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Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.

For the main article, see Treasure Trails.

Preparation[]

Master clue scrolls can be between five and eight clues long, with multiple fights and puzzles, and can have very high-levelled quest and skill requirements.

See also: Treasure Trails/Guide/Emote clues/Items

Picture Item Use
Clue scroll
Clue scroll Used to solve clues and required to exchange for a new clue scroll.
Spade
Spade Use this to dig for a clue.
Law rune

Amulet of glory
Teleportation runes and enchanted jewellery Use this to travel over large distances.
Stamina potion(4)
Stamina, Super or Energy potions Use these to restore energy.
Coins 10000
Money Use this to buy items needed for emote clues and travel costs.
Ring of charos
Ring of charos (a) Used for extra benefits.
Dramen staff
Dramen or lunar staff Use this to access the Fairy ring network shortly into Fairytale II - Cure a Queen.
Toxic blowpipe
Abyssal whip
Weapon and armour You will have to kill a multiple monsters.
Shark
Food Use this to restore your Hitpoints in combat.
Prayer potion(4)
Prayer potions Use this to restore your prayer points in combat.
Antidote++(4)
Antidote++ or some other antipoison potion. Use this to counter poison in combat.
Kandarin headgear 4
Kandarin headgear 4 To teleport to Sherlock.
Music cape
Music cape To teleport to Falo the Bard.
Clue box
Clue box Protect your clue scroll while in the wilderness

Anagrams[]

An anagram is a string of letters, which can be rearranged into another word or phrase. For example: orchestra is an anagram of carthorse.

The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. Often, when talking to an NPC, the player will receive a challenge scroll, puzzle box or light box that they must solve before receiving the next clue.

The anagrams in clue scrolls do not correspond with the number of spaces in a name; an anagram with no spaces may have an answer with a name corresponding with one or more spaces.

Anagram Solution Location Challenge answer
Car If Ices Sacrifice Zul-Andra, on the dock near Priestess Zul-Gwenwynig. Light box or puzzle box.
DED WAR Edward Inside Rogue's Castle Light box or puzzle box.
DIM THARN Mandrith Outside the Wilderness Resource Area. 28 or Puzzle box
Duo Plug Dugopul Graveyard on Ape Atoll, south of Awowogei's throne room. Light box or puzzle box.
Forlun Runolf Miscellania and Etceteria Dungeon Light box or puzzle box.
Im N Zezim Immenizz The impling inside Puro-Puro. Light box or puzzle box.
Mal in Tau Luminata East of the Burgh de Rott entrance, in town. Light box or puzzle box.
Mold La Ran Old Man Ral Meiyerditch Light box or puzzle box.
Mus Kil Reader Radimus Erkle Legends' Guild Light box or puzzle box.
Slam Duster Grail Guildmaster Lars Woodcutting Guild in Zeah. Light box or puzzle box.
Ten Wigs On Wingstone Between Nardah and the Agility Pyramid. Light box or puzzle box.
Twenty Cure Iron New recruit Tony Graveyard of Heroes in Great Kourend's Shayzien House. Light box or puzzle box
YAWNS GY Ysgawyn Lletya Light box or puzzle box

Coordinates[]

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinates are presented in the following format:

(click to enlarge)

03 degrees 00 minutes north/south
02 degrees 00 minutes east/west

In RuneScape, one square of space is equivalent to 1.875 minutes.

Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue.

On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Zamorak wizards use only the spell Flames of Zamorak. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight.

On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylian guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylian guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.

Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 Wilderness, it is advisable to use the waka canoe, which requires 57 Woodcutting. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. In addition, potential player-killers won't know whether you went into the Wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the Wilderness, they might attempt to kill you. Using a games necklace and teleporting to Corporeal Beast works in similar fashion.

On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards each attacking with a unique attack style. Melee wizards are poisonous with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N, 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

Remember: You must have a spade with you to dig up coordinate clues.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.

Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,
08 degrees 11 minutes west
01.30N,
08.11W
Regicide Yes check
Brassican Mage
Image Map
Coordinate clue 01.30N 08.11W 01.30N 08.11W map
Location notes
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 54 minutes south,

08 degrees 54 minutes west

01.54S,

08.54W

Partial completion of Regicide Yes check
Brassican Mage
Image Map
Coordinate clue 01.54S 08.54W 01.54S 08.54W map
Location notes
South of Port Tyras, easily accessible by charter ship or fairy ring code BJS (requires 76 Agility icon)

Coordinates Shorthand Requirements Fight
02 degrees 09 minutes south,
06 degrees 58 minutes west
02.09S,
06.58W
Access to fairy rings Yes check
Brassican Mage
Image Map
Coordinate clue 02.09S 06.58W 02.09S 06.58W map
Location notes
Code (DLR) at the Poison Waste.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

43 degrees 26 minutes east

03.09S,

43.26E

Cabin Fever Yes check
Brassican Mage
Image Map
Coordinate clue 03.09S 43.26E 03.09S 43.26E map
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the eastern staircase located at the north-east corner of the Mos Le'Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm).
Coordinates Shorthand Requirements Fight
03 degrees 26 minutes north,

12 degrees 18 minutes east

03.26N,

12.18E

Partial completion of Dragon Slayer Yes check
Brassican Mage (Level 140)
Image Map
Coordinate clue 03.26N 12.16E 03.26N 12.16E map
Location notes
Crandor, centre of the island.
Coordinates Shorthand Requirements Fight
03 degrees 50 minutes north,

09 degrees 07 minutes east

03.50N,

09.07E

None Yes check
Brassican Mage (Level 140)
Image Map
Coordinate clue 03.50N 09.07E 03.50N 09.07E map
Location notes
Witchaven, east from the chapel.

Coordinates Shorthand Requirements Fight
04 degrees 58 minutes north,

36 degrees 56 minutes east

04.58N,

36.56E

Partial completion of Darkness of Hallowvale Yes check
Brassican Mage
Image Map
Coordinate clue 04.58N 36.56E 04.58N 36.56E map
Location notes
Located outside the entrance to the Meiyerditch Mine. An easy way to reach the mine is to ask a vyrewatch to send you to the mines, and then mining 15 daeyalt ores to leave.

Coordinates Shorthand Requirements Fight
05 degrees 13 minutes north,

04 degrees 16 minutes west

05.13N,

04.16W

Partial completion of Regicide Yes check
Brassican Mage
Image Map
Coordinate clue 05.13N 04.16W 05.13N 04.16W map
Location notes
East of the eastern entrance to Prifddinas.

Coordinates Shorthand Requirements Fight
07 degrees 37 minutes north,

35 degrees 18 minutes east

07.37N,

35.18E

None Yes check
Brassican Mage
Image Map
Coordinate clue 07.37N 35.18E 07.37N 35.18E map
Location notes
The graveyard where players fight Dessous during Desert Treasure.

