This article is at present out of date and incomplete, neglecting Beginner-level scrolls
This article contains all the possible clues when doing clue scrolls. For clues related to a specific clue scroll, see Treasure Trails/Full guide
For the main article, see Treasure Trails.
Preparation[]
Difficulty levels[]
The 'level' of a clue scroll relates to its difficulty. There are five levels of clue scroll: Easy, Medium, Hard, Elite, and Master. An easy clue scroll is a low difficulty Treasure Trail, with a low reward yield. A medium clue scroll is a medium difficulty Treasure Trail with a more substantial reward yield. A hard clue scroll is a hazardous Treasure Trail, which can be very rewarding. An elite clue scroll is the penultimate, dangerous clue scroll (both to receive and to complete). Elite clue scrolls, however, require killing higher level monsters, which is rewarded by its greatest and most expensive rewards as compared to other levelled scrolls. A master clue scroll is the most dangerous clue scroll and requires not only killing higher level monsters in both single-way and multi-way combat but also high level skill requirements.
Clue scrolls are generated primarily by monster drops, but also can be generated through Thieving, and as certain activity rewards. Each level of clue has a very different set of possible rewards and items, and hazards, so it is worth knowing what the player is in for.
Length[]
- Easy clue scrolls can be between one and five clues long with few or no quest requirements.
- Medium clue scrolls can be between three and five clues long with some quest requirements.
- Hard clue scrolls can be between four and six clues long, with multiple enemies to defeat and can have high-levelled quest requirements.
- Elite clue scrolls can be between five and seven clues long, with multiple fights, and puzzles every step.
- Master clue scrolls can be between five and eight clues long, with multiple fights, puzzles every step, and can have very high-levelled quest and skill requirements.
Recommended items[]
All level clues[]
Picture | Item | Use |
---|---|---|
Clue scroll | Used to solve clues and required to exchange for a new clue scroll. | |
Spade | Use this to dig for a clue. | |
Teleportation runes and enchanted jewellery | Use this to travel over large distances. | |
(Super) Energy potions | Use these to restore energy. | |
Money | Use this to buy items needed for emote clues and travel costs. | |
Ring of charos (a) | Used for extra benefits. | |
Dramen or lunar staff | Use this to access the Fairy ring network shortly into Fairytale II - Cure a Queen (especially useful for level 2 clues). |
Medium, hard and elite[]
NOTE: You are no longer required to own a sextant, watch, or chart in order to complete coordinate clues. Alongside the above mentioned items, for these types of clues, you will often need some additional tools:
Picture | Item | Use |
---|---|---|
Sextant | Use this to solve coordinate clues. | |
Watch | Use this to solve coordinate clues. | |
Chart | Use this to solve coordinate clues. |
Hard, elite and master[]
Hard, elite, and master clues will often encounter various wizards and guardians that may prove difficult to fight. Therefore, the following items are recommended:
Picture | Item | Use |
---|---|---|
Food | Use this to restore your Hitpoints in combat. | |
Prayer potions | Use this to restore your prayer points in combat. | |
(Super) antipoison potions | Use this to counter poison in combat, caused by Saradomin wizards and Double agents. | |
Armour and a weapon | Use this to protect yourself and deal damage in combat. | |
Stamina potions | Use this to replenish running energy between clue scroll steps. |
Quests[]
Having a high amount of quest points is beneficial when doing Treasure Trails. Many higher-level trails will lead a player into areas, which are locked by quests. If this is the case, the player must do the quest, up to where access to the area is granted, if they wish to complete their trail. If the player hasn't done the needed quest yet, but they have the requirements or are in a position to get them quickly, it is recommended that the player (trains and) does the quest, rather than getting rid of the clue scroll.
- Starting Fairy Tale II - Cure a Queen is highly recommended, as you will be able to use the Fairy rings.
Anagrams[]
An anagram is a string of letters, which can be rearranged into another word or phrase. For example: orchestra is an anagram of carthorse.
The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. Often, when talking to an NPC, the player will receive a challenge scroll, puzzle box or light box that they must solve before receiving the next clue.
The anagrams in clue scrolls do not correspond with the number of spaces in a name; an anagram with no spaces may have an answer with a name corresponding with one or more spaces.
Medium Anagrams[]
Anagram | Solution | Location | Challenge answer |
---|---|---|---|
A Baker | Baraek | Varrock Square (fur trader) | 5 |
A Basic Anti Pot | Captain Tobias | Port Sarim | 7 |
A Heart | Aretha | Soul altar | 2 |
Aha Jar | Jaraah | The hospital of the Duel Arena. | None |
Arc O Line | Caroline | North Witchaven next to the row boat. After the Sea Slug quest, she is found wandering the coast. | 11 |
Are Col | Oracle | The peak of Ice Mountain west of Edgeville. | 48 |
Armchair The Pelt | Charlie the Tramp | Next to the south entrance of Varrock. | 0 |
A Bas | Saba | Found in the cave on the path towards the Death Plateau west of Burthorpe. | None |
Area Chef Trek | Father Aereck | Found in the church in Lumbridge.
Note: If players failed to save Jarvis during the 2017 Hallowe'en event, the answer is 20 instead of 19. |
19 |
Bail Trims | Brimstail | In the cave west of the Stronghold Slayer Cave entrance in the Tree Gnome Stronghold. | None |
Dt Run B | Brundt the Chieftain | Rellekka, inside the main hall. | 4 |
Eek Zero Op | Zookeeper | Ardougne Zoo | 40 |
El Ow | Lowe | Varrock archery store | None |
Err Cure It | Recruiter | West Ardougne centre square | 20 |
Goblin Kern | King Bolren | Tree Gnome Village, next to the Spirit Tree. | None |
Got A Boy | Gabooty | Centre of Tai Bwo Wannai. | 11 |
Goblets Odd Toes | Otto Godblessed | South of the Barbarian Outpost, in Otto's Grotto. | 2 |
Halt Us | Luthas | The owner of the banana plantation on Musa Point (Karamja). | 33 (or none) |
Heoric | Eohric | Burthorpe Castle, top floor. | 36 |
HIS PHOR | Horphis | Zeah, Arceuus House Library | 1 |
I Am Sir | Marisi | Marisi is a farmer along the south coast of Great Kourend, in the allotment patch located within the Hosidius House. | 5 |
Icy Fe | Fycie | Rantz's cave, south-east of Gu'Tanoth and far eastern portion of Feldip Hills (near the coast, north-east of gnome glider and AKS). | None |
I Doom Icon Inn | Dominic Onion | Nightmare Zone | 9,500 |
I Even | Nieve | The slayer master in Gnome Stronghold. | 2 |
Kay Sir | Sir Kay | The courtyard in Camelot Castle. | 6 |
Leakey | Kaylee | Rising Sun Inn in Falador. | 18 |
Lark In Dog | King Roald | Ground floor of Varrock Palace. | 24 |
Low Lag | Gallow | Vinery in the Great Kourend. | 12 |
Me if | Femi | Just outside the gates of Tree Gnome Stronghold. | None |
Nod Med | Edmond | Behind the most northwestern house in East Ardougne. | 3 |
Ok Co | Cook | Ground floor of Lumbridge Castle. | 9 |
Pacinng a taie | Captain Ginea | Building east of Shayzien combat ring. | 113 |
Peak Reflex | Flax keeper | Flax field south of Seers' Village. | 676 |
Peaty Pert | Party Pete | Falador Party Room | None |
Que Sir | Squire | Falador Castle Courtyard | 654 |
R Ak Mi | Karim | Al Kharid kebab shop just south of the furnace. | 5 |
Ratai | Taria | Rimmington bush patch | 7 |
R SLICER | Clerris | Arceuus essence mine | 738 |
Sand Nut | Dunstan | Anvil in northeastern Burthorpe. | 8 |
Snah | Hans | Lumbridge Castle courtyard | None |
Tamed Rocks | Dockmaster | Piscarilius House on Great Kourend, building north-east of the general store. | 5 |
Thickno | Hickton | Hickton's Archery Emporium in Catherby. Second house east of the bank. | 2 |
Veste | Steve | Up the stairs in the Asgarnian Ice Dungeon wyvern area. If Monkey Madness II is completed, he can be found by the entrance to the Stronghold Slayer Cave. | 2 |
Hard Anagrams[]
Anagram | Solution | Location | Challenge answer |
---|---|---|---|
A Zen She | Zenesha | The platebody shop on the southern edge of Ardougne Centre Square. | Puzzle box |
Ace Match Elm | Cam the Camel | North of the glider in Al Kharid, outside of the town. Camulet not required. | Puzzle box |
An Paint Tonic | Captain Ninto | In the bar under White Wolf Mountain, requiring the quest Fishing Contest. | Puzzle box |
Arr! So I am a crust, and? | Ramara du Croissant | In the forge in Piscatoris Fishing Colony, requiring the quest Swan Song (north from the fairy ring code AKQ). | Puzzle box |
Baker Climb | Brambickle | Located on Trollweiss Mountain. | Puzzle box |
By Look | Bolkoy | In the Tree Gnome Village general store. | 13 |
Blue Grim Guided | Lumbridge Guide | Just outside of Lumbridge Castle. | Puzzle box |
C On Game Hoc | Gnome Coach | Walking around outside the Gnome Ball course, west of the Grand Tree. | 6 |
Copper Ore Crypts | Prospector Percy | Motherlode Mine, a pickaxe is needed to reach him. | 12 |
Dekagram | Dark Mage | Centre of the inner ring of the Abyss. | 13 |
Do Say More | Doomsayer | East of Lumbridge Castle, near the Lumbridge Guide. | 95 |
Dr Warden Funk | Drunken Dwarf | In Keldagrim, east side in the house with broken glass. | Puzzle box |
Dragons Lament | Strange Old Man | Gravedigger at the Barrows. | 40 |
Gulag Run | Uglug Nar | To the west of Jiggig, just south of the Castle Wars lobby. | Puzzle box |
He Do Pose. It Is Cultrrl, Mk? | Riki the sculptor's model | East side of Keldagrim, south of the kebab seller. | Puzzle box |
I Eat Its Chart Hints Do U | Shiratti the Custodian | North of the fountain in Nardah. | Puzzle box |
I Faffy Run | Fairy Nuff | Before Fairy Tale II - Cure a Queen, she can be found just north of the bank in Zanaris. After Fairy Tale II, however, players must get the certificate from the potion shelf (located in the room north of the fairy bank) and use the fairy rings in this order AIR, DLR, DJQ, AJS. | Puzzle box |
Land Doomd | Odd Old Man | The limestone mine north-east of Varrock (Silvarea). | Puzzle Box |
Me Am The Calc | Cam the Camel | Just outside the gates of the Duel Arena, Camulet not required. | Puzzle box |
Motherboard | Brother Omad | Monastery south of Ardougne. | 129 |
My Mangle Lal | Lammy Langle | Hosidius House spirit tree patch | Puzzle box |
O Birdz A Zany En Pc | Cap'n Izzy no Beard | Entrance of the Brimhaven Agility Arena. | 33 |
Profs Lose Wrong Pie | Professor Onglewip | Ground floor of the Wizards' Tower south of Draynor. | Puzzle box |
Quit Horrible Tyrant | Brother Tranquility | Mos Le'Harmless or Harmony Island | 7 |
Rat Mat Within | Martin Thwait | Rogues' Den | 2 |
Red Art Tans | Trader Stan | Port Sarim charter ship | Puzzle box |
Sequin Dirge | Queen Sigrid | Throne room of Etceteria Castle. | Puzzle box |
Slide Woman | Wise Old Man | Draynor Village | 28 |
Them Cal Came | Cam the Camel | Just outside the gates of the Duel Arena, Camulet not required. | Puzzle box |
Veil Veda | Evil Dave | Down the trapdoor in the house directly west of Edgeville bank, where the evil rats are located for the Recipe for Disaster quest.
