Some weapons in Old School RuneScape have special attacks available for them. There are many types of special attacks, from temporary boosts in stats, to strikes dealing extra damage. They are activated by the player by clicking on the special attack bar under the Combat Options interface. Hovering over the special attack bar will show a tooltip with the weapon's special attack's name and description.
Special attacks have an energy bar that is drained when you use the attack; this is drained of varying amounts according to which weapon is used. The special energy bar regenerates at a rate of 10% every 30 seconds, or five (5) minutes to regenerate from empty to full. The bar will not regenerate while a player is logged out, nor will it regenerate if a player has their bank window open. The special attack bar also does not regenerate on death or upon exiting the Clan Wars portal. However, the Elidinis Statuette at Nardah, a restoration pool or higher in player-owned houses, and exiting a Nightmare Zone dream fully restore special attack energy.
The energy bar is related to the player, not to the weapon - in other words, changing weapons does not change the special energy bar.
While players are the most common users of special attacks, NPCs are known to use them too. The stranger that may be encountered during Desert Treasure is capable of using his dragon dagger's special attack. He does not seem to be limited by a special attack bar and can even unleash consecutive special attacks per game tick.
Melee weapons[]
Dragon weapons[]
Weapon | Name | Special attack energy used | Description | Animation |
---|---|---|---|---|
Dragon dagger | Puncture | 25% | Two quick slashes with 25% increased accuracy and 15% increased damage. | |
Dragon scimitar | Sever | 55% | A slash with increased accuracy that, if successful, prevents the target from using protection prayers for five seconds. | |
Dragon longsword | Cleave | 25% | A powerful attack that deals 15% more damage. | |
Dragon mace | Shatter | 25% | Increases damage by 50% and accuracy by 25% for one hit. | |
Dragon battleaxe | Rampage | 100% | Lowers the user's Attack, Defence, Ranged, and Magic levels by 10% each, but increases their Strength by 10 + (levels drained / 4). | |
Dragon warhammer | Smash | 50% | An attack that deals 50% additional damage and will lower the target's current Defence level by 30% on a hit other than 0 (stackable; relative to current level). | |
Dragon halberd | Sweep | 30% | Swipe all targets in front of you for 10% extra damage. For large monsters that occupy two or more spaces, like giants, the halberd will hit twice, although the second hit will have 25% decreased accuracy. | |
Dragon spear | Shove | 25% | Push your opponent back and stun them for three seconds. This attack deals no damage and doesn't work on creatures that occupy two or more spaces. | |
Dragon 2h sword | Powerstab | 60% | Hit up to 14 enemies surrounding you. | |
Dragon pickaxe | Rock Knocker | 100% | Increases the player's Mining level by 3. | |
Infernal pickaxe | ||||
3rd age pickaxe | ||||
Dragon axe | Lumber Up | 100% | Increases the player's Woodcutting level by 3. | |
Infernal axe | ||||
3rd age axe | ||||
Dragon harpoon | Fishstabber | 100% | Increases the player's Fishing level by 3. | |
Infernal harpoon | ||||
Dragon claws | Slice and Dice | 50% | Hits 4 times in quick succession with great accuracy. | |
Dragon thrownaxe | Momentum Throw | 25% | Improves accuracy by 25% along with guaranteeing that the player will attack on the next game tick. | |
Dragon sword | Wild Stab | 40% | Hits the target with 25% increased accuracy and damage. If the target is using Protect from Melee, the special attack will ignore the prayer for one attack. |
Godswords[]
Weapon | Name | Special attack energy used | Description | Animation |
---|---|---|---|---|
Armadyl godsword | The Judgment | 50% | Inflicts 37.5% more damage and doubles the accuracy. | |
Bandos godsword | Warstrike | 50% | Attack does 21% more damage, doubles the accuracy, and drains one of the target's Combat stats by the amount of damage dealt, until it reaches 0. If the stat drained reaches 0 before all of the damage could be accounted for, another stat will be drained by the amount remaining. Stats are drained in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged. | |
Saradomin godsword | Healing Blade | 50% | Increases damage dealt by 10% and doubles the accuracy. Attack restores the user's Hitpoints by 50% of the damage dealt (with a minimum of 10 Hitpoints) and Prayer by 25% of damage dealt (with a minimum of 5 Prayer points). The attack has no effect if it misses completely but will always take effect if the attack hits anything. | |
Zamorak godsword | Ice Cleave | 50% | Increases damage dealt by 10% and doubles the accuracy. If the special attack hits successfully, it freezes the target for 20 seconds. |
Other[]
Weapon | Name | Special attack energy used | Description | Animation |
---|---|---|---|---|
Abyssal whip | Energy Drain | 50% | An attack that has 25% additional accuracy and, when used against another player, transfers 10% of the target's run energy to the user. | |
Abyssal tentacle | Binding Tentacle | 50% | Binds an opponent for 5 seconds and increases opponent's chance of being poisoned. | |
Abyssal dagger | Abyssal Puncture | 50% | A double attack that deals 15% less damage with 25% more accuracy. If the first attack hits, so will the second attack. Otherwise, both attacks will miss. | |
Abyssal bludgeon | Penance | 50% | An attack that deals 0.5% extra damage for every prayer point the attacker is missing. | |
Barrelchest anchor | Sunder | 50% | An attack that doubles accuracy, increases max hit by 10%, and lowers the opponent's Attack, Defence, Ranged, or Magic level by 10% of the damage inflicted. | |
Granite hammer | Hammer Blow | 60% | An attack with 50% increased accuracy. Adds 5 damage to the attack; this extra 5 damage applies even if the player was supposed to deal zero damage. | |
Granite maul | Quick Smash | 50% | An extra attack done instantly with no other effects. | |
Rune claws | Impale | 25% | Attack with 10% more Attack and Strength, but with a slower speed. | |
Excalibur | Sanctuary | 100% | Temporarily increases Defence by 8 levels. | |
Darklight | Weaken | 50% | Temporarily reduces the target's Attack, Strength, and Defence by 5%. Twice as effective on demons (reduces each stat by 10%). | |
Arclight | ||||
Bone dagger | Backstab | 75% | Lowers the Defence of the target equal to the amount of damage dealt. Has a guaranteed hit if you weren't the last one to attack the target. | |
Brine sabre | Liquefy | 75% | Doubles the chance of hitting, and adds 25% of the damage dealt to the user's Strength, Attack and Defence levels. Can only be used underwater. | |
Ancient mace | Favour of the War God | 100% | Hits through Protect from Melee and drains Prayer points of the opponent by 100% of the amount hit while recovering the user 100% of the amount hit. (A hit of 10 drains 10 Prayer and grants 10 Prayer points to the user.)
