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Revision as of 02:03, 26 February 2017

String Jewellery is a level 80 Magic spell which strings jewellery without the need for a ball of wool. The spell takes 1.8 seconds per amulet strung, and gives 4 Crafting experience and 83 Magic experience per amulet. Once clicked, it will string each amulet one by one in your inventory, giving you experience per strung amulet. This is known to be a very fast, and a reduced clicking alternative of training magic, as a single click gives experience for the entire inventory, unlike High Alchemy or Plank Make, where experience is earned per click. While only half paying attention, this spell can provide over 130k experience per hour or around 1,500 casts* , reaching around 160k experience per hour or around 1900-2000 casts* when full attention is given.

* Figures were derived with this equation: (exp per hour X 27)/2,241**)

(130,000 X 27) / 2,241 = 1,566.26 (or 1,500-1,600) casts
(160,000 X 27) / 2,241 = 1,927.71 (or 1,900-2,000) casts

** Magic exp per inventory (of 27).

Ideally, if one's inventory only consists of the astral runes and the jewellery about to be strung, the initial amount of experience per inventory would be 2,241 magic XP, and 108 crafting XP.

The spell can also be used to string Salve amulets, unstrung symbols and unstrung emblems.

As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell.

Note that though you only need to click to cast this spell once per inventory, the rune cost is one cast for each amulet in your inventory, NOT the rune cost of one cast for all amulets. (e.g. when wielding mud battlestaff and inventory consists of astral runes and 27 unstrung amulets, with one cast you will string 27 amulets at a cost of 54 astral Runes.)

When casting, the spell is interrupted by walking around or interactions with other players or NPCs.

Remember, you cannot use Ancient Magicks or Lunar spells if you are using regular Magic, except by use of the Spellbook Swap spell which is only available on Lunar spellbook.

Cost

Spell cost
InputCost
5Water rune10Earth rune2Astral rune378
Combo runes
5Water rune2Astral rune10Dust rune378
2Astral rune10Mud rune2,748
5Water rune2Astral rune10Lava rune378
10Earth rune2Astral rune5Steam rune698
10Earth rune2Astral rune5Mist rune1,168
Staves
10Earth rune2Astral runeStaff of water358
5Water rune2Astral runeStaff of earth338
10Earth rune2Astral runeMist battlestaff358
10Earth rune2Astral runeKodai wand358
5Water rune2Astral runeDust battlestaff338
2Astral runeMud battlestaff318
5Water rune2Astral runeLava battlestaff338
10Earth rune2Astral runeSteam battlestaff358

Cost per Amulet

This formula is calculated by assuming that you are using a Mud battlestaff or Mystic mud staff to minimize the cost per cast.

Amulet Amulet cost Profit/Loss per amulet
Gold amulet (u) 115 −294
Opal amulet (u) 440 −386
Jade amulet (u) 719 −305
Topaz amulet (u) 4,733 −31
Sapphire amulet (u) 461 −277
Emerald amulet (u) 700 −264
Ruby amulet (u) 1,090 −238
Diamond amulet (u) 1,992 −297
Dragonstone amulet (u) 11,767 −174

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