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Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.

This article contains all the possible clues when doing clue scrolls. For clues related to a specific clue scroll, see Treasure Trails/Full guide

For the main article, see Treasure Trails.

Preparation

Difficulty levels

The 'level' of a clue scroll relates to its difficulty. There are five levels of clue scroll: Easy, Medium, Hard, Elite, and Master. An easy clue scroll is a low difficulty Treasure Trail, with a low reward yield. A medium clue scroll is a medium difficulty Treasure Trail with a more substantial reward yield. A hard clue scroll is a hazardous Treasure Trail, which can be very rewarding. An elite clue scroll is the penultimate, dangerous clue scroll (both to receive and to complete). Elite clue scrolls, however, require killing higher level monsters, which is rewarded by its greatest and most expensive rewards as compared to other levelled scrolls. A master clue scroll is the most dangerous clue scroll and requires not only killing higher level monsters in both single-way and multi-way combat but also high level skill requirements.

Clue scrolls are generated primarily by monster drops, but also can be generated through Thieving, and as certain activity rewards. Each level of clue has a very different set of possible rewards and items, and hazards, so it is worth knowing what the player is in for.

Length

  • Easy clue scrolls can be between one and five clues long with few or no quest requirements.
  • Medium clue scrolls can be between three and five clues long with some quest requirements.
  • Hard clue scrolls can be between four and six clues long, with multiple enemies to defeat and can have high-levelled quest requirements.
  • Elite clue scrolls can be between five and seven clues long, with multiple fights, and puzzles every step.
  • Master clue scrolls can be between five and eight clues long, with multiple fights, puzzles every step, and can have very high-levelled quest and skill requirements.

Recommended items

All level clues

Picture Item Use
Clue scroll
Clue scroll Used to solve clues and required to exchange for a new clue scroll.
Spade
Spade Use this to dig for a clue.
Law rune

Amulet of glory
Teleportation runes and enchanted jewellery Use this to travel over large distances.
Energy potion(4)
(Super) Energy potions Use these to restore energy.
Coins 10000
Money Use this to buy items needed for emote clues and travel costs.
Ring of charos
Ring of charos (a) Used for extra benefits.
Dramen staff
Lunar staff
Dramen or lunar staff Use this to access the Fairy ring network shortly into Fairytale II - Cure a Queen (especially useful for level 2 clues).

Medium, hard and elite

NOTE: You are no longer required to own a sextant, watch, or chart in order to complete coordinate clues. Alongside the above mentioned items, for these types of clues, you will often need some additional tools:

Picture Item Use
Sextant
Sextant Use this to solve coordinate clues.
Watch
Watch Use this to solve coordinate clues.
Chart
Chart Use this to solve coordinate clues.

Hard, elite and master

Hard, elite, and master clues will often encounter various wizards and guardians that may prove difficult to fight. Therefore, the following items are recommended:

Picture Item Use
Shark
Food Use this to restore your Hitpoints in combat.
Prayer potion(4)
Prayer potions Use this to restore your prayer points in combat.
Antipoison(4)
(Super) antipoison potions Use this to counter poison in combat, caused by Saradomin wizards and Double agents.
Abyssal whip
Armour and a weapon Use this to protect yourself and deal damage in combat.
Stamina potion(4)
Stamina potions Use this to replenish running energy between clue scroll steps.

Quests

Having a high amount of quest points is beneficial when doing Treasure Trails. Many higher-level trails will lead a player into areas, which are locked by quests. If this is the case, the player must do the quest, up to where access to the area is granted, if they wish to complete their trail. If the player hasn't done the needed quest yet, but they have the requirements or are in a position to get them quickly, it is recommended that the player (trains and) does the quest, rather than getting rid of the clue scroll.

Anagrams

An anagram is a string of letters, which can be rearranged into another word or phrase. For example: orchestra is an anagram of carthorse.

The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. Often, when talking to an NPC, the player will receive a challenge scroll, puzzle box or light box that they must solve before receiving the next clue.

The anagrams in clue scrolls do not correspond with the number of spaces in a name; an anagram with no spaces may have an answer with a name corresponding with one or more spaces.

Medium Anagrams

Anagram Solution Location Challenge answer
A Baker Baraek Varrock Square (fur trader) 5
A Basic Anti Pot Captain Tobias Port Sarim 7
A Heart Aretha Soul altar 2
Aha Jar Jaraah The hospital of the Duel Arena. None
Arc O Line Caroline North Witchaven next to the row boat. After the Sea Slug quest, she is found wandering the coast. 11
Are Col Oracle The peak of Ice Mountain west of Edgeville. 48
Armchair The Pelt Charlie the Tramp Next to the south entrance of Varrock. 0
A Bas Saba Found in the cave on the path towards the Death Plateau west of Burthorpe. None
Area Chef Trek Father Aereck Found in the church in Lumbridge.

Note: If players failed to save Jarvis during the 2017 Hallowe'en event, the answer is 20 instead of 19.

19
Bail Trims Brimstail In the cave west of the Stronghold Slayer Cave entrance in the Tree Gnome Stronghold. None
Dt Run B Brundt the Chieftain Rellekka, inside the main hall. 4
Eek Zero Op Zookeeper Ardougne Zoo 40
El Ow Lowe Varrock archery store None
Err Cure It Recruiter West Ardougne centre square 20
Goblin Kern King Bolren Tree Gnome Village, next to the Spirit Tree. None
Got A Boy Gabooty Centre of Tai Bwo Wannai. 11
Goblets Odd Toes Otto Godblessed South of the Barbarian Outpost, in Otto's Grotto. 2
Halt Us Luthas The owner of the banana plantation on Musa Point (Karamja). 33 (or none)
Heoric Eohric Burthorpe Castle, top floor. 36
HIS PHOR Horphis Zeah, Arceuus House Library 1
I Am Sir Marisi Marisi is a farmer along the south coast of Great Kourend, in the allotment patch located within the Hosidius House. 5
Icy Fe Fycie Rantz's cave, south-east of Gu'Tanoth and far eastern portion of Feldip Hills (near the coast, north-east of gnome glider and AKS). None
I Doom Icon Inn Dominic Onion Nightmare Zone 9,500
I Even Nieve The slayer master in Gnome Stronghold. 2
Kay Sir Sir Kay The courtyard in Camelot Castle. 6
Leakey Kaylee Rising Sun Inn in Falador. 18
Lark In Dog King Roald Ground floor of Varrock Palace. 24
Low Lag Gallow Vinery in the Great Kourend. 12
Me if Femi Just outside the gates of Tree Gnome Stronghold. None
Nod Med Edmond Behind the most northwestern house in East Ardougne. 3
Ok Co Cook Ground floor of Lumbridge Castle. 9
Pacinng a taie Captain Ginea Building east of Shayzien combat ring. 113
Peak Reflex Flax keeper Flax field south of Seers' Village. 676
Peaty Pert Party Pete Falador Party Room None
Que Sir Squire Falador Castle Courtyard 654
R Ak Mi Karim Al Kharid kebab shop just south of the furnace. 5
Ratai Taria Rimmington bush patch 7
R SLICER Clerris Arceuus essence mine 738
Sand Nut Dunstan Anvil in northeastern Burthorpe. 8
Snah Hans Lumbridge Castle courtyard None
Tamed Rocks Dockmaster Piscarilius House on Great Kourend, building north-east of the general store. 5
Thickno Hickton Hickton's Archery Emporium in Catherby. Second house east of the bank. 2
Veste Steve Up the stairs in the Asgarnian Ice Dungeon wyvern area. If Monkey Madness II is completed, he can be found by the entrance to the Stronghold Slayer Cave. 2

Hard Anagrams

Anagram Solution Location Challenge answer
A Zen She Zenesha The platebody shop on the southern edge of Ardougne Centre Square. Puzzle box
Ace Match Elm Cam the Camel North of the glider in Al Kharid, outside of the town. Camulet not required. Puzzle box
An Paint Tonic Captain Ninto In the bar under White Wolf Mountain, requiring the quest Fishing Contest. Puzzle box
Arr! So I am a crust, and? Ramara du Croissant In the forge in Piscatoris Fishing Colony, requiring the quest Swan Song (north from the fairy ring code AKQ). Puzzle box
Baker Climb Brambickle Located on Trollweiss Mountain. Puzzle box
By Look Bolkoy In the Tree Gnome Village general store. 13
Blue Grim Guided Lumbridge Guide Just outside of Lumbridge Castle. Puzzle box
C On Game Hoc Gnome Coach Walking around outside the Gnome Ball course, west of the Grand Tree. 6
Copper Ore Crypts Prospector Percy Motherlode Mine, a pickaxe is needed to reach him. 12
Dekagram Dark Mage Centre of the inner ring of the Abyss. 13
Do Say More Doomsayer East of Lumbridge Castle, near the Lumbridge Guide. 95
Dr Warden Funk Drunken Dwarf In Keldagrim, east side in the house with broken glass. Puzzle box
Dragons Lament Strange Old Man Gravedigger at the Barrows. 40
Gulag Run Uglug Nar To the west of Jiggig, just south of the Castle Wars lobby. Puzzle box
He Do Pose. It Is Cultrrl, Mk? Riki the sculptor's model East side of Keldagrim, south of the kebab seller. Puzzle box
I Eat Its Chart Hints Do U Shiratti the Custodian North of the fountain in Nardah. Puzzle box
I Faffy Run Fairy Nuff Before Fairy Tale II - Cure a Queen, she can be found just north of the bank in Zanaris. After Fairy Tale II, however, players must get the certificate from the potion shelf (located in the room north of the fairy bank) and use the fairy rings in this order AIR, DLR, DJQ, AJS. Puzzle box
Land Doomd Odd Old Man The limestone mine north-east of Varrock (Silvarea). Puzzle Box
Me Am The Calc Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. Puzzle box
Motherboard Brother Omad Monastery south of Ardougne. 129
My Mangle Lal Lammy Langle Hosidius House spirit tree patch Puzzle box
O Birdz A Zany En Pc Cap'n Izzy no Beard Entrance of the Brimhaven Agility Arena. 33
Profs Lose Wrong Pie Professor Onglewip Ground floor of the Wizards' Tower south of Draynor. Puzzle box
Quit Horrible Tyrant Brother Tranquility Mos Le'Harmless or Harmony Island 7
Rat Mat Within Martin Thwait Rogues' Den 2
Red Art Tans Trader Stan Port Sarim charter ship Puzzle box
Sequin Dirge Queen Sigrid Throne room of Etceteria Castle. Puzzle box
Slide Woman Wise Old Man Draynor Village 28
Them Cal Came Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. Puzzle box
Veil Veda Evil Dave Down the trapdoor in the house directly west of Edgeville bank, where the evil rats are located for the Recipe for Disaster quest.

(Requires completion of Shadow of the Storm quest to open the trapdoor.)

(On Examine: A clue suggested by Marfn.)

666
Woo An Egg Kiwi King Awowogei Ape Atoll 24

Elite Anagrams

Anagram Solution Location Challenge answer
At Herg Regath Southeastern corner of Great Kourend's Arceuus House in Zeah, in the General Store. 25
Career In Moon Oneiromancer Astral altar on Lunar Isle. 25
Cool Nerd Old Crone East of the Slayer Tower. 619
Dr Hitman Mandrith Outside the Wilderness Resource Area. 28, Puzzle box, or Light box.
Ladder Memo Guv Guard Vemmeldo Bank east of the Stronghold Slayer Cave. 3
Majors Lava Bads Air Ambassador Alvijar North-east Dorgesh-Kaan, upper floor, just south of the house with the quest symbol. (You must complete Another Slice of H.A.M. before attempting). 2,505
Machete Clam Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. 6
No Owner Oronwen Lletya Seamstress shop in Lletya. 20
Or Zinc Fumes Ward Wizard Frumscone Downstairs in the Wizards' Guild (requires 66 Magic to enter, boosted). Puzzle box
Our Own Needs Nurse Wooned Shayzien House infirmary, north of Xeric's Look out. 19
Snakes So I Sail Lisse Isaakson Neitiznot 2
Unleash Night Mist Sigli the Huntsman Rellekka 302

Master Anagrams

Anagram Solution Location Challenge answer
Car If Ices Sacrifice Zul-Andra, on the dock near Priestess Zul-Gwenwynig. Light box or puzzle box.
DED WAR Edward Inside Rogue's Castle Light box or puzzle box.
DIM THARN Mandrith Outside the Wilderness Resource Area. 28 or Puzzle box
Duo Plug Dugopul Graveyard on Ape Atoll, south of Awowogei's throne room. Light box or puzzle box.
Forlun Runolf Miscellania and Etceteria Dungeon Light box or puzzle box.
Im N Zezim Immenizz The impling inside Puro-Puro. Light box or puzzle box.
Mal in Tau Luminata East of the Burgh de Rott entrance, in town. Light box or puzzle box.
Mold La Ran Old Man Ral Meiyerditch Light box or puzzle box.
Mus Kil Reader Radimus Erkle Legends' Guild Light box or puzzle box.
Slam Duster Grail Guildmaster Lars Woodcutting Guild in Zeah. Light box or puzzle box.
Ten Wigs On Wingstone Between Nardah and the Agility Pyramid. Light box or puzzle box.
Twenty Cure Iron New recruit Tony Graveyard of Heroes in Great Kourend's Shayzien House. Light box or puzzle box
YAWNS GY Ysgawyn Lletya Light box or puzzle box

Ciphers

Ciphers are a method of encrypting information. In Old School RuneScape, ciphers are used as a step in a Treasure Trail. They use a Caesar Shift in order to encrypt a NPC's name.


Medium Ciphers

Cipher Solution Location Challenge answer
BMJ UIF LFCBC TFMMFS Ali the Kebab seller Pollnivneach 399
ECRVCKP MJCNGF Captain Khaled Large eastern building in Piscarilius House 5
GUHCHO Drezel Paterdomus temple; Drezel can be found in the cave north of the Paterdomus temple, which lies next to Canifis. Drezel is also an NPC for several quests where you might know him of. (fairy code CKS and then go north-west to the end of the bridge. Where you can climb down the trapdoor to find Drezel) 7
QSPGFTTPS HSBDLMFCPOF Professor Gracklebone Arceuus House Library, ground floor (fairy ring code CIS, if 80,000 coins paid) 9
USBJCPSO Traiborn Wizards' Tower, 1st floor[?] (fairy ring code DIS) 3150
ZCZL Adam Ironman tutor outside Lumbridge Castle 666

Hard Ciphers

Cipher Solution Location Challenge answer
GBJSZ RVFFO Fairy Queen Fairy Resistance Hideout (requires Fairytale II - Cure a Queen quest to be finished, use a fairy ring with the codes a•i•r, d•l•r, d•j•q and a•j•s in that order) Puzzle box
HCKTA IQFHCVJGT Fairy Godfather Zanaris throne room (requires you to have started Fairytale I - Growing Pains) 64
OVEXON Eluned Outside Lletya or north-east of the Tyras Camp; requires you to have started Regicide quest (after talking to the Elf Tracker). 53,000
UZZU MUJHRKYYKJ Otto Godblessed Otto's Grotto 3
VTYR APCNTGLW King Percival Fisher Realm - Requires Holy Grail quest (fairy ring code BJR, then run south) 5
ZHLUG ROG PDQ Weird Old Man

Kalphite Lair entrance (north-west of fairy ring BIQ)

150
ZSBKDO ZODO Pirate Pete On the dock north-east of the Ectofunctus Puzzle box


Coordinates

Medium Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Hard Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Elite Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Master Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinates are presented in the following format:

(click to enlarge)

03 degrees 00 minutes north/south
02 degrees 00 minutes east/west

In RuneScape, one square of space is equivalent to 1.875 minutes.

Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue.

On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Zamorak wizards use only the spell Flames of Zamorak. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight.

On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylian guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylian guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.

Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 Wilderness, it is advisable to use the waka canoe, which requires 57 Woodcutting. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. In addition, potential player-killers won't know whether you went into the Wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the Wilderness, they might attempt to kill you. Using a games necklace and teleporting to Corporeal Beast works in similar fashion.

On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards each attacking with a unique attack style. Melee wizards are poisonous with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N, 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

Remember: You must have a spade with you to dig up coordinate clues.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.

Medium Coordinates

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 05 minutes south,

01 degrees 13 minutes east

00.05S,

01.13E

None. X mark
Image Map
Coordinate clue 00.05S 01.13E 00.05S 01.13E map
Location notes
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the east side of the river from the Observatory.
Coordinates Shorthand Requirements Fight
00 degrees 13 minutes south,

13 degrees 58 minutes east

00.13S,

13.58E

None. X mark
Image Map
Coordinate clue 00.13S 13.58E 00.13S 13.58E map
Location notes
On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Close to Amulet of glory teleport.
Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

09 degrees 28 minutes east

00.18S,

09.28E

None. X mark
Image Map
Coordinate clue 00.18S 09.28E 00.18S 09.28E map
Location notes
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig one space south of the gold rock in front of the dungeon door.
Coordinates Shorthand Requirements Fight
00 degrees 20 minutes south,

23 degrees 15 minutes east

00.20S,

23.15E

None. X mark
Image Map
Coordinate clue 00.20S 23.15E 00.20S 23.15E map
Location notes
South of the Water altar ruins.
Coordinates Shorthand Requirements Fight
00 degrees 30 minutes north,

24 degrees 16 minutes east

00.30N,

24.16E

None. X mark
Image Map
Coordinate clue 00.30N 24.16E 00.30N 24.16E map
Location notes
North-east of the Zanaris shed entrance located in the Lumbridge Swamp.
Coordinates Shorthand Requirements Fight
00 degrees 31 minutes south,

17 degrees 43 minutes east

00.31S,

17.43E

None. X mark
Image Map
Coordinate clue 00.31S 17.43E 00.31S 17.43E map
Location notes
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. Close to fairy ring AIQ.

Coordinates Shorthand Requirements Fight
01 degrees 18 minutes south,

14 degrees 15 minutes east

01.18S,

14.15E

None. X mark
Image Map
Coordinate clue 01.18S 14.15E 01.18S 14.15E map
Location notes
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use fairy ring code DKP or the gnome glider transport to Karamja.
Coordinates Shorthand Requirements Fight
01 degrees 26 minutes north,

08 degrees 01 minutes east

01.26N,

08.01E

10 Agility icon X mark
Image Map
Coordinate clue 01.26N 08.01E 01.26N 08.01E map
Location notes
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.
Coordinates Shorthand Requirements Fight
01 degrees 35 minutes south,

07 degrees 28 minutes east

01.35S,

07.28E

None. X mark
Image Map
Coordinate clue 01.35S 07.28E 01.35S 07.28E map
Location notes
On the penisula to Hazelmere's house, directly east of Yanille. Use the fairy ring code CLS and run north. Dig between a boulder, a leafy tree, and a creeping plant.

Coordinates Shorthand Requirements Fight
02 degrees 43 minutes south,

33 degrees 26 minutes east

02.43S,

33.26E

None. X mark
Image Map
Coordinate clue 02.43S 33.26E 02.43S 33.26E map
Location notes
Directly north of the teak tree south-east of Uzer. Can be reached relatively easily via fairy ring DLQ in Nardah by running north and then east following the map border.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

22 degrees 30 minutes east

02.48N,

22.30E

None. X mark
Image Map
Coordinate clue 02.48N 22.30E 02.48N 22.30E map
Location notes
Just west of the trapdoor leading to the H.A.M. Hideout, dig 2 spaces east and 1 south of the nearest tree to the building.
Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

06 degrees 20 minutes east

02.50N,

06.20E

None. X mark
Image Map
Coordinate clue 02.50N 06.20E 02.50N 06.20E map
Location notes
South of Ardougne Zoo, on a small cape. Can be reached easily via DJP next to the Tower of Life.

Coordinates Shorthand Requirements Fight
03 degrees 07 minutes south,

03 degrees 41 minutes west

03.07S,

03.41W

None. X mark
Image Map
Coordinate clue 03.07S 03.41W 03.07S 03.41W map
Location notes
Just south-west of Castle Wars, fairy ring code BKP.
Coordinates Shorthand Requirements Fight
03 degrees 35 minutes south,

13 degrees 35 minutes east

03.35S,

13.35E

None. X mark
Image Map
Coordinate clue 03.35S 13.35E 03.35S 13.35E map
Location notes
On Karamja, north of the nature altar.

Coordinates Shorthand Requirements Fight
04 degrees 00 minutes south,

12 degrees 46 minutes east

04.00S,

12.46E

None. X mark
Image Map
Coordinate clue 04.00S 12.46E 04.00S 12.46E map
Location notes
In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just north-west of the nature altar, where you find volencia moss during the Jungle Potion quest. Dig two spaces north-west of a mithril rock. You can use fairy ring code CKR and run north.
Coordinates Shorthand Requirements Fight
04 degrees 13 minutes north,

12 degrees 45 minutes east

04.13N,

12.45E

Partial completion of Dragon Slayer X mark
Image Map
Coordinate clue 04.13N 12.45E 04.13N 12.45E map
Location notes
North side of Crandor. King Scorpions can be aggressive to low levelled players.