(Requires completion of Shadow of the Storm quest to open the trapdoor.) (On Examine: A clue suggested by Marfn.) |
666 |
Woo An Egg Kiwi | King Awowogei | Ape Atoll | 24 |
Elite Anagrams[]
Anagram | Solution | Location | Challenge answer |
---|---|---|---|
At Herg | Regath | Southeastern corner of Great Kourend's Arceuus House in Zeah, in the General Store. | 25 |
Career In Moon | Oneiromancer | Astral altar on Lunar Isle. | 25 |
Cool Nerd | Old Crone | East of the Slayer Tower. | 619 |
Dr Hitman | Mandrith | Outside the Wilderness Resource Area. | 28, Puzzle box, or Light box. |
Ladder Memo Guv | Guard Vemmeldo | Bank east of the Stronghold Slayer Cave. | 3 |
Majors Lava Bads Air | Ambassador Alvijar | North-east Dorgesh-Kaan, upper floor, just south of the house with the quest symbol. (You must complete Another Slice of H.A.M. before attempting). | 2,505 |
Machete Clam | Cam the Camel | Just outside the gates of the Duel Arena, Camulet not required. | 6 |
No Owner | Oronwen | Lletya Seamstress shop in Lletya. | 20 |
Or Zinc Fumes Ward | Wizard Frumscone | Downstairs in the Wizards' Guild (requires 66 Magic to enter, boosted). | Puzzle box |
Our Own Needs | Nurse Wooned | Shayzien House infirmary, north of Xeric's Look out. | 19 |
Snakes So I Sail | Lisse Isaakson | Neitiznot | 2 |
Unleash Night Mist | Sigli the Huntsman | Rellekka | 302 |
Master Anagrams[]
Ciphers[]
Ciphers are a method of encrypting information. In Old School RuneScape, ciphers are used as a step in a Treasure Trail. They use a Caesar Shift in order to encrypt a NPC's name.
Medium Ciphers[]
Cipher | Solution | Location | Challenge answer |
---|---|---|---|
BMJ UIF LFCBC TFMMFS | Ali the Kebab seller | Pollnivneach | 399 |
ECRVCKP MJCNGF | Captain Khaled | Large eastern building in Piscarilius House | 5 |
GUHCHO | Drezel | Paterdomus temple; Drezel can be found in the cave north of the Paterdomus temple, which lies next to Canifis. Drezel is also an NPC for several quests where you might know him of. (fairy code CKS and then go north-west to the end of the bridge. Where you can climb down the trapdoor to find Drezel) | 7 |
QSPGFTTPS HSBDLMFCPOF | Professor Gracklebone | Arceuus House Library, ground floor (fairy ring code CIS, if 80,000 coins paid) | 9 |
USBJCPSO | Traiborn | Wizards' Tower, 1st floor[?] (fairy ring code DIS) | 3150 |
ZCZL | Adam | Ironman tutor outside Lumbridge Castle | 666 |
Hard Ciphers[]
Cipher | Solution | Location | Challenge answer |
---|---|---|---|
GBJSZ RVFFO | Fairy Queen | Fairy Resistance Hideout (requires Fairytale II - Cure a Queen quest to be finished, use a fairy ring with the codes a•i•r, d•l•r, d•j•q and a•j•s in that order) | Puzzle box |
HCKTA IQFHCVJGT | Fairy Godfather | Zanaris throne room (requires you to have started Fairytale I - Growing Pains) | 64 |
OVEXON | Eluned | Outside Lletya or north-east of the Tyras Camp; requires you to have started Regicide quest (after talking to the Elf Tracker). | 53,000 |
UZZU MUJHRKYYKJ | Otto Godblessed | Otto's Grotto | 3 |
VTYR APCNTGLW | King Percival | Fisher Realm - Requires Holy Grail quest (fairy ring code BJR, then run south) | 5 |
ZHLUG ROG PDQ | Weird Old Man |
Kalphite Lair entrance (north-west of fairy ring BIQ) |
150 |
ZSBKDO ZODO | Pirate Pete | On the dock north-east of the Ectofunctus | Puzzle box |
Coordinates[]
Medium Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Hard Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Elite Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Master Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinates are presented in the following format:
03 degrees 00 minutes north/south
02 degrees 00 minutes east/west
In RuneScape, one square of space is equivalent to 1.875 minutes.
Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue.
On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Zamorak wizards use only the spell Flames of Zamorak. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight.
On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylian guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylian guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.
Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 Wilderness, it is advisable to use the waka canoe, which requires 57 Woodcutting. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. In addition, potential player-killers won't know whether you went into the Wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the Wilderness, they might attempt to kill you. Using a games necklace and teleporting to Corporeal Beast works in similar fashion.
On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards each attacking with a unique attack style. Melee wizards are poisonous with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.
Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N, 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.
Remember: You must have a spade with you to dig up coordinate clues.
Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.
Medium Coordinates[]
Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 05 minutes south, 01 degrees 13 minutes east |
00.05S, 01.13E |
None. | |
Image | Map | ||
Location notes | |||
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the east side of the river from the Observatory. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 13 minutes south, 13 degrees 58 minutes east |
00.13S, 13.58E |
None. | |
Image | Map | ||
Location notes | |||
On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Close to Amulet of glory teleport. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 18 minutes south, 09 degrees 28 minutes east |
00.18S, 09.28E |
None. | |
Image | Map | ||
Location notes | |||
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig one space south of the gold rock in front of the dungeon door. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 20 minutes south, 23 degrees 15 minutes east |
00.20S, 23.15E |
None. | |
Image | Map | ||
Location notes | |||
South of the Water altar ruins. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 30 minutes north, 24 degrees 16 minutes east |
00.30N, 24.16E |
None. | |
Image | Map | ||
Location notes | |||
North-east of the Zanaris shed entrance located in the Lumbridge Swamp. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 31 minutes south, 17 degrees 43 minutes east |
00.31S, 17.43E |
None. | |
Image | Map | ||
Location notes | |||
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. Close to fairy ring AIQ. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 18 minutes south, 14 degrees 15 minutes east |
01.18S, 14.15E |
None. | |
Image | Map | ||
Location notes | |||
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use fairy ring code DKP or the gnome glider transport to Karamja. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 26 minutes north, 08 degrees 01 minutes east |
01.26N, 08.01E |
10 | |
Image | Map | ||
Location notes | |||
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 35 minutes south, 07 degrees 28 minutes east |
01.35S, 07.28E |
None. | |
Image | Map | ||
Location notes | |||
On the penisula to Hazelmere's house, directly east of Yanille. Use the fairy ring code CLS and run north. Dig between a boulder, a leafy tree, and a creeping plant. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 43 minutes south, 33 degrees 26 minutes east |
02.43S, 33.26E |
None. | |
Image | Map | ||
Location notes | |||
Directly north of the teak tree south-east of Uzer. Can be reached relatively easily via fairy ring DLQ in Nardah by running north and then east following the map border. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 48 minutes north, 22 degrees 30 minutes east |
02.48N, 22.30E |
None. | |
Image | Map | ||
Location notes | |||
Just west of the trapdoor leading to the H.A.M. Hideout, dig 2 spaces east and 1 south of the nearest tree to the building. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 50 minutes north, 06 degrees 20 minutes east |
02.50N, 06.20E |
None. | |
Image | Map | ||
Location notes | |||
South of Ardougne Zoo, on a small cape. Can be reached easily via DJP next to the Tower of Life. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 07 minutes south, 03 degrees 41 minutes west |
03.07S, 03.41W |
None. | |
Image | Map | ||
Location notes | |||
Just south-west of Castle Wars, fairy ring code BKP. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 35 minutes south, 13 degrees 35 minutes east |
03.35S, 13.35E |
None. | |
Image | Map | ||
Location notes | |||
On Karamja, north of the nature altar. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 00 minutes south, 12 degrees 46 minutes east |
04.00S, 12.46E |
None. | |
Image | Map | ||
Location notes | |||
In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just north-west of the nature altar, where you find volencia moss during the Jungle Potion quest. Dig two spaces north-west of a mithril rock. You can use fairy ring code CKR and run north. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 13 minutes north, 12 degrees 45 minutes east |
04.13N, 12.45E |
Partial completion of Dragon Slayer | |
Image | Map | ||
Location notes | |||
North side of Crandor. King Scorpions can be aggressive to low levelled players. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 20 minutes south, 04 degrees 28 minutes east |
05.20S, 04.28E |
None. | |
Image | Map | ||
Location notes | |||
Feldip Hills, south-east of Gu'Tanoth and north of fairy ring code AKS. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 43 minutes north, 23 degrees 05 minutes east |
05.43N, 23.05E |
None. | |
Image | Map | ||
Location notes | |||
Just south of the Champions' Guild, opposite side of the River Lum in Lumbridge |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 31 minutes north, 01 degrees 46 minutes west |
06.31N, 01.46W |
None. | |
Image | Map | ||
Location notes | |||
Travel south-west of the Tree Gnome Stronghold, and you will come across three ponds. Dig in between the two eastern ponds. Easily reached by teleporting with the Necklace of passage by teleporting to the Outpost. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 41 minutes north, 27 degrees 15 minutes east |
06.41N, 27.15E |
None | |
Image | Map | ||
Location notes | |||
Dig on the hill north-west of the Exam Centre. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 58 minutes north, 21 degrees 16 minutes east |
06.58N, 21.16E |
None. | |
Image | Map | ||
Location notes | |||
Located at the north-east fence outside of Draynor Manor, on the southern side of the River Lum. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 05 minutes north, 30 degrees 56 minutes east |
07.05N, 30.56E |
Priest in Peril (to enter Canifis) | |
Image | Map | ||
Location notes | |||
In Mort Myre Swamp, north of the Nature Grotto. Next pond south of the two most western fishing spots. Dig west of a rotting swamp tree. Note that there are ghasts in the swamp, so be sure to bring some druid pouches. One can use fairy ring BKR and run south-west. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 33 minutes north, 15 degrees 00 minutes east |
07.33N, 15.00E |
None. | |
Image | Map | ||
Location notes | |||
South-east of Taverley, on the peninsula where the Lady of the Lake wanders around. Dig north of the non-examinable bush on the western part of the peninsula. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 11 minutes south, 04 degrees 48 minutes east |
08.11S, 04.48E |
Spade | |
Image | Map | ||
Location notes | |||
South-east edge of Feldip Hills, by the crimson swifts. South-east of fairy ring AKS. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 33 minutes north, 01 degrees 39 minutes west |
08.33N, 01.39W |
None. | |
Image | Map | ||
Location notes | |||
At Tree Gnome Stronghold, in the south-western section there is a bridge, and a pen containing terrorbirds. Open the gate in the east of the pen and go to the edge of the river as far east as possible and dig there. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
09 degrees 33 minutes north, 02 degrees 15 minutes east |
09.33N, 02.15E |
Started Waterfall Quest
Rope |
|
Image | Map | ||
Location notes | |||
Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the dead tree. Dig north of the dead tree. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
09 degrees 35 minutes north, 01 degrees 50 minutes west |
09.35N, 01.50W |
None. | |
Image | Map | ||
Location notes | |||
This is on the west side of the river in the Gnome Stronghold. Walk north of the terrorbird pen and dig right above the rock. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
09 degrees 48 minutes north, 17 degrees 39 minutes east |
09.48N, 17.39E |
None. | |
Image | Map | ||
Location notes | |||
Ice Mountain, located north of Barbarian Village. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
10 degrees 45 minutes north, 04 degrees 31 minutes east |
10.45N, 04.31E |
20 Agility for Shortcut | |
Image | Map | ||
Location notes | |||
By the shore line north of the Coal Trucks. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 03 minutes north, 31 degrees 20 minutes east |
11.03N, 31.20E |
Completion of Priest in Peril | |
Image | Map | ||
Location notes | |||
South of the big roots that are found east of the path to the Slayer Tower. North of the fairy ring code CKS. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 05 minutes north, 00 degrees 45 minutes west |
11.05N, 00.45W |
None. | |
Image | Map | ||
Location notes | |||
In the swamp located in the north-west corner of the Tree Gnome Stronghold, west of the Grand Tree, directly south of the tortoise pen. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 18 minutes north, 30 degrees 54 minutes east |
11.18N, 30.54E |
Completion of Priest in Peril. | |
Image | Map | ||
Location notes | |||
On the path to the Slayer Tower, just before the entrance. Easily reached by teleporting with fairy ring code CKS. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 33 minutes north, 02 degrees 24 minutes west |
11.33N, 02.24W |
None. | |
Image | Map | ||
Location notes | |||
North-east of Eagles' Peak. Dig on the eastern side of the fence just slightly south of the coniferous tree. Easily reached by teleporting with the fairy rings with code AKQ. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 41 minutes north, 14 degrees 58 minutes east |
11.41N, 14.58E |
None. | |
Image | Map | ||
Location notes | |||
Immediately north of a table in Burthorpe located east of the pub and west of Turael's house. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
12 degrees 28 minutes north, 34 degrees 37 minutes east |
12.28N, 34.37E |
Priest in Peril | |
Image | Map | ||
Location notes | |||
In the castle grounds of Fenkenstrain's Castle in Morytania. Dig two steps north of the northernmost door. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
