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{{otheruses|def=no|the [[Ironman Mode|Ironman]] guide|/Ironman}}
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__TOC__[[File:Duradel.png|thumb|right|Slayer master Duradel.]]
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Slayer is worthwhile to train especially if you are interested in training your combat skills. Due to various bonuses afforded to players while training Slayer (such as the bonus given by the [[Slayer helmet (i)]]), it offers some of the best rates of melee combat experience in the game. It also is very efficient to train Slayer in overall terms across your account because players will get significant amounts of experience in other skills on the road to level 99 Slayer or [[200 million experience]], resulting in less time wasted gaining extra combat experience which is not necessary since it could have been obtained through Slayer. Generally when slaying for best experience rates you will have a Slayer helmet (i) and make extensive use of the [[dwarf multicannon]].
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Usually, you get tasks from the highest-level [[Slayer master]] that your [[Slayer]] level allows because the monsters they assign generally give more experience than lower-level Slayer masters. However, in some cases, Nieve can give better Slayer tasks for experience and at a more frequent rate, but Duradel is sometimes better.
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Use the [[Slayer reward points|points]] to unlock the essential things, like the [[Slayer helmet]], [[Slayer ring]] and autokill ability and to gain the opportunity to block or skip the bad [[tasks]] (bad tasks being those which give slowest xp/h discussed later in the guide '''AND/OR''' tasks which the player chooses to block at their own will). Whatever players choose to spend their points on, they are strongly advised to keep enough points in reserve to cancel several tasks in a row, in case of multiple undesirable assignments being given.
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==General information==
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===Access to Slayer masters===
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Requirements or quests for accessing different Slayer masters and areas include:
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{| class="wikitable lighttable sortable"
 
!Slayer Master
 
!Location
 
!Requirement to use
 
|-
 
|[[Turael]]
 
|[[Burthorpe]]
 
|Any level
 
|-
 
|[[Mazchna]]
 
|[[Canifis]]
 
|[[Priest in Peril]], 20 combat
 
|-
 
|[[Vannaka]]
 
|[[Edgeville Dungeon]]
 
|40 combat
 
|-
 
|[[Chaeldar]]
 
|[[Zanaris]]
 
|[[Lost City]], 70 combat
 
|-
 
|[[Nieve]]
 
|[[Tree Gnome Stronghold]]
 
|85 combat
 
|-
 
|[[Duradel]]
 
|[[Shilo Village (location)|Shilo Village]]
 
|[[Shilo Village]], 100 combat, 50 Slayer
 
|-
 
|[[Krystilia]]
 
|[[Edgeville]]
 
|Any level(Done at least 1 task)
 
|}
 
   
===Access to new tasks===
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While some monsters can be found during a quest or in other locations, you still need to complete the respective quest in order to unlock them for slayer assignments.
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====Quests====
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*[[Horror from the Deep]] - [[Dagannoth]]s
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*[[Lunar Diplomacy]] - [[Suqah]]s
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*[[Priest in Peril]] - [[Morytania]]'s monsters and the [[Slayer Tower]]
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*[[Barbarian Training]] - [[Mithril dragon]]s and [[Waterfiend]]s
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*[[Cabin Fever]] - [[Jungle horror]]s and [[cave horror]]s
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*[[Ernest the Chicken]] - [[Killerwatt]]s
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*[[Mourning's End Part II]] - [[Dark beast]]s
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*[[Rum Deal]] - [[Fever Spider]]s
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*[[Death to the Dorgeshuun]] - [[Molanisk]]s
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*[[Olaf's Quest]] - [[Brine rat]]s
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*[[Desert Treasure]] - [[Dust devil]]s
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*[[Monkey Madness II]] - [[Demonic gorilla]]s (simply an alternative monster for black demons)
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*[[Bone Voyage]] - [[Fossil Island]] Wyverns
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*[[Dragon Slayer II]] - [[Adamant dragon|Adamant]] and [[Rune dragon]]s
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*[[Death Plateau]] - [[Spiritual creatures]]
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===Unlock===
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With unlocking, you do not need a quest to access them. Instead, you pay with slayer points to get these monsters for your slayer assignment. Be aware that these task unlocks generally apply to high level Slayer Masters.
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If you decide to stop doing assignments which are toggleable, consider if you will do the task again. If you will not do those tasks anymore, toggle the task off. This will essentially act as a "block", allowing you to block other undesired monsters if needed.
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{| class="wikitable lighttable sortable"
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!Slayer Unlock
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!Monster task
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!Assigned By
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!Notes
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|-
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|''Seeing Red''
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|[[Red dragon]]s
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|[[Nieve]]/[[Steve]], [[Duradel]]
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|[[Baby red dragon|Baby]] or [[Brutal red dragon]]s can be killed instead
 
|-
 
|''I hope you mith me''
 
|[[Mithril dragon]]s
 
|Nieve/Steve, Duradel
 
|Requires the player to speak with Otto about Barbarian training
 
|-
 
|''Watch the birdie''
 
|[[Aviansie]]s
 
|[[Chaeldar]], Nieve/Steve, Duradel
 
|[[Kree'arra]] and his bodyguards also count for this task.
 
|-
 
|''Hot stuff''
 
|[[TzHaar]]
 
|Nieve/Steve, Duradel
 
|[[TzTok-Jad]] can be killed instead if you take the challenge, '''or''' [[TzKal-Zuk]] if you have defeated him once.
 
|-
 
|''Reptile got ripped''
 
|[[Lizardmen]]
 
|Chaeldar, Nieve/Steve, Duradel
 
|Can kill [[Lizardman]], [[Lizardman brute]]s or [[Lizardman shaman]]s. No favour is required for ones west of the [[Shayziens' Wall]]; 5% for lizardmen in the [[Lizardman Canyon]] and 100% for the shamans there.
 
|-
 
|''Like a boss''
 
|All normal bosses
 
|Nieve/Steve, Duradel
 
|[[Corporeal Beast]] not included. Assigned bosses are determined if you meet the access requirement(s).
 