Coordinates Shorthand Requirements Fight
05 degrees 20 minutes south,

04 degrees 28 minutes east

05.20S,

04.28E

None. X mark
Image Map
Coordinate clue 05.20S 04.28E 05.20S 04.28E map
Location notes
Feldip Hills, south-east of Gu'Tanoth and north of fairy ring code AKS.
Coordinates Shorthand Requirements Fight
05 degrees 43 minutes north,

23 degrees 05 minutes east

05.43N,

23.05E

None. X mark
Image Map
Coordinate clue 05.43N 23.05E 05.43N 23.05E map
Location notes
Just south of the Champions' Guild, opposite side of the River Lum in Lumbridge

Coordinates Shorthand Requirements Fight
06 degrees 31 minutes north,

01 degrees 46 minutes west

06.31N,

01.46W

None. X mark
Image Map
Coordinate clue 06.31N 01.46W 06.31N 01.46W map
Location notes
Travel south-west of the Tree Gnome Stronghold, and you will come across three ponds. Dig in between the two eastern ponds. Easily reached by teleporting with the Necklace of passage by teleporting to the Outpost.
Coordinates Shorthand Requirements Fight
06 degrees 41 minutes north,

27 degrees 15 minutes east

06.41N,

27.15E

None X mark
Image Map
Coordinate clue 06.41N 27.15E 06.41N 27.15E map
Location notes
Dig on the hill north-west of the Exam Centre.
Coordinates Shorthand Requirements Fight
06 degrees 58 minutes north,

21 degrees 16 minutes east

06.58N,

21.16E

None. X mark
Image Map
Coordinate clue 06.58N 21.16E 06.58N 21.16E map
Location notes
Located at the north-east fence outside of Draynor Manor, on the southern side of the River Lum.

Coordinates Shorthand Requirements Fight
07 degrees 05 minutes north,

30 degrees 56 minutes east

07.05N,

30.56E

Priest in Peril (to enter Canifis) X mark
Image Map
Coordinate clue 07.05N 30.56E 07.05N 30.56E map
Location notes
In Mort Myre Swamp, north of the Nature Grotto. Next pond south of the two most western fishing spots. Dig west of a rotting swamp tree. Note that there are ghasts in the swamp, so be sure to bring some druid pouches. One can use fairy ring BKR and run south-west.
Coordinates Shorthand Requirements Fight
07 degrees 33 minutes north,

15 degrees 00 minutes east

07.33N,

15.00E

None. X mark
Image Map
Coordinate clue 07.33N 15.00E 07.33N 15.00E map
Location notes
South-east of Taverley, on the peninsula where the Lady of the Lake wanders around. Dig north of the non-examinable bush on the western part of the peninsula.

Coordinates Shorthand Requirements Fight
08 degrees 11 minutes south,

04 degrees 48 minutes east

08.11S,

04.48E

Spade X mark
Image Map
Coordinate clue 08.11S 15.48E 08.11S 15.48E map
Location notes
South-east edge of Feldip Hills, by the crimson swifts. South-east of fairy ring AKS.
Coordinates Shorthand Requirements Fight
08 degrees 33 minutes north,

01 degrees 39 minutes west

08.33N,

01.39W

None. X mark
Image Map
Coordinate clue 08.33N 01.39W 08.33N 01.39W map
Location notes
At Tree Gnome Stronghold, in the south-western section there is a bridge, and a pen containing terrorbirds. Open the gate in the east of the pen and go to the edge of the river as far east as possible and dig there.

Coordinates Shorthand Requirements Fight
09 degrees 33 minutes north,

02 degrees 15 minutes east

09.33N,

02.15E

Started Waterfall Quest

Rope

X mark
Image Map
Coordinate clue 09.33N 02.15E 09.33N 02.15E map
Location notes
Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the dead tree. Dig north of the dead tree.
Coordinates Shorthand Requirements Fight
09 degrees 35 minutes north,

01 degrees 50 minutes west

09.35N,

01.50W

None. X mark
Image Map
Coordinate Clue 09.35N 01.50W 09.35N 01.50W map
Location notes
This is on the west side of the river in the Gnome Stronghold. Walk north of the terrorbird pen and dig right above the rock.
Coordinates Shorthand Requirements Fight
09 degrees 48 minutes north,

17 degrees 39 minutes east

09.48N,

17.39E

None. X mark
Image Map
Coordinate clue 09.48N 17.39E 09.48N 17.39E map
Location notes
Ice Mountain, located north of Barbarian Village.

Coordinates Shorthand Requirements Fight
10 degrees 45 minutes north,

04 degrees 31 minutes east

10.45N,

04.31E

20 Agility for Shortcut X mark
Image Map
Coordinate clue 10.45N 04.31E 10.45N 04.31E map
Location notes
By the shore line north of the Coal Trucks.

Coordinates Shorthand Requirements Fight
11 degrees 03 minutes north,

31 degrees 20 minutes east

11.03N,

31.20E

Completion of Priest in Peril X mark
Image Map
Coordinate clue 11.03N 31.20E 11.03N 31.20E map
Location notes
South of the big roots that are found east of the path to the Slayer Tower. North of the fairy ring code CKS.
Coordinates Shorthand Requirements Fight
11 degrees 05 minutes north,

00 degrees 45 minutes west

11.05N,

00.45W

None. X mark
Image Map
Coordinate clue 11.05N 00.45W 11.05N 00.45W map
Location notes
In the swamp located in the north-west corner of the Tree Gnome Stronghold, west of the Grand Tree, directly south of the tortoise pen.
Coordinates Shorthand Requirements Fight
11 degrees 18 minutes north,

30 degrees 54 minutes east

11.18N,

30.54E

Completion of Priest in Peril. X mark
Image Map
Coordinate clue 11.18N 30.54E 11.18N 30.54E map
Location notes
On the path to the Slayer Tower, just before the entrance. Easily reached by teleporting with fairy ring code CKS.
Coordinates Shorthand Requirements Fight
11 degrees 33 minutes north,

02 degrees 24 minutes west

11.33N,

02.24W

None. X mark
Image Map
Coordinate clue 11.33N 02.24W 11.33N 02.24W map
Location notes
North-east of Eagles' Peak. Dig on the eastern side of the fence just slightly south of the coniferous tree. Easily reached by teleporting with the fairy rings with code AKQ.
Coordinates Shorthand Requirements Fight
11 degrees 41 minutes north,

14 degrees 58 minutes east

11.41N,

14.58E

None. X mark
Image Map
Coordinate clue 11.41N 14.58E 11.41N 14.58E map
Location notes
Immediately north of a table in Burthorpe located east of the pub and west of Turael's house.

Coordinates Shorthand Requirements Fight
12 degrees 28 minutes north,

34 degrees 37 minutes east

12.28N,

34.37E

Priest in Peril X mark
Image Map
Coordinate clue 12.28N 34.37E 12.28N 34.37E map
Location notes
In the castle grounds of Fenkenstrain's Castle in Morytania. Dig two steps north of the northernmost door.

Coordinates Shorthand Requirements Fight
13 degrees 28 minutes north,

29 degrees 43 minutes east

13.28N,

29.43E

None. X mark
Image Map
Coordinate clue 13.28N 29.43E 13.28N 29.43E map
Location notes
As far as you can go east in level 9 Wilderness, north-west of the Slayer Tower on the map.

Coordinates Shorthand Requirements Fight
14 degrees 20 minutes north,

30 degrees 45 minutes west

14.20N,

30.45W

None. X mark
Image Map
Coordinate clue 14.20N 30.45W 14.20N 30.45W map
Location notes
Dig in the graveyard just east of the hill giants west of the Shayzien House bank in Great Kourend. Easily reached by teleporting with the fairy rings with code DJR.
Coordinates Shorthand Requirements Fight
14 degrees 54 minutes north,

9 degrees 13 minutes east

14.54N,

9.13E

None. X mark
Image Map
Coordinate clue 14.54N 09.13E 14.54N 09.13E map
Location notes
Two paces west of the Swaying tree, located east of Rellekka. Easily reached by using the fairy ring code AJR.

Coordinates Shorthand Requirements Fight
15 degrees 22 minutes north,

07 degrees 31 minutes east

15.22N,

07.31E

None. X mark
Image Map
Coordinate clue 15.22N 07.31E 15.22N 07.31E map
Location notes
In Pontak's garden in south-eastern Rellekka, between the cabbages and the potatoes. Easily reached by teleporting with the lyre or Fremennik sea boots.

Coordinates Shorthand Requirements Fight
22 degrees 30 minutes north,

03 degrees 01 minutes east

22.30N,

03.01E

Completion of the Fremennik Trials quest X mark
Image Map
Coordinate clue 22.30N 03.01E 22.30N 03.01E map
Location notes
At the end of the path leading to the mining area on Miscellania. Accessible via fairy ring code CIP or teleporting with the Ring of wealth.

Hard Coordinates

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 00 minutes north,

07 degrees 13 minutes west

00.00N,

07.13W

Regicide Yes check
Saradomin wizard
Image Map
Coordinate clue 00.00N 07.13W 00.00N 07.13W map
Location notes
In Tirannwn, dig by the western spawn point of the roving elves south-east of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances.

From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. Also can use fairy ring BJS and run north to Tyras Camp (requires 76 Agility icon).

From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the Elf Tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap.

Coordinates Shorthand Requirements Fight
01 degrees 24 minutes north,

08 degrees 05 minutes west

01.24N,

08.05W

Regicide Yes check
Saradomin wizard
Image Map
Coordinate clue 01.24N 08.05W 01.24N 08.05W map
Location notes
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,

20 degrees 01 minutes east

01.30N,

20.01E

Yes check
Saradomin wizard
Image Map
Coordinate clue 01.30N 20.01E 01.30N 20.01E map
Location notes
Located on a small island that can only be accessed via fairy ring code CLP.

Coordinates Shorthand Requirements Fight
02 degrees 46 minutes north,

29 degrees 11 minutes east

02.46N,

29.11E

Another player's assistance Yes check
Another player
Image Map
Coordinate clue 02.46N 29.11E 02.46N 29.11E map
Location notes
Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is on.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

08 degrees 05 minutes east

02.48N,

08.05E

Yes check
Saradomin wizard
Image Map
Coordinate clue 02.48N 08.05E 02.48N 08.05E map
Location notes
Little island, fairy ring code AIR.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

34 degrees 33 minutes east

02.48N,

34.33E

Started In Aid of the Myreque Yes check
Saradomin wizard
Image Map
Coordinate clue 02.48N 34.33E 02.48N 34.33E map
Location notes
Dig 4 steps south of the pile of bricks east of the broken wall. Teleporting with the Morytania legs is the quickest way.
Coordinates Shorthand Requirements Fight
02 degrees 58 minutes north,

34 degrees 30 minutes east

02.58N,

34.30E

Started In Aid of the Myreque Yes check
Saradomin wizard
Image Map
Coordinate clue 02.58N 34.30E 02.58N 34.30E map

Coordinates Shorthand Requirements Fight
03 degrees 18 minutes north,
12 degrees 31 minutes east
03.18N,
12.31E
Partial completion of Dragon Slayer Yes check
Saradomin wizard
Image Map
Coordinate clue 03.18N 12.31E 03.18N 12.31E map
Location notes
Crandor, centre of the island.
Coordinates Shorthand Requirements Fight
03 degrees 45 minutes south,

22 degrees 45 minutes east

03.45S,

22.45E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 03.45S 22.45E 03.45S 22.45E map
Location notes
In the Bedabin Camp in the Kharidian Desert, just south-west of the Shanty Pass. Dig north side of the watering hole.

Coordinates Shorthand Requirements Fight
04 degrees 03 minutes south,

03 degrees 11 minutes east

04.03S,

03.11E

Started Watchtower

20 coins

Yes check
Saradomin wizard
Image Map
Coordinate clue 04.03S 03.11E 04.03S 03.11E map
Location notes
In Gu'Tanoth. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand near the tree there and dig. You need 20gp to pay the guard to cross the bridge.
Coordinates Shorthand Requirements Fight
04 degrees 05 minutes south,

04 degrees 24 minutes east

04.05S,

04.24E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 04.05S 04.24E 04.05S 04.24E map
Location notes
On the island where Gorad is located. From Castle Wars, go south-west around Jiggig then south-east along the coast. At the south-western side of Gu'Tanoth is a cave; enter this cave, and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternately, you can use the Feldip Hills gnome glider or fairy ring code AKS and run north-west.
Coordinates Shorthand Requirements Fight
04 degrees 16 minutes south,

16 degrees 16 minutes east

04.16S,

16.16E

Partial completion of The Grand Tree Yes check
Saradomin wizard
Image Map
Coordinate clue 04.16S 16.16E 04.16S 16.16E map
Location notes
Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. It may also be faster to get there by using fairy ring (DKP).
Coordinates Shorthand Requirements Fight
04 degrees 41 minutes north,

03 degrees 09 minutes west

04.41N,

03.09W

Completion of Regicide Yes check
Saradomin wizard
Image Map
Coordinate clue 04.41N 03.09W 04.41N 03.09W map
Location notes
Located near the Red spiders' eggs on the Arandar mountain pass leading to Tirannwn.

Coordinates Shorthand Requirements Fight
05 degrees 37 minutes north,

31 degrees 15 minutes east

05.37N,

31.15E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 05.37N 31.15E 05.37N 31.15E map
Location notes
In Mort Myre Swamp, over Nature Spirit's grotto, dig to the north of the grotto tree. Druid pouches are strongly recommended as ghasts may rot your food. (Fairy ring BIP)
Coordinates Shorthand Requirements Fight
05 degrees 50 minutes south,

10 degrees 05 minutes east

05.50S,

10.05E

15 Agility icon Yes check
Saradomin wizard
Image Map
Coordinate clue 05.50S 10.05E 05.50S 10.05E map
Location notes
On Cairn Isle, Karamja. Fairy ring code CKR is very close; area is south-west of the fairy ring). Dig in the centre of the hut with the broken walls.

Coordinates Shorthand Requirements Fight
06 degrees 00 minutes south,

21 degrees 48 minutes east

06.00S,

21.48E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 06.00S 21.48E 06.00S 21.48E map
Location notes
West of the Bandit Camp in the Kharidian Desert, at the small peninsula. Dig at the very edge. Bring waterskins or Desert amulet 4 as this area is affected by desert heat.
Coordinates Shorthand Requirements Fight
06 degrees 11 minutes south,

15 degrees 07 minutes east

06.11S,

15.07E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 06.11S 15.07E 06.11S 15.07E map
Location notes
On the southern part of eastern Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the jogres. A gnome glider destination is close to the area.

Coordinates Shorthand Requirements Fight
07 degrees 43 minutes south,

12 degrees 26 minutes east

07.43S,

12.26E

Partial completion of Legends' Quest Yes check
Saradomin wizard
Image Map
Coordinate clue 07.43S 12.26E 07.43S 12.26E map
Location notes
An axe and machete is required, or have 79 Agility for the vine shortcuts!

In the middle of the Kharazi Jungle, next to the water pool. Remember to bring Radimus notes if you have not completed Legends' Quest. One can use fairy ring CKR and run south.

Coordinates Shorthand Requirements Fight
08 degrees 03 minutes north,

31 degrees 16 minutes east

08.03N,

31.16E

Started Priest in Peril Yes check
Saradomin wizard
Image Map
Coordinate clue 08.03N 31.16E 08.03N 31.16E map
Location notes
South-west of fairy ring code BKR and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the world map), in the centre of Mort Myre swamp. Dig between the easternmost and middle logs. Bring druid pouches to prevent ghasts from rotting your food.
Coordinates Shorthand Requirements Fight
08 degrees 05 minutes south,

15 degrees 56 minutes east

08.05S,

15.56E

Partial completion of Legends' Quest Yes check
Saradomin wizard
Image Map
Coordinate clue 08.05S 15.56E 08.05S 15.56E map
Location notes
South-east of the easternmost mahogany tree in the Kharazi Jungle. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. (Note: There may or may not be a totem pole at this location).
Coordinates Shorthand Requirements Fight
08 degrees 26 minutes south,

10 degrees 28 minutes east

08.26S,

10.28E

Partial completion of Legends' Quest Yes check
Saradomin wizard
Image Map
Coordinate clue 08.26S 10.28E 08.26S 10.28E map
Location notes
In the south-west peninsula of the Kharazi Jungle on Karamja. Dig north of a skeleton. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle.

Coordinates Shorthand Requirements Fight
13 degrees 46 minutes north,

21 degrees 01 minutes east

13.46N,

21.01E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 13.46N 21.01E 13.46N 21.01E map
Location notes
Just north of the Edgeville level 11 Wilderness, near horseshoe-shaped mushroom patch.

Coordinates Shorthand Requirements Fight
16 degrees 03 minutes north,

14 degrees 07 minutes east

16.03N,

14.07E

Start Troll Stronghold Yes check
Saradomin wizard
Image Map
Coordinate clue 16.03N 14.07E 16.03N 14.07E map
Location notes
On the summit of Trollheim, near the entrance to Eadgar's cave.
Coordinates Shorthand Requirements Fight
16 degrees 07 minutes north,

22 degrees 45 minutes east

16.07N,

22.45E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 16.07N 22.45E 16.07N 22.45E map
Location notes
In the Graveyard of Shadows in the Wilderness, immediately north of a dead tree.
Coordinates Shorthand Requirements Fight
16 degrees 31 minutes north,

12 degrees 54 minutes east

16.31N,

12.54E

Partial completion of the Troll Stronghold quest Yes check
Saradomin wizard
Image Map
Coordinate clue 16.31N 12.54E 16.31N 12.54E map
Location notes
At the entrance to the Troll Stronghold, next to the sleeping troll called Mushroom.
Coordinates Shorthand Requirements Fight
16 degrees 35 minutes north,

27 degrees 01 minutes east

16.35N,

27.01E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 16.35N 27.01E 16.35N 27.01E map
Location notes
In level 22 Wilderness, past the Black Salamanders.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

19 degrees 13 minutes east

16.43N,

19.13E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 16.43N 19.13E 16.43N 19.13E map
Location notes
In the northern section of the Bandit Camp in level 23 Wilderness.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

26 degrees 56 minutes east

16.43N,

26.56E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 16.43N 26.56E 16.43N 26.56E map
Location notes
In the black salamander hunting area in the level 23 Wilderness.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

30 degrees 01 minutes west

16.43N,

30.01W

5% favour with the Shayzien House. Yes check
Saradomin wizard
Image Map
Coordinate clue 16.43N 30.01W 16.43N 30.01W map
Location notes
In the west end of the Lizardman Canyon between Great Kourend's Lovakengj House and Shayzien House. Entering the Canyon requires 5% favour with the Shayzien House. Use fairy ring code DJR to get there quickly.

Coordinates Shorthand Requirements Fight
17 degrees 50 minutes north,

08 degrees 30 minutes east

17.50N,

08.30E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 17.50N 08.30E 17.50N 08.30E map
Location notes
North-east of Rellekka, immediately east of Larry and his boat, north of the rock crabs, and north-west of fairy ring code DKS.

Coordinates Shorthand Requirements Fight
18 degrees 22 minutes north,

16 degrees 33 minutes east

18.22N,

16.33E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 18.22N 16.33E 18.22N 16.33E map
Location notes
In the south-west section of the Forgotten Cemetery in level 29 Wilderness. Dig immediately south of one of the graves, located in the second column from the south. A cemetery teleport will teleport a player here.
Coordinates Shorthand Requirements Fight
18 degrees 50 minutes north,

20 degrees 26 minutes east

18.50N,

20.26E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 18.50N 20.26E 18.50N 20.26E map
Location notes
In the Bandit camp mining site in level 31 Wilderness.

Coordinates Shorthand Requirements Fight
19 degrees 00 minutes north,

27 degrees 13 minutes east

19.00N,

27.13E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 19.00N 27.13E 19.00N 27.13E map
Location notes
In level 32 Wilderness, north of Venenatis. Dig in the area wherein there are several Black Knights.
Coordinates Shorthand Requirements Fight
19 degrees 24 minutes north,

30 degrees 37 minutes west

19.24N,

30.37W

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 19.24N 30.37W 19.24N 30.37W map
Location notes
In Great Kourend's Lovakengj House, dig south of the burning man located south-east of the lovakite mine.
Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

25 degrees 07 minutes east

19.43N,

25.07E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 19.43N 25.07E 19.43N 25.07E map
Location notes
In level 35 Wilderness just a little south-east of the Lava Dragon Isle by some Chaos dwarves, you will come across four large cave like objects. Dig almost directly in the centre of them. This area can be accessed via the canoe system (requires 57 Woodcutting icon), just keep heading east from the pond at which you arrive. If using the canoe system, beware of Vet'ion as you are walking toward the clue location.

Coordinates Shorthand Requirements Fight
20 degrees 05 minutes north,

21 degrees 52 minutes east

20.05N,

21.52E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 20.05N 21.52E 20.05N 21.52E map
Location notes
In level 36 Wilderness, just north of a pond by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The Wilderness canoe destination is a quick way to get here.
Coordinates Shorthand Requirements Fight
20 degrees 33 minutes north,

15 degrees 48 minutes east

20.33N,

15.48E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 20.33N 15.48E 20.33N 15.48E map
Location notes
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig outside the building, just to the south of the altar. A cemetery teleport can be used to reach the coordinates relatively quickly.
Coordinates Shorthand Requirements Fight
20 degrees 45 minutes north,

41 degrees 35 minutes east

20.45N,

41.35E

Completed Bone Voyage Yes check
Saradomin wizard
Image Map
Coordinate clue 20.45N 41.35E 20.45N 41.35E map
Location notes
On Fossil Island, east of the Museum Camp.

Coordinates Shorthand Requirements Fight
21 degrees 24 minutes north,

17 degrees 54 minutes east

21.24N,

17.54E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 21.24N 17.54E 21.24N 17.54E map
Location notes
Level 41 Wilderness, in the area with the lesser demons, west of the Lava Maze, about three squares west and two squares south of the ladder to the King Black Dragon's lair. A burning amulet will take players close to this location.

