Smithing is a production skill through which players may create a wide variety of metal items from ore and metal bars. It is the companion skill of Mining, which generates all of the raw materials used in Smithing. Ores acquired from Mining are smelted into metal bars at furnaces, and then hammered into items at anvils. Many smithable items are useful in combat, quests, and the training of a number of other skills such as Crafting and Fletching.
Members-only items on this page are written in italics.
- 1 Smelting
- 2 Smithing
- 3 Tips
- 4 Making money
- 5 High Level Alchemy table
- 6 Temporary boosts
- 7 Quests rewarding Smithing experience
Smelting is the process of extracting a metal bar from a metal ore. Ore can be obtained using the Mining skill. To obtain a metal bar, a player must use an ore of the desired metal on a furnace. Some metals require different kinds of ore, and smelting some metals require coal to be added to the furnace to raise the furnace's temperature.
Smelting can be done in one of two ways. The first is to use one of the required ores for a bar on the furnace. Other required ores will automatically be added to the furnace from the player's inventory. The other way is to click on the furnace, right-click on the desired bar to smelt, click on "Smelt X", and then type in the number of bars to smelt. The second method is faster for bulk smelting.
When smelting just a few ores, it can be faster to choose the 'Smelt 5' or 'Smelt 10' options, as bars will be smelted until the player runs out of ore.
Smelting using Magic
- The player can emerge from a mine with a full inventory of bars, instead of a full inventory of ores which will smelt into only a fraction of the bars.
- The player receives both Smithing and Magic experience.
- The player saves time by not having to commute between a bank and a furnace.
- The player is granted a 100% success rate in smelting iron ore.
All metals have a 100% success rate with the exception of iron ore, which has a 50% chance of success, regardless of level; however wearing a ring of forging, using the Superheat Item spell, or using the Blast Furnace provides a 100% success rate for smithing iron bars. A failed smelting attempt results in the loss of the iron ore.
|Bar||Ores required||Smithing level required||Smithing exp gained||Notes||Material cost||Value||Profit / loss|
|1||6.25||Lowest tier metal.||190||287||97|
|Blurite||x1||8||8||Requires completion of The Knight's Sword quest.|
|Iron||x1||15||12.5||Smelting iron ore at a furnace will fail 50% of the time. See smelting iron ore.||173
|Silver||x1||20||13.67||A Crafting metal. Used to create various silver items.||70||103||33|
|20||7.5||Used in the Elemental Workshop I and Elemental Workshop II quests.|
|30||17.5||The most average metal.||497||473||-24|
|Gold||x1||40||22.5 (56.2) ||A Crafting metal, more valuable than silver, used to create various gold items (but not coins).||206||46||-160|
|50||30||The lightest smithable metal.||813||662||-151|
|70||37.5||The heaviest smithable metal.||2,022||1,904||-118|
|85||50||The strongest smithable metal, also considered to be the most profitable bar in the game.||12,465||12,368||-97|
Smithing is always done at an anvil. When a player uses a metal bar on an anvil, a dialog is shown in which the player selects which item to forge. The player can either click the item to smith one such item, or may right-click on the item and select a higher quantity of items to smith.
- Note: Once a player has selected a quantity of items to smith, the player's character will only cease smithing once the quantity is filled, the player has run out of bars, the player levels up, or the player is attacked.
For players attempting to raise their Smithing level, it is recommended that players first have a large number of bars in their bank, thus allowing fast experience as only trips between a bank and an anvil are needed.
Different Smithing levels are required to make different items. For the required levels for all items, see Smithing table.
Below is a table with information about Smithing and what players can create. It is important to note that black armour and weapons cannot be smithed.
If you are wondering about how to find experience, take experience for 1 bar and multiply it by the number of bars you're using. For example, a bronze platebody is 62.5 experience using 5 bars. 1 bar is 12.5 exp, so go 5 * 12.5 = 62.5. Works for all types, from bronze to runite.
