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<noinclude>{{external|rs}}__NOTOC__</noinclude>{{shortcut|ttgc}}
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'''[[#Medium Coordinates|Medium Coordinates]]:''' [[#200|00]] [[#201|01]] [[#202|02]] [[#203|03]] [[#204|04]] [[#205|05]] [[#206|06]] [[#207|07]] [[#208|08]] [[#209|09]] [[#210|10]] [[#211|11]] [[#212|12]] [[#213|13]] [[#214|14]] [[#215|15]] [[#216|16]] [[#217|17]] [[#218|18]] [[#219|19]] [[#220|20]] [[#221|21]] [[#222|22]] [[#223|23]] [[#224|24]] [[#225|25]]
__NOTOC__
 
{{Cleanup|Unorganised, external links, file names, etc}}
 
   
'''Degrees north or south:''' [[#00|00]] [[#01|01]] [[#02|02]] [[#03|03]] [[#04|04]] [[#05|05]] [[#06|06]] [[#07|07]] [[#08|08]] [[#09|09]] [[#10|10]] [[#11|11]] [[#12|12]] [[#13|13]] [[#14|14]] [[#15|15]] [[#16|16]] [[#17|17]] [[#18|18]] [[#19|19]] [[#20|20]] [[#21|21]] [[#22|22]] [[Treasure Trails/Guide/Coordinates#23|23]] [[#24|24]] [[#25|25]]
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'''[[#Hard Coordinates|Hard Coordinates]]:''' [[#300|00]] [[#301|01]] [[#302|02]] [[#303|03]] [[#304|04]] [[#305|05]] [[#306|06]] [[#307|07]] [[#308|08]] [[#309|09]] [[#310|10]] [[#311|11]] [[#312|12]] [[#313|13]] [[#314|14]] [[#315|15]] [[#316|16]] [[#317|17]] [[#318|18]] [[#319|19]] [[#320|20]] [[#321|21]] [[#322|22]] [[#323|23]] [[#324|24]] [[#325|25]]
   
==Coordinate clues==
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'''[[#Elite Coordinates|Elite Coordinates]]:''' [[#400|00]] [[#401|01]] [[#402|02]] [[#403|03]] [[#404|04]] [[#405|05]] [[#406|06]] [[#407|07]] [[#408|08]] [[#409|09]] [[#410|10]] [[#411|11]] [[#412|12]] [[#413|13]] [[#414|14]] [[#415|15]] [[#416|16]] [[#417|17]] [[#418|18]] [[#419|19]] [[#420|20]] [[#421|21]] [[#422|22]] [[#423|23]] [[#424|24]] [[#425|25]]
During a [[Treasure Trail]], a '''coordinate clue''' is a [[clue scroll]] that contains a set of coordinates. Much like the real-world [[wikipedia:Geographic coordinate system|longitude &amp; latitude geographic coordinate system]], coordinates in ''[[RuneScape]]'' indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of [[Clue scroll (medium)|medium]] difficulty or higher. The coordinates are presented in the following format:
 
   
<blockquote>'''03 degrees 00 minutes north/south<br />02 degrees 00 minutes east/west'''</blockquote>
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'''[[#Master Coordinates|Master Coordinates]]:''' [[#500|00]] [[#501|01]] [[#502|02]] [[#503|03]] [[#504|04]] [[#505|05]] [[#506|06]] [[#507|07]] [[#508|08]] [[#509|09]] [[#510|10]] [[#511|11]] [[#512|12]] [[#513|13]] [[#514|14]] [[#515|15]] [[#516|16]] [[#517|17]] [[#518|18]] [[#519|19]] [[#520|20]] [[#521|21]] [[#522|22]] [[#523|23]] [[#524|24]] [[#525|25]]
   
In ''RuneScape'', one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. ('''Note:''' The above location is the exact centre of the [[Observatory]] and is not actually a coordinate clue location.)
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{{Treasure Trails Guide Coordinates Intro}}
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===Medium Coordinates===
After receiving a coordinate clue, players must travel to the exact position (more precisely, the exact square) that the clue scroll indicates. Prior to an update, this used to be done using a [[chart]], [[sextant]] and [[watch]]; however, these items were '''not''' required to be able to dig up a coordinate chest. Players must have a [[spade]] in their inventory. The next clue, or the treasure casket if the Treasure Trail is complete, can be dug up with a spade. Coordinate clues may take players all over ''RuneScape'', to nearly any geographic region in the game (including the deepest levels of the [[Wilderness]]), although coordinate clues will never point players underground or into dungeons or buildings.
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Quick links: [[#200|00]] [[#201|01]] [[#202|02]] [[#203|03]] [[#204|04]] [[#205|05]] [[#206|06]] [[#207|07]] [[#208|08]] [[#209|09]] [[#210|10]] [[#211|11]] [[#212|12]] [[#213|13]] [[#214|14]] [[#215|15]] [[#216|16]] [[#217|17]] [[#218|18]] [[#219|19]] [[#220|20]] [[#221|21]] [[#222|22]] [[#223|23]] [[#224|24]] [[#225|25]]
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{{:Treasure Trails/Guide/Coordinates/Medium}}
===Saradomin/Zamorak wizards===
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===Hard Coordinates===
On [[Hard clue scroll|hard]] Treasure Trails, digging on the correct spot will cause a level 108 [[Saradomin wizard]] to appear, which must be defeated before the next [[clue scroll]] or the treasure casket may be dug up. If the coordinates are located in the [[Wilderness]], a weaker level 65 [[Zamorak wizard]] will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Saradomin wizards are [[poisonous]] and use both [[Melee]], using a [[Dragon dagger (p++)]], and the [[Magic]] spell [[Saradomin Strike]]. It is advised to wear [[dragonhide armour]] and use the [[Protect from Melee]] prayer when fighting Saradomin wizards. Zamorak wizards use only the spell [[Flames of Zamorak]]. It is advised to use the [[Protect from Magic]] prayer when fighting the Zamorak wizard in the Wilderness, and to look out for [[player-killers]], as other players can interrupt your fight.
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Quick links: [[#300|00]] [[#301|01]] [[#302|02]] [[#303|03]] [[#304|04]] [[#305|05]] [[#306|06]] [[#307|07]] [[#308|08]] [[#309|09]] [[#310|10]] [[#311|11]] [[#312|12]] [[#313|13]] [[#314|14]] [[#315|15]] [[#316|16]] [[#317|17]] [[#318|18]] [[#319|19]] [[#320|20]] [[#321|21]] [[#322|22]] [[#323|23]] [[#324|24]] [[#325|25]]
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{{:Treasure Trails/Guide/Coordinates/Hard}}
===Armadylian/Bandosian guards===
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===Elite Coordinates===
On [[Elite clue scroll|elite]] Treasure Trails, digging on the correct spot will cause either a level 97 [[Armadylian guard]] or a level 125 [[Bandosian guard]] to appear, which must be defeated before the next [[clue scroll]] or the treasure casket may be dug up. Armadylian guards must be killed with either [[Ranged]] or [[Magic]] attacks, since they are in the form of an [[Aviansie]]. It is advised to use the [[Protect from Missiles]] prayer when fighting them, and [[Protect from Melee]] when fighting Bandosian guards.
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Quick links: [[#400|00]] [[#401|01]] [[#402|02]] [[#403|03]] [[#404|04]] [[#405|05]] [[#406|06]] [[#407|07]] [[#408|08]] [[#409|09]] [[#410|10]] [[#411|11]] [[#412|12]] [[#413|13]] [[#414|14]] [[#415|15]] [[#416|16]] [[#417|17]] [[#418|18]] [[#419|19]] [[#420|20]] [[#421|21]] [[#422|22]] [[#423|23]] [[#424|24]] [[#425|25]]
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{{:Treasure Trails/Guide/Coordinates/Elite}}
Due to the current threat of [[player-killers]], if the coordinates for your scroll is near level 36 [[Wilderness]], it is advisable to use the [[waka canoe]], which requires 57 [[Woodcutting]]. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. In addition, potential player-killers won't know whether you went into the Wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the Wilderness, they might attempt to kill you. Using a [[games necklace]] and teleporting to [[Corporeal Beast]] works in similar fashion.
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===Master Coordinates===
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Quick links: [[#500|00]] [[#501|01]] [[#502|02]] [[#503|03]] [[#504|04]] [[#505|05]] [[#506|06]] [[#507|07]] [[#508|08]] [[#509|09]] [[#510|10]] [[#511|11]] [[#512|12]] [[#513|13]] [[#514|14]] [[#515|15]] [[#516|16]] [[#517|17]] [[#518|18]] [[#519|19]] [[#520|20]] [[#521|21]] [[#522|22]] [[#523|23]] [[#524|24]] [[#525|25]]
===Ancient Wizards/Brassican Mage===
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{{:Treasure Trails/Guide/Coordinates/Master}}
On [[Clue scroll (master)|master]] Treasure Trails, digging in the correct spot will cause either three [[Ancient Wizard]]s (levels 112, 98, 98) in [[multi-combat]], or a level 140 [[Brassican Mage]], which need to be defeated before the next [[clue scroll]] or the treasure casket may be dug up. If the coordinates are located in a [[multi-combat area]], three Ancient wizards each attacking with a unique [[attack style]]. [[Melee]] wizards are [[poisonous]] with poison dealing 8 damage to a player. In [[single-combat]] zones, a Brassican Mage will appear, and its attacks cannot be stopped by [[protection prayers]].
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<noinclude>==Trivia==
 
The following map may be used to roughly determine the location of a given coordinate clue:
 
 
[[File:Coordinate map.png|center|500px|(click to enlarge)]]
 
 
However, precise descriptions for each coordinate clue are listed below.
 
 
===List of clues===
 
Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N, 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.
 
 
'''Remember: You must have a [[spade]] with you to dig up coordinate clues.'''
 
 
'''Note that some of the clues may require [[skill]] or [[quest]] requirements before you will be able to get to that location.'''
 
These quests, which must be finished or partially completed, include: [[Bone Voyage]], [[Regicide]], [[Legends' Quest]], [[Nature Spirit]], [[The Grand Tree]], [[Fairytale II - Cure a Queen]], [[Troll Stronghold]], [[Cabin Fever]], [[The Fremennik Trials]], and [[Watchtower]]. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.
 
 
====00====
 
{{Coordinates
 
|coords = 00 degrees 00 minutes north,<br>
 
07 degrees 13 minutes west
 
|req = [[Regicide]]
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 00.00N 07.13W.png
 
|map = 00.00N 07.13W map
 
|notes = In [[Tirannwn]], dig by the western spawn point of the roving elves south-east of the catapult, near the [[Tyras Camp]]. Watch out for the stick trap. [[Port Tyras]] is accessible via the [[charter]] network if the player wishes to avoid walking long distances.
 
 
From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. Also can use [[fairy ring]] {{fairycode|BJS}} and run north to Tyras Camp (requires 76 {{Skill clickpic|Agility}}).
 
 
From [[Lletya]]: go out of the city, past the trip wire, south over the leaf trap, past the [[Elf Tracker]], west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap.
 
|level=3}}
 
{{Coordinates
 
|coords = 00 degrees 05 minutes south,<br>
 
01 degrees 13 minutes east
 
|req = No
 
|fight = No
 
|map = 00.05S 01.13E map
 
|image = Coordinate clue 00.05S 01.13E.png
 
|notes = West of the [[Tree Gnome Village]], almost directly south of the [[Farming/Patch locations#Fruit Tree patches|fruit tree patch]]. On the east side of the river from the [[Observatory]].
 
|level = 2}}
 
{{Coordinates
 
|coords = 00 degrees 13 minutes south,<br>
 
13 degrees 58 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 00.13S 13.58E.png
 
|map = 00.13S 13.58E map
 
|notes = On [[Karamja]], west of the general store in the [[free-to-play]] section of the island, in the middle of the two small lakes. Close to [[Amulet of glory]] teleport.
 
|level = 2}}
 
{{Coordinates
 
|coords = 00 degrees 18 minutes south,<br>
 
02 degrees 35 minutes west
 
|req = Started [[Mourning's Ends Part I]]
 
|image = Coordinate clue 00.18S 02.35W.png
 
|map = 00.18S 02.35W map
 
|notes = [[Flax field]] south of the [[Lletya]] bank. The image has the north compass facing east to provide a proper orientation.
 
|level= 4
 
|fight = [[Armadylian guard]] or [[Bandosian guard]]}}
 
{{Coordinates
 
|coords = 00 degrees 18 minutes south,<br>
 
09 degrees 28 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 00.18S 09.28E.png
 
|map = 00.18S 09.28E map
 
|notes = South-west of [[Brimhaven]] at the [[North Brimhaven mine|gold mine]] near the entrance to the [[Brimhaven Dungeon]]. Dig one space south of the [[gold rock]] in front of the dungeon door.
 
|level=2}}
 
{{Coordinates
 
|coords = 00 degrees 20 minutes south,<br>
 
23 degrees 15 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 00.20S 23.15E.png
 
|map = 00.20S 23.15E map
 
|notes = South of the [[Water altar]] ruins.
 
|level=2}}
 
{{Coordinates
 
|coords = 00 degrees 30 minutes north,<br>
 
24 degrees 16 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 00.30N 24.16E.png
 
|map = 00.30N 24.16E map
 
|notes = North-east of the [[Zanaris]] shed entrance located in the [[Lumbridge Swamp]].
 
|level = 2}}
 
{{Coordinates
 
|coords = 00 degrees 31 minutes south,<br>
 
17 degrees 43 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 00.31S 17.43E.png
 
|map = 00.31S 17.43E map
 
|notes = South of [[Port Sarim]], just south of the ladder to the [[Asgarnian Ice Dungeon]], on the edge of the cliff. Close to [[fairy ring]] {{fairycode|AIQ}}.
 
|level=2}}
 
{{Coordinates
 
|coords = 00 degrees 35 minutes north,<br>
 
35 degrees 50 minutes east
 
|req = Partial completion of [[Darkness of Hallowvale]].
 
|fight = [[Armadylian guard]] or [[Bandosian guard]]
 
|image = Coordinate clue 00.35N 35.50E.png
 
|map = 00.35N 35.50E map
 
|notes = After arriving at [[Meiyerditch]], walk up the wall until you pass a section where the boards creak (you are informed in the chat pane). Kick the boards, and then climb down into the passage below. Dig west of the wall rubble. If you already completed [[Darkness of Hallowvale]], then right-click on the boards for the option to climb down.
 
|level=4}}
 
 
====01====
 
{{Coordinates
 
|coords = 01 degrees 18 minutes south,<br>
 
14 degrees 15 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 01.18S 14.15E.png
 
|map = 01.18S 14.15E map
 
|notes = Across the water from [[Musa Point]], on the western seaweed spawn next to the river. [[Tiadeche]] from the [[Tai Bwo Wannai Trio]] quest can be found to the east. Use [[fairy ring]] code {{fairycode|DKP}} or the [[gnome glider]] transport to [[Karamja]].
 
|level = 2}}
 
{{Coordinates
 
|coords = 01 degrees 24 minutes north,<br>
 
08 degrees 05 minutes west
 
|req = [[Regicide]]
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 01.24N 08.05W.png
 
|map = 01.24N 08.05W map
 
|notes = In the hunter area directly south of the [[Elf Camp]], past a stick trap, dig by the north-east edge of the pond. An [[Elf camp teleport]] can greatly reduce the difficulty in reaching this position.
 