Coordinates Shorthand Requirements Fight
22 degrees 35 minutes north,

19 degrees 18 minutes east

22.35N,

19.18E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 22.35N 19.18E 22.35N 19.18E map
Location notes
In the Wilderness near the two runite rocks located north of the Lava Maze.
Coordinates Shorthand Requirements Fight
22 degrees 45 minutes north,

26 degrees 33 minutes east

22.45N,

26.33E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 22.45N 26.33E 22.45N 26.33E map
Location notes
In the Demonic Ruins in level 44 Wilderness. Dig on top of the north-east icosagram, immediately north-west of one of the burnt bones spawns.

Easily reached by casting Annakarl Teleport or using its magic tablet equivalent.

Coordinates Shorthand Requirements Fight
23 degrees 00 minutes north,

41 degrees 33 minutes east

23.00N,

41.33E

Completion of Bone Voyage Yes check
Saradomin wizard
Image Map
Coordinate clue 23.00N 41.33E 23.00N 41.33E map
Location notes
Small island located north of Fossil island. Only reachable via the rowboat found in the north-east corner of the Mushroom Forest. Select 'Row to Sea'.
Coordinates Shorthand Requirements Fight
23 degrees 03 minutes north,

02 degrees 01 minutes east

23.03N,

02.01E

Partial completion of Fairytale II - Cure a Queen Yes check
Saradomin wizard
Image Map
Coordinate clue 23.03N 02.01E 23.03N 02.01E map
Location notes
Small island located north of Miscellania. Only reachable via fairy ring code AJS.

Coordinates Shorthand Requirements Fight
24 degrees 24 minutes north,

26 degrees 24 minutes east

24.24N,

26.24E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 24.24N 26.24E 24.24N 26.24E map
Location notes
In the northern area of the Rogues' Castle in the Wilderness. Take caution when travelling here as the deadly Chaos Elemental lurks nearby.
Coordinates Shorthand Requirements Fight
24 degrees 56 minutes north,

22 degrees 28 minutes east

24.56N,

22.28E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 24.56N 22.28E 24.56N 22.28E map
Location notes
North of the Deserted Keep in the Wilderness. Dig six squares north of the spider web that must be slashed. This area can be reached via the teleport lever.
Coordinates Shorthand Requirements Fight
24 degrees 58 minutes north,

18 degrees 43 minutes east

24.58N,

18.43E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 24.58N 18.43E 24.58N 18.43E map
Location notes
One step north and then one step west of the northern door of the Pirates' Hideout in the Wilderness.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

17 degrees 05 minutes east

25.03N,

17.05E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 25.03N 17.05E 25.03N 17.05E map
Location notes
North-west of the Wilderness Agility Course in level 56 Wilderness. North-eastern corner of the Frozen Waste Plateau. Reachable via the ancient spell, Ghorrock Teleport (requires 96 Magic icon). Or Ice Plateau Teleport via the Lunar Spellbook.
Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

23 degrees 24 minutes east

25.03N,

23.24E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 25.03N 23.24E 25.03N 23.24E map
Location notes
Immediately north of the magic axe hut, which is located north-east of the Deserted Keep in the Wilderness. Quickly reachable by pulling the Ardougne teleport lever in East Ardougne and running north-east from the Deserted Keep.

Elite Coordinates

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

02 degrees 35 minutes west

00.18S,

02.35W

Started Mourning's Ends Part I Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 00.18S 02.35W 00.18S 02.35W map
Location notes
Flax field south of the Lletya bank. The image has the north compass facing east to provide a proper orientation.
Coordinates Shorthand Requirements Fight
00 degrees 35 minutes north,

35 degrees 50 minutes east

00.35N,

35.50E

Partial completion of Darkness of Hallowvale. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 00.35N 35.50E 00.35N 35.50E map
Location notes
After arriving at Meiyerditch, walk up the wall until you pass a section where the boards creak (you are informed in the chat pane). Kick the boards, and then climb down into the passage below. Dig west of the wall rubble. If you already completed Darkness of Hallowvale, then right-click on the boards for the option to climb down.

Coordinates Shorthand Requirements Fight
02 degrees 35 minutes south,

11 degrees 52 minutes east

02.35S,

11.52E

Jungle Potion quest and 100 trading sticks are required to enter. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 02.35S 11.52E 02.35S 11.52E map
Location notes
Inside the Hardwood Grove at Tai Bwo Wannai. You will need 100 trading sticks for this.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

42 degrees 50 minutes east

03.09S,

42.50E

Cabin Fever Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 03.09S 42.50E 03.09S 42.50E map
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the western staircase located at the north-east corner of the Mos Le'Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm). It is possible that an Armadylian guard may appear, which means you may have to bring Ranged equipment.
Coordinates Shorthand Requirements Fight
03 degrees 46 minutes north,

08 degrees 07 minutes west

03.46N,

08.07W

Regicide Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 03.46N 08.07W 03.46N 08.07W map
Location notes
North-west of Elf Camp near some rabbits. East of Shark fishing spot.

Coordinates Shorthand Requirements Fight
05 degrees 07 minutes south,

13 degrees 26 minutes east

05.07S,

13.26E

Completion of the Shilo Village quest Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 05.07S 13.26E 05.07S 13.26E map
Location notes
North-east Shilo Village, dig in the centre of the bamboo pillars.
Coordinates Shorthand Requirements Fight
05 degrees 24 minutes south,

26 degrees 56 minutes east

05.24S,

26.56E

None. Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 05.24S 26.56E 05.24S 26.56E map
Location notes
On top of a cliff to the west of Pollnivneach.
Coordinates Shorthand Requirements Fight
05 degrees 39 minutes south,

02 degrees 13 minutes east

05.39S,

02.13E

None. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 05.39S 02.13E 05.39S 02.13E map
Location notes
Just south of Gu'Tanoth, west of Gnormadium Avlafrim's gnome glider.

Coordinates Shorthand Requirements Fight
06 degrees 35 minutes north,

09 degrees 07 minutes east

06.35N,

09.07E

Started Legends' Quest Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 06.35N 09.07E 06.35N 09.07E map
Location notes
Outside the Legends' Guild, north of the fountain.

Coordinates Shorthand Requirements Fight
08 degrees 15 minutes north,

35 degrees 24 minutes east

08.15N,

35.24E

Priest in Peril Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 08.15N 35.24E 08.15N 35.24E map
Location notes
North of Dessous's tomb from Desert Treasure.

Coordinates Shorthand Requirements Fight
09 degrees 46 minutes south,

43 degrees 22 minutes east

09.46S,

43.22E

Started The Great Brain Robbery Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 09.46S 43.22E 09.46S 43.22E map
Location notes
East side of Harmony Island. It is suggested to bring Ranged equipment as it is possible an Armadylian guard will appear.

Coordinates Shorthand Requirements Fight
10 degrees 05 minutes south,

24 degrees 31 minutes east

10.05S,

24.31E

None. Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 10.05S 24.31E 10.05S 24.31E map
Location notes
South of the Desert Treasure pyramid. If you are having trouble finding the exact spot, increase the brightness to max to help see the contrast in sand colour. 16 blocks south of the northern cactus.

Coordinates Shorthand Requirements Fight
10 degrees 54 minutes north,

20 degrees 50 minutes west

10.54N,

20.50W

None. Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 10.54N 20.50W 10.54N 20.50W map
Location notes
Between the magic trees north of Logava Gricoller's Cooking Supplies. Easily accessible by using Xeric's talisman to teleport to Xeric's Glade.

Coordinates Shorthand Requirements Fight
12 degrees 31 minutes north,

43 degrees 11 minutes east

12.31N,

43.11E

None. Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 12.31N 43.11E 12.31N 43.11E map
Location notes
Dig south-east of the evergreen tree on the northeastern portion of Dragontooth Island. Players will require a ghostspeak amulet and 25 ecto-tokens (10 if wearing a Ring of charos (a)) or a one-time payment of 500 ecto-tokens at the Ghost captain to get to the island.
Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 20 minutes east

12.35N,

36.20E

25 Agility icon Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 12.35N 36.20E 12.35N 36.20E map
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.

Coordinates Shorthand Requirements Fight
13 degrees 45 minutes south,

15 degrees 30 minutes east

13.45S,

15.30E

Partial completion of Monkey Madness I Yes check
Bandosian guard or

Armadylian guard

Image Map
Coordinate clue 13.45S 15.30E 13.45S 15.30E map
Location notes
Eastern shore of Crash Island, visited during the Monkey Madness I quest. There are poisonous scorpions there-bring an anti-poison.

Coordinates Shorthand Requirements Fight
14 degrees 15 minutes south,

08 degrees 01 minutes east

14.15S,

08.01E

Partial completion of Monkey Madness I Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 14.15S 08.01E 14.15S 08.01E map
Location notes
Dig on top of the starfish on the south-westernmost shore of Ape Atoll.

Coordinates Shorthand Requirements Fight
16 degrees 09 minutes north,

10 degrees 33 minutes east

16.09N,

10.33E

A rope (if Mountain Daughter not completed) Yes check
Bandosian guard or armadylian guard
Image Map
Coordinate clue 16.09N 10.33E 16.09N 10.33E map
Location notes
By the lake north of the Mountain Camp in the Fremennik Province.

Coordinates Shorthand Requirements Fight
18 degrees 05 minutes north,

12 degrees 05 minutes east

18.05N,

12.05E

Access to Trollheim, requires quests Yes check
Bandosian guard or armadylian guard
Image Map
Coordinate clue 18.05N 12.05E 18.05N 12.05E map
Location notes
West of the entrance to the Ice Path, where the Troll child resides.

Coordinates Shorthand Requirements Fight
19 degrees 56 minutes north,

02 degrees 31 minutes west

19.56N,

02.31W

Partial completion of The Fremennik Isles Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 19.56N 02.31W 19.56N 02.31W map
Location notes
At the very southeastern part of Neitiznot. Dig 4 spaces west of the ladder.

Coordinates Shorthand Requirements Fight
20 degrees 11 minutes north,

07 degrees 41 minutes west

20.11N,

07.41W

Started Lunar Diplomacy to access Pirates' Cove Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 20.11N 07.41W 20.11N 07.41W map
Location notes
In the southwestern area of the Pirates' Cove, near the windswept tree.
Coordinates Shorthand Requirements Fight
20 degrees 13 minutes north,

08 degrees 07 minutes east

20.13N,

08.07E

None. Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 20.13N 08.07E 20.13N 08.07E map
Location notes
In the northwestern part of the Trollweiss and Rellekka Hunter area. The fairy ring code DKS can be used to teleport nearby.

Coordinates Shorthand Requirements Fight
21 degrees 03 minutes north,

24 degrees 13 minutes east

21.03N,

24.13E

None. Yes check
Armadylian guard

Bandosian guard

Image Map
Coordinate clue 21.03N 24.13E 21.03 24.13E map
Location notes
Level 40 Wilderness, in the Lava Dragon Isle. An Anti-dragon shield

or Antifire potion is recommended to bring for some protection against dragonfire attacks.

Coordinates Shorthand Requirements Fight
22 degrees 54 minutes north,

29 degrees 01 minutes east

22.54N,

29.01E

None. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 22.54N 29.01E 22.54N 29.01E map
Location notes
At the Fountain of Rune in the north-eastern Wilderness, in the small 'C' shaped wall.

Coordinates Shorthand Requirements Fight
23 degrees 48 minutes north,

11 degrees 43 minutes west

23.48N,

11.43W

Started Lunar Diplomacy to access Lunar Isle Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 23.48N 11.43W 23.48N 11.43W map
Location notes
Outside the western wall on Lunar Isle.

Coordinates Shorthand Requirements Fight
24 degrees 07 minutes north,

23 degrees 22 minutes east

24.07N,

23.22E

None. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 24.07N 23.22E 24.07N 23.22E map
Location notes
Inside the Resource Area (3 steps north of the fire). Requires 7,500 coins to enter.
Coordinates Shorthand Requirements Fight
24 degrees 45 minutes north,

17 degrees 24 minutes east

24.45N,

17.24E

52 Agility icon Agility Yes check
Armadylian guard

Bandosian guard

Image Map
Coordinate clue 24.45N 17.24E 24.45N 17.24E map
Location notes
In the Wilderness Agility Course in level 55 Wilderness.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

29 degrees 22 minutes east

25.03N,

29.22E

None. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 25.03N 29.22E 25.03N 29.22E map
Location notes
On the peninsula in the north-easternmost corner of the Wilderness, north of the Wilderness Volcano.

Master Coordinates

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,
08 degrees 11 minutes west
01.30N,
08.11W
Regicide Yes check
Brassican Mage
Image Map
Coordinate clue 01.30N 08.11W 01.30N 08.11W map
Location notes
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 54 minutes south,

08 degrees 54 minutes west

01.54S,

08.54W

Partial completion of Regicide Yes check
Brassican Mage
Image Map
Coordinate clue 01.54S 08.54W 01.54S 08.54W map
Location notes
South of Port Tyras, easily accessible by charter ship or fairy ring code BJS (requires 76 Agility icon)

Coordinates Shorthand Requirements Fight
02 degrees 09 minutes south,
06 degrees 58 minutes west
02.09S,
06.58W
Access to fairy rings Yes check
Brassican Mage
Image Map
Coordinate clue 02.09S 06.58W 02.09S 06.58W map
Location notes
Code (DLR) at the Poison Waste.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

43 degrees 26 minutes east

03.09S,

43.26E

Cabin Fever Yes check
Brassican Mage
Image Map
Coordinate clue 03.09S 43.26E 03.09S 43.26E map
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the eastern staircase located at the north-east corner of the Mos Le'Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm).
Coordinates Shorthand Requirements Fight
03 degrees 26 minutes north,

12 degrees 18 minutes east

03.26N,

12.18E

Partial completion of Dragon Slayer Yes check
Brassican Mage (Level 140)
Image Map
Coordinate clue 03.26N 12.16E 03.26N 12.16E map
Location notes
Crandor, centre of the island.
Coordinates Shorthand Requirements Fight
03 degrees 50 minutes north,

09 degrees 07 minutes east

03.50N,

09.07E

None Yes check
Brassican Mage (Level 140)
Image Map
Coordinate clue 03.50N 09.07E 03.50N 09.07E map
Location notes
Witchaven, east from the chapel.

Coordinates Shorthand Requirements Fight
04 degrees 58 minutes north,

36 degrees 56 minutes east

04.58N,

36.56E

Partial completion of Darkness of Hallowvale Yes check
Brassican Mage
Image Map
Coordinate clue 04.58N 36.56E 04.58N 36.56E map
Location notes
Located outside the entrance to the Meiyerditch Mine. An easy way to reach the mine is to ask a vyrewatch to send you to the mines, and then mining 15 daeyalt ores to leave.

Coordinates Shorthand Requirements Fight
05 degrees 13 minutes north,

04 degrees 16 minutes west

05.13N,

04.16W

Partial completion of Regicide Yes check
Brassican Mage
Image Map
Coordinate clue 05.13N 04.16W 05.13N 04.16W map
Location notes
East of the eastern entrance to Prifddinas.

Coordinates Shorthand Requirements Fight
07 degrees 37 minutes north,

35 degrees 18 minutes east

07.37N,

35.18E

None Yes check
Brassican Mage
Image Map
Coordinate clue 07.37N 35.18E 07.37N 35.18E map
Location notes
The graveyard where players fight Dessous during Desert Treasure.

Coordinates Shorthand Requirements Fight
08 degrees 11 minutes north,

12 degrees 30 minutes east

08.11N,

12.30E

None. Yes check
Brassican Mage
Image Map
Coordinate clue 08.11N 12.30E 08.11N 12.30E map
Location notes
Next to the ladder on the Water Obelisk Island.

Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 22 minutes east

12.35N,

36.22E

25 Agility icon Yes check
Brassican Mage
Image Map
Coordinate clue 12.35N 36.22E 12.35N 36.20E map
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.
Coordinates Shorthand Requirements Fight
12 degrees 45 minutes north,

20 degrees 09 minutes east

12.45N,

20.09E

None. Yes check
Brassican Mage
Image Map
Coordinate clue 12.45N 20.09E 12.45N 20.09E map
Location notes
By the Obelisk of Air in the Wilderness. Must be accessed through the Edgeville Dungeon.

Coordinates Shorthand Requirements Fight
13 degrees 33 minutes south,

15 degrees 26 minutes east

13.33S,

15.26E

Partial completion of Monkey Madness Yes check
Brassican Mage
Image Map
Coordinate clue 13.33S 15.26E 13.33S 15.26E map
Location notes
Eastern shore of Crash Island.

Coordinates Shorthand Requirements Fight
16 degrees 41 minutes north,

30 degrees 54 minutes west

16.41N,

30.54W

100% favour with Great Kourend's Shayzien House Yes check
Ancient Wizards
Image Map
Coordinate clue 16.41N 30.54W 16.41N 30.54W map
Location notes
By the lizardman shaman area west of Lizardman Canyon.

Coordinates Shorthand Requirements Fight
18 degrees 03 minutes north,

03 degrees 03 minutes east

18.03N,

03.03E

1,000 coins (or completion of The Fremennik Trials) Yes check
Brassican Mage
Image Map
Coordinate clue 18.03N 03.03E 18.03N 03.03E map
Location notes
On top of Waterbirth Island. Must be accessed through the dungeon. A pet rock/another player and a rune thrownaxe are required to reach the island's summit.

Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

23 degrees 11 minutes west

19.43N,

23.11W

none Yes check
Ancient Wizards
Image Map
Coordinate clue 19.43N 23.11W 19.43N 23.11W map
Location notes
The coordinate is located in the crypt of the Arceuus House church. To reach the crypt, head to the church and climb up the stairs, and then, climb down the stairs that follow.

Players can make the ancient wizards unaggressive by going up the stairs and climbing down immediately.

Coordinates Shorthand Requirements Fight
20 degrees 35 minutes north,

15 degrees 58 minutes east

20.35N,

15.58E

None. Yes check
Ancient Wizards
Image Map
Coordinate clue 20.35N 15.58E 20.35N 15.58E map
Location notes
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig inside the building. A cemetery teleport can be used to reach the coordinates relatively quickly.
Coordinates Shorthand Requirements Fight
20 degrees 45 minutes north,

7 degrees 26 degrees west

20.45N,

7.26.W

Started Lunar Diplomacy to access Pirates' Cove Yes check
Ancient Wizards
Image Map
Coordinate clue 20.45N 07.26W 20.45N 07.26W map
Location notes
Pirates' Cove

Coordinates Shorthand Requirements Fight
21 degrees 37 minutes north,

21 degrees 13 minutes west

21.37N,

21.13W

None. Yes check
Brassican Mage
Image Map
Coordinate clue 21.37N 21.13W 21.37N 21.13W map
Location notes
In the Arceuus essence mine. Easily reached with the fairy ring code CIS, but requires paying Trossa 80,000 coins to unlock.
Coordinates Shorthand Requirements Fight
21 degrees 56 minutes north,

10 degrees 56 minutes west

21.56N,

10.56W

Started Lunar Diplomacy Yes check
Ancient Wizards
Image Map
Coordinate clue 21.56N 10.56W 21.56N 10.56W map
Location notes
On Lunar Isle, dig on the island west of the astral altar.

Coordinates Shorthand Requirements Fight
22 degrees 24 minutes north,

31 degrees 11 minutes west

22.24N,

31.11W

None Yes check
Brassican Mage
Image Map
Coordinate clue 22.24N 31.11W 22.24N 31.11W map
Location notes
Northern area of the sulphur mine in Great Kourend's Lovakengj House.

Coordinates Shorthand Requirements Fight
24 degrees 00 minutes north,
29 degrees 22 minutes east
24.00N,
29.22E
None. Yes check
Ancient Wizards
Image Map
Coordinate clue 24.00N 29.22E 24.00N 29.22E map
Location notes
Wilderness Volcano at level 51 Wilderness.
Coordinates Shorthand Requirements Fight
24 degrees 18 minutes north,

23 degrees 22 minutes east

24.18N,

23.22E

None. Yes check
Brassican Mage
Image Map
Coordinate clue 24.18N 23.22E 24.18N 23.22E map
Location notes
Inside the Resource Area, near the anvil. Requires 7,500 coins to enter.
Coordinates Shorthand Requirements Fight
24 degrees 22 minutes north,

27 degrees 00 minutes east

24.22N,

27.00E

None. Yes check
Ancient Wizards
Image Map
Coordinate clue 24.22N 27.00E 24.22N 27.00E map
Location notes
Outside Rogues' Castle, north of the Wilderness Obelisk.

Coordinates Shorthand Requirements Fight
25 degrees 00 minutes north,

17 degrees 18 minutes east

25.00N,

17.18E

Agility icon52 Yes check
Brassican Mage
Image Map
Coordinate clue 25.00N 17.18E 25.00N 17.18E map
Location notes
Players can boost their Agility to enter the Wilderness Agility Course.

Cryptic clues

Cryptic clues are common riddle clues that can be found in all level Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks can be from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.

When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.

During hard or master clues, players may receive a puzzle box challenge from a NPC. Players must unscramble the image in order to receive the next clue or the reward.

During master clues, players are given three cryptic clues. Players must go to the destination each cryptic provides and dig at the correct spot to obtain a torn part of the clue scroll. When all three are obtained they automatically fuse to become the next step in the treasure trail or a casket.

