
50 Bloodveld 76 120 None Black boots Canifis Slayer Tower
52 Jelly 78 75 None Mithril boots, Shield Left Half (rare) Fremennik Slayer Dungeon
55 Turoth 83/85/87/89 76/77/79/81 Leaf-bladed spear/Broad arrows/Slayer staff White/gold Mystic robe bottom Fremennik Slayer Dungeon
57 Mutated Zygomite 74/86 ??/75 Fungicide spray Nature talisman Zanaris
58 Cave Horror 80 55 Witchwood icon Black mask Mos Le'Harmless Caves
60 Aberrant Specter 96 90 Nosepeg Black/red Mystic robe bottom Canifis Slayer Tower
65 Dust Devil 93 105 Facemask Dragon chainbody (very rare) Smoke Dungeon west of Pollnivneach
70 Kurask 106 97 Same as Turoth White/gold Mystic robe top Fremennik Slayer Dungeon
72 Skeletal Wyvern 140 210 Elemental shield Granite platelegs, Draconic Visage Asgarnian Ice Caves
75 Gargoyle 111 105 Rock hammer Black/red Mystic robe top, Adamant boots, Granite maul Canifis Slayer Tower
80 Nechryael 115 105 None Rune boots Canifis Slayer Tower
85 Abyssal Demon 124 150 None Abyssal Whip Canifis Slayer Tower
90 Dark Beast 180 220 None Dark Bow, Death talisman Temple of Light


File:Abbysal demon.gif

The powerful Abyssal Demon.

Beginner Training

Note:This beginner's training guide assumes that you either are a low-level player or a player who cannot afford Guthan's. This guide assumes that you have the best equipment you can afford.

Quests

Essential

The following quests are essential to do, mainly because they give access to either more slayer monsters or make slaying easier. Some of these may be taken out, depending on your combat level.

Recommended

These quests are recommended as they only make slaying easier. Like the essential quests, some of these may be taken out if you have a low combat level.

Skills

These skills are aimed at lower levels. Higher levels, please see the skill chart on the Advanced Training section.

Skill Required Recommended
Attack 40 50+
Strength 40 50+
Defence 40 50+
Magic 55 67 for the NPC contact Lunar spell, 96 for the Spell Book Swap Lunar spell (assuming that you have completed Lunar Diplomacy)
Range 50 70 for full black dragonhide
Agility - 81 for all Slayer related shortcuts, 78 with Agility potion
Prayer 43 70 for power-slaying with Piety
Fishing/Cooking - 76/80 for sharks, higher if possible. You also use cooking to make Slayer's Respite and Wild Pie.
Herblore - 72 so you can make your own ranging potions.
Farming - 79 so you can grow your own dwarf weed.
Construction - 55 so you can repair barrows armour in your house (assuming you have barrows armor to repair)

Items

Essential

  • At least 1,000 lobster, swordfish, and/or monkfish. You can use sharks, although monkfish is highly suggested, being easy to purchase and healing a hefty 16 health.
  • Full rune or better
  • Full blue dragonhide or better
  • Amulet of glories, one for you, others for teleports.
  • Games necklaces for a quick teleport to Turael.
  • At least a rune scimitar. A dragon scimitar would be better, as expected. An Abyssal whip would be even better, assuming you have the money and stats.
  • A lot of teleport runes. Since you don't have Guthan's to heal you, you'll have to bank on a lot of trips. You can use one-click teleports as well, such as the Ectophial or the Tiny elf crystal.

Recommended

  • Dwarf Multicannon. It'll make tasks easier, although a lot more expensive.
  • Black Mask. Charges aren't necessary. The Black Mask will greatly help you in slaying, as it gives a 15% increase to strength and attack during your task.
  • Amulet of fury, assuming you can afford one of course.
  • Any melee barrows set. This is assuming that you can afford Torag's, but cannot afford Guthan's.
  • Fighter torso
  • Rune defender. This is assuming, yet again, that you have the proper levels to gain entrance to the Warrior's Guild.
  • Full black dragonhide
  • Crystal bow with recharge cost down to 180k. This is assuming that you have completed Roving Elves.
  • Holy book (Saradomin book)
  • Bones to Peaches, obtained from the Mage Training Arena
  • Full Initiate or Proselyte for their prayer boost.

Strategy

Since you do not have Guthan's to heal, your priority will be to kill as many of your assigned monsters as possible before having to bank for food. There are a few ways you can kill more monsters per trip.