 
From [[Lletya]]: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to [[Prifddinas]]. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.
 
 
From [[Port Tyras]]: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.
 
 
This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.
 
 
It's recommended to follow [[:File:Isafdar map.png|this map]] in order to not get lost.
 
|level=3}}
 
{{Coordinates
 
|coords = 01 degrees 26 minutes north,<br>
 
08 degrees 01 minutes east
 
|req = 10 {{Skill clickpic|Agility}}
 
|fight = No
 
|image = Coordinate clue 01.26N 08.01E.png
 
|map = 01.26N 08.01E map
 
|notes = In the centre of [[Moss Giant Island]] west of [[Brimhaven]]. The island can be found by swinging on the rope swings west of [[Brimhaven]].
 
|level=2}}
 
{{Coordinates
 
|coords = 01 degrees 30 minutes north,<br>
 
20 degrees 01 minutes east
 
|req = *Partial completion of [[Fairytale II - Cure a Queen]]
 
*Either a [[Dramen staff|dramen]] or [[lunar staff]]
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 01.30N 20.01E.png
 
|map = 01.30N 20.01E map
 
|notes = Located on a small island that can only be accessed via [[fairy ring]] code {{fairycode|CLP}}.
 
|level=3}}
 
{{Coordinates
 
|coords = 01 degrees 30 minutes north,<br> 08 degrees 11 minutes west
 
|req = [[Regicide]]
 
|fight = [[Brassican Mage]]
 
|level = 5
 
|image = Coordinate clue 01.30N 08.11W.png
 
|map = 01.30N 08.11W map
 
|notes = In the hunter area directly south of the [[Elf Camp]], past a stick trap, dig by the north-east edge of the pond. An [[Elf camp teleport]] can greatly reduce the difficulty in reaching this position.
 
 
From [[Lletya]]: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to [[Prifddinas]]. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.
 
 
From [[Port Tyras]]: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.
 
 
This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.
 
 
It's recommended to follow [[:File:Isafdar map.png|this map]] in order to not get lost.
 
}}
 
{{Coordinates
 
|coords = 01 degrees 35 minutes south,<br>
 
07 degrees 28 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 01.35S 07.28E.png
 
|map = 01.35S 07.28E map
 
|notes = On the penisula to [[Hazelmere]]'s house, directly east of [[Yanille]]. Use the [[fairy ring]] code {{Fairycode|CLS}} and run north. Dig between a boulder, a leafy tree, and a creeping plant.
 
|level = 2}}
 
{{Coordinates
 
|coords = 01 degrees 54 minutes south,<br>
 
08 degrees 54 minutes west
 
|req = Partial completion of [[Regicide]]
 
|fight = [[Brassican Mage]]
 
|image = Coordinate clue 01.54S 08.54W.png
 
|map = 01.54S 08.54W map
 
|notes = South of [[Port Tyras]], easily accessible by [[charter ship]] or [[fairy ring]] code {{Fairycode|BJS}} (requires 76 {{Skill clickpic|Agility}})
 
|level = 5}}
 
 
====02====
 
{{Coordinates
 
|coords = 02 degrees 35 minutes south,<br>
 
11 degrees 52 minutes east
 
|req = [[Jungle Potion]] quest required.
 
|fight = [[Armadylian guard]] or [[Bandosian guard]]
 
|image = Coordinate clue 02.35S 11.52E.png
 
|map = 02.35S 11.52E map
 
|notes = Inside the [[Hardwood Grove]] at [[Tai Bwo Wannai]]. You will need 100 [[trading sticks]] for this.
 
|level=4}}
 
{{Coordinates
 
|coords = 02 degrees 09 minutes south,<br>06 degrees 58 minutes west
 
|req = Access to [[fairy ring]]s
 
|fight = Brassican Mage
 
|level = 5
 
|notes = Code ({{Fairycode|DLR}}) at the [[Poison Waste]].
 
|image = Coordinate clue 02.09S 06.58W.png
 
|map = 02.09S 06.58W map}}
 
{{Coordinates
 
|coords = 02 degrees 43 minutes south, <br>
 
33 degrees 26 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 02.43S 33.26E.png
 
|map = 02.43S 33.26E map
 
|notes = Directly north of the [[teak tree]] south-east of [[Uzer]]. Can be reached relatively easily via [[fairy ring]] {{fairycode|DLQ}} in [[Nardah]] by running north and then east following the map border.
 
|level = 2}}
 
{{Coordinates
 
|coords = 02 degrees 46 minutes north,<br>
 
29 degrees 11 minutes east
 
|req = Another player's assistance
 
|fight = Another player
 
|image = Coordinate clue 02.46N 29.11E.png
 
|map = 02.46N 29.11E map
 
|notes = [[Duel Arena]] in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is '''on'''.
 
|level = 3}}
 
{{Coordinates
 
|coords = 02 degrees 48 minutes north,<br>
 
08 degrees 05 minutes east
 
|req = *Partial completion of [[Fairytale II - Cure a Queen]]
 
*Either a [[Dramen staff|dramen]] or [[lunar staff]]
 
|image = Coordinate clue 02.48N 08.05E.png
 
|map = 02.48N 08.05E map
 
|fight = [[Saradomin wizard]]
 
|notes = Little island, [[fairy ring]] code {{Fairycode|AIR}}.
 
|level=3}}
 
{{Coordinates
 
|coords = 02 degrees 48 minutes north,<br>
 
22 degrees 30 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 02.48N 22.30E.png
 
|map = 02.48N 22.30E map
 
|notes = Just west of the trapdoor leading to the [[H.A.M. Hideout]], dig 2 spaces east and 1 south of the nearest tree to the building.
 
|level= 2
 
}}
 
{{Coordinates
 
|coords = 02 degrees 48 minutes north,<br>
 
34 degrees 33 minutes east
 
|req = Started [[In Aid of the Myreque]]
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 02.48N 34.33E.png
 
|map = 02.48N 34.33E map
 
|notes = Dig 4 steps south of the pile of bricks east of the broken wall. Teleporting with the [[Morytania legs]] is the quickest way.
 
|level= 3
 
}}
 
{{Coordinates
 
|coords = 02 degrees 50 minutes north,<br>
 
06 degrees 20 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 02.50N 06.20E.png
 
|map = 02.50N 06.20E map
 
|notes = South of [[Ardougne Zoo]], on a small cape. Can be reached easily via {{fairycode|DJP}} next to the [[Tower of Life]].
 
|level = 2}}
 
{{Coordinates
 
|coords = 02 degrees 58 minutes north,<br>
 
34 degrees 30 minutes east
 
|image = Coordinate clue 02.58N_34.30E.png
 
|map = 02.58N 34.30E map
 
|req = Started [[In Aid of the Myreque]]
 
|fight = [[Saradomin wizard]]
 
|level = 3
 
}}
 
 
====03====
 
{{Coordinates
 
|coords = 03 degrees 07 minutes south,<br>
 
03 degrees 41 minutes west
 
|req = No
 
|fight = No
 
|image = Coordinate clue 03.07S 03.41W.png
 
|map = 03.07S 03.41W map
 
|notes = Just south-west of [[Castle Wars]], [[fairy ring]] code {{Fairycode|BKP}}.
 
|level=2}}
 
{{Coordinates
 
|coords = 03 degrees 18 minutes north,<br>12 degrees 31 minutes east
 
|req = Partial completion of [[Dragon Slayer]]
 
|fight = [[Saradomin wizard]]
 
|level = 3
 
|notes = [[Crandor]], centre of the island.
 
|image = Coordinate clue 03.18N 12.31E.png
 
|map = 03.18N 12.31E map
 
}}
 
{{Coordinates
 
|coords = 03 degrees 09 minutes south,<br>
 
42 degrees 50 minutes east
 
|req = [[Cabin Fever]]
 
|fight = [[Bandosian guard]] or [[Armadylian guard]]
 
|image = Coordinate clue 03.09S 42.50E.png
 
|map = 03.09S 42.50E map
 
|notes = Small island located north-east of [[Mos Le'Harmless]], accessible through the '''western''' staircase located at the north-east corner of the [[Mos'Le Harmless Caves]]. Remember to wear a [[Witchwood icon]] when traversing the dungeon, as well as bringing a [[light source]]. It is possible that an [[Armadylian guard]] may appear, which means you may have to bring [[Ranged equipment]].
 
|level = 4}}
 
{{Coordinates
 
|coords = 03 degrees 09 minutes south,<br>
 
43 degrees 26 minutes east
 
|req = [[Cabin Fever]]
 
|fight = [[Brassican Mage]]
 
|image = Coordinate clue 03.09S 43.26E.png
 
|map = 03.09S 43.26E map
 
|notes = Small island located north-east of [[Mos Le'Harmless]], accessible through the '''eastern''' staircase located at the north-east corner of the [[Mos'Le Harmless Caves]]. Remember to wear a [[Witchwood icon]] when traversing the dungeon, as well as bringing a [[light source]].
 
|level = 5}}
 
{{Coordinates
 
|coords = 03 degrees 26 minutes north,
 
12 degrees 18 minutes east
 
|req = Partial completion of [[Dragon Slayer]]
 
|fight = [[Brassican Mage]] (Level 140)
 
|level = 5
 
|notes = [[Crandor]], centre of the island.
 
|image = Coordinate_clue_03.26N 12.16E.png
 
|map = 03.26N 12.16E_map
 
}}
 
{{Coordinates
 
|coords = 03 degrees 35 minutes south,<br>
 
13 degrees 35 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 03.35S 13.35E.png
 
|map = 03.35S 13.35E map
 
|notes = On [[Karamja]], north of the [[nature altar]].
 
|level=2}}
 
{{Coordinates
 
|coords = 03 degrees 45 minutes south,<br>
 
22 degrees 45 minutes east
 
|req = No
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 03.45S 22.45E.png
 
|map = 03.45S 22.45E map
 
|notes = In the [[Bedabin Camp]] in the [[Kharidian Desert]], just south-west of the [[Shanty Pass]]. Dig north side of the watering hole.
 
|level=3}}
 
{{Coordinates
 
|coords = 03 degrees 46 minutes north,<br>
 
08 degrees 07 minutes west
 
|req = [[Regicide]]
 
|fight = [[Bandosian guard]] or [[Armadylian guard]]
 
|image = Coordinate clue 03.46N 08.07W.png
 
|map = 03.46N 08.07W map
 
|notes = North-west of [[Elf Camp]] near some [[rabbit]]s. East of [[Shark]] [[fishing spot]].
 
|level=4}}
 
{{Coordinates
 
|coords = 03 degrees 50 minutes north,
 
09 degrees 07 minutes east
 
|req = None
 
|fight = Brassican Mage (Level 140)
 
|notes = [[Witchaven]], east from the chapel.
 
|image = Coordinate clue 03.50N 09.07E.png
 
|map = 03.50N 09.07E map
 
|level = 5}}
 
 
====04====
 
{{Coordinates
 
|coords = 04 degrees 00 minutes south,<br>
 
12 degrees 46 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 04.00S 12.46E.png
 
|map = 04.00S 12.46E map
 
|notes = In the centre of the mine, north of [[Shilo Village]]. This is not the [[gem rock]] mine, but rather the one just north-west of the [[nature altar]], where you find [[volencia moss]] during the [[Jungle Potion]] quest. Dig two spaces north-west of a [[mithril rock]].
 
|level=2}}
 
{{Coordinates
 
|coords = 04 degrees 03 minutes south,<br>
 
03 degrees 11 minutes east
 
|req = Started [[Watchtower]]
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 04.03S 03.11E.png
 
|map = 04.03S 03.11E map
 
|notes = In [[Gu'Tanoth]]. You must have started the [[Watchtower]] quest to gain access. After crossing the fourth bridge, stand near the tree there and dig. '''Note:''' To cross the bridge, you need 20 coins and a [[rock cake]]. You don't need a rock cake after finishing the quest but you will still need 20 coins.
 
|level=3}}
 
{{Coordinates
 
|coords = 04 degrees 05 minutes south,<br>
 
04 degrees 24 minutes east
 
|req = No
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 04.05S 04.24E.png
 
|map = 04.05S 04.24E map
 
|notes = On the island where [[Gorad]] is located. From [[Castle Wars]], go south-west around [[Jiggig]] then south-east along the coast. At the south-western side of [[Gu'Tanoth]] is a cave; enter this cave, and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternately, you can use the [[Feldip Hills]] [[gnome glider]] or [[fairy ring]] code {{Fairycode|AKS}} and run north.
 
|level=3}}
 
{{Coordinates
 
|coords = 04 degrees 13 minutes north,<br>
 
12 degrees 45 minutes east
 
|req = Partial completion of [[Dragon Slayer]]
 
|fight = No
 
|image = Coordinate clue 04.13N 12.45E.png
 
|map = 04.13N 12.45E map
 
|notes = North side of [[Crandor]]. [[King Scorpion]]s can be [[aggressive]] to low levelled players.
 
|level=2}}
 
{{Coordinates
 
|coords = 04 degrees 16 minutes south,<br>
 
16 degrees 16 minutes east
 
|req = Partial completion of [[The Grand Tree]]
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 04.16S 16.16E.png
 
|map = 04.16S 16.16E map
 
|notes = Outside the east wall of the [[Ship yard]] building with [[G.L.O. Caranock]], use the [[gnome glider]] and dig directly by the window.
 
|level=3}}
 
{{Coordinates
 
|coords = 04 degrees 41 minutes north,<br>
 
03 degrees 09 minutes west
 
|req = Completion of [[Regicide]]
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate_clue_04.41N_03.09W.png
 
|map = 04.41N 03.09W map
 
|notes = Located near the [[Red spiders' eggs]] on the [[Arandar]] mountain pass leading to [[Tirannwn]].
 
|level=3}}
 
{{Coordinates
 
|coords = 04 degrees 58 minutes north,<br>
 
36 degrees 56 minutes east
 
|req = Partial completion of [[Darkness of Hallowvale]]
 
|fight = [[Brassican Mage]]
 
|image = Coordinate clue 04.58N 36.56E.png
 
|map = 04.58N 36.56E map
 
|notes = Located outside the entrance to the [[Meiyerditch Mine]]. An easy way to reach the mine is to get caught by a [[vyrewatch]], get sent to the mines, and then mining 15 [[daeyalt ore]]s to leave.
 
