The Everlasting has the most hitpoints of the four monsters. He has a quite high defence, and hits fairly high and often; it will be a problem for lower levels, but not as much as its first form, The Inadequacy.
After you killed The Inadequacy (first form), it transforms into this monster, The Everlasting (second form). After this monster is killed, it transforms into a level 274 The Untouchable (third form). And lastly when this one is killed, it transforms into a level 108 The Illusive (final form). The Untouchable and The Everlasting can be killed with a safe spot, near the exit book.
Note: You CANNOT bank after defeating each monster in the quest; you must start over from the first monster, if you leave the Dream World.
Note that among all the creatures fought in Dream Mentor, the Everlasting has the highest magical defence. Because magic is not effective on this monster, a strong stab or range is recommended. A Zamorakian spear or Leaf-bladed sword are very effective on this boss. Dragon longsword will suffice as well. As for ranging, black dragonhide along with a Rune crossbow and Adamant bolts or Magic shortbow and Rune arrows will work well too.
He can be fought in the Nightmare Zone after the quest is complete.
Agrith-Naar • Agrith-Na-Na • Arrg • Barrelchest • Black demon • Black Knight Titan • Bouncer • Chronozon • Corrupt Lizardman • Corsair Traitor • Count Draynor • Culinaromancer • Dad • Dagannoth mother • Damis • Dessourt • Dessous • Elvarg • The Everlasting • Evil Chicken • Fareed • Flambeed • Gelatinnoth Mother • Giant Roc • Giant scarab • Glod • Ice Troll King • The Inadequacy • Jungle Demon • Kamil • Karamel • The Kendal • Khazard warlord • King Roald • Me • Moss giant • Nazastarool • Nezikchened • Sand Snake • Skeleton Hellhound • Slagilith • Tanglefoot • Tree spirit • Treus Dayth • The Untouchable • Witch's experiment
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