  • Use the cannon when necessary. Do not use it in single-combat areas where there are no safespots and the monsters are spaced out. You should save your cannonballs for tasks that are in multi-combat areas, such as Kalphites and Dagannoths. You cannot use your cannon in the Slayer Tower nor in the Slayer Dungeon.
  • Use Vannaka under Edgeville. If you feel that you are up to it and have completed Lost City, you can try Chaeldar. If you're a high level without Guthan's, you can try Duradel, but expect a lot more bank runs during your tasks.
  • To easily reach Vannaka, use your Amulet of glory to teleport to Edgeville. The dungeon where he is located is easily reachable from there.
  • Accept the tasks that are given to you, unless you feel that you can't do it. In that case, change tasks.

Equipment and set-up

Generally, you'll be using melee for a lot of your tasks. This chart will give you a general idea for what to wear. Any cape and gloves may be used. It is suggested to wear an obsidian cape and any gloves from Recipe for Disaster.

Attack style Monster examples Basic Equipment set Advanced equipment set
Melee attack Gargoyles, Trolls, etc Rune platebody, Rune platelegs, Berserker helm, Amulet of glory, Rune kiteshield, Rune boots, melee weapon Torags platebody and Torags platelegs, along with higher level equipment (Amulet of fury, FIghter torso, etc.)
Magic-based melee attack Banshees, Pyrefiends, Cave horrors, etc Blue dragonhide body and chaps, Amulet of glory, melee weapon, Holy book or elemental shield, Elemental helm, snakeskin or ranger boots Substitute blue dragonhide for black dragonhide. Wear a black mask.
Magic attack Aberrant Specters Same as Magic-based melee attack -
Ranged attack Dagannoths Same as Melee attack Same as melee attack
Dragon green,blue,red,black You can melee Green Dragons using just rune plate and legs. Range Blue Dragons using a Magic shortbow You can use a Crystal bow or knives. You can also melee blue dragons.
Dragon bronze,iron,steel You should change these tasks if you are a lower level. For higher levels, you should wear your best prayer boosting gear and melee them while using prayer. You can also mage them using Anti-fire potions -

Your inventory should include the Slayer gem and a teleport to the closest bank. It is recommended to bring a few alching runes as well as bones to peaches runes. You should then fill the rest of your inventory with food, leaving 2 to 4 spaces open for drops.

Leveling slayer when you are a low level or without guthan's is tedious work. However, there are slayers who achieved 99 without using guthan's at all. Yes, it is possible to get level 99 using only food. It may be expensive, but it is still possible. However, many high level slayers agree that guthan's makes slayer a lot easier to level.

Advanced Training

Note:This advanced training guide assumes that you are an above average player with decent skills, have plenty of cash (or the ability to make plenty of cash), and don't mind training slayer with little profit.

Quests

Essential

The following quests are essential to do, mainly because they give access to either more slayer monsters or make slaying easier.

Recommended

These quests are recommended as they only make slaying easier.

Skills

Skill Required Recommended
Attack 70 80+
Strength 70 80+
Defence 70 80+
Magic 55 67 for the NPC contact Lunar spell, 96 for the Spell Book Swap Lunar spell
Range - 70 for full black dragonhide
Agility - 81 for all Slayer related shortcuts, 78 with Agility potion
Prayer 43 70 for power-slaying with Piety
Fishing/Cooking - 76/80 for sharks, higher if possible. You also use cooking to make Slayer's Respite and Wild Pie.
Herblore - 72 so you can make your own ranging potions.
Farming - 79 so you can grow your own dwarf weed.
Construction - 55 so you can repair barrows armour in your house.

Items

Essential:

1: It is possible to substitute super defence with Excalibur which has a +10% defence bonus as its special.

Recommended:

Strategy

Ideally, you want to get to your set task, and stay there until the task is complete. If you wish to break-even (or better) whilst training slayer, do the clue scrolls that you get dropped. It is recommended that you use high alchemy on most of the dropped items, alching anything above a steel battleaxe. Generally, you get as many nature runes as you need whilst training slayer for you to be able to alch comfortably.