|level = 5}}
 
 
====05====
 
{{Coordinates
 
|coords = 05 degrees 07 minutes south,<br>
 
13 degrees 26 minutes east
 
|req = Completion of the [[Shilo Village (quest)|Shilo Village]] quest
 
|fight = [[Bandosian guard]] or [[Armadylian guard]]
 
|image = Coordinate clue 05.07S 13.26E.png
 
|map = 05.07S 13.26E map
 
|notes = North-east [[Shilo Village]], dig in the centre of the bamboo pillars.
 
|level=4}}
 
{{Coordinates
 
|coords = 05 degrees 13 minutes north,<br>
 
04 degrees 16 minutes west
 
|req = Partial completion of [[Regicide]]
 
|fight = [[Brassican Mage]]
 
|image = Coordinate clue 05.13N 04.16W.png
 
|map = 05.13N 04.16W map
 
|notes = East of the eastern entrance to [[Prifddinas]].
 
|level=5}}
 
{{Coordinates
 
|coords = 05 degrees 20 minutes south,<br>
 
04 degrees 28 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 05.20S 04.28E.png
 
|map = 05.20S 04.28E map
 
|notes = [[Feldip Hills]], south-east of [[Gu'Tanoth]] and north of [[fairy ring]] code {{Fairycode|AKS}}.
 
|level=2}}
 
 
{{Coordinates
 
|coords = 05 degrees 24 minutes south,<br>
 
26 degrees 56 minutes east
 
|req = No
 
|fight = [[Bandosian guard]] or [[Armadylian guard]]
 
|image = Coordinate clue 05.24S 26.56E.png
 
|map = 05.24S 26.56E map
 
|notes = On top of a cliff to the west of [[Pollnivneach]].
 
|level=4}}
 
 
{{Coordinates
 
|coords = 05 degrees 37 minutes north,<br>
 
31 degrees 15 minutes east
 
|req = Started [[Nature Spirit]]
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 05.37N 31.15E.png
 
|map = 05.37N 31.15E map
 
|notes = In [[Mort Myre Swamp]], over [[Nature Spirit]]'s grotto, dig to the north of the grotto tree. [[Druid pouch]]es are strongly recommended as [[ghast]]s may rot your food. (Fairy ring BIP)
 
|level=3}}
 
{{Coordinates
 
|coords = 05 degrees 39 minutes south,<br>
 
02 degrees 13 minutes east
 
|req = No
 
|fight = [[Armadylian guard]] or [[Bandosian guard]]
 
|image = Coordinate clue 05.39S 02.13E.png
 
|map = 05.39S 02.13E map
 
|notes = Just south of [[Gu'Tanoth]], west of [[Gnormadium Avlafrim]]'s [[gnome glider]].
 
|level=4}}
 
{{Coordinates
 
|coords = 05 degrees 43 minutes north,<br>
 
23 degrees 05 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 05.43N 23.05E.png
 
|map = 05.43N 23.05E map
 
|notes = Just south of the [[Champions' Guild]], opposite side of the [[River Lum]] in [[Lumbridge]]
 
|level = 2}}
 
{{Coordinates
 
|coords = 05 degrees 50 minutes south,<br>
 
10 degrees 05 minutes east
 
|req = 15 {{skill clickpic|Agility}}
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 05.50S 10.05E.png
 
|map = 05.50S 10.05E map
 
|notes = On [[Cairn Isle]], [[Karamja]]. [[Fairy ring]] code {{Fairycode|CKR}} is very close; area is south-west of the fairy ring). Dig in the centre of the hut with the broken walls.
 
|level=3}}
 
 
====06====
 
{{Coordinates
 
|coords = 06 degrees 00 minutes south,<br>
 
21 degrees 48 minutes east
 
|req = No
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 06.00S 21.48E.png
 
|map = 06.00S 21.48E map
 
|notes = West of the [[Bandit Camp]] in the [[Kharidian Desert]], at the small peninsula. Dig at the very edge. Bring [[waterskin]]s or [[Desert amulet 4]] as this area is affected by [[desert heat]].
 
|level=3}}
 
{{Coordinates
 
|coords = 06 degrees 11 minutes south,<br>
 
15 degrees 07 minutes east
 
|req = No
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 06.11S 15.07E.png
 
|map = 06.11S 15.07E map
 
|notes = On the southern part of eastern [[Karamja]], just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the [[jogre]]s. A [[gnome glider]] destination is close to the area.
 
|level=3}}
 
{{Coordinates
 
|coords = 06 degrees 31 minutes north,<br>
 
01 degrees 46 minutes west
 
|req = No
 
|fight = No
 
|image = Coordinate clue 06.31N 01.46W.png
 
|map = 06.31N 01.46W map
 
|notes = Travel south-west of the [[Tree Gnome Stronghold]], and you will come across three ponds. Dig in between the two eastern ponds. Easily reached by teleporting with the [[Necklace of passage]] by teleporting to the [[Outpost]].
 
|level=2}}
 
{{Coordinates
 
|coords = 06 degrees 35 minutes north,<br>
 
09 degrees 07 minutes east
 
|req = Started [[Legends' Quest]]
 
|fight = [[Bandosian guard]] or [[Armadylian guard]]
 
|image = Coordinate clue 06.35N 09.07E.png
 
|map = 06.35N 09.07E map
 
|notes = Outside the [[Legends' Guild]], north of the fountain.
 
|level=4}}
 
{{Coordinates
 
|coords = 06 degrees 41 minutes north,<br>
 
27 degrees 15 minutes east
 
|image = Coordinate clue 06.41N 27.15E.png
 
|map = 06.41N 27.15E map
 
|req = None
 
|fight = No
 
|notes = Dig on the hill north-west of the [[Exam Centre]].
 
|level = 2}}
 
{{Coordinates
 
|coords = 06 degrees 58 minutes north,<br>
 
21 degrees 16 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 06.58N 21.16E.png
 
|map = 06.58N 21.16E map
 
|notes = Located at the north-east fence outside of [[Draynor Manor]], on the southern side of the [[River Lum]].
 
|level = 2}}
 
 
====07====
 
{{Coordinates
 
|coords = 07 degrees 05 minutes north,<br>
 
30 degrees 56 minutes east
 
|req = Priest in Peril (to enter Canifis)
 
|fight = No
 
|image = Coordinate clue 07.05N 30.56E.png
 
|map = 07.05N 30.56E map
 
|notes = In [[Mort Myre Swamp]], north of the [[Nature Grotto]]. Next pond south of the two most western [[fishing spots]]. Dig west of a rotting swamp tree. Note that there are [[ghast]]s in the swamp, so be sure to bring some [[druid pouch]]es.
 
|level=2}}
 
{{Coordinates
 
|coords = 07 degrees 33 minutes north,<br>
 
15 degrees 00 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 07.33N 15.00E.png
 
|map = 07.33N 15.00E map
 
|notes = South-east of [[Taverley]], on the peninsula where the [[Lady of the Lake]] wanders around. Dig north of the non-examinable bush on the western part of the peninsula.
 
|level=2}}
 
{{Coordinates
 
|coords = 07 degrees 37 minutes north, <br>
 
35 degrees 18 minutes east
 
|req = None
 
|notes = The [[graveyard]] where players fight [[Dessous]] during [[Desert Treasure]].
 
|fight = [[Brassican Mage]]
 
|image = Coordinate clue 07.37N 35.18E.png
 
|map = 07.37N 35.18E map
 
|level = 5}}
 
{{Coordinates
 
|level = 3
 
|coords = 07 degrees 43 minutes south,<br>
 
12 degrees 26 minutes east
 
|req = Partial completion of [[Legends' Quest]]
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 07.43S 12.26E.png
 
|map = 07.43S 12.26E map
 
|notes = <b>An [[axe]] and [[machete]] is required, or have 79 [[Agility]] for the vine shortcuts!</b>
 
In the middle of the [[Kharazi Jungle]], next to the water pool. Remember to bring [[Radimus notes]] if you have not completed [[Legends' Quest]]. One can use [[fairy ring]] {{Fairycode|CKR}} and run south.
 
}}
 
 
====08====
 
{{Coordinates
 
|coords = 08 degrees 03 minutes north,<br>
 
31 degrees 16 minutes east
 
|req = Started [[Priest in Peril]]
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 08.03N 31.16E.png
 
|map = 08.03N 31.16E map
 
|notes = South-west of [[fairy ring]] code {{Fairycode|BKR}} and slightly north-east of the [[fishing spot]] (the one just south-west of the word [[Morytania]] on the [[world map]]), in the centre of [[Mort Myre]] swamp. Dig between the easternmost and middle logs. Bring [[druid pouch]]es to prevent [[ghast]]s from rotting your food.
 
|level=3
 
}}
 
{{Coordinates
 
|coords = 08 degrees 05 minutes south,<br>
 
15 degrees 56 minutes east
 
|req = Partial completion of [[Legends' Quest]]
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 08.05S 15.56E.png
 
|map = 08.05S 15.56E map
 
|notes = South-east of the easternmost [[mahogany tree]] in the [[Kharazi Jungle]]. Remember to bring an [[axe]] and a [[machete]] (and your [[Radimus notes]] if you have not finished [[Legends' Quest]]) to cut through the jungle. ('''Note:''' There may or may not be a totem pole at this location).
 
|level=3
 
}}
 
{{Coordinates
 
|coords = 08 degrees 11 minutes south,<br>
 
04 degrees 48 minutes east
 
|req = Spade
 
|fight = No
 
|image = Coordinate clue 08.11S 15.48E.png
 
|map = 08.11S 15.48E map
 
|notes = South-east edge of [[Feldip Hills]], by the [[crimson swift]]s. South-east of [[fairy ring]] {{fairycode|AKS}}.
 
|level=2
 
}}
 
{{Coordinates
 
|coords = 08 degrees 11 minutes north,<br>
 
12 degrees 30 minutes east
 
|req = No
 
|fight = [[Brassican Mage]]
 
|image = Coordinate clue 08.11N 12.30E.png
 
|map = 08.11N 12.30E map
 
|notes = Next to the ladder on the [[Water Obelisk Island]].
 
|level=5
 
}}
 
{{Coordinates
 
|coords = 08 degrees 15 minutes north,<br>
 
35 degrees 24 minutes east
 
|req = [[Priest in Peril]]
 
|fight = [[Bandosian guard]] or [[Armadylian guard]]
 
|image = Coordinate clue 08.15N 35.24E.png
 
|map = 08.15N 35.24E map
 
|notes = North of [[Dessous]]'s tomb from [[Desert Treasure]].
 
|level=4}}
 
{{Coordinates
 
|coords = 08 degrees 26 minutes south,<br>
 
10 degrees 28 minutes east
 
|req = Partial completion of [[Legends' Quest]]
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 08.26S 10.28E.png
 
|map = 08.26S 10.28E map
 
|notes = In the south-west peninsula of the [[Kharazi Jungle]] on [[Karamja]]. Dig north of a skeleton. Remember to bring an [[axe]] and a [[machete]] (and your [[Radimus notes]] if you have not finished [[Legends' Quest]]) to cut through the jungle.
 
|level=3}}
 
{{Coordinates
 
|coords = 08 degrees 33 minutes north,<br>
 
01 degree 39 minutes west
 
|req = No
 
|fight = No
 
|image = Coordinate clue 08.33N 01.39W.png
 
|map = 08.33N 01.39W map
 
|notes = At [[Tree Gnome Stronghold]], in the south-western section there is a bridge, and a pen containing [[terrorbird]]s. Open the gate in the east of the pen and go to the edge of the river as far east as possible and dig there.
 
|level=2}}
 
 
====09====
 
{{Coordinates
 
|coords = 09 degrees 33 minutes north,<br>
 
02 degrees 15 minutes east
 
|req = Started [[Waterfall Quest]]
 
Rope
 
|fight = no
 
|image = Coordinate clue 09.33N 02.15E.png
 
|notes = Go to the [[Baxtorian Falls]], board the log raft, use a rope with the rock to get to the second island with the dead tree. Dig north of the dead tree.
 
|map = 09.33N 02.15E map
 
|level=2}}
 
{{Coordinates
 
|coords = 09 degrees 35 minutes north,<br>
 
01 degrees 50 minutes west
 
|req = No
 
|fight = No
 
|image = Coordinate Clue 09.35N 01.50W.png
 
|map = 09.35N 01.50W map
 
|notes = This is on the west side of the river in the [[Gnome Stronghold]]. Walk north of the [[terrorbird]] pen and dig right above the rock.
 
|level=2}}
 
 
{{Coordinates
 
|coords = 09 degrees 46 minutes south,<br>
 
43 degrees 22 minutes east
 
|req = Started [[The Great Brain Robbery]]
 
|fight = [[Bandosian guard]] or [[Armadylian guard]]
 
|level = 4
 
|image = Coordinate clue 09.46S 43.22E.png
 
|map = 09.46S 43.22E map
 
|notes = East side of [[Harmony Island]]. It is suggested to bring [[Ranged equipment]] as it is possible an [[Armadylian guard]] will appear.
 