13 degrees 28 minutes north, 29 degrees 43 minutes east |
13.28N, 29.43E |
None. | |
Image | Map | ||
Location notes | |||
As far as you can go east in level 9 Wilderness, north-west of the Slayer Tower on the map. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
14 degrees 20 minutes north, 30 degrees 45 minutes west |
14.20N, 30.45W |
None. | |
Image | Map | ||
Location notes | |||
Dig in the graveyard just east of the hill giants west of the Shayzien House bank in Great Kourend. Easily reached by teleporting with the fairy rings with code DJR. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
14 degrees 54 minutes north, 9 degrees 13 minutes east |
14.54N, 9.13E |
None. | |
Image | Map | ||
Location notes | |||
Two paces west of the Swaying tree, located east of Rellekka. Easily reached by using the fairy ring code AJR. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
15 degrees 22 minutes north, 07 degrees 31 minutes east |
15.22N, 07.31E |
None. | |
Image | Map | ||
Location notes | |||
In Pontak's garden in south-eastern Rellekka, between the cabbages and the potatoes. Easily reached by teleporting with the lyre or Fremennik sea boots. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 30 minutes north, 03 degrees 01 minutes east |
22.30N, 03.01E |
Completion of the Fremennik Trials quest | |
Image | Map | ||
Location notes | |||
At the end of the path leading to the mining area on Miscellania. Accessible via fairy ring code CIP or teleporting with the Ring of wealth. |
Hard Coordinates[]
Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 00 minutes north, 07 degrees 13 minutes west |
00.00N, 07.13W |
Regicide | Saradomin wizard |
Image | Map | ||
Location notes | |||
In Tirannwn, dig by the western spawn point of the roving elves south-east of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances.
From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. Also can use fairy ring BJS and run north to Tyras Camp (requires 76 ). From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the Elf Tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 24 minutes north, 08 degrees 05 minutes west |
01.24N, 08.05W |
Regicide | Saradomin wizard |
Image | Map | ||
Location notes | |||
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position.
From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap. From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond. This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap. It's recommended to follow this map in order to not get lost. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 30 minutes north, 20 degrees 01 minutes east |
01.30N, 20.01E |
|
Saradomin wizard |
Image | Map | ||
Location notes | |||
Located on a small island that can only be accessed via fairy ring code CLP. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 46 minutes north, 29 degrees 11 minutes east |
02.46N, 29.11E |
Another player's assistance | Another player |
Image | Map | ||
Location notes | |||
Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is on. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 48 minutes north, 08 degrees 05 minutes east |
02.48N, 08.05E |
|
Saradomin wizard |
Image | Map | ||
Location notes | |||
Little island, fairy ring code AIR. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 48 minutes north, 34 degrees 33 minutes east |
02.48N, 34.33E |
Started In Aid of the Myreque | Saradomin wizard |
Image | Map | ||
Location notes | |||
Dig 4 steps south of the pile of bricks east of the broken wall. Teleporting with the Morytania legs is the quickest way. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 58 minutes north, 34 degrees 30 minutes east |
02.58N, 34.30E |
Started In Aid of the Myreque | Saradomin wizard |
Image | Map | ||
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 18 minutes north, 12 degrees 31 minutes east |
03.18N, 12.31E |
Partial completion of Dragon Slayer | Saradomin wizard |
Image | Map | ||
Location notes | |||
Crandor, centre of the island. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 45 minutes south, 22 degrees 45 minutes east |
03.45S, 22.45E |
None. | Saradomin wizard |
Image | Map | ||
Location notes | |||
In the Bedabin Camp in the Kharidian Desert, just south-west of the Shanty Pass. Dig north side of the watering hole. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 03 minutes south, 03 degrees 11 minutes east |
04.03S, 03.11E |
Started Watchtower
20 coins |
Saradomin wizard |
Image | Map | ||
Location notes | |||
In Gu'Tanoth. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand near the tree there and dig. You need 20gp to pay the guard to cross the bridge. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 05 minutes south, 04 degrees 24 minutes east |
04.05S, 04.24E |
None. | Saradomin wizard |
Image | Map | ||
Location notes | |||
On the island where Gorad is located. From Castle Wars, go south-west around Jiggig then south-east along the coast. At the south-western side of Gu'Tanoth is a cave; enter this cave, and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternately, you can use the Feldip Hills gnome glider or fairy ring code AKS and run north-west. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 16 minutes south, 16 degrees 16 minutes east |
04.16S, 16.16E |
Partial completion of The Grand Tree | Saradomin wizard |
Image | Map | ||
Location notes | |||
Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. It may also be faster to get there by using fairy ring (DKP). |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 41 minutes north, 03 degrees 09 minutes west |
04.41N, 03.09W |
Completion of Regicide | Saradomin wizard |
Image | Map | ||
Location notes | |||
Located near the Red spiders' eggs on the Arandar mountain pass leading to Tirannwn. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 37 minutes north, 31 degrees 15 minutes east |
05.37N, 31.15E |
None. | Saradomin wizard |
Image | Map | ||
Location notes | |||
In Mort Myre Swamp, over Nature Spirit's grotto, dig to the north of the grotto tree. Druid pouches are strongly recommended as ghasts may rot your food. (Fairy ring BIP) |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 50 minutes south, 10 degrees 05 minutes east |
05.50S, 10.05E |
15 | Saradomin wizard |
Image | Map | ||
Location notes | |||
On Cairn Isle, Karamja. Fairy ring code CKR is very close; area is south-west of the fairy ring). Dig in the centre of the hut with the broken walls. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 00 minutes south, 21 degrees 48 minutes east |
06.00S, 21.48E |
None. | Saradomin wizard |
Image | Map | ||
Location notes | |||
West of the Bandit Camp in the Kharidian Desert, at the small peninsula. Dig at the very edge. Bring waterskins or Desert amulet 4 as this area is affected by desert heat. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 11 minutes south, 15 degrees 07 minutes east |
06.11S, 15.07E |
None. | Saradomin wizard |
Image | Map | ||
Location notes | |||
On the southern part of eastern Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the jogres. A gnome glider destination is close to the area. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 43 minutes south, 12 degrees 26 minutes east |
07.43S, 12.26E |
Partial completion of Legends' Quest | Saradomin wizard |
Image | Map | ||
Location notes | |||
An axe and machete is required, or have 79 Agility for the vine shortcuts!
In the middle of the Kharazi Jungle, next to the water pool. Remember to bring Radimus notes if you have not completed Legends' Quest. One can use fairy ring CKR and run south. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 03 minutes north, 31 degrees 16 minutes east |
08.03N, 31.16E |
Started Priest in Peril | Saradomin wizard |
Image | Map | ||
Location notes | |||
South-west of fairy ring code BKR and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the world map), in the centre of Mort Myre swamp. Dig between the easternmost and middle logs. Bring druid pouches to prevent ghasts from rotting your food. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 05 minutes south, 15 degrees 56 minutes east |
08.05S, 15.56E |
Partial completion of Legends' Quest | Saradomin wizard |
Image | Map | ||
Location notes | |||
South-east of the easternmost mahogany tree in the Kharazi Jungle. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. (Note: There may or may not be a totem pole at this location). |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 26 minutes south, 10 degrees 28 minutes east |
08.26S, 10.28E |
Partial completion of Legends' Quest | Saradomin wizard |
Image | Map | ||
Location notes | |||
In the south-west peninsula of the Kharazi Jungle on Karamja. Dig north of a skeleton. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
13 degrees 46 minutes north, 21 degrees 01 minutes east |
13.46N, 21.01E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
Just north of the Edgeville level 11 Wilderness, near horseshoe-shaped mushroom patch. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 03 minutes north, 14 degrees 07 minutes east |
16.03N, 14.07E |
Start Troll Stronghold | Saradomin wizard |
Image | Map | ||
Location notes | |||
On the summit of Trollheim, near the entrance to Eadgar's cave. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 07 minutes north, 22 degrees 45 minutes east |
16.07N, 22.45E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the Graveyard of Shadows in the Wilderness, immediately north of a dead tree. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 31 minutes north, 12 degrees 54 minutes east |
16.31N, 12.54E |
Partial completion of the Troll Stronghold quest | Saradomin wizard |
Image | Map | ||
Location notes | |||
At the entrance to the Troll Stronghold, next to the sleeping troll called Mushroom. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 35 minutes north, 27 degrees 01 minutes east |
16.35N, 27.01E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In level 22 Wilderness, past the Black Salamanders. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 43 minutes north, 19 degrees 13 minutes east |
16.43N, 19.13E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the northern section of the Bandit Camp in level 23 Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 43 minutes north, 26 degrees 56 minutes east |
16.43N, 26.56E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the black salamander hunting area in the level 23 Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 43 minutes north, 30 degrees 01 minutes west |
16.43N, 30.01W |
5% favour with the Shayzien House. | Saradomin wizard |
Image | Map | ||
Location notes | |||
In the west end of the Lizardman Canyon between Great Kourend's Lovakengj House and Shayzien House. Entering the Canyon requires 5% favour with the Shayzien House. Use fairy ring code DJR to get there quickly. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
17 degrees 50 minutes north, 08 degrees 30 minutes east |
17.50N, 08.30E |
None. | Saradomin wizard |
Image | Map | ||
Location notes | |||
North-east of Rellekka, immediately east of Larry and his boat, north of the rock crabs, and north-west of fairy ring code DKS. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
18 degrees 22 minutes north, 16 degrees 33 minutes east |
18.22N, 16.33E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the south-west section of the Forgotten Cemetery in level 29 Wilderness. Dig immediately south of one of the graves, located in the second column from the south. A cemetery teleport will teleport a player here. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
18 degrees 50 minutes north, 20 degrees 26 minutes east |
18.50N, 20.26E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the Bandit camp mining site in level 31 Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
19 degrees 00 minutes north, 27 degrees 13 minutes east |
19.00N, 27.13E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In level 32 Wilderness, north of Venenatis. Dig in the area wherein there are several Black Knights. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
19 degrees 24 minutes north, 30 degrees 37 minutes west |
19.24N, 30.37W |
None. | Saradomin wizard |
Image | Map | ||
Location notes | |||
In Great Kourend's Lovakengj House, dig south of the burning man located south-east of the lovakite mine. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
19 degrees 43 minutes north, 25 degrees 07 minutes east |
19.43N, 25.07E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In level 35 Wilderness just a little south-east of the Lava Dragon Isle by some Chaos dwarves, you will come across four large cave like objects. Dig almost directly in the centre of them. This area can be accessed via the canoe system (requires 57 ), just keep heading east from the pond at which you arrive. If using the canoe system, beware of Vet'ion as you are walking toward the clue location. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 05 minutes north, 21 degrees 52 minutes east |
20.05N, 21.52E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In level 36 Wilderness, just north of a pond by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The Wilderness canoe destination is a quick way to get here. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 33 minutes north, 15 degrees 48 minutes east |
20.33N, 15.48E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig outside the building, just to the south of the altar. A cemetery teleport can be used to reach the coordinates relatively quickly. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 45 minutes north, 41 degrees 35 minutes east |
20.45N, 41.35E |
Completed Bone Voyage | Saradomin wizard |
Image | Map | ||
Location notes | |||
On Fossil Island, east of the Museum Camp. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
21 degrees 24 minutes north, 17 degrees 54 minutes east |
21.24N, 17.54E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
Level 41 Wilderness, in the area with the lesser demons, west of the Lava Maze, about three squares west and two squares south of the ladder to the King Black Dragon's lair. A burning amulet will take players close to this location. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 35 minutes north, 19 degrees 18 minutes east |
22.35N, 19.18E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the Wilderness near the two runite rocks located north of the Lava Maze. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 45 minutes north, 26 degrees 33 minutes east |
22.45N, 26.33E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the Demonic Ruins in level 44 Wilderness. Dig on top of the north-east icosagram, immediately north-west of one of the burnt bones spawns.