Coordinates Shorthand Requirements Fight
08 degrees 11 minutes north,

12 degrees 30 minutes east

08.11N,

12.30E

None. Yes check
Brassican Mage
Image Map
Coordinate clue 08.11N 12.30E 08.11N 12.30E map
Location notes
Next to the ladder on the Water Obelisk Island.

Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 22 minutes east

12.35N,

36.22E

25 Agility icon Yes check
Brassican Mage
Image Map
Coordinate clue 12.35N 36.22E 12.35N 36.20E map
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.
Coordinates Shorthand Requirements Fight
12 degrees 45 minutes north,

20 degrees 09 minutes east

12.45N,

20.09E

None. Yes check
Brassican Mage
Image Map
Coordinate clue 12.45N 20.09E 12.45N 20.09E map
Location notes
By the Obelisk of Air in the Wilderness. Must be accessed through the Edgeville Dungeon.

Coordinates Shorthand Requirements Fight
13 degrees 33 minutes south,

15 degrees 26 minutes east

13.33S,

15.26E

Partial completion of Monkey Madness Yes check
Brassican Mage
Image Map
Coordinate clue 13.33S 15.26E 13.33S 15.26E map
Location notes
Eastern shore of Crash Island.

Coordinates Shorthand Requirements Fight
16 degrees 41 minutes north,

30 degrees 54 minutes west

16.41N,

30.54W

100% favour with Great Kourend's Shayzien House Yes check
Ancient Wizards
Image Map
Coordinate clue 16.41N 30.54W 16.41N 30.54W map
Location notes
By the lizardman shaman area west of Lizardman Canyon.

Coordinates Shorthand Requirements Fight
18 degrees 03 minutes north,

03 degrees 03 minutes east

18.03N,

03.03E

1,000 coins (or completion of The Fremennik Trials) Yes check
Brassican Mage
Image Map
Coordinate clue 18.03N 03.03E 18.03N 03.03E map
Location notes
On top of Waterbirth Island. Must be accessed through the dungeon. A pet rock/another player and a rune thrownaxe are required to reach the island's summit.

Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

23 degrees 11 minutes west

19.43N,

23.11W

none Yes check
Ancient Wizards
Image Map
Coordinate clue 19.43N 23.11W 19.43N 23.11W map
Location notes
The coordinate is located in the crypt of the Arceuus House church. To reach the crypt, head to the church and climb up the stairs, and then, climb down the stairs that follow.

Players can make the ancient wizards unaggressive by going up the stairs and climbing down immediately.

Coordinates Shorthand Requirements Fight
20 degrees 35 minutes north,

15 degrees 58 minutes east

20.35N,

15.58E

None. Yes check
Ancient Wizards
Image Map
Coordinate clue 20.35N 15.58E 20.35N 15.58E map
Location notes
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig inside the building. A cemetery teleport can be used to reach the coordinates relatively quickly.
Coordinates Shorthand Requirements Fight
20 degrees 45 minutes north,

7 degrees 26 degrees west

20.45N,

7.26.W

Started Lunar Diplomacy to access Pirates' Cove Yes check
Ancient Wizards
Image Map
Coordinate clue 20.45N 07.26W 20.45N 07.26W map
Location notes
Pirates' Cove

Coordinates Shorthand Requirements Fight
21 degrees 37 minutes north,

21 degrees 13 minutes west

21.37N,

21.13W

None. Yes check
Brassican Mage
Image Map
Coordinate clue 21.37N 21.13W 21.37N 21.13W map
Location notes
In the Arceuus essence mine. Easily reached with the fairy ring code CIS, but requires paying Trossa 80,000 coins to unlock.
Coordinates Shorthand Requirements Fight
21 degrees 56 minutes north,

10 degrees 56 minutes west

21.56N,

10.56W

Started Lunar Diplomacy Yes check
Ancient Wizards
Image Map
Coordinate clue 21.56N 10.56W 21.56N 10.56W map
Location notes
On Lunar Isle, dig on the island west of the astral altar.

Coordinates Shorthand Requirements Fight
22 degrees 24 minutes north,

31 degrees 11 minutes west

22.24N,

31.11W

None Yes check
Brassican Mage
Image Map
Coordinate clue 22.24N 31.11W 22.24N 31.11W map
Location notes
Northern area of the sulphur mine in Great Kourend's Lovakengj House.

Coordinates Shorthand Requirements Fight
24 degrees 00 minutes north,
29 degrees 22 minutes east
24.00N,
29.22E
None. Yes check
Ancient Wizards
Image Map
Coordinate clue 24.00N 29.22E 24.00N 29.22E map
Location notes
Wilderness Volcano at level 51 Wilderness.
Coordinates Shorthand Requirements Fight
24 degrees 18 minutes north,

23 degrees 22 minutes east

24.18N,

23.22E

None. Yes check
Brassican Mage
Image Map
Coordinate clue 24.18N 23.22E 24.18N 23.22E map
Location notes
Inside the Resource Area, near the anvil. Requires 7,500 coins to enter.
Coordinates Shorthand Requirements Fight
24 degrees 22 minutes north,

27 degrees 00 minutes east

24.22N,

27.00E

None. Yes check
Ancient Wizards
Image Map
Coordinate clue 24.22N 27.00E 24.22N 27.00E map
Location notes
Outside Rogues' Castle, north of the Wilderness Obelisk.

Coordinates Shorthand Requirements Fight
25 degrees 00 minutes north,

17 degrees 18 minutes east

25.00N,

17.18E

Agility icon52 Yes check
Brassican Mage
Image Map
Coordinate clue 25.00N 17.18E 25.00N 17.18E map
Location notes
Players can boost their Agility to enter the Wilderness Agility Course.

Cryptic clues[]

Cryptic clues are common riddle clues that can be found in all level Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks can be from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.

When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.

During hard or master clues, players may receive a puzzle box challenge from a NPC. Players must unscramble the image in order to receive the next clue or the reward.

During master clues, players are given three cryptic clues. Players must go to the destination each cryptic provides and dig at the correct spot to obtain a torn part of the clue scroll. When all three are obtained they automatically fuse to become the next step in the treasure trail or a casket.