Easy Cryptic clues

Clue Notes Task Image
A crate found in the tower of a church is your next location. Climb the ladder and search the crates on the first floor in the church in East Ardougne. Search Cryptic clue - search crate Ardougne church
Belladonna, my dear. If only I had gloves, then I could hold you at last. Talk to the Tool leprechaun at Belladonna farming patch at Draynor Manor. Talk Cryptic clue - belladonna leprechaun
Dig between some ominous stones in Falador. Three standing stones inside a walled area. East of the northern Falador gate. Spade Cryptic clue - dig ominous stones falador
Dig in the centre of a great city of 5 districts. Dig in front of the large statue in the centre of Great Kourend. Spade Cryptic clue - dig centre Kourend statue
Dig near some giant mushrooms behind the Grand Tree. Dig near the red mushrooms north-west of the Grand Tree. Spade Cryptic clue - dig mushrooms
Dig under Ithoi's cabin. Dig under Ithoi the Navigator's cabin. Players must have started The Corsair Curse quest in order to reach the Corsair Cove. Spade Cryptic clue - dig Ithoi's cabin
Dig where only the skilled, the wealthy, or the brave can choose not to visit again. Dig at Lumbridge spawn (teleport area). Spade Cryptic clue - dig lumbridge spawn
I wonder how many bronze swords he has handed out. Talk to Vannaka. He can be found in Edgeville Dungeon. Talk Cryptic clue - vannaka edgeville dungeon
I wouldn't wear this jean on my legs. Talk to Father Jean in the Hosidius church. Talk Cryptic clue - talk Father Jean
I would make a chemistry joke, but I'm afraid I wouldn't get a reaction. Talk to Chemist in Rimmington. Talk Cryptic clue - chemist rimmington
Impossible to make angry Speak to Abbot Langley. Talk Cryptic clue - speak Abbot Langley
Look in the ground floor crates of houses in Falador. The house east of Falador East Bank. Search Cryptic clue - The house east of the east bank
Monk's residence in the far west. See robe storage device. Search the drawers upstairs in the chapel found on the southern coast of Great Kourend's Hosidius House. Directly south of the player-owned house portal. Search Cryptic clue - see robe storage device
One of the sailors in Port Sarim is your next destination. Speak to Captain Tobias on the docks of Port Sarim. Talk Cryptic clue - talk captain tobias port sarim
Search a bookcase in Lumbridge swamp. Located in Father Urhney's house. Search Cryptic clue - search bookcase lumbridge swamp
Search a bookcase in the Wizards tower. The bookcase located on the ground floor. Search Cryptic clue - search bookcase wizards tower
Search a crate in the Haymaker's arms. Search the crate in the north-east corner of The Haymaker's Arms tavern east of the Woodcutting Guild. Search Cryptic clue - search crate haymaker's arms
Search a wardrobe in Draynor. Go to Aggie's house and search the wardrobe in northern wall. Search Cryptic clue - draynor wardrobe
Search chests found in the upstairs of shops in Port Sarim. Search the chest in the upstairs of Wydin's Food Store, on the east wall. Search Cryptic clue - search chest wydin upstairs
Search the bookcase in the monastery. Search the southeastern bookcase at Edgeville Monastery. Search Cryptic clue - search bookcase monastery
Search the boxes in a shop in Taverley. The box inside Gaius' Two Handed Shop. Search Cryptic clue - search boxes taverley
Search the boxes in one of the tents in Al Kharid. Search the crates in the tent east of the Silk trader. Search Cryptic clue - search boxes tents al kharid
Search the boxes in the goblin house near Lumbridge. Goblin house on the eastern side of the river. Search Cryptic clue - search boxes goblin house lumbridge
Search the boxes in the house near the south entrance to Varrock. The first house on the left when entering the city from the southern entrance. Search Cryptic clue - search boxes south entrance varrock
Search the boxes just outside the Armour shop in East Ardougne. Outside Zenesha's Plate Mail Body Shop. Search Cryptic clue - search boxes east ardougne armour shop
Search the boxes of Falador's general store. Falador General Store Search Cryptic clue - search boxes falador general store
Search the bucket in the Port Sarim jail. Players can only enter the jail cell by incriminating yourself at the Shantay Pass. Talk to Shantay and identify yourself as an outlaw after asking what the place is. Once you are sent to the jail, refuse to pay the 5gp fine twice and you will be sent to the Port Sarim Jail. Search Cryptic clue - search bucket port sarim jail
Search the bush at the digsite centre. The bush is on the east side of the first pathway towards the Digsite from the Exam Centre. Search Cryptic clue - search bush digsite centre
Search for a crate in a building in Hemenster. House north of the Fishing Contest quest area, west of Grandpa Jack. Search Cryptic clue - search crate hemenster
Search the chest in Barbarian Village. The chest located in the house with a Spinning wheel icon. Search Cryptic clue - search chest barbarian village
Search the chest in the Duke of Lumbridge's bedroom. The Duke's room is on the 1st floor[?] in Lumbridge Castle. Search Cryptic clue - search chest lumbridge duke
Search the chests in the Dwarven Mine. The chest is on the western wall, where Hura's Crossbow Shop is, in the Dwarven Mine. Search Cryptic clue - search chests dwarven mine
Search the chest in the left-hand tower of Camelot Castle. Located on the 2nd floor[?] of the western tower of Camelot. Search Cryptic clue - search chest left tower camelot
Search the chests upstairs in Al Kharid Palace. The chest is located in the north-east corner on the first floor. Search Cryptic clue - search chests al kharid palace
Search the Coffin in Edgeville. Search the coffin located by the Wilderness teleport lever. Search Cryptic clue - search coffin edgeville
Search the crate in the left-hand tower of Lumbridge Castle. Located on the first floor of the southern tower at the Lumbridge Castle entrance. Search Cryptic clue - search crate left tower lumbridge
Search for a crate in Varrock Castle. Search the crate in the corner of the kitchen in Varrock Castle. Search Cryptic clue - search crate varrock palace
Search for a crate on the ground floor of a house in Seers' Village. Search inside Phantuwti Fanstuwi Farsight's house, located south of the pub in Seers' Village. Search Cryptic clue - search crate phantuwti seers
Search the crate near a cart in Port Khazard. Search by the southern Khazard General Store in Port Khazard. Search Cryptic clue - search crate port khazard
Search the crates near a cart in Varrock. South-east of Varrock Palace, south of the tree farming patch. Search Cryptic clue - crate near varrock cart
Search the crates in a bank in Varrock. Search in the basement of the West Varrock bank. Search Cryptic clue - search crates west varrock bank
Search the crates in a house in Yanille that has a piano. The house is located north-west of the bank. Search Cryptic clue - search crates piano yanille
Search the crates in Canifis. Search inside the shop, Rufus' Meat Emporium. Search Cryptic clue - search crates canifis
Search the crates in Draynor Manor. Top floor of the manor. Search Cryptic clue - search crates draynor manor
Search the crates in Horvik's armoury. Horvik's in Varrock. Search Cryptic clue - search crates horvik
Search the crates in the Barbarian Village helmet shop. Peska's Helmet Shop in Barbarian Village. Search Cryptic clue - search crates barbarian village
Search the crates in the Dwarven mine. Search the east of the Ice Mountain ladder entrance in the Drogo's Mining Emporium. Search Cryptic clue - search crates dwarven mine
Search the crates in the guard house of the northern gate of East Ardougne. The guard house is north-east of the Handelmort Mansion. Search Cryptic clue - search crates guard house east ardougne
Search the crates in the outhouse of the long building in Taverley. Located in the small building attached by a fence to the main building. Climb over the stile. Search Cryptic clue - search crate outhouse taverley
Search the crates in the shed just north of East Ardougne. The crates in the shed north of the northern Ardougne bank. Search Cryptic clue - search crates east ardougne shed
Search the crates in the most north-western house in Al Kharid. Search the crates in the house, marked with a Cooking range icon icon, south-east of the gem stall. Search Cryptic clue - search crates northwest house al kharid
Search the crates in the Port Sarim Fishing shop. Search the crates, by the door, in Gerrant's Fishy Business in Port Sarim. Search Cryptic clue - search crates port sarim fishing
Search the crate in the Toad and Chicken pub. The Toad and Chicken pub is located in Burthorpe. Search Cryptic clue - search crate toad chicken pub
Search the drawers above Varrock's shops. Located upstairs in Thessalia's Fine Clothes shop in Varrock. Search Cryptic clue - search drawers varrock shops
Search the drawers found upstairs in East Ardougne's houses. Upstairs of the pub north of the Ardougne Castle. Search Cryptic clue - search drawers east ardougne
Search the drawers in a house in Draynor Village. The drawer is located in the northernmost house in Draynor Village. Search Cryptic clue - draynor village drawers
Search the drawers in Catherby's Archery shop. Hickton's Archery Emporium in Catherby. Search Cryptic clue - search drawers catherby archery
Search the drawers in Falador's chain mail shop. Wayne's Chains - Chainmail Specialist store at the southern Falador walls. Search Cryptic clue - search drawers falador chain mail shop
Search the drawers in the ground floor of a shop in Yanille. Search the drawers in Yanille's hunting shop. Search Cryptic clue - search drawers yanille hunting shop
Search the drawers in the house next to the Port Sarim mage shop. House east of Betty's. Contains a cooking sink. Search Cryptic clue - search drawers port sarim house
Search the drawers in the upstairs of a house in Catherby. Perdu's house in Catherby. Search Cryptic clue - search drawers upstairs catherby
Search the drawers in one of Gertrude's bedrooms. Kanel's bedroom (southeastern room), outside of west Varrock. Search Cryptic clue - search drawers gertrude
Search the drawers of houses in Burthorpe. Inside Hild's house in the north-east corner of Burthorpe. Search Cryptic clue - search drawer burthrope
Search the drawers on the first floor of a building overlooking Ardougne's Market. Climb the ladder in the house north of the market. Search Cryptic clue - search drawers house ardougne market
Search the drawers upstairs in Falador's shield shop. Cassie's Shield Shop at the northern Falador entrance. Search Cryptic clue - search drawers falador shield shop
Search the drawers upstairs of houses in eastern part of Falador. House is located east of the eastern Falador bank and south of the fountain. The house is indicated by the Cooking range icon icon on the minimap. Search Cryptic clue - search drawers falador houses
Search the drawers, upstairs in the bank to the East of Varrock. East Varrock bank. Search Cryptic clue - search drawers upstairs bank east varrock
Search through some drawers in the upstairs of a house in Rimmington. On the first floor of the house north of Hetty the Witch's house in Rimmington. Search Cryptic clue - search drawers rimmington
Search through some drawers found in Taverley's houses. The south-eastern most house, south of Jatix's Herblore Shop. Search Cryptic clue - search drawers taverley
Search the crates in East Ardougne's general store. Located south of the Ardougne church. Search Cryptic clue - search crates east ardougne general
Search the open crate found in a small farmhouse in Hosidius. Cabbages grow outside. The house is east of the Mess in Great Kourend. Search Cryptic clue - search crates near hosidius general
Search the tents in the Imperial Guard camp in Burthorpe for some boxes. Search in the tents in north-west corner of the camp. Search Cryptic clue - search tents burthorpe
Search the wheelbarrow in Rimmington mine. The Rimmington mining site is located north of Rimmington. Search Cryptic clue - search wheelbarrow rimmington mine
Search through chests found in the upstairs of houses in eastern Falador. The house is located south-west of the Falador Party Room. There are two chests in the room; search the northern chest. Search Cryptic clue - search chests falador upstairs
Search upstairs in the houses of Seers' Village for some drawers. Located in the house with the spinning wheel. South of the Seers' Village bank. Search Cryptic clue - search drawers seers village
Someone watching the fights in the Duel Arena is your next destination. Talk to Jeed, found on the upper floors, at the Duel Arena. Talk Cryptic clue - talk jeed duel arena
Speak to Arhein in Catherby. Arhein is just south of the Catherby bank. Talk Cryptic clue - talk arhein catherby
Speak to Ellis in Al Kharid. Ellis is tanner just north of Al Kharid bank. Talk Cryptic clue - talk ellis al kharid
Speak to Doric, who lives north of Falador. Doric is found north of Falador and east of the Taverley gate. Talk Cryptic clue - speak doric falador
Speak to Gaius in Taverley. Gaius is found at the north-west corner in Taverley. Talk Cryptic clue - speak gaius taverley
Speak to Hans to solve the clue. Hans can be found at Lumbridge Castle. Talk Cryptic clue - speak hans lumbridge
Speak to Jatix in Taverley. Jatix is found in the middle of Taverley. Cryptic clue - speak jatix taverley
Speak to Ned in Draynor Village. Ned is found north or the Draynor bank. Talk Cryptic clue - speak ned draynor
Speak to Rusty north of Falador Rusty can be found north-east of Falador on the way to the Mind altar. Talk Cryptic clue - speak rusty falador
Speak to Sarah at Falador farm. Talk to Sarah at Falador farm, north of Port Sarim. Talk Cryptic clue - speak sarah falador farm
Speak to Sir Kay in Camelot Castle. Sir Kay can be found in the courtyard at Camelot Castle. Talk Cryptic clue - speak sir kay camelot
Speak to the bartender of the Blue Moon Inn in Varrock. Talk to the bartender in Blue Moon Inn in Varrock. Talk Cryptic clue - speak bartender blue moon inn varrock
Speak to the Lady of the Lake. Talk to the Lady of the Lake in Taverley. Talk Cryptic clue - speak lady of the lake
Speak to the staff of Sinclair mansion. Speak to Louisa, on the ground floor, found at the Sinclair Mansion. Talk Cryptic clue - speak louisa sinclair mansion
Surrounded by white walls and gems. Talk to Herquin, the gem store owner in Falador. Talk Cryptic clue - herquin falador
Strength potions with red spiders' eggs? He is quite a herbalist. Talk to Apothecary in South-western Varrock. (The) Apothecary is just north-west of the Varrock Swordshop. Talk Cryptic clue - talk apothecary varrock
Salty peter. Talk to Konoo who is digging saltpetre in the Hosidius House. Cryptic clue - talk konoo zeah
Talk to Ambassador Spanfipple in the White Knights Castle. Ambassador Spanfipple can be found roaming on the 1st floor[?] of the White Knights' Castle. Talk Cryptic clue - talk ambassador spanfipple
Talk to a party-goer in Falador. Lucy is the bartender on the 1st floor[?] of the Party Room. Talk Cryptic clue - talk lucy falador
Talk to Cassie in Falador. Cassie is found just south-east of the northern Falador gate. Talk Cryptic clue - speak cassie falador
Talk to Ermin. Ermin can be found on the 1st floor[?] of the tree house south-east of the Gnome Agility Course. Talk Cryptic clue - talk ermin
Talk to the barber in the Falador barber shop. The Hairdresser can be found in the barber shop, north of the west Falador bank. Talk Cryptic clue - talk hairdresser falador barber shop
Talk to the bartender of the Rusty Anchor in Port Sarim. The Rusty Anchor is located in the north of Port Sarim. Talk Cryptic clue - talk bartender rusty anchor
Talk to the Doomsayer. Doomsayer can be found just north of Lumbridge Castle entrance. Talk Cryptic clue - talk doomsayer
Talk to the mother of a basement dwelling son. Evil Dave's mother, Doris, is located in the house west of Edgeville bank. Talk Cryptic clue - talk doris edgeville
Talk to the Squire in the White Knights' castle in Falador. The Squire is located in the courtyard of the White Knights' Castle. Talk Cryptic clue - talk squire falador
Talk to Zeke in Al Kharid. Zeke is the owner of the scimitar shop in Al Kharid. Talk Cryptic clue - talk zeke al kharid
Thanks, Grandma! Tynan can be found in the north-east corner of Piscarilius House in Great Kourend. Talk Cryptic clue - talk to tynan
The hand ain't listening. Talk to The Face located by the manhole just north of the Port Sarim fishing shop. Talk Cryptic clue - talk to the face

Medium Cryptic clues

Clue Notes Task Image
A town with a different sort of night-life is your destination.

Search for some crates in one of the houses.

Search the crate inside of the clothes shop in Canifis. Search Cryptic clue - search crate barkers canifis
Find a crate close to the monks that like to paaarty! The crate is in the east side of the Kandarin Monastery, which is south of Ardougne and where Brother Omad is found. Search Cryptic clue - search crate yanille monastery
Go to the village being attacked by trolls, search the drawers in one of the houses. Go to Dunstan's house in the north-east corner of Burthorpe. Kill Penda in the Toad and Chicken to obtain the key. Key (Treasure Trails) Cryptic clue - search drawers dunstan burthrope
Go to this building to be illuminated, and check the drawers while you are there. The 1st floor[?] of the Lighthouse (fairy ring code ALP).

Kill a Rellekka marketplace guard to obtain the key. (NOTE: Starting the Horror from the Deep quest and speaking to Gunnjorn to obtain the Lighthouse key is required! Level 35 Agility is required to talk to Gunnjorn. You must also repair the bridge with two wooden planks, a hammer and 60 steel nails.)

Key (Treasure Trails) Cryptic clue - search drawers lighthouse
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. The drawers is in Seers' Village in the house south of the Elemental Workshop entrance.

Kill any chicken to obtain a key. (Note: The closest chicken is just by the entrance of the Ranging Guild, west of Seers' Village.)

Key (Treasure Trails) Cryptic clue - search drawer seers village
In a town where the guards are armed with maces, search the upstairs rooms of the Public House. Search the drawers in the pub north of Ardougne Castle.

Kill a guard dog at Handelmort Mansion to obtain the key.

Key (Treasure Trails) Cryptic clue - search drawers east ardougne
In a town where thieves steal from stalls, search for some drawers in the upstairs of a house near the bank. Kill any guard located around East Ardougne for a medium key. Then, search the drawers in the upstairs hallway of Jerico's house, which is the house with pigeon cages located south of the northern East Ardougne bank. Key (Treasure Trails) Cryptic clue - search drawers jerico east ardougne
In a town where wizards are known to gather, search upstairs in a large house to the north. Travel to Yanille and head to the house northwest of the bank. Kill a man nearby to receive a key. Go upstairs in the house and search the chest. Key (Treasure Trails) Cryptic clue - search chest yanille
In a village made of bamboo, look for some crates under one of the houses. Search the crate by the house at the northern point of the broken jungle fence in Tai Bwo Wannai. Search Cryptic clue - search crates tai bwo wannai
Probably filled with wizards socks. Kill one of the wizards for the key. Search the drawers in the basement of the Wizards' Tower south of Draynor Village. (Fairy Ring D-I-S) Key (Treasure Trails) Cryptic clue - search drawer wizard tower
Search the upstairs drawers of a house in a village where pirates are known to have a good time. The house in the south-east corner of Brimhaven, north-east of Davon's Amulet Store.

Kill any pirate located around Brimhaven to obtain the key.

Search Cryptic clue - search drawers brimhaven
Speak to a referee. Talk to a Gnome ball referee found on the Gnome Ball field in the Gnome Stronghold. You will receive a challenge scroll that you have to answer.

Answer: 5096

Talk Cryptic clue - speak gnomeball referee
Speak to Donovan, the Family Handyman. Donovan the Family Handyman is found on the 1st floor[?] of Sinclair Mansion. Talk Cryptic clue - speak donovan sinclair mansion
Speak to Hajedy. Hajedy is found by the cart, located just south of the Brimhaven docks. Talk Cryptic clue - speak hajedy brimhaven
Speak to Hazelmere. Hazelmere is located east of Yanille. The code CLS will take you directly next to his house. Answer: 6859 Talk File:Cryptic clue - speak hazelmere.png
Speak to Kangai Mau. Kangai Mau is found in the Shrimp and Parrot in Brimhaven. Talk Cryptic clue - speak kangai mau
Speak to Ulizius. Ulizius is the monk who guards the gate into Mort Myre Swamp. Talk Cryptic clue - speak ulizius canifis
Speak to Roavar. Talk to Roavar in the Canifis tavern. Talk Cryptic clue - talk roavar canifis
The dead, red dragon watches over this chest. He must really dig the view. Search the chest underneath the Red Dragon's head in the Exam Centre.

Kill a MALE barbarian in Barbarian Village or Barbarian Outpost to receive the key.

Key (Treasure Trails) Cryptic clue - search chest exam centre
Try not to step on any aquatic nasties while searching this crate. Search the crate in Bailey's house on the Fishing Platform. Search Cryptic clue - search crate fishing platform
This crate holds a better reward than a broken arrow. Inside the Ranging Guild. Search the crate behind the northern most building. Search Cryptic clue - search crate ranging guild
This crate is mine, all mine, even if it is in the middle of the desert. Center of Desert Mining Camp. Search the crates. Requires the metal key from Tourist Trap to enter. Search Cryptic clue - search crate desert mining camp
The treasure is buried in a small building full of bones. Here is a hint: it's not near a graveyard. It's in the western building at the Rag and Bone Man's site near the limestone quarry east of Varrock. Dig south of the box of bones in the smaller building. Spade Cryptic clue - dig near box of bones
You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel. Search the chest by the stairs in the Varrock church, east of the palace.

Kill a monk in Ardougne Monastery to obtain the key.

Key (Treasure Trails) Cryptic clue - search chest varrock church

Hard Cryptic clues

Clue Notes Task Image
46 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. Dig on top of the sapphire spawn in the Spiders' nest in level 46 Wilderness (north-west of Lava Dragon Isle). Spade Cryptic clue - dig spider nest wilderness
And so on, and so on, and so on.

Walking from the land of many unimportant things leads to a choice of paths.

