Line 73: Line 73:
 
The sceptre requires a [[Magic]] level of 60 to wield, and shares the same bonuses as the [[master wand]], although it cannot autocast [[Ancient Magicks]].
 
The sceptre requires a [[Magic]] level of 60 to wield, and shares the same bonuses as the [[master wand]], although it cannot autocast [[Ancient Magicks]].
   
When Thammaron's sceptre is charged with a minimum of 1,000 [[revenant ether]] (costing {{Coins|{{#expr:{{GEP|Revenant ether}} * 1000}}}}), an additional 100% magic accuracy and 25% magic damage boost is applied when attacking any [[NPC]] in the [[Wilderness]], consuming 1 ether per attack whether the player hits or not. This effect will stack with a [[slayer helmet]] or a [[salve amulet]] and their variants, but not both simultaneously.
+
When Thammaron's sceptre is charged with a minimum of 1,000 [[revenant ether]] (costing {{Coins|{{#expr:{{GEP|Revenant ether}} * 1000}}}}), an additional 100% magic accuracy and 25% magic damage boost is applied when attacking any [[NPC]] in the [[Wilderness]], consuming 1 ether per attack whether the player hits or not. This effect will stack with a [[slayer helmet]] or a [[salve amulet]] and their variants, but not both simultaneously. This makes the sceptre the best Magic weapon in the Wilderness, surpassing the [[Trident of the seas]] (or its [[Trident of the swamp|swamp variant]]) with the additional capability of attacking any hostile players, something which both tridents are incapable of doing.
   
Note that the initial 1,000 revenant ether that is added to the sceptre merely activates it. Thus, the uncharged sceptre can be considered to have -1,000 charges, and adding the minimum 1,000 ether brings it to 0. In order for the [[passive effect]] to become active, additional ether must be added.
+
Note that the initial 1,000 revenant ether that is added to the sceptre merely activates it. Thus, the uncharged sceptre can be considered to have -1,000 charges, and adding the minimum 1,000 ether brings it to 0. In order for the [[passive effect]] to become active, additional ether must be added. The ether can be safely removed, after which the sceptre is tradeable again.
   
 
Upon death within the Wilderness, any revenant ether stored within the sceptre will always be lost, even if it is one of the player's protected items.
 
Upon death within the Wilderness, any revenant ether stored within the sceptre will always be lost, even if it is one of the player's protected items.

Revision as of 01:52, 29 July 2018

Loading...

Uncharged Charged

























Thammaron's sceptre (u) detail.png

Thammaron's sceptre is a magical sceptre once owned by Thammaron, a Tsutsaroth demon who was once one of Zamorak's most trusted allies during the God Wars. It can be received as a drop from revenants found within the Revenant Caves.

The sceptre requires a Magic level of 60 to wield, and shares the same bonuses as the master wand, although it cannot autocast Ancient Magicks.

When Thammaron's sceptre is charged with a minimum of 1,000 revenant ether (costing 173,000), an additional 100% magic accuracy and 25% magic damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously.

Note that the initial 1,000 revenant ether that is added to the sceptre merely activates it. Thus, the uncharged sceptre can be considered to have -1,000 charges, and adding the minimum 1,000 ether brings it to 0. In order for the passive effect to become active, additional ether must be added.

Upon death within the Wilderness, any revenant ether stored within the sceptre will always be lost, even if it is one of the player's protected items.

Thammaron's sceptre (u) detail.png

Thammaron's sceptre is a magical sceptre once owned by Thammaron, a Tsutsaroth demon who was once one of Zamorak's most trusted allies during the God Wars. It can be received as a drop from revenants found within the Revenant Caves.

The sceptre requires a Magic level of 60 to wield, and shares the same bonuses as the master wand, although it cannot autocast Ancient Magicks.

When Thammaron's sceptre is charged with a minimum of 1,000 revenant ether (costing 173,000), an additional 100% magic accuracy and 25% magic damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously. This makes the sceptre the best Magic weapon in the Wilderness, surpassing the Trident of the seas (or its swamp variant) with the additional capability of attacking any hostile players, something which both tridents are incapable of doing.

Note that the initial 1,000 revenant ether that is added to the sceptre merely activates it. Thus, the uncharged sceptre can be considered to have -1,000 charges, and adding the minimum 1,000 ether brings it to 0. In order for the passive effect to become active, additional ether must be added. The ether can be safely removed, after which the sceptre is tradeable again.

Upon death within the Wilderness, any revenant ether stored within the sceptre will always be lost, even if it is one of the player's protected items.

























Dropping monsters

Monster Combat level Quantity Rarity
Revenant imp 7 1 5; Very rare
Revenant goblin 15 1 5; Very rare
Revenant pyrefiend 52 1 5; Very rare
Revenant hobgoblin 60 1 5; Very rare
Revenant cyclops 82 1 5; Very rare
Revenant hellhound 90 1 5; Very rare
Revenant demon 98 1 5; Very rare
Revenant ork 105 1 5; Very rare
Revenant dark beast 120 1 5; Very rare
Revenant knight 126 1 5; Very rare
Revenant dragon 135 1 5; Very rare

Concept art


Community content is available under CC-BY-SA unless otherwise noted.