|}
 
   
===Blocking===
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Players can block specific tasks if they do not like the task for specific reasons. In order to block tasks, players must have 50 [[quest point]]s, along with 100 slayer points and be assigned the task that they wish to block. There are 5 slots, so in order to use all of them, the player must have 250 quest points. Full completion of the [[Lumbridge & Draynor Diary]] will add a sixth block slot.
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For toggled tasks like lizardmen, the player should simply cancel the toggle and the task itself, so that they cannot obtain the task anymore, which essentially acts as a block.
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With 500 slayer points, a block can be applied to Fossil Island Wyverns. While significantly more expensive than any task block in-game, the player has the ability to freely toggle on and off this block as they desire.
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===Killing perks===
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The only recommended killing perk to obtain is Gargoyle Smasher. High levelled Slayer masters will assign Gargoyles quite frequently, and players will save a large amount of time by automatically smashing Gargoyles whenever they reach 9 hitpoints or lower, and automatically smashes [[Dawn]] and [[Dusk]] when they reach 0 hitpoints. 'Shroom Sprayer can also be unlocked, but only if the player completes mutated zygomyte tasks.
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===Task extension===
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Some tasks can be extended for Slayer points, which will greatly increase the number that you can be assigned if they give you that creature for a task. Only extend tasks that you generally do; it is a waste of points if you extend a task that you skip frequently or do not like.
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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a
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a
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===Superior slayer monsters===
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[[File:Greater abyssal demon.png|thumb|173x173px]]
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With the ''Bigger and Badder'' perk unlocked (requiring 150 Slayer points), several monsters have a 1/200 chance of attracting a [[Superior slayer monster|superior variant]] of the monster. Superior monsters are stronger than their normal counterparts, typically having a higher max hit and new mechanics, but give a lot of Slayer experience upon death. In addition, superior slayer monsters have a low drop chance to drop an [[Eternal gem]], or an [[Imbued Heart]] both of which sell for a reasonable price, making this perk extremely valuable.
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Activating this perk is optional, but recommended since you can toggle it off without penalty if you do not want to fight superior monsters.
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a
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===Combat levels===
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Sometimes, slayer masters can assign you a task where you may be asked to kill monsters that you may have extreme difficulty fighting. Such examples include green dragons from Vannaka, which can be a challenging task for low levelled players. While [[baby green dragon]]s are an option, there are a few requirements to access them. The player can speak with slayer masters regarding their combat level, and they will let you know if you have any handicaps on.
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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a
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a
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaa
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aaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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By default, slayer masters will assign tasks based on your combat level, essentially blocking tasks that are "too strong" for you until you reach the recommended level. You may speak to them to let them assign tasks regardless of your combat level. This can be changed at any time by speaking to them again.
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==Equipment==
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On melee tasks, the primary decision players will make is whether to use an [[abyssal whip]] (or a [[saradomin sword]] if the player wishes to train [[Strength]]) or a [[zamorakian hasta]]. The abyssal whip is usually a more useful weapon in most cases, but the Zamorakian hasta is better suited for certain tasks, such as Dragons, which are weak to stab attacks.
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Furthermore, most melee tasks should be performed in what is usually referred to as "max strength" gear, consisting of the melee armour which yields the greatest strength bonuses, such as [[Bandos armour]] and [[primordial boots]]. There are some notable exceptions, however, such as [[waterfiend]]s. In which case you may want to consider more defensive gear, such as Barrows armor.
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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Some tasks will require the use of prayer. Typically, this tends to apply for monsters like spiritual magi and dark beasts. While you can use prayers for all tasks, a [[saradomin godsword]] or [[Guthan the Infested's equipment|Guthan's set]] can spare you the need of a lot of food and save a decent amount of money. When using prayer equipment, you will be typically fighting against monsters using one combat style, so prayer boosting gear like [[Proselyte armour|proselyte]] or [[Initiate]] is recommended to give yourself a higher prayer bonus, reducing the amount of prayer you drain per second.
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The [[Slayer helmet]] or [[Slayer helmet (i)|(i)]] is better than a black mask. With the helmet, you have face and nose protection, so you don't have to bring [[face mask]]s or [[nosepeg]]s. The imbued variant should be a high priority if not obtained yet, since the bonuses will now apply to both ranged and magic.
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
   
A [[dragon defender]] is widely preferred over the [[Dragonfire shield]] because of its large accuracy bonuses. The dragonfire shield does have its advantages, for if you also desire defensive bonuses, and is very useful on dragon and wyvern tasks.
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aa
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aaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaa
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aaa
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aaaaaa
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a
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
   
If you are a lower levelled player, you can just equip whatever the best armour and weapons are that you have the appropriate level and/or money for. The table below gives a guide as to what equipment is best suited for slaying:
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<tabber>
+
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|-|
+
aaaaaaaaaa
Prayer (Melee only) =
+
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
This set up consists of having a high prayer bonus. Using [[Proselyte armour]] is highly recommended as is provides the highest prayer bonus in its respective equipment slots. A [[Verac's plateskirt]] combined with the [[Proselyte hauberk]] is a good combination of both prayer and defence bonuses.
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaa
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aaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaa
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aaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaa
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aaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaa
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aaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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a
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaa
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aaaaaaaaaaaaaaaa
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a
  +
aaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaa
  +
aaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaa
  +
aaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaa
  +
aa
  +
aaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaa
  +
aaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaa
   
Weapons may depend on what task player's get. When fighting dragons, a [[stab]] weapon, such as the [[Zamorakian hasta]] or [[Leaf-bladed sword]], otherwise an [[Abyssal whip]] is generally the best weapon to use. A [[Saradomin sword]] can be used for those who wish to solely train strength, as the abyssal whip lacks this ability.
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aaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaa
   
Rings also depend on the player's choice. Generally, the [[Berserker ring]] is the best ring to use on slayer tasks, as most monster's defence aren't very high, thus accuracy isn't an issue and the strength bonus it provides can speed up tasks. However, the [[Warrior ring|warrior]], [[Tyrannical ring|tyrannical]] or [[treasonous ring]] can be used to increase player's accuracy in slash, crush or stab respectively, if accuracy is an issue.
+
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaa
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aaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaa
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aaaaaaaaaaaaaaaaaaaaaaa
  +
aaaaa
  +
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
   