Clue Notes Task Image
2 musical birds. Dig in front of the spinning light. Dig in front of the spinning light in Ping and Pong's room inside the Iceberg. A clockwork suit is required to enter the iceberg. Spade Cryptic clue - dig ping and pong's room
A chisel and hammer reside in his home, strange for one of magic. Impress him with your magical equipment. Wizard Cromperty at the north-east corner of East Ardougne. Speak to him while wearing equipment adding up to at least +100 in magical attack bonus. Talk Cryptic clue - speak to wizard cromperty
A dwarf, approaching death, but very much in the light. Thorgel at the entrance to the Death altar. Requires partial completion of Mourning's Ends Part II. Talk Cryptic clue - a dwarf approaching death
A massive battle rages beneath so be careful when you dig by the large broken crossbow. North-east of the God Wars Dungeon entrance, climb the rocky handholds and dig by the large crossbow. Spade Cryptic clue - dig by the large broken crossbow
Anger Abbot Langley. Speak to Abbot Langley while you have a negative prayer bonus (currently only possible with an Ancient staff). Talk Cryptic clue - anger Abbot Langley
Anger those who adhere to Saradomin's edicts to prevent travel. Port Sarim docks, try to charter a ship to Entrana with armour or weapons equipped. Talk Cryptic clue - entrana monks port sarim
Buried beneath the ground, who knows where it's found.

Lucky for you, A man called Jorral may have a clue.

Speak to Jorral to receive a strange device, which works similarly to the enchanted key (must have Making History quest completed). Talk Cryptic clue - speak to Jorral
Come brave adventurer, your sense is on fire. If you talk to me, it's an old god you desire. Speak to Viggora. He can be found in three locations, but players can only make progress by speaking to him in the location he was spoken to during the Curse of the Empty Lord miniquest. He can be found at one of the following locations:

A ring of visibility and ghostspeak amulet are required to make progress through the clue.

Talk Cryptic clue - talk to Viggora
Darkness wanders around me, but fills my mind with knowledge. Speak to Biblia on the Arceuus House Library's top floor. Talk Cryptic clue - talk to biblia
Dig in front of the icy arena where 1 of 4 was fought. Where you fought Kamil from Desert Treasure, dig north east of the first small rock just past the wolves. Spade Cryptic clue - dig icy path
Falo the bard wants to see you. Speak to Falo the Bard, who is located on the road to the Fremennik Province. Talk Cryptic clue - talk to falo
Faint sounds of 'Arr', fire giants found deep, the eastern tip of a lake, are the rewards you could reap. Dig south of the pillar at the end of the Deep Wilderness Dungeon. Spade Cryptic clue - dig deep wilderness dungeon end
Fiendish cooks probably won’t dig the dirty dishes. Dig by the fire in the Rogues' Den. Spade Cryptic clue - dig rogues' den fire
Ghommal wishes to be impressed by how strong your equipment is. Speak to Ghommal with a total Melee Strength bonus of over 100. (Note: Amulet of strength gives +10, even better than a fury for this clue.) Talk Cryptic clue - talk ghommal warrior's guild
Great demons, dragons, and spiders protect this blue rock, beneath which, you may find what you seek. Dig by the runite rock in the Lava Maze Dungeon. Spade Cryptic clue - dig lava maze dungeon
Guthix left his mark in a fiery lake, dig at the tip of it. Dig at the tip of the lava lake that is shaped like a Guthixian symbol, west of the Mage Arena. Spade Cryptic clue - dig guthix lava lake
Hopefully this set of armour will help you to keep surviving. Speak to Sir Vyvin while wearing white platebody, and platelegs. Talk Cryptic clue - speak to Sir Vyvin
Here, there are tears, but nobody is crying. Speak to the guardian and show off your alignment to balance. Talk to Juna while wearing three Guthix related items. Known working items include: Guthix armour, Void Knight equipment, Book of Balance, Guthix Staff, Guthix cape, and Guthix mjolnir. Talk Cryptic clue - speak to Juna
If you're feeling brave, dig beneath the dragon's eye. Dig below the mossy rock under the Viyeldi caves. Requires progress or completion of Legends' Quest. Items needed: Pickaxe, unpowered orb, lockpick (multiple recommended), a rope, a spade, and any Charge Orb spell. A bravery potion is also required if the quest is not completed (You also need any Axe and a Machete to get through the jungle). Spade Cryptic clue - dig dragon's eye
I lie beneath the first descent to the holy encampment. Dig immediately after climbing down the first set of rocks towards Saradomin's Encampment within the God Wars Dungeon. Two ropes are needed; one to enter the dungeon and another to enter Saradomin's Encampment (not required if you've used once before already). 70 Agility is also required (cannot be boosted). Spade Cryptic clue - dig sara gwd
Kill the spiritual, magic and godly whilst representing their own god Kill a spiritual mage in the God Wars Dungeon - 83 Slayer requirement.

Be sure to wear armour corresponding to their god.

File:Cryptic clue - kill spiritual mage gwd.png
My life was spared but these voices remain, now guarding these iron gates is my bane. Speak to the Key Master in Cerberus' Lair. Talk Cryptic clue - talk to key master
One of several rhyming brothers, in business attire with an obsession for paper work. Speak to Piles in the Resource Area. An entry fee of 7,500 coins is required (6,000 if the medium Wilderness Diary is completed, 3,750 if the hard diary is completed, or free if the elite diary is completed). Talk Cryptic clue - talk to piles
Pentagrams and demons, burnt bones and remains, I wonder what the blood contains. Dig under the blood rune spawn next to the Demonic Ruins. Spade Cryptic clue - dig blood rune spawn
Robin wishes to see your finest ranged equipment. Robin at the inn in Port Phasmatys. Speak to him while wearing equipment adding up to 182 ranged attack bonus or over. Talk Cryptic clue - speak to robin
She's small but can build both literally and figuratively, as long as you have their favour Speak to Lovada south of the Lovakengj House blast mine. Talk Cryptic clue - talk to lovada
Shhhh! Speak to Logosia in the Arceuus House Library's ground floor. Talk Cryptic clue - talk to logosia
South of a river in a town surrounded by the undead, what lies beneath the furnace? Dig in front of the Shilo Village furnace. Spade Cryptic clue - dig shilo furnace
This place sure is a mess. Ewesey is located in the Hosidius House mess hall in Great Kourend. Talk Cryptic clue - talk ewesey
The far north eastern corner where 1 of 4 was defeated, the shadows still linger. Dig on the northeastern-most corner of the Shadow Dungeon. Bring a ring of visibility. Spade Cryptic clue - dig shadow dungeon
Under a giant robotic bird that cannot fly. Dig next to the terrorbird display in the south exhibit of Varrock Museum's basement. Spade Cryptic clue - under a giant robotic bird
Where safe to speak, the man who offers the pouch of smallest size wishes to see your alignment. Speak to the Mage of Zamorak in the Zamorakian chapel south of Aubury's Rune Shop in East Varrock while wearing three items aligned to Zamorak. Talk Cryptic clue - speak to Mage of Zamorak

Emote clues[]

Emote clues involve equipping certain items in a particular location and performing an emote. These types of clues are featured in all levels of Treasure Trails. Once the emote has been performed, Uri will appear and give the player the next clue (or the reward, if the emote clue was the final step of the Treasure Trail). If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can still perform the second emote and then talk to Uri to finish the clue. Easy clues require performing one emote, medium clues require performing two, and hard and above clues require performing one emote, then fighting an enemy such as the Double Agent.