  • Use cannon on every task where it reasonable to do so. This means that not only multi-combat area monsters should be targeted, but if there is a safe spot, you can also set up a cannon there, and just pop out to refill the cannon whilst it's doing its work. Examples of monsters that may be cannoned that aren't in a multi-combat area are hellhounds and fire giants.
  • Use Chaeldar in Zanaris. Once you hit 50 slayer and 100 combat, you can use Duradel in Shilo Village, although it is recommended that you do not use Duradel until you hit 70 slayer, as then he can assign some of the better tasks to you, such as Dust Devils and Jellies.
  • Having lunar spells set may be a reasonable strategy if you don't mind not alching some of the drops and are able to complete a task in one go, you should have plenty of bank space to alch drops later, and plenty of teleport tablets. It allows you to contact the slayer masters without having to visit them in person.
  • To get a new task, glory to Edgeville, go east across the river with your dramen or lunar staff to the fairy ring, and run north to Chaeldar.
  • You should be permanently potted (super set, range pot) whilst training slayer.
  • Slayer Tower tasks - bank at edgeville as necessary, then use the fairy ring code CKS to get there
  • Slayer Dungeon tasks - bank at edgeville as necessary, use fairy ring code AJR to get there, use a super energy potion when your tasks is deep in the dungeon, unless you have 78+ agility for the shortcut.
  • In general, accept the task you're given, except in the cases noted below.
  • Always take some cash to the slayer master (100k recommended), so you can buy stuff as necessary.
  • For the truly advanced: If you really want to spend a LOT of money on it, then you could do the following:
    • Have lunar spells set, use NPC Contact, and only do cannon tasks, changing all ones where you can't.
    • Using prayer potions and Dharok's would be extremely fast experience too, but expensive.
    • Hire fellow players that you can kill-steal from. In theory, you could get stunning amount of slayer exp if other players reduce monsters of your task to a small amount of hitpoints, then run away so you can get the kill - you only get half slayer experience when doing this, but this wouldn't really matter as the experience would be extremely fast.

Equipment and attack-styles

Your choice of equipment should be based on the monsters attack style. By keeping the customary "sets" that you will need together in the bank, it will speed up moving from one task to the next. Of course, this may involve buying 2 sets of the required items, which can be expensive. For the vast majority of players, melee is the best option for most tasks, though there are a few notable exceptions.

Attack style Monster examples Basic Equipment set Advanced equipment set
Melee attack Gargoyles, Trolls, etc Rune plate, rune legs, rune defender, black mask, whip, barrows gloves, cape of achievement or obsidian cape, rune boots Guthans for healing, Torags legs/plate for when you don't need to heal and fire cape.
Magic-based melee attack Banshees, Pyrefiends, Cave horrors, etc Black dragonhide body and chaps, whip, saradomin book or rune defender, black mask, barrows gloves, snakeskin or ranger boots If you have high health and magic, you could try to use full guthan's to heal.
Magic attack Aberrant Specters Same as Magic-based melee attack -
Ranged attack Dagannoths Full rune, whip -
Dragon green,blue,red,black Range, crystal bow or knives recommended -
Dragon bronze,iron,steel Mage, wearing full splitbark or better, and Magic dart or better spell to kill, whilst using anti-firebreath potions and a dragonfire shield. -