A [[Holy wrench]] can be brought to slayer tasks as this can help save [[prayer potion]]s overtime. Requires completion of [[Rum Deal]] quest.
+
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{{Equipment
+
a
| align = right
+
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
| caption = High prayer bonus
+
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
| helmimg = Slayer helmet (i).png
+
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
| helmlink = Slayer helmet (i)
+
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
| capeimg = Infernal cape.png
+
aaaaa
| capelink = Infernal cape
+
aaaaaaaaaaaaaaaaaaaaa
| neckimg = Amulet of fury.png
+
aaaaaaaaaaaaaaaaaa
| necklink = Amulet of fury
+
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
| ammoimg = Peaceful blessing.png
+
aaaaaaaaaaaaaa
| ammolink = God blessing
+
aaaaaaaaaaaaaaaa
| ammonum =
+
aaaaaaaaaaaaaaaaaaaaaa
| weapimg = Ghrazi rapier.png
+
aaaaaaa
| weaplink = Ghrazi rapier
+
aaaaaaaaaaaaaaaaaa
| bodyimg = Proselyte hauberk.png
+
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
| bodylink = Proselyte hauberk
+
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
| legsimg = Proselyte cuisse.png
+
aaaaaa
| legslink = Proselyte cuisse
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| shieldimg = Avernic defender.png
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| shieldlink = Avernic defender
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| glovesimg = Barrows gloves.png
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| gloveslink = Barrows gloves
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| bootsimg = Primordial boots.png
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a
| bootslink = Primordial boots
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| ringimg = Berserker ring (i).png
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| ringlink = Berserker ring (i)
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}}
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Recommended skills:
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* 70+ {{Skill clickpic|Attack}}
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* 70+ {{Skill clickpic|Strength}}
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* 70+ {{Skill clickpic|Defence}}
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* 70 {{Skill clickpic|Prayer}} ([[Piety]])
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Equipment:
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* Head: [[Slayer helm]] [[Slayer helm (i)|(i)]] > [[Black mask]]
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* Ammo: Any [[God blessing]]
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* Body: [[Proselyte hauberk]]
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* Legs: [[Proselyte cuisse]]/[[Proselyte tasset|tasset]] > [[Verac's plateskirt]]
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* Boots: [[Primordial boots]] > [[Dragon boots]] > [[Rune boots]] > [[Climbing boots]]
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* Gloves: [[Barrows gloves]] > [[Dragon gloves]] > [[Rune gloves]] > [[Combat bracelet]]
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* Amulet: [[Amulet of fury]] > [[Amulet of glory]]
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* Cape: [[Infernal cape]] > [[Fire cape]] > [[Ardougne cloak 2]], [[Ardougne cloak 3|3]] or [[Ardougne cloak 2|4]] > [[Cape of Accomplishment|Skillcape (trimmed)]] > [[Obsidian cape]] > [[Cape of legends]]
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* Ring: [[Berserker ring]] [[Berserker ring (i)|(i)]] / [[Warrior ring]] [[Warrior ring (i)|(i)]] / [[Tyrannical ring]] [[Tyrannical ring (i)|(i)]] / [[Treasonous ring]] [[Treasonous ring (i)|(i)]]
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* Weapon: [[Ghrazi rapier]] > [[Abyssal whip]] > [[Abyssal dagger]] > [[Zamorakian hasta]] > [[Saradomin sword]] > [[Dragon scimitar]] > [[Leaf-bladed sword]]
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* Shield: [[Avernic defender]] > [[Dragon defender]] > [[Rune defender]] > [[Dragonfire shield]] > [[Obsidian shield]]
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|-|
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Melee =
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This set up consists of having a high strength/defence bonus. Using [[Barrows equipment]] is generally the most common armour pieces to use when using slayer. [[Bandos armour]] is best to use if aiming for a high strength bonus, albeit rather expensive. A [[Guthan the Infested's equipment|Guthan's set]] can be brought to most tasks where healing may be needed, or a [[Saradomin godsword]] may suffice on some tasks.
 
   
As this set up does not have high prayer bonus, players can [[pray flick]] should they wish to.
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Weapons may depend on what task player's get. When fighting dragons, a [[stab]] weapon, such as the [[Zamorakian hasta]] or [[Leaf-bladed sword]], otherwise an [[Abyssal whip]] is generally the best weapon to use. A [[Saradomin sword]] or [[Abyssal dagger]] can be used for those who wish to solely train Strength, as the abyssal whip lacks this ability.
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Rings also depend on the player's choice. Generally, the [[Berserker ring]] is the best ring to use on slayer tasks, as most monster's defence aren't very high, thus accuracy isn't an issue and the strength bonus it provides can speed up tasks. However, the [[Warrior ring|warrior]], [[Tyrannical ring|tyrannical]] or [[treasonous ring]] can be used to increase player's accuracy in slash, crush or stab respectively, if accuracy is an issue.
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{{Equipment
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| align = right
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| caption = High Strength bonus
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| helmimg = Slayer helmet (i).png
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| helmlink = Slayer helmet (i)
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| capeimg = Infernal cape.png
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| capelink = Infernal cape
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| neckimg = Amulet of torture.png
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| necklink = Amulet of torture
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| ammoimg = Peaceful blessing.png
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| ammolink = God blessing
 
| ammonum =
 
| weapimg = Abyssal whip.png
 
| weaplink = Abyssal whip
 
| bodyimg = Bandos chestplate.png
 
| bodylink = Bandos chestplate
 
| legsimg = Bandos tassets.png
 
| legslink = Bandos tassets
 
| shieldimg = Avernic defender.png
 
| shieldlink = Avernic defender
 
| glovesimg = Barrows gloves.png
 
| gloveslink = Barrows gloves
 
| bootsimg = Primordial boots.png
 
| bootslink = Primordial boots
 
| ringimg = Berserker ring (i).png
 
| ringlink = Berserker ring (i)
 
}}
 
{{Equipment
 
| align = right
 
| caption = High Defence bonus
 
| helmimg = Slayer helmet.png
 
| helmlink = Slayer helmet
 
| capeimg = Infernal cape.png
 
| capelink = Infernal cape
 
| neckimg = Amulet of fury.png
 
| necklink = Amulet of fury
 
| ammoimg = Peaceful blessing.png
 
| ammolink = God blessing
 
| ammonum =
 
| weapimg = Abyssal whip.png
 
| weaplink = Abyssal whip
 
| bodyimg = Torag's platebody.png
 
| bodylink = Torag's platebody
 
| legsimg = Torag's platelegs.png
 
| legslink = Torag's platelegs
 
| shieldimg = Avernic defender.png
 
| shieldlink = Avernic defender
 
| glovesimg = Barrows gloves.png
 
| gloveslink = Barrows gloves
 
| bootsimg = Primordial boots.png
 
| bootslink = Primordial boots
 
| ringimg = Berserker ring (i).png
 
| ringlink = Berserker ring (i)
 
}}
 
Recommended skills:
 
* 70+ {{Skill clickpic|Attack}}
 
* 70+ {{Skill clickpic|Strength}}
 
* 70+ {{Skill clickpic|Defence}}
 
* 70 {{Skill clickpic|Prayer}} ([[Piety]])
 
 
Equipment:
 
* Head: [[Slayer helm]] [[Slayer helm (i)|(i)]] > [[Black mask]]
 
* Ammo: Any [[God blessing]]
 
* Body: [[Bandos chestplate]] (strength) / Any [[Barrows equipment|Barrows platebody]] > [[Fighter torso]] (strength)
 
* Legs: [[Verac's plateskirt]] (defence/prayer) / [[Bandos tassets]] (strength) > Other [[Barrows equipment|Barrows platelegs]]
 
* Boots: [[Primordial boots]] > [[Dragon boots]] > [[Rune boots]] > [[Climbing boots]]
 
* Gloves: [[Barrows gloves]] > [[Dragon gloves]] > [[Rune gloves]] > [[Combat bracelet]]
 
* Amulet: [[Amulet of torture]] > [[Amulet of fury]] > [[Amulet of glory]]
 
* Cape: [[Infernal cape]] > [[Fire cape]] > [[Ardougne cloak 2]], [[Ardougne cloak 3|3]] or [[Ardougne cloak 2|4]] > [[Cape of Accomplishment|Skillcape (trimmed)]] > [[Obsidian cape]] > [[Cape of legends]]
 
* Ring: [[Berserker ring]] [[Berserker ring (i)|(i)]] / [[Warrior ring]] [[Warrior ring (i)|(i)]] / [[Tyrannical ring]] [[Tyrannical ring (i)|(i)]] / [[Treasonous ring]] [[Treasonous ring (i)|(i)]]
 
* Weapon: [[Abyssal whip]] > [[Abyssal dagger]] > [[Zamorakian hasta]] > [[Saradomin sword]] > [[Dragon scimitar]] > [[Leaf-bladed sword]]
 
* Shield: [[Avernic defender]] > [[Dragon defender]] > [[Rune defender]] > [[Dragonfire shield]] > [[Obsidian shield]]
 
{{clear}}
 
|-|
 
Magic =
 
In general, using magic is not a common combat style to use. However, it is very useful for certain tasks, such as on [[Metal dragons]], or tasks where [[Ancient Magicks]] can be used to [[barrage spells|barrage]] or [[burst spells|burst]] multiple monsters at once. The [[Slayer helmet]] '''MUST''' be [[Slayer helmet (i)|imbued]] in order to gain accuracy and damage benefits on an assigned slayer monster.
 