Dig on Etceteria next to the evergreen tree in front of the castle walls. Spade Cryptic clue - dig etceteria
A great view - watch the rapidly drying hides get splashed.

Check the box you are sitting on.

Almera's house north of Baxtorian Falls, search the boxes on the 1st floor[?]. Search Cryptic clue - search box almera
'A bag belt only?', he asked his balding brothers. Talk to Abbot Langley in the monastery near Edgeville. Talk Cryptic clue - speak Abbot Langley
Aggie I see, Lonely and southern I feel I am neither inside nor outside the house yet no house would be complete without me. Your treasure lies beneath me. Dig outside the window of Aggie the Witch's house in Draynor Village. Spade Cryptic clue - dig aggie's window
AIR 2331 Dig 2 steps east and 1 step south of the center of the fairy ring. Spade Cryptic clue - AIR 2331
AIQ 0440 Dig 4 steps east and 4 steps south of the center of the fairy ring (Mudskipper Point). Spade Cryptic clue - AIQ 0440
ALP 1140 Dig 1 step east and 3 steps south of the center of the fairy ring by the Lighthouse. Spade Cryptic clue - ALP 1440
BLP 6200 Dig 6 steps north and 2 steps east of the center of the fairy ring. Spade Cryptic clue - BLP 6200
Between where the best are commemorated for a year, and a celebratory cup, not just for beer. Dig at the Clan Cup Trophy at Clan Wars. Spade Cryptic clue - clan wars cup
BJR 1123 Dig 1 steps south and 2 steps west of the center of the fairy ring. Partial completion of the Holy Grail quest is required to enter this area. Spade Cryptic clue - BJR 1123
BIP 7013 Dig 6 steps north and 3 steps west of the center of the fairy ring (Fairytale II - Cure a Queen or 50 Agility required). Spade Cryptic clue - BIP 7013
CIS 0009 Dig 9 steps west of the center of the fairy ring. Fairy Ring Code CIS (You can also use Skills necklace to teleport to the Woodcutting Guild and run north), (or use games necklace to teleport to Wintertodt camp and walk south.) Spade Cryptic clue - CIS 0009
Citric cellar. Speak to Heckel Funch on the 1st floor[?] in the Grand Tree. Puzzle box tree Cryptic clue - speak heckel funch
CKP 0224 Dig 2 steps south and 2 steps west of the center of the fairy ring. Fairy Ring Code CKP Spade Cryptic clue - CKP 0224
Come have a cip with this great soot covered denizen. Talk to Miner Magnus east of the fairy ring (code CIP).

Answer: 8

Talk Cryptic clue - talk to Miner Magnus
Come to the evil ledge, Yew know yew want to. Try not to get stung. Dig in Edgeville, just east of the southern yew tree. Spade Cryptic clue - come to the evil ledge
Covered in shadows, the centre of the circle is where you will find the answer. Dig in the centre of Mort'ton, where the roads intersect. Just south of Razmire Keelgan. Spade Cryptic clue - dig centre circle mort'ton
DIP 8511 Dig 7 steps north and 4 steps east of the center of the fairy ring. Spade Cryptic clue - DIP 8511
DKS 2310 Dig 1 step north and 3 steps east of the center of the fairy ring (north east of Rellekka). Spade Cryptic clue - DKS 2310
Dig where 4 siblings and I all live with our evil overlord. Dig in the chicken pen inside the Champions' Guild. Requires 32 quest points to enter. Spade Cryptic clue - dig chicken pen in champion's guild
Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder. Lumbridge windmill, search the crates on the top floor. Search Cryptic clue - search crate Lumbridge windmill
Generally speaking, his nose was very bent. Talk to General Bentnoze, found in the topmost part of Goblin Village; he'll give you a puzzle box. Puzzle box tree Cryptic clue - bentnoze goblin village
Gold I see, yet gold I require. Give me 875 if death you desire. Speak to Saniboch at the Brimhaven Dungeon entrance. Puzzle box tree Cryptic clue - speak saniboch
His head might be hollow, but the crates nearby are filled with surprises. Search the crates near the Clay golem in the ruins of Uzer. Search Cryptic clue - search crate uzer
He knows just how easy it is to lose track of time. Speak to Brother Kojo in the Clock Tower. Answer: 22. Talk Cryptic clue - talk to Brother Kojo
In the city where merchants are said to have lived, talk to a man with a splendid cape, but a hat dropped by goblins. Talk to the head chef in Cooks' Guild west of Varrock. Remember to wear a Chef's Hat. Talk Cryptic clues - Head chef
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend,

And dig by the gate to be my friend.

Dig by the gate in the basement of the West Varrock bank. Spade Cryptic clue - dig west varrock bank basement
I lie lonely and forgotten in mid wilderness, where the dead rise from their beds.

Feel free to quarrel and wind me up and dig while you shoot their heads.

Directly under the crossbow respawn in the Graveyard of Shadows in level 18 Wilderness. Spade Cryptic clue - dig graveyard wilderness
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. Speak to Gerrant in the fish shop in Port Sarim. Talk Cryptic clue - speak to Gerrant
It seems to have reached the end of the line, and it's still empty. Search the carts in the northern part of the Dwarven Mine. Search Cryptic clue - search cart dwarven mine
I watch the sea. I watch you fish. I watch your tree. Speak to Ellena at Catherby fruit tree patch. Puzzle box tree Cryptic clue - talk ellena catherby
Identify the back of this over-acting brother.

(He's a long way from home.)

Talk to Hamid, the monk at the altar in the Duel Arena. You will receive a puzzle box. Puzzle box tree Cryptic clue - hamid duel arena
If you look closely enough, it seems that the archers have lost more than their needles. Search the haystack by the south corner of the Rangers' Guild. You need level 40 Ranged to access it. Search Cryptic clue - search haystack ranging guild
I have many arms but legs, I have just one, I have little family but my seed, You can grow on, I am not dead, yet I am but a spirit, and my power on your quests, you will earn the right to free it. Spirit tree in Tree Gnome Village.

Answer: 13112221

Talk Cryptic clue - talk to spirit tree
Leader of the Yak City. Talk to Mawnis Burowgar in Neitiznot. Fremennik Isles jester part required. Talk Cryptic clue - Talk Mawnis Neitiznot
Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none. Inside Karamja Volcano, dig directly underneath the red spiders' eggs respawn. Spade Cryptic clue - dig karamja volcano
My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel. Open the drawers inside the room with the spinning wheel on the first floor of Lumbridge Castle. Search Cryptic clue - search drawers lumbridge castle
My name is like a tree, yet it is spelt with a 'g'.

Come see the fur which is right near me.

Speak to Wilough, next to the fur merchant in Varrock Square. Puzzle box tree Cryptic clue - speak wilough varrock
My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles! Dig near the cauldron by moss giants under Varrock Sewers. A slash weapon or knife is required to navigate through the sewers.

Players with 51 Agility can use the shortcut pipe from Edgeville Dungeon to direct access the clue location; a slash weapon or knife is not required in this case.

Spade Cryptic clue - dig varrock sewers
Must be full of railings. Search the boxes around the hut where the broken dwarf cannon is, close to the start of the Dwarf Cannon quest (Northwest of the Fishing Guild). Search Cryptic clue - search boxes south Coal Trucks
Often sought out by scholars of histories past, find me where words of wisdom speak volumes. Speak to an examiner at the Exam Centre. You might need to talk to several different examiners. Puzzle box tree Cryptic clue - speak examiner
Probably filled with books on magic. Search the bookcase in the basement of Wizards' Tower. Search Cryptic clue - search bookcase wizard tower
Rotting next to a ditch. Dig next to the fish. Dig next to a fishing spot on the south-east side of Burgh de Rott. Spade Cryptic clue - Dig next to the fish
Read 'How to breed scorpions.' By O.W.Thathurt. Search the northern bookcase on the 1st floor[?] of the Sorcerer's Tower. Search Cryptic clue - search bookcase sorcerer tower
Surprising? I bet he is... Talk to Sir Prysin in Varrock Palace. Talk Cryptic clue - sir prysin varrock
Snah? I feel all confused, like one of those cakes... Talk to Hans roaming around Lumbridge Castle. Talk Cryptic clue - talk hans
Surviving. Talk to Sir Vyvin on the 2nd floor[?] of Falador Castle (east side). Puzzle box tree Cryptic clue - Surviving
'Small shoe.'

Often found with rod on mushroom.

Talk to any Gnome trainer in the Agility area of the Tree Gnome Stronghold. Puzzle box tree Cryptic clue - talk gnome trainer
This aviator is at the peak of his profession. Captain Bleemadge, the gnome glider pilot, is found at the top of White Wolf Mountain. Puzzle box tree Cryptic clue - talk captain bleemadge
The cheapest water for miles around, but they react badly to religious icons. Search the crates in the General Store tent in the Bandit Camp, south of the Bedabin Camp. Search Cryptic clue - search crate bandit camp
The mother of the reptilian sacrifice. Talk to Zul-Cheray in a house near the sacrificial boat at Zul-Andra. Talk Cryptic clue - talk to zul-cheray
This village has a problem with cartloads of the undead.

Try checking the bookcase to find an answer.

Search the bookcase by the doorway of the building just south-east of the Shilo Village Gem Mine. Search Cryptic clue - search bookcase shilo
The beasts to my east snap claws and tails, The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish. Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions. Spade Cryptic clue - dig ardougne zoo
The keeper of Melzars...Spare? Skeleton? Anar? Speak to Oziach in Edgeville. Puzzle box tree Cryptic clue - oziach edgeville
The King's magic won't be wasted by me. Talk to the Guardian mummy inside the Pyramid Plunder minigame in Sophanem. Partial completion of Icthlarin's Little Helper is required. Puzzle box tree Cryptic clue - talk to guardian mummy
There is no 'worthier' lord. Speak to Lord Iorwerth in the elven camp near Prifddinas. He will give you a puzzle box to solve. Puzzle box tree Cryptic clue - talk to lord iorwerth
The magic of 4 colours, an early experience you could learn. The large beast caged up top, rages, as his demised kin's loot now returns. Speak to Wizard Mizgog at the top of the Wizards' Tower south of Draynor. Talk Cryptic clue - talk to wizard mizgog
THEY'RE EVERYWHERE!!!! But they were here first. Dig for treasure where the ground is rich with ore. Dig at Barbarian Village, next to the Stronghold of Security. Spade Cryptic clue barbarian village dig
When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer... On Entrana, search the southern drawer in the house with the cooking range on the western side of the island. Search Cryptic clue - when no weapons are at hand
When you get tired of fighting, go deep, deep down until you need an antidote. Go to Yanille Agility dungeon and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge (level 40 Agility required) or praying at the altar of Zamorak. Search the crate by the stairs leading up. Search Cryptic clue - When you get tired of fighting
You have all of the elements available to solve this clue.

Fortunately you do not have to go as far as to stand in a draft.

Requirements: Started Elemental Workshop I

Search the crate, just west of the Air elementals, inside the Elemental Workshop. Note: A battered key is required to enter to workshop.

Search Cryptic clue - search crate elemental workshop
You will need to under-cook to solve this one. Search the crate in the Lumbridge basement. Search Cryptic clue - search crate lumbridge basement

Elite Cryptic clues

Clue Notes Task Image
A demon's best friend holds the next step of this clue. Kill a hellhound.

Note: Killing Cerberus or hellhounds inside the God Wars Dungeon does not count.

Skull Cryptic clue - kill hellhound
A Guthixian ring lies between two peaks. Search the stones and you'll find what you seek. Search the stones several steps west of the Guthixian stone circle in Taverley, search the stones. Search Cryptic clue - search stones Taverley
A reck you say; let's pray there aren't any ghosts. Speak to Father Aereck in Lumbridge. Talk Cryptic clue - talk Father Aereck
A ring of water surrounds 4 powerful rings. Dig by the ladder that is located there. Dig by the ladder leading to the Dagannoth Kings' room in the Waterbirth Island Dungeon. Spade Cryptic clue - dig dagannoth kings
Dig under Razorlor's toad batta. Dig on the toad batta spawn in Tarn's Lair. See this map for directions. From the entrance, follow the route C-K, or, alternatively, D-S-Q-P-O-N-M-L.

Or alternatively, from the Slayer ring teleport, east, past mages, get pushed by wall crushers, south, south, west, south, search the tile for the log and jump over, south, south, "go down", but you'll fall right where the toad batta is.

Spade Cryptic clue - dig Tarn's lair
Dig where the forces of Zamorak and Saradomin collide. Dig next to the law rift in the Abyss, in the north-east section. Spade Cryptic clue - Dig Abyss law rift
Desert insects is what I see, Taking care of them was my responsibility. Your solution is found by digging near me. Dig next to the entomologist, in the Kalphite Cave east of Shantay Pass. Spade Cryptic clue - Desert insects
Dobson is my last name, and with gardening I seek fame. Horacio, located in the garden of the Handelmort Mansion in East Ardougne. Talk Cryptic clue - speak to Horacio
Does one really need a fire to stay warm here? Located next to the fire near the Volcanic Mine entrance on the Fossil Island Volcano. Spade Cryptic clue - a fire to stay warm
Even the seers say this clue goes right over their heads. Search the crate on the Seers' Village Agility Course. Requires 60 Agility (can be boosted from 55 with a Summer pie). Search Cryptic clue - Seers rooftop crate
Ghostly bones. Kill an Ankou, which can be found on the 4th level of Stronghold of Security, the Stronghold Slayer Cave, the Catacombs of Kourend, and The Forgotten Cemetery. Skull Cryptic clue - kill ankou
Green is the colour of my death as the winter-guise, I swoop towards the ground. Required: Sled, partial completion of Troll Romance.

Players need to slide down to where Trollweiss grows on Trollweiss Mountain.

Spade Cryptic clue - dig trollweiss flowers
His bark is worse than his bite. Speak to Barker at Canifis's Barkers' Haberdashery. Talk Cryptic clue - His bark is worse than his bite
In a while... Kill a crocodile. Skull Cryptic clue - in a while...
I burn between heroes and legends. Speak to the candle maker in Catherby. Talk Cryptic clue - speak to candle maker
I am the one who watches the giants. The giants in turn watch me. I watch with two while they watch with one. Come seek where I may be. Speak to Kamfreena on the top floor of the Warriors' Guild. Talk Cryptic clue - speak kamfreena warriors
I live in a deserted crack collecting soles. Enter the crack west of Nardah rug merchant, and talk to the genie. A rope and a lightsource are required (Spirits of the Elid required). Talk Cryptic clue - nardah genie
Let's hope you don't meet a watery death when you encounter this fiend. Kill a waterfiend. Skull Cryptic clue - kill waterfiend
Mix yellow with blue and add heat, make sure you bring protection. Kill a green dragon. Note Brutal Green Dragons do NOT work. Skull Cryptic clue - kill green dragon
Reflection is the weakness for these eyes of evil. Kill a basilisk, which requires a mirror shield and 40 Slayer. Skull Cryptic clue - kill basilisk
Right on the blessed border, cursed by the evil ones. On the spot inaccessible by both; I will be waiting. The bugs' imminent possession holds the answer. Dig right under the fairy ring located west of Filliman's grotto. The fairy ring code is BIP. Players without access to fairy ring transport can use the shortcut to get to the island provided they have 50 Agility. Spade Cryptic clue - salve river island
Scattered coins and gems fill the floor. The chest you seek is in the north east. Kill the King Black Dragon for a key (elite), and then open the closed chest in the north-east corner of the lair. Key (Treasure Trails) Cryptic clue - coins and gems fill the floor
'See you in your dreams' said the vegetable man. Speak to Dominic Onion at the Nightmare Zone teleport spot. Talk Cryptic clue - talk dominic nmz
Show this to Sherlock Sherlock can be found south of Seers' Village. Players will have to perform one of the Sherlock tasks in order to complete this challenge. Sherlock chathead Cryptic clue - talk sherlock
Stop crying! Talk to the head. Talk to the Head mourner in the Mourner Headquarters in West Ardougne. Starting Mourning's Ends Part I is required. Bring mourner gear, unless the player has a slayer ring, in which they can teleport to dark beasts and head east towards the headquarters. Talk Cryptic clue - talk to the head
Speak to a Wyse man. Talk to Wyson the gardener at Falador Park. Talk Cryptic clue - talk to wyse man
Surround my bones in fire, ontop the wooden pyre. Finally lay me to rest, before my one last test. Kill a confused barbarian or lost barbarian within the Ancient Cavern to receive mangled bones. Construct a pyre ship and burn the bones onto the pyre with logs, a tinderbox, and an axe. Kill the ferocious barbarian spirit that spawns to receive the next clue. Skull Cryptic clue - burn pyre logs
The beasts retreat, for their Queen is gone; the song of this town still plays on. Dig near the birthplace of a blade, be careful not to melt your spade. (Requires full completion of the Swan Song quest. There is no need to accept the reward though!) Dig in front of the small furnace in the Piscatoris Fishing Colony. Spade Cryptic clue - dig piscatoris colony
Three rule below and three sit at top. Come dig at my entrance. Dig in front of the entrance to the Waterbirth Island Dungeon. Spade Cryptic clue - Three rule below
Varrock is where I reside, not the land of the dead, but I am so old, I should be there instead. Let's hope your reward is as good as it says, just 1 gold one and you can have it read. Talk to Gypsy Aris, west of Varrock Square. Talk Cryptic clue - speak to Gypsy Aris
W marks the spot. Dig in the middle of the Warriors' Guild entrance hall. To enter, a player must have their Attack and Strength levels add up to a total of 130 or have either one equal to 99. Spade Cryptic clue - w marks the spot
With a name like that, you'd expect a little more than just a few scimitars. Speak to Daga on Ape Atoll. Talk Cryptic clue - speak to daga
You'll get licked. Kill a bloodveld. Mutated variants will not work. Skull Cryptic clue - kill bloodveld
You'll have to plug your nose if you use this source of herbs. Kill an aberrant spectre (Deviant spectres in catacombs will NOT work!) and pick up the clue or casket that it drops. Skull Cryptic clue - kill aberrant spectre
You might have to turn over a few stones to progress. Kill a rock crab and pick up the casket or clue that it drops. Skull Cryptic clue - kill a rock crab
You will have to fly high where a sword cannot help you. Kill an aviansie. Skull Cryptic clue - kill aviansie
You must be 100 to play with me. Speak to the Veteran boat squire at Pest Control. Talk Cryptic clue - speak squire pest control
You were 3 and I was the 6th. Come speak to me. Speak to Vannaka in Edgeville Dungeon. Talk Cryptic clue - speak to Vannaka

Master Cryptic clues

Clue Notes Task Image
2 musical birds. Dig in front of the spinning light. Dig in front of the spinning light in Ping and Pong's room inside the Iceberg. A clockwork suit is required to enter the iceberg. Spade Cryptic clue - dig ping and pong's room
A chisel and hammer reside in his home, strange for one of magic. Impress him with your magical equipment. Wizard Cromperty at the north-east corner of East Ardougne. Speak to him while wearing equipment adding up to at least +100 in magical attack bonus. Talk Cryptic clue - speak to wizard cromperty
A dwarf, approaching death, but very much in the light. Thorgel at the entrance to the Death altar. Requires partial completion of Mourning's Ends Part II. Talk Cryptic clue - a dwarf approaching death
A massive battle rages beneath so be careful when you dig by the large broken crossbow. North-east of the God Wars Dungeon entrance, climb the rocky handholds and dig by the large crossbow. Spade Cryptic clue - dig by the large broken crossbow
Anger Abbot Langley. Speak to Abbot Langley while you have a negative prayer bonus (currently only possible with an Ancient staff). Talk Cryptic clue - anger Abbot Langley
Anger those who adhere to Saradomin's edicts to prevent travel. Port Sarim docks, try to charter a ship to Entrana with armour or weapons equipped. Talk Cryptic clue - entrana monks port sarim
Buried beneath the ground, who knows where it's found.

Lucky for you, A man called Jorral may have a clue.

Speak to Jorral to receive a strange device, which works similarly to the enchanted key (must have Making History quest completed). Talk Cryptic clue - speak to Jorral
Come brave adventurer, your sense is on fire. If you talk to me, it's an old god you desire. Speak to Viggora. He can be found in three locations, but players can only make progress by speaking to him in the location he was spoken to during the Curse of the Empty Lord miniquest. He can be found at one of the following locations:

A ring of visibility and ghostspeak amulet are required to make progress through the clue.

Talk Cryptic clue - talk to Viggora
Darkness wanders around me, but fills my mind with knowledge. Speak to Biblia on the Arceuus House Library's top floor. Talk Cryptic clue - talk to biblia
Dig in front of the icy arena where 1 of 4 was fought. Where you fought Kamil from Desert Treasure, dig north east of the first small rock just past the wolves. Spade Cryptic clue - dig icy path
Falo the bard wants to see you. Speak to Falo the Bard, who is located on the road to the Fremennik Province. Talk Cryptic clue - talk to falo
Faint sounds of 'Arr', fire giants found deep, the eastern tip of a lake, are the rewards you could reap. Dig south of the pillar at the end of the Deep Wilderness Dungeon. Spade Cryptic clue - dig deep wilderness dungeon end
Fiendish cooks probably won’t dig the dirty dishes. Dig by the fire in the Rogues' Den. Spade Cryptic clue - dig rogues' den fire
Ghommal wishes to be impressed by how strong your equipment is. Speak to Ghommal with a total Melee Strength bonus of over 100. (Note: Amulet of strength gives +10, even better than a fury for this clue.) Talk Cryptic clue - talk ghommal warrior's guild
Great demons, dragons, and spiders protect this blue rock, beneath which, you may find what you seek. Dig by the runite rock in the Lava Maze Dungeon. Spade Cryptic clue - dig lava maze dungeon
Guthix left his mark in a fiery lake, dig at the tip of it. Dig at the tip of the lava lake that is shaped like a Guthixian symbol, west of the Mage Arena. Spade Cryptic clue - dig guthix lava lake
Hopefully this set of armour will help you to keep surviving. Speak to Sir Vyvin while wearing white platebody, and platelegs. Talk Cryptic clue - speak to Sir Vyvin
Here, there are tears, but nobody is crying. Speak to the guardian and show off your alignment to balance. Talk to Juna while wearing three Guthix related items. Known working items include: Guthix armour, Void Knight equipment, Book of Balance, Guthix Staff, Guthix cape, and Guthix mjolnir. Talk Cryptic clue - speak to Juna
If you're feeling brave, dig beneath the dragon's eye. Dig below the mossy rock under the Viyeldi caves. Requires progress or completion of Legends' Quest. Items needed: Pickaxe, unpowered orb, lockpick (multiple recommended), a rope, a spade, and any Charge Orb spell. A bravery potion is also required if the quest is not completed (You also need any Axe and a Machete to get through the jungle). Spade Cryptic clue - dig dragon's eye
I lie beneath the first descent to the holy encampment. Dig immediately after climbing down the first set of rocks towards Saradomin's Encampment within the God Wars Dungeon. Two ropes are needed; one to enter the dungeon and another to enter Saradomin's Encampment (not required if you've used once before already). 70 Agility is also required (cannot be boosted). Spade Cryptic clue - dig sara gwd
Kill the spiritual, magic and godly whilst representing their own god Kill a spiritual mage in the God Wars Dungeon - 83 Slayer requirement.

Be sure to wear armour corresponding to their god.

File:Cryptic clue - kill spiritual mage gwd.png
My life was spared but these voices remain, now guarding these iron gates is my bane. Speak to the Key Master in Cerberus' Lair. Talk Cryptic clue - talk to key master
One of several rhyming brothers, in business attire with an obsession for paper work. Speak to Piles in the Resource Area. An entry fee of 7,500 coins is required (6,000 if the medium Wilderness Diary is completed, 3,750 if the hard diary is completed, or free if the elite diary is completed). Talk Cryptic clue - talk to piles
Pentagrams and demons, burnt bones and remains, I wonder what the blood contains. Dig under the blood rune spawn next to the Demonic Ruins. Spade Cryptic clue - dig blood rune spawn
Robin wishes to see your finest ranged equipment. Robin at the inn in Port Phasmatys. Speak to him while wearing equipment adding up to 182 ranged attack bonus or over. Talk Cryptic clue - speak to robin
She's small but can build both literally and figuratively, as long as you have their favour Speak to Lovada south of the Lovakengj House blast mine. Talk Cryptic clue - talk to lovada
Shhhh! Speak to Logosia in the Arceuus House Library's ground floor. Talk Cryptic clue - talk to logosia
South of a river in a town surrounded by the undead, what lies beneath the furnace? Dig in front of the Shilo Village furnace. Spade Cryptic clue - dig shilo furnace
This place sure is a mess. Ewesey is located in the Hosidius House mess hall in Great Kourend. Talk Cryptic clue - talk ewesey
The far north eastern corner where 1 of 4 was defeated, the shadows still linger. Dig on the northeastern-most corner of the Shadow Dungeon. Bring a ring of visibility. Spade Cryptic clue - dig shadow dungeon
Under a giant robotic bird that cannot fly. Dig next to the terrorbird display in the south exhibit of Varrock Museum's basement. Spade Cryptic clue - under a giant robotic bird
Where safe to speak, the man who offers the pouch of smallest size wishes to see your alignment. Speak to the Mage of Zamorak in the Zamorakian chapel south of Aubury's Rune Shop in East Varrock while wearing three items aligned to Zamorak. Talk Cryptic clue - speak to Mage of Zamorak

Emote clues

Emote clues involve equipping certain items in a particular location and performing an emote. These types of clues are featured in all levels of Treasure Trails. Once the emote has been performed, Uri will appear and give the player the next clue (or the reward, if the emote clue was the final step of the Treasure Trail). If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can still perform the second emote and then talk to Uri to finish the clue. Easy clues require performing one emote, medium clues require performing two, and hard and above clues require performing one emote, then fighting an enemy such as the Double Agent.

Note that wearing any version of a required item different than the standard one will not work (for example, a Rune platebody (t) will not work in place of a Rune platebody).

For players who do Treasure Trails frequently, it is not recommended to keep items for all emote clues banked, as hundreds of different items are used across the Treasure Trail levels and can take up bank space. Players with the appropriate construction level can build STASH units to store emote clue items near where the emote clue is located, saving bank space.

Easy Emote clues

Clue Items Notes Map
Blow a raspberry at the monkey cage in Ardougne Zoo.

Equip a studded leather body, bronze platelegs and a normal staff with no orb.

Studded body Bronze platelegs Staff Emote clue - raspberry monkey cage zoo
Blow raspberries outside the entrance to Keep Le Faye.

Equip a coif, an iron platebody and leather gloves.

Coif Iron platebody Leather gloves Emote clue - raspberry keep le faye
Bow in the ticket office of the Duel Arena.

Equip an iron chain body, leather chaps and coif.

Iron chainbody Leather chaps Coif Emote clue - bow ticket office duel arena
Bow outside the entrance to the Legends' Guild.

Equip iron platelegs, an emerald amulet and an oak longbow.

Iron platelegs Emerald amulet Oak longbow Emote clue - bow legends guild
Cheer at the Druids' Circle.

Equip a blue wizard hat, a bronze two-handed sword and HAM boots.

Blue wizard hat Bronze 2h sword Ham boots Emote clue - cheer druid circle
Cheer at the games room.

Have nothing equipped at all when you do.

Nothing Emote clue - cheer games room
Cheer for the monks at Port Sarim.

Equip a coif, steel plateskirt and a sapphire necklace.

Coif Steel plateskirt Sapphire necklace Requires 20 Ranged for equipping the coif. Emote clue - cheer monks port sarim
Clap in the main exam room in the Exam Centre.

Equip a white apron, green gnome boots and leather gloves.

White apron Green boots Leather gloves The Exam Centre is located east of Varrock, just south of the Digsite. Emote clue - clap exam centre
Clap on the causeway to the Wizards' Tower.

Equip an iron med helm, emerald ring and a white apron.

Iron med helm Emerald ring White apron Emote clue - clap causeway wizards tower
Clap on the top level of the mill, north of East Ardougne.

Equip a blue gnome robe top, HAM robe bottom and an unenchanted tiara.

Blue robe top Ham robe Tiara Emote clue - clap mill north ardougne
Dance a jig by the entrance to the Fishing Guild.

Equip an emerald ring, a sapphire amulet, and a bronze chain body.

Emerald ring Sapphire amulet Bronze chainbody Emote clue - dance jig fishing guild entrance
Dance at the crossroads north of Draynor.

Equip an iron chain body, a sapphire ring and a longbow.

Iron chainbody Sapphire ring Longbow Emote clue - dance draynor crossroads
Dance at the entrance to the Grand Exchange. Equip a pink skirt, pink robe top and a body tiara. Pink skirt Pink robe top Body tiara Important note: Pink skirt from Varrock, Pink robe top from Gnome Stronghold. Be aware of this! Emote clue - dance ge entrance
Dance in the Party Room.

Equip a steel full helmet, steel platebody and an iron plateskirt.

Steel full helm Steel platebody Iron plateskirt Emote clue - dance falador party room
Dance in the shack in Lumbridge Swamp.

Equip a bronze dagger, iron full helmet and a gold ring.

Bronze dagger Iron full helm Gold ring Emote clue - dance shack lumbridge swamp
Do a jig in Varrock's rune store. Equip an air tiara and a staff of water Air tiara Staff of water Emote clue - dance jig varrock rune store
Headbang in the mine north of Al Kharid.

Equip a desert shirt, leather gloves and leather boots.

Desert shirt Leather gloves Leather boots Emote clue - headbang al kharid mine
Jump for joy at the beehives.

Equip a desert shirt, green gnome robe bottoms and a steel axe.

Desert shirt Green robe bottoms Steel axe Beehives are located west of Catherby. Emote clue - jump joy beehives
Laugh at the crossroads south of the Sinclair Mansion. Equip a cowl, blue wizard robe top and an iron scimitar. Leather cowl Iron scimitar Blue wizard robe Emote clue - laugh sinclair crossroads
Panic in the Limestone Mine.

Equip bronze platelegs, a steel pickaxe and a steel medium helmet.

Bronze platelegs Steel pickaxe Steel med helm Located east of the Lumber Yard. Emote clue - panic limestone mine
Panic on the pier where you catch the Fishing trawler

Have nothing equipped at all when you do.

None Most north-western dock in Port Khazard, east of the Fight Arena. Emote clue - panic pier fishing trawler
Shrug in the mine near Rimmington.

Equip a gold necklace, a gold ring and a bronze spear.

Gold necklace Gold ring Bronze spear Emote clue - shrug rimmington mine
Spin at the crossroads north of Rimmington.

Equip a green gnome hat, cream gnome top and leather chaps.

Green hat Cream robe top Leather chaps Emote clue - spin rimmington crossroads
Spin in Draynor Manor by the fountain.

Equip an iron platebody, studded leather chaps and a bronze full helmet.

Iron platebody Studded chaps Bronze full helm Emote clue - spin draynor manor fountain
Spin in the Varrock Castle courtyard.

Equip a black axe, a coif and a ruby ring.

Black axe Coif Ruby ring Emote clue - spin varrock castle courtyard
Think in middle of the wheat field by the lumbridge mill.

Equip a blue gnome robetop, a turquoise gnome robe bottom and an oak shortbow.

Blue robe top Turquoise robe bottoms Oak shortbow Emote clue - think lumbridge mill wheat field
Wave along the south fence of the Lumber Yard.

Equip a hard leather body, leather chaps and a bronze axe.

Hardleather body Leather chaps Bronze axe Emote clue - wave south fence lumber yard
Wave in the Falador gem store.

Equip a Mithril pickaxe, Black platebody and an Iron Kiteshield.

Mithril pickaxe Black platebody Iron kiteshield Emote clue - wave falador gem store
Wave on Mudskipper Point.

Equip a black cape, leather chaps and a steel mace.

Black cape Leather chaps Steel mace The fairy ring code AIQ teleports you to the correct spot. Emote clue - wave mudskipper point
Yawn in Draynor Marketplace.

Equip studded leather chaps, an iron kiteshield and a steel longsword.

Studded chaps Iron kiteshield Steel longsword Emote clue - yawn draynor marketplace
Yawn in the centre of Arceuus library. Nod your head before you talk to me.

Equip blue d'hide vambraces, adamant boots and an adamant dagger.

Blue d'hide vambAdamant bootsAdamant dagger The fairy ring code CIS teleports you north of the library, although this requires paying 80,000 coins to Trossa to unlock the fairy ring. Use the "yes" emote to nod your head. Emote clue - yawn arceuus library
Yawn in the Varrock library.

Equip a green gnome robe top, HAM robe bottom and an iron warhammer.

Green robe top Ham robe Iron warhammer Emote clue - yawn varrock library

Medium Emote clues

Clue Items Notes Map
Beckon in Tai Bwo Wannai. Clap before you talk to me.

Equip green d'hide chaps, a ring of dueling and a mithril med helm.

Green d'hide chaps Emerald ring Mithril med helm Do the emotes within the barricaded part of Tai Bwo Wannai. Emote clue - beckon tai bwo wannai
Beckon in the combat ring of Shayzien. Show your anger before you talk to me. Equip an adamant platebody, adamant full helm and adamant platelegs. Adamant platebody Adamant full helm Adamant platelegs The combat ring of Shayzien is located south-east of the bank. Emote clue - beckon shayzien ring
Beckon in the Digsite, near the eastern winch. Bow before you talk to me

Equip a green hat snakeskin boots and an iron pickaxe.

Green hat Snakeskin boots Iron pickaxe Emote clue - beckon digsite winch
Cheer in the Barbarian Agility Arena. Headbang before you talk to me.

Equip a steel platebody, maple shortbow and a Wilderness cape.

Steel platebody Maple shortbow Team-1 cape Requires miniquest Alfred Grimhand's Barcrawl and 30 in Ranged (to wield the maple shortbow)

While level 35 Agility is required to enter the arena itself, the clue can be completed without it. Upon entering from the gate, walk into the building located to the south. Inside the building, walk to the most south-eastern corner, and do the emote.

Emote clue - cheer headbang barbarian agility
Cheer in the Edgeville general store. Dance before you talk to me.

Equip a brown apron, leather boots and leather gloves.

Brown apron Leather boots Leather gloves Emote clue - cheer edgeville general store
Cheer in the Ogre Pen in the Training Camp. Show you are angry before you talk to me.

Equip a green d'hide body and chaps and a steel square shield.

Green d'hide body Green d'hide chaps Steel sq shield Access to the Combat Training Camp requires completion of the Biohazard quest. Equipping the green d'hide body requires completion of Dragon Slayer. Emote clue - cheer ogre training camp
Clap in Seers court house. Spin before you talk to me.

Equip an adamant halberd, blue mystic robe bottom and a diamond ring.

Adamant halberd Mystic robe bottom (blue) Diamond ring Ironman accounts must start the Regicide quest to purchase an adamant halberd. Emote clue - clap seers court house
Cry in the Catherby Ranging shop. Bow before you talk to me.

Equip blue gnome boots, a hard leather body and an unblessed silver sickle.

Blue boots Hardleather body Silver sickle Emote clue - cry catherby ranging shop
Cry in the Draynor Village jail. Jump for joy before you talk to me. Equip an adamant sword, a sapphire amulet and an adamant plateskirt. Adamant sword Sapphire amulet Adamant plateskirt Emote clue - cry draynor jail
Cry on the shore of Catherby beach. Laugh before you talk to me. Equip an adamant sq shield, a bone dagger and mithril platebody. Adamant sq shield Bone dagger Mithril platebody Emote clue - cry catherby beach

Cry on top of the western tree in the Gnome Agility Arena. Indicate 'no' before you talk to me. Equip a steel kiteshield, ring of forging, and green d'hide chaps.

Steel kiteshield Green d'hide chaps Ring of forging Emote clue - cry gnome agility arena
Dance a jig under Shantay's Awning. Bow before you talk to me.

Equip a bruise blue snelm, an air staff and a bronze square shield.

Bruise blue snelm (pointed) Staff of air Bronze sq shield South of Al Kharid, Shantay Pass. Emote clue - dance jig shantay awning
Dance in the centre of Canifis. Bow before you talk to me.

Equip a green gnome robe top, mithril platelegs and an iron two-handed sword.

Green robe top Mithril platelegs Iron 2h sword Emote clue - dance centre canifis
Dance in the dark caves beneath Lumbridge Swamp. Blow a kiss before you talk to me.

Equip an air staff, Bronze full helm and an Amulet of power.

Staff of air Bronze full helm Amulet of power

You need a rope to enter this cave the first time.

You always need a light source in the caves.

If using the Lumbridge Castle basement to access the caves via the northern entrance, you will need to step one square south of the cave entrance as the square next to the entrance does not work when you dance.

Two STASH units are provided, one near each of the main entrances. Building one of them will automatically build the other one.

Emote clue - dance caves lumbridge swamp
Jump for joy in the TzHaar sword shop. Shrug before you talk to me.

Equip a steel longsword, blue d'hide body and blue mystic gloves.

Steel longsword Blue d'hide body Mystic gloves (blue) blp Emote clue - jump tzhaar sword shop
Jump for joy in Yanille bank. Dance a jig before you talk to me.

Equip a brown apron, adamantite medium helm and snakeskin chaps.

Brown apron Adamant med helm Snakeskin chaps Emote clue - jump joy yanille bank
Panic by the mausoleum in Morytania. Wave before you speak to me.

Equip a mithril plate skirt[sic], maple longbow and no boots.

Mithril plateskirt Maple longbow Starting Creature of Fenkenstrain quest is required to access the area. Go north-west through the Experiment cave, entered through the tombstone south-east of the castle. Remember, no boots. Emote clue - panic mausoleum
Shrug in Catherby bank. Yawn before you talk to me.

Equip a maple longbow, green d'hide chaps and an iron med helm.

Maple longbow Green d'hide chaps Iron med helm Emote clue - shrug catherby bank
Spin on the bridge by the Barbarian Village. Salute before you talk to me.

Equip purple gloves, a steel kiteshield and a mithril full helm.

Purple gloves Steel kiteshield Mithril full helm Emote clue - spin barbarian village bridge
Think in the centre of the Observatory. Spin before you talk to me.

Equip a mithril chainbody, green d'hide chaps and a ruby amulet.

Mithril chainbody Green d'hide chaps Ruby amulet Players who have completed the Observatory Quest with level 23 Agility, 24 Ranged and 28 Strength may use a shortcut by using the grapple-able rock just outside the observatory; players need only bring a crossbow and grapple for the first trip.

Otherwise, players must navigate through the Observatory Dungeon to reach this clue.

Emote clue - think centre observatory
Yawn in the Castle Wars lobby. Shrug before you talk to me.

Equip ruby amulet, a mithril scimitar and a Wilderness cape.

Ruby amulet Mithril scimitar Team-1 cape Emote clue - yawn castle wars lobby

Hard Emote clues

Clue Items Notes Map
Beckon on the east coast of the Kharazi Jungle. Beware of double agents! Equip any vestment stole and a heraldic rune shield. Rune shield (h1) Zamorak stole Must have started Legends' Quest. Equipping the stole requires level 60 Prayer.

NOTE: An axe and machete are required to enter the Kharazi Jungle, or players may also use two vines on either side of the jungle that require 79 Agility.

Emote clue - beckon east kharazi coast
Blow a kiss between the tables in Shilo Village bank. Beware of double agents!

Equip a blue mystic hat, bone spear and rune platebody.

Mystic hat (blue) Bone spear Rune platebody Shilo Village is a village on Karamja. It is only accessible to players that have completed the Shilo Village quest. Emote clue - kiss shilo village
Blow a raspberry in the Fishing Guild bank. Beware of double agents!

Equip an elemental shield, blue d'hide chaps and a rune warhammer.

Elemental shield Blue d'hide chaps Rune warhammer Emote clue - raspberry fishing guild bank
Bow at the top of the lighthouse. Beware of double agents!

Equip a blue d'hide body, blue d'hide vambraces and no jewellery.

Blue d'hide body Blue d'hide vamb Must have repaired the Lighthouse lighting mechanism in the Horror from the Deep quest to access. The fairy ring code ALP teleports you right outside the Lighthouse. Emote clue - bow lighthouse
Cheer at the top of the agility pyramid. Beware of double agents! Equip a blue mystic robe top, and any rune heraldic shield. Mystic robe top (blue) Rune shield (h1) Requires 30 Agility to reach the top of the pyramid, 40 Magic and 40 Defence to equip items. Only Mystic robe top (blue) works! Emote clue - cheer agility pyramid top
Dance at the cat-doored pyramid in Sophanem. Beware of double agents!

Equip a ring of life, an uncharged amulet of glory and an adamant two-handed sword.

Ring of life Amulet of glory (uncharged) Adamant 2h sword Partial completion of Icthlarin's Little Helper required to access Sophanem. Emote clue - dance pyramid sophanem
Headbang at the exam center. Beware of double agents!

Equip a mystic fire staff, a diamond bracelet and rune boots.

Mystic fire staff Diamond bracelet Rune boots The Digsite Exam Centre is located just south of the Digsite. Emote clue - headbang exam centre
Jig at Jiggig. Beware of double agents!

Equip a Rune spear, rune platelegs and any rune heraldic helm.

Rune spear Rune platelegs Rune helm (h1) South of Castle Wars, talk to the quest starter if you haven't started Zogre Flesh Eaters, and he will grant you access to the location in Jiggig; you need to jig.

Note: You need to complete Big Chompy Bird Hunting and Jungle Potion to start Zogre Flesh Eaters.

Emote clue - jig at jiggig
Laugh in Jokul's tent in the Mountain Camp.

Beware of double agents! Equip a rune full helmet, blue d'hide chaps and a fire battlestaff.

Rune full helm Blue d'hide chaps Fire battlestaff

Bring rope if you haven't completed the Mountain Daughter quest. Go up the top path, and use on the boulder (fairy ring code: AJR).

Emote clue - laugh jokul's tent mountain camp
Panic by the pilot on White Wolf Mountain. Beware of double agents!

Equip mithril platelegs, a ring of life, and a rune axe.

Mithril platelegs Ring of life Rune axe Panic by Captain Bleemadge on White Wolf Mountain. Be careful of the aggressive level 73 Big Wolf. Emote clue - panic white wolf mountain
Panic in the heart of the Haunted Woods. Beware of double agents!

Have no items equipped when you do.

Nothing The location is east of the Fairy ring ALQ in the Haunted Woods. Players should be careful of the Feral Vampyres summoned by the spider roaming around that area. Emote clue - panic haunted woods
Panic on the Wilderness volcano bridge. Beware of double agents!

Equip any headband and crozier.

White headband Saradomin crozier Required: 60 Prayer icon

The Wilderness Volcano is located in the north-east corner of the Wilderness. Players should be cautious of player killers and dangerous monsters. A Clue Box may also be helpful.

Emote clue - panic wilderness volcano bridge
Salute in the banana plantation. Beware of double agents!

