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This article is about the Smithing skill. For information on training Smithing, see Smithing training (F2P) (P2P).

Smithing is a production skill through which players may create a wide variety of metal items from ore and metal bars. It is the companion skill of Mining, which generates all of the raw materials used in Smithing. Ores acquired from Mining are smelted into metal bars at furnaces, and then hammered into items at anvils. Many smithable items are useful in combat, quests, and the training of a number of other skills such as Crafting and Fletching.

Members-only items on this page are written in italics.

Listen to audio.
Smithing level-up music (link)
The music that plays when levelled up.

Smelting[]

For a list of furnaces, see Furnace.

Smelting is the process of extracting a metal bar from a metal ore. Ore can be obtained using the Mining skill. To obtain a metal bar, a player must use an ore of the desired metal on a furnace. Some metals require different kinds of ore, and smelting some metals require coal to be added to the furnace to raise the furnace's temperature.

Smelting can be done in one of two ways. The first is to use one of the required ores for a bar on the furnace. Other required ores will automatically be added to the furnace from the player's inventory. The other way is to click on the furnace, right-click on the desired bar to smelt, click on "Smelt X", and then type in the number of bars to smelt. The second method is faster for bulk smelting.

When smelting just a few ores, it can be faster to choose the 'Smelt 5' or 'Smelt 10' options, as bars will be smelted until the player runs out of ore.

Smelting using Magic[]

With level 43 Magic, players can smelt bars using the Superheat Item spell. Doing so grants the same amount of Smithing experience as smelting using a furnace, and has a few advantages:

  • The player can emerge from a mine with a full inventory of bars, instead of a full inventory of ores which will smelt into only a fraction of the bars.
  • The player receives both Smithing and Magic experience.
  • The player saves time by not having to commute between a bank and a furnace.
  • The player is granted a 100% success rate in smelting iron ore.

Success rate[]

All metals have a 100% success rate with the exception of iron ore, which has a 50% chance of success, regardless of level; however wearing a ring of forging, using the Superheat Item spell, or using the Blast Furnace provides a 100% success rate for smithing iron bars. A failed smelting attempt results in the loss of the iron ore.

Smelting table[]

Bar Ores required Smithing level required Smithing exp gained Notes Material cost Value Profit / loss[1]
Bronze x1
x1
1 6.25 Lowest tier metal. 190 287 97
Blurite x1 8 8 Requires completion of The Knight's Sword quest.
Iron x1 15 12.5 Smelting iron ore at a furnace will fail 50% of the time. See smelting iron ore. 173
180.26[2]
192 −77
11.74[2]
Silver x1 20 13.67 A Crafting metal. Used to create various silver items. 70 103 33
Elemental x1
x4
20 7.5 Used in the Elemental Workshop I and Elemental Workshop II quests.
Steel x1
x2
30 17.5 The most average metal. 497 473 −24
Gold x1 40 22.5 (56.2) [3] A Crafting metal, more valuable than silver, used to create various gold items (but not coins). 206 46 −160
Mithril x1
x4
50 30 The lightest smithable metal. 813 662 −151
Adamantite x1
x6
70 37.5 The heaviest smithable metal. 2,022 1,904 −118
Runite x1
x8
85 50 The strongest smithable metal, also considered to be the most profitable bar in the game. 12,465 12,368 −97
  1. These are based on smelting in a Furnace. For using magic to smelt items: see Superheat Item
  2. 2.0 2.1 This is based on using the Ring of forging for smelting, guaranteeing successful smelting of iron.
  3. Wearing Goldsmith gauntlets increases the experience gained from smelting gold bars.

Smithing[]

For a list of anvils, see Anvil.

Smithing is the process by which players craft a metal item out of one or more metal bars.

Smithing is always done at an anvil. When a player uses a metal bar on an anvil, a dialog is shown in which the player selects which item to forge. The player can either click the item to smith one such item, or may right-click on the item and select a higher quantity of items to smith.