Note that wearing any version of a required item different than the standard one will not work (for example, a Rune platebody (t) will not work in place of a Rune platebody).

For players who do Treasure Trails frequently, it is not recommended to keep items for all emote clues banked, as hundreds of different items are used across the Treasure Trail levels and can take up bank space. Players with the appropriate construction level can build STASH units to store emote clue items near where the emote clue is located, saving bank space.

Clue Items Notes Map
Blow a kiss outside K'ril Tsutsaroth's chamber. Beware of double agents! Equip a Zamorak full helm and the shadow sword. Zamorak full helm Shadow sword 70 Hitpoints is required to access this part of the God Wars Dungeon. Completion of The General's Shadow miniquest is required to obtain the Shadow sword. Emote clue - kiss door of K'ril Tsutsaroth
Blow a raspberry at the bank of the Warrior's guild. Beware of double Agents!

Equip a dragon battleaxe, a dragon defender and a slayer helm of any kind.

Dragon battleaxe Dragon defender Slayer helmet
Emote clue - push up warrior guild bank
Bow near Lord Iorwerth. Beware of double agents! Equip a new imbued crystal bow. Crystal bow The bow only has to be imbued from Nightmare Zone. Works with any amount of charges left on the bow as long as it's imbued, and therefore does not actually need to be a "new" bow as the scroll says.

(A 2/10 (i) Crystal Bow would work)

Emote clue - bow near lord iorwerth
Cheer in the Entrana church. Beware of double agents! Equip a set of full black d'hide armour. Black d'hide body Black d'hide chaps Black d'hide vamb Players must take a needle, thread, and six black dragon leathers, and craft the armour after arriving at Entrana. Players with level 88 in Construction can make a master STASH unit to store the d'hide armour in. Emote clue - cheer entrana church
Clap in the magic axe hut. Beware of double agents. Equip only flared trousers Flared trousers Lockpick Level 55 Wilderness, north-east of the Deserted Keep.

Lockpick required to enter

Emote clue - clap magic axe hut
Cry in the Tzhaar gem store. Beware of the double agents! Equip a fire cape and a TokTz-Xil-Ul. Fire cape Toktz-xil-ul The Toktz-xil-ul requires level 60 Ranged to equip. Turn off Auto Retaliate before performing the emote, as you may lose the TokTz-Xil-Ul from retaliating against the double agent!

The Fire max cape works in place of a Fire cape.

Emote clue - cry tzhaar gem shop
Dance in Iban's temple. Beware of double agents! Equip Iban's staff, a black mystic top, and a black mystic bottom. Iban's staff Mystic robe top (dark) Mystic robe bottom (dark) Requires completion of Underground Pass. Iban's staff (u) can be used as a substitute.

Note that the temple cannot be entered until the Regicide quest is started.

Emote clue - dance ibans temple
Dance in the King Black Dragon's lair. Beware of double agents! Equip a black d'hide body, black d'hide vambs and a black dragon mask. Black d'hide body Black d'hide vamb Black dragon mask An anti-dragon shield is recommended to defend against the King Black Dragon's attacks. A STASH unit is found at the south-east corner of the lair for emote item storage. Emote clue - dance kbd lair
Do a jig at the barrow's chest. Beware of double agents! Equip any full barrows set. Any set of Barrows equipment. Emote clue - jig at barrows chest
Do a push up at the bank of the Warrior's guild. Beware of double agents! Equip a dragon battleaxe, a dragon defender and a slayer helm of any kind. Dragon battleaxe Dragon defender Slayer helmet Any variant of Slayer helmet is acceptable. The push up emote must be unlocked as well. Emote clue - push up warrior guild bank
Flap at the death altar. Beware of double agents! Equip a death tiara, a legend's cape and any ring of wealth. Death tiara Cape of legends Ring of wealth The flap emote requires opening the Gift of Peace at the centre of the Stronghold of Security's first level. Accessing the death altar requires completion of Mourning's Ends Part II, and a Cape of legends can only be obtained after completion of Legends' Quest. Emote clue - flap at death altar
Goblin Salute at the Goblin Village. Beware of double agents! Equip a Bandos platebody, Bandos cloak and Bandos godsword. Bandos platebody Bandos cloak Bandos godsword The Goblin Salute emote requires partial completion of The Lost Tribe quest. Emote clue - goblin salute at goblin village
Jump for joy in the centre of Zul-Andra. Beware of double agents! Equip a dragon 2h sword, bandos boots and an obsidian cape. Dragon 2h sword Bandos boots Obsidian cape Partial completion of Regicide is required to reach Zul-Andra. Emote clue - jump for joy Zul-Andra
Panic by the big egg where no one dare goes and the ground is burnt. Beware of double agents! Equip a dragon med helm, a TokTz-Ket-Xil, a brine sabre, rune platebody and an uncharged amulet of glory. Dragon med helm Toktz-ket-xil Rune platebody Brine sabre Amulet of glory Panic by the big egg on the east side of Lava Dragon Isle. Be careful of the lava dragons and player killers roaming the area. Emote clue - panic lava dragon isle
Show your anger at the Wise old man. Beware of double agents! Equip an abyssal whip, a legend's cape and some spined chaps. Abyssal whip Cape of legends Spined chaps A volcanic abyssal whip or frozen abyssal whip can be used for this clue. Emote clue - anger wise old man
Show your anger towards the Statue of Saradomin in Ellamaria's garden.

Beware of double agents! Equip a Zamorak godsword.

