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Smoke Rush requires a Magic level of 50 to be cast and can inflict a maximum of 13 damage (without any magic damage boosts) per cast. As with all Smoke spells, it is capable of poisoning your targets. Smoke Rush starts poison at 2. As with all Ancient Magicks spells, the Desert Treasure quest must be completed in order to cast this spell.

It is the weakest of the Smoke spells, and also the weakest Combat spell of the Ancient Magicks spellbook.

Remember, you cannot use Lunar spells, Standard spells, or Arceuus spells if you are using Ancient Magicks.

Cost

Spell cost
InputCost
2Chaos rune2Death rune1Fire rune1Air rune570
Combo runes
2Chaos rune2Death rune1Fire rune1Dust rune569
2Chaos rune2Death rune1Air rune1Lava rune568
2Chaos rune2Death rune1Smoke rune633
2Chaos rune2Death rune1Air rune1Steam rune659
2Chaos rune2Death rune1Fire rune1Mist rune666
Staves
2Chaos rune2Death rune1Fire runeStaff of air565
2Chaos rune2Death rune1Fire runeMist battlestaff565
2Chaos rune2Death rune1Fire runeDust battlestaff565
2Chaos rune2Death rune1Air runeTome of fire565
2Chaos rune2Death runeStaff of airTome of fire560
2Chaos rune2Death rune1Air runeLava battlestaff565
2Chaos rune2Death rune1Air runeSteam battlestaff565
2Chaos rune2Death runeMist battlestaffTome of fire560
2Chaos rune2Death runeDust battlestaffTome of fire560
2Chaos rune2Death rune1Air runeStaff of fire565
2Chaos rune2Death runeSmoke battlestaff560
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