Easily reached by casting Annakarl Teleport or using its magic tablet equivalent. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
23 degrees 00 minutes north, 41 degrees 33 minutes east |
23.00N, 41.33E |
Completion of Bone Voyage | Saradomin wizard |
Image | Map | ||
Location notes | |||
Small island located north of Fossil island. Only reachable via the rowboat found in the north-east corner of the Mushroom Forest. Select 'Row to Sea'. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
23 degrees 03 minutes north, 02 degrees 01 minutes east |
23.03N, 02.01E |
Partial completion of Fairytale II - Cure a Queen | Saradomin wizard |
Image | Map | ||
Location notes | |||
Small island located north of Miscellania. Only reachable via fairy ring code AJS. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 24 minutes north, 26 degrees 24 minutes east |
24.24N, 26.24E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the northern area of the Rogues' Castle in the Wilderness. Take caution when travelling here as the deadly Chaos Elemental lurks nearby. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 56 minutes north, 22 degrees 28 minutes east |
24.56N, 22.28E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
North of the Deserted Keep in the Wilderness. Dig six squares north of the spider web that must be slashed. This area can be reached via the teleport lever. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 58 minutes north, 18 degrees 43 minutes east |
24.58N, 18.43E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
One step north and then one step west of the northern door of the Pirates' Hideout in the Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
25 degrees 03 minutes north, 17 degrees 05 minutes east |
25.03N, 17.05E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
North-west of the Wilderness Agility Course in level 56 Wilderness. North-eastern corner of the Frozen Waste Plateau. Reachable via the ancient spell, Ghorrock Teleport (requires 96 ). Or Ice Plateau Teleport via the Lunar Spellbook. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
25 degrees 03 minutes north, 23 degrees 24 minutes east |
25.03N, 23.24E |
None. | Zamorak wizard |
Image | Map | ||
Location notes | |||
Immediately north of the magic axe hut, which is located north-east of the Deserted Keep in the Wilderness. Quickly reachable by pulling the Ardougne teleport lever in East Ardougne and running north-east from the Deserted Keep. |
Elite Coordinates[]
Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 18 minutes south, 02 degrees 35 minutes west |
00.18S, 02.35W |
Started Mourning's Ends Part I | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
Flax field south of the Lletya bank. The image has the north compass facing east to provide a proper orientation. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 35 minutes north, 35 degrees 50 minutes east |
00.35N, 35.50E |
Partial completion of Darkness of Hallowvale. | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
After arriving at Meiyerditch, walk up the wall until you pass a section where the boards creak (you are informed in the chat pane). Kick the boards, and then climb down into the passage below. Dig west of the wall rubble. If you already completed Darkness of Hallowvale, then right-click on the boards for the option to climb down. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 35 minutes south, 11 degrees 52 minutes east |
02.35S, 11.52E |
Jungle Potion quest and 100 trading sticks are required to enter. | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
Inside the Hardwood Grove at Tai Bwo Wannai. You will need 100 trading sticks for this. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 09 minutes south, 42 degrees 50 minutes east |
03.09S, 42.50E |
Cabin Fever | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
Small island located north-east of Mos Le'Harmless, accessible through the western staircase located at the north-east corner of the Mos Le'Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm). It is possible that an Armadylian guard may appear, which means you may have to bring Ranged equipment. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 46 minutes north, 08 degrees 07 minutes west |
03.46N, 08.07W |
Regicide | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
North-west of Elf Camp near some rabbits. East of Shark fishing spot. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 07 minutes south, 13 degrees 26 minutes east |
05.07S, 13.26E |
Completion of the Shilo Village quest | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
North-east Shilo Village, dig in the centre of the bamboo pillars. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 24 minutes south, 26 degrees 56 minutes east |
05.24S, 26.56E |
None. | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
On top of a cliff to the west of Pollnivneach. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 39 minutes south, 02 degrees 13 minutes east |
05.39S, 02.13E |
None. | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
Just south of Gu'Tanoth, west of Gnormadium Avlafrim's gnome glider. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 35 minutes north, 09 degrees 07 minutes east |
06.35N, 09.07E |
Started Legends' Quest | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
Outside the Legends' Guild, north of the fountain. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 15 minutes north, 35 degrees 24 minutes east |
08.15N, 35.24E |
Priest in Peril | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
North of Dessous's tomb from Desert Treasure. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
09 degrees 46 minutes south, 43 degrees 22 minutes east |
09.46S, 43.22E |
Started The Great Brain Robbery | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
East side of Harmony Island. It is suggested to bring Ranged equipment as it is possible an Armadylian guard will appear. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
10 degrees 05 minutes south, 24 degrees 31 minutes east |
10.05S, 24.31E |
None. | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
South of the Desert Treasure pyramid. If you are having trouble finding the exact spot, increase the brightness to max to help see the contrast in sand colour. 16 blocks south of the northern cactus. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
10 degrees 54 minutes north, 20 degrees 50 minutes west |
10.54N, 20.50W |
None. | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
Between the magic trees north of Logava Gricoller's Cooking Supplies. Easily accessible by using Xeric's talisman to teleport to Xeric's Glade. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
12 degrees 31 minutes north, 43 degrees 11 minutes east |
12.31N, 43.11E |
None. | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
Dig south-east of the evergreen tree on the northeastern portion of Dragontooth Island. Players will require a ghostspeak amulet and 25 ecto-tokens (10 if wearing a Ring of charos (a)) or a one-time payment of 500 ecto-tokens at the Ghost captain to get to the island. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
12 degrees 35 minutes north, 36 degrees 20 minutes east |
12.35N, 36.20E |
25 | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
13 degrees 45 minutes south, 15 degrees 30 minutes east |
13.45S, 15.30E |
Partial completion of Monkey Madness I | Bandosian guard or |
Image | Map | ||
Location notes | |||
Eastern shore of Crash Island, visited during the Monkey Madness I quest. There are poisonous scorpions there-bring an anti-poison. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
14 degrees 15 minutes south, 08 degrees 01 minutes east |
14.15S, 08.01E |
Partial completion of Monkey Madness I | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
Dig on top of the starfish on the south-westernmost shore of Ape Atoll. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 09 minutes north, 10 degrees 33 minutes east |
16.09N, 10.33E |
A rope (if Mountain Daughter not completed) | Bandosian guard or armadylian guard |
Image | Map | ||
Location notes | |||
By the lake north of the Mountain Camp in the Fremennik Province. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
18 degrees 05 minutes north, 12 degrees 05 minutes east |
18.05N, 12.05E |
Access to Trollheim, requires quests | Bandosian guard or armadylian guard |
Image | Map | ||
Location notes | |||
West of the entrance to the Ice Path, where the Troll child resides. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
19 degrees 56 minutes north, 02 degrees 31 minutes west |
19.56N, 02.31W |
Partial completion of The Fremennik Isles | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
At the very southeastern part of Neitiznot. Dig 4 spaces west of the ladder. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 11 minutes north, 07 degrees 41 minutes west |
20.11N, 07.41W |
Started Lunar Diplomacy to access Pirates' Cove | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
In the southwestern area of the Pirates' Cove, near the windswept tree. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 13 minutes north, 08 degrees 07 minutes east |
20.13N, 08.07E |
None. | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
In the northwestern part of the Trollweiss and Rellekka Hunter area. The fairy ring code DKS can be used to teleport nearby. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
21 degrees 03 minutes north, 24 degrees 13 minutes east |
21.03N, 24.13E |
None. | Armadylian guard |
Image | Map | ||
Location notes | |||
Level 40 Wilderness, in the Lava Dragon Isle. An Anti-dragon shield
or Antifire potion is recommended to bring for some protection against dragonfire attacks. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 54 minutes north, 29 degrees 01 minutes east |
22.54N, 29.01E |
None. | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
At the Fountain of Rune in the north-eastern Wilderness, in the small 'C' shaped wall. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
23 degrees 48 minutes north, 11 degrees 43 minutes west |
23.48N, 11.43W |
Started Lunar Diplomacy to access Lunar Isle | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
Outside the western wall on Lunar Isle. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 07 minutes north, 23 degrees 22 minutes east |
24.07N, 23.22E |
None. | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
Inside the Resource Area (3 steps north of the fire). Requires 7,500 coins to enter. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 45 minutes north, 17 degrees 24 minutes east |
24.45N, 17.24E |
52 Agility | Armadylian guard |
Image | Map | ||
Location notes | |||
In the Wilderness Agility Course in level 55 Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
25 degrees 03 minutes north, 29 degrees 22 minutes east |
25.03N, 29.22E |
None. | Armadylian guard or Bandosian guard |
Image | Map | ||
Location notes | |||
On the peninsula in the north-easternmost corner of the Wilderness, north of the Wilderness Volcano. |
Master Coordinates[]
Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 30 minutes north, 08 degrees 11 minutes west |
01.30N, 08.11W |
Regicide | Brassican Mage |
Image | Map | ||
Location notes | |||
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position.