Zamorak godsword 75 Attack is required to wield the Zamorak godsword. Completion of Garden of Tranquillity is required. Emote clue - anger saradomin statue
Slap your head in the centre of the Kourend catacombs. Beware of double agents! Equip the arclight and an amulet of the damned. Arclight Amulet of the damned Teleport to Kourend teleports the player directly to the Catacombs' main entrance. Partially charged items work. Emote clue - slap head kourend catacombs
Spin in front of the Soul altar. Beware of double agents! Equip a dragon pickaxe, helm of neitiznot and a pair of rune boots. Dragon pickaxe Helm of neitiznot Rune boots Completion of The Fremennik Isles is required to wear the helm of neitiznot. A dragon pickaxe (or) or Infernal pickaxe works too. Emote clue - spin soul altar
Stamp in the Enchanted valley west of the waterfall. Beware of double agents! Equip a dragon axe. Dragon axe Fairy ring code BKQ (requires partial completion of Fairytale II - Cure a Queen) and the Stamp emote unlocked. (The area shown in the photo is too far west - stand just west of the waterfall!) Emote clue - stomp enchanted valley
Swing a bullroarer at the top of the watchtower. Beware of double agents! Equip a dragon plateskirt, climbing boots and a dragon chainbody. Bull roarer Dragon plateskirt Climbing boots Dragon chainbody Partial completion of Legends' Quest is required to obtain the bull roarer. Completion of Watchtower Quest is required. Death Plateau is also required to wear climbing boots. Emote clue - swing bullroarer watchtower
Wave on the northern wall of the Castle Drakan. Beware of double agents! Wear a dragon sq shield, splitbark body and any boater. Red boater Splitbark body Dragon sq shield Completion of Legends' Quest and partial completion of Darkness of Hallowvale is required. Any coloured boater will work. Emote clue - wave castle drakan
Yawn in the 7th room of Pyramid Plunder. Beware of double agents! Equip a pharoah sceptre and a full set of menaphite robes. Pharaoh's sceptre Menaphite purple hat Menaphite purple topMenaphite purple robe 81 Thieving (cannot be boosted) is required to reach this room, in addition to completing Icthlarin's Little Helper. Any amount of charges will work for the Pharaoh's sceptre, and any menaphite clothing will work as long as all the pieces are the same colour. Emote clue - yawn pyramid plunder
Strange device detail

Hot Cold clues are clues in which a strange device obtained from talking to Jorral will tell the player in the chatbox whether the player is Hot (close to) or Cold (far away from) the intended location to dig. This is based on an older children's game. There are 116 unique Hot/Cold locations.

To find your location, click on the strange device and it will tell you how close you are to the treasure. (you will also take some damage). Its temperature is based on the distance of the treasure from the player, measured in the number of steps it would take to reach the treasure, ignoring any obstacles (this is the Chebyshev distance between the player and treasure). Then, teleport or walk to another location, and check to see if the strange device has gotten warmer. Repeat to pinpoint a location. You can also use the list or map to help you find your location.

Strange device dig locations

A map of RuneScape displaying all possible locations.
For a full sized image, click here.

When you dig at the dig spot, you will be attacked by a Brassican Mage in a single-combat area, or three Ancient Wizards if your clue leads you to a multi-combat area.

In the fight against the Brassican Mage, his attacks are not affected by protection prayers; however, ranged armour seems to help. The three Ancient Wizards are a lot stronger and will use all three combat styles alongside poisoning you (poison cannot be blocked by protection prayers)

The locations in this guide are grouped by region:

Jump to
Asgarnia Desert Feldip Hills Fremennik Province Kandarin Karamja Misthalin Morytania Western Provinces Wilderness Zeah

Asgarnia[]

Location Image Map
North of the Warriors' Guild in Burthorpe.
Hot cold clue - north of Warriors Guild
Hot cold clue - north of Warriors Guild map
East of Jatix's Herblore Shop in Taverley.
Hot cold clue - east of Taverley herb shop
Hot cold clue - east of Taverley herb shop map
West of Barbarian Village.
Hot cold clue - west of Barbarian Village
Hot cold clue - west of Barbarian Village map
North of Miazrqa's tower, outside Goblin Village.
Hot cold clue - north of Miazrqa's tower
Hot cold clue - north of Miazrqa's tower map
In the cow pen north of Sarah's Farming Shop.
Hot cold clue - north of farming shop
Hot cold clue - north of farming shop map
Outside the Falador Party Room.
Hot cold clue - outside party room
Hot cold clue - outside party room map
Outside the Crafting Guild cow pen.
Hot cold clue - outside Crafting Guild
Hot cold clue - outside Crafting Guild map
In the centre of the Rimmington mine.
Hot cold clue - rimmington mine centre
Hot cold clue - rimmington mine centre map
Mudskipper Point, on the starfish in the south-west corner.
Hot cold clue - mudskipper point
Hot cold clue - mudskipper point map
The Troll arena, where the player fights Dad during the Troll Stronghold quest. Bring climbing boots.
Hot cold clue - troll arena
Hot cold clue - troll arena map

Desert[]

Location Image Map
West of Nardah genie cave.
Hot cold clue - Genie cave
Hot cold clue - Genie cave map
West of Al Kharid mine.
Hot cold clue - Al Kharid Mines
Hot cold clue - Al Kharid Mines map
North of Menaphos gate.
Hot cold clue - Menaphos
Hot cold clue - Menaphos map
Bedabin Camp, dig around the north tent.
Hot cold clue - Bedabin Camp
Hot cold clue - Bedabin Camp map
West of Uzer.
Hot cold clue - West of Uzer
Hot cold clue - West of Uzer map
West of Pollnivneach.
Hot cold clue - west of Pollnivneach
Hot cold clue - west of Pollnivneach map
Next to Mage Training Arena.
Hot cold clue - Mage Training Arena
Hot cold clue - Mage Training Arena map
South-west of Shantay Pass.
Hot cold clue - Shantay Pass
Hot cold clue - Shantay Pass map

Feldip Hills[]

Location Image Map
West of Jiggig, east of the fairy ring BKP.
Hot cold clue - west of jiggig
Hot cold clue - west of jiggig map
West of the southeasternmost lake in Feldip Hills.
Hot cold clue - feldip south-eastern lake
Hot cold clue - feldip south-eastern lake map
East of the gnome glider (Lemantolly Undri).
Hot cold clue - feldip gnome glider
Hot cold clue - feldip gnome glider map
South of Rantz, six steps west of the empty glass bottles.
Hot cold clue - south of Rantz
Hot cold clue - south of Rantz map
South of Jiggig.
Hot cold clue - south of jiggig
Hot cold clue - south of jiggig map
Outside the red chinchompa hunting ground entrance, south of the Hunting expert's hut.
Hot cold clue - south of hunting expert
Hot cold clue - south of hunting expert map
South-east of the ∩-shaped lake, near the Hunter training icon icon.
Hot cold clue - near hunting icon
Hot cold clue - near hunting icon map
Directly west of the Castle Wars balloon.
Hot cold clue - near castle wars
Hot cold clue - near castle wars map

Fremennik Province[]

