|Start point||Talk to Effigy near the tower south of Ardougne - next to the Necromancer Tower, east of the Monastery (straight south of the East Ardougne bank).|
|Description||The construction of a mysterious tower is almost complete, but the builders working on it have gone on strike. Losing patience, the alchemists that hired them are looking for anybody to help them. When the world of magic and the world of logic combine you can expect dangerous results, but a true adventurer would cherish such things... wouldn't they?|
|Enemies to defeat||None|
Obtaining the Builder's outfit
- Talk to Bonafido. He can be found lying around the boxes just north of the entrance to the tower of life - if you can convince him you're a builder by getting the outfit, he will let you into the tower. You need a hard hat, some scruffy trousers, a good top, and some hard boots. Talk to other builders to get them.
- Talk to 'Black-eye' to get a hard hat, and answer his three questions. Here are the questions and answers:
- How many nails does it take to make a rocking chair? - Three.
- What takes 3 planks, 3 cloths and 3 nails to make, and helps remove light from a room? - Torn curtains.
- I like fish and I want to put some in my garden, but I need a special water feature. What materials would I require? - 10 clay pieces.
- Talk to 'Gummy' and ask for trousers. He says he lost a pair around the tower - just search the plants southeast of the tower to find the Builder's trousers.
- Talk to 'The Guns', who wants a beer. Go and buy a beer for 2 coins at The Flying Horse pub in northwest East Ardougne or the pub at the Fight Arena or Yanille and return, give him the beer, and he will give you his shirt.
- Finally, talk to 'No fingers' and pickpocket him when he refuses to give you the boots. Make sure that you're wearing a pair of gloves, or you won't be able to pickpocket him. If you are wearing gloves and it still fails multiple times, un-equip your gloves and continue pickpocketing.
- Once you've acquired all the items, you must answer some questions from Bonafido for him to grant you entry to the tower. The answers are:
- You've plenty of work to do, but you need a drink fast - what do you go for? - Tea.
- Now, let's hear you whistle! - Whistle for attention.
- What's a good sign that you need to repair your trousers? - Your legs are getting a bit cold.
- What do you do if you cut your finger? - Carry on, it'll fix itself.
After answering these questions, you are allowed to enter the tower. Please note that you need to wear the outfit if you want to enter the tower at any times during the quest, although it is not needed after.
Fixing up the tower
- A pressure machine, a pipe system, and a strange cage at the top need to be finished. A hammer and a saw (or crystal saw) are needed to fix these machines.
- All the required items are on the ground floor[ in crates. Search these as required. Each crate gives the same item; search again to get more or if you get nothing the first time. ]
Pressure machine (first floor)
Once the pressure machine is built, turn the left wheel to the left until the ball plugs the hole, then to the right until the pipe fills.
Then, pull the left lever, turn the 2nd wheel from the left to the left until the ball plugs the hole, and then to the right until the pipe fills.
Next, turn the 3rd wheel from the left to the right until the water starts dripping, and then left once to plug the hole. Then turn it to the right until the pipe fills.
Next, pull the right lever, then turn the right wheel to the right until the water starts dripping; turn the wheel left once to plug the hole.
Finally, turn the right wheel to the right until the pipe fills. You will receive a message saying the machine is fixed.
Pipe machine (second floor)
You will need to solve a rather simple puzzle similar to a jigsaw. As soon as you put a pipe in the correct location, it will lock in place. You only have to rotate the largest piece, the rest are the correct orientation when you start.
Caged area (third floor)
Clicking the horizontal or vertical button will make a bar appear. It can increase in size by using the + sign. The bars start off at size one once selected. Click "place bar" and it will go in. If it disappears, redo the steps with the next size up.
It is helpful to remember each "square" of the cage is composed of 2-length pipes. So a missing pipe spanning 1½ squares would need a pipe of length 3.
- Horizontal: Size 2
- Horizontal: Size 3
- Vertical: Size 2
When each side is finished, turn the cage with the right arrow.
- Horizontal: Size 2
- Vertical: Size 2
- Vertical: Size 4
That side of the cage is now complete.
- Horizontal: Size 4
- Vertical: Size 2
- Vertical: Size 3
That side is now complete.
- Horizontal: Size 2
- Horizontal: Size 2
- Vertical: Size 2
The cage should now be complete!
- Once all three machines are properly fixed, then you must go outside and talk to Effigy. He will be delighted that you've finished and ask you to join him at the top of the tower with the other alchemists.
- Go back up to the top of the tower and see a long cutscene where the Homunculus is brought to life.
- Go back to the base of the tower and talk to Effigy - then, return back to the top of the tower to confront the Homunculus.
You now need to push the Homunculus' mind towards magic or logic. All multiple-choice answers are either magical, logical or neither. You need to push the bar at the top of the screen either to fully magical or fully logical; once done, the Homunculus will be okay. It does not matter if you push the Homunculus's mind towards magic or logic - the outcome will be the same.
There are 14 questions. Choosing a magical answer moves the arrow to the left, a logical answer moves the arrow to the right, and a neither answer does not move the arrow. If you don't move the arrow all the way to one end, then the questions repeat. Likewise, you could finish before all the questions are asked.