From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap. From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond. This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap. It's recommended to follow this map in order to not get lost. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 54 minutes south, 08 degrees 54 minutes west |
01.54S, 08.54W |
Partial completion of Regicide | Brassican Mage |
Image | Map | ||
Location notes | |||
South of Port Tyras, easily accessible by charter ship or fairy ring code BJS (requires 76 ) |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 09 minutes south, 06 degrees 58 minutes west |
02.09S, 06.58W |
Access to fairy rings | Brassican Mage |
Image | Map | ||
Location notes | |||
Code (DLR) at the Poison Waste. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 09 minutes south, 43 degrees 26 minutes east |
03.09S, 43.26E |
Cabin Fever | Brassican Mage |
Image | Map | ||
Location notes | |||
Small island located north-east of Mos Le'Harmless, accessible through the eastern staircase located at the north-east corner of the Mos Le'Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm). |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 26 minutes north,
12 degrees 18 minutes east |
03.26N,
12.18E |
Partial completion of Dragon Slayer | Brassican Mage (Level 140) |
Image | Map | ||
Location notes | |||
Crandor, centre of the island. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 50 minutes north,
09 degrees 07 minutes east |
03.50N,
09.07E |
None | Brassican Mage (Level 140) |
Image | Map | ||
Location notes | |||
Witchaven, east from the chapel. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 58 minutes north, 36 degrees 56 minutes east |
04.58N, 36.56E |
Partial completion of Darkness of Hallowvale | Brassican Mage |
Image | Map | ||
Location notes | |||
Located outside the entrance to the Meiyerditch Mine. An easy way to reach the mine is to ask a vyrewatch to send you to the mines, and then mining 15 daeyalt ores to leave. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 13 minutes north, 04 degrees 16 minutes west |
05.13N, 04.16W |
Partial completion of Regicide | Brassican Mage |
Image | Map | ||
Location notes | |||
East of the eastern entrance to Prifddinas. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 37 minutes north, 35 degrees 18 minutes east |
07.37N, 35.18E |
None | Brassican Mage |
Image | Map | ||
Location notes | |||
The graveyard where players fight Dessous during Desert Treasure. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 11 minutes north, 12 degrees 30 minutes east |
08.11N, 12.30E |
None. | Brassican Mage |
Image | Map | ||
Location notes | |||
Next to the ladder on the Water Obelisk Island. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
12 degrees 35 minutes north, 36 degrees 22 minutes east |
12.35N, 36.22E |
25 | Brassican Mage |
Image | Map | ||
Location notes | |||
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
12 degrees 45 minutes north, 20 degrees 09 minutes east |
12.45N, 20.09E |
None. | Brassican Mage |
Image | Map | ||
Location notes | |||
By the Obelisk of Air in the Wilderness. Must be accessed through the Edgeville Dungeon. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
13 degrees 33 minutes south, 15 degrees 26 minutes east |
13.33S, 15.26E |
Partial completion of Monkey Madness | Brassican Mage |
Image | Map | ||
Location notes | |||
Eastern shore of Crash Island. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 41 minutes north, 30 degrees 54 minutes west |
16.41N, 30.54W |
100% favour with Great Kourend's Shayzien House | Ancient Wizards |
Image | Map | ||
Location notes | |||
By the lizardman shaman area west of Lizardman Canyon. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
18 degrees 03 minutes north, 03 degrees 03 minutes east |
18.03N, 03.03E |
1,000 coins (or completion of The Fremennik Trials) | Brassican Mage |
Image | Map | ||
Location notes | |||
On top of Waterbirth Island. Must be accessed through the dungeon. A pet rock/another player and a rune thrownaxe are required to reach the island's summit. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
19 degrees 43 minutes north, 23 degrees 11 minutes west |
19.43N, 23.11W |
none | Ancient Wizards |
Image | Map | ||
Location notes | |||
The coordinate is located in the crypt of the Arceuus House church. To reach the crypt, head to the church and climb up the stairs, and then, climb down the stairs that follow.
Players can make the ancient wizards unaggressive by going up the stairs and climbing down immediately. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 35 minutes north, 15 degrees 58 minutes east |
20.35N, 15.58E |
None. | Ancient Wizards |
Image | Map | ||
Location notes | |||
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig inside the building. A cemetery teleport can be used to reach the coordinates relatively quickly. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 45 minutes north, 7 degrees 26 degrees west |
20.45N, 7.26.W |
Started Lunar Diplomacy to access Pirates' Cove | Ancient Wizards |
Image | Map | ||
Location notes | |||
Pirates' Cove |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
21 degrees 37 minutes north, 21 degrees 13 minutes west |
21.37N, 21.13W |
None. | Brassican Mage |
Image | Map | ||
Location notes | |||
In the Arceuus essence mine. Easily reached with the fairy ring code CIS, but requires paying Trossa 80,000 coins to unlock. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
21 degrees 56 minutes north, 10 degrees 56 minutes west |
21.56N, 10.56W |
Started Lunar Diplomacy | Ancient Wizards |
Image | Map | ||
Location notes | |||
On Lunar Isle, dig on the island west of the astral altar. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 24 minutes north, 31 degrees 11 minutes west |
22.24N, 31.11W |
None | Brassican Mage |
Image | Map | ||
Location notes | |||
Northern area of the sulphur mine in Great Kourend's Lovakengj House. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 00 minutes north, 29 degrees 22 minutes east |
24.00N, 29.22E |
None. | Ancient Wizards |
Image | Map | ||
Location notes | |||
Wilderness Volcano at level 51 Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 18 minutes north, 23 degrees 22 minutes east |
24.18N, 23.22E |
None. | Brassican Mage |
Image | Map | ||
Location notes | |||
Inside the Resource Area, near the anvil. Requires 7,500 coins to enter. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 22 minutes north, 27 degrees 00 minutes east |
24.22N, 27.00E |
None. | Ancient Wizards |
Image | Map | ||
Location notes | |||
Outside Rogues' Castle, north of the Wilderness Obelisk. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
25 degrees 00 minutes north, 17 degrees 18 minutes east |
25.00N, 17.18E |
52 | Brassican Mage |
Image | Map | ||
Location notes | |||
Players can boost their Agility to enter the Wilderness Agility Course. |
Cryptic clues[]
Cryptic clues are common riddle clues that can be found in all level Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks can be from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.
When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.
During hard or master clues, players may receive a puzzle box challenge from a NPC. Players must unscramble the image in order to receive the next clue or the reward.
During master clues, players are given three cryptic clues. Players must go to the destination each cryptic provides and dig at the correct spot to obtain a torn part of the clue scroll. When all three are obtained they automatically fuse to become the next step in the treasure trail or a casket.
Easy Cryptic clues[]
Clue | Notes | Task | Image |
---|---|---|---|
A crate found in the tower of a church is your next location. | Climb the ladder and search the crates on the first floor in the church in East Ardougne. | ||
Belladonna, my dear. If only I had gloves, then I could hold you at last. | Talk to the Tool leprechaun at Belladonna farming patch at Draynor Manor. | ||
Dig between some ominous stones in Falador. | Three standing stones inside a walled area. East of the northern Falador gate. | ||
Dig in the centre of a great city of 5 districts. | Dig in front of the large statue in the centre of Great Kourend. | ||
Dig near some giant mushrooms behind the Grand Tree. | Dig near the red mushrooms north-west of the Grand Tree. | ||
Dig under Ithoi's cabin. | Dig under Ithoi the Navigator's cabin. Players must have started The Corsair Curse quest in order to reach the Corsair Cove. | ||
Dig where only the skilled, the wealthy, or the brave can choose not to visit again. | Dig at Lumbridge spawn (teleport area). | ||
I wonder how many bronze swords he has handed out. | Talk to Vannaka. He can be found in Edgeville Dungeon. | ||
I wouldn't wear this jean on my legs. | Talk to Father Jean in the Hosidius church. | ||
I would make a chemistry joke, but I'm afraid I wouldn't get a reaction. | Talk to Chemist in Rimmington. | ||
Impossible to make angry | Speak to Abbot Langley. | ||
Look in the ground floor crates of houses in Falador. | The house east of Falador East Bank. | ||
Monk's residence in the far west. See robe storage device. | Search the drawers upstairs in the chapel found on the southern coast of Great Kourend's Hosidius House. Directly south of the player-owned house portal. | ||
One of the sailors in Port Sarim is your next destination. | Speak to Captain Tobias on the docks of Port Sarim. | ||
Search a bookcase in Lumbridge swamp. | Located in Father Urhney's house. | ||
Search a bookcase in the Wizards tower. | The bookcase located on the ground floor. | ||
Search a crate in the Haymaker's arms. | Search the crate in the north-east corner of The Haymaker's Arms tavern east of the Woodcutting Guild. | ||
Search a wardrobe in Draynor. | Go to Aggie's house and search the wardrobe in northern wall. | ||
Search chests found in the upstairs of shops in Port Sarim. | Search the chest in the upstairs of Wydin's Food Store, on the east wall. | ||
Search the bookcase in the monastery. | Search the southeastern bookcase at Edgeville Monastery. | ||
Search the boxes in a shop in Taverley. | The box inside Gaius' Two Handed Shop. | ||
Search the boxes in one of the tents in Al Kharid. | Search the crates in the tent east of the Silk trader. | ||
Search the boxes in the goblin house near Lumbridge. | Goblin house on the eastern side of the river. | ||
Search the boxes in the house near the south entrance to Varrock. | The first house on the left when entering the city from the southern entrance. | ||
Search the boxes just outside the Armour shop in East Ardougne. | Outside Zenesha's Plate Mail Body Shop. | ||
Search the boxes of Falador's general store. | Falador General Store | ||
Search the bucket in the Port Sarim jail. | Players can only enter the jail cell by incriminating yourself at the Shantay Pass. Talk to Shantay and identify yourself as an outlaw after asking what the place is. Once you are sent to the jail, refuse to pay the 5gp fine twice and you will be sent to the Port Sarim Jail. | ||
Search the bush at the digsite centre. | The bush is on the east side of the first pathway towards the Digsite from the Exam Centre. | ||
Search for a crate in a building in Hemenster. | House north of the Fishing Contest quest area, west of Grandpa Jack. | ||
Search the chest in Barbarian Village. | The chest located in the house with a . | ||
Search the chest in the Duke of Lumbridge's bedroom. | The Duke's room is on the 1st floor[?] in Lumbridge Castle. | ||
Search the chests in the Dwarven Mine. | The chest is on the western wall, where Hura's Crossbow Shop is, in the Dwarven Mine. | ||
Search the chest in the left-hand tower of Camelot Castle. | Located on the 2nd floor[?] of the western tower of Camelot. | ||
Search the chests upstairs in Al Kharid Palace. | The chest is located in the north-east corner on the first floor. | ||
Search the Coffin in Edgeville. | Search the coffin located by the Wilderness teleport lever. | ||
Search the crate in the left-hand tower of Lumbridge Castle. | Located on the first floor of the southern tower at the Lumbridge Castle entrance. | ||
Search for a crate in Varrock Castle. | Search the crate in the corner of the kitchen in Varrock Castle. | ||
Search for a crate on the ground floor of a house in Seers' Village. | Search inside Phantuwti Fanstuwi Farsight's house, located south of the pub in Seers' Village. | ||
Search the crate near a cart in Port Khazard. | Search by the southern Khazard General Store in Port Khazard. | ||
Search the crates near a cart in Varrock. | South-east of Varrock Palace, south of the tree farming patch. | ||
