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{{External|rs}}
 
{{External|rs}}
 
{{Has quick guide}}
 
{{Has quick guide}}
{{Infobox Quest
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{{Quest
 
|name = The Golem
 
|name = The Golem
 
|number = 76
 
|number = 76
|image = [[File:Uzer.png|300px]]
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|image = [[File:The Golem.png|300px]]
 
|members = Yes
 
|members = Yes
 
|release = 11 April [[2005]]
 
|release = 11 April [[2005]]
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|developer = John A
 
|developer = John A
 
}}
 
}}
 
 
==Details==
 
==Details==
 
{{Quest details
 
{{Quest details
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*25 {{Skill clickpic|Thieving}} [[Thieving]]
 
*25 {{Skill clickpic|Thieving}} [[Thieving]]
 
|items=*A [[vial]]
 
|items=*A [[vial]]
  +
*A [[knife]]
 
*A [[pestle and mortar]]
 
*A [[pestle and mortar]]
 
*A [[hammer]]
 
*A [[hammer]]
 
*A [[chisel]]
 
*A [[chisel]]
*[[Papyrus]] (can be bought from [[Ali Morrisane]] for 10gp after a small talking sequence and agreeing to meet his cousin, Ali can be found east of [[gem trader]] in [[Al Kharid]])
+
*[[Papyrus]] (can be bought from [[Ali Morrisane]] for 10gp after a small talking sequence and agreeing to meet his cousin, Ali can be found east of [[gem trader]] in [[Al Kharid]])
 
*2 [[Shantay pass]] (none, if you are using [[teleport]]/[[fairy rings]])
 
*2 [[Shantay pass]] (none, if you are using [[teleport]]/[[fairy rings]])
 
*4 [[soft clay]] '''or''' a [[bracelet of clay]] and a [[pickaxe]] ('''Note:''' [[Jug]]s or [[bucket]]s of water evaporate in the [[desert heat]])
 
*4 [[soft clay]] '''or''' a [[bracelet of clay]] and a [[pickaxe]] ('''Note:''' [[Jug]]s or [[bucket]]s of water evaporate in the [[desert heat]])
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==Walkthrough==
 
==Walkthrough==
 
===Getting started===
 
===Getting started===
 
To start this quest travel to the Ruins of [[Uzer]] (take [[fairy ring]] code {{Fairycode|dlq}} and run northeast, or use a [[necklace of passage]] to teleport to Eagle's Eyrie), and speak to [[Clay golem|the golem]]. Offer to repair him to begin the quest.
[[File:Golem location.png|thumb|The location of the golem.]]
 
[[File:The Golem 1.png|thumb|left|Talking to the golem.]]
 
To start this quest travel to the Ruins of [[Uzer]] (take [[fairy ring]] code {{Fairycode|dlq}} and run northeast, or use a [[necklace of passage]] to teleport to Eagle's Eyrie), and speak to [[Clay golem|The Golem]]. Offer to repair him to begin the quest.  
 
   
[[File:The Golem location.png|thumb|213px|The mining spot.]]
+
[[File:The Golem location.png|thumb|200px|The mining spot. The desert phoenix is also nearby.]]
   
The first thing you should do is repair the Broken Clay Golem. If you did not bring your own [[clay]], go north-west and mine four pieces of clay while wearing a [[bracelet of clay]] to mine [[soft clay]]. While there, you can steal the [[phoenix feather]] needed for later. It may take a few tries (depending on your [[Thieving]] level). Stealing a phoenix feather gives you 26 Thieving [[experience]].
+
The first thing you should do is repair the broken clay golem. If you did not bring your own [[clay]], go north-west and mine four pieces of clay while wearing a [[bracelet of clay]] to mine [[soft clay]]. While there, you can steal the [[phoenix feather]] needed for later. It may take a few tries (depending on your [[Thieving]] level). Stealing a phoenix feather gives you 26 Thieving [[experience]].
   
As you use the soft clay on the Broken Golem, he will become less damaged and later, repaired. He will tell you that he was programmed to destroy a powerful demon, [[Thammaron]]. You need to help him slay the demon. Make sure to ask him how to open the portal.[[File:The Golem 3.png|thumb|left|200x200px|The implement, as it's shown on the minimap.]][[File:The Golem 4.png|thumb|196x196px|The location of the black mushrooms.]]
+
As you use the soft clay on the Broken Golem, he will become less damaged and later, repaired. He will tell you that he was programmed to destroy a powerful demon, [[Thammaron]]. You need to help him slay the demon. Make sure to ask him how to open the portal. Outside the temple ruins near the golem there's a [[Letter (The Golem)|letter]] take it and read it.
   
Enter the temple ruins behind the golem, and climb down the stairs. Pick up the [[Strange implement]] (north-west) and a [[black mushroom]]. The black mushrooms are scattered everywhere, but will not show up as a red dot on the map.
+
Enter the temple ruins behind the golem. Before climbing down the stairs, pick up two [[black mushroom]]s (one for the quest and one for the quest's sequel, [[Shadow of the Storm]]) next to the staircase. Once inside, head to the north-west corner of the room and pick up the [[strange implement]]. The implement is also used during Shadow of the Storm, so it is advised to keep it as well.
   