Task strategies

Monster Alch runes? Strategy
Bronze Dragons - Change them, as their drops do not augment the cost
Iron Dragons yes Change them if you do not have at least 80 in all combat stats. If you do have 80 in all combat stats, wear full Prosylte and use Protect from Melee while meleeing them. Anti-fire potions will help. You can also mage them using Slayer Dart or Fire Bolt with the Chaos Gauntlets, while using Anti-fire Potions to take no damage. This course of action is best if your mage is above 80.
Steel Dragons yes Change them if you do not have at least 90 in all combat stats. If you do have 90 in all combat stats, wear full Prosylte and use Protect from Melee while meleeing them. Anti-fire potions will help. You can also mage them using Slayer Dart or Fire Bolt with the Chaos Gauntlets, while using Anti-fire Potions to take no damage. This course of action is best if your mage is above 80.
Aberrant Specters no nosepeg, full black, melee, pray (protect from magic) if you don't care too much about individual herb drops and want the task over quickly. Another option is simply to change them.
Shadow warriors no Melee
Pyrefiends just natures magic-based melee attack, use full black/whip or range if you are a lower level.
Basilisks just fires mirror shield, melee, Bones to Peaches is an option.
Trolls yes Trollheim, cannon is sort of an option (not an ideal task for it though), full rune, melee. There is a cannon spot on Death Plateau, just behind one of the houses. Placing it in the correct location means you get to hit two Troll Generals as well, without ever being hit yourself, meanwhile using range. Just bear in mind this is not overly quick, and can be expensive.
Jellies yes Quicker to take second shortcut than go round to get to them, magic-based melee attack, full black, use melee.
Dagannoths no Go to lighthouse, use cannon, wear melee armour and melee, but you'll spend most of your time filling the cannon rather than fighting, so bring range and super defence pot if needed. Fast slayer exp. You will lose money on this task (cannonballs), but growing the herb seed drops may mitigate the loss somewhat.
Dust Devils yes Melee, annoying task because you can't use black mask or guthans and have to use facemask instead. Bones to Peaches is a very good helper on dust devils.
Gargoyles no Guthans strongly recommended because they hit hard, you'll need a nosepeg to get there faster using shortcut, and you'll need a rock hammer. There is also one safespot if you wish to range them.
Wall beasts no Need spiny helm, melee
Cave horrors fires only Wear full black/melee. Fairly tough to do in a single sitting, so guthans should be an option. Requires a witchwood icon to melee them. They can be ranged from a safespot.
Hellhounds no Go to Taverley Dungeon, put cannon on upper floor, and it will hit the ones below. Preferably use full black and range the nearest one, there's plenty of hiding spots even on the upper floor. Level 3 clues *may* pay for the cost of the cannonballs if you're lucky.
Blue dragons no Range them. Blue dragons are worthwhile spending some time over, because they're a good money making/extra experience trip. Killing the dragons in Gu'Tanoth is recommended because they're less busy than the ones in the Taverley Dungeon, ranging them with a crystal bow is fairly fast and the hides more than pays for the recharge of the bow, and you get bumper prayer experience from them. Having your house in yanille can speed up banking/return trips significantly.
Jungle horrors no Change them, as they are bad and slow experience. Their drops are also terrible.
Kurasks yes Change. But if you really want to do them, ranging is recommended using broad arrows, there are 2 pretty safe ranging spots there, and broad arrows are at least as fast as the leaf-bladed spear, especially when potted. The only downside is that this trip will cost you around 100k in broad arrows, but you'll make this back in clues/rune long drops/mystic bottom drops.
Kalphites yes Melee, use cannon on the warriors in the cave where the potato cacti are found. You will lose money on this task (cannonballs), but pick up some potato cacti before you leave as these are worth significant amounts and are in relatively high demand from herblorists. You could also range or Halberd the guardians outside of the Kalphite Queen's lair, as they give better loot and more experience, but are more difficult to kill.
Fire Giants natures only Go to waterfall area and set up cannon in main room, hide by the door and just watch the cannon do its work. Fast slayer experience. Almost certain money loss on this task, but you may get some rune scimitar drops to mitigate it, and if you're *extremely* lucky, a dragon medium helmet.
Elves yes If your combat is reasonably high or you need teleport crystals, do them (use melee), otherwise they should be changed. Best option is in Lletya because there is an altar and a bank close to the spawns for the elves. They don't have bad drops, but their defence is notably high, so this will be slow experience, unless you say, use cannon and/or dharoks.
Turoths yes Change. If you really wish to fight them though, use a Leaf-bladed spear. It is possible to range them using broad arrows, as there are 2 safespots you can utilize. Bones to Peaches is an option if you do decide to do them.
Cockatrices no use mirror shield/melee
Bloodvelds yes magic-based melee attack, so use full black/melee. Bones to Peaches an option. They don't have particularly good drops, but they're nice experience as they have a high number of hitpoints, lowish defence, and don't hit particularly hard. Also, they can be ranged from the chair in the northeast corner of the larger room
Werewolves no (bank is close) Either melee or range them.
Zygomites no They're only given out in low numbers, but they're worth doing because they're fairly close to Chaeldar. Use full black and melee them. Need fungicide gun/reloads.
Nechryael no Use melee. The annoying death spawns can be avoided simply by running to the other side of the room. You can use guthan's to heal on the spawns, and even use guthan's to heal on someone else's spawn if necessary. Remember a nosepeg if you go through the shortcut past the Aberrant Specters.
Black demons no Hide in one of the safe spots in the Taverley Dungeon and use a cannon whilst ranging the nearest demon. This is fiddly to carry out as black demons hit extremely hard - taking a couple of prayer potions helps as well as some good food. You will lose a lot of money on this task if you're using a cannon.

Temporary boosts

  • A Slayer's respite will boost slayer by 1. This can be made brewed using the cooking skill.
  • A mature Slayer's respite will boost slayer by 2. This can also be brewed using the cooking skill.
  • A Wild pie will boost slayer by 5.
  • A Black mask will boost both Attack and Strength by 15% while fighting monsters that have been assigned to you by a Slayer Master. The Masks have a number of charges, represented by a number behind them from 10 to 1. When you still have a charges, you will sometimes have your opponent's defence decreased. Each time this effect takes place, you lose one charge. When Black Masks lose all their charges, they have no number. There is no known way to recharge them at this time.
  • Salve amulet (e) is useful when fighting any undead monster (Aberrant Specters, Banshees, Shades, etc. The bonuses do not stack with the effect of a Black Mask.

The Salve amulet is a reward from the Haunted Mine quest. You can make it (e) by defeating Tarn Razorlor and using the book on the amulet. Black Masks are available by fighting Cave Horrors in a cave on Mos Le'Harmless. When meleeing Cave Horrors, a Witchwood Icon is required.

Quests

See also

  • Category:Slayer Monsters


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