|Bolts||3||12.5||1||1 bar makes 10.|
|Dart tips||4||12.5||1||1 bar makes 10.|
|Nails||4||12.5||1||1 bar makes 15.|
|Arrowtips||5||12.5||1||1 bar makes 15.|
|Spear||5||25||1||Also requires 1 normal log and Barbarian Training.|
|Hasta||5||25||1||Also requires 1 normal log and Barbarian Training.|
|Javelin heads||6||12.5||1||1 bar makes 5.|
|Throwing knives||7||12.5||1||1 bar makes 5.|
|Bolts||18||25||1||1 bar makes 10.|
|Dart tips||19||25||1||1 bar makes 10.|
|Nails||19||25||1||1 bar makes 15.|
|Arrowtips||20||25||1||1 bar makes 15.|
|Spear||20||50||1||Also requires 1 oak log and Barbarian Training.|
|Hasta||20||50||1||Also requires 1 oak log and Barbarian Training.|
|Javelin heads||21||25||1||1 bar makes 5.|
|Throwing knives||22||25||1||1 bar makes 5.|
|Oil lantern frame||26||25||1||Used as a light source.|
|Bolts||33||37.5||1||1 bar makes 10.|
|Dart tips||34||37.5||1||1 bar makes 10.|
|Nails||34||37.5||1||1 bar makes 15.|
|Arrowtips||35||37.5||1||1 bar makes 15.|
|Cannonballs||35||25.5||1||1 bar makes 4.|
|Spear||35||75||1||Also requires 1 willow log and Barbarian Training.|
|Hasta||35||75||1||Also requires 1 willow log and Barbarian Training.|
|Javelin heads||36||37.5||1||1 bar makes 5.|
|Steel studs||36||37.5||1||Used for crafting studded leather armour.|
|Throwing knives||37||37.5||1||1 bar makes 5.|
|Bullseye lantern (unf)||49||37.5||1||Used as a light source.|
|Gold Helmet||50||30||3||Learned during Between a Rock...|
|Bowl||50||30||2||Learned during Legends' Quest|
|Bolts||53||50||1||1 bar makes 10.|
|Dart tips||54||50||1||1 bar makes 10.|
|Nails||54||50||1||1 bar makes 15.|
|Arrowtips||55||50||1||1 bar makes 15.|
|Spear||55||100||1||Also requires 1 maple log and Barbarian Training.|
|Hasta||55||100||1||Also requires 1 maple log and Barbarian Training.|
|Javelin heads||56||50||1||1 bar makes 5.|
|Throwing knives||57||50||1||1 bar makes 5.|
|Bolts||73||62.5||1||1 bar makes 10.|
|Dart tips||74||62.5||1||1 bar makes 10.|
|Nails||74||62.5||1||1 bar makes 15.|
|Arrowtips||75||62.5||1||1 bar makes 15.|
|Spear||75||125||1||Also requires 1 yew log and Barbarian Training.|
|Hasta||75||125||1||Also requires 1 yew log and Barbarian Training.|
|Javelin heads||76||62.5||1||1 bar makes 5.|
|Throwing knives||77||62.5||1||1 bar makes 5.|
|Bolts||88||75||1||1 bar makes 10.|
|Dart tips||89||75||1||1 bar makes 10.|
|Nails||89||75||1||1 bar makes 15.|
|Arrowtips||90||75||1||1 bar makes 15.|
|Spear||90||150||1||Also requires 1 magic log and Barbarian Training.|
|Hasta||90||150||1||Also requires 1 magic log and Barbarian Training.|
|Javelin heads||91||75||1||1 bar makes 5.|
|Throwing knives||92||75||1||1 bar makes 5.|
- The closest furnaces to a bank are the Shilo Village furnace for members and the Al Kharid furnace for free players. The furnace at Shilo Village costs to use before the completion of elite Karamja Diary, however. The Edgeville, Port Phasmatys, Neitiznot, and Falador furnaces are also all quite close to banks. The Edgeville furnace also gives a chance to smelt two ores at once while wearing Varrock armour with each completed set of Varrock Diary.
- It is often more efficient to break up the tasks of mining, smelting (unless superheating), and smithing, rather than trying to mine 28 ores, smelt them, and then smith them (although in Al Kharid the furnace is on the way to the bank).
- The anvils located nearest a bank on the Void Knights' Outpost, Yanille (just south of the bank), and Varrock (just south of the west bank). To reach the Void Knights' Outpost island, talk to the squire south of the Port Sarim dock. There are multiple anvils on this island, located 10 or so seconds (walking) from the bank - this is extremely quick, if smithing bars into weapons, armour, etc.
If a player's Magic level is 55 and their smithing level is 48, then they can make a great amount of money, but only if they mine the ores themselves.