 
[[File:Elissa location.png|thumb|left|The location of Elissa.]]
'''Note:''' If you plan on doing [[Shadow of the Storm]] after The Golem, take an additional black mushroom, and keep the strange implement to save a few seconds.
 
   
 
Then, go to the [[Digsite]] south-east of [[Varrock]]. (''Optional:'' You can use [[gnome glider]] to get to the Digsite and then use ring of dueling to return back.) Find [[Elissa]] in the north-eastern part of the Digsite, and tell her you found a letter with her name on it—she is wearing green/brown robes. She will tell you about her late husband's notes and where they are located. After talking to her, go to the [[Exam Centre]] and search the south-eastern most bookcase—you will find [[Varmen's notes]]; then, read them.
[[File:The Golem 6.png|thumb|left|177x177px|The location of Elissa.]]
 
 
[[File:The Golem - stealing statuette.png|thumb|224px|The player steals the statuette.]]
   
 
Go to the [[Varrock Museum]]. Ask the [[Curator]] about a missing statuette. Then, [[pickpocket]] him to get a [[display cabinet key]]. Unlock the display case upstairs to steal the [[statuette (The Golem)|statuette]]. It is on the {{FloorNumber|2}} in the first row of display cases and the fourth case when you ascend the stairs (display case 30).
Outside the temple ruins near the golem, take a [[Letter (The Golem)|letter]] from near the crates and read it. Then, go to the [[Digsite]] south-east of [[Varrock]]. (''Optional:'' You can use [[gnome glider]] to get to the Digsite and then use ring of dueling to return back.) Find [[Elissa]] in the north-eastern part of the Digsite, and tell her you found a letter with her name on it—she is wearing green/brown robes. After talking to her, go to the [[Exam Centre]] and search the south-eastern most bookcase—you will find [[Varmen's notes]]; then, read them.
 
[[File:The Golem 7.png|thumb|224px|The Statuette.]]
 
 
Go to the [[Varrock Museum]]. Ask the [[Curator]] about a missing statuette. Then, [[pickpocket]] him to get a [[display cabinet key]]. Unlock the display case upstairs to steal the [[statuette]]. It is on the {{FloorNumber|2}} in the first row of display cases and the fourth case when you ascend the stairs (display case 30).
 
   
 
'''Note:''' If you lose the statuette, you can use the display cabinet key on the empty display cabinet to receive a new one.
 
'''Note:''' If you lose the statuette, you can use the display cabinet key on the empty display cabinet to receive a new one.
   
 
Before going back to Uzer, make sure you have an empty [[vial]], [[chisel]] and [[hammer]] (for optional [[gems]]), [[pestle and mortar]], and [[papyrus]] in your inventory.
 
Before going back to Uzer, make sure you have an empty [[vial]], [[chisel]] and [[hammer]] (for optional [[gems]]), [[pestle and mortar]], and [[papyrus]] in your inventory.
[[File:The Golem 8.png|thumb|left|230px|The Desert Phoenix, near the clay mine.]]
+
[[File:The Golem - desert phoenix.png|thumb|left|210px|The Desert Phoenix, near the clay mine.]]
   
[[File:The_Golem_10.png|thumb|The alcove in the centre where the statuette goes.]]
 
 
Head towards the ruins of Uzer from the [[Shantay Pass]]. If you have not already done so, while walking back to the ruins, after you cross the bridge, go north along the east bank of the river to up near the clay mine and grab a phoenix feather from the [[Desert Phoenix]].
 
Head towards the ruins of Uzer from the [[Shantay Pass]]. If you have not already done so, while walking back to the ruins, after you cross the bridge, go north along the east bank of the river to up near the clay mine and grab a phoenix feather from the [[Desert Phoenix]].
   
 
[[File:The Golem - the alcove.png|thumb|200px|The alcove in the centre where the statuette goes.]]
[[File:The Golem 9.png|thumb|167px|The dead demon.]]At Uzer, enter the dungeon near the golem and go to the middle. Use the statuette on the empty alcove. Turn all of them towards the double doors to unlock the demon's lair. Go inside to find the demon's skeleton. Use your chisel and hammer on the throne to get six gems which you can keep, and then go outside and talk to the clay golem again. He was not programmed to believe that the demon is dead, so you'll need to reprogram him.
 
 
[[File:The Golem - Thammaron's remains.png|thumb|200px|The dead demon.]]
 
At Uzer, enter the dungeon near the golem and go to the middle. Use the statuette on the empty alcove. Turn all of them to face the double doors to unlock the demon's lair. Go inside to discover that [[Thammaron]] had perished from his wounds from the battle long ago. Should you wish to do so, use your chisel and hammer on the throne to get six gems which you can keep, and then go outside and talk to the clay golem again. He was not programmed to believe that the demon is dead, so you'll need to reprogram him.
   
