FANDOM


Smoke Rush requires a Magic level of 50 to be cast and can inflict a maximum of 13 damage (without any magic damage boosts) per cast. As with all Smoke spells, it is capable of poisoning your targets. Smoke Rush starts poison at 2. As with all Ancient Magicks spells, the Desert Treasure quest must be completed in order to cast this spell.

It is the weakest of the Smoke spells, and also the weakest Combat spell of the Ancient Magicks spellbook.

Remember, you cannot use Lunar spells, Standard spells, or Arceuus spells if you are using Ancient Magicks.

Cost

Spell cost
InputCost
2Chaos rune2Death rune1Fire rune1Air rune542
Combo runes
2Chaos rune2Death rune1Fire rune1Dust rune541
2Chaos rune2Death rune1Air rune1Lava rune541
2Chaos rune2Death rune1Smoke rune609
2Chaos rune2Death rune1Air rune1Steam rune602
2Chaos rune2Death rune1Fire rune1Mist rune633
Staves
2Chaos rune2Death rune1Fire runeStaff of air537
2Chaos rune2Death rune1Fire runeMist battlestaff537
2Chaos rune2Death rune1Fire runeDust battlestaff537
2Chaos rune2Death rune1Air runeTome of fire537
2Chaos rune2Death runeStaff of airTome of fire532
2Chaos rune2Death rune1Air runeLava battlestaff537
2Chaos rune2Death rune1Air runeSteam battlestaff537
2Chaos rune2Death runeMist battlestaffTome of fire532
2Chaos rune2Death runeDust battlestaffTome of fire532
2Chaos rune2Death rune1Air runeStaff of fire537
2Chaos rune2Death runeSmoke battlestaff532
Community content is available under CC-BY-SA unless otherwise noted.