}}
 
{{Coordinates
 
|coords = 09 degrees 48 minutes north, <br>
 
17 degrees 39 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 09.48N 17.39E.png
 
|map = 09.48N 17.39E map
 
|notes = [[Ice Mountain]], located north of [[Barbarian Village]].
 
|level = 2}}
 
 
====10====
 
 
{{Coordinates
 
|coords = 10 degrees 05 minutes south,<br>
 
24 degrees 31 minutes east
 
|req = No
 
|fight = [[Bandosian guard]] or [[Armadylian guard]]
 
|image = Coordinate clue 10.05S 24.31E.png
 
|map = 10.05S 24.31E map
 
|notes = South of the [[Desert Treasure]] pyramid. If you are having trouble finding the exact spot, increase the brightness to max to help see the contrast in sand colour. 16 blocks south of the northern cactus.
 
|level = 4
 
}}
 
{{Coordinates
 
|coords = 10 degrees 45 minutes north,<br>
 
04 degrees 31 minutes east
 
|req = 20 Agility for Shortcut
 
|fight = No
 
|image = Coordinate clue 10.45N 04.31E.png
 
|map = 10.45N 04.31E map
 
|notes = By the shore line north of the [[Coal Trucks]].
 
|level = 2
 
}}
 
{{Coordinates
 
|coords = 10 degrees 54 minutes north,<br>
 
20 degrees 50 minutes west
 
|req = No
 
|fight = [[Bandosian guard]] or [[Armadylian guard]]
 
|image = Coordinate clue 10.54N 20.50W.png
 
|map = 10.54N 20.50W map
 
|notes = Between the [[magic tree]]s north of [[Logava Gricoller's Cooking Supplies]]. Easily accessible by using [[Xeric's talisman]] to teleport to Xeric's Glade.
 
|level = 4
 
}}
 
 
====11====
 
{{Coordinates
 
|coords = 11 degrees 03 minutes north,<br>
 
31 degrees 20 minutes east
 
|req = Completion of [[Priest in Peril]]
 
|fight = No
 
|image = Coordinate clue 11.03N 31.20E.png
 
|map = 11.03N 31.20E map
 
|notes = South of the big roots that are found east of the path to the [[Slayer Tower]]. North of the [[fairy ring]] code {{fairycode|CKS}}.
 
|level = 2}}
 
{{Coordinates
 
|coords = 11 degrees 05 minutes north,<br>
 
00 degrees 45 minutes west
 
|req = No
 
|fight = No
 
|image = Coordinate clue 11.05N 00.45W.png
 
|map = 11.05N 00.45W map
 
|notes = In the swamp located in the north-west corner of the [[Tree Gnome Stronghold]], west of the [[Grand Tree]], directly south of the [[tortoise]] pen.
 
|level = 2}}
 
{{Coordinates
 
|coords = 11 degrees 18 minutes north,<br>
 
30 degrees 54 minutes east
 
|req = Completion of [[Priest in Peril]].
 
|fight = No
 
|image = Coordinate clue 11.18N 30.54E.png
 
|map = 11.18N 30.54E map
 
|notes = On the path to the [[Slayer Tower]], just before the entrance. Easily reached by teleporting with [[fairy ring]] code {{fairycode|CKS}}.
 
|level = 2}}
 
{{Coordinates
 
|coords = 11 degrees 33 minutes north,<br>
 
02 degrees 24 minutes west
 
|req = No
 
|fight = No
 
|image = Coordinate clue 11.33N 02.24W.png
 
|map = 11.33N 02.24W map
 
|notes = North-east of [[Eagles' Peak (location)|Eagles' Peak]]. Dig on the eastern side of the fence just slightly south of the coniferous tree. Easily reached by teleporting with the [[fairy rings]] with code {{fairycode|AKQ}}.
 
|level = 2}}
 
{{Coordinates
 
|coords = 11 degrees 41 minutes north,<br>
 
14 degrees 58 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 11.41N 14.58E.png
 
|map = 11.41N 14.58E map
 
|notes = Immediately north of a table in [[Burthorpe]] located east of the pub and west of [[Turael]]'s house.
 
|level = 2}}
 
 
====12 ====
 
{{Coordinates
 
|coords = 12 degrees 28 minutes north,<br>
 
34 degrees 37 minutes east
 
|req = [[Priest in Peril]]
 
|fight = No
 
|image = Coordinate clue 12.28N 34.37E.png
 
|map = 12.28N 34.37E map
 
|notes = In the castle grounds of [[Fenkenstrain's Castle]] in [[Morytania]]. Dig two steps north of the northernmost door.
 
|level = 2}}
 
{{Coordinates
 
|coords = 12 degrees 31 minutes north,<br>
 
43 degrees 11 minutes east
 
|req = No
 
|fight = [[Bandosian guard]] or [[Armadylian guard]]
 
|image = Coordinate clue 12.31N 43.11E.png
 
|map = 12.31N 43.11E map
 
|notes = Dig south-east of the [[evergreen]] tree on the northeastern portion of [[Dragontooth Island]]. Players will require a [[ghostspeak amulet]] and 25 [[ecto-tokens]] (10 if wearing a [[Ring of charos (a)]]) or a one-time payment of 500 [[ecto-tokens]] at the [[Ghost captain]] to get to the island.
 
|level = 4}}
 
{{Coordinates
 
|coords = 12 degrees 35 minutes north, <br>
 
36 degrees 20 minutes east
 
|req= 25 {{Skill clickpic|Agility}}
 
|fight = [[Bandosian guard]] or [[Armadylian guard]]
 
|image = Coordinate clue 12.35N 36.20E.png
 
|map = 12.35N 36.20E map
 
|notes=Dig on the rocks, north of the wrecked ship, outside of [[Port Phasmatys]]. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.
 
|level=4}}
 
{{Coordinates
 
|coords = 12 degrees 35 minutes north, <br>
 
36 degrees 22 minutes east
 
|req= 25 {{Skill clickpic|Agility}}
 
|fight = [[Brassican Mage]]
 
|image = Coordinate clue 12.35N 36.22E.png
 
|map = 12.35N 36.20E map
 
|notes=Dig on the rocks, north of the wrecked ship, outside of [[Port Phasmatys]]. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.
 
|level=5}}
 
{{Coordinates
 
|coords = 12 degrees 45 minutes north, <br>
 
20 degrees 09 minutes east
 
|req= No
 
|fight = [[Brassican Mage]]
 
|image = Coordinate clue 12.45N 20.09E.png
 
|map = 12.45N 20.09E map
 
|notes=By the [[Obelisk of Air]] in the [[Wilderness]]. Must be accessed through the [[Edgeville Dungeon]].
 
|level=5}}
 
 
====13====
 
{{Coordinates
 
|coords = 13 degrees 28 minutes north,<br>
 
29 degrees 43 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 13.28N 29.43E.png
 
|map = 13.28N 29.43E map
 
|notes = As far as you can go east in level 9 [[Wilderness]], north-west of the [[Slayer Tower]] on the map.
 
|level = 2
 
}}
 
{{Coordinates
 
|coords = 13 degrees 33 minutes south,<br>
 
15 degrees 26 minutes east
 
|req = Partial completion of Monkey Madness
 
|fight = [[Brassican Mage]]
 
|notes = Eastern shore of [[Crash Island]].
 
|image = Coordinate clue 13.33S 15.26E.png
 
|map = 13.33S 15.26E map
 
|level = 5
 
}}
 
{{Coordinates
 
|coords = 13 degrees 45 minutes south,<br>
 
15 degrees 30 minutes east
 
|req = Partial completion of [[Monkey Madness I]]
 
|fight = [[Bandosian guard]] or
 
[[Armadylian guard]]
 
|image = Coordinate clue 13.45S 15.30E.png
 
|map = 13.45S 15.30E map
 
|notes = Eastern shore of [[Crash Island]], visited during the [[Monkey Madness I]] quest.
 
|level = 4
 
}}
 
{{Coordinates
 
|coords = 13 degrees 46 minutes north,<br>
 
21 degrees 01 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 13.46N 21.01E.png
 
|map = 13.46N 21.01E map
 
|notes = Just north of the [[Edgeville]] level 11 [[Wilderness]], near horseshoe-shaped mushroom patch.
 
|level = 3
 
}}
 
 
====14====
 
{{Coordinates
 
|coords = 14 degrees 15 minutes south,<br>
 
08 degrees 01 minutes east
 
|req = Partial completion of [[Monkey Madness I]]
 
|image = Coordinate clue 14.15S 08.01E.png
 
|notes = Dig on top of the starfish on the south-westernmost shore of [[Ape Atoll]].
 
|map = 14.15S 08.01E map
 
|fight = [[Armadylian guard]] or [[Bandosian guard]]
 
|level = 4}}
 
{{Coordinates
 
|coords = 14 degrees 20 minutes north,<br>
 
30 degrees 45 minutes west
 
|req = No
 
|image = Coordinate clue 14.20N 30.45W.png
 
|notes = Dig in the [[Graveyard of Heroes|graveyard]] just east of the [[hill giant]]s west of the [[Shayzien House]] bank in [[Great Kourend]]. Easily reached by teleporting with the [[fairy rings]] with code {{fairycode|DJR}}.
 
|map = 14.20N 30.45W map
 
|fight = No
 
|level = 2}}
 
{{Coordinates
 
|coords = 14 degrees 54 minutes north,<br>
 
9 degrees 13 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 14.54N 09.13E.png
 
|map = 14.54N 09.13E map
 
|notes = Two paces west of the [[Swaying tree]], located east of [[Rellekka]]. Easily reached by using the [[fairy ring]] code {{fairycode|AJR}}.
 
|level=2}}
 
 
====15====
 
{{Coordinates
 
|coords = 15 degrees 22 minutes north,<br>
 
07 degrees 31 minutes east
 
|req = No
 
|fight = No
 
|image = Coordinate clue 15.22N 07.31E.png
 
|notes = In [[Pontak]]'s garden in south-eastern [[Rellekka]], between the cabbages and the potatoes. Easily reached by teleporting with the [[lyre]] or [[Fremennik sea boots]].
 
|map = 15.22N 07.31E map
 
|level = 2}}
 
 
====16====
 
{{Coordinates
 
|coords = 16 degrees 03 minutes north,<br>
 
14 degrees 07 minutes east
 
|req = Start [[Troll Stronghold]]
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 16.03N 14.07E.png
 
|map = 16.03N 14.07E map
 
|notes = On the summit of [[Trollheim]], near the entrance to [[Eadgar]]'s cave.
 
|level=3}}
 
{{Coordinates
 
|coords = 16 degrees 07 minutes north,<br>
 
22 degrees 45 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 16.07N 22.45E.png
 
|map = 16.07N 22.45E map
 
|notes = In the [[Graveyard of Shadows]] in the [[Wilderness]], immediately north of a [[dead tree]].
 
|level=3}}
 
{{Coordinates
 
|coords = 16 degrees 09 minutes north,<br>
 
10 degrees 33 minutes east
 
|req = A [[rope]] (if [[Mountain Daughter]] not completed)
 
|fight = [[Bandosian guard]] or [[armadylian guard]]
 
|image = Coordinate clue 16.09N 10.33E.png
 
|map = 16.09N 10.33E map
 
|notes = By the lake north of the [[Mountain Camp]] in the [[Fremennik Province]].
 
|level = 4
 
}}
 
{{Coordinates
 
|coords = 16 degrees 31 minutes north,<br>
 
12 degrees 54 minutes east
 
|req = Partial completion of the [[Troll Stronghold]] quest
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 16.31N 12.54E.png
 
|map = 16.31N 12.54E map
 
|notes = At the entrance to the [[Troll Stronghold (area)|Troll Stronghold]], next to the sleeping troll called [[Mushroom (NPC)|Mushroom]].
 
|level=3}}
 
{{Coordinates
 
|coords = 16 degrees 35 minutes north,<br>
 
27 degrees 01 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 16.35N 27.01E.png
 
|map = 16.35N 27.01E map
 
|notes = In level 22 [[Wilderness]], past the [[Black Salamander]]s.
 
|level=3}}
 
{{Coordinates
 
|coords = 16 degrees 41 minutes north, <br>
 
30 degrees 54 minutes west
 
|req= 100% [[favour]] with [[Great Kourend]]'s [[Shayzien House]]
 
|fight = [[Ancient Wizard]]s
 
|image = Coordinate clue 16.41N 30.54W.png
 
|map = 16.41N 30.54W map
 
|notes=By the [[lizardman shaman]] area west of [[Lizardman Canyon]].
 
|level=5}}
 
{{Coordinates
 
|coords = 16 degrees 43 minutes north,<br>
 
19 degrees 13 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 16.43N 19.13E.png
 
|map = 16.43N 19.13E map
 
|notes = In the northern section of the [[Bandit Camp (Wilderness)|Bandit Camp]] in level 23 [[Wilderness]].
 
|level = 3
 
}}
 
{{Coordinates
 
|coords = 16 degrees 43 minutes north,<br>
 
26 degrees 56 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 16.43N 26.56E.png
 
|map = 16.43N 26.56E map
 
|notes = In the [[Black salamander (Hunter)|black salamander]] hunting area in the level 23 [[Wilderness]].
 
|level = 3
 
}}
 
{{Coordinates
 
|coords = 16 degrees 43 minutes north,<br>
 
30 degrees 01 minutes west
 
|req = 5% favour with the Shayzien House.
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 16.43N 30.01W.png
 
|map = 16.43N 30.01W map
 
|notes = In the west end of the [[Lizardman Canyon]] between [[Great Kourend]]'s [[Lovakengj House]] and [[Shayzien House]]. Entering the Canyon requires 5% favour with the Shayzien House. Use [[fairy ring]] code {{Fairycode|DJR}} to get there quickly.
 
|level = 3
 
}}
 
 
====17====
 
{{Coordinates
 
|coords = 17 degrees 50 minutes north,<br>
 
08 degrees 30 minutes east
 
|req = No
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 17.50N 08.30E.png
 
|map = 17.50N 08.30E map
 
|notes = North-east of [[Rellekka]], immediately east of [[Larry]] and his boat, north of the [[rock crab]]s, and north-west of [[fairy ring]] code {{Fairycode|DKS}}.
 
|level = 3}}
 
 
====18====
 
{{Coordinates
 
|coords = 18 degrees 03 minutes north, <br>
 
03 degrees 03 minutes east
 
|req= 1,000 coins (or completion of [[The Fremennik Trials]])
 
|fight = [[Brassican Mage]]
 
|image = Coordinate clue 18.03N 03.03E.png
 
|map = 18.03N 03.03E map
 
|notes=On top of [[Waterbirth Island]]. Must be accessed through the [[Waterbirth Island Dungeon|dungeon]]. A [[pet rock]]/another player and a [[rune thrownaxe]] are required to reach the island's summit.
 
|level=5}}
 
{{Coordinates
 
|coords = 18 degrees 05 minutes north,<br>
 
12 degrees 05 minutes east
 
|req = Access to [[Trollheim]], requires quests
 
|fight = [[Bandosian guard]] or [[armadylian guard]]
 
|image = Coordinate clue 18.05N 12.05E.png
 
|notes = West of the entrance to the [[Ice Path]], where the [[Troll child]] resides.
 
|map = 18.05N_12.05E_map
 
|level=4}}
 
{{Coordinates
 
|coords = 18 degrees 22 minutes north,<br>
 
16 degrees 33 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 18.22N 16.33E.png
 
|map = 18.22N 16.33E map
 
|notes = In the south-west section of the [[Forgotten Cemetery]] in level 29 [[Wilderness]]. Dig immediately south of one of the graves, located in the second column from the south. A [[cemetery teleport]] will teleport a player here.
 
|level=3}}
 
{{Coordinates
 
|coords = 18 degrees 50 minutes north,<br>
 
20 degrees 26 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 18.50N 20.26E.png
 
|map = 18.50N 20.26E map
 
|notes = In the [[Bandit camp mining site]] in level 31 [[Wilderness]].
 
|level = 3
 
}}
 
 
====19====
 
{{Coordinates
 
|coords = 19 degrees 00 minutes north,<br>
 
27 degrees 13 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 19.00N 27.13E.png
 
|map = 19.00N 27.13E map
 
|notes = In level 32 [[Wilderness]], north of [[Venenatis]]. Dig in the area wherein there are several [[Black Knight]]s.
 
|level=3}}
 
{{Coordinates
 
|coords = 19 degrees 24 minutes north,<br>
 
30 degrees 37 minutes west
 
|req = No
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 19.24N 30.37W.png
 
|map = 19.24N_30.37W_map
 
|notes = In [[Great Kourend]]'s [[Lovakengj House]], dig south of the burning man located south-east of the [[lovakite mine]].
 
|level=3}}
 
{{Coordinates
 
|coords = 19 degrees 43 minutes north,<br>
 
23 degrees 11 minutes west
 
|req = none
 
|fight = [[Ancient Wizard]]s
 
|level = 5
 
|notes = The coordinate is located in the crypt of the [[Arceuus House]] church. To reach the crypt, head to the church and climb up the stairs, and then, climb down the stairs that follow.
 
