This article is about the Magic spell. For the temporary status, see Stun (status).

Stun is a level 80 Magic spell. When cast on an opponent, their attack level is reduced by 10%. The spell can only be cast if his stats haven't already been lowered, meaning you can not stack stat reduction with multiple spells in a row.

The spell gives 90 Magic experience and needs 1 Soul, 12 Earth, and 12 Water runes to be cast.

Remember, you cannot use Ancient Magicks or Lunar spells if you are using standard spells.


Spell cost
12Water rune12Earth rune1Soul rune266
Combo runes
12Water rune1Soul rune12Dust rune254
1Soul rune12Mud rune4,574
12Water rune1Soul rune12Lava rune254
12Earth rune1Soul rune12Steam rune1,118
12Earth rune1Soul rune12Mist rune1,286
12Earth rune1Soul runeStaff of water206
12Water rune1Soul runeStaff of earth206
12Earth rune1Soul runeMist battlestaff206
12Earth rune1Soul runeKodai wand206
12Water rune1Soul runeDust battlestaff206
1Soul runeMud battlestaff146
12Water rune1Soul runeLava battlestaff206
12Earth rune1Soul runeSteam battlestaff206

Magic training

Stunning is commonly used as a method for Magic training.

The popular locations that are used for training with Stun are Edgeville, casting at skeletons in the first few levels of the Wilderness; at the caged Monk of Zamorak at Varrock Palace and in the Magic Guild basement, where there are caged zombies. However, any location with a safe spot can be used.

Because Stun cannot be autocast, repeatedly casting it on monsters involves a lot of clicking.

When using this method, the maximum experience rate is 108,000 experience per hour, at 1,200 casts per hour (1 cast every 3 seconds).

One other method of using Stun, is to use it in combination with High Level Alchemy, known as stun-alching.

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