Note: Once a player has selected a quantity of items to smith, the player's character will only cease smithing once the quantity is filled, the player has run out of bars, the player levels up, or the player is attacked.

For players attempting to raise their Smithing level, it is recommended that players first have a large number of bars in their bank, thus allowing fast experience as only trips between a bank and an anvil are needed.

Different Smithing levels are required to make different items. For the required levels for all items, see Smithing table.

Smithing table[]

Below is a table with information about Smithing and what players can create. It is important to note that black armour and weapons cannot be smithed.

If you are wondering about how to find experience, take experience for 1 bar and multiply it by the number of bars you're using. For example, a bronze platebody is 62.5 experience using 5 bars. 1 bar is 12.5 exp, so go 5 * 12.5 = 62.5. Works for all types, from bronze to runite.

Bronze[]

Image Item Level Experience Bars Notes
Dagger 1 12.5 1
Axe 1 12.5 1
Mace 2 12.5 1
Medium helmet 3 12.5 1
Bolts 3 12.5 1 1 bar makes 10.
Sword 4 12.5 1
Bronze wire 4 12.5 1
Dart tips 4 12.5 1 1 bar makes 10.
Nails 4 12.5 1 1 bar makes 15.
Arrowtips 5 12.5 1 1 bar makes 15.
Scimitar 5 25 2
Spear 5 25 1 Also requires 1 normal log and Barbarian Training.
Hasta 5 25 1 Also requires 1 normal log and Barbarian Training.
Crossbow limbs 6 12.5 1
Javelin heads 6 12.5 1 1 bar makes 5.
Longsword 6 25 2
Full helm 7 25 2
Throwing knives 7 12.5 1 1 bar makes 5.
Square shield 8 25 2
Warhammer 9 37.5 3
Battleaxe 10 37.5 3
Chainbody 11 37.5 3
Kiteshield 12 37.5 3
Claws 13 25 2
2h sword 14 37.5 3
Platelegs 16 37.5 3
Plateskirt 16 37.5 3
Platebody 18 62.5 5

Iron[]

Image Item Level Experience Bars Notes
Dagger 15 25 1
Axe 16 25 1
Mace 17 25 1
Iron spit 17 25 1
Medium helmet 18 25 1
Bolts 18 25 1 1 bar makes 10.
Sword 19 25 1
Dart tips 19 25 1 1 bar makes 10.
Nails 19 25 1 1 bar makes 15.
Arrowtips 20 25 1 1 bar makes 15.
Scimitar 20 50 2
Spear 20 50 1 Also requires 1 oak log and Barbarian Training.
Hasta 20 50 1 Also requires 1 oak log and Barbarian Training.
Javelin heads 21 25 1 1 bar makes 5.
Longsword 21 50 2
Full helmet 22 50 2
Throwing knives 22 25 1 1 bar makes 5.
Crossbow limbs 23 25 1
Square shield 23 50 2
Warhammer 24 75 3
Battleaxe 25 75 3
Oil lantern frame 26 25 1 Used as a light source.
Chainbody 26 75 3
Kiteshield 27 75 3
Claws 28 50 2
2h sword 29 75 3
Platelegs 31 75 3
Plateskirt 31 75 3
Platebody 33 125 5

Steel[]

Image Item Level Experience Bars Notes
Dagger 30 37.5 1
Axe 31 37.5 1
Mace 32 37.5 1
Medium helmet 33 37.5 1
Bolts 33 37.5 1 1 bar makes 10.
Sword 34 37.5 1
Dart tips 34 37.5 1 1 bar makes 10.
Nails 34 37.5 1 1 bar makes 15.
Arrowtips 35 37.5 1 1 bar makes 15.
Cannonballs 35 25.5 1 1 bar makes 4.
Scimitar 35 75 2
Spear 35 75 1 Also requires 1 willow log and Barbarian Training.
Hasta 35 75 1 Also requires 1 willow log and Barbarian Training.
Crossbow limbs 36 37.5 1
Javelin heads 36 37.5 1 1 bar makes 5.
Longsword 36 75 2
Steel studs 36 37.5 1 Used for crafting studded leather armour.
Full helmet 37 75 2
Throwing knives 37 37.5 1 1 bar makes 5.
Square shield 38 75 2
Warhammer 39 112.5 3
Battleaxe 40 112.5 3
Chainbody 41 112.5 3
Kiteshield 42 112.5 3
Claws 43 75 2
2h sword 44 112.5 3
Platelegs 46 112.5 3
Plateskirt 46 112.5 3
Platebody 48 187.5 5
Bullseye lantern (unf) 49 37.5 1 Used as a light source.