 
Players can make the [[ancient wizard]]s unaggressive by going up the stairs and climbing down immediately.
 
|image = Coordinate clue 19.43N 23.11W.png
 
|map = 19.43N 23.11W map
 
}}
 
{{Coordinates
 
|coords = 19 degrees 43 minutes north,<br>
 
25 degrees 07 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 19.43N 25.07E.png
 
|map = 19.43N 25.07E map
 
|notes = In level 35 [[Wilderness]] just a little south-east of the [[Lava Dragon Isle]] by some [[Chaos dwarves]], you will come across four large cave like objects. Dig almost directly in the centre of them. This area can be accessed via the [[canoe]] system (requires 57 {{Skill clickpic|Woodcutting}}), just keep heading east from the pond at which you arrive. If using the canoe system, beware of [[Vet'ion]] as you are walking toward the clue location.
 
|level = 3}}
 
{{Coordinates
 
|coords = 19 degrees 56 minutes north,<br>
 
02 degrees 31 minutes west
 
|req = Partial completion of [[The Fremennik Isles]]
 
|fight = [[Bandosian guard]] or [[Armadylian guard]]
 
|image = Coordinate clue 19.56N 02.31W.png
 
|map = 19.56N 02.31W map
 
|notes = At the very southeastern part of [[Neitiznot]]. Dig 4 spaces west of the ladder.
 
|level=4}}
 
 
====20====
 
{{Coordinates
 
|coords = 20 degrees 05 minutes north,<br>
 
21 degrees 52 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 20.05N 21.52E.png
 
|map = 20.05N 21.52E map
 
|notes = In level 36 [[Wilderness]], just north of a pond by some [[moss giant]]s. This can be difficult because of the nearby moss giants and [[skeleton]]s. The Wilderness [[canoe]] destination is a quick way to get here.
 
|level=3}}
 
{{Coordinates
 
|coords = 20 degrees 11 minutes north,<br>
 
07 degrees 41 minutes west
 
|req = Started [[Lunar Diplomacy]] to access [[Pirates' Cove]]
 
|fight = [[Bandosian guard]] or [[Armadylian guard]]
 
|image = Coordinate clue 20.11N 07.41W.png
 
|map = 20.11N 07.41W map
 
|notes = In the southwestern area of the [[Pirates' Cove]], near the windswept tree.
 
|level=4}}
 
{{Coordinates
 
|coords = 20 degrees 13 minutes north,<br>
 
08 degrees 07 minutes east
 
|req = No
 
|fight = [[Bandosian guard]] or [[Armadylian guard]]
 
|image = Coordinate clue 20.13N 08.07E.png
 
|map = 20.13N 08.07E map
 
|notes = In the northwestern part of the [[Trollweiss and Rellekka Hunter area]]. The [[fairy ring]] code {{Fairycode|DKS}} can be used to teleport nearby.
 
|level=4}}
 
{{Coordinates
 
|coords = 20 degrees 33 minutes north,<br>
 
15 degrees 48 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 20.33N 15.48E.png
 
|map = 20.33N 15.48E map
 
|notes = North-west of [[The Forgotten Cemetery]], at level 38 [[Wilderness]], there is a [[Chaos Temple (hut)|Chaos Temple]]. Dig outside the building, just to the south of the altar. A [[cemetery teleport]] can be used to reach the coordinates relatively quickly.
 
|level=3}}
 
{{Coordinates
 
|coords = 20 degrees 35 minutes north,<br>
 
15 degrees 58 minutes east
 
|req = No
 
|fight = [[Ancient Wizard]]s
 
|image = Coordinate clue 20.35N 15.58E.png
 
|map = 20.35N 15.58E map
 
|notes = North-west of [[The Forgotten Cemetery]], at level 38 [[Wilderness]], there is a [[Chaos Temple (hut)|Chaos Temple]]. Dig inside the building. A [[cemetery teleport]] can be used to reach the coordinates relatively quickly.
 
|level=5
 
}}
 
{{Coordinates
 
|coords = 20 degrees 45 minutes north,<br>
 
7 degrees 26 degrees west
 
|image = Coordinate clue 20.45N 07.26W.png
 
|map = 20.45N 07.26W map
 
|req = Started Lunar Diplomacy to access [[Pirates' Cove]]
 
|fight = [[Ancient Wizard]]s
 
|level = 5
 
|notes = [[Pirates' Cove]]}}
 
{{Coordinates
 
|coords = 20 degrees 45 minutes north,<br>
 
41 degrees 35 minutes east
 
|image = Coordinate clue 20.45N 41.35E.png
 
|map = 20.45N 41.35E map
 
|req = Completed [[Bone Voyage]]
 
|fight = [[Saradomin wizard]]
 
|level = 3
 
|notes = On [[Fossil Island]], east of the [[Museum Camp]].
 
}}
 
 
====21====
 
{{Coordinates
 
|coords = 21 degrees 03 minutes north,<br>
 
24 degrees 13 minutes east
 
|level = 4
 
|req = No
 
|fight = [[Armadylian guard]]
 
[[Bandosian guard]]
 
|image = Coordinate clue 21.03N 24.13E.png
 
|map = 21.03 24.13E map
 
|notes = Level 40 [[Wilderness]], in the [[Lava Dragon Isle]]. An [[Anti-dragon shield]]
 
or [[Antifire potion]] is recommended to bring for some protection against [[dragonfire]] attacks.
 
}}
 
{{Coordinates
 
|coords = 21 degrees 24 minutes north,<br>
 
17 degrees 54 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 21.24N 17.54E.png
 
|map = 21.24N 17.54E map
 
|notes = Level 41 [[Wilderness]], in the area with the [[lesser demon]]s, west of the [[Lava Maze]], about three squares west and two squares south of the ladder to the [[King Black Dragon]]'s lair. A [[burning amulet]] will take players close to this location.
 
|level = 3}}
 
{{Coordinates
 
|coords = 21 degrees 37 minutes north,<br>
 
21 degrees 13 minutes west
 
|req = No
 
|fight = [[Brassican Mage]]
 
|image = Coordinate clue 21.37N 21.13W.png
 
|map = 21.37N 21.13W map
 
|notes = In the [[Arceuus essence mine]]. Easily reached with the [[fairy ring]] code {{Fairycode|CIS}}, but requires paying [[Trossa]] 80,000 coins to unlock.
 
|level = 5}}
 
{{Coordinates
 
|coords = 21 degrees 56 minutes north,<br>
 
10 degrees 56 minutes west
 
|req = Started [[Lunar Diplomacy]]
 
|fight = [[Ancient Wizard]]s
 
|image = Coordinate clue 21.56N 10.56W.png
 
|map = 21.56N 10.56W map
 
|notes = On [[Lunar Isle]], dig on the island west of the [[astral altar]].
 
|level = 5}}
 
 
====22====
 
{{Coordinates
 
|coords = 22 degrees 24 minutes north, <br>
 
31 degrees 11 minutes west
 
|req = None
 
|notes = Northern area of the [[sulphur mine]] in [[Great Kourend]]'s [[Lovakengj House]].
 
|fight = [[Brassican Mage]]
 
|image = Coordinate clue 22.24N 31.11W.png
 
|map = 22.24N 31.11W map
 
|level = 5}}
 
{{Coordinates
 
|coords = 22 degrees 30 minutes north,<br>
 
03 degrees 01 minutes east
 
|req = Completion of the [[The Fremennik Trials|Fremennik Trials]] quest
 
|fight = No
 
|image = Coordinate clue 22.30N 03.01E.png
 
|map = 22.30N 03.01E map
 
|notes = At the end of the path leading to the mining area on [[Miscellania]]. Accessible via [[fairy ring]] code {{Fairycode|CIP}} or teleporting with the [[Ring of wealth]].
 
|level=2}}
 
{{Coordinates
 
|coords = 22 degrees 35 minutes north,<br>
 
19 degrees 18 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 22.35N 19.18E.png
 
|map = 22.35N 19.18E map
 
|notes = In the [[Wilderness]] near the two [[runite rock]]s located north of the [[Lava Maze]].
 
|level = 3
 
}}
 
{{Coordinates
 
|coords = 22 degrees 45 minutes north,<br>
 
26 degrees 33 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 22.45N 26.33E.png
 
|map = 22.45N 26.33E map
 
|notes = In the [[Demonic Ruins]] in level 44 [[Wilderness]]. Dig on top of the north-east icosagram, immediately north-west of one of the [[burnt bones]] spawns.
 
 
Easily reached by casting [[Annakarl Teleport]] or using its [[Annakarl teleport|magic tablet equivalent]].
 
|level=3}}
 
{{Coordinates
 
|coords = 22 degrees 54 minutes north,<br>
 
29 degrees 01 minutes east
 
|req = No
 
|fight = [[Armadylian guard]] or [[Bandosian guard]]
 
|image = Coordinate clue 22.54N 29.01E.png
 
|map = 22.54N 29.01E map
 
|notes = At the [[Fountain of Rune]] in the north-eastern [[Wilderness]], in the small 'C' shaped wall.|level = 4}}
 
 
====23====
 
{{Coordinates
 
|coords = 23 degrees 00 minutes north,<br>
 
41 degrees 33 minutes east
 
|req = Completion of [[Bone Voyage]]
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 23.00N 41.33E.png‎
 
|map = 23.00N 41.33E map
 
|notes = Small island located north of [[Fossil island]]. Only reachable via the rowboat found in the north-east corner of the [[Mushroom Forest]].
 
|level = 3}}
 
{{Coordinates
 
|coords = 23 degrees 03 minutes north,<br>
 
02 degrees 01 minutes east
 
|req = Partial completion of [[Fairytale II - Cure a Queen]]
 
|fight = [[Saradomin wizard]]
 
|image = Coordinate clue 23.03N 02.01E.png‎
 
|map = 23.03N 02.01E map
 
|notes = Small island located north of [[Miscellania]]. Only reachable via [[fairy ring]] code {{Fairycode|AJS}}.
 
|level = 3}}
 
{{Coordinates
 
|coords = 23 degrees 48 minutes north,<br>
 
11 degrees 43 minutes west
 
|requirements = Started [[Lunar Diplomacy]] to access [[Lunar Isle]]
 
|fight = [[Armadylian guard]] or [[Bandosian guard]]
 
|level = 4
 
|image = Coordinate clue 23.48N 11.43W.png
 
|map = 23.48N 11.43W map|req = Started [[Lunar Diplomacy]] to access [[Lunar Isle]]|notes = Outside the western wall on [[Lunar Isle]].}}
 
 
====24====
 
{{Coordinates
 
|coords = 24 degrees 00 minutes north,<br>29 degrees 22 minutes east
 
|req = No
 
|fight = [[Ancient Wizard]]s
 
|level = 5
 
|notes = [[Wilderness Volcano]] at level 51 [[Wilderness]].
 
|image = Coordinate clue 24.00N 29.22E.png
 
|map = 24.00N 29.22E map
 
}}
 
{{Coordinates
 
|coords = 24 degrees 07 minutes north,<br>
 
23 degrees 22 minutes east
 
|req = No
 
|fight = [[Armadylian guard]] or [[Bandosian guard]]
 
|image = Coordinate clue 24.07N 23.22E.png
 
|notes = Inside the [[Resource Area]] (3 steps north of the fire). Requires 7,500 [[coins]] to enter.
 
|map = 24.07N 23.22E map
 
|level=4}}
 
{{Coordinates
 
|coords = 24 degrees 18 minutes north,<br>
 
23 degrees 22 minutes east
 
|req = No
 
|fight = [[Brassican Mage]]
 
|image = Coordinate clue 24.18N 23.22E.png
 
|notes = Inside the [[Resource Area]], near the anvil. Requires 7,500 [[coins]] to enter.
 
|map = 24.18N 23.22E map
 
|level=5}}
 
{{Coordinates
 
|coords = 24 degrees 22 minutes north,<br>
 
27 degrees 00 minutes east
 
|req = No
 
|fight = [[Ancient Wizard]]s
 
|image = Coordinate clue 24.22N 27.00E.png
 
|notes = Outside [[Rogues' Castle]], north of the [[Wilderness Obelisk]].
 
|map = 24.22N 27.00E map
 
|level=5}}
 
{{Coordinates
 
|coords = 24 degrees 24 minutes north,<br>
 
26 degrees 24 minutes east
 
|level=3
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 24.24N 26.24E.png‎
 
|map = 24.24N 26.24E map
 
|notes = In the northern area of the [[Rogues' Castle]] in the [[Wilderness]]. Take caution when travelling here as the deadly [[Chaos Elemental]] lurks nearby.
 
}}
 
{{Coordinates
 
|coords = 24 degrees 45 minutes north,<br>
 
17 degrees 24 minutes east
 
|level = 4
 
|req = {{Skill clickpic|Agility|52}} [[Agility]]
 
|fight = [[Armadylian guard]]
 
[[Bandosian guard]]
 
|image = Coordinate clue 24.45N 17.24E.png
 
|map = 24.45N 17.24E map
 
|notes = In the [[Wilderness Agility Course]] in level 55 [[Wilderness]].
 