 
Players may wish to use an [[Arcane spirit shield]] for the best magic attack bonus on the shield slot, although it is very expensive. Players should use an [[Occult necklace]] when using magic as it provides 10% magic damage (the only necklace to do so). [[Ancestral robes]] are the best magic robes to use, although [[Ahrim the Blighted's equipment|Ahrim's robes]] are a much more affordable alternative with slightly lower stats.
 
{{Equipment
 
| align = right
 
| caption = Magic setup
 
| helmimg = Slayer helmet.png
 
| helmlink = Slayer helmet (i)
 
| capeimg = Zamorak cape.png
 
| capelink = God capes
 
| neckimg = Occult necklace.png
 
| necklink = Occult necklace
 
| ammoimg = Peaceful blessing.png
 
| ammolink = God blessing
 
| ammonum =
 
| weapimg = Trident of the swamp.png
 
| weaplink = Trident of the swamp
 
| bodyimg = Ancestral robe top.png
 
| bodylink = Ancestral robe top
 
| legsimg = Ancestral robe bottom.png
 
| legslink = Ancestral robe bottom
 
| shieldimg = Arcane spirit shield.png
 
| shieldlink = Arcane spirit shield
 
| glovesimg = Tormented bracelet.png
 
| gloveslink = Tormented bracelet
 
| bootsimg = Eternal boots.png
 
| bootslink = Eternal boots
 
| ringimg = Seers ring (i).png
 
| ringlink = Seers ring (i)
 
}}
 
Recommended skills:
 
* 75+ {{Skill clickpic|Magic}}
 
* 70+ {{Skill clickpic|Defence}}
 
* 45+ {{Skill clickpic|Prayer}} ([[Mystic Might]])
 
 
Equipment:
 
* Head: [[Slayer helmet (i)]] > [[Black mask (i)]]
 
* Ammo: Any [[God blessing]]
 
* Body: [[Ancestral robe top]] > [[Ahrim's robe top]] > [[Infinity top]] > [[Mystic robe top]]
 
* Legs: [[Ancestral robe bottom]] > [[Ahrim's robe skirt]] > [[Infinity bottoms]] > [[Mystic robe bottom]]
 
* Boots: [[Eternal boots]] > [[Infinity boots]] > [[Mystic boots]]
 
* Gloves: [[Tormented bracelet]] > [[Barrows gloves]] > [[Infinity gloves]] > [[Mystic gloves]]
 
* Amulet: [[Occult necklace]] > [[Amulet of fury]] > [[Amulet of glory]]
 
* Ring: [[Seers' ring]] [[Seers' ring (i)|(i)]]
 
* Cape: [[God capes]] > [[Ardougne cloak 2]], [[Ardougne cloak 3|3]] or [[Ardougne cloak 2|4]] > [[Fire cape]] > [[Cape of Accomplishment|Skillcape (trimmed)]] > [[Obsidian cape]] > [[Cape of legends]]
 
* Weapon (single-combat): [[Trident of the swamp]] > [[Trident of the seas]] > [[Toxic staff of the dead]] > [[Staff of the dead]] > [[Iban's upgraded staff]] > [[Smoke battlestaff]]
 
* Weapon (Ancient Magicks): [[Kodai wand]] > [[Master wand]] > [[Ancient staff]]
 
* Shield: [[Arcane spirit shield]] > [[Malediction ward]] > [[Mages' book]] > [[Book of darkness]] > [[Unholy book]]
 
 
|-|
 
Ranged =
 
Like magic, Ranged is not a common combat style to use. However, with the release of the [[Toxic blowpipe]], ranging can be faster than using Melee on certain tasks, although it is recommended to use melee on most tasks to better balance the XP income as ranged is already trained on most tasks through the Dwarf multicannon. Toxic blowpipe is additionally more expensive. The [[Slayer helmet]] '''MUST''' be [[Slayer helmet (i)|imbued]] in order to gain accuracy and damage benefits on an assigned slayer monster.
 
 
If a player does not possess a Toxic blowpipe, it might not be recommended to range slayer tasks as it is generally the slowest combat style to use.
 
{{Equipment
 
| align = right
 
| caption = Ranged setup
 
| helmimg = Slayer helmet.png
 
| helmlink = Slayer helmet (i)
 
| capeimg = Ava's accumulator.png
 
| capelink = Ava's accumulator
 
| neckimg = Necklace of anguish.png
 
| necklink = Necklace of anguish
 
| ammoimg = Peaceful blessing.png
 
| ammolink = God blessing
 
| ammonum =
 
| weapimg = Toxic blowpipe.png
 
| weaplink = Toxic blowpipe
 
| bodyimg = Armadyl chestplate.png
 
| bodylink = Armadyl chestplate
 
| legsimg = Armadyl chainskirt.png
 
| legslink = Armadyl chainskirt
 
| shieldimg =
 
| shieldlink =
 
| glovesimg = Barrows gloves.png
 
| gloveslink = Barrows gloves
 
| bootsimg = Pegasian boots.png
 
| bootslink = Pegasian boots
 
| ringimg = Archers ring (i).png
 
| ringlink = Archers' ring (i)
 
}}
 
Recommended skills:
 
* 75+ {{Skill clickpic|Ranged}}
 
* 70+ {{Skill clickpic|Defence}}
 
* 70+ {{Skill clickpic|Hitpoints}}
 
* 44+ {{Skill clickpic|Prayer}} ([[Eagle Eye]])
 
 
Equipment:
 
* Head: [[Slayer helmet (i)]] > [[Black mask (i)]] > [[Armadyl helmet]] > [[3rd age range coif]] > [[Robin hood hat]]
 
* Ammo: Any [[God blessing]]
 
* Body: [[Armadyl chestplate]] > [[Karil's leathertop]] / [[Blessed body]] > [[Black d'hide body]]
 
* Legs: [[Armadyl chainskirt]] > [[Karil's leatherskirt]] / [[Black d'hide chaps]] / [[Blessed chaps]]
 
* Boots: [[Pegasian boots]] > [[Ranger boots]] > [[Blessed boots]] > [[Snakeskin boots]]
 
* Gloves: [[Barrows gloves]] > [[Black d'hide vamb]]s / [[Blessed vambraces]]
 
* Amulet: [[Necklace of anguish]] > [[Amulet of fury]] > [[Amulet of glory]]
 
* Ring: [[Archers' ring]] [[Archers' ring (i)|(i)]]
 
* Cape: [[Ava's assembler]] > [[Ava's accumulator]] > [[Ava's attractor]]
 
* Ammo:
 
** Crossbow: [[Broad bolts]] > [[Emerald bolts (e)]] > [[Mithril bolts]]
 
** Toxic blowpipe: [[Adamant dart]]s > [[Mithril dart]]s > [[Steel dart]]s
 
* Weapon: [[Toxic blowpipe]] > [[Armadyl crossbow]] > [[Dragon crossbow]] > [[Rune crossbow]]
 
* Shield (if using crossbow): [[Twisted buckler]] > [[Odium ward]] > [[Book of law]] > [[Unholy book]]
 
 
|-|
 
Void =
 
The benefit of void armour is in combination of the set effect and the [[Salve amulet(ei)]], and primarily seen at higher levels. It doesn't give direct offensive bonuses and can't be used against some tasks, but the sets grant a percentage modifier on accuracy and damage. It is cheaper and as an untradeable, it can be less risky if dropped on death, but can't be sold. If dropped on death, it will be damaged, and will need to be repaired by [[Perdu]] for 150k-170k (elite) [[coins]].
 