Gold[]

Image Item Level Experience Bars Notes
Gold Helmet 50 30 3 Learned during Between a Rock...
Bowl 50 30 2 Learned during Legends' Quest

Mithril[]

Image Item Level Experience Bars Notes
Dagger 50 50 1
Axe 51 50 1
Mace 52 50 1
Medium helmet 53 50 1
Bolts 53 50 1 1 bar makes 10.
Sword 54 50 1
Dart tips 54 50 1 1 bar makes 10.
Nails 54 50 1 1 bar makes 15.
Arrowtips 55 50 1 1 bar makes 15.
Scimitar 55 100 2
Spear 55 100 1 Also requires 1 maple log and Barbarian Training.
Hasta 55 100 1 Also requires 1 maple log and Barbarian Training.
Crossbow limbs 56 50 1
Javelin heads 56 50 1 1 bar makes 5.
Longsword 56 100 2
Full helm 57 100 2
Throwing knives 57 50 1 1 bar makes 5.
Square shield 58 100 2
Warhammer 59 150 3
Mith grapple 59 50 1
Battleaxe 60 150 3
Chainbody 61 150 3
Kiteshield 62 150 3
Claws 63 100 2
2h sword 64 150 3
Platelegs 66 150 3
Plateskirt 66 150 3
Platebody 68 250 5

Adamant[]

Image Item Level Experience Bars Notes
Dagger 70 62.5 1
Axe 71 62.5 1
Mace 72 62.5 1
Medium helmet 73 62.5 1
Bolts 73 62.5 1 1 bar makes 10.
Sword 74 62.5 1
Dart tips 74 62.5 1 1 bar makes 10.
Nails 74 62.5 1 1 bar makes 15.
Arrowtips 75 62.5 1 1 bar makes 15.
Scimitar 75 125 2
Spear 75 125 1 Also requires 1 yew log and Barbarian Training.
Hasta 75 125 1 Also requires 1 yew log and Barbarian Training.
Crossbow limbs 76 62.5 1
Javelin heads 76 62.5 1 1 bar makes 5.
Longsword 76 125 2
Full helmet 77 125 2
Throwing knives 77 62.5 1 1 bar makes 5.
Square shield 78 125 2
Warhammer 79 187.5 3
Battleaxe 80 187.5 3
Chainbody 81 187.5 3
Kiteshield 82 187.5 3
Claws 83 125 2
2h sword 84 187.5 3
Platelegs 86 187.5 3
Plateskirt 86 187.5 3
Platebody 88 312.5 5

Rune[]

Image Item Level Experience Bars Notes
Dagger 85 75 1
Axe 86 75 1
Mace 87 75 1
Medium helmet 88 75 1
Bolts 88 75 1 1 bar makes 10.
Sword 89 75 1
Dart tips 89 75 1 1 bar makes 10.
Nails 89 75 1 1 bar makes 15.
Arrowtips 90 75 1 1 bar makes 15.
Scimitar 90 150 2
Spear 90 150 1 Also requires 1 magic log and Barbarian Training.
Hasta 90 150 1 Also requires 1 magic log and Barbarian Training.
Crossbow limbs 91 75 1
Javelin heads 91 75 1 1 bar makes 5.
Longsword 91 150 2
Full helmet 92 150 2
Throwing knives 92 75 1 1 bar makes 5.
Square shield 93 150 2
Warhammer 94 225 3
Battleaxe 95 225 3
Chainbody 96 225 3
Kiteshield 97 225 3
Claws 98 150 2
2h sword 99 225 3
Platelegs 99 225 3
Plateskirt 99 225 3
Platebody 99 375 5