- How can I make fire appear at my fingertips?
- Logic - Get some logs and a tinderbox.
- Magic - With the aid of 5 fire runes.
- Neither - That's impossible! No one can do that!
- How do dragons breathe fire?
- Neither - Not too sure, I've never seen it happen.
- Magic - With the help of the magical dragonstones!
- Logic - By ignition of gas in their belly as they exhale.
- What do people do, day-in, day-out?
- Magic - Runecraft, enchant jewellery, perform alchemy.
- Neither - Eat, sleep, nothing that exciting.
- Logic - Fletching, Crafting, Smithing.
- What could I do with unwanted bones?
- Logic - Bury them.
- Neither - I'd like to think you wouldn't be carrying bones around.
- Magic - Turn them into bananas or peaches!
- What's the best way to travel?
- Neither - I'm not really much of a traveller, sorry.
- Logic - Run, run as fast as you can.
- Magic - Depends where you are headed, but teleport spells are a safe bet.
- I hear people whisper of potions...
- Magic - Yes, you can make magic potions to boost your skills.
- Logic - People mix together ingredients in vials. The nutrients will help you.
- Neither - Yes, liquid-filled vials. Big deal.
- How are rune stones created?
- Magic - By harnessing the power of the gods!
- Neither - Never seen one personally.
- Logic - Take a rune stone to an altar and use a talisman.
- Can people move things with the power of the mind?
- Neither - Perhaps. I've never seen it myself, though.
- Magic - Yep, you can use the Telekinetic Grab spell.
- Logic - Sure. Use your brain to tell someone to move it!
- How can I possibly exist?
- Magic - Through the power of alchemy.
- Neither - It's beyond me!
- Logic - It's a simple case of combining materials.
- Explain those flashing sparks that scared the alchemists.
- Magic - You have special powers - no surprise seeing how you were created.
- Logic - Coincidence - there is a lot of loose metal around.
- Neither - Yeah, they were cool! Nice one.
- I want to learn more - what should I study?
- Logic - Try some Mining followed by Smithing.
- Magic - How about Magic and Runecrafting?
- Neither - That's up to you; depends on what you find interesting.
- If I reach out far enough I can grab the sun.
- Logic - Don't be silly! You'd get burnt!
- Magic - Can't see why not, anything is possible.
- Neither - Well the sun is not actually there, it's where it used to be!
- Am I a creature of magic or a creature of logic?
- Logic - Everything has a reason, even if you don't know what it is.
- Neither - Probably a bit of both.
- Magic - Your very existence speaks of mystical forces.
- Which do you believe in?
- Magic - Magic.
- Neither - I'm too laid back to really care, mate.
- Logic - Logic.
Once more, return to the ground floor[, talk to Effigy and the Homunculus will appear and scare off the alchemists. The Homunculus will speak with you again and tell you to meet him in the basement of the tower. You will be granted access to the ]dungeon. Go into the dungeon, and talk to the Homunculus North of where you enter the dungeon once more to complete the quest.
- 2 Quest points
- 1,000 Construction experience
- 500 Crafting experience
- 500 Thieving experience
- Access to Creature Creation
- Builder's outfit
Required for completing
Completion of Tower of Life is required for the following:
- Medium Ardougne Diary task - kill a swordchick (requires 1 raw swordfish and 1 raw chicken)
- When you are talking to 'The Guns' about his beer, you misspell "beer" as "bear".
- If the player has completed the Making History quest before they have begun Tower of Life, then a short, yet humorous, verbal exchange occurs between Effigy and the player.
- Bonafido states - "Hahaha, don't be a plonka!" which is a variation of the term plonker. This is a British and Australian derogatory slang for a very stupid person, made popular in the British TV sitcom "Only Fools and Horses" (1981-1996, 2001-2003) in which the main character Derek "Del Boy" Trotter often referred to his daft brother Rodney as "a right plonker".
- The Homunculus of alchemy were created by combining parts of different animals to create a hybrid.
- Upon examining some floating vials, the player receives the message "Oh, oh, oh, it's magic!", a reference to the song Magic by Pilot.
- The player makes several references to begging during this quest, such as when talking with 'Gummy', the player says "Ah, come on. You know you want to give me free stuff.", and when talking to 'Currency' the Alchemist, the player says "Hi Currency. Got any spare cash?"
- After the long cutscene with the Homunculus brought to life and after talking with Effigy, the player quotes their own mother saying experience teaches fools, which is an old Latin phrase - experientia docet stultos.
- Examining the barricade on the top floor of the tower gives the message "Thou shalt not pass!", a reference to a famous line spoken by Gandalf in The Lord of the Rings.
- After the quest, the room north of Homunculus in the basement has an interactive light floor which turns blue when you walk on it. This may be a reference to the disco dance floor in Saturday Night Fever or the music video Billie Jean.
- In the 3rd Chaos Elemental letter (Postbag letter number 15), the elemental hints at this quest by stating: "In the basement of the tower of life you'll find the homunculus; he's crossing a lobster with a jubbly! A spider with a sardine! A newt with a rooster!"
- The satchels, a post-quest reward were created by Jagex to test out a new kind of scripting, where what is being stored is in the players' database instead of the main game.
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