Old School RuneScape Wiki

Smoke rune detail.png

Smoke runes are combination runes. They count as two separate runes: one Fire rune and one Air rune. Thus, any spell requiring one Fire rune, one Air rune or both will cost only one Smoke rune.

They can be created with the Runecrafting skill or purchased with Pizazz points from the Mage Training Arena.

When equipped, the Smoke battlestaff and Mystic smoke staff will act as an unlimited number of Smoke runes.

Runecrafting smoke runes

At Runecrafting level 15 or higher, they can be crafted in either of two ways:

Tiaras will not work in place of talismans while crafting combination runes. Combinations have a 50% success rate (or 100%, if the player is wearing a binding necklace), and the talisman is consumed in the process (unless the player uses the Lunar spell Magic Imbue).

Spells that use both air and fire runes

Icon Spell Level Runes Exp Category Spell Group Notes
Fire Strike icon.png Fire Strike 13 1Mind3Fire2Air 11.5 Combat Standard Maximum of 8 damage per cast.
Varrock Teleport icon.png Varrock Teleport 25 1Law1Fire3Air 35 Teleport Standard Transports the caster to the centre of Varrock, by the fountain near the shop.
Fire Bolt icon.png Fire Bolt 35 1Chaos4Fire2Air 22.5 Combat Standard Maximum of 12 damage per cast.
Smoke Rush icon.png Smoke Rush 50 2Death2Chaos1Fire1Air 30 Combat Ancient Maximum of 14 damage per cast. Poisons target starting at 2 damage.
Paddewwa Teleport icon.png Paddewwa Teleport 54 2Law1Fire1Air 64 Teleport Ancient Transports the caster to the entrance of Edgeville Dungeon.
Fire Blast icon.png Fire Blast 59 1Death5Fire4Air 34.5 Combat Standard Maximum of 16 damage per cast.
Smoke Burst icon.png Smoke Burst 62 2Death4Chaos2Fire2Air 36 Combat Ancient Hits a 3x3 area around a target for up to 18 damage each. Poisons targets starting at 2 damage.
Smoke Blitz icon.png Smoke Blitz 74 2Blood2Death2Fire2Air 42 Combat Ancient Maximum of 23 damage per cast. Poisons target starting at 4 damage.
Fire Wave icon.png Fire Wave 75 1Blood7Fire5Air 42.5 Combat Standard Maximum of 20 damage per cast.
Superglass Make icon.png Superglass Make 77 2Astral6Fire10Air 41 Skilling Lunar Converts all sand and soda ash (or seaweed) in the caster's inventory into molten glass.
Dareeyak Teleport icon.png Dareeyak Teleport 78 2Law3Fire2Air 88 Teleport Ancient Transports the caster to the western ruins in the Wilderness.
Charge icon.png Charge 80 3Blood3Fire3Air 180 Combat Standard Used to empower the 3 God spells from the Mage Arena. Increases maximum damage by 50% for 7 minutes.
Smoke Barrage icon.png Smoke Barrage 86 2Blood4Death4Fire5Air 48 Combat Ancient Hits a 3x3 area around a target for up to 27 damage each. Poisons targets starting at 4 damage.
Fire Surge icon.png Fire surge 95 1Wrath10Fire7Air 50.5 Combat Standard Maximum of 24 damage per cast.

Dropping monsters

Monster Combat level Quantity Rarity
Smoke devil 160 10–40 2; Common
Thermonuclear smoke devil 301 100 2; Common
Flockleader Geerin 149 13–25 2; Common
Wingman Skree 143 15–25 3; Uncommon
TzHaar-Mej 103 1–10 5; Very rare