Tips[]

  • The closest furnaces to a bank are the Shilo Village furnace for members and the Al Kharid furnace for free players. The furnace at Shilo Village costs to use before the completion of elite Karamja Diary, however. The Edgeville, Port Phasmatys, Neitiznot, and Falador furnaces are also all quite close to banks. The Edgeville furnace also gives a chance to smelt two ores at once while wearing Varrock armour with each completed set of Varrock Diary.
  • It is often more efficient to break up the tasks of mining, smelting (unless superheating), and smithing, rather than trying to mine 28 ores, smelt them, and then smith them (although in Al Kharid the furnace is on the way to the bank).
  • The anvils located nearest a bank on the Void Knights' Outpost, Yanille (just south of the bank), and Varrock (just south of the west bank). To reach the Void Knights' Outpost island, talk to the squire south of the Port Sarim dock. There are multiple anvils on this island, located 10 or so seconds (walking) from the bank - this is extremely quick, if smithing bars into weapons, armour, etc.

Making money[]

If a player's Magic level is 55 and their smithing level is 48, then they can make a great amount of money, but only if they mine the ores themselves.

Using the High Level Alchemy spell (also known as "high alching"), a player can make a great profit. When a player high alchs a steel platebody, they receive 1,200 coins. So if a player has 100 steel platebodies, and they have enough runes to high alch them, then they've just made 120,000 coins. The only con is that high alching can be slow and boring, and the player has to have enough runes to cast the spell.

Players have the option to either cast high alchemy on the items they made with smithing, to sell them to general store/specialty store, or to sell them on the Grand Exchange for a slightly lower profit. High alchemy is probably your best option. But if you don't care about magic experience and if the relative price of nature runes is too high for you (for the items you want to get rid off), you could decide to sell your items. It is not recommended to sell your items to most general stores —since they usually buy at low alchemy value— but there are however a few good stores you can use. The Jiminua's Jungle Store north of Tai Bwo Wannai village on Karamja with the karamja gloves 3/4 is the one that is highly recommended, because they buy for way above even the high alch value. (1.75x the low alch value, to be exact). There are some other general stores that buy at high alch value, such as the general store run by Martin Thwait in the Rogue's den (Martin Thwait's Lost and Found), the West Ardougne General Store, and the Bandit duty free in the Bandit camp in the Wilderness (although this one is NOT recommended due to its dangerous location). Keep in mind that the buy price at general stores decreases rapidly the more items it has in stock, so it's recommended to hop around frequently if you decide to sell your items.

Generally, the best things to use high-alchemy on are either swords or platebodies - these items yield the most coins per bar (the exception is rune). There is a full High Level Alchemy table below.

At level 40 Smithing with level 6 Crafting and a necklace mould, gold necklace can be made at the same furnace in which gold ore is smelted into gold bars. Grum's Gold Exchange in Port Sarim buys a gold necklace for 315 coins if his stock is zero; the price decreases 9 coins for each gold necklace in stock, dropping to 45 coins at a stock of 30 or more. Selling to a general store gives only 180 coins or less. High alching (270 coins) using nature runes (217 each) may be a poor value unless a player is able to runecraft nature runes (level 44 Runecrafting and members-only).

High Level Alchemy values
Item Level Value Value/bar Value/ore
Iron sword 19 54 54 54
Iron platebody 33 336 67.2 67.2
Steel sword 34 195 195 65
Steel platebody 48 1,200 240 80
Mithril sword 54 507 507 101
Mithril platebody 68 3,120 624 125
Adamant sword 74 1,248 1,248 178
Adamant platebody 88 7,680 1,536 219
Rune sword 89 12,480 12,480 1,387
Rune 2h sword 99 38,400 12,800 1,422

Experience per ore used[]

This compares how much experience is earned for the number of ores used. Gold using the members' Goldsmith gauntlets is first with 56.2 experience; iron is second with 37.5 experience.