 
It is less defensive than melee armour but gives better accuracy. For ranged, it is less accurate and defensive than best-in-class ranged gear but gives more damage. For magic, elite void will give a 2.5% increase to damage, but less accuracy and defensive bonuses than [[Ahrim the Blighted's equipment|Ahrim's robes]].
 
 
Equipment:
 
* Head: [[Void melee helm]] or [[Void ranger helm]] or [[Void mage helm]]
 
* Ammo: Appropriate [[Ammunition slot table]] for ranged, otherwise a [[God blessing]]
 
* Body: [[Elite void top]] > [[Void knight top]]
 
* Legs: [[Elite void robe]] > [[Void knight robe]]
 
* Boots: Best available in combat style(s)
 
* Gloves: [[Void knight gloves]]
 
* Ring: Best available in combat style(s)
 
* Cape: Best available in combat style(s)
 
* Amulet: Best available in combat style(s)
 
* Weapon and shield of choice in combat style
 
 
</tabber>
 
 
====Notes====
 
* The [[Salve amulet (e)]] or [[Salve amulet(ei)|(ei)]] provides +20% accuracy and strength bonuses, which proves to be better than the 15% given by the [[Black mask]], [[Black mask (i)]] or [[Slayer helmet]] [[Slayer helmet (i)|(i)]]. The salve amulet should be used on monsters that are [[undead]] in combination with a [[helm of neitiznot]] (or [[nose peg]] for [[Aberrant spectre]]s).
 
* With the ranged setup a necklace of anguish is prior to the amulet of fury in terms of ranged accuracy.
 
 
==Prayer==
 
Protection prayers can be used as an alternative to food or [[Guthan the Infested's equipment|Guthan's equipment]] on dangerous tasks where banking might take a long time or the [[Guthan's helmet]] cannot be worn. Damage-heavy tasks like [[Aberrant spectre]]s, [[Infernal Mage]]s, or even stronger variants of normal slayer creatures in the [[Catacombs of Kourend]] can be made trivial by protection prayers.
 
 
Offensive prayers, on the other hand, will speed up tasks drastically, even though they might be expensive. If you choose to maintain offensive prayers, bring [[prayer potion]]s. [[Piety]] should be used if it is a melee task. If it is a mage task, use [[Mystic Might]]/[[Augury]] for its accuracy boost and [[Eagle Eye]]/[[Rigour]] when ranging tasks.
 
 
Regardless of the method of prayer used, [[prayer flicking]] is a click-intensive but an extremely efficient way of saving vital prayer points. With proper timing, prayer flicking can more than triple the life span of your prayer points.
 
 
If using potions, having a [[holy wrench]] is not required, but recommended. It boosts the amount of prayer gained from prayer potions thus reducing the number of prayer potions used. Over time, these savings make the one lost space actually ''extend'' the overall lifespan of your inventory of potions.
 
 
Finally, a player with an [[altar]] and extensive [[teleport]]ation available in either their [[Portal chamber|home]] or [[Teleportation#Enchanted jewellery|with equipment]] can take advantage of teleporting to their house and using the altar to refresh prayer before returning to the task area quickly. This is especially effective in the [[Catacombs of Kourend]] and even areas of the [[Slayer Tower]] provided the player can utilise the agility shortcuts.
 
 
==Dwarf multicannon==
 
With the exception of [[dust devil]]s, every task in which a [[dwarf multicannon]] can be used, should be used if the player can afford it and seeks fast experience rates. Cannoning all possible tasks is recommended depending on how much wealth you have leftover and if you are seeking to rush tasks quickly and get fast experience rates. Such examples include typically long tasks like [[hellhound]]s, [[suqah]]s and [[black demon]]s; they provide good experience rates, but take a while to kill without a cannon.
 
 
Around 750-1,500 cannonballs are used on an average task given by [[Duradel]] in a non-multiway combat area, whilst tasks which take place in a multiway combat area can exceed over 1,500.
 
 
It is best to find out the best spot to stand to allow ''double cannon shots'' against one monster. This allows faster kills, leading to an increase in experience per hour.
 
 
Although the costs of [[cannonball]]s can be expensive for some players, it can be paid off by doing [[hard clue scroll|hard]] or [[elite clue scroll]]s along with drops obtained from killing monsters such as various [[Rune equipment|rune items]] and unique drops.
 
 
==Slayer locations==
 
While some slayer monsters are found in one or multiple habitats, there are dungeons throughout ''RuneScape'' where many monsters a slayer master can assign can be found.
 
 
{| class="wikitable lighttable sortable"
 
!Location
 
!Advantages
 
!Disadvantages
 
|-
 
|[[Slayer Tower]]
 
|Has various slayer monsters, some of them being less crowded due to other locations. You also receive more experience if you have the Morytania diaries done.
 
|Monsters on the upper floors are annoying to reach without high Agility and a cannon can't be used in the tower.
 
|-
 
|[[Fremennik Slayer Dungeon]]
 
|Has various slayer monsters, with most of them being found only in the dungeon.
 
|Can be somewhat annoying to reach the end of the dungeon without high Agility, some areas can be crowded.
 
|-
 
|[[Stronghold Slayer Cave]]
 
|Has a handful of monsters that medium/high levelled slayer masters assign, and close to a bank. A cannon can be used in this cave.
 
|Often crowded.
 
|-
 
|[[Catacombs of Kourend]]
 
|Similar to the Stronghold Slayer Cave, but with stronger monsters and in some cases, better drops than those found elsewhere. It is also a multi-combat area so you can semi-afk more efficiently here. Some tasks are very efficient here, like [[dust devil]]s and [[nechryael]]s.
 
|Somewhat far without teleports to the dungeon, and a cannon can't be placed in the dungeon.
 
|-
 
|[[Chasm of Fire]]
 
|Contains Lesser, Greater and Black Demons. The black demons here can be more easily cannoned than those in [[Taverley Dungeon]].
 
|Can be far if optimal teleports are not unlocked.
 
|-
 
|[[Kalphite Cave]]
 
|More kalphites can be found in here.
 
|N/A
 
|}
 
The following transportation methods help slayers get to their tasks faster.
 