Location Image Map
At the Mountain Camp.
Hot cold clue - Mountain Camp
Hot cold clue - Mountain Camp map
At the Rellekka Hunter area, near the Hunter training icon icon.
Hot cold clue - Polar Hunter area
Hot cold clue - Polar Hunter area map
West of the Keldagrim entrance mine.
Hot cold clue - near Keldagrim entrance mine
Hot cold clue - near Keldagrim entrance mine map
Outside the fence in the south-western corner of Rellekka.
Hot cold clue - outside Rellekka fence
Hot cold clue - outside Rellekka fence map
South-east of the Lighthouse.
Hot cold clue - southeast of lighthouse
Hot cold clue - southeast of lighthouse map
Inside Etceteria's castle, in the southern staircase.
Hot cold clue - Etceteria
Hot cold clue - Etceteria map
Outside Miscellania's courtyard.
Hot cold clue - Miscellania
Hot cold clue - Miscellania map
Central Fremennik Isles mine.
Hot cold clue - neit rune rock
Hot cold clue - neit rune rock map
West Fremennik Isles mine.
Hot cold clue - West Fremennik Isles mine
Hot cold clue - West Fremennik Isles mine map
West of the Jatizso mine entrance.
Hot cold clue - Jatizso
Hot cold clue - Jatizso map
Pirates' Cove
Hot cold clue - Pirates' Cove
Hot cold clue - Pirates' Cove map
Astral altar
Hot cold clue - Astral altar
Hot cold clue - Astral altar map
Lunar Isle, inside the village.
Hot cold clue - Lunar Isle
Hot cold clue - Lunar Isle map
Lunar Isle, north of the village.
Hot cold clue - Lunar Isle north
Hot cold clue - Lunar Isle north map

Kandarin[]

Location Image Map
North-west of the Sinclair Mansion, near the log balance shortcut.
Hot cold clue - near Sinclair Mansion
Hot cold clue - near Sinclair Mansion map
Catherby, between the bank and the beehives, near small rock formation.
Hot cold clue - west of Catherby
Hot cold clue - west of Catherby map
Grand Tree, just east of the terrorchick gnome enclosure.
Hot cold clue - Grand Tree
Hot cold clue - Grand Tree map
Between the Seers' Village bank and Camelot.
Hot cold clue - near Seers' bank
Hot cold clue - near Seers' bank map
McGrubor's Wood
Hot cold clue - mcgrubors woods
Hot cold clue - mcgrubors woods map
South of Fishing Guild
Hot cold clue - south of Fishing Guild
Hot cold clue - south of Fishing Guild map
Outside Witchaven, west of Jeb, Holgart, and Caroline.
Hot cold clue - near Witchaven
Hot cold clue - near Witchaven map
Ground floor inside the Necromancer Tower. Easily accessed by using fairy ring code DJP.
Hot cold clue - Necromancer Tower
Hot cold clue - Necromancer Tower map
South of the Fight Arena, north-west of the Nightmare Zone.
Hot cold clue - northwest of NMZ
Hot cold clue - northwest of NMZ map
Tree Gnome Village, near the General store icon icon.
Hot cold clue - Tree Gnome Village
Hot cold clue - Tree Gnome Village map
Grave of Scorpius
Hot cold clue - Grave of Scorpius
Hot cold clue - Grave of Scorpius map
Khazard Battlefield, in the small ruins south of tracker gnome 2.
Hot cold clue - Khazard Battlefield
Hot cold clue - Khazard Battlefield map
West Ardougne, near the staircase outside the Civic Office.
Hot cold clue - West Ardougne
Hot cold clue - West Ardougne map
South-west Tree Gnome Stronghold
Hot cold clue - Southwest Tree Gnome Stronghold
Hot cold clue - Southwest Tree Gnome Stronghold map
South of the Tree Gnome Stronghold, north-east of the Outpost.
Hot cold clue - south of the Tree Gnome Stronghold
Hot cold clue - south of the Tree Gnome Stronghold map
South-east of Almera's house on Baxtorian Falls.
Hot cold clue - southeast of Almera's house
Hot cold clue - southeast of Almera's house map
Inside the Barbarian Agility Course. Completion of Alfred Grimhand's Barcrawl is required.
Hot cold clue - Barbarian agility course
Hot cold clue - Barbarian agility course map

Karamja[]

Location Image Map
Musa Point, banana plantation.
Hot cold clue - Musa Point
Hot cold clue - Musa Point map
Brimhaven, east of the fruit tree patch.
Hot cold clue - Brimhaven docks
Hot cold clue - Brimhaven docks map
West of Brimhaven.
Hot cold clue - West of Brimhaven
Hot cold clue - West of Brimhaven map
West of the gnome glider.
Hot cold clue - Karamja gnome glider
Hot cold clue - Karamja gnome glider map
North-eastern part of Kharazi Jungle.
Hot cold clue - north-western Kharazi Jungle
Hot cold clue - north-western Kharazi Jungle map
South-western part of Kharazi Jungle.
Hot cold clue - south-western Kharazi Jungle
Hot cold clue - south-western Kharazi Jungle map
Northern part of Crash Island.
Hot cold clue - Crash Island
Hot cold clue - Crash Island map

Misthalin[]

Location Image Map
South of the stone circle near Varrock's entrance.
Hot cold clue - south of varrock
Hot cold clue - south of varrock map
Just north-west of the Lumbridge Fishing tutor.
Hot cold clue - Lumbridge Swamp
Hot cold clue - Lumbridge Swamp map
North of the pond between Lumbridge and Draynor Village.
Hot cold clue - Lumbridge pond
Hot cold clue - Lumbridge pond map
Nort-east of Gertrude's house west of Varrock.
Hot cold clue - Gertrude house
Hot cold clue - Gertrude house map
South of Draynor Village bank.
Hot cold clue - south of Draynor bank
Hot cold clue - south of Draynor bank map
South of Lumber Yard, east of Assistant Serf.
Hot cold clue - south of Lumber Yard
Hot cold clue - south of Lumber Yard map

Morytania[]

Location Image Map
In the north-east area of Burgh de Rott, by the reverse-L-shaped ruins.
Hot cold clue - Burgh de Rott
Hot cold clue - Burgh de Rott map
West of Port Phasmatys, south-east of fairy ring.
Hot cold clue - Haunted Woods
Hot cold clue - Haunted Woods map
Inside The Hollows, south of the bridge which was repaired in a quest.
Hot cold clue - The Hollows bridge
Hot cold clue - The Hollows bridge map
Inside the Mort Myre Swamp, north-west of the Nature Grotto.
Hot cold clue - Mort Myre Swamp
Hot cold clue - Mort Myre Swamp map
At Haunted Mine quest start.
Hot cold clue - Haunted Mine
Hot cold clue - Haunted Mine map
South of the Mausoleum.
Hot cold clue - Mausoleum
Hot cold clue - Mausoleum map
Northern area of Mos Le'Harmless, between the lakes.
Hot cold clue - northern Mos Le'Harmless
Hot cold clue - northern Mos Le'Harmless map
Near Mos Le'Harmless southern bar.
Hot cold clue - Mos Le'Harmless southern bar
Hot cold clue - Mos Le'Harmless southern bar map
Northern part of Dragontooth Island.
Hot cold clue - north Dragontooth Island
Hot cold clue - north Dragontooth Island map
Southern part of Dragontooth Island.
Hot cold clue - south Dragontooth Island
Hot cold clue - south Dragontooth Island map

