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During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinates are presented in the following format:
Coordinate map

03 degrees 00 minutes north/south
02 degrees 00 minutes east/west

In RuneScape, one square of space is equivalent to 1.875 minutes.

Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue.

On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Zamorak wizards use only the spell Flames of Zamorak. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight.

On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylian guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylian guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.

Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 Wilderness, it is advisable to use the waka canoe, which requires 57 Woodcutting. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. In addition, potential player-killers won't know whether you went into the Wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the Wilderness, they might attempt to kill you. Using a games necklace and teleporting to Corporeal Beast works in similar fashion.

On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards each attacking with a unique attack style. Melee wizards are poisonous with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N, 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

Remember: You must have a spade with you to dig up coordinate clues.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.

Master Coordinates

Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,
08 degrees 11 minutes west
01.30N,
08.11W
Regicide Yes check
Brassican Mage
Image Map
Coordinate clue 01.30N 08.11W 01.30N 08.11W map
Location notes
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 54 minutes south,

08 degrees 54 minutes west

01.54S,

08.54W

Partial completion of Regicide Yes check
Brassican Mage
Image Map
Coordinate clue 01.54S 08.54W 01.54S 08.54W map
Location notes
South of Port Tyras, easily accessible by charter ship or fairy ring code BJS (requires 76 Agility icon)

Coordinates Shorthand Requirements Fight
02 degrees 09 minutes south,
06 degrees 58 minutes west
02.09S,
06.58W
Access to fairy rings Yes check
Brassican Mage
Image Map
Coordinate clue 02.09S 06.58W 02.09S 06.58W map
Location notes
Code (DLR) at the Poison Waste.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

43 degrees 26 minutes east

03.09S,

43.26E

Cabin Fever Yes check
Brassican Mage
Image Map
Coordinate clue 03.09S 43.26E 03.09S 43.26E map
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the eastern staircase located at the north-east corner of the Mos Le'Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm).
Coordinates Shorthand Requirements Fight
03 degrees 26 minutes north,

12 degrees 18 minutes east

03.26N,

12.18E

Partial completion of Dragon Slayer Yes check
Brassican Mage (Level 140)
Image Map
Coordinate clue 03.26N 12.16E 03.26N 12.16E map
Location notes
Crandor, centre of the island.
Coordinates Shorthand Requirements Fight
03 degrees 50 minutes north,

09 degrees 07 minutes east

03.50N,

09.07E

None Yes check
Brassican Mage (Level 140)
Image Map
Coordinate clue 03.50N 09.07E 03.50N 09.07E map
Location notes
Witchaven, east from the chapel.

Coordinates Shorthand Requirements Fight
04 degrees 58 minutes north,

36 degrees 56 minutes east

04.58N,

36.56E

Partial completion of Darkness of Hallowvale Yes check
Brassican Mage
Image Map
Coordinate clue 04.58N 36.56E 04.58N 36.56E map
Location notes
Located outside the entrance to the Meiyerditch Mine. An easy way to reach the mine is to ask a vyrewatch to send you to the mines, and then mining 15 daeyalt ores to leave.

Coordinates Shorthand Requirements Fight
05 degrees 13 minutes north,

04 degrees 16 minutes west

05.13N,

04.16W

Partial completion of Regicide Yes check
Brassican Mage
Image Map
Coordinate clue 05.13N 04.16W 05.13N 04.16W map
Location notes
East of the eastern entrance to Prifddinas.

Coordinates Shorthand Requirements Fight
07 degrees 37 minutes north,

35 degrees 18 minutes east

07.37N,

35.18E

None Yes check
Brassican Mage
Image Map
Coordinate clue 07.37N 35.18E 07.37N 35.18E map
Location notes
The graveyard where players fight Dessous during Desert Treasure.

Coordinates Shorthand Requirements Fight
08 degrees 11 minutes north,

12 degrees 30 minutes east

08.11N,

12.30E

None. Yes check
Brassican Mage
Image Map
Coordinate clue 08.11N 12.30E 08.11N 12.30E map
Location notes
Next to the ladder on the Water Obelisk Island.

Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 22 minutes east

12.35N,

36.22E

25 Agility icon Yes check
Brassican Mage
Image Map
Coordinate clue 12.35N 36.22E 12.35N 36.20E map
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.
Coordinates Shorthand Requirements Fight
12 degrees 45 minutes north,

20 degrees 09 minutes east

12.45N,

20.09E

None. Yes check
Brassican Mage
Image Map
Coordinate clue 12.45N 20.09E 12.45N 20.09E map
Location notes
By the Obelisk of Air in the Wilderness. Must be accessed through the Edgeville Dungeon.