}}
 
{{Coordinates
 
|coords = 24 degrees 56 minutes north,<br>
 
22 degrees 28 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 24.56N 22.28E.png
 
|map = 24.56N 22.28E map
 
|notes = North of the [[Deserted Keep]] in the [[Wilderness]]. Dig six squares north of the spider web that must be slashed. This area can be reached via the [[teleport lever]].
 
|level = 3}}
 
{{Coordinates
 
|coords = 24 degrees 58 minutes north,<br>
 
18 degrees 43 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 24.58N 18.43E.png
 
|map = 24.58N 18.43E map
 
|notes = One step north and then one step west of the northern door of the [[Pirates' Hideout]] in the [[Wilderness]].
 
|level = 3
 
}}
 
 
====25====
 
{{Coordinates
 
|coords = 25 degrees 00 minutes north,<br>
 
17 degrees 18 minutes east
 
|req = {{Skill clickpic|Agility}}52
 
|fight = [[Brassican Mage]]
 
|image = Coordinate clue 25.00N 17.18E.png
 
|map = 25.00N 17.18E map
 
|notes = Players can boost their [[Agility]] to enter the [[Wilderness Agility Course]].
 
|level = 5}}
 
{{Coordinates
 
|coords = 25 degrees 03 minutes north,<br>
 
17 degrees 05 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 25.03N 17.05E.png
 
|map = 25.03N 17.05E map
 
|notes = North-west of the [[Wilderness Agility Course]] in level 56 [[Wilderness]]. North-eastern corner of the [[Frozen Waste Plateau]]. Reachable via the [[Ancient Magicks|ancient spell]], [[Ghorrock Teleport]] (requires 96 {{Skill clickpic|Magic}}). Or Ice Plateau Teleport via the Lunar Spellbook.
 
|level = 3}}
 
{{Coordinates
 
|coords = 25 degrees 03 minutes north,<br>
 
23 degrees 24 minutes east
 
|req = No
 
|fight = [[Zamorak wizard]]
 
|image = Coordinate clue 25.03N 23.24E.png
 
|map = 25.03N 23.24E map
 
|notes = Immediately north of the [[magic axe]] hut, which is located north-east of the [[Deserted Keep]] in the [[Wilderness]]. Quickly reachable by pulling the [[Ardougne teleport lever]] in [[East Ardougne]] and running north-east from the [[Deserted Keep]].
 
|level=3}}
 
{{Coordinates
 
|coords = 25 degrees 03 minutes north,<br>
 
29 degrees 22 minutes east
 
|req = No
 
|fight = [[Armadylian guard]] or [[Bandosian guard]]
 
|image = Coordinate clue 25.03N 29.22E.png
 
|map = 25.03N 29.22E map
 
|notes = On the peninsula in the north-easternmost corner of the [[Wilderness]], north of the [[Wilderness Volcano]].
 
|level = 4}}
 
 
==Trivia==
 
 
* A [[chart]], [[watch]], and [[sextant]] used to be required to complete coordinate [[clue scrolls]], until an update in the summer of 2014. The items are not required to be in the player's inventory or bank.
 
* A [[chart]], [[watch]], and [[sextant]] used to be required to complete coordinate [[clue scrolls]], until an update in the summer of 2014. The items are not required to be in the player's inventory or bank.
 
* Assuming [[Gielinor]] is canonically on an Earth-sized planet, the continent's width (from the west shore of [[Lunar Isle]] to the east shore of [[Mos Le'Harmless]]) is approximately 56° 10' 12" (6,234 km or 3,874 miles). The continent's length from the north tip of the [[Iceberg]] to the south shore of the [[Pest Control Island]] is approximately 47° 48' 00" (5,285 km or 3,284 miles).
 
* Assuming [[Gielinor]] is canonically on an Earth-sized planet, the continent's width (from the west shore of [[Lunar Isle]] to the east shore of [[Mos Le'Harmless]]) is approximately 56° 10' 12" (6,234 km or 3,874 miles). The continent's length from the north tip of the [[Iceberg]] to the south shore of the [[Pest Control Island]] is approximately 47° 48' 00" (5,285 km or 3,284 miles).
   
{{Clue}}
+
{{Clue}}</noinclude>

Latest revision as of 11:49, July 28, 2019

Medium Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Hard Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Elite Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Master Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinates are presented in the following format:
Coordinate map

03 degrees 00 minutes north/south
02 degrees 00 minutes east/west

In RuneScape, one square of space is equivalent to 1.875 minutes.

Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue.

On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Zamorak wizards use only the spell Flames of Zamorak. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight.

On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylian guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylian guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.

Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 Wilderness, it is advisable to use the waka canoe, which requires 57 Woodcutting. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. In addition, potential player-killers won't know whether you went into the Wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the Wilderness, they might attempt to kill you. Using a games necklace and teleporting to Corporeal Beast works in similar fashion.

On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards each attacking with a unique attack style. Melee wizards are poisonous with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N, 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

Remember: You must have a spade with you to dig up coordinate clues.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.

Medium CoordinatesEdit

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 05 minutes south,

01 degrees 13 minutes east

00.05S,

01.13E

None. X mark
Image Map
Coordinate clue 00.05S 01.13E 00.05S 01.13E map
Location notes
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the east side of the river from the Observatory.
Coordinates Shorthand Requirements Fight
00 degrees 13 minutes south,

13 degrees 58 minutes east

00.13S,

13.58E

None. X mark
Image Map
Coordinate clue 00.13S 13.58E 00.13S 13.58E map
Location notes
On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Close to Amulet of glory teleport.
Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

09 degrees 28 minutes east

00.18S,

09.28E

None. X mark
Image Map
Coordinate clue 00.18S 09.28E 00.18S 09.28E map
Location notes
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig one space south of the gold rock in front of the dungeon door.
Coordinates Shorthand Requirements Fight
00 degrees 20 minutes south,

23 degrees 15 minutes east

00.20S,

23.15E

None. X mark
Image Map
Coordinate clue 00.20S 23.15E 00.20S 23.15E map
Location notes
South of the Water altar ruins.
Coordinates Shorthand Requirements Fight
00 degrees 30 minutes north,

24 degrees 16 minutes east

00.30N,

24.16E

None. X mark
Image Map
Coordinate clue 00.30N 24.16E 00.30N 24.16E map
Location notes
North-east of the Zanaris shed entrance located in the Lumbridge Swamp.
Coordinates Shorthand Requirements Fight
00 degrees 31 minutes south,

17 degrees 43 minutes east

00.31S,

17.43E

None. X mark
Image Map
Coordinate clue 00.31S 17.43E 00.31S 17.43E map
Location notes
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. Close to fairy ring AIQ.

Coordinates Shorthand Requirements Fight
01 degrees 18 minutes south,

14 degrees 15 minutes east

01.18S,

14.15E

None. X mark
Image Map
Coordinate clue 01.18S 14.15E 01.18S 14.15E map
Location notes
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use fairy ring code DKP or the gnome glider transport to Karamja.
Coordinates Shorthand Requirements Fight
01 degrees 26 minutes north,

08 degrees 01 minutes east

01.26N,

08.01E

10 Agility icon X mark
Image Map
Coordinate clue 01.26N 08.01E 01.26N 08.01E map
Location notes
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.
Coordinates Shorthand Requirements Fight
01 degrees 35 minutes south,

07 degrees 28 minutes east

01.35S,

07.28E

None. X mark
Image Map
Coordinate clue 01.35S 07.28E 01.35S 07.28E map
Location notes
On the penisula to Hazelmere's house, directly east of Yanille. Use the fairy ring code CLS and run north. Dig between a boulder, a leafy tree, and a creeping plant.

Coordinates Shorthand Requirements Fight
02 degrees 43 minutes south,

33 degrees 26 minutes east

02.43S,

33.26E

None. X mark
Image Map
Coordinate clue 02.43S 33.26E 02.43S 33.26E map
Location notes
Directly north of the teak tree south-east of Uzer. Can be reached relatively easily via fairy ring DLQ in Nardah by running north and then east following the map border.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

22 degrees 30 minutes east

02.48N,

22.30E

None. X mark
Image Map
Coordinate clue 02.48N 22.30E 02.48N 22.30E map
Location notes
Just west of the trapdoor leading to the H.A.M. Hideout, dig 2 spaces east and 1 south of the nearest tree to the building.
Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

06 degrees 20 minutes east

02.50N,

06.20E

None. X mark
Image Map
Coordinate clue 02.50N 06.20E 02.50N 06.20E map
Location notes
South of Ardougne Zoo, on a small cape. Can be reached easily via DJP next to the Tower of Life.

Coordinates Shorthand Requirements Fight
03 degrees 07 minutes south,

03 degrees 41 minutes west

03.07S,

03.41W

None. X mark
Image Map
Coordinate clue 03.07S 03.41W 03.07S 03.41W map
Location notes
Just south-west of Castle Wars, fairy ring code BKP.
Coordinates Shorthand Requirements Fight
03 degrees 35 minutes south,

13 degrees 35 minutes east

03.35S,

13.35E

None. X mark
Image Map
Coordinate clue 03.35S 13.35E 03.35S 13.35E map
Location notes
On Karamja, north of the nature altar.

Coordinates Shorthand Requirements Fight
04 degrees 00 minutes south,

12 degrees 46 minutes east

04.00S,

12.46E

None. X mark
Image Map
Coordinate clue 04.00S 12.46E 04.00S 12.46E map
Location notes
In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just north-west of the nature altar, where you find volencia moss during the Jungle Potion quest. Dig two spaces north-west of a mithril rock. You can use fairy ring code CKR and run north.
Coordinates Shorthand Requirements Fight
04 degrees 13 minutes north,

12 degrees 45 minutes east

04.13N,

12.45E

Partial completion of Dragon Slayer X mark
Image Map
Coordinate clue 04.13N 12.45E 04.13N 12.45E map
Location notes
North side of Crandor. King Scorpions can be aggressive to low levelled players.

Coordinates Shorthand Requirements Fight
05 degrees 20 minutes south,

04 degrees 28 minutes east

05.20S,

04.28E

None. X mark
Image Map
Coordinate clue 05.20S 04.28E 05.20S 04.28E map
Location notes
Feldip Hills, south-east of Gu'Tanoth and north of fairy ring code AKS.
Coordinates Shorthand Requirements Fight
05 degrees 43 minutes north,

23 degrees 05 minutes east

05.43N,

23.05E

None. X mark
Image Map
Coordinate clue 05.43N 23.05E 05.43N 23.05E map
Location notes
Just south of the Champions' Guild, opposite side of the River Lum in Lumbridge

Coordinates Shorthand Requirements Fight
06 degrees 31 minutes north,

01 degrees 46 minutes west

06.31N,

01.46W

None. X mark
Image Map
Coordinate clue 06.31N 01.46W 06.31N 01.46W map
Location notes
Travel south-west of the Tree Gnome Stronghold, and you will come across three ponds. Dig in between the two eastern ponds. Easily reached by teleporting with the Necklace of passage by teleporting to the Outpost.
Coordinates Shorthand Requirements Fight
06 degrees 41 minutes north,

27 degrees 15 minutes east

06.41N,

27.15E

None X mark
Image Map
Coordinate clue 06.41N 27.15E 06.41N 27.15E map
Location notes
Dig on the hill north-west of the Exam Centre.
Coordinates Shorthand Requirements Fight
06 degrees 58 minutes north,

21 degrees 16 minutes east

06.58N,

21.16E

None. X mark
Image Map
Coordinate clue 06.58N 21.16E 06.58N 21.16E map
Location notes
Located at the north-east fence outside of Draynor Manor, on the southern side of the River Lum.

Coordinates Shorthand Requirements Fight
07 degrees 05 minutes north,

30 degrees 56 minutes east

07.05N,

30.56E

Priest in Peril (to enter Canifis) X mark
Image Map
Coordinate clue 07.05N 30.56E 07.05N 30.56E map
Location notes
In Mort Myre Swamp, north of the Nature Grotto. Next pond south of the two most western fishing spots. Dig west of a rotting swamp tree. Note that there are ghasts in the swamp, so be sure to bring some druid pouches. One can use fairy ring BKR and run south-west.
Coordinates Shorthand Requirements Fight
07 degrees 33 minutes north,

15 degrees 00 minutes east

07.33N,

15.00E

None. X mark
Image Map
Coordinate clue 07.33N 15.00E 07.33N 15.00E map
Location notes
South-east of Taverley, on the peninsula where the Lady of the Lake wanders around. Dig north of the non-examinable bush on the western part of the peninsula.

Coordinates Shorthand Requirements Fight
08 degrees 11 minutes south,

04 degrees 48 minutes east

08.11S,

04.48E

Spade X mark
Image Map
Coordinate clue 08.11S 15.48E 08.11S 15.48E map
Location notes
South-east edge of Feldip Hills, by the crimson swifts. South-east of fairy ring AKS.
Coordinates Shorthand Requirements Fight
08 degrees 33 minutes north,

01 degrees 39 minutes west

08.33N,

01.39W

None. X mark
Image Map
Coordinate clue 08.33N 01.39W 08.33N 01.39W map
Location notes
At Tree Gnome Stronghold, in the south-western section there is a bridge, and a pen containing terrorbirds. Open the gate in the east of the pen and go to the edge of the river as far east as possible and dig there.

Coordinates Shorthand Requirements Fight
09 degrees 33 minutes north,

02 degrees 15 minutes east

09.33N,

02.15E

Started Waterfall Quest

Rope

X mark
Image Map
Coordinate clue 09.33N 02.15E 09.33N 02.15E map
Location notes
Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the dead tree. Dig north of the dead tree.
Coordinates Shorthand Requirements Fight
09 degrees 35 minutes north,

01 degrees 50 minutes west

09.35N,

01.50W

None. X mark
Image Map
Coordinate Clue 09.35N 01.50W 09.35N 01.50W map
Location notes
This is on the west side of the river in the Gnome Stronghold. Walk north of the terrorbird pen and dig right above the rock.
Coordinates Shorthand Requirements Fight
09 degrees 48 minutes north,

17 degrees 39 minutes east

09.48N,

17.39E

None. X mark
Image Map
Coordinate clue 09.48N 17.39E 09.48N 17.39E map
Location notes
Ice Mountain, located north of Barbarian Village.

Coordinates Shorthand Requirements Fight
10 degrees 45 minutes north,

04 degrees 31 minutes east

10.45N,

04.31E

20 Agility for Shortcut X mark
Image Map
Coordinate clue 10.45N 04.31E 10.45N 04.31E map
Location notes
By the shore line north of the Coal Trucks.

Coordinates Shorthand Requirements Fight
11 degrees 03 minutes north,

31 degrees 20 minutes east

11.03N,

31.20E

Completion of Priest in Peril X mark
Image Map
Coordinate clue 11.03N 31.20E 11.03N 31.20E map
Location notes
South of the big roots that are found east of the path to the Slayer Tower. North of the fairy ring code CKS.
Coordinates Shorthand Requirements Fight
11 degrees 05 minutes north,

00 degrees 45 minutes west

11.05N,

00.45W

None. X mark
Image Map
Coordinate clue 11.05N 00.45W 11.05N 00.45W map
Location notes
In the swamp located in the north-west corner of the Tree Gnome Stronghold, west of the Grand Tree, directly south of the tortoise pen.
Coordinates Shorthand Requirements Fight
11 degrees 18 minutes north,

30 degrees 54 minutes east

11.18N,

30.54E

Completion of Priest in Peril. X mark
Image Map
Coordinate clue 11.18N 30.54E 11.18N 30.54E map
Location notes
On the path to the Slayer Tower, just before the entrance. Easily reached by teleporting with fairy ring code CKS.
Coordinates Shorthand Requirements Fight
11 degrees 33 minutes north,

02 degrees 24 minutes west

11.33N,

02.24W

None. X mark
Image Map
Coordinate clue 11.33N 02.24W 11.33N 02.24W map
Location notes
North-east of Eagles' Peak. Dig on the eastern side of the fence just slightly south of the coniferous tree. Easily reached by teleporting with the fairy rings with code AKQ.
Coordinates Shorthand Requirements Fight
11 degrees 41 minutes north,

14 degrees 58 minutes east

11.41N,

14.58E

None. X mark
Image Map
Coordinate clue 11.41N 14.58E 11.41N 14.58E map
Location notes
Immediately north of a table in Burthorpe located east of the pub and west of Turael's house.

