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Toxic blowpipe detail

The toxic blowpipe is a two-handed weapon that requires 75 Ranged to wield. It is made by using a chisel on a tanzanite fang, requiring 53 fletching. Players have a 25% chance of inflicting venom when attacking with the toxic blowpipe.

The toxic blowpipe is charged with Zulrah's scales; it cannot be equipped if it is uncharged, except when fully degraded while equipped. It uses unpoisoned darts as ammunition, requiring 16,383 scales, costing 3,391,281 to fully charge and using scales at a rate of 2 scales every 3 shots. At the current price, it would cost 136.62 per shot plus darts. Charging it increases its Ranged attack by 60 and Ranged strength by 40. These bonuses stack with the bonuses of its ammunition. For example, using dragon darts on the blowpipe will increase its Ranged attack to +78, and its Ranged strength to +60.

The base attack speed of the toxic blowpipe varies; in player versus monster encounters, its attack speed is 7, or equal to darts. During player versus player combat, its attack speed is 6, or equal to a shortbow.

The weapon's special attack increases its damage by 50% and heals its wielder by half of the total damage (rounded down). The special attack uses 50% of the special attack bar.

If the blowpipe is not protected upon death, all scale and dart charges will appear on the floor alongside the blowpipe.

Players can dismantle an uncharged blowpipe to receive 20,000 Zulrah's scales, however, this will result in a loss of −347,019 coins.

Toxic blowpipe detail

The toxic blowpipe is a two-handed weapon that requires 75 Ranged to wield. It is made by using a chisel on a tanzanite fang, requiring 53 fletching. Players have a 25% chance of inflicting venom when attacking with the toxic blowpipe.

The toxic blowpipe is charged with Zulrah's scales; it cannot be equipped if it is uncharged, except when fully degraded while equipped. It uses unpoisoned darts as ammunition, requiring 16,383 scales, costing 3,391,281 to fully charge and using scales at a rate of 2 scales every 3 shots. Charging it increases its Ranged attack by 60 and Ranged strength by 40. These bonuses stack with the bonuses of its ammunition. For example, using dragon darts on the blowpipe will increase its Ranged attack to +78, and its Ranged strength to +60.

The base attack speed of the toxic blowpipe varies; in player-versus-monster encounters, its attack speed is 7, or equal to darts. During player-versus-player combat, its attack speed is 6, or equal to a shortbow.

The weapon's special attack increases its damage by 50% and heals its wielder by half of the total damage (rounded down). The special attack uses 50% of the special attack bar.

If the blowpipe is not protected upon death, all scale and dart charges will appear on the floor alongside the blowpipe.

Players can dismantle an uncharged blowpipe to receive 20,000 Zulrah's scales, resulting in a profit of −347,019 coins.

























Combat styles

The projectile from the special attack.
CombatStyles thrown Combat style Experience Boosts
Accurate Ranged and Hitpoints Accuracy and damage
Rapid Ranged and Hitpoints Attack speed by 1 tick
Longrange Ranged, Hitpoints and Defence Attack range by 2 squares

Comparison between other ranged weapons

Picture Name Levels to equip Ranged Attack bonus Notes
Twisted bow Twisted bow 75 Ranged icon +70
  • Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes
  • Uses arrows as ammunition up to and including dragon
  • Offers an attack speed of that of a longbow
Toxic blowpipe Toxic blowpipe 75 Ranged icon +60
  • Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
  • Bonuses stack with the darts that are used to charge the blowpipe (up to +78 ranged attack and +60 ranged strength with dragon darts).
  • Has an attack speed of 7 (same as darts) in a non-pvp encounter or attack speed of 6 in a pvp encounter (same as shortbows).
  • Offers a special attack where damage is increased by 50% and heals the wielder by 50% of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance to inflict venom on an opponent.
Heavy ballista Heavy ballista 75 Ranged icon +125
  • Has the highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • The ballista is 2-handed, forfeiting your options to use any type of shield.
  • Requires completion of Monkey Madness II to equip.
  • Only accepts Javelins as ammunition
  • Ava's accumulator and device will not retrieve fired javelins, neither can they be picked up.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
Armadyl crossbow Armadyl crossbow 70 Ranged icon +100
  • Has a slightly longer attack range than other crossbows.
  • It is the only crossbow that offers a prayer bonus.
  • Offers a special attack where the player's accuracy is increased by 100% (dependent on ranged level and gear used). Costs 40% special attack energy.
Crystal bow Crystal bow 70 Ranged icon +100
  • The bow must be imbued or fully charged to maintain its highest ranged bonuses.
  • Offers a ranged strength of +70 when imbued or in top condition.
  • Has the attack speed between that of a shortbow and crossbow.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows) of 10 squares.
Karil's crossbow Karil's crossbow 70 Ranged icon +84
  • It is the only two-handed crossbow in the game and is also the fastest crossbow.
  • Can only be fired with bolt racks.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's agility level (only works on players).
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Dragon hunter crossbow Dragon hunter crossbow 65 Ranged icon +95
Dragon crossbow Dragon crossbow 64 Ranged icon +94
  • Offers the third highest one-handed Ranged attack bonus in the game, outclassed only by the armadyl crossbow and dragon hunter crossbow
  • Offers a special attack where the player can hit any target in a 3x3 area, while in a multicombat area, making it one of three range weapons that can hit multiple targets. This costs 60% of special attack bar.
Rune crossbow Rune crossbow 61 Ranged icon +90
Dark bow Dark bow 60 Ranged icon +95
  • Offers the third highest Ranged attack bonus in the game, behind the Heavy ballista, which offers +125 ranged attack, and the crystal bow and armadyl crossbow, both offering +100 ranged attack.
  • It is the slowest weapon in the game, offering only an attack speed of 2.
  • Has the ability to shoot two arrows at a time.
  • Offers a powerful special attack, where if used with dragon arrows, it increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow with a minimum hit of 5). Costs 55% special attack energy.
Magic shortbow Magic shortbow 50 Ranged icon +69
  • It is the only shortbow to offer a special attack. The special attack fires 2 shots, but with reduced accuracy in rapid succession. Costs 55% special attack energy.
  • The bow can be imbued by using a magic shortbow scroll on a normal magic shortbow. The imbued version increases accuracy to +75 and lowers the special attack cost to 50%.
Chinchompa
Red chinchompa
Black chinchompa
Chinchompas 45 Ranged icon (Grey)

55 Ranged icon (Red)
65 Ranged icon (Black)

+45 (Grey)

+70 (Red)
+80 (Black)

  • It is the only one of three ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage ancient spells), the others being the special attack of the dragon crossbow, with a similar attack, and Rune thrownaxe, with a ricochet type attack.
  • Regarded to be the best way of training Ranged at the cost of it being expensive.
  • Has the attack speed of 6 (same as scimitars or the abyssal whip).
  • If a player dies with chinchompas equipped or in their inventory, they will disappear as they are live animals. Dying with black chinchompas to a player in the wilderness does not make them disappear.


Trivia

  • In PvP situations upon release, the toxic blowpipe's attack speed was 8 on rapid, meaning it was able to attack every 1.2 seconds, which made it easy to overpower another opponent in player-versus-player combat. This was fixed in an update the next day so that the blowpipe's speed on rapid would be equal to that of a shortbow only in PvP; player-versus-monster encounters remain unaffected.


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