Equip a diamond ring, amulet of power, and nothing on your chest and legs.

Diamond ring Amulet of power Emote clue - salute banana plantation
Salute in the centre of the mess hall. Beware of double agents! Equip a rune halberd, rune platebody and an amulet of strength. Rune halberd Rune platebody Amulet of strength Teleport to Kourend teleports the player just north of the Mess. Emote clue - salute mess hall
Shrug in the Zamorak temple found in the Eastern Wilderness. Beware of double agents!

Equip rune platelegs, an iron platebody and blue d'hide vambraces.

Rune platelegs Iron platebody Blue d'hide vamb It is highly recommended that players pray Protect from Magic; the temple is a multi-combat area with aggressive Elder chaos druids. The Zamorak Temple is in level 11 Wilderness. You can bring a teleport as it is below level 20 Wilderness; however, be wary of Tele Block. Emote clue - shrug zamorak temple wilderness
Yawn in the rogues' general store. Beware of double agents!

Equip an adamant square shield, blue dragon vambraces and a rune pickaxe.

Adamant sq shield Blue d'hide vamb Rune pickaxe Bandit Camp general store in level 23 Wilderness, north of the Dark Warriors' Fortress. The burning amulet can take you there, but be wary of player killers and level 130 bandits. Emote clue - yawn rogues general store

Elite Emote clues

Clue Items Notes Map
Blow a kiss in the heart of the lava maze.

Equip black d'hide chaps, a spotted cape and a rolling pin.

Black d'hide chaps Spotted cape Rolling pin Perform the emote at the centre of the Lava Maze, next to entrance of the Lava Maze Dungeon. A slashing weapon or knife is required to navigate the maze. Emote clue - kiss lava maze
Bow on the ground floor of the Legend's guild. Equip Legend's cape, a dragon battleaxe and an amulet of glory. Cape of legends Dragon battleaxe Amulet of glory Players require completion of Legends' Quest to access the Legends' Guild. An amulet of glory with any amount of charges will work. Emote clue - bow inside legends guild
Bow upstairs in the Edgeville Monastery.

Equip a completed prayer book.

Book of balance Players require a Prayer level of 31 to enter the Edgeville Monastery. Any completed god book is usable for this clue. Emote clue - bow edgeville monastery
Cheer in the Shadow dungeon.

Equip a rune crossbow, climbing boots and any mitre.

Rune crossbow Climbing boots Zamorak mitre Requires partial completion of Desert Treasure. Bring a ring of visibility. Emote clue - cheer shadow dungeon
Dance on the Fishing Platform. Equip barrows gloves, an amulet of glory and a dragon med helm. Barrows gloves Dragon med helm Amulet of glory Barrows gloves require full completion of Recipe for Disaster to equip. Emote clue - dance fish platform
Headbang at the top of the Slayer Tower.

Equip a seercull, a combat bracelet, and helm of neitiznot.

Seercull Combat bracelet Helm of neitiznot Equipping the Helm of Neitiznot requires completion of The Fremennik Isles. If taking shortcuts to the top, it is advised to have a nosepeg or Slayer helmet in order to avoid stat draining from aberrant spectres. Emote clue - headbang top of slayer tower
Headbang in the Fight Arena pub. Equip a pirate bandana, a dragonstone necklace and a magic longbow. Pirate bandana (brown) Dragon necklace Magic longbow Near Nightmare Zone Emote clue - headbang fight arena pub
Jump for joy at the Neitiznot rune rock.

Equip rune boots, a proselyte hauberk and a dragonstone ring.

Rune boots Proselyte hauberk Dragonstone ring Players must complete Fremennik Isles in order to access the Neitiznot rune rock. Emote clue - jump neitiznot rocks
Jump for joy in the Ancient Cavern.

Equip a granite shield, splitbark body, and any rune heraldic helm.

Granite shield Splitbark body Rune helm (h1) Players need to have started Barbarian Training in order to enter the caverns.

The rune heraldic helm is the rune helm from Treasure Trails, not the painted heraldic armour from player-owned houses!

Emote clue - jump ancient cavern
Laugh by the fountain of heroes.

Equip splitbark legs, dragon boots and a Rune longsword.

Splitbark legs Dragon boots Rune longsword Completion of Heroes' Quest is required. Emote clue - laugh fountain of heroes
Laugh in front of the gem store in Ardougne market. Equip a Castlewars bracelet, a dragonstone amulet and a ring of forging. Castle wars bracelet Dragonstone amulet Ring of forging Emote clue - laugh ardougne gem stall
Panic at the area flowers meet snow. Equip blue d'hide vambs, a dragon spear and a rune plateskirt. Blue d'hide vamb Dragon spear Rune plateskirt Panic by the Trollweiss flowers after sledding down Trollweiss Mountain.

Make sure to bring a sled, otherwise you won't be able to complete the step.

Emote clue - panic trollweiss
Salute in the warriors' guild bank.

Equip only a black salamander.

Black salamander Black salamanders require 70 Ranged, 70 Magic, and 70 Attack to equip. Emote clue - salute warriors' guild bank
Shrug in the Shayzien command tent. Equip a blue mystic robe bottom, a rune kiteshield and any bob shirt. Mystic robe bottom (blue) Rune kiteshield Bob's black shirt The command tent is the southernmost tent in the Shayzien House. Emote clue - shrug Shayzien command tent
Spin in West Ardougne Church.

Equip a dragon spear and red d'hide chaps.

Dragon spear Red d'hide chaps Emote clue - spin West Ardougne church
Yawn at the top of Trollheim.

Equip a lava battlestaff, black d'hide vambraces and a mind shield.

Lava battlestaff Black d'hide vamb Mind shield Requires Elemental Workshop I and II and parts of Troll Stronghold completed. Emote clue - yawn trollheim

Master Emote clues

Clue Items Notes Map
Blow a kiss outside K'ril Tsutsaroth's chamber. Beware of double agents! Equip a Zamorak full helm and the shadow sword. Zamorak full helm Shadow sword 70 Hitpoints is required to access this part of the God Wars Dungeon. Completion of The General's Shadow miniquest is required to obtain the Shadow sword. Emote clue - kiss door of K'ril Tsutsaroth
Blow a raspberry at the bank of the Warrior's guild. Beware of double Agents!

Equip a dragon battleaxe, a dragon defender and a slayer helm of any kind.

Dragon battleaxe Dragon defender Slayer helmet
Emote clue - push up warrior guild bank
Bow near Lord Iorwerth. Beware of double agents! Equip a new imbued crystal bow. Crystal bow The bow only has to be imbued from Nightmare Zone. Works with any amount of charges left on the bow as long as it's imbued, and therefore does not actually need to be a "new" bow as the scroll says.

(A 2/10 (i) Crystal Bow would work)

Emote clue - bow near lord iorwerth
Cheer in the Entrana church. Beware of double agents! Equip a set of full black d'hide armour. Black d'hide body Black d'hide chaps Black d'hide vamb Players must take a needle, thread, and six black dragon leathers, and craft the armour after arriving at Entrana. Players with level 88 in Construction can make a master STASH unit to store the d'hide armour in. Emote clue - cheer entrana church
Clap in the magic axe hut. Beware of double agents. Equip only flared trousers Flared trousers Lockpick Level 55 Wilderness, north-east of the Deserted Keep.

Lockpick required to enter

Emote clue - clap magic axe hut
Cry in the Tzhaar gem store. Beware of the double agents! Equip a fire cape and a TokTz-Xil-Ul. Fire cape Toktz-xil-ul The Toktz-xil-ul requires level 60 Ranged to equip. Turn off Auto Retaliate before performing the emote, as you may lose the TokTz-Xil-Ul from retaliating against the double agent!

The Fire max cape works in place of a Fire cape.

Emote clue - cry tzhaar gem shop
Dance in Iban's temple. Beware of double agents! Equip Iban's staff, a black mystic top, and a black mystic bottom. Iban's staff Mystic robe top (dark) Mystic robe bottom (dark) Requires completion of Underground Pass. Iban's staff (u) can be used as a substitute.

Note that the temple cannot be entered until the Regicide quest is started.

Emote clue - dance ibans temple
Dance in the King Black Dragon's lair. Beware of double agents! Equip a black d'hide body, black d'hide vambs and a black dragon mask. Black d'hide body Black d'hide vamb Black dragon mask An anti-dragon shield is recommended to defend against the King Black Dragon's attacks. A STASH unit is found at the south-east corner of the lair for emote item storage. Emote clue - dance kbd lair
Do a jig at the barrow's chest. Beware of double agents! Equip any full barrows set. Any set of Barrows equipment. Emote clue - jig at barrows chest
Do a push up at the bank of the Warrior's guild. Beware of double agents! Equip a dragon battleaxe, a dragon defender and a slayer helm of any kind. Dragon battleaxe Dragon defender Slayer helmet Any variant of Slayer helmet is acceptable. The push up emote must be unlocked as well. Emote clue - push up warrior guild bank
Flap at the death altar. Beware of double agents! Equip a death tiara, a legend's cape and any ring of wealth. Death tiara Cape of legends Ring of wealth The flap emote requires opening the Gift of Peace at the centre of the Stronghold of Security's first level. Accessing the death altar requires completion of Mourning's Ends Part II, and a Cape of legends can only be obtained after completion of Legends' Quest. Emote clue - flap at death altar
Goblin Salute at the Goblin Village. Beware of double agents! Equip a Bandos platebody, Bandos cloak and Bandos godsword. Bandos platebody Bandos cloak Bandos godsword The Goblin Salute emote requires partial completion of The Lost Tribe quest. Emote clue - goblin salute at goblin village
Jump for joy in the centre of Zul-Andra. Beware of double agents! Equip a dragon 2h sword, bandos boots and an obsidian cape. Dragon 2h sword Bandos boots Obsidian cape Partial completion of Regicide is required to reach Zul-Andra. Emote clue - jump for joy Zul-Andra
Panic by the big egg where no one dare goes and the ground is burnt. Beware of double agents! Equip a dragon med helm, a TokTz-Ket-Xil, a brine sabre, rune platebody and an uncharged amulet of glory. Dragon med helm Toktz-ket-xil Rune platebody Brine sabre Amulet of glory Panic by the big egg on the east side of Lava Dragon Isle. Be careful of the lava dragons and player killers roaming the area. Emote clue - panic lava dragon isle
Show your anger at the Wise old man. Beware of double agents! Equip an abyssal whip, a legend's cape and some spined chaps. Abyssal whip Cape of legends Spined chaps A volcanic abyssal whip or frozen abyssal whip can be used for this clue. Emote clue - anger wise old man
Show your anger towards the Statue of Saradomin in Ellamaria's garden.

Beware of double agents! Equip a Zamorak godsword.

Zamorak godsword 75 Attack is required to wield the Zamorak godsword. Completion of Garden of Tranquillity is required. Emote clue - anger saradomin statue
Slap your head in the centre of the Kourend catacombs. Beware of double agents! Equip the arclight and an amulet of the damned. Arclight Amulet of the damned Teleport to Kourend teleports the player directly to the Catacombs' main entrance. Partially charged items work. Emote clue - slap head kourend catacombs
Spin in front of the Soul altar. Beware of double agents! Equip a dragon pickaxe, helm of neitiznot and a pair of rune boots. Dragon pickaxe Helm of neitiznot Rune boots Completion of The Fremennik Isles is required to wear the helm of neitiznot. A dragon pickaxe (or) or Infernal pickaxe works too. Emote clue - spin soul altar
Stamp in the Enchanted valley west of the waterfall. Beware of double agents! Equip a dragon axe. Dragon axe Fairy ring code BKQ (requires partial completion of Fairytale II - Cure a Queen) and the Stamp emote unlocked. (The area shown in the photo is too far west - stand just west of the waterfall!) Emote clue - stomp enchanted valley
Swing a bullroarer at the top of the watchtower. Beware of double agents! Equip a dragon plateskirt, climbing boots and a dragon chainbody. Bull roarer Dragon plateskirt Climbing boots Dragon chainbody Partial completion of Legends' Quest is required to obtain the bull roarer. Completion of Watchtower Quest is required. Death Plateau is also required to wear climbing boots. Emote clue - swing bullroarer watchtower
Wave on the northern wall of the Castle Drakan. Beware of double agents! Wear a dragon sq shield, splitbark body and any boater. Red boater Splitbark body Dragon sq shield Completion of Legends' Quest and partial completion of Darkness of Hallowvale is required. Any coloured boater will work. Emote clue - wave castle drakan
Yawn in the 7th room of Pyramid Plunder. Beware of double agents! Equip a pharoah sceptre and a full set of menaphite robes. Pharaoh's sceptre Menaphite purple hat Menaphite purple topMenaphite purple robe 81 Thieving (cannot be boosted) is required to reach this room, in addition to completing Icthlarin's Little Helper. Any amount of charges will work for the Pharaoh's sceptre, and any menaphite clothing will work as long as all the pieces are the same colour. Emote clue - yawn pyramid plunder

Maps

Map clues are an image of a location the player needs to search to advance along their trail. Maps are found across all clue scroll difficulties. They are rough pictures of a very local area. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. If the map leads to a crate, it must simply be searched. Sometimes, players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and so on.

Digging in the location pointed to by a map clue will never spawn any monsters.

Maps are sorted by boxes and then by X, and then from left to right based on the location of the mark.

Easy Maps

Map Location Image
Map clue Champions guild Locate the single tree that is west of the Champions' Guild, outside Varrock. Dig two squares to the east of it. Map clue solution Champions guild
Map clue Al Kharid mines Just north of Al-Kharid, in the center of the mine. Map clue solution Al Kharid mines
Map clue Wizard tower Directly behind the Wizards' Tower, there's a fern you can use as a reference; the dig spot is one tile directly north of the fern. Fairy ring code DIS is very close. Map clue solution Wizard tower
Map clue Galahad One tile west of the north door of Galahad's house, west of McGrubor's Wood. Fairy ring code ALS is very close, squeeze through the gate northeast of the fairy ring (around the building.) Map clue solution Galahad
Map clue Falador stones Due east of Falador's north gate. Look for the (grapple) agility shortcut icon. Map clue solution Falador stones
Map clue South-eastern Varrock Mine South-east Varrock mine. Dig one square west of the small fern. Map clue solution South-eastern Varrock Mine
Map clue Falador statue crossroads The statue is located at the crossroads north of Falador. Map clue solution Falador statue crossroads

Medium Maps

Map Location Image
Map clue Clocktower Search the crate by the Clock Tower, south-west of East Ardougne. Ardougne cloak is fastest travel method. Spirit tree to Battlefield of Khazard is also close. Map clue solution Clocktower
Map clue McGrubors Inside McGrubor's Wood, west of Seers' Village. Fairy ring code ALS. If approaching from outside, squeeze through the broken fence by the northern half of the hut in the center and search the crate south of the house. Map clue solution McGrubors
Map clue Lighthouse peninsula Road between Rellekka and the Lighthouse. Map clue solution Lighthouse peninsula
Map clue Lava chaos altar By the entrance to the Ourania Cave. Map clue solution Lava chaos altar
Map clue Mort Myre South of the path to Mort'ton; fairy ring BIP is nearby (50 Agility is required when you use the fairy ring). Map clue solution Mort Myre
Map clue Tower of Life Just south of East Ardougne, (straight south of town square) north of the Tower of Life, near the Necromancer Tower. Dig two spaces north of the smaller crate that Bonafido is leaning on. Fairy ring code DJP is very close, or use any Ardougne Cloak to the Monastery. Map clue solution Tower of Life
Map clue Miscellania On Miscellania, one of the Fremennik Isles, just east of the castle. Fairy ring code CIP accessible only after completing Fremennik Trials. Map clue solution Miscellania
Map clue Chemist house Just west of the Chemist's house in Rimmington. South of Falador, west of Port Sarim. Map clue solution Chemist house
Map clue Hobgoblin penisula West of the Crafting Guild. Dig north of the sandpile at the tip of the peninsula. Map clue solution Hobgoblin penisula
Map clue North Seers North of Seers' Village, along the path towards Rellekka. Map clue solution North Seers
Map clue Draynor willows South of Draynor Village bank, by the fishing spot. Map clue solution Draynor willows

Hard Maps

Map Location Image
Map clue Lumberyard Search the crate inside the Lumberyard, north-east of Varrock. Map clue solution Lumberyard
Map clue observatory North east of the Observatory, north of Castle Wars, search a crate in the western most building of the goblin overrun houses. This house holds the entrance stairs to the dungeon below. Map clue solution Observatory
Map clue Dark Warriors' Fortress In level 14 Wilderness, at the Dark Warriors' Fortress, search the pile of crates in the south-west corner of the central courtyard.

Warning:

Beware of level 145 dark warriors. This area is also a hotspot for player killers.

Map clue solution Dark Warriors' Fortress
Map clue Yanille anvil
South of Yanille bank. Behind the house with an anvil. Map clue solution Yanille anvil
Map clue small volcanoes Level 50 Wilderness, near Wilderness Agility Course; south-west of Deep Wilderness Dungeon entrance and west of the Mage Arena. Map clue solution between three volcanoes
Map clue Picnic tables The picnic tables south of the Legends' Guild, north-east of East Ardougne. south of fairy ring BLR Mape clue solution Picnic table
Map clue West Ardougne Located in West Ardougne, dig inside one of the destroyed buildings. It is in the north-east corner of the housing buildings in the south-west area of West Ardougne. Head due west from the main gate, and you'll get to the buildings. Map clue solution West Ardougne

Elite Maps

Map Location Image
Map clue ape atoll shack In the south-west coast of Ape Atoll, there is a little shack where the crate is located.

Fairy ring code CLR is close to it. Bring a ninja monkey greegree or Kruk greegree if using the fairy ring.

Map clue solution ape atoll shack
Map clue Zul-Andra East of the small building in Zul-Andra, next to the tree. Requires starting Regicide.

Fairy ring code BJS (76 Agility)

Map clue solution Zul-Andra
Map clue Burgh de Rott furnace
East of the Burgh de Rott furnace. Requires starting In Aid of the Myreque. Map clue solution Burgh de Rott furnace
Map clue soul altar Directly south of the soul altar.
Map clue solution soul altar
Map clue Mogre Camp Inside the mudskipper cave west of the Mogre Camp. Players must collect five rocks before going inside. Map clue solution Mogre Camp
Map clue Castle Wars North east of Castle Wars, just west of fairy ring CIQ Map clue solution Castle Wars

Hot Cold

Strange device detail

Hot Cold clues are clues in which a strange device obtained from talking to Jorral will tell the player in the chatbox whether the player is Hot (close to) or Cold (far away from) the intended location to dig. This is based on an older children's game. There are 116 unique Hot/Cold locations.

To find your location, click on the strange device and it will tell you how close you are to the treasure. (you will also take some damage). Its temperature is based on the distance of the treasure from the player, measured in the number of steps it would take to reach the treasure, ignoring any obstacles (this is the Chebyshev distance between the player and treasure). Then, teleport or walk to another location, and check to see if the strange device has gotten warmer. Repeat to pinpoint a location. You can also use the list or map to help you find your location.

Strange device dig locations

A map of RuneScape displaying all possible locations.
For a full sized image, click here.

When you dig at the dig spot, you will be attacked by a Brassican Mage in a single-combat area, or three Ancient Wizards if your clue leads you to a multi-combat area.