Coordinates Shorthand Requirements Fight
13 degrees 33 minutes south,

15 degrees 26 minutes east

13.33S,

15.26E

Partial completion of Monkey Madness Yes check
Brassican Mage
Image Map
Coordinate clue 13.33S 15.26E 13.33S 15.26E map
Location notes
Eastern shore of Crash Island.

Coordinates Shorthand Requirements Fight
16 degrees 41 minutes north,

30 degrees 54 minutes west

16.41N,

30.54W

100% favour with Great Kourend's Shayzien House Yes check
Ancient Wizards
Image Map
Coordinate clue 16.41N 30.54W 16.41N 30.54W map
Location notes
By the lizardman shaman area west of Lizardman Canyon.

Coordinates Shorthand Requirements Fight
18 degrees 03 minutes north,

03 degrees 03 minutes east

18.03N,

03.03E

1,000 coins (or completion of The Fremennik Trials) Yes check
Brassican Mage
Image Map
Coordinate clue 18.03N 03.03E 18.03N 03.03E map
Location notes
On top of Waterbirth Island. Must be accessed through the dungeon. A pet rock/another player and a rune thrownaxe are required to reach the island's summit.

Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

23 degrees 11 minutes west

19.43N,

23.11W

none Yes check
Ancient Wizards
Image Map
Coordinate clue 19.43N 23.11W 19.43N 23.11W map
Location notes
The coordinate is located in the crypt of the Arceuus House church. To reach the crypt, head to the church and climb up the stairs, and then, climb down the stairs that follow.

Players can make the ancient wizards unaggressive by going up the stairs and climbing down immediately.

Coordinates Shorthand Requirements Fight
20 degrees 35 minutes north,

15 degrees 58 minutes east

20.35N,

15.58E

None. Yes check
Ancient Wizards
Image Map
Coordinate clue 20.35N 15.58E 20.35N 15.58E map
Location notes
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig inside the building. A cemetery teleport can be used to reach the coordinates relatively quickly.
Coordinates Shorthand Requirements Fight
20 degrees 45 minutes north,

7 degrees 26 degrees west

20.45N,

7.26.W

Started Lunar Diplomacy to access Pirates' Cove Yes check
Ancient Wizards
Image Map
Coordinate clue 20.45N 07.26W 20.45N 07.26W map
Location notes
Pirates' Cove

Coordinates Shorthand Requirements Fight
21 degrees 37 minutes north,

21 degrees 13 minutes west

21.37N,

21.13W

None. Yes check
Brassican Mage
Image Map
Coordinate clue 21.37N 21.13W 21.37N 21.13W map
Location notes
In the Arceuus essence mine. Easily reached with the fairy ring code CIS, but requires paying Trossa 80,000 coins to unlock.
Coordinates Shorthand Requirements Fight
21 degrees 56 minutes north,

10 degrees 56 minutes west

21.56N,

10.56W

Started Lunar Diplomacy Yes check
Ancient Wizards
Image Map
Coordinate clue 21.56N 10.56W 21.56N 10.56W map
Location notes
On Lunar Isle, dig on the island west of the astral altar.

Coordinates Shorthand Requirements Fight
22 degrees 24 minutes north,

31 degrees 11 minutes west

22.24N,

31.11W

None Yes check
Brassican Mage
Image Map
Coordinate clue 22.24N 31.11W 22.24N 31.11W map
Location notes
Northern area of the sulphur mine in Great Kourend's Lovakengj House.

Coordinates Shorthand Requirements Fight
24 degrees 00 minutes north,
29 degrees 22 minutes east
24.00N,
29.22E
None. Yes check
Ancient Wizards
Image Map
Coordinate clue 24.00N 29.22E 24.00N 29.22E map
Location notes
Wilderness Volcano at level 51 Wilderness.
Coordinates Shorthand Requirements Fight
24 degrees 18 minutes north,

23 degrees 22 minutes east

24.18N,

23.22E

None. Yes check
Brassican Mage
Image Map
Coordinate clue 24.18N 23.22E 24.18N 23.22E map
Location notes
Inside the Resource Area, near the anvil. Requires 7,500 coins to enter.
Coordinates Shorthand Requirements Fight
24 degrees 22 minutes north,

27 degrees 00 minutes east

24.22N,

27.00E

None. Yes check
Ancient Wizards
Image Map
Coordinate clue 24.22N 27.00E 24.22N 27.00E map
Location notes
Outside Rogues' Castle, north of the Wilderness Obelisk.

Coordinates Shorthand Requirements Fight
25 degrees 00 minutes north,

17 degrees 18 minutes east

25.00N,

17.18E

Agility icon52 Yes check
Brassican Mage
Image Map
Coordinate clue 25.00N 17.18E 25.00N 17.18E map
Location notes
Players can boost their Agility to enter the Wilderness Agility Course.
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