Strength is a player's power in melee combat. As a player raises their Strength level, they can deal more damage against opponents. A high Strength level is often favoured by player-killers over their Attack level because it raises max hit, helping to generate the burst damage necessary to kill other players faster than they can heal themselves.
Combat[]
- experience during combat, and the amount of experience gained is dependent on the attack style being used. Of the four melee attack styles available, Strength experience is only awarded when fighting in the aggressive or controlled stances. Players may receive Strength
When fighting in the aggressive stance,
Strength experience is awarded per hit, where
is the amount of damage dealt. Fighting using the controlled stance, however, awards
Strength experience per hit, where
is the amount of damage dealt. For example, a player who hits a 1 would receive 4 Strength experience when fighting in the aggressive stance and 1.33 Strength experience when fighting in the controlled stance. The amount of experience received when fighting in the controlled stance may be calculated in the same way that experience awarded to the Hitpoints skill is calculated.
The difference between these two stances is that the aggressive stance solely provides experience for the Strength and Hitpoints skills, whereas the controlled stance distributes experience equally among Strength, Attack, Defence, and Hitpoints. A player who hits a 1 would receive 1.33 experience in each one of these skills.
Fighting aggressively[]
In order to gain experience in Strength, players must choose the aggressive attack style. While fighting aggressively, players will hit for higher levels of damage than they would if they were fighting accurately or defensively.
Strength bonus[]
Some weapons give players a Strength bonus. This bonus, represented as a single numerical value, represents the value of Strength gain. A +1 increase in Strength bonus is not the equivalent of +1 Strength skill, but is rather intended to be an indicator of what weapons and armour will allow the player to deal higher amounts of damage.
Generally speaking, more powerful weapons like two-handed swords will have a significantly higher Strength bonus than weaker weapons like daggers, assuming they are made of the same metal. Similarly, the rarer the metal (and therefore the higher Attack level required to wield weapons of that given metal), the higher the Strength bonus. In that effect, rune weapons will have higher Strength bonus than mithril weapons, which will have a higher Strength bonus than iron weapons.
Other Strength bonuses[]
In addition to the normal Strength bonuses that come from weapons, there are some other wearable items that also contribute to total Strength bonus. They are as follows:
- Head slot
Bonus | Items |
---|---|
+3 | Berserker helm, Helm of neitiznot, Serpentine helm (magma, tanzanite), Obsidian helmet |
- Cape slot
Bonus | Items |
---|---|
+1 | Mythical cape |
+4 | Fire cape, Fire max cape |
+8 | Infernal cape, Infernal max cape |
- Neck slot
Bonus | Items |
---|---|
+1 | Beads of the dead |
+6 | Amulet of the damned, Amulet of glory (t), Amulet of power, Amulet of avarice |
+7 | Berserker necklace |
+8 | Amulet of fury (or) |
+10 | Amulet of strength (t), Amulet of torture (or) |
- Torso slot
Bonus | Items |
---|---|
+3 | Obsidian platebody |
+4 | Bandos chestplate, Fighter torso |
- Shield slot
Bonus | Items |
---|---|
+1 | Steel defender |
+2 | Black defender, Book of war |
+3 | Mithril defender |
+4 | Adamant defender |
+5 | Rune defender, Toktz-ket-xil |
+6 | Dragon defender (t) |
+7 | Dragonfire shield |
+8 | Avernic Defender |
- Legs slot
Bonus | Items |
---|---|
+1 | Obsidian platelegs |
+2 | Bandos tassets |
- Hands slot
Bonus | Items |
---|---|
+1 | Hardleather gloves, Karamja gloves 1, Karamja gloves 2, Karamja gloves 3, Karamja gloves 4 |
+2 | Black spiky vambs, Blue spiky vambs, Bronze gloves, Chaos gauntlets, Cooking gauntlets, Goldsmith gauntlets, Green spiky vambs, Klank's gauntlets, Red spiky vambs, Spiky vambraces, Steel gauntlets |
+3 | Iron gloves |
+4 | Steel gloves |
+5 | Black gloves |
+6 | Combat bracelet, Mithril gloves |
+7 | Adamant gloves, Regen bracelet, Granite gloves |
+8 | Rune gloves |
+9 | Dragon gloves |
+12 | Barrows gloves |
+14 | Ferocious Gloves |
- Feet slot
Bonus | Items |
---|---|
+1 | Adamant boots, Fremennik sea boots 4 |
+2 | Climbing boots, Rune boots, Gilded boots |
+3 | Guardian boots, Granite boots |
+4 | Dragon boots (g) |
+5 | Primordial boots |
- Ring slot
Bonus | Items |
---|---|
+4 | Berserker ring |
+8 | Berserker ring (i) |
Levels[]
In order to wield weapons, usually an Attack level is required. In some specific cases, a Strength level requirement is also in place. Notable examples are as follows:
Equipment | Strength level required | Other requirements |
---|---|---|
Halberds | Equal to one-half of its corresponding Attack level requirement. | Their corresponding Attack level requirements. The dragon halberd also requires completion of Regicide. |