*[[Fairy ring]] teleport system - grants quick access to many high-level Slayer tasks. You can use the [[Fairy Ring]]s after starting [[Fairytale II]] with a [[Lunar staff|Lunar]]/[[Dramen staff|Dramen]] staff. Not needed if you have completed all the Lumbridge & Draynor Village sets.
 
*[[Lunar Magic]] - used for [[NPC Contact]], allowing you to talk to any Slayer master without travelling to them. However, the rewards interface cannot be accessed this way, so travel to ''any'' Slayer master may be necessary to cancel. Also used for [[Spellbook Swap]] to access non-tablet teleports like [[Trollheim Teleport]] and [[Ghorrock Teleport]] in the [[Ancient Magicks]] book. You must complete [[Lunar Diplomacy]] to use Lunar Magic. You must complete [[Desert Treasure]] for Ancient Magicks.
 
*[[Slayer ring]] - can be used to teleport to several slayer locations (obtained from a slayer master for slayer points). Slayer rings should be made in batches and treated as disposable to allow more loot to be banked. Players who wish to skip or block a task should use the [[slayer ring]] to teleport to the Stronghold Slayer Cave, which is right next to [[Nieve]].
 
*[[Karamja gloves 3]] - Reward for [[Hard Karamja Diary]]. (It allows you to teleport to [[Shilo Village (location)|Shilo Village]] for quickly getting a new task from [[Duradel]]). [[Karamja gloves 4]] allows the player to transport directly to Duradel.
 
*[[Xeric's talisman]] - can be used to teleport around Zeah to enter the Catacombs of Kourend or to fight Lizardmen.
 
 
==Cancelling and blocking tasks==
 
Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to five assigned monsters (or groups in some cases, such as kalphites) can be blocked. To block a monster or a group of monsters from being assigned, 50 quest points are required for the first slot, and another 50 quest points are added for the remaining slots (totalling to 250 quest points for five slots). 100 slayer reward points are also needed to block a task. A sixth slot is available only with the completion of the [[Elite Lumbridge & Draynor Diary]].
 
 
Tasks should only be blocked if they are rather common or commonly assigned to the player but are not good tasks in terms of experience or profit. Rare tasks (tasks with low weighting) should not be blocked, but rather skipped as it is usually unlikely that the player will receive that task often. Before banning a selected monster, consider if you will return to them again for slayer (such as [[Black demon]]s, then completing [[Monkey Madness II]] and accessing [[Demonic gorilla]]s, which are far more profitable and count towards them), their location, and time it takes to complete an assignment.
 
 
Blocking assignments should only be done for Nieve and Duradel, as the lower Slayer masters will not assign most of the monsters that they will have.
 
 
Tasks may also be cancelled, if the player does not wish to do it at that time. Cancelling a task costs 30 reward points each time, making it potentially expensive to try and get a specific assignment. Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.
 
 
[[Duradel]] assigns 39 different Slayer tasks. Essentially, each player should develop their own personal task list using a method like this:
 
# Sort the tasks from fastest to slowest Slayer experience.
 
# Decide how many tasks must be completed (instead of being cancelled) in order to keep Slayer reward points at a stable level in the long run (neither gaining nor losing a significant amount of points). This will probably be around 15 tasks, give or take a few depending on how lucky the player is with assignments.
 
# Draw a cut-off line after the ''nth'' fastest task (i.e., the 15th fastest task). All tasks below this line will be either blocked or cancelled.
 
# Of the tasks below the cut-off line, permanently block the six which are most commonly assigned. Even if a certain task may be worse than another, it is better to block the one that is more common since you plan to cancel them both anyway.
 
# Cancel the remaining tasks below the cut-off line whenever they are assigned. Complete only the tasks above the cut-off line.
 
 
The cut-off line can be adjusted depending on whether the player finds that they are gaining or losing too many points. Some task that are commonly cancelled are typically due to the fact that they are either tedious or do not provide good experience rates. These include [[ankou]]s and zygomites; relatively fast tasks but they don't provide a lot of experience per hour.<!--WIP-->
 
 
==Player-owned houses==
 
Player-owned houses are a big asset for Slayer training, though it does take considerable input to get the required Construction levels.
 
 
At level 50, [[portal chamber]]s can be built. The portals can then be constructed and set to teleport to various destinations around ''RuneScape'', covering many of the teleports that the spellbooks have. You need to have the respective Magic level and other requirements completed to attune a portal to a specific location.
 
 
At level 90 Construction, the [[Ornate rejuvenation pool]] can be built, regenerating the player's special attack energy, run energy, prayer points, reduced stats and health when interacted with. This saves a lot of supplies if you use the house a lot.
 
 
At level 95 Construction, you can build the [[Spirit tree & fairy ring]]. This provides the perks of both the spirit tree and fairy ring at once, which when combined with the ornate rejuvenation pool will save lots of supplies and essentially allows you to reach anywhere in ''RuneScape'' without having to use other items.
 
 
{| class="wikitable lighttable sortable"
 
!Location
 
!Advantages
 
!Disadvantages
 
|-
 
|Rimmington
 
|Close to [[Mudskipper Point]] for [[mogre]], [[ice warrior]] and [[skeletal wyvern]] tasks.
 
|Far from a Slayer master to exchange slayer points.<br />
 
Fairy ring code {{Fairycode|AIQ}} teleports directly to [[Mudskipper Point]].<br />
 
|-
 
|Taverley
 
|Somewhat close to [[Trollheim]] for [[troll]], [[spiritual mage]], [[spiritual ranger]], and [[spiritual warrior]] tasks.<br />
 
Close to the [[Heroes' Guild]] and [[Taverley Dungeon]] for [[blue dragon]] tasks.<br />
 
Close to Burthorpe Slayer master for reassignment of tasks.
 
|The [[Games necklace]] and [[Trollheim tablet]] teleports closer to all these locations (except blue dragons).
 
|-
 
|Great Kourend
 
|Somewhat close to one of the entrances to the [[Catacombs of Kourend]].
 
|The [[Teleport to Kourend]] option/"Xeric's Heart" teleport from [[Xeric's talisman]] is significantly faster.
 
|-
 
|[[Pollnivneach]]
 
|Close to the [[Smoke Dungeon]].
 
|The Camulet is somewhat slower but cheaper.
 