Coordinates Shorthand Requirements Fight
12 degrees 28 minutes north,

34 degrees 37 minutes east

12.28N,

34.37E

Priest in Peril X mark
Image Map
Coordinate clue 12.28N 34.37E 12.28N 34.37E map
Location notes
In the castle grounds of Fenkenstrain's Castle in Morytania. Dig two steps north of the northernmost door.

Coordinates Shorthand Requirements Fight
13 degrees 28 minutes north,

29 degrees 43 minutes east

13.28N,

29.43E

None. X mark
Image Map
Coordinate clue 13.28N 29.43E 13.28N 29.43E map
Location notes
As far as you can go east in level 9 Wilderness, north-west of the Slayer Tower on the map.

Coordinates Shorthand Requirements Fight
14 degrees 20 minutes north,

30 degrees 45 minutes west

14.20N,

30.45W

None. X mark
Image Map
Coordinate clue 14.20N 30.45W 14.20N 30.45W map
Location notes
Dig in the graveyard just east of the hill giants west of the Shayzien House bank in Great Kourend. Easily reached by teleporting with the fairy rings with code DJR.
Coordinates Shorthand Requirements Fight
14 degrees 54 minutes north,

9 degrees 13 minutes east

14.54N,

9.13E

None. X mark
Image Map
Coordinate clue 14.54N 09.13E 14.54N 09.13E map
Location notes
Two paces west of the Swaying tree, located east of Rellekka. Easily reached by using the fairy ring code AJR.

Coordinates Shorthand Requirements Fight
15 degrees 22 minutes north,

07 degrees 31 minutes east

15.22N,

07.31E

None. X mark
Image Map
Coordinate clue 15.22N 07.31E 15.22N 07.31E map
Location notes
In Pontak's garden in south-eastern Rellekka, between the cabbages and the potatoes. Easily reached by teleporting with the lyre or Fremennik sea boots.

Coordinates Shorthand Requirements Fight
22 degrees 30 minutes north,

03 degrees 01 minutes east

22.30N,

03.01E

Completion of the Fremennik Trials quest X mark
Image Map
Coordinate clue 22.30N 03.01E 22.30N 03.01E map
Location notes
At the end of the path leading to the mining area on Miscellania. Accessible via fairy ring code CIP or teleporting with the Ring of wealth.

Hard CoordinatesEdit

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 00 minutes north,

07 degrees 13 minutes west

00.00N,

07.13W

Regicide Yes check
Saradomin wizard
Image Map
Coordinate clue 00.00N 07.13W 00.00N 07.13W map
Location notes
In Tirannwn, dig by the western spawn point of the roving elves south-east of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances.

From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. Also can use fairy ring BJS and run north to Tyras Camp (requires 76 Agility icon).

From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the Elf Tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap.

Coordinates Shorthand Requirements Fight
01 degrees 24 minutes north,

08 degrees 05 minutes west

01.24N,

08.05W

Regicide Yes check
Saradomin wizard
Image Map
Coordinate clue 01.24N 08.05W 01.24N 08.05W map
Location notes
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,

20 degrees 01 minutes east

01.30N,

20.01E

Yes check
Saradomin wizard
Image Map
Coordinate clue 01.30N 20.01E 01.30N 20.01E map
Location notes
Located on a small island that can only be accessed via fairy ring code CLP.

Coordinates Shorthand Requirements Fight
02 degrees 46 minutes north,

29 degrees 11 minutes east

02.46N,

29.11E

Another player's assistance Yes check
Another player
Image Map
Coordinate clue 02.46N 29.11E 02.46N 29.11E map
Location notes
Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is on.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

08 degrees 05 minutes east

02.48N,

08.05E

Yes check
Saradomin wizard
Image Map
Coordinate clue 02.48N 08.05E 02.48N 08.05E map
Location notes
Little island, fairy ring code AIR.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

34 degrees 33 minutes east

02.48N,

34.33E

Started In Aid of the Myreque Yes check
Saradomin wizard
Image Map
Coordinate clue 02.48N 34.33E 02.48N 34.33E map
Location notes
Dig 4 steps south of the pile of bricks east of the broken wall. Teleporting with the Morytania legs is the quickest way.
Coordinates Shorthand Requirements Fight
02 degrees 58 minutes north,

34 degrees 30 minutes east

02.58N,

34.30E

Started In Aid of the Myreque Yes check
Saradomin wizard
Image Map
Coordinate clue 02.58N 34.30E 02.58N 34.30E map

Coordinates Shorthand Requirements Fight
03 degrees 18 minutes north,
12 degrees 31 minutes east
03.18N,
12.31E
Partial completion of Dragon Slayer Yes check
Saradomin wizard
Image Map
Coordinate clue 03.18N 12.31E 03.18N 12.31E map
Location notes
Crandor, centre of the island.
Coordinates Shorthand Requirements Fight
03 degrees 45 minutes south,

22 degrees 45 minutes east

03.45S,

22.45E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 03.45S 22.45E 03.45S 22.45E map
Location notes
In the Bedabin Camp in the Kharidian Desert, just south-west of the Shanty Pass. Dig north side of the watering hole.

Coordinates Shorthand Requirements Fight
04 degrees 03 minutes south,

03 degrees 11 minutes east

04.03S,

03.11E

Started Watchtower

20 coins

Yes check
Saradomin wizard
Image Map
Coordinate clue 04.03S 03.11E 04.03S 03.11E map
Location notes
In Gu'Tanoth. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand near the tree there and dig. You need 20gp to pay the guard to cross the bridge.
Coordinates Shorthand Requirements Fight
04 degrees 05 minutes south,

04 degrees 24 minutes east

04.05S,

04.24E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 04.05S 04.24E 04.05S 04.24E map
Location notes
On the island where Gorad is located. From Castle Wars, go south-west around Jiggig then south-east along the coast. At the south-western side of Gu'Tanoth is a cave; enter this cave, and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternately, you can use the Feldip Hills gnome glider or fairy ring code AKS and run north-west.
Coordinates Shorthand Requirements Fight
04 degrees 16 minutes south,

16 degrees 16 minutes east

04.16S,

16.16E

Partial completion of The Grand Tree Yes check
Saradomin wizard
Image Map
Coordinate clue 04.16S 16.16E 04.16S 16.16E map
Location notes
Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. It may also be faster to get there by using fairy ring (DKP).
Coordinates Shorthand Requirements Fight
04 degrees 41 minutes north,

03 degrees 09 minutes west

04.41N,

03.09W

Completion of Regicide Yes check
Saradomin wizard
Image Map
Coordinate clue 04.41N 03.09W 04.41N 03.09W map
Location notes
Located near the Red spiders' eggs on the Arandar mountain pass leading to Tirannwn.

Coordinates Shorthand Requirements Fight
05 degrees 37 minutes north,

31 degrees 15 minutes east

05.37N,

31.15E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 05.37N 31.15E 05.37N 31.15E map
Location notes
In Mort Myre Swamp, over Nature Spirit's grotto, dig to the north of the grotto tree. Druid pouches are strongly recommended as ghasts may rot your food. (Fairy ring BIP)
Coordinates Shorthand Requirements Fight
05 degrees 50 minutes south,

10 degrees 05 minutes east

05.50S,

10.05E

15 Agility icon Yes check
Saradomin wizard
Image Map
Coordinate clue 05.50S 10.05E 05.50S 10.05E map
Location notes
On Cairn Isle, Karamja. Fairy ring code CKR is very close; area is south-west of the fairy ring). Dig in the centre of the hut with the broken walls.

Coordinates Shorthand Requirements Fight
06 degrees 00 minutes south,

21 degrees 48 minutes east

06.00S,

21.48E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 06.00S 21.48E 06.00S 21.48E map
Location notes
West of the Bandit Camp in the Kharidian Desert, at the small peninsula. Dig at the very edge. Bring waterskins or Desert amulet 4 as this area is affected by desert heat.
Coordinates Shorthand Requirements Fight
06 degrees 11 minutes south,

15 degrees 07 minutes east

06.11S,

15.07E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 06.11S 15.07E 06.11S 15.07E map
Location notes
On the southern part of eastern Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the jogres. A gnome glider destination is close to the area.

Coordinates Shorthand Requirements Fight
07 degrees 43 minutes south,

12 degrees 26 minutes east

07.43S,

12.26E

Partial completion of Legends' Quest Yes check
Saradomin wizard
Image Map
Coordinate clue 07.43S 12.26E 07.43S 12.26E map
Location notes
An axe and machete is required, or have 79 Agility for the vine shortcuts!

In the middle of the Kharazi Jungle, next to the water pool. Remember to bring Radimus notes if you have not completed Legends' Quest. One can use fairy ring CKR and run south.

Coordinates Shorthand Requirements Fight
08 degrees 03 minutes north,

31 degrees 16 minutes east

08.03N,

31.16E

Started Priest in Peril Yes check
Saradomin wizard
Image Map
Coordinate clue 08.03N 31.16E 08.03N 31.16E map
Location notes
South-west of fairy ring code BKR and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the world map), in the centre of Mort Myre swamp. Dig between the easternmost and middle logs. Bring druid pouches to prevent ghasts from rotting your food.
Coordinates Shorthand Requirements Fight
08 degrees 05 minutes south,

15 degrees 56 minutes east

08.05S,

15.56E

Partial completion of Legends' Quest Yes check
Saradomin wizard
Image Map
Coordinate clue 08.05S 15.56E 08.05S 15.56E map
Location notes
South-east of the easternmost mahogany tree in the Kharazi Jungle. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. (Note: There may or may not be a totem pole at this location).
Coordinates Shorthand Requirements Fight
08 degrees 26 minutes south,

10 degrees 28 minutes east

08.26S,

10.28E

Partial completion of Legends' Quest Yes check
Saradomin wizard
Image Map
Coordinate clue 08.26S 10.28E 08.26S 10.28E map
Location notes
In the south-west peninsula of the Kharazi Jungle on Karamja. Dig north of a skeleton. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle.

Coordinates Shorthand Requirements Fight
13 degrees 46 minutes north,

21 degrees 01 minutes east

13.46N,

21.01E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 13.46N 21.01E 13.46N 21.01E map
Location notes
Just north of the Edgeville level 11 Wilderness, near horseshoe-shaped mushroom patch.

Coordinates Shorthand Requirements Fight
16 degrees 03 minutes north,

14 degrees 07 minutes east

16.03N,

14.07E

Start Troll Stronghold Yes check
Saradomin wizard
Image Map
Coordinate clue 16.03N 14.07E 16.03N 14.07E map
Location notes
On the summit of Trollheim, near the entrance to Eadgar's cave.
Coordinates Shorthand Requirements Fight
16 degrees 07 minutes north,

22 degrees 45 minutes east

16.07N,

22.45E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 16.07N 22.45E 16.07N 22.45E map
Location notes
In the Graveyard of Shadows in the Wilderness, immediately north of a dead tree.
Coordinates Shorthand Requirements Fight
16 degrees 31 minutes north,

12 degrees 54 minutes east

16.31N,

12.54E

Partial completion of the Troll Stronghold quest Yes check
Saradomin wizard
Image Map
Coordinate clue 16.31N 12.54E 16.31N 12.54E map
Location notes
At the entrance to the Troll Stronghold, next to the sleeping troll called Mushroom.
Coordinates Shorthand Requirements Fight
16 degrees 35 minutes north,

27 degrees 01 minutes east

16.35N,

27.01E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 16.35N 27.01E 16.35N 27.01E map
Location notes
In level 22 Wilderness, past the Black Salamanders.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

19 degrees 13 minutes east

16.43N,

19.13E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 16.43N 19.13E 16.43N 19.13E map
Location notes
In the northern section of the Bandit Camp in level 23 Wilderness.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

26 degrees 56 minutes east

16.43N,

26.56E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 16.43N 26.56E 16.43N 26.56E map
Location notes
In the black salamander hunting area in the level 23 Wilderness.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

30 degrees 01 minutes west

16.43N,

30.01W

5% favour with the Shayzien House. Yes check
Saradomin wizard
Image Map
Coordinate clue 16.43N 30.01W 16.43N 30.01W map
Location notes
In the west end of the Lizardman Canyon between Great Kourend's Lovakengj House and Shayzien House. Entering the Canyon requires 5% favour with the Shayzien House. Use fairy ring code DJR to get there quickly.

Coordinates Shorthand Requirements Fight
17 degrees 50 minutes north,

08 degrees 30 minutes east

17.50N,

08.30E

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 17.50N 08.30E 17.50N 08.30E map
Location notes
North-east of Rellekka, immediately east of Larry and his boat, north of the rock crabs, and north-west of fairy ring code DKS.

Coordinates Shorthand Requirements Fight
18 degrees 22 minutes north,

16 degrees 33 minutes east

18.22N,

16.33E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 18.22N 16.33E 18.22N 16.33E map
Location notes
In the south-west section of the Forgotten Cemetery in level 29 Wilderness. Dig immediately south of one of the graves, located in the second column from the south. A cemetery teleport will teleport a player here.
Coordinates Shorthand Requirements Fight
18 degrees 50 minutes north,

20 degrees 26 minutes east

18.50N,

20.26E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 18.50N 20.26E 18.50N 20.26E map
Location notes
In the Bandit camp mining site in level 31 Wilderness.

Coordinates Shorthand Requirements Fight
19 degrees 00 minutes north,

27 degrees 13 minutes east

19.00N,

27.13E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 19.00N 27.13E 19.00N 27.13E map
Location notes
In level 32 Wilderness, north of Venenatis. Dig in the area wherein there are several Black Knights.
Coordinates Shorthand Requirements Fight
19 degrees 24 minutes north,

30 degrees 37 minutes west

19.24N,

30.37W

None. Yes check
Saradomin wizard
Image Map
Coordinate clue 19.24N 30.37W 19.24N 30.37W map
Location notes
In Great Kourend's Lovakengj House, dig south of the burning man located south-east of the lovakite mine.
Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

25 degrees 07 minutes east

19.43N,

25.07E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 19.43N 25.07E 19.43N 25.07E map
Location notes
In level 35 Wilderness just a little south-east of the Lava Dragon Isle by some Chaos dwarves, you will come across four large cave like objects. Dig almost directly in the centre of them. This area can be accessed via the canoe system (requires 57 Woodcutting icon), just keep heading east from the pond at which you arrive. If using the canoe system, beware of Vet'ion as you are walking toward the clue location.