Barrelchest anchor | 40 | 60 Attack |
Granite maul | 50 | 50 Attack |
Granite armour | 50 | 50 Defence |
Obsidian maul (Tzhaar-ket-om) | 60 | None. Used by Obsidian Maul pures owing to the lack of attack requirements. |
Dharok's greataxe and Torag's hammers | 70 | 70 Attack |
Abyssal bludgeon | 70 | 70 Attack |
Elder Maul | 75 | 75 Attack |
Temporary boosts[]
Certain items allow a temporary boost of the Strength stat. Commonly used Strength boosts are as follows:
Item | Boost amount |
---|---|
Strength potion | 3 to 12 (3 + 10% of Strength level). |
Super strength potion | 5 to 19 (5 + 15% of Strength level). |
Combat potion | 3 to 12 (3 + 10% of Strength level). Also boosts Attack the same percentage. |
Zamorak brew | 2 + 12%. Also boosts Attack, lowers Defence and Hitpoints, and restores some Prayer points. |
Dharok's armour set | When the full set of Dharok's armour is worn, the player's Strength is increased as their health reaches zero. More specifically, the player gets 1% damage increase for every 1% health that is missing. At 1 health point at level 99 Hitpoints, the player can deal up to 98% extra damage. |
Prayer | Burst of Strength, Superhuman Strength, and Ultimate Strength boost Strength by 5%, 10% and 15% respectively. Chivalry boosts Strength by 18%, and Piety boosts Strength by 23%. |
Black mask/Black mask (i) | 15%. Also boosts Attack. Only works when fighting monsters assigned to you by a Slayer master. |
Dragon battleaxe special attack | 10 to 20 (Special attack increases strength by 10 + [levels drained / 4]). Lowers the user's Attack, Defence, Ranged, and Magic levels by 10%. |
Salve amulet | 15%. Also boosts Attack. Only works when fighting undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack. |
Salve amulet (e) | 20%. Also boosts Attack. Only works when fighting undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack. |
Salve amulet(i) | 15%. Also boosts Attack, Ranged, and Magic. Only works when fighting Undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack. |
Salve amulet(ei) | 20%. Also boosts Attack, Ranged, and Magic. Only works when fighting Undead monsters. The effect stacks with Prayer and Strength potions or the Dragon battleaxe special attack. |
Black warlock | 4 to 18 (4 + 15% of Strength level). This item can only be used on other players. |
All percentage values given are calculated and then rounded down. For example, a 10% boost on a level 55 stat would result in 0.10 * 55 = 5.5 --> rounded down --> 5.0
, resulting in a +5 boost to that stat.
Quests rewarding Strength experience[]
Quest | Experience reward |
Strength req. | Other requirements |
---|---|---|---|
In Search of the Myreque | 600 | - | 25 |
In Aid of the Myreque | 2,000 | - | 25 , 15 , 7 |
Tai Bwo Wannai Trio | 2,500 | - | 15 , 30 , 5 |
The Fremennik Trials | 2,812 | - | 25 , 40 , 40 if crafting your own lyre |
Heroes' Quest | 3,075 | - | 55 , 53 , 53 , 25 , 50 |
Troll Romance | 4,000 | - | 28 |
Horror from the Deep | 4,662.5 | - | 35 |
Scorpion Catcher | 6,625 | - | 31 |
Roving Elves | 10,000 | - | 56 |
Waterfall Quest | 13,750 | - | - |
Dragon Slayer | 18,650 | - | 32 |
Camelot training room (minigame) |
20,000 | - | 45 , 65 |
Haunted Mine | 22,000 | - | 15 , 35 |
Total | 110,674.5 |
Skill choice[]
Upon completing any of the following quests, players may choose to allocate experience to Strength. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
Quest | Experience reward |
Skills available | Skill requirements |
---|---|---|---|
Client of Kourend | 500 twice | Any | - |
Fairytale II - Cure a Queen | 2,500 | Any skill above 30 | 49 , 57 |
A Tail of Two Cats | 2,500 twice | Any skill above 30 | - |
The Great Brain Robbery | 5,000 | Any skill above 30 | 16 , 30 , 50 |
King's Ransom | 5,000 | Any skill above 50 | 65 |
Darkness of Hallowvale | 2,000 three times | Any skill above 30 | 5 , 20 , 22 , 32 , 33 , 40 |
Curse of the Empty Lord (miniquest) |
10,000 | Any skill above 50 | Some players will need 31 |
Shadow of the Storm | 10,000 | 30 | |
Contact! | 7,000 twice | - | |
Dream Mentor | 15,000 | 32 (Boostable), 85 , 61 , 40 , 49 , 5 , 65 , 60 , 55 | |
The Fremennik Isles | 10,000 twice | 20 , 40 | |
One Small Favour | 10,000 twice | Any skill above 30 | 36 , 25 , 18 , 30 |
Recipe for Disaster (The final battle) |
20,000 | Any skill above 50 | 175 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36 |
Legends' Quest | 7,650 four times | 107 , 50 , 50 , 45 , 56 , 52 , 42 , 50 , 50 , 50 , 50 | |
Monkey Madness I | 35,000 or 20,000[1] | or | - |
Dragon Slayer II | 25,000 four times | 200 , 75 , 70 , 68 , 62 , 60 , 60 , 50 , 50 | |
Monkey Madness II | 50,000 twice | 69 , 70 , 60 , 55 , 55 , 60 | |
Total | 384,100 or 399,100 |
- ↑ The two skills chosen will receive 35,000 experience, and the other two will receive 20,000 experience.
Support | |
Gathering |
Woodcutting • Mining • Fishing • Hunter • Farming |
Combat |
Attack • Strength • Hitpoints • Defence • Magic • Ranged • Prayer |
Artisan |
Firemaking • Fletching • Cooking • Smithing • Runecrafting • Crafting • Herblore • Construction |