Can also restore Prayer above base level. |
|
Saradomin sword | Saradomin's Lightning | 100% | Call upon Saradomin's power to inflict 1-16 extra Magic damage upon your opponent. Increases the melee hit by 10%. The special attack rolls against the opponent's magic defence bonus using your slash attack bonus making this special attack extremely accurate on melee armour. | |
Saradomin's blessed sword | 65% | Magic-based attack that increases the user's max hit by 25%. The special attack rolls against the opponent's magic defence bonus using your slash attack bonus making this special attack extremely accurate on melee armour. | ||
Zamorakian spear | Shove | 25% | Push your opponent back and stun them for three seconds. This attack deals no damage. | |
Zamorakian hasta | ||||
Crystal halberd | Sweep | 30% | Swipe all targets in front of you for 10% extra damage. For large monsters that occupy two or more spaces, like giants, the halberd will hit twice, although the second hit will have 25% decreased accuracy. | |
Dinh's bulwark | Shield Bash | 50% | Attacks surrounding targets in a 10x10 area with 20% increased accuracy. |
Ranged weapons[]
Weapon | Name | Special attack energy used | Description | Animation |
---|---|---|---|---|
Armadyl crossbow | Armadyl Eye | 40% | Doubles the player's accuracy for that shot. | |
Dark bow | Descent of Darkness | 55% | A powerful double attack with increased damage inflicting up to 30% more damage with a minimum of 5 damage per arrow and a capped maximum of 48. | |
Descent of Dragons | Inflicts up to 50% more damage for a minimum of 8 damage per arrow and a maximum of 48. Only activates if dragon arrows are used. | |||
Dragon crossbow | Annihilate | 60% | Hits all enemies in a 3x3 area. The primary target of the attack will take 20% extra damage, while all other targets will take 20% less damage. | |
Magic shortbow | Snapshot | 55% | Fires two arrows very rapidly but with reduced accuracy. For some reason, it ignores Void's and prayer effects. | |
Magic shortbow (i) | 50% | |||
Magic longbow | Powershot | 35% | A shot that is guaranteed to hit your opponent. For some reason, it ignores Void's and prayer effects. | |
Magic comp bow | ||||
Rune thrownaxe | Chainhit | 10% | Throw an axe, which hits its target then bounces randomly at nearby targets. Costs 10% additional special attack for each target hit beyond the first. | |
Dorgeshuun crossbow | Snipe | 75% | Has a guaranteed hit if you weren't the last one to attack the target and also lowers the opponent's Defence level equal to the amount of damage inflicted. | |
Seercull | Soulshot | 100% | Is guaranteed to hit and decreases the Magic level by the amount of damage dealt. | |
Toxic blowpipe | Toxic Siphon | 50% | Increases damage by 50% and heals the wielder for half of the damage dealt. | |
Light ballista | Concentrated Shot | 65% | Increases accuracy and damage by 25% each for one shot. | |
Heavy ballista |
Magic weapons[]
Weapon | Name | Special attack energy used | Description | Animation |
---|---|---|---|---|
Staff of the dead | Power of Death | 100% | Reduce all Melee damage by 50% for the next minute also stacking with the PvP damage-reduction effect of Protect from Melee. The damage reduction from this special attack only works while the staff is equipped. Unequipping the staff while the effect is still active will immediately end the effect. | |
Toxic staff of the dead | ||||
Staff of light | Power of Light | 100% | ||
Rod of ivandis | Retainer | 10% | Captures a vampyre juvenile or juvinate that has 50% or less health so the player can apply a dose of Guthix balance potion on the vampyre. | |
Ivandis flail | ||||
Dawnbringer | Pulsate | 35% | Fires a powerful blast towards Verzik Vitur, inflicting 80-150 hitpoints of damage. |
Shields[]
Dragonfire[]
The dragonfire shield and dragonfire ward can discharge a fireball hitting around 25 damage at an opponent. It doesn't use any special attack energy, but the attack can only be used once the shield has cooled down every two minutes.
Weapon | Description | Animation |
---|---|---|
Dragonfire shield | Use one charge to unleash a blast of dragonfire at a target once every two minutes, which can hit approximately 25 damage, up to 13 spaces away. | |
Dragonfire ward |
Ancient wyvern[]
The ancient wyvern shield can discharge an icy breath attack at an opponent. It doesn't use any special attack energy, but once the shield has been activated, there is a cooldown before the player can use it again.
Weapon | Description | Animation |
---|---|---|
Ancient wyvern shield | When activated, the shield lets out a Wyvern-like attack and the target's stats are lowered accordingly. This attack also has a chance of freezing the target. |
Trivia[]
- Weapons previously did not have names for their special attacks in game; they were only found in the discontinued Knowledge Base on the RuneScape website. It was not until an update on 24 August 2017 that they were officially added in game.