Coordinates Shorthand Requirements Fight
20 degrees 05 minutes north,

21 degrees 52 minutes east

20.05N,

21.52E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 20.05N 21.52E 20.05N 21.52E map
Location notes
In level 36 Wilderness, just north of a pond by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The Wilderness canoe destination is a quick way to get here.
Coordinates Shorthand Requirements Fight
20 degrees 33 minutes north,

15 degrees 48 minutes east

20.33N,

15.48E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 20.33N 15.48E 20.33N 15.48E map
Location notes
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig outside the building, just to the south of the altar. A cemetery teleport can be used to reach the coordinates relatively quickly.
Coordinates Shorthand Requirements Fight
20 degrees 45 minutes north,

41 degrees 35 minutes east

20.45N,

41.35E

Completed Bone Voyage Yes check
Saradomin wizard
Image Map
Coordinate clue 20.45N 41.35E 20.45N 41.35E map
Location notes
On Fossil Island, east of the Museum Camp.

Coordinates Shorthand Requirements Fight
21 degrees 24 minutes north,

17 degrees 54 minutes east

21.24N,

17.54E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 21.24N 17.54E 21.24N 17.54E map
Location notes
Level 41 Wilderness, in the area with the lesser demons, west of the Lava Maze, about three squares west and two squares south of the ladder to the King Black Dragon's lair. A burning amulet will take players close to this location.

Coordinates Shorthand Requirements Fight
22 degrees 35 minutes north,

19 degrees 18 minutes east

22.35N,

19.18E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 22.35N 19.18E 22.35N 19.18E map
Location notes
In the Wilderness near the two runite rocks located north of the Lava Maze.
Coordinates Shorthand Requirements Fight
22 degrees 45 minutes north,

26 degrees 33 minutes east

22.45N,

26.33E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 22.45N 26.33E 22.45N 26.33E map
Location notes
In the Demonic Ruins in level 44 Wilderness. Dig on top of the north-east icosagram, immediately north-west of one of the burnt bones spawns.

Easily reached by casting Annakarl Teleport or using its magic tablet equivalent.

Coordinates Shorthand Requirements Fight
23 degrees 00 minutes north,

41 degrees 33 minutes east

23.00N,

41.33E

Completion of Bone Voyage Yes check
Saradomin wizard
Image Map
Coordinate clue 23.00N 41.33E 23.00N 41.33E map
Location notes
Small island located north of Fossil island. Only reachable via the rowboat found in the north-east corner of the Mushroom Forest. Select 'Row to Sea'.
Coordinates Shorthand Requirements Fight
23 degrees 03 minutes north,

02 degrees 01 minutes east

23.03N,

02.01E

Partial completion of Fairytale II - Cure a Queen Yes check
Saradomin wizard
Image Map
Coordinate clue 23.03N 02.01E 23.03N 02.01E map
Location notes
Small island located north of Miscellania. Only reachable via fairy ring code AJS.

Coordinates Shorthand Requirements Fight
24 degrees 24 minutes north,

26 degrees 24 minutes east

24.24N,

26.24E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 24.24N 26.24E 24.24N 26.24E map
Location notes
In the northern area of the Rogues' Castle in the Wilderness. Take caution when travelling here as the deadly Chaos Elemental lurks nearby.
Coordinates Shorthand Requirements Fight
24 degrees 56 minutes north,

22 degrees 28 minutes east

24.56N,

22.28E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 24.56N 22.28E 24.56N 22.28E map
Location notes
North of the Deserted Keep in the Wilderness. Dig six squares north of the spider web that must be slashed. This area can be reached via the teleport lever.
Coordinates Shorthand Requirements Fight
24 degrees 58 minutes north,

18 degrees 43 minutes east

24.58N,

18.43E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 24.58N 18.43E 24.58N 18.43E map
Location notes
One step north and then one step west of the northern door of the Pirates' Hideout in the Wilderness.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

17 degrees 05 minutes east

25.03N,

17.05E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 25.03N 17.05E 25.03N 17.05E map
Location notes
North-west of the Wilderness Agility Course in level 56 Wilderness. North-eastern corner of the Frozen Waste Plateau. Reachable via the ancient spell, Ghorrock Teleport (requires 96 Magic icon). Or Ice Plateau Teleport via the Lunar Spellbook.
Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

23 degrees 24 minutes east

25.03N,

23.24E

None. Yes check
Zamorak wizard
Image Map
Coordinate clue 25.03N 23.24E 25.03N 23.24E map
Location notes
Immediately north of the magic axe hut, which is located north-east of the Deserted Keep in the Wilderness. Quickly reachable by pulling the Ardougne teleport lever in East Ardougne and running north-east from the Deserted Keep.

Elite CoordinatesEdit

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

02 degrees 35 minutes west

00.18S,

02.35W

Started Mourning's Ends Part I Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 00.18S 02.35W 00.18S 02.35W map
Location notes
Flax field south of the Lletya bank. The image has the north compass facing east to provide a proper orientation.
Coordinates Shorthand Requirements Fight
00 degrees 35 minutes north,

35 degrees 50 minutes east

00.35N,

35.50E

Partial completion of Darkness of Hallowvale. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 00.35N 35.50E 00.35N 35.50E map
Location notes
After arriving at Meiyerditch, walk up the wall until you pass a section where the boards creak (you are informed in the chat pane). Kick the boards, and then climb down into the passage below. Dig west of the wall rubble. If you already completed Darkness of Hallowvale, then right-click on the boards for the option to climb down.

Coordinates Shorthand Requirements Fight
02 degrees 35 minutes south,

11 degrees 52 minutes east

02.35S,

11.52E

Jungle Potion quest and 100 trading sticks are required to enter. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 02.35S 11.52E 02.35S 11.52E map
Location notes
Inside the Hardwood Grove at Tai Bwo Wannai. You will need 100 trading sticks for this.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

42 degrees 50 minutes east

03.09S,

42.50E

Cabin Fever Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 03.09S 42.50E 03.09S 42.50E map
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the western staircase located at the north-east corner of the Mos Le'Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm). It is possible that an Armadylian guard may appear, which means you may have to bring Ranged equipment.
Coordinates Shorthand Requirements Fight
03 degrees 46 minutes north,

08 degrees 07 minutes west

03.46N,

08.07W

Regicide Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 03.46N 08.07W 03.46N 08.07W map
Location notes
North-west of Elf Camp near some rabbits. East of Shark fishing spot.

Coordinates Shorthand Requirements Fight
05 degrees 07 minutes south,

13 degrees 26 minutes east

05.07S,

13.26E

Completion of the Shilo Village quest Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 05.07S 13.26E 05.07S 13.26E map
Location notes
North-east Shilo Village, dig in the centre of the bamboo pillars.
Coordinates Shorthand Requirements Fight
05 degrees 24 minutes south,

26 degrees 56 minutes east

05.24S,

26.56E

None. Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 05.24S 26.56E 05.24S 26.56E map
Location notes
On top of a cliff to the west of Pollnivneach.
Coordinates Shorthand Requirements Fight
05 degrees 39 minutes south,

02 degrees 13 minutes east

05.39S,

02.13E

None. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 05.39S 02.13E 05.39S 02.13E map
Location notes
Just south of Gu'Tanoth, west of Gnormadium Avlafrim's gnome glider.

Coordinates Shorthand Requirements Fight
06 degrees 35 minutes north,

09 degrees 07 minutes east

06.35N,

09.07E

Started Legends' Quest Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 06.35N 09.07E 06.35N 09.07E map
Location notes
Outside the Legends' Guild, north of the fountain.

Coordinates Shorthand Requirements Fight
08 degrees 15 minutes north,

35 degrees 24 minutes east

08.15N,

35.24E

Priest in Peril Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 08.15N 35.24E 08.15N 35.24E map
Location notes
North of Dessous's tomb from Desert Treasure.

Coordinates Shorthand Requirements Fight
09 degrees 46 minutes south,

43 degrees 22 minutes east

09.46S,

43.22E

Started The Great Brain Robbery Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 09.46S 43.22E 09.46S 43.22E map
Location notes
East side of Harmony Island. It is suggested to bring Ranged equipment as it is possible an Armadylian guard will appear.

Coordinates Shorthand Requirements Fight
10 degrees 05 minutes south,

24 degrees 31 minutes east

10.05S,

24.31E

None. Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 10.05S 24.31E 10.05S 24.31E map
Location notes
South of the Desert Treasure pyramid. If you are having trouble finding the exact spot, increase the brightness to max to help see the contrast in sand colour. 16 blocks south of the northern cactus.

Coordinates Shorthand Requirements Fight
10 degrees 54 minutes north,

20 degrees 50 minutes west

10.54N,

20.50W

None. Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 10.54N 20.50W 10.54N 20.50W map
Location notes
Between the magic trees north of Logava Gricoller's Cooking Supplies. Easily accessible by using Xeric's talisman to teleport to Xeric's Glade.

Coordinates Shorthand Requirements Fight
12 degrees 31 minutes north,

43 degrees 11 minutes east

12.31N,

43.11E

None. Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 12.31N 43.11E 12.31N 43.11E map
Location notes
Dig south-east of the evergreen tree on the northeastern portion of Dragontooth Island. Players will require a ghostspeak amulet and 25 ecto-tokens (10 if wearing a Ring of charos (a)) or a one-time payment of 500 ecto-tokens at the Ghost captain to get to the island.
Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 20 minutes east

12.35N,

36.20E

25 Agility icon Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 12.35N 36.20E 12.35N 36.20E map
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.

Coordinates Shorthand Requirements Fight
13 degrees 45 minutes south,

15 degrees 30 minutes east

13.45S,

15.30E

Partial completion of Monkey Madness I Yes check
Bandosian guard or

Armadylian guard

Image Map
Coordinate clue 13.45S 15.30E 13.45S 15.30E map
Location notes
Eastern shore of Crash Island, visited during the Monkey Madness I quest. There are poisonous scorpions there-bring an anti-poison.

Coordinates Shorthand Requirements Fight
14 degrees 15 minutes south,

08 degrees 01 minutes east

14.15S,

08.01E

Partial completion of Monkey Madness I Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 14.15S 08.01E 14.15S 08.01E map
Location notes
Dig on top of the starfish on the south-westernmost shore of Ape Atoll.

Coordinates Shorthand Requirements Fight
16 degrees 09 minutes north,

10 degrees 33 minutes east

16.09N,

10.33E

A rope (if Mountain Daughter not completed) Yes check
Bandosian guard or armadylian guard
Image Map
Coordinate clue 16.09N 10.33E 16.09N 10.33E map
Location notes
By the lake north of the Mountain Camp in the Fremennik Province.

Coordinates Shorthand Requirements Fight
18 degrees 05 minutes north,

12 degrees 05 minutes east

18.05N,

12.05E

Access to Trollheim, requires quests Yes check
Bandosian guard or armadylian guard
Image Map
Coordinate clue 18.05N 12.05E 18.05N 12.05E map
Location notes
West of the entrance to the Ice Path, where the Troll child resides.

Coordinates Shorthand Requirements Fight
19 degrees 56 minutes north,

02 degrees 31 minutes west

19.56N,

02.31W

Partial completion of The Fremennik Isles Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 19.56N 02.31W 19.56N 02.31W map
Location notes
At the very southeastern part of Neitiznot. Dig 4 spaces west of the ladder.

Coordinates Shorthand Requirements Fight
20 degrees 11 minutes north,

07 degrees 41 minutes west

20.11N,

07.41W

Started Lunar Diplomacy to access Pirates' Cove Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 20.11N 07.41W 20.11N 07.41W map
Location notes
In the southwestern area of the Pirates' Cove, near the windswept tree.
Coordinates Shorthand Requirements Fight
20 degrees 13 minutes north,

08 degrees 07 minutes east

20.13N,

08.07E

None. Yes check
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 20.13N 08.07E 20.13N 08.07E map
Location notes
In the northwestern part of the Trollweiss and Rellekka Hunter area. The fairy ring code DKS can be used to teleport nearby.

Coordinates Shorthand Requirements Fight
21 degrees 03 minutes north,

24 degrees 13 minutes east

21.03N,

24.13E

None. Yes check
Armadylian guard

Bandosian guard

Image Map
Coordinate clue 21.03N 24.13E 21.03 24.13E map
Location notes
Level 40 Wilderness, in the Lava Dragon Isle. An Anti-dragon shield

or Antifire potion is recommended to bring for some protection against dragonfire attacks.

Coordinates Shorthand Requirements Fight
22 degrees 54 minutes north,

29 degrees 01 minutes east

22.54N,

29.01E

None. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 22.54N 29.01E 22.54N 29.01E map
Location notes
At the Fountain of Rune in the north-eastern Wilderness, in the small 'C' shaped wall.

Coordinates Shorthand Requirements Fight
23 degrees 48 minutes north,

11 degrees 43 minutes west

23.48N,

11.43W

Started Lunar Diplomacy to access Lunar Isle Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 23.48N 11.43W 23.48N 11.43W map
Location notes
Outside the western wall on Lunar Isle.

Coordinates Shorthand Requirements Fight
24 degrees 07 minutes north,

23 degrees 22 minutes east

24.07N,

23.22E

None. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 24.07N 23.22E 24.07N 23.22E map
Location notes
Inside the Resource Area (3 steps north of the fire). Requires 7,500 coins to enter.
Coordinates Shorthand Requirements Fight
24 degrees 45 minutes north,

17 degrees 24 minutes east

24.45N,

17.24E

52 Agility icon Agility Yes check
Armadylian guard

Bandosian guard

Image Map
Coordinate clue 24.45N 17.24E 24.45N 17.24E map
Location notes
In the Wilderness Agility Course in level 55 Wilderness.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

29 degrees 22 minutes east

25.03N,

29.22E

None. Yes check
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 25.03N 29.22E 25.03N 29.22E map
Location notes
On the peninsula in the north-easternmost corner of the Wilderness, north of the Wilderness Volcano.

Master CoordinatesEdit

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,
08 degrees 11 minutes west
01.30N,
08.11W
Regicide Yes check
Brassican Mage
Image Map
Coordinate clue 01.30N 08.11W 01.30N 08.11W map
Location notes
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 54 minutes south,

08 degrees 54 minutes west

01.54S,

08.54W

Partial completion of Regicide Yes check
Brassican Mage
Image Map
Coordinate clue 01.54S 08.54W 01.54S 08.54W map
Location notes
South of Port Tyras, easily accessible by charter ship or fairy ring code BJS (requires 76 Agility icon)

Coordinates Shorthand Requirements Fight
02 degrees 09 minutes south,
06 degrees 58 minutes west
02.09S,
06.58W
Access to fairy rings Yes check
Brassican Mage
Image Map
Coordinate clue 02.09S 06.58W 02.09S 06.58W map
Location notes
Code (DLR) at the Poison Waste.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

43 degrees 26 minutes east

03.09S,

43.26E

Cabin Fever Yes check
Brassican Mage
Image Map
Coordinate clue 03.09S 43.26E 03.09S 43.26E map
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the eastern staircase located at the north-east corner of the Mos Le'Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm).
Coordinates Shorthand Requirements Fight
03 degrees 26 minutes north,

12 degrees 18 minutes east

03