Western Provinces[]

Location Image Map
North-west of Eagles' Peak.
Hot cold clue - Eagles' Peak
Hot cold clue - Eagles' Peak map
Piscatoris Fishing Colony
Hot cold clue - Piscatoris Fishing Colony
Hot cold clue - Piscatoris Fishing Colony map
Eastern part of Piscatoris Hunter area, south-west of the Falconry.
Hot cold clue - SW of Falconer
Hot cold clue - SW of Falconer map
South-west of the crystal gate to Arandar.
Hot cold clue - Arandar
Hot cold clue - Arandar map
East of Elf Camp.
Hot cold clue - East of Elf Camp
Hot cold clue - East of Elf Camp map
North-west of Elf Camp.
Hot cold clue - North-west of Elf Camp
Hot cold clue - North-west of Elf Camp map
In Lletya.
Hot cold clue - Lletya
Hot cold clue - Lletya map
Near Tyras Camp.
Hot cold clue - Tyras Camp
Hot cold clue - Tyras Camp map
The northern house at Zul-Andra.
Hot cold clue - Zul-Andra
Hot cold clue - Zul-Andra map

Wilderness[]

Location Image Map
North of the Grand Exchange, level 5 Wilderness.
Hot cold clue - north of GE
Hot cold clue - north of GE map
South-east of the Dark Warriors' Fortress, level 12 Wilderness.
Hot cold clue - SE of Dark Warriors' Fortress
Hot cold clue - SE of Dark Warriors' Fortress map
East of the Corporeal Beast's lair, level 20 Wilderness.
Hot cold clue - east of corp cave entrance
Hot cold clue - east of corp cave entrance map
East of Venenatis' nest, level 28 Wilderness.
Hot cold clue - east of Venenatis
Hot cold clue - east of Venenatis map
East of the Wilderness canoe exit, level 35 Wilderness.

NOTE: This area is on the single/multi-combat border. It is recommended to dig in the single combat area, so you get the Brassican Mage instead of the Ancient Wizards.

Hot cold clue - east of wilderness canoe exit
Hot cold clue - east of wilderness canoe exit map
South-east of the Chaos Temple, level 37 Wilderness.
Hot cold clue - SE of Chaos Temple
Hot cold clue - SE of Chaos Temple map
South of Callisto, level 38 Wilderness.
Hot cold clue - south of Callisto
Hot cold clue - south of Callisto map
South-west of the Deserted Keep, level 49 Wilderness.
Hot cold clue - SW of Deserted Keep
Hot cold clue - SW of Deserted Keep map
West of the Wilderness Agility Course, level 54 Wilderness.
Hot cold clue - west of Wilderness Agility Course
Hot cold clue - south of Wilderness Agility Course map

Zeah[]

Location Image Map
Next to the bank in the Lovakengj House blast mine.
Hot cold clue - blast mine bank chest
Hot cold clue - blast mine bank chest map
Northern part of the Lovakengj House blast mine.
Hot cold clue - blast mine north
Hot cold clue - blast mine north map
Next to the lovakite furnace in the Lovakengj House.
Hot cold clue - Lovakengj lovakite furnace
Hot cold clue - Lovakengj lovakite furnace map
Next to mithril rock in the Lovakengj mine.
Hot cold clue - Lovakengj mine
Hot cold clue - Lovakengj mine map
Western entrance in the Lovakengj House's sulphur mine.
Hot cold clue - sulphur mine
Hot cold clue - sulphur mine map
South-east of the bank in the Shayzien House.
Hot cold clue - southeast of Shayzien bank
Hot cold clue - southeast of Shayzien bank map
Overpass between the Lovakengj and Shayzien House.
Hot cold clue - between Lovakengj and Shayzien
Hot cold clue - between Lovakengj and Shayzien map
Within Lizardman Canyon, east of the ladder. Requires 5% favour with the Shayzien House.
Hot cold clue - Lizardman Canyon
Hot cold clue - Lizardman Canyon map
Shayzien, south-east of the Combat Ring.
Hot cold clue - southeast of the Combat ring
Hot cold clue - southeast of the Combat ring map
North-west of the bank in the Shayzien House.
Hot cold clue - northwest of Shayzien bank
Hot cold clue - northwest of Shayzien bank map
North-west of the Arceuus House Library.
Hot cold clue - northwest of Arceuus library
Hot cold clue - northwest of Arceuus library map
By the entrance to the Arceuus House church.
Hot cold clue - Arceuus church
Hot cold clue - Arceuus church map
West of the Dark Altar.
Hot cold clue - west of dark altar
Hot cold clue - west of dark altar map
By the southern entrance to the Arceuus House.
Hot cold clue - Arceuus house entrance
Hot cold clue - Arceuus house entrance map
By the Arceuus essence mine.
Hot cold clue - Arceuus essence mine
Hot cold clue - Arceuus essence mine map
North-east of the Arceuus essence mine.
Hot cold clue - Arceuus essence mine NE
Hot cold clue - Arceuus essence mine NE map
South of the Piscarilius mine.
Hot cold clue - Piscarilius mine
Hot cold clue - Piscarilius mine map
South of The Golden Field tavern in the northern area of Great Kourend's Hosidius House.
Hot cold clue - south of the Golden Field
Hot cold clue - south of the Golden Field map
East of Mess hall.
Hot cold clue - east of Mess hall
Hot cold clue - east of Mess hall map
East of Watson's house.
Hot cold clue - east of Watson's house
Hot cold clue - east of Watson's house map
North of Vannah's Farm Store, between the chicken coop and willow trees.
Hot cold clue - north of Vannah's Farm Store
Hot cold clue - north of Vannah's Farm Store map

Falo the Bard[]

Falo the Bard is an NPC whom players must visit if their master clue scroll directs them to him. Players must start The Fremennik Trials in order to speak to him.

The fastest way to him is by using the Music cape or via fairy ring code CJR, walking south and then west across the bridge north of Seers' Village.

He will sing a ballad, of which players must find the item he is singing about. Players need to show him the item in order to progress to the next clue.

