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{{external|rs}}{{otheruses|def=no|the miniquest|Lair of Tarn Razorlor}}
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{{Infobox Dungeon
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|name = Tarn's Lair
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|image = [[File:Tarn's lair.png|300px]]
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|kingdom = [[Morytania]]
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|members = Yes
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|music = [[Undead Dungeon]]
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|level = 2
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|monster = [[Terror dog]] and [[Tarn|Mutant Tarn]]
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|quests = [[The Lair of Tarn Razorlor]]
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|race = [[Undead]], animated items
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|map = [[File:Tarn's Lair map.png|250px]]
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}}
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[[File:Lair of Tarn Razorlor.png|thumb|220x220px|Tarn in his mutant form with two terror dogs.]]
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'''Tarn's Lair''' is located in south-western [[Morytania]]. Its entrance is located in the [[Abandoned Mine]]. It is a complex [[Dungeons|dungeon]] with lots of the [[undead]], and features a [[miniquest]] to kill [[Tarn Razorlor]] called [[The Lair of Tarn Razorlor (miniquest)|The Lair of Tarn Razorlor]]. Completion of the miniquest unlocks the ability to enchant a [[Salve amulet]] and turn it into a [[Salve amulet (e)]].
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==Requirements==
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* The [[Haunted Mine]] quest is required to access Tarn's Lair.
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===Optional===
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* Level {{Skill clickpic|Slayer|40}} [[Slayer]] (cannot be boosted) if you wish to fight against [[Tarn Razorlor]].
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* Level {{Skill clickpic|Prayer|43}} [[Prayer]] to use [[Protect from Melee]].
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* 100 [[coins]] required each time to use the banker [[Odovacar]].
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* Bringing food and [[prayer potions]] is highly recommended, especially for players entering the dungeon for the first time. Multiple traps and monsters that can deal constant damage are scattered throughout the lair.
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* Gear with high Prayer bonus.
   
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==Travel==
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The lair is found inside the [[Abandoned Mine]] and requires a [[Salve amulet]] to enter. 
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*The fastest way to get to [[Tarn]] is to teleport to Tarn's Lair via a [[Slayer ring]]. This will bring you directly outside of the room with Tarn.
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*The fastest way to get to the entrance through the Abandoned Mine is using the [[Morytania legs 3]] to teleport to [[Burgh de Rott]] and hop over the agility shortcut west of the town.
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*Using the [[Minigame Group Finder]] teleport to [[Shades of Mort'ton (activity)|Shades of Mort'ton]] or the [[Mort'ton teleport]] scroll will place you directly in [[Mort'ton]], which is northeast of the [[Abandoned Mine]].
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*By [[fairy rings|fairy ring]] {{Fairycode|bip}} (50 [[agility]] needed) and then walking south.
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To enter Tarn's Lair, climb over the mine cart just south of the [[Zealot]] (featured in the [[Haunted Mine]] quest), go through the entrance of the [[Abandoned Mine]], and then head north of the entrance.
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==Map==
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Referring back to the [[:File:Tarn's Lair map.png|map]] above, note the letters that identify the various doors and passages.
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The route to reach Tarn Razorlor is '''D-S-T-U'''.
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The route to reach the spawn point of Razorlor's toad batta is '''C-K''', which is used in a step for an [[elite clue scroll]].
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Before you go off into this dangerous [[Dungeons|dungeon]], there are things you need to know. This lair is very dangerous if not geared properly, and is guarded by various monsters and traps.
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==Directions==
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[[File:Tarn's Lair.png|thumb|Follow this route to reach [[Tarn]], but beware of traps!]]
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There are numerous traps, monsters and passages within the lair. 
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'''Note:''' It is recommended that you have [[Auto Retaliate]] '''OFF''' whilst in the lair to avoid running back into traps or floor spikes if a monster is attacking you.
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{| class="wikitable"
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!Trap/Feature
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!Failure result
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!Notes
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|-
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|'''Floor trap'''
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|You will be hit 7-8 hitpoints if you run over a floor trap
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|They are fairly obvious, having a big X across the floor tile. Right-click and search floor to disarm the trap. Another simple alternative is to just carefully walk around them.
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|-
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|'''Wall trap'''
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|You will be hit 7-10 hitpoints if you run past a wall trap
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|These are harder to see, but generally only occur in narrow passages, so check for them when you're in a narrow passage.
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|-
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|'''Log trap'''
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|You will be hit 15-20 hitpoints by a log trap, and knocked to a level below.
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|Log traps only occur on jumps to pillars. There is sometimes (but not always) a right-click Search floor which will disable the log trap near one of the walls.
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|-
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|'''Receding walls'''
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|You will be pushed by the walls, and knocked to a level below.
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|Occurs sometimes on slim ledges. Just wait till the trap moves back into the walls and '''run''' past it.
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|-
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|'''Passage'''
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|N/A
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|Passages lead to new areas in the lair. Following the more ornate doors (especially with water-features) will eventually lead you to Tarn Razorlor.
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|}
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==Bank==
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From the entrance, travel as far east as you can and then north. It will cost 100 [[coins]] each time you use the bank. Some of the [[undead]] in the lair drop coins.
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==Bestiary==
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* [[Skeleton]]
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* [[Skeleton (Tarn's Lair)]]
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* [[Giant skeleton (Lair of Tarn Razorlor)|Giant skeleton]]
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* [[Zombie]]
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* [[Animated spade]]
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* [[Possessed pickaxe]]
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* [[Terror dog]]
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* [[Ghost (monster)|Ghost]]
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* [[Zombie (Tarn's Lair)]]
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==Personalities==
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* [[Tarn Razorlor]] - A twisted necromancer, he was once an ordinary man, liking ordinary things. His speciality is necromancy.
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* [[Odovacar]] - The poor banker who was sent to the lair. He charges 100 coins every time you use his bank.
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{{Dungeons}}
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[[Category:Quest locations]]
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[[Category:Morytania]]