Search the crates in a bank in Varrock. | Search in the basement of the West Varrock bank. | ||
Search the crates in a house in Yanille that has a piano. | The house is located north-west of the bank. | ||
Search the crates in Canifis. | Search inside the shop, Rufus' Meat Emporium. | ||
Search the crates in Draynor Manor. | Top floor of the manor. | ||
Search the crates in Horvik's armoury. | Horvik's in Varrock. | ||
Search the crates in the Barbarian Village helmet shop. | Peska's Helmet Shop in Barbarian Village. | ||
Search the crates in the Dwarven mine. | Search the east of the Ice Mountain ladder entrance in the Drogo's Mining Emporium. | ||
Search the crates in the guard house of the northern gate of East Ardougne. | The guard house is north-east of the Handelmort Mansion. | ||
Search the crates in the outhouse of the long building in Taverley. | Located in the small building attached by a fence to the main building. Climb over the stile. | ||
Search the crates in the shed just north of East Ardougne. | The crates in the shed north of the northern Ardougne bank. | ||
Search the crates in the most north-western house in Al Kharid. | Search the crates in the house, marked with a icon, south-east of the gem stall. | ||
Search the crates in the Port Sarim Fishing shop. | Search the crates, by the door, in Gerrant's Fishy Business in Port Sarim. | ||
Search the crate in the Toad and Chicken pub. | The Toad and Chicken pub is located in Burthorpe. | ||
Search the drawers above Varrock's shops. | Located upstairs in Thessalia's Fine Clothes shop in Varrock. | ||
Search the drawers found upstairs in East Ardougne's houses. | Upstairs of the pub north of the Ardougne Castle. | ||
Search the drawers in a house in Draynor Village. | The drawer is located in the northernmost house in Draynor Village. | ||
Search the drawers in Catherby's Archery shop. | Hickton's Archery Emporium in Catherby. | ||
Search the drawers in Falador's chain mail shop. | Wayne's Chains - Chainmail Specialist store at the southern Falador walls. | ||
Search the drawers in the ground floor of a shop in Yanille. | Search the drawers in Yanille's hunting shop. | ||
Search the drawers in the house next to the Port Sarim mage shop. | House east of Betty's. Contains a cooking sink. | ||
Search the drawers in the upstairs of a house in Catherby. | Perdu's house in Catherby. | ||
Search the drawers in one of Gertrude's bedrooms. | Kanel's bedroom (southeastern room), outside of west Varrock. | ||
Search the drawers of houses in Burthorpe. | Inside Hild's house in the north-east corner of Burthorpe. | ||
Search the drawers on the first floor of a building overlooking Ardougne's Market. | Climb the ladder in the house north of the market. | ||
Search the drawers upstairs in Falador's shield shop. | Cassie's Shield Shop at the northern Falador entrance. | ||
Search the drawers upstairs of houses in eastern part of Falador. | House is located east of the eastern Falador bank and south of the fountain. The house is indicated by the icon on the minimap. | ||
Search the drawers, upstairs in the bank to the East of Varrock. | East Varrock bank. | ||
Search through some drawers in the upstairs of a house in Rimmington. | On the first floor of the house north of Hetty the Witch's house in Rimmington. | ||
Search through some drawers found in Taverley's houses. | The south-eastern most house, south of Jatix's Herblore Shop. | ||
Search the crates in East Ardougne's general store. | Located south of the Ardougne church. | ||
Search the open crate found in a small farmhouse in Hosidius. Cabbages grow outside. | The house is east of the Mess in Great Kourend. | ||
Search the tents in the Imperial Guard camp in Burthorpe for some boxes. | Search in the tents in north-west corner of the camp. | ||
Search the wheelbarrow in Rimmington mine. | The Rimmington mining site is located north of Rimmington. | ||
Search through chests found in the upstairs of houses in eastern Falador. | The house is located south-west of the Falador Party Room. There are two chests in the room; search the northern chest. | ||
Search upstairs in the houses of Seers' Village for some drawers. | Located in the house with the spinning wheel. South of the Seers' Village bank. | ||
Someone watching the fights in the Duel Arena is your next destination. | Talk to Jeed, found on the upper floors, at the Duel Arena. | ||
Speak to Arhein in Catherby. | Arhein is just south of the Catherby bank. | ||
Speak to Ellis in Al Kharid. | Ellis is tanner just north of Al Kharid bank. | ||
Speak to Doric, who lives north of Falador. | Doric is found north of Falador and east of the Taverley gate. | ||
Speak to Gaius in Taverley. | Gaius is found at the north-west corner in Taverley. | ||
Speak to Hans to solve the clue. | Hans can be found at Lumbridge Castle. | ||
Speak to Jatix in Taverley. | Jatix is found in the middle of Taverley. | ||
Speak to Ned in Draynor Village. | Ned is found north or the Draynor bank. | ||
Speak to Rusty north of Falador | Rusty can be found north-east of Falador on the way to the Mind altar. | ||
Speak to Sarah at Falador farm. | Talk to Sarah at Falador farm, north of Port Sarim. | ||
Speak to Sir Kay in Camelot Castle. | Sir Kay can be found in the courtyard at Camelot Castle. | ||
Speak to the bartender of the Blue Moon Inn in Varrock. | Talk to the bartender in Blue Moon Inn in Varrock. | ||
Speak to the Lady of the Lake. | Talk to the Lady of the Lake in Taverley. | ||
Speak to the staff of Sinclair mansion. | Speak to Louisa, on the ground floor, found at the Sinclair Mansion. | ||
Surrounded by white walls and gems. | Talk to Herquin, the gem store owner in Falador. | ||
Strength potions with red spiders' eggs? He is quite a herbalist. | Talk to Apothecary in South-western Varrock. (The) Apothecary is just north-west of the Varrock Swordshop. | ||
Salty peter. | Talk to Konoo who is digging saltpetre in the Hosidius House. | ||
Talk to Ambassador Spanfipple in the White Knights Castle. | Ambassador Spanfipple can be found roaming on the 1st floor[?] of the White Knights' Castle. | ||
Talk to a party-goer in Falador. | Lucy is the bartender on the 1st floor[?] of the Party Room. | ||
Talk to Cassie in Falador. | Cassie is found just south-east of the northern Falador gate. | ||
Talk to Ermin. | Ermin can be found on the 1st floor[?] of the tree house south-east of the Gnome Agility Course. | ||
Talk to the barber in the Falador barber shop. | The Hairdresser can be found in the barber shop, north of the west Falador bank. | ||
Talk to the bartender of the Rusty Anchor in Port Sarim. | The Rusty Anchor is located in the north of Port Sarim. | ||
Talk to the Doomsayer. | Doomsayer can be found just north of Lumbridge Castle entrance. | ||
Talk to the mother of a basement dwelling son. | Evil Dave's mother, Doris, is located in the house west of Edgeville bank. | ||
Talk to the Squire in the White Knights' castle in Falador. | The Squire is located in the courtyard of the White Knights' Castle. | ||
Talk to Zeke in Al Kharid. | Zeke is the owner of the scimitar shop in Al Kharid. | ||
Thanks, Grandma! | Tynan can be found in the north-east corner of Piscarilius House in Great Kourend. | ||
The hand ain't listening. | Talk to The Face located by the manhole just north of the Port Sarim fishing shop. |
Medium Cryptic clues[]
Clue | Notes | Task | Image |
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A town with a different sort of night-life is your destination.
Search for some crates in one of the houses. |
Search the crate inside of the clothes shop in Canifis. | ||
Find a crate close to the monks that like to paaarty! | The crate is in the east side of the Kandarin Monastery, which is south of Ardougne and where Brother Omad is found. | ||
Go to the village being attacked by trolls, search the drawers in one of the houses. | Go to Dunstan's house in the north-east corner of Burthorpe. Kill Penda in the Toad and Chicken to obtain the key. | ||
Go to this building to be illuminated, and check the drawers while you are there. | The 1st floor[?] of the Lighthouse (fairy ring code ALP).
Kill a Rellekka marketplace guard to obtain the key. (NOTE: Starting the Horror from the Deep quest and speaking to Gunnjorn to obtain the Lighthouse key is required! Level 35 Agility is required to talk to Gunnjorn. You must also repair the bridge with two wooden planks, a hammer and 60 steel nails.) |
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In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. | The drawers is in Seers' Village in the house south of the Elemental Workshop entrance.
Kill any chicken to obtain a key. (Note: The closest chicken is just by the entrance of the Ranging Guild, west of Seers' Village.) |
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In a town where the guards are armed with maces, search the upstairs rooms of the Public House. | Search the drawers in the pub north of Ardougne Castle.
Kill a guard dog at Handelmort Mansion to obtain the key. |
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In a town where thieves steal from stalls, search for some drawers in the upstairs of a house near the bank. | Kill any guard located around East Ardougne for a medium key. Then, search the drawers in the upstairs hallway of Jerico's house, which is the house with pigeon cages located south of the northern East Ardougne bank. | ||
In a town where wizards are known to gather, search upstairs in a large house to the north. | Travel to Yanille and head to the house northwest of the bank. Kill a man nearby to receive a key. Go upstairs in the house and search the chest. | ||
In a village made of bamboo, look for some crates under one of the houses. | Search the crate by the house at the northern point of the broken jungle fence in Tai Bwo Wannai. | ||
Probably filled with wizards socks. | Kill one of the wizards for the key. Search the drawers in the basement of the Wizards' Tower south of Draynor Village. (Fairy Ring D-I-S) | ||
Search the upstairs drawers of a house in a village where pirates are known to have a good time. | The house in the south-east corner of Brimhaven, north-east of Davon's Amulet Store. | ||
Speak to a referee. | Talk to a Gnome ball referee found on the Gnome Ball field in the Gnome Stronghold. You will receive a challenge scroll that you have to answer.
Answer: 5096 |
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Speak to Donovan, the Family Handyman. | Donovan the Family Handyman is found on the 1st floor[?] of Sinclair Mansion. | ||
Speak to Hajedy. | Hajedy is found by the cart, located just south of the Brimhaven docks. | ||
Speak to Hazelmere. | Hazelmere is located east of Yanille. The code CLS will take you directly next to his house. Answer: 6859 | File:Cryptic clue - speak hazelmere.png | |
Speak to Kangai Mau. | Kangai Mau is found in the Shrimp and Parrot in Brimhaven. | ||
Speak to Ulizius. | Ulizius is the monk who guards the gate into Mort Myre Swamp. | ||
Speak to Roavar. | Talk to Roavar in the Canifis tavern. | ||
The dead, red dragon watches over this chest. He must really dig the view. | Search the chest underneath the Red Dragon's head in the Exam Centre.
Kill a MALE barbarian in Barbarian Village or Barbarian Outpost to receive the key. |
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Try not to step on any aquatic nasties while searching this crate. | Search the crate in Bailey's house on the Fishing Platform. | ||
This crate holds a better reward than a broken arrow. | Inside the Ranging Guild. Search the crate behind the northern most building. | ||
This crate is mine, all mine, even if it is in the middle of the desert. | Center of Desert Mining Camp. Search the crates. Requires the metal key from Tourist Trap to enter. | ||
The treasure is buried in a small building full of bones. Here is a hint: it's not near a graveyard. | It's in the western building at the Rag and Bone Man's site near the limestone quarry east of Varrock. Dig south of the box of bones in the smaller building. | ||
You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel. | Search the chest by the stairs in the Varrock church, east of the palace.
Kill a monk in Ardougne Monastery to obtain the key. |
Hard Cryptic clues[]
Clue | Notes | Task | Image |
---|---|---|---|
46 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. | Dig on top of the sapphire spawn in the Spiders' nest in level 46 Wilderness (north-west of Lava Dragon Isle). | ||
And so on, and so on, and so on.
Walking from the land of many unimportant things leads to a choice of paths. |
Dig on Etceteria next to the evergreen tree in front of the castle walls. | ||
A great view - watch the rapidly drying hides get splashed.
Check the box you are sitting on. |
Almera's house north of Baxtorian Falls, search the boxes on the 1st floor[?]. | ||
'A bag belt only?', he asked his balding brothers. | Talk to Abbot Langley in the monastery near Edgeville. | ||
Aggie I see, Lonely and southern I feel I am neither inside nor outside the house yet no house would be complete without me. Your treasure lies beneath me. | Dig outside the window of Aggie the Witch's house in Draynor Village. | ||
AIR 2331 | Dig 2 steps east and 1 step south of the center of the fairy ring. | ||
AIQ 0440 | Dig 4 steps east and 4 steps south of the center of the fairy ring (Mudskipper Point). | ||
ALP 1140 | Dig 1 step east and 3 steps south of the center of the fairy ring by the Lighthouse. | ||
BLP 6200 | Dig 6 steps north and 2 steps east of the center of the fairy ring. | ||
Between where the best are commemorated for a year, and a celebratory cup, not just for beer. | Dig at the Clan Cup Trophy at Clan Wars. | ||
BJR 1123 | Dig 1 steps south and 2 steps west of the center of the fairy ring. Partial completion of the Holy Grail quest is required to enter this area. | ||
BIP 7013 | Dig 6 steps north and 3 steps west of the center of the fairy ring (Fairytale II - Cure a Queen or 50 Agility required). | ||
CIS 0009 | Dig 9 steps west of the center of the fairy ring. Fairy Ring Code CIS (You can also use Skills necklace to teleport to the Woodcutting Guild and run north), (or use games necklace to teleport to Wintertodt camp and walk south.) | ||
Citric cellar. | Speak to Heckel Funch on the 1st floor[?] in the Grand Tree. | ||
CKP 0224 | Dig 2 steps south and 2 steps west of the center of the fairy ring. Fairy Ring Code CKP | ||
Come have a cip with this great soot covered denizen. | Talk to Miner Magnus east of the fairy ring (code CIP).
Answer: 8 |
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Come to the evil ledge, Yew know yew want to. Try not to get stung. | Dig in Edgeville, just east of the southern yew tree. | ||
Covered in shadows, the centre of the circle is where you will find the answer. | Dig in the centre of Mort'ton, where the roads intersect. Just south of Razmire Keelgan. | ||
DIP 8511 | Dig 7 steps north and 4 steps east of the center of the fairy ring. | ||
DKS 2310 | Dig 1 step north and 3 steps east of the center of the fairy ring (north east of Rellekka). | ||
Dig where 4 siblings and I all live with our evil overlord. | Dig in the chicken pen inside the Champions' Guild. Requires 32 quest points to enter. | ||
Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder. | Lumbridge windmill, search the crates on the top floor. | ||
Generally speaking, his nose was very bent. | Talk to General Bentnoze, found in the topmost part of Goblin Village; he'll give you a puzzle box. | ||
Gold I see, yet gold I require. Give me 875 if death you desire. | Speak to Saniboch at the Brimhaven Dungeon entrance. | ||
His head might be hollow, but the crates nearby are filled with surprises. | Search the crates near the Clay golem in the ruins of Uzer. | ||
He knows just how easy it is to lose track of time. | Speak to Brother Kojo in the Clock Tower. Answer: 22. | ||
In the city where merchants are said to have lived, talk to a man with a splendid cape, but a hat dropped by goblins. | Talk to the head chef in Cooks' Guild west of Varrock. Remember to wear a Chef's Hat. | ||
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend,
And dig by the gate to be my friend. |
Dig by the gate in the basement of the West Varrock bank. | ||
I lie lonely and forgotten in mid wilderness, where the dead rise from their beds.
Feel free to quarrel and wind me up and dig while you shoot their heads. |
Directly under the crossbow respawn in the Graveyard of Shadows in level 18 Wilderness. | ||
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. | Speak to Gerrant in the fish shop in Port Sarim. | ||
It seems to have reached the end of the line, and it's still empty. | Search the carts in the northern part of the Dwarven Mine. | ||
I watch the sea. I watch you fish. I watch your tree. | Speak to Ellena at Catherby fruit tree patch. | ||
Identify the back of this over-acting brother.
(He's a long way from home.) |
Talk to Hamid, the monk at the altar in the Duel Arena. You will receive a puzzle box. | ||
If you look closely enough, it seems that the archers have lost more than their needles. | Search the haystack by the south corner of the Rangers' Guild. You need level 40 Ranged to access it. | ||
I have many arms but legs, I have just one, I have little family but my seed, You can grow on, I am not dead, yet I am but a spirit, and my power on your quests, you will earn the right to free it. | Spirit tree in Tree Gnome Village.
Answer: 13112221 |
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Leader of the Yak City. | Talk to Mawnis Burowgar in Neitiznot. Fremennik Isles jester part required. | ||
Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none. | Inside Karamja Volcano, dig directly underneath the red spiders' eggs respawn. | ||
My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel. | Open the drawers inside the room with the spinning wheel on the first floor of Lumbridge Castle. | ||
My name is like a tree, yet it is spelt with a 'g'.
Come see the fur which is right near me. |
Speak to Wilough, next to the fur merchant in Varrock Square. | ||
My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles! | Dig near the cauldron by moss giants under Varrock Sewers. A slash weapon or knife is required to navigate through the sewers.
Players with 51 Agility can use the shortcut pipe from Edgeville Dungeon to direct access the clue location; a slash weapon or knife is not required in this case. |
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Must be full of railings. | Search the boxes around the hut where the broken dwarf cannon is, close to the start of the Dwarf Cannon quest (Northwest of the Fishing Guild). | ||
Often sought out by scholars of histories past, find me where words of wisdom speak volumes. | Speak to an examiner at the Exam Centre. You might need to talk to several different examiners. | ||
Probably filled with books on magic. | Search the bookcase in the basement of Wizards' Tower. | ||
Rotting next to a ditch. Dig next to the fish. | Dig next to a fishing spot on the south-east side of Burgh de Rott. | ||
Read 'How to breed scorpions.' By O.W.Thathurt. | Search the northern bookcase on the 1st floor[?] of the Sorcerer's Tower. | ||
Surprising? I bet he is... | Talk to Sir Prysin in Varrock Palace. | ||
Snah? I feel all confused, like one of those cakes... | Talk to Hans roaming around Lumbridge Castle. | ||
Surviving. | Talk to Sir Vyvin on the 2nd floor[?] of Falador Castle (east side). | ||
'Small shoe.'
Often found with rod on mushroom. |
Talk to any Gnome trainer in the Agility area of the Tree Gnome Stronghold. | ||
This aviator is at the peak of his profession. | Captain Bleemadge, the gnome glider pilot, is found at the top of White Wolf Mountain. | ||
The cheapest water for miles around, but they react badly to religious icons. | Search the crates in the General Store tent in the Bandit Camp, south of the Bedabin Camp. | ||
The mother of the reptilian sacrifice. | Talk to Zul-Cheray in a house near the sacrificial boat at Zul-Andra. | ||
This village has a problem with cartloads of the undead.
Try checking the bookcase to find an answer. |
Search the bookcase by the doorway of the building just south-east of the Shilo Village Gem Mine. | ||
The beasts to my east snap claws and tails, The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish. | Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions. | ||
The keeper of Melzars...Spare? Skeleton? Anar? | Speak to Oziach in Edgeville. | ||
The King's magic won't be wasted by me. | Talk to the Guardian mummy inside the Pyramid Plunder minigame in Sophanem. Partial completion of Icthlarin's Little Helper is required. | ||
There is no 'worthier' lord. | Speak to Lord Iorwerth in the elven camp near Prifddinas. He will give you a puzzle box to solve. | ||
The magic of 4 colours, an early experience you could learn. The large beast caged up top, rages, as his demised kin's loot now returns. | Speak to Wizard Mizgog at the top of the Wizards' Tower south of Draynor. | ||
THEY'RE EVERYWHERE!!!! But they were here first. Dig for treasure where the ground is rich with ore. | Dig at Barbarian Village, next to the Stronghold of Security. | ||
When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer... | On Entrana, search the southern drawer in the house with the cooking range on the western side of the island. | ||
When you get tired of fighting, go deep, deep down until you need an antidote. | Go to Yanille Agility dungeon and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge (level 40 Agility required) or praying at the altar of Zamorak. Search the crate by the stairs leading up. | ||
You have all of the elements available to solve this clue.
Fortunately you do not have to go as far as to stand in a draft. |
Requirements: Started Elemental Workshop I
Search the crate, just west of the Air elementals, inside the Elemental Workshop. Note: A battered key is required to enter to workshop. |
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You will need to under-cook to solve this one. | Search the crate in the Lumbridge basement. |
Elite Cryptic clues[]
Clue | Notes | Task | Image |
---|---|---|---|
A demon's best friend holds the next step of this clue. | Kill a hellhound.
Note: Killing Cerberus or hellhounds inside the God Wars Dungeon does not count. |
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A Guthixian ring lies between two peaks. Search the stones and you'll find what you seek. | Search the stones several steps west of the Guthixian stone circle in Taverley, search the stones. | ||
A reck you say; let's pray there aren't any ghosts. | Speak to Father Aereck in Lumbridge. | ||
A ring of water surrounds 4 powerful rings. Dig by the ladder that is located there. | Dig by the ladder leading to the Dagannoth Kings' room in the Waterbirth Island Dungeon. | ||
Dig under Razorlor's toad batta. | Dig on the toad batta spawn in Tarn's Lair. See this map for directions. From the entrance, follow the route C-K, or, alternatively, D-S-Q-P-O-N-M-L.
Or alternatively, from the Slayer ring teleport, east, past mages, get pushed by wall crushers, south, south, west, south, search the tile for the log and jump over, south, south, "go down", but you'll fall right where the toad batta is. |
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Dig where the forces of Zamorak and Saradomin collide. | Dig next to the law rift in the Abyss, in the north-east section. | ||
Desert insects is what I see, Taking care of them was my responsibility. Your solution is found by digging near me. | Dig next to the entomologist, in the Kalphite Cave east of Shantay Pass. | ||
Dobson is my last name, and with gardening I seek fame. | Horacio, located in the garden of the Handelmort Mansion in East Ardougne. | ||
Does one really need a fire to stay warm here? | Located next to the fire near the Volcanic Mine entrance on the Fossil Island Volcano. | ||
Even the seers say this clue goes right over their heads. | Search the crate on the Seers' Village Agility Course. Requires 60 Agility (can be boosted from 55 with a Summer pie). | ||
Ghostly bones. | Kill an Ankou, which can be found on the 4th level of Stronghold of Security, the Stronghold Slayer Cave, the Catacombs of Kourend, and The Forgotten Cemetery. | ||
Green is the colour of my death as the winter-guise, I swoop towards the ground. | Required: , partial completion of Troll Romance.
Players need to slide down to where Trollweiss grows on Trollweiss Mountain. |
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His bark is worse than his bite. | Speak to Barker at Canifis's Barkers' Haberdashery. | ||
In a while... | Kill a crocodile. | ||
I burn between heroes and legends. | Speak to the candle maker in Catherby. | ||
I am the one who watches the giants. The giants in turn watch me. I watch with two while they watch with one. Come seek where I may be. | Speak to Kamfreena on the top floor of the Warriors' Guild. | ||
I live in a deserted crack collecting soles. | Enter the crack west of Nardah rug merchant, and talk to the genie. A rope and a lightsource are required (Spirits of the Elid required). | ||
Let's hope you don't meet a watery death when you encounter this fiend. | Kill a waterfiend. | ||
Mix yellow with blue and add heat, make sure you bring protection. | Kill a green dragon. Note Brutal Green Dragons do NOT work. | ||
Reflection is the weakness for these eyes of evil. | Kill a basilisk, which requires a mirror shield and 40 Slayer. | ||
Right on the blessed border, cursed by the evil ones. On the spot inaccessible by both; I will be waiting. The bugs' imminent possession holds the answer. | Dig right under the fairy ring located west of Filliman's grotto. The fairy ring code is BIP. Players without access to fairy ring transport can use the shortcut to get to the island provided they have 50 Agility. | ||
Scattered coins and gems fill the floor. The chest you seek is in the north east. | Kill the King Black Dragon for a key (elite), and then open the closed chest in the north-east corner of the lair. | ||
'See you in your dreams' said the vegetable man. | Speak to Dominic Onion at the Nightmare Zone teleport spot. | ||
Show this to Sherlock | Sherlock can be found south of Seers' Village. Players will have to perform one of the Sherlock tasks in order to complete this challenge. | ||
Stop crying! Talk to the head. | Talk to the Head mourner in the Mourner Headquarters in West Ardougne. Starting Mourning's Ends Part I is required. Bring mourner gear, unless the player has a slayer ring, in which they can teleport to dark beasts and head east towards the headquarters. | ||
Speak to a Wyse man. | Talk to Wyson the gardener at Falador Park. | ||
Surround my bones in fire, ontop the wooden pyre. Finally lay me to rest, before my one last test. | Kill a confused barbarian or lost barbarian within the Ancient Cavern to receive mangled bones. Construct a pyre ship and burn the bones onto the pyre with logs, a tinderbox, and an axe. Kill the ferocious barbarian spirit that spawns to receive the next clue. | ||
The beasts retreat, for their Queen is gone; the song of this town still plays on. Dig near the birthplace of a blade, be careful not to melt your spade. | (Requires full completion of the Swan Song quest. There is no need to accept the reward though!) Dig in front of the small furnace in the Piscatoris Fishing Colony. | ||
Three rule below and three sit at top. Come dig at my entrance. | Dig in front of the entrance to the Waterbirth Island Dungeon. | ||
Varrock is where I reside, not the land of the dead, but I am so old, I should be there instead. Let's hope your reward is as good as it says, just 1 gold one and you can have it read. | Talk to Gypsy Aris, west of Varrock Square. | ||
W marks the spot. | Dig in the middle of the Warriors' Guild entrance hall. To enter, a player must have their Attack and Strength levels add up to a total of 130 or have either one equal to 99. | ||
With a name like that, you'd expect a little more than just a few scimitars. | Speak to Daga on Ape Atoll. | ||
You'll get licked. | Kill a bloodveld. Mutated variants will not work. | ||
You'll have to plug your nose if you use this source of herbs. | Kill an aberrant spectre (Deviant spectres in catacombs will NOT work!) and pick up the clue or casket that it drops. | ||
You might have to turn over a few stones to progress. | Kill a rock crab and pick up the casket or clue that it drops. | ||
You will have to fly high where a sword cannot help you. | Kill an aviansie. | ||
You must be 100 to play with me. | Speak to the Veteran boat squire at Pest Control. | ||
You were 3 and I was the 6th. Come speak to me. | Speak to Vannaka in Edgeville Dungeon. |
Master Cryptic clues[]
Clue | Notes | Task | Image |
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2 musical birds. Dig in front of the spinning light. | Dig in front of the spinning light in Ping and Pong's room inside the Iceberg. A clockwork suit is required to enter the iceberg. | ||
A chisel and hammer reside in his home, strange for one of magic. Impress him with your magical equipment. | Wizard Cromperty at the north-east corner of East Ardougne. Speak to him while wearing equipment adding up to at least +100 in magical attack bonus. | ||
A dwarf, approaching death, but very much in the light. | Thorgel at the entrance to the Death altar. Requires partial completion of Mourning's Ends Part II. | ||
A massive battle rages beneath so be careful when you dig by the large broken crossbow. | North-east of the God Wars Dungeon entrance, climb the rocky handholds and dig by the large crossbow. | ||
Anger Abbot Langley. | Speak to Abbot Langley while you have a negative prayer bonus (currently only possible with an Ancient staff). | ||
Anger those who adhere to Saradomin's edicts to prevent travel. | Port Sarim docks, try to charter a ship to Entrana with armour or weapons equipped. | ||
Buried beneath the ground, who knows where it's found.
Lucky for you, A man called Jorral may have a clue. |
Speak to Jorral to receive a strange device, which works similarly to the enchanted key (must have Making History quest completed). | ||
Come brave adventurer, your sense is on fire. If you talk to me, it's an old god you desire. | Speak to Viggora. He can be found in three locations, but players can only make progress by speaking to him in the location he was spoken to during the Curse of the Empty Lord miniquest. He can be found at one of the following locations:
A ring of visibility and ghostspeak amulet are required to make progress through the clue. |
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Darkness wanders around me, but fills my mind with knowledge. | Speak to Biblia on the Arceuus House Library's top floor. | ||
Dig in front of the icy arena where 1 of 4 was fought. | Where you fought Kamil from Desert Treasure, dig north east of the first small rock just past the wolves. | ||
Falo the bard wants to see you. | Speak to Falo the Bard, who is located on the road to the Fremennik Province. | ||
Faint sounds of 'Arr', fire giants found deep, the eastern tip of a lake, are the rewards you could reap. | Dig south of the pillar at the end of the Deep Wilderness Dungeon. | ||
Fiendish cooks probably won’t dig the dirty dishes. | Dig by the fire in the Rogues' Den. | ||
Ghommal wishes to be impressed by how strong your equipment is. | Speak to Ghommal with a total Melee Strength bonus of over 100. (Note: Amulet of strength gives +10, even better than a fury for this clue.) | ||
Great demons, dragons, and spiders protect this blue rock, beneath which, you may find what you seek. | Dig by the runite rock in the Lava Maze Dungeon. | ||
Guthix left his mark in a fiery lake, dig at the tip of it. | Dig at the tip of the lava lake that is shaped like a Guthixian symbol, west of the Mage Arena. | ||
Hopefully this set of armour will help you to keep surviving. | Speak to Sir Vyvin while wearing white platebody, and platelegs. | ||
Here, there are tears, but nobody is crying. Speak to the guardian and show off your alignment to balance. | Talk to Juna while wearing three Guthix related items. Known working items include: Guthix armour, Void Knight equipment, Book of Balance, Guthix Staff, Guthix cape, and Guthix mjolnir. | ||
If you're feeling brave, dig beneath the dragon's eye. | Dig below the mossy rock under the Viyeldi caves. Requires progress or completion of Legends' Quest. Items needed: Pickaxe, unpowered orb, lockpick (multiple recommended), a rope, a spade, and any Charge Orb spell. A bravery potion is also required if the quest is not completed (You also need any Axe and a Machete to get through the jungle). | ||
I lie beneath the first descent to the holy encampment. | Dig immediately after climbing down the first set of rocks towards Saradomin's Encampment within the God Wars Dungeon. Two ropes are needed; one to enter the dungeon and another to enter Saradomin's Encampment (not required if you've used once before already). 70 Agility is also required (cannot be boosted). | ||
Kill the spiritual, magic and godly whilst representing their own god | Kill a spiritual mage in the God Wars Dungeon - 83 Slayer requirement.
Be sure to wear armour corresponding to their god. |
File:Cryptic clue - kill spiritual mage gwd.png | |
My life was spared but these voices remain, now guarding these iron gates is my bane. | Speak to the Key Master in Cerberus' Lair. | ||
One of several rhyming brothers, in business attire with an obsession for paper work. | Speak to Piles in the Resource Area. An entry fee of 7,500 coins is required (6,000 if the medium Wilderness Diary is completed, 3,750 if the hard diary is completed, or free if the elite diary is completed). | ||
Pentagrams and demons, burnt bones and remains, I wonder what the blood contains. | Dig under the blood rune spawn next to the Demonic Ruins. | ||
Robin wishes to see your finest ranged equipment. | Robin at the inn in Port Phasmatys. Speak to him while wearing equipment adding up to 182 ranged attack bonus or over. | ||
She's small but can build both literally and figuratively, as long as you have their favour | Speak to Lovada south of the Lovakengj House blast mine. | ||
Shhhh! | Speak to Logosia in the Arceuus House Library's ground floor. | ||
South of a river in a town surrounded by the undead, what lies beneath the furnace? | Dig in front of the Shilo Village furnace. | ||
This place sure is a mess. | Ewesey is located in the Hosidius House mess hall in Great Kourend. | ||
The far north eastern corner where 1 of 4 was defeated, the shadows still linger. | Dig on the northeastern-most corner of the Shadow Dungeon. Bring a ring of visibility. | ||
Under a giant robotic bird that cannot fly. | Dig next to the terrorbird display in the south exhibit of Varrock Museum's basement. | ||
Where safe to speak, the man who offers the pouch of smallest size wishes to see your alignment. | Speak to the Mage of Zamorak in the Zamorakian chapel south of Aubury's Rune Shop in East Varrock while wearing three items aligned to Zamorak. |
Emote clues[]
Emote clues involve equipping certain items in a particular location and performing an emote. These types of clues are featured in all levels of Treasure Trails. Once the emote has been performed, Uri will appear and give the player the next clue (or the reward, if the emote clue was the final step of the Treasure Trail). If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can still perform the second emote and then talk to Uri to finish the clue. Easy clues require performing one emote, medium clues require performing two, and hard and above clues require performing one emote, then fighting an enemy such as the Double Agent.
Note that wearing any version of a required item different than the standard one will not work (for example, a Rune platebody (t) will not work in place of a Rune platebody).
For players who do Treasure Trails frequently, it is not recommended to keep items for all emote clues banked, as hundreds of different items are used across the Treasure Trail levels and can take up bank space. Players with the appropriate construction level can build STASH units to store emote clue items near where the emote clue is located, saving bank space.
Easy Emote clues[]
Clue | Items | Notes | Map |
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Blow a raspberry at the monkey cage in Ardougne Zoo.
Equip a studded leather body, bronze platelegs and a normal staff with no orb. |
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Blow raspberries outside the entrance to Keep Le Faye.
Equip a coif, an iron platebody and leather gloves. |
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Bow in the ticket office of the Duel Arena.
Equip an iron chain body, leather chaps and coif. |
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Bow outside the entrance to the Legends' Guild.
Equip iron platelegs, an emerald amulet and an oak longbow. |
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Cheer at the Druids' Circle.
Equip a blue wizard hat, a bronze two-handed sword and HAM boots. |
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Cheer at the games room.
Have nothing equipped at all when you do. |
Nothing | ||
Cheer for the monks at Port Sarim.
Equip a coif, steel plateskirt and a sapphire necklace. |
Requires 20 Ranged for equipping the coif. | ||
Clap in the main exam room in the Exam Centre.
Equip a white apron, green gnome boots and leather gloves. |
The Exam Centre is located east of Varrock, just south of the Digsite. | ||
Clap on the causeway to the Wizards' Tower.
Equip an iron med helm, emerald ring and a white apron. |
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Clap on the top level of the mill, north of East Ardougne.
Equip a blue gnome robe top, HAM robe bottom and an unenchanted tiara. |
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Dance a jig by the entrance to the Fishing Guild.
Equip an emerald ring, a sapphire amulet, and a bronze chain body. |
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Dance at the crossroads north of Draynor.
Equip an iron chain body, a sapphire ring and a longbow. |
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Dance at the entrance to the Grand Exchange. Equip a pink skirt, pink robe top and a body tiara. | Important note: Pink skirt from Varrock, Pink robe top from Gnome Stronghold. Be aware of this! | ||
Dance in the Party Room.
Equip a steel full helmet, steel platebody and an iron plateskirt. |
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Dance in the shack in Lumbridge Swamp.
Equip a bronze dagger, iron full helmet and a gold ring. |