With an empty vial in your inventory, right-click and '''use''' your pestle and mortar on the black mushroom to make [[black mushroom ink]]. Use the phoenix feather on your ink to make a [[phoenix quill pen]], then use it on your papyrus to write a [[Golem program]]. Go back to the clay golem. Use the strange implement on him, and then the golem program to get your reward.
+
With an empty vial in your inventory, use your pestle and mortar on the black mushroom to make [[black mushroom ink]]. Use the phoenix feather on your ink to make a [[phoenix quill pen]], then use it on your papyrus to write a [[Golem program]]. Go back to the clay golem. Use the strange implement on him, and then the golem program to get your reward.
   
 
'''Congratulations! Quest complete!'''
 
'''Congratulations! Quest complete!'''
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Completion of The Golem is required for the following:
 
Completion of The Golem is required for the following:
 
*[[Shadow of the Storm]]
 
*[[Shadow of the Storm]]
  +
  +
{{The Golem}}
 
[[Category:Quests|Golem]]
 
[[Category:Quests|Golem]]
 
[[Category:Intermediate quests]]
 
[[Category:Intermediate quests]]

Latest revision as of 10:14, 8 June 2019

Instruction manual
This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.

Details

Start point Talk to the clay golem in the ruins of Uzer, east of the Shantay Pass in the Kharidian Desert. Talk to the clay golem in the ruins of Uzer, east of the Shantay Pass in the Kharidian Desert.
Official difficulty Intermediate
Description Deep in the desert stand the ruins of the once great city of Uzer, where a lone survivor, an ancient clay golem, forever paces back and forth. It is badly damaged, and its mind cannot rest until it has completed the task for which it was created.

It is up to you to uncover the secret of the lost city, and add the final chapter to a story started in the violence of the Third Age.

Length Medium
Requirements
Items required

Recommended:

Enemies to defeat None

Walkthrough

Getting started

To start this quest travel to the Ruins of Uzer (take fairy ring code dlq and run northeast, or use a necklace of passage to teleport to Eagle's Eyrie), and speak to the golem. Offer to repair him to begin the quest.

The Golem location

The mining spot. The desert phoenix is also nearby.

The first thing you should do is repair the broken clay golem. If you did not bring your own clay, go north-west and mine four pieces of clay while wearing a bracelet of clay to mine soft clay. While there, you can steal the phoenix feather needed for later. It may take a few tries (depending on your Thieving level). Stealing a phoenix feather gives you 26 Thieving experience.

As you use the soft clay on the Broken Golem, he will become less damaged and later, repaired. He will tell you that he was programmed to destroy a powerful demon, Thammaron. You need to help him slay the demon. Make sure to ask him how to open the portal. Outside the temple ruins near the golem there's a letter take it and read it.

Enter the temple ruins behind the golem. Before climbing down the stairs, pick up two black mushrooms (one for the quest and one for the quest's sequel, Shadow of the Storm) next to the staircase. Once inside, head to the north-west corner of the room and pick up the strange implement. The implement is also used during Shadow of the Storm, so it is advised to keep it as well.

Elissa location

The location of Elissa.

Then, go to the Digsite south-east of Varrock. (Optional: You can use gnome glider to get to the Digsite and then use ring of dueling to return back.) Find Elissa in the north-eastern part of the Digsite, and tell her you found a letter with her name on it—she is wearing green/brown robes. She will tell you about her late husband's notes and where they are located. After talking to her, go to the Exam Centre and search the south-eastern most bookcase—you will find Varmen's notes; then, read them.

The Golem - stealing statuette

The player steals the statuette.

Go to the Varrock Museum. Ask the Curator about a missing statuette. Then, pickpocket him to get a display cabinet key. Unlock the display case upstairs to steal the statuette. It is on the 1st floor[?] in the first row of display cases and the fourth case when you ascend the stairs (display case 30).

Note: If you lose the statuette, you can use the display cabinet key on the empty display cabinet to receive a new one.

Before going back to Uzer, make sure you have an empty vial, chisel and hammer (for optional gems), pestle and mortar, and papyrus in your inventory.

The Golem - desert phoenix

The Desert Phoenix, near the clay mine.

Head towards the ruins of Uzer from the Shantay Pass. If you have not already done so, while walking back to the ruins, after you cross the bridge, go north along the east bank of the river to up near the clay mine and grab a phoenix feather from the Desert Phoenix.

The Golem - the alcove

The alcove in the centre where the statuette goes.

The Golem - Thammaron's remains

The dead demon.

At Uzer, enter the dungeon near the golem and go to the middle. Use the statuette on the empty alcove. Turn all of them to face the double doors to unlock the demon's lair. Go inside to discover that Thammaron had perished from his wounds from the battle long ago. Should you wish to do so, use your chisel and hammer on the throne to get six gems which you can keep, and then go outside and talk to the clay golem again. He was not programmed to believe that the demon is dead, so you'll need to reprogram him.

With an empty vial in your inventory, use your pestle and mortar on the black mushroom to make black mushroom ink. Use the phoenix feather on your ink to make a phoenix quill pen, then use it on your papyrus to write a Golem program. Go back to the clay golem. Use the strange implement on him, and then the golem program to get your reward.

Congratulations! Quest complete!

Rewards

The Golem reward scroll

Required for completing

Completion of The Golem is required for the following: