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Smoke Rush requires a Magic level of 50 to be cast and can inflict a maximum of 13 damage (without any magic damage boosts) per cast. As with all Smoke spells, it is capable of poisoning your targets. Smoke Rush starts poison at 2. As with all Ancient Magicks spells, the Desert Treasure quest must be completed in order to cast this spell.

It is the weakest of the Smoke spells, and also the weakest Combat spell of the Ancient Magicks spellbook.

Remember, you cannot use Lunar spells, Standard spells, or Arceuus spells if you are using Ancient Magicks.

Cost

Spell cost
InputCost
2Chaos rune2Death rune1Fire rune1Air rune700
Combo runes
2Chaos rune2Death rune1Fire rune1Dust rune698
2Chaos rune2Death rune1Air rune1Lava rune699
2Chaos rune2Death rune1Smoke rune731
2Chaos rune2Death rune1Air rune1Steam rune777
2Chaos rune2Death rune1Fire rune1Mist rune739
Staves
2Chaos rune2Death rune1Fire runeStaff of air695
2Chaos rune2Death rune1Fire runeMist battlestaff695
2Chaos rune2Death rune1Fire runeDust battlestaff695
2Chaos rune2Death rune1Air runeTome of fire695
2Chaos rune2Death runeStaff of airTome of fire690
2Chaos rune2Death rune1Air runeLava battlestaff695
2Chaos rune2Death rune1Air runeSteam battlestaff695
2Chaos rune2Death runeMist battlestaffTome of fire690
2Chaos rune2Death runeDust battlestaffTome of fire690
2Chaos rune2Death rune1Air runeStaff of fire695
2Chaos rune2Death runeSmoke battlestaff690