Lyric Item
No attack to wield, only strength is required, made of obsidian but with no room for a shield. Tzhaar-ket-om
A shiny helmet of flight, to obtain this with melee, struggle you might. Armadyl helmet
Strangely found in a chest, many believe these gloves are the best. Barrows gloves
A sword held in the other hand, red its colour, Cyclops strength you must withstand. Dragon defender
A fiery axe of great inferno, when you use it, you'll wonder where the logs go. Infernal axe
A bow of elven craft was made, it shimmers bright, but will soon fade. Crystal bow (doesn't have to be fully charged)
A book that preaches of some great figure, lending strength, might, and vigour. God book (must be completed)
Vampyres are agile opponents, damaged best with a weapon of many components. Rod of ivandis or Ivandis flail
A molten beast with fiery breath, you acquire these with its death. Lava dragon bones
A mark used to increase one's grace, found atop a seer's place. Mark of grace
Green is my favorite, mature ale I do love, this takes your herblore above. Greenman's ale(m)
Penance healers runners and more, obtaining this body often gives much deplore. Fighter torso
To slay a dragon you must first do, before this chest piece can be put on you. Rune platebody
It can hold down a boat or crush a goat, this object, you see, is quite heavy. Barrelchest anchor (broken anchor does not work)
A blood red weapon, a strong curved sword, found on the island of primate lords. Dragon scimitar (Dragon scimitar (or) does not work)
These gloves of white won't help you fight, but aid in cooking, they just might. Cooking gauntlets
A token used to kill mythical beasts, in hope of a blade or just for an xp feast. Warrior guild token
They come from some time ago, from a land unto the east. Fossilised they have become, this small and gentle beast. Numulite

Sherlock[]

Sherlock is an NPC to whom players speak if their elite or master clue directs them to do so. He is located between the Sorcerer's Tower and Keep LeFaye. Players may teleport to Sherlock once a day with the completion of the hard Kandarin Diary using the Kandarin headgear 3. Upon completion of the elite Kandarin Diary, players have unlimited teleports to Sherlock using the Kandarin headgear 4.

He will assign players a skill challenge before giving them their next clue, which may consist of one of the following (temporary skill boosts may be used).

Note that in order for the challenge to be completed, the challenge scroll must be in your inventory. If the challenge is completed, but the challenge scroll is not in your inventory, it will not register as being completed.

Task Skill(s) requirements Other
requirements
Items required
Wield a dragon scimitar. 60 Attack icon Completion of Monkey Madness I Dragon scimitar
Cast Lvl-5 Enchant. 68 Magic icon None 15 water and earth runes, 1 cosmic rune, any unenchanted dragonstone jewellery
Craft a nature rune. 44 Runecrafting icon None Nature talisman/nature tiara (not needed if using Abyss), pure essence
Score a goal in skullball. 25 Agility icon Completed Priest in Peril Ring of charos
Complete a lap at the Ape Atoll Agility Course. 48 Agility icon Started Monkey Madness I Ninja monkey greegree
Create a super defence potion. 66 Herblore icon None Cadantine potion (unf), white berries
Steal from a chest in King Lathas' castle in East Ardougne. 72 Thieving icon None None (The chests are on the middle floor, behind a door that needs to be picklocked)
Craft a green d'hide body. 63 Crafting icon None Needle, thread, 3 green dragon leather
String a yew longbow. 70 Fletching icon None Knife, yew logs, bow string
Slay a dust devil. 65 Slayer icon None A weapon, facemask/slayer helmet
Catch a black warlock. 45 Hunter icon None Butterfly net, butterfly jar
Catch a red chinchompa. 63 Hunter icon None Box trap
Mine a piece of mithril ore. 55 Mining icon None A pickaxe
Smith a mithril 2h sword. 64 Smithing icon None Hammer, 3 mithril bars
Catch a raw shark. 76 Fishing icon None Harpoon (if you cannot barbarian fish for them)
Chop a yew tree. 60 Woodcutting icon None An axe
Fix a magical lamp in Dorgesh-Kaan. 52 Firemaking icon Completion of Death to the Dorgeshuun Light orb
Burn a yew log. 60 Firemaking icon None Tinderbox, yew logs
Cook a swordfish. 45 Cooking icon None Raw swordfish (has to be caught)
Craft multiple cosmic runes from a single essence. 59 Runecrafting icon Completion of Lost City Cosmic talisman/cosmic tiara (not needed if using Abyss), pure essence
Plant a watermelon seed. 47 Farming icon None Rake, seed dibber, 3 watermelon seeds
Activate the Chivalry prayer. 60 Prayer icon, 65 Defence icon Completion of the Camelot training room None
Hand in a boxed set of Shayzien supply armour at tier 2 or above. 63 Smithing icon 40% favour with the Lovakengj House Shayzien supply set (2). Hand it to the tier 2 armourer.

Warning: If you hand in an un-boxed set, the armourer will take the armour but the clue will not be registered as complete. You must put the armour in a Shayzien supply crate first.

Puzzle Boxes

Occasionally, players will need to solve puzzle boxes for a hard, elite or master clue in a Treasure Trail. Puzzle boxes contain a scrambled image that players must work to unscramble by clicking on tiles to move them to an empty space. Once the puzzle box is completed, players will need to talk to the NPC who gave the puzzle box to receive the next clue or the reward.

A guide on how to solve puzzle boxes is available at Treasure Trails/Guide/Puzzle boxes.

Troll Castle Tree
Troll puzzle solved Castle puzzle solved Tree puzzle solved
Cerberus Gnome child Zulrah
Cerberus puzzle solved Gnome child puzzle solved Zulrah puzzle solved

Light boxes[]

Light boxes are a puzzle players will occasionally need to solve for a master Treasure Trail. Light boxes contain a 5x5 grid of lights and 8 switches to turn them on and off. The goal of the puzzle is to light all the lights.

If destroyed, or otherwise lost, the puzzle will have to be solved again from the beginning.

Solving the puzzle[]

Light box interface

The light box interface.

One strategy is to concentrate on one light at a time and flip every switch, taking note on a piece of paper of which switches control that light. Repeat this for all lights until finding one which is only controlled by one switch. The position of that switch which turns that light on is the permanent position of that switch. So you no longer need to check that switch and have halved the remaining switch permutations. In other words, finding one is twice as hard as finding the next with the first one being the hardest to find.

There is also a brute-force method, which requires turning the switches on in this order from left to right:

Brute force method (from left to right)
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAF ABAC ABAD
ABAC ABAE ABAC ABAD ABAC ABAG ABAC ABAD ABAC ABAE
ABAC ABAD ABAC ABAF ABAC ABAD ABAC ABAE ABAC ABAD
ABAC ABAH ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAF
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAG ABAC ABAD
ABAC ABAE ABAC ABAD ABAC ABAF ABAC ABAD ABAC ABAE
ABAC ABAD ABAC


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