In the fight against the Brassican Mage, his attacks are not affected by protection prayers; however, ranged armour seems to help. The three Ancient Wizards are a lot stronger and will use all three combat styles alongside poisoning you (poison cannot be blocked by protection prayers)

The locations in this guide are grouped by region:

Jump to
Asgarnia Desert Feldip Hills Fremennik Province Kandarin Karamja Misthalin Morytania Western Provinces Wilderness Zeah

Asgarnia

Location Image Map
North of the Warriors' Guild in Burthorpe.
Hot cold clue - north of Warriors Guild
Hot cold clue - north of Warriors Guild map
East of Jatix's Herblore Shop in Taverley.
Hot cold clue - east of Taverley herb shop
Hot cold clue - east of Taverley herb shop map
West of Barbarian Village.
Hot cold clue - west of Barbarian Village
Hot cold clue - west of Barbarian Village map
North of Miazrqa's tower, outside Goblin Village.
Hot cold clue - north of Miazrqa's tower
Hot cold clue - north of Miazrqa's tower map
In the cow pen north of Sarah's Farming Shop.
Hot cold clue - north of farming shop
Hot cold clue - north of farming shop map
Outside the Falador Party Room.
Hot cold clue - outside party room
Hot cold clue - outside party room map
Outside the Crafting Guild cow pen.
Hot cold clue - outside Crafting Guild
Hot cold clue - outside Crafting Guild map
In the centre of the Rimmington mine.
Hot cold clue - rimmington mine centre
Hot cold clue - rimmington mine centre map
Mudskipper Point, on the starfish in the south-west corner.
Hot cold clue - mudskipper point
Hot cold clue - mudskipper point map
The Troll arena, where the player fights Dad during the Troll Stronghold quest. Bring climbing boots.
Hot cold clue - troll arena
Hot cold clue - troll arena map

Desert

Location Image Map
West of Nardah genie cave.
Hot cold clue - Genie cave
Hot cold clue - Genie cave map
West of Al Kharid mine.
Hot cold clue - Al Kharid Mines
Hot cold clue - Al Kharid Mines map
North of Menaphos gate.
Hot cold clue - Menaphos
Hot cold clue - Menaphos map
Bedabin Camp, dig around the north tent.
Hot cold clue - Bedabin Camp
Hot cold clue - Bedabin Camp map
West of Uzer.
Hot cold clue - West of Uzer
Hot cold clue - West of Uzer map
West of Pollnivneach.
Hot cold clue - west of Pollnivneach
Hot cold clue - west of Pollnivneach map
Next to Mage Training Arena.
Hot cold clue - Mage Training Arena
Hot cold clue - Mage Training Arena map
South-west of Shantay Pass.
Hot cold clue - Shantay Pass
Hot cold clue - Shantay Pass map

Feldip Hills

Location Image Map
West of Jiggig, east of the fairy ring BKP.
Hot cold clue - west of jiggig
Hot cold clue - west of jiggig map
West of the southeasternmost lake in Feldip Hills.
Hot cold clue - feldip south-eastern lake
Hot cold clue - feldip south-eastern lake map
East of the gnome glider (Lemantolly Undri).
Hot cold clue - feldip gnome glider
Hot cold clue - feldip gnome glider map
South of Rantz, six steps west of the empty glass bottles.
Hot cold clue - south of Rantz
Hot cold clue - south of Rantz map
South of Jiggig.
Hot cold clue - south of jiggig
Hot cold clue - south of jiggig map
Outside the red chinchompa hunting ground entrance, south of the Hunting expert's hut.
Hot cold clue - south of hunting expert
Hot cold clue - south of hunting expert map
South-east of the ∩-shaped lake, near the Hunter training icon icon.
Hot cold clue - near hunting icon
Hot cold clue - near hunting icon map
Directly west of the Castle Wars balloon.
Hot cold clue - near castle wars
Hot cold clue - near castle wars map

Fremennik Province

Location Image Map
At the Mountain Camp.
Hot cold clue - Mountain Camp
Hot cold clue - Mountain Camp map
At the Rellekka Hunter area, near the Hunter training icon icon.
Hot cold clue - Polar Hunter area
Hot cold clue - Polar Hunter area map
West of the Keldagrim entrance mine.
Hot cold clue - near Keldagrim entrance mine
Hot cold clue - near Keldagrim entrance mine map
Outside the fence in the south-western corner of Rellekka.
Hot cold clue - outside Rellekka fence
Hot cold clue - outside Rellekka fence map
South-east of the Lighthouse.
Hot cold clue - southeast of lighthouse
Hot cold clue - southeast of lighthouse map
Inside Etceteria's castle, in the southern staircase.
Hot cold clue - Etceteria
Hot cold clue - Etceteria map
Outside Miscellania's courtyard.
Hot cold clue - Miscellania
Hot cold clue - Miscellania map
Central Fremennik Isles mine.
Hot cold clue - neit rune rock
Hot cold clue - neit rune rock map
West Fremennik Isles mine.
Hot cold clue - West Fremennik Isles mine
Hot cold clue - West Fremennik Isles mine map
West of the Jatizso mine entrance.
Hot cold clue - Jatizso
Hot cold clue - Jatizso map
Pirates' Cove
Hot cold clue - Pirates' Cove
Hot cold clue - Pirates' Cove map
Astral altar
Hot cold clue - Astral altar
Hot cold clue - Astral altar map
Lunar Isle, inside the village.
Hot cold clue - Lunar Isle
Hot cold clue - Lunar Isle map
Lunar Isle, north of the village.
Hot cold clue - Lunar Isle north
Hot cold clue - Lunar Isle north map

Kandarin

Location Image Map
North-west of the Sinclair Mansion, near the log balance shortcut.
Hot cold clue - near Sinclair Mansion
Hot cold clue - near Sinclair Mansion map
Catherby, between the bank and the beehives, near small rock formation.
Hot cold clue - west of Catherby
Hot cold clue - west of Catherby map
Grand Tree, just east of the terrorchick gnome enclosure.
Hot cold clue - Grand Tree
Hot cold clue - Grand Tree map
Between the Seers' Village bank and Camelot.
Hot cold clue - near Seers' bank
Hot cold clue - near Seers' bank map
McGrubor's Wood
Hot cold clue - mcgrubors woods
Hot cold clue - mcgrubors woods map
South of Fishing Guild
Hot cold clue - south of Fishing Guild
Hot cold clue - south of Fishing Guild map
Outside Witchaven, west of Jeb, Holgart, and Caroline.
Hot cold clue - near Witchaven
Hot cold clue - near Witchaven map
Ground floor inside the Necromancer Tower. Easily accessed by using fairy ring code DJP.
Hot cold clue - Necromancer Tower
Hot cold clue - Necromancer Tower map
South of the Fight Arena, north-west of the Nightmare Zone.
Hot cold clue - northwest of NMZ
Hot cold clue - northwest of NMZ map
Tree Gnome Village, near the General store icon icon.
Hot cold clue - Tree Gnome Village
Hot cold clue - Tree Gnome Village map
Grave of Scorpius
Hot cold clue - Grave of Scorpius
Hot cold clue - Grave of Scorpius map
Khazard Battlefield, in the small ruins south of tracker gnome 2.
Hot cold clue - Khazard Battlefield
Hot cold clue - Khazard Battlefield map
West Ardougne, near the staircase outside the Civic Office.
Hot cold clue - West Ardougne
Hot cold clue - West Ardougne map
South-west Tree Gnome Stronghold
Hot cold clue - Southwest Tree Gnome Stronghold
Hot cold clue - Southwest Tree Gnome Stronghold map
South of the Tree Gnome Stronghold, north-east of the Outpost.
Hot cold clue - south of the Tree Gnome Stronghold
Hot cold clue - south of the Tree Gnome Stronghold map
South-east of Almera's house on Baxtorian Falls.
Hot cold clue - southeast of Almera's house
Hot cold clue - southeast of Almera's house map
Inside the Barbarian Agility Course. Completion of Alfred Grimhand's Barcrawl is required.
Hot cold clue - Barbarian agility course
Hot cold clue - Barbarian agility course map

Karamja

Location Image Map
Musa Point, banana plantation.
Hot cold clue - Musa Point
Hot cold clue - Musa Point map
Brimhaven, east of the fruit tree patch.
Hot cold clue - Brimhaven docks
Hot cold clue - Brimhaven docks map
West of Brimhaven.
Hot cold clue - West of Brimhaven
Hot cold clue - West of Brimhaven map
West of the gnome glider.
Hot cold clue - Karamja gnome glider
Hot cold clue - Karamja gnome glider map
North-eastern part of Kharazi Jungle.
Hot cold clue - north-western Kharazi Jungle
Hot cold clue - north-western Kharazi Jungle map
South-western part of Kharazi Jungle.
Hot cold clue - south-western Kharazi Jungle
Hot cold clue - south-western Kharazi Jungle map
Northern part of Crash Island.
Hot cold clue - Crash Island
Hot cold clue - Crash Island map

Misthalin

Location Image Map
South of the stone circle near Varrock's entrance.
Hot cold clue - south of varrock
Hot cold clue - south of varrock map
Just north-west of the Lumbridge Fishing tutor.
Hot cold clue - Lumbridge Swamp
Hot cold clue - Lumbridge Swamp map
North of the pond between Lumbridge and Draynor Village.
Hot cold clue - Lumbridge pond
Hot cold clue - Lumbridge pond map
Nort-east of Gertrude's house west of Varrock.
Hot cold clue - Gertrude house
Hot cold clue - Gertrude house map
South of Draynor Village bank.
Hot cold clue - south of Draynor bank
Hot cold clue - south of Draynor bank map
South of Lumber Yard, east of Assistant Serf.
Hot cold clue - south of Lumber Yard
Hot cold clue - south of Lumber Yard map

Morytania

Location Image Map
In the north-east area of Burgh de Rott, by the reverse-L-shaped ruins.
Hot cold clue - Burgh de Rott
Hot cold clue - Burgh de Rott map
West of Port Phasmatys, south-east of fairy ring.
Hot cold clue - Haunted Woods
Hot cold clue - Haunted Woods map
Inside The Hollows, south of the bridge which was repaired in a quest.
Hot cold clue - The Hollows bridge
Hot cold clue - The Hollows bridge map
Inside the Mort Myre Swamp, north-west of the Nature Grotto.
Hot cold clue - Mort Myre Swamp
Hot cold clue - Mort Myre Swamp map
At Haunted Mine quest start.
Hot cold clue - Haunted Mine
Hot cold clue - Haunted Mine map
South of the Mausoleum.
Hot cold clue - Mausoleum
Hot cold clue - Mausoleum map
Northern area of Mos Le'Harmless, between the lakes.
Hot cold clue - northern Mos Le'Harmless
Hot cold clue - northern Mos Le'Harmless map
Near Mos Le'Harmless southern bar.
Hot cold clue - Mos Le'Harmless southern bar
Hot cold clue - Mos Le'Harmless southern bar map
Northern part of Dragontooth Island.
Hot cold clue - north Dragontooth Island
Hot cold clue - north Dragontooth Island map
Southern part of Dragontooth Island.
Hot cold clue - south Dragontooth Island
Hot cold clue - south Dragontooth Island map

Western Provinces

Location Image Map
North-west of Eagles' Peak.
Hot cold clue - Eagles' Peak
Hot cold clue - Eagles' Peak map
Piscatoris Fishing Colony
Hot cold clue - Piscatoris Fishing Colony
Hot cold clue - Piscatoris Fishing Colony map
Eastern part of Piscatoris Hunter area, south-west of the Falconry.
Hot cold clue - SW of Falconer
Hot cold clue - SW of Falconer map
South-west of the crystal gate to Arandar.
Hot cold clue - Arandar
Hot cold clue - Arandar map
East of Elf Camp.
Hot cold clue - East of Elf Camp
Hot cold clue - East of Elf Camp map
North-west of Elf Camp.
Hot cold clue - North-west of Elf Camp
Hot cold clue - North-west of Elf Camp map
In Lletya.
Hot cold clue - Lletya
Hot cold clue - Lletya map
Near Tyras Camp.
Hot cold clue - Tyras Camp
Hot cold clue - Tyras Camp map
The northern house at Zul-Andra.
Hot cold clue - Zul-Andra
Hot cold clue - Zul-Andra map

Wilderness

Location Image Map
North of the Grand Exchange, level 5 Wilderness.
Hot cold clue - north of GE
Hot cold clue - north of GE map
South-east of the Dark Warriors' Fortress, level 12 Wilderness.
Hot cold clue - SE of Dark Warriors' Fortress
Hot cold clue - SE of Dark Warriors' Fortress map
East of the Corporeal Beast's lair, level 20 Wilderness.
Hot cold clue - east of corp cave entrance
Hot cold clue - east of corp cave entrance map
East of Venenatis' nest, level 28 Wilderness.
Hot cold clue - east of Venenatis
Hot cold clue - east of Venenatis map
East of the Wilderness canoe exit, level 35 Wilderness.

NOTE: This area is on the single/multi-combat border. It is recommended to dig in the single combat area, so you get the Brassican Mage instead of the Ancient Wizards.

Hot cold clue - east of wilderness canoe exit
Hot cold clue - east of wilderness canoe exit map
South-east of the Chaos Temple, level 37 Wilderness.
Hot cold clue - SE of Chaos Temple
Hot cold clue - SE of Chaos Temple map
South of Callisto, level 38 Wilderness.
Hot cold clue - south of Callisto
Hot cold clue - south of Callisto map
South-west of the Deserted Keep, level 49 Wilderness.
Hot cold clue - SW of Deserted Keep
Hot cold clue - SW of Deserted Keep map
West of the Wilderness Agility Course, level 54 Wilderness.
Hot cold clue - west of Wilderness Agility Course
Hot cold clue - south of Wilderness Agility Course map

Zeah

Location Image Map
Next to the bank in the Lovakengj House blast mine.
Hot cold clue - blast mine bank chest
Hot cold clue - blast mine bank chest map
Northern part of the Lovakengj House blast mine.
Hot cold clue - blast mine north
Hot cold clue - blast mine north map
Next to the lovakite furnace in the Lovakengj House.
Hot cold clue - Lovakengj lovakite furnace
Hot cold clue - Lovakengj lovakite furnace map
Next to mithril rock in the Lovakengj mine.
Hot cold clue - Lovakengj mine
Hot cold clue - Lovakengj mine map
Western entrance in the Lovakengj House's sulphur mine.
Hot cold clue - sulphur mine
Hot cold clue - sulphur mine map
South-east of the bank in the Shayzien House.
Hot cold clue - southeast of Shayzien bank
Hot cold clue - southeast of Shayzien bank map
Overpass between the Lovakengj and Shayzien House.
Hot cold clue - between Lovakengj and Shayzien
Hot cold clue - between Lovakengj and Shayzien map
Within Lizardman Canyon, east of the ladder. Requires 5% favour with the Shayzien House.
Hot cold clue - Lizardman Canyon
Hot cold clue - Lizardman Canyon map
Shayzien, south-east of the Combat Ring.
Hot cold clue - southeast of the Combat ring
Hot cold clue - southeast of the Combat ring map
North-west of the bank in the Shayzien House.
Hot cold clue - northwest of Shayzien bank
Hot cold clue - northwest of Shayzien bank map
North-west of the Arceuus House Library.
Hot cold clue - northwest of Arceuus library
Hot cold clue - northwest of Arceuus library map
By the entrance to the Arceuus House church.
Hot cold clue - Arceuus church
Hot cold clue - Arceuus church map
West of the Dark Altar.
Hot cold clue - west of dark altar
Hot cold clue - west of dark altar map
By the southern entrance to the Arceuus House.
Hot cold clue - Arceuus house entrance
Hot cold clue - Arceuus house entrance map
By the Arceuus essence mine.
Hot cold clue - Arceuus essence mine
Hot cold clue - Arceuus essence mine map
North-east of the Arceuus essence mine.
Hot cold clue - Arceuus essence mine NE
Hot cold clue - Arceuus essence mine NE map
South of the Piscarilius mine.
Hot cold clue - Piscarilius mine
Hot cold clue - Piscarilius mine map
South of The Golden Field tavern in the northern area of Great Kourend's Hosidius House.
Hot cold clue - south of the Golden Field
Hot cold clue - south of the Golden Field map
East of Mess hall.
Hot cold clue - east of Mess hall
Hot cold clue - east of Mess hall map
East of Watson's house.
Hot cold clue - east of Watson's house
Hot cold clue - east of Watson's house map
North of Vannah's Farm Store, between the chicken coop and willow trees.
Hot cold clue - north of Vannah's Farm Store
Hot cold clue - north of Vannah's Farm Store map

Falo the Bard

Falo the Bard is an NPC whom players must visit if their master clue scroll directs them to him. Players must start The Fremennik Trials in order to speak to him.

The fastest way to him is by using the Music cape or via fairy ring code CJR, walking south and then west across the bridge north of Seers' Village.

He will sing a ballad, of which players must find the item he is singing about. Players need to show him the item in order to progress to the next clue.

Lyric Item
No attack to wield, only strength is required, made of obsidian but with no room for a shield. Tzhaar-ket-om
A shiny helmet of flight, to obtain this with melee, struggle you might. Armadyl helmet
Strangely found in a chest, many believe these gloves are the best. Barrows gloves
A sword held in the other hand, red its colour, Cyclops strength you must withstand. Dragon defender
A fiery axe of great inferno, when you use it, you'll wonder where the logs go. Infernal axe
A bow of elven craft was made, it shimmers bright, but will soon fade. Crystal bow (doesn't have to be fully charged)
A book that preaches of some great figure, lending strength, might, and vigour. God book (must be completed)
Vampyres are agile opponents, damaged best with a weapon of many components. Rod of ivandis or Ivandis flail
A molten beast with fiery breath, you acquire these with its death. Lava dragon bones
A mark used to increase one's grace, found atop a seer's place. Mark of grace
Green is my favorite, mature ale I do love, this takes your herblore above. Greenman's ale(m)
Penance healers runners and more, obtaining this body often gives much deplore. Fighter torso
To slay a dragon you must first do, before this chest piece can be put on you. Rune platebody
It can hold down a boat or crush a goat, this object, you see, is quite heavy. Barrelchest anchor (broken anchor does not work)
A blood red weapon, a strong curved sword, found on the island of primate lords. Dragon scimitar (Dragon scimitar (or) does not work)
These gloves of white won't help you fight, but aid in cooking, they just might. Cooking gauntlets
A token used to kill mythical beasts, in hope of a blade or just for an xp feast. Warrior guild token
They come from some time ago, from a land unto the east. Fossilised they have become, this small and gentle beast. Numulite

Sherlock

Sherlock is an NPC to whom players speak if their elite or master clue directs them to do so. He is located between the Sorcerer's Tower and Keep LeFaye. Players may teleport to Sherlock once a day with the completion of the hard Kandarin Diary using the Kandarin headgear 3. Upon completion of the elite Kandarin Diary, players have unlimited teleports to Sherlock using the Kandarin headgear 4.

He will assign players a skill challenge before giving them their next clue, which may consist of one of the following (temporary skill boosts may be used).

Note that in order for the challenge to be completed, the challenge scroll must be in your inventory. If the challenge is completed, but the challenge scroll is not in your inventory, it will not register as being completed.

Task Skill(s) requirements Other
requirements
Items required
Wield a dragon scimitar. 60 Attack icon Completion of Monkey Madness I Dragon scimitar
Cast Lvl-5 Enchant. 68 Magic icon None 15 water and earth runes, 1 cosmic rune, any unenchanted dragonstone jewellery
Craft a nature rune. 44 Runecrafting icon None Nature talisman/nature tiara (not needed if using Abyss), pure essence
Score a goal in skullball. 25 Agility icon Completed Priest in Peril Ring of charos
Complete a lap at the Ape Atoll Agility Course. 48 Agility icon Started Monkey Madness I Ninja monkey greegree
Create a super defence potion. 66 Herblore icon None Cadantine potion (unf), white berries
Steal from a chest in King Lathas' castle in East Ardougne. 72 Thieving icon None None (The chests are on the middle floor, behind a door that needs to be picklocked)
Craft a green d'hide body. 63 Crafting icon None Needle, thread, 3 green dragon leather
String a yew longbow. 70 Fletching icon None Knife, yew logs, bow string
Slay a dust devil. 65 Slayer icon None A weapon, facemask/slayer helmet
Catch a black warlock. 45 Hunter icon None Butterfly net, butterfly jar
Catch a red chinchompa. 63 Hunter icon None Box trap
Mine a piece of mithril ore. 55 Mining icon None A pickaxe
Smith a mithril 2h sword. 64 Smithing icon None Hammer, 3 mithril bars
Catch a raw shark. 76 Fishing icon None Harpoon (if you cannot barbarian fish for them)
Chop a yew tree. 60 Woodcutting icon None An axe
Fix a magical lamp in Dorgesh-Kaan. 52 Firemaking icon Completion of Death to the Dorgeshuun Light orb
Burn a yew log. 60 Firemaking icon None Tinderbox, yew logs
Cook a swordfish. 45 Cooking icon None Raw swordfish (has to be caught)
Craft multiple cosmic runes from a single essence. 59 Runecrafting icon Completion of Lost City Cosmic talisman/cosmic tiara (not needed if using Abyss), pure essence
Plant a watermelon seed. 47 Farming icon None Rake, seed dibber, 3 watermelon seeds
Activate the Chivalry prayer. 60 Prayer icon, 65 Defence icon Completion of the Camelot training room None
Hand in a boxed set of Shayzien supply armour at tier 2 or above. 63 Smithing icon 40% favour with the Lovakengj House Shayzien supply set (2). Hand it to the tier 2 armourer.

Warning: If you hand in an un-boxed set, the armourer will take the armour but the clue will not be registered as complete. You must put the armour in a Shayzien supply crate first.

Puzzle Boxes

Occasionally, players will need to solve puzzle boxes for a hard, elite or master clue in a Treasure Trail. Puzzle boxes contain a scrambled image that players must work to unscramble by clicking on tiles to move them to an empty space. Once the puzzle box is completed, players will need to talk to the NPC who gave the puzzle box to receive the next clue or the reward.

A guide on how to solve puzzle boxes is available at Treasure Trails/Guide/Puzzle boxes.

Troll Castle Tree
Troll puzzle solved Castle puzzle solved Tree puzzle solved
Cerberus Gnome child Zulrah
Cerberus puzzle solved Gnome child puzzle solved Zulrah puzzle solved

Light boxes

Light boxes are a puzzle players will occasionally need to solve for a master Treasure Trail. Light boxes contain a 5x5 grid of lights and 8 switches to turn them on and off. The goal of the puzzle is to light all the lights.

If destroyed, or otherwise lost, the puzzle will have to be solved again from the beginning.

Solving the puzzle

Light box interface

The light box interface.

One strategy is to concentrate on one light at a time and flip every switch, taking note on a piece of paper of which switches control that light. Repeat this for all lights until finding one which is only controlled by one switch. The position of that switch which turns that light on is the permanent position of that switch. So you no longer need to check that switch and have halved the remaining switch permutations. In other words, finding one is twice as hard as finding the next with the first one being the hardest to find.

There is also a brute-force method, which requires turning the switches on in this order from left to right:

Brute force method (from left to right)
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAF ABAC ABAD
ABAC ABAE ABAC ABAD ABAC ABAG ABAC ABAD ABAC ABAE
ABAC ABAD ABAC ABAF ABAC ABAD ABAC ABAE ABAC ABAD
ABAC ABAH ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAF
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAG ABAC ABAD
ABAC ABAE ABAC ABAD ABAC ABAF ABAC ABAD ABAC ABAE
ABAC ABAD ABAC


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