Torag's hammers are a melee weapon that is part of Torag the Corrupted's set of barrows equipment. To wield Torag's hammers, a player must have 70 Attack and Strength.
Being part of Torag's barrows set, if Torag's hammers are wielded along with all of the other pieces of equipment in Torag's barrows set the player gains a special effect: damaging melee attacks have a chance of lowering the victim's run energy by 20%. This weapon cannot be made using the Smithing skill.
Torag's hammers have lower popularity and value compared to other barrows weapons, as the hammers have a lower strength bonus and Torag's special effect is not as useful in combat. However, they have a high crush bonus and can be one of the more likely out of the melee barrows weapons to hit as most armours have less crush defensive bonus than slash.
* - Torag's hammers are only tradeable when undamaged or fully broken.
Repair[]
Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 15 hours of combat until it degrades completely and requires repair before it can be used again. Barrows armour degrades even if the player is using protection prayers or not taking damage. Unlike the crystal shield and crystal bow, Barrows equipment does not suffer in performance as it degrades from fully repaired to fully degraded. Fully repaired Barrows items start out with no numbers in their names, e.g. Torag's hammers. It will become Torag's hammers 100 the first time it's used in combat. Eventually it will degrade to Torag's hammers 75, then 50, then 25 and finally 0 at which point the armour will be unusable until repaired. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded.
When dropped or lost on death, any piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a warning message about this.
There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.
The following NPCs can repair the armour:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Costs to repair barrows equipment |
NPC | POH Armour Stand | |
---|---|---|---|
Level 1 Smithing | Level 99 Smithing | ||
Helm | 60,000 | 59,700 | 30,300 |
Body | 90,000 | 89,550 | 45,450 |
Legs | 80,000 | 79,600 | 40,400 |
Weapon | 100,000 | 99,500 | 50,500 |
Total | 330,000 | 328,350 | 166,650 |
The price is exactly 50% when operating a Smithing cape. |
Enter your smithing level here to calculate how much it would cost to repair the Torag's hammers on an Armour stand:
template = Barrows repair/calc form = repairForm result = repairResult param = price||100000|hidden param = level|Smithing Level (1-105)|1|int|1-105
Mace |
Bronze • Iron • Steel • Black • White • Ancient • Mithril • Adamant • Rune • Tzhaar-ket-em • Dragon |
Warhammer |
Bronze • Iron • Steel • Black • White • Mithril • Adamant • Rune • Granite • Dragon • Statius's |
Cane | |
Kitchen weaponry | |
Maul |
Gadderhammer • Hill giant club • Granite maul • Tzhaar-ket-om • Elder maul |
Mjolnir | |
Other |
Barrelchest anchor • Viggora's chainmace • Verac's flail • Torag's hammers • Abyssal bludgeon |