The Keldagrim Blast Furnace minigame requires only half the number of coal for steel, mithril, adamantite and runite smelting and iron smelts 100% without the ring of forging.

Bar Number of ores Total
experience
Experience/ore Blast Furnace
experience/ore
Bronze 2 19 9.5 9.5
Iron 1 (50% success) 18.8 18.8 37.5
Iron 1 + Ring of forging 37.5 37.5 37.5
Steel 3 55 18.3 27.5
Gold 1 22.5 22.5 22.5
Gold 1 + Goldsmith gauntlets 56.2 56.2 56.2
Mithril 5 80 16 26.7
Adamantite 7 100 14.3 25
Runite 9 125 13.8 25

High Level Alchemy table[]

The items listed below are the ones most players use in High Level Alchemy.

Item Bars High alch/Specialist store price Steel
value/bar
Bronze Iron Steel Mithril Addy Rune
Dagger 1 6 21 75 195 480 4,800 75
Axe 1 9 33 120 312 768 7,280 120
Mace 1 10 37 135 351 864 8,640 135
Medium helmet 1 14 50 180 468 1,152 11,520 180
Sword 1 15 54 195 507 1,249 12,480 195
Scimitar 2 19 67 240 624 1,536 15,360 120
Longsword 2 24 84 300 780 1,919 19,200 150
Full helmet 2 26 92 330 858 2,112 21,120 165
Square shield 2 28 100 360 936 2,304 23,040 180
Warhammer 3 28 103 384 996 2,472 24,900 128
Battleaxe 3 31 109 390 1,014 2,490 24,960 130
Chainbody 3 36 126 450 1,170 2,880 30,000 150
Kiteshield 3 40 142 510 1,326 3,264 32,640 170
Two-handed sword 3 48 168 600 1,560 3,840 38,400 200
Platelegs/Plateskirt 3 48 168 600 1,560 3,840 38,400 200
Platebody 5 96 336 1,200 3,120 9,984  39,000 240

Temporary boosts[]

Main article: Temporary skill boost
Image Name Boost Level to obtain/use Notes
Dwarven stout 1 Can be brewed at 19 or bought Also boosts Mining by 1
Dwarven stout(m) 2 Can be brewed at 19 Also boosts Mining by 2
Orange spicy stew -5 to +5 25 -5 and +5 are rare
Smithing cape 1 99 None

Quests rewarding Smithing experience[]

Quest Experience
reward
Smithing req. Other requirements
Recipe for Disaster
(Pirate Pete subquest)
1,000 - 31
Heroes' Quest 2,257 - 55 , 53 , 53 , 25 , 50
The Giant Dwarf 2,500 - 14 , 12 , 16 , 33
Between a Rock... 5,000 50 30 , 40
Elemental Workshop I 5,000 20 20 , 20
Devious Minds 6,500 65 50 , 50
Cabin Fever 7,000 50 42 , 45 , 40
Elemental Workshop II 7,500 30 20 , 20
The Knight's Sword 12,725 - 10
Dragon Slayer II 25,000 70 200 , 75 , 68 , 62 , 60 , 60 , 50 , 50
Total 74,482

Skill choice[]

Upon completing any of the following quests, players may choose to allocate experience to Smithing. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 49 , 57
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 16 , 30 , 50
King's Ransom 5,000 Any skill above 50 65
Darkness of Hallowvale 2,000 three times Any skill above 30 5 , 20 , 22 , 32 , 33 , 40
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need 31
The Tourist Trap 4,650 twice 10 , 20
One Small Favour 10,000 twice Any skill above 30 36 , 25 , 18 , 30
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 175 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36
Legends' Quest 7,650 four times 107 , 50 , 50 , 45 , 56 , 52 , 42 , 50 , 50 , 50 , 50
Total 114,400


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