Staff of light
A ghastly weapon with evil origins combined with a holy light.
staff of light is a one handed staff which requires 75 Attack and 75 Magic to wield. It is created by using Saradomin's light on a staff of the dead. This process is irreversible.
The staff of light inherits
all of the staff of the dead's effects. The only differences between them is that the staff of light autocasts the Saradomin Strike god spell rather than the Flames of Zamorak god spell. In addition, it counts as both a Saradominist and a Zamorakian item while in the God Wars Dungeon and in the Desert Bandit Camp.
The staff of light
cannot be upgraded with a magic fang to provide the additional magic attack bonus and toxic effect given to the toxic staff of the dead.
A player using the staff of the light's special attack,
Power of Light.
The staff has a
special attack, Power of Light, which is the same special attack as the staff of the dead's Power of Death. It halves all Melee damage of your opponent(s) (all opponents that hit you in the time of the special attack) for one minute at a cost of 100% special attack energy. This effect stacks with the PvP damage reduction effect of the Protect from Melee prayer, but is lost if the staff is unequipped.
Comparison between other magic weapons
Levels to equip
Magic Attack bonus
Ancient Magicks. Provides unlimited
water runes while equipped. Boosts magic damage by 15%.
When a combat spell is cast with the staff, there is a 15% chance that the wand will negate the rune cost for that spell.
Currently offers the highest stat of any magic weapon in both magic attack and defence.
Slightly stronger than the
Trident of the swamp, with the same stats but able to hit one damage higher. Requires
per charge of the built-in spell. 3 Built-in spell damage scales with the player's Magic level and can hit up to 32 at 99
. Has a 1 in 6 chance to heal the wielder by half the damage dealt.
Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
Trident of the swamp
Has the same benefits as the
Trident of the seas, but with +10 more magic attack bonus. Requires
and 1 1 1 5 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges. Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99
. Has 25% chance to inflict
venom on the target. Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
Toxic staff of the dead
Ancient Magicks. Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of light
Staff of the dead
Flames of Zamorak and Magic Dart. Boosts magic damage by 15%.
special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack. When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
Trident of the seas
Has its own built-in spell, requiring charges which cost
runes and 10 coins per cast. Can hold up to 2,500 charges. 1 1 5 Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99
. Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Only staff able to cast (and autocast)
Iban Blast. Can cast this spell up to 120 (2,500 if upgraded) times before needing to be recharged. Iban Blast has a max hit of 25.
Currently the third strongest staff when used as a melee weapon, behind the Ancient staff and the ( Toxic) Staff of the dead.
Required to cast
God spells. Those who have 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Magic Dart and Crumble Undead, in addition to the four Wave spells. Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Provide unlimited runes of their respective elements.
However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)