Far from a Slayer master to exchange slayer points.
 
|-
 
|Rellekka
 
|Quick access to [[Lunar Isle]] for a spellbook swap.<br />
 
Close to [[Fremennik Slayer Dungeon]].<br />
 
Close to the [[Lighthouse]] for [[dagannoth]] tasks.<br />
 
Close to Waterbirth Island Dungeon for high-level dagannoth kills (level 90 Dagannoth and Dagannoth Kings).<br />
 
Close to [[Brine rat]]s.
 
|Far from a Slayer Master to exchange slayer points.<br />
 
[[Enchanted lyre]] teleports close to POH portal.<br />
 
Fairy rings are faster to Brine rats.<br />
 
Games necklace is closer to the Lighthouse dagannoths.<br />
 
A player on the Lunar spellbook can simply use the Moonclan Teleport to get to Lunar Isle.
 
|-
 
|Brimhaven
 
|Close to the [[Brimhaven Dungeon]]<br />
 
Fastest way to [[Duradel]] without the use of the [[NPC Contact]] or any means of teleportation such as [[Karamja gloves 3]] other than using the spirit tree patch followed by the cart-ride. Close to bank.
 
|Few non-Slayer uses.
 
|-
 
|Yanille
 
|Close to blue dragons and greater demons in the [[Ogre Enclave]].
 
|Far from a Slayer master to exchange slayer points.<br />
 
Watchtower teleport/Castle Wars teleport with the Ring of Dueling is relatively close.
 
|}
 
 
==Task summary==
 
{{Incomplete|Needs pros, cons and xp/hr added to each assignment, missing assignments}}
 
This is a list of monsters assigned by Duradel, along with the pros and cons of completing the task. This table aims to empower players in choosing their tasks based on the pros and cons of each task reflecting on drops, transport and access, combat area etc. Alternatively, an analysis of tasks from an xp/h standpoint is below
 
 
{| class="wikitable lighttable sortable"
 
!Monster name
 
!Slayer level
 
!Combat level
 
!Pros
 
!Cons
 
!Do/skip/block
 
!Approx xp/hr
 
|-
 
|[[Aberrant spectre]]s
 
|60
 
|96
 
|Decent profit from herbs and seeds.
 
|Uses mage attacks only; cannot be lured into double-hit cannon spots properly. Requires frequent banking if herb sack isn't available.
 
| style="text-align:center;" |Skip
 
| style="text-align:center;" |35k
 
|-
 
|[[Abyssal demon]]s
 
|85
 
|124
 
|Decent profit from [[abyssal whip]] drops.
 
|Should be blocked if money is not an issue. Long task if not maging.
 
| style="text-align:center;" |Do/block
 
| style="text-align:center;" |31k (melee), 55k (magic)
 
|-
 
|[[Ankou]]s
 
|1
 
|75-95
 
|Fast task, especially if bursting/barraging in the Catacombs of Kourend. Provides some profit if using melee.
 
|N/A
 
| style="text-align:center;" |Do/Skip
 
| style="text-align:center;" |
 
|-
 
|[[Aviansie]]s
 
|1
 
|69-148
 
|Drops [[adamantite bar]]s which can sell for decent money.
 
|Far from a bank, relatively slow task and requires completion of the [[Hard Fremennik Diary]] for [[bars]] to become noted (Wilderness Aviansies drop noted bars but are far more dangerous)
 
| style="text-align:center;" |Should not be unlocked
 
| style="text-align:center;" |
 
|-
 
|[[Dark beast]]s
 
|90
 
|182
 
|Easily accessible with a [[slayer ring]]. Fast task when unextended.
 
|N/A
 
| style="text-align:center;" |Do
 
| style="text-align:center;" |40k
 
|-
 
|[[Cave horror]]
 
|58
 
|80
 
|Decent profit, highly aggressive.
 
|Requires a [[light source]], a [[Witchwood icon]] and completion of [[Cabin Fever]] quest to access. Relatively spread apart.
 
| style="text-align:center;" |Skip
 
| style="text-align:center;" |
 
|-
 
|[[Cave kraken]]
 
|87
 
|127/291
 
|Killing the [[Kraken|boss variant]] can yield a decent profit.
 
|Can only be killed with magic, relatively slow kills per hour (especially if killing the boss). Killing cave krakens will result in a guaranteed loss due to the supplies needed to kill them with little net gain.
 
| style="text-align:center;" |Block (only if seeking fast experience rates)
 
| style="text-align:center;" |15k
 
|-
 
|[[Basilisk]]
 
|40
 
|61
 
|High health, low accuracy, runes and alchable drops. Decent profit at lower levels.
 
|Relatively slow kills and xp. High defence for its level. Cannot use a cannon.
 
|Do/block (only if seeking fast experience rates)
 
|
 
|-
 
|[[Bloodveld]]s
 
|50
 
|76, 81, 123
 
|Decent experience rates (both normal and [[Mutated Bloodveld|mutated]]).
 
|Often crowded. Mediocre drops unless killing mutated bloodvelds.
 
| style="text-align:center;" |Do
 
| style="text-align:center;" |45k
 
|-
 
|[[Black demon]]s
 
|1
 
|172
 
|Good experience rates when cannoning. Can be substituted with [[Demonic gorilla]]s for excellent long-term profit at the expense of experience rates.
 
|Rather poor drops if not killing demonic gorillas. Very long task if not cannoning.
 
| style="text-align:center;" |Do/skip
 
| style="text-align:center;" |44k (Whip)
 
or
 
 
48k (Arclight)
 
|-
 
|[[Black dragon]]s
 
|1
 
|227
 
|If killing [[baby black dragon]]s, a very fast task when unextended.
 
|N/A
 
| style="text-align:center;" |Do
 
| style="text-align:center;" |35k
 
|-
 
|[[Blue dragon]]s
 
|1
 
|111
 
|Decent profit from bones and hides.
 
Vorkath can be killed in place of blue dragons.
 
|Long task, especially if killing adult dragons. Requires frequent banking.
 
| style="text-align:center;" |Skip
 
| style="text-align:center;" |20k
 
|-
 
|[[Boss]]es
 
|Varies (1 for all except a few)
 
|Varies
 
|Can be a relatively quick task depending on what boss you get, in addition to 5,000 slayer experience upon completion of the task.
 
|Some bosses can be rather annoying to kill, and requires 200 Slayer points to unlock boss tasks.
 
| style="text-align:center;" |Do/Skip/Should not be unlocked
 
| style="text-align:center;" |
 
|-
 
|[[Dagannoth]]s
 
|1
 
| 74, 92
 
|Fast task and excellent experience rates if cannoning in the Lighthouse Dungeon.
 
|Can be crowded in the Lighthouse Dungeon.
 
| style="text-align:center;" |Do
 
| style="text-align:center;" |80k
 
|-
 
|[[Dust devil]]s
 
|65
 
|93
 
|Excellent experience rates if bursting/barraging in the Catacombs of Kourend. Decent drops which cover most of the rune costs.
 
|Not worth doing if magic is not an option, unless slayer points are an issue.
 
| style="text-align:center;" |Do
 
| style="text-align:center;" |43k (melee)<br />75k (mage)
 
|-
 
|[[Elf|Elves]]
 
|1
 
|90, 108
 
|Decent experience rates. Can be cannoned and afk'ed when killing mourners (dark beast teleport on slayer ring).
 
|Somewhat far from a bank unless killing in [[Lletya]].
 
| style="text-align:center;" |Do/Skip
 
| style="text-align:center;" |
 
|-
 
|[[Fire giant]]s
 
|1
 
|86, 104, 109
 
|Decent experience rates.
 
|Can be crowded in the [[Stronghold Slayer Cave]]. Rather poor drops.
 
| style="text-align:center;" |Skip
 
| style="text-align:center;" |43k
 
|-
 
|[[Gargoyle]]s
 
|75
 
|111
 
|Good profit, and provides decent experience rates with the [[Abyssal bludgeon]] and [[Morytania Diary]] experience boost.
 
