Teleport to House, also known as 'House Teleport', teleports the caster inside their player-owned house, right next to the exit portal (or within the house), regardless of the 'location' of the house (Rimmington, Taverley, Brimhaven, etc.).
When adventuring, a player could bring runes or tablets for this spell to guard against dying from poison and fully heal themselves instead. Dying in a player-owned house will cause the player to respawn outside the house portal, NOT lose any items, and have all stats restored to default levels.
After an update, players can right-click to teleport inside or outside of their house.
Remember, you cannot use Ancient Magicks or Lunar Spells if you are using regular Magic.
Cost[]
Input | Cost |
---|---|
111 | 175 |
Combo runes | |
11 | 170 |
111 | 414 |
111 | 175 |
111 | 241 |
111 | 332 |
Staves | |
11 | 170 |
11 | 171 |
11 | 170 |
1 | 166 |
11 | 171 |
11 | 171 |
11 | 170 |
Standard spellbook |
Lumbridge Home • Varrock • Lumbridge • Falador • House • Camelot • Ardougne • Watchtower • Trollheim • Ape Atoll • Great Kourend • Bounty Target | ||||
Teleother | |||||
Ancient Magicks |
Edgeville Home • Paddewwa • Senntisten • Kharyrll • Lassar • Dareeyak • Carrallangar • Annakarl • Ghorrock • Bounty Target | ||||
Lunar spells |
| ||||
Arceuus spellbook |
Arceuus Home • Lumbridge Graveyard • Draynor Manor • Mind Altar • Respawn point • Salve Graveyard • Fenkenstrain’s Castle • West Ardougne • Harmony Island • Forgotten Cemetery • Barrows • Ape Atoll Temple |