Latest revision as of 10:20, June 8, 2019

For the miniquest, see Lair of Tarn Razorlor.
Lair of Tarn Razorlor

Tarn in his mutant form with two terror dogs.

Tarn's Lair is located in south-western Morytania. Its entrance is located in the Abandoned Mine. It is a complex dungeon with lots of the undead, and features a miniquest to kill Tarn Razorlor called The Lair of Tarn Razorlor. Completion of the miniquest unlocks the ability to enchant a Salve amulet and turn it into a Salve amulet (e).

RequirementsEdit

  • The Haunted Mine quest is required to access Tarn's Lair.

OptionalEdit

  • Level 40 Slayer icon Slayer (cannot be boosted) if you wish to fight against Tarn Razorlor.
  • Level 43 Prayer icon Prayer to use Protect from Melee.
  • 100 coins required each time to use the banker Odovacar.
  • Bringing food and prayer potions is highly recommended, especially for players entering the dungeon for the first time. Multiple traps and monsters that can deal constant damage are scattered throughout the lair.
  • Gear with high Prayer bonus.

TravelEdit

The lair is found inside the Abandoned Mine and requires a Salve amulet to enter. 

  • The fastest way to get to Tarn is to teleport to Tarn's Lair via a Slayer ring. This will bring you directly outside of the room with Tarn.
  • The fastest way to get to the entrance through the Abandoned Mine is using the Morytania legs 3 to teleport to Burgh de Rott and hop over the agility shortcut west of the town.

To enter Tarn's Lair, climb over the mine cart just south of the Zealot (featured in the Haunted Mine quest), go through the entrance of the Abandoned Mine, and then head north of the entrance.

MapEdit

Referring back to the map above, note the letters that identify the various doors and passages.

The route to reach Tarn Razorlor is D-S-T-U.

The route to reach the spawn point of Razorlor's toad batta is C-K, which is used in a step for an elite clue scroll.

Before you go off into this dangerous dungeon, there are things you need to know. This lair is very dangerous if not geared properly, and is guarded by various monsters and traps.

DirectionsEdit

Tarn's Lair

Follow this route to reach Tarn, but beware of traps!

There are numerous traps, monsters and passages within the lair. 

Note: It is recommended that you have Auto Retaliate OFF whilst in the lair to avoid running back into traps or floor spikes if a monster is attacking you.

Trap/Feature Failure result Notes
Floor trap You will be hit 7-8 hitpoints if you run over a floor trap They are fairly obvious, having a big X across the floor tile. Right-click and search floor to disarm the trap. Another simple alternative is to just carefully walk around them.
Wall trap You will be hit 7-10 hitpoints if you run past a wall trap These are harder to see, but generally only occur in narrow passages, so check for them when you're in a narrow passage.
Log trap You will be hit 15-20 hitpoints by a log trap, and knocked to a level below. Log traps only occur on jumps to pillars. There is sometimes (but not always) a right-click Search floor which will disable the log trap near one of the walls.
Receding walls You will be pushed by the walls, and knocked to a level below. Occurs sometimes on slim ledges. Just wait till the trap moves back into the walls and run past it.
Passage N/A Passages lead to new areas in the lair. Following the more ornate doors (especially with water-features) will eventually lead you to Tarn Razorlor.

BankEdit

From the entrance, travel as far east as you can and then north. It will cost 100 coins each time you use the bank. Some of the undead in the lair drop coins.

BestiaryEdit

PersonalitiesEdit

  • Tarn Razorlor - A twisted necromancer, he was once an ordinary man, liking ordinary things. His speciality is necromancy.
  • Odovacar - The poor banker who was sent to the lair. He charges 100 coins every time you use his bank.
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