Using the High Level Alchemy spell (also known as "high alching"), a player can make a great profit. When a player high alchs a steel platebody, they receive 1,200 coins. So if a player has 100 steel platebodies, and they have enough runes to high alch them, then they've just made 120,000 coins. The only con is that high alching can be slow and boring, and the player has to have enough runes to cast the spell.
Players have the option to either cast high alchemy on the items they made with smithing, to sell them to general store/specialty store, or to sell them on the Grand Exchange for a slightly lower profit. High alchemy is probably your best option. But if you don't care about magic experience and if the relative price of nature runes is too high for you (for the items you want to get rid off), you could decide to sell your items. It is not recommended to sell your items to most general stores —since they usually buy at low alchemy value— but there are however a few good stores you can use. The Jiminua's Jungle Store north of Tai Bwo Wannai village on Karamja with the karamja gloves 3/4 is the one that is highly recommended, because they buy for way above even the high alch value. (1.75x the low alch value, to be exact). There are some other general stores that buy at high alch value, such as the general store run by Martin Thwait in the Rogue's den (Martin Thwait's Lost and Found), the West Ardougne General Store, and the Bandit duty free in the Bandit camp in the Wilderness (although this one is NOT recommended due to its dangerous location). Keep in mind that the buy price at general stores decreases rapidly the more items it has in stock, so it's recommended to hop around frequently if you decide to sell your items.
At level 40 Smithing with level 6 Crafting and a necklace mould, gold necklace can be made at the same furnace in which gold ore is smelted into gold bars. Grum's Gold Exchange in Port Sarim buys a gold necklace for 315 coins if his stock is zero; the price decreases 9 coins for each gold necklace in stock, dropping to 45 coins at a stock of 30 or more. Selling to a general store gives only 180 coins or less. High alching (270 coins) using nature runes (217 each) may be a poor value unless a player is able to runecraft nature runes (level 44 Runecrafting and members-only).
|Rune 2h sword||99||38,400||12,800||1,422|
Experience per ore used
|Bar||Number of ores||Total
|Iron||1 (50% success)||18.8||18.8||37.5|
|Iron||1 + Ring of forging||37.5||37.5||37.5|
|Gold||1 + Goldsmith gauntlets||56.2||56.2||56.2|
High Level Alchemy table
The items listed below are the ones most players use in High Level Alchemy.
|Item||Bars||High alch/Specialist store price||Steel|
|Image||Name||Boost||Level to obtain/use||Notes|
|Dwarven stout||1||Can be brewed at 19 or bought||Also boosts Mining by 1|
|Dwarven stout(m)||2||Can be brewed at 19||Also boosts Mining by 2|
|Orange spicy stew||-5 to +5||25||-5 and +5 are rare|
Quests rewarding Smithing experience
|Smithing req.||Other requirements|
|Recipe for Disaster
(Pirate Pete subquest)
|Heroes' Quest||2,257||-||55 , 53 , 53 , 25 , 50|
|The Giant Dwarf||2,500||-||14 , 12 , 16 , 33|
|Between a Rock...||5,000||50||30 , 40|
|Elemental Workshop I||5,000||20||20 , 20|
|Devious Minds||6,500||65||50 , 50|
|Cabin Fever||7,000||50||42 , 45 , 40|
|Elemental Workshop II||7,500||30||20 , 20|
|The Knight's Sword||12,725||-||10|
|Dragon Slayer II||25,000||70||200 , 75 , 68 , 62 , 60 , 60 , 50 , 50|
Upon completing any of the following quests, players may choose to allocate experience to Smithing. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
|Skills available||Skill requirements|
|Client of Kourend||500 twice||Any||-|
|Fairytale II - Cure a Queen||2,500||Any skill above 30||49 , 57|
|A Tail of Two Cats||2,500 twice||Any skill above 30||-|
|The Great Brain Robbery||5,000||Any skill above 30||16 , 30 , 50|
|King's Ransom||5,000||Any skill above 50||65|
|Darkness of Hallowvale||2,000 three times||Any skill above 30||5 , 20 , 22 , 32 , 33 , 40|
|Curse of the Empty Lord
|10,000||Any skill above 50||Some players will need 31|
|The Tourist Trap||4,650 twice||10 , 20|
|One Small Favour||10,000 twice||Any skill above 30||36 , 25 , 18 , 30|
|Recipe for Disaster
(The final battle)
|20,000||Any skill above 50||175 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36|
|Legends' Quest||7,650 four times||107 , 50 , 50 , 45 , 56 , 52 , 42 , 50 , 50 , 50 , 50|