|Can't be cannoned.
 
| style="text-align:center;" |Do/Skip
 
| style="text-align:center;" |31k
 
|-
 
|[[Greater demon]]s
 
|1
 
|92
 
|Decent experience rates. Could be an option for [[Slayer point]] gathering if unextended.
 
|Rather poor drops.
 
| style="text-align:center;" |Do/Block
 
| style="text-align:center;" |38k
 
|-
 
|[[Hellhound]]s
 
|1
 
|122, 127
 
|Excellent profit on long-term average if killing Cerberus (requires level 91 Slayer).
 
|No drops unless killing Cerberus. Should be blocked if not killing Cerberus.
 
| style="text-align:center;" |Do/Block
 
| style="text-align:center;" |40k, 25k (Cerberus)
 
|-
 
|Hill Giants
 
|1
 
|28
 
|Decent experience rates
 
|Rather poor drops
 
|Skip
 
|40k
 
|-
 
|[[Iron dragon]]s
 
|1
 
|189
 
|None.
 
|Slow experience rates, rather poor drops. Using trident will result in a loss.
 
| style="text-align:center;" |Skip
 
| style="text-align:center;" |25k
 
|-
 
|[[Kalphite]]s
 
|1
 
|28, 85, 141, 333
 
|Very good experience rates if cannoning soldiers. Fast task.
 
|No notable drops. Poor experience if not cannoning.
 
| style="text-align:center;" |Do
 
| style="text-align:center;" | 65k
 
|-
 
|[[Kurask]]s
 
|70
 
|106
 
|Good profit.
 
|Can only be killed with leaf-bladed weaponry, broad bolts or Slayer Dart. Mediocre experience rates, can't be cannoned. Somewhat far from a bank and going to them can take a while without 81 [[Agility]].
 
| style="text-align:center;" |Do/Skip
 
| style="text-align:center;" |
 
|-
 
|[[Lizardman|Lizardmen]]
 
|1
 
|53, 62, 73, 150
 
|Extremely fast task with very little risk, as the lizardmen focus on nearby Shayzien soldiers first.
 
|Requires 5% favour with the [[Shayzien House]] and 75 Slayer points in order to unlock these for a task. Yields very little profit (loss if cannoning), and shamans require 100% favour in order to kill.
 
| style="text-align:center;" |Toggle on
 
| style="text-align:center;" |
 
|-
 
|[[Mithril dragon]]s
 
|1
 
|304
 
|None.
 
|Harder than Steel dragons due to increased stats and the ability to attack with all three combat styles.
 
| style="text-align:center;" |Should not be unlocked
 
| style="text-align:center;" |
 
|-
 
|[[Zygomite]]
 
|57
 
|74, 86
 
|Relatively fast task, very close to a bank.
 
|Requires [[fungicide]] in order to finish them off. Should be skipped if slayer points are not an issue.
 
| style="text-align:center;" |Skip
 
| style="text-align:center;" |
 
|-
 
|[[Nechryael]]s
 
|80
 
|115
 
|Bursting/barraging provides excellent experience rates in the [[Catacombs of Kourend]]. Good profit if meleeing.
 
|Often crowded, requires frequent banking if [[Explorer's ring 4]] isn't available. Should be blocked if mage is not an option.
 
| style="text-align:center;" |Do
 
| style="text-align:center;" |31k (Melee) or
 
90k (Mage)
 
|-
 
|[[Red dragon]]s
 
|1
 
|48, 152, 289
 
|Decent profit if killing normal or [[brutal red dragon]]s.
 
|Normal red dragons are very far from a bank (unless [[Myths' Guild]] is unlocked); brutal red dragons take longer to kill. 50 Slayer points are required to unlock the ability to get these for a slayer task.
 
| style="text-align:center;" |Do/Should not be unlocked
 
| style="text-align:center;" |
 
|-
 
|[[Skeletal Wyvern]]s
 
|72
 
|198
 
|Good profit.
 
|Slow experience rates, especially if ranging.
 
| style="text-align:center;" |Do/Skip
 
| style="text-align:center;" |10k
 
|-
 
|[[Smoke devil]]s
 
|93
 
|160
 
|Bursting/barraging offers currently the best experience rates. The [[Thermonuclear smoke devil]] can be killed instead for potentially more profit.
 
|Maging them requires practice and a lot of money invested into runes.
 
|Do
 
|55k (Melee) or 120k (Mage)
 
|-
 
|[[Spiritual creature]]s
 
|63, 68, 83
 
|115-134
 
|Mages can give decent profit and have relatively low hitpoints (75 for Zamorak, 85 for Saradomin)
 
|Rangers and warriors can be relatively slow and clunky to deal with and are not as profitable as mages.
 
| style="text-align:center;" |Skip/Block
 
| style="text-align:center;" |25k
 
|-
 
|[[Steel dragon]]s
 
|1
 
|246
 
|Relatively fast task with high melee/magic stats.
 
|Slow experience rates. Using trident will result in loss.
 
| style="text-align:center;" |Skip
 
| style="text-align:center;" |25k
 
|-
 
|[[Suqah]]s
 
|1
 
|111
 
|Good experience rates if cannoning.
 
|No notable drops. Requires good defensive armour as well as [[Protect from Magic]] since they hit hard with both attack styles. Proselyte is not a good option.
 
| style="text-align:center;" |Do
 
| style="text-align:center;" |55k
 
|-
 
|[[TzHaar]]
 
|1
 
|74, 103, 133, 149, 702
 
|Most TzHaar can be safespotted, and Jad can be killed instead for 25,000 Slayer experience upon death.
 
|If not killing Jad, TzHaars are often very crowded.
 
| style="text-align:center;" |Do
 
| style="text-align:center;" |
 
|-
 
|[[Waterfiend]]s
 
|1
 
|115
 
|None.
 
|Hits quite high without prayer. High magic defence. Low experience rates.
 
| style="text-align:center;" |Skip
 
| style="text-align:center;" |35k
 
|-
 
|Trolls
 
|1
 
|Varies heavily
 
|Good experience rates if cannoning ice trolls on Jatizso. Decent drops.
 
|Using a [[Fremennik roundshield]], prayer-boosting gear and Protect from Melee still requires you to bring some food. Travelling to Jatizso can take a while.
 
| style="text-align:center;" |Do
 
| style="text-align:center;" |50k
 
|}
 
 
==Quest experience==
 
*1,000 - [[Natural History Quiz]] (miniquest)
 
*1,000 - [[Recipe for Disaster]] (Freeing the Mountain Dwarf part)
 
*1,000 - [[Animal Magnetism]]
 
*2,000 - [[The General's Shadow]] (miniquest)
 
*5,000 - [[Royal Trouble]]
 
*5,000 - [[Wanted!]]
 
*5,000 - [[The Lair of Tarn Razorlor]] (miniquest)
 
*25,000 - [[Monkey Madness II]]
 
 
{{Training guides}}
 
[[Category:Slayer]]
 

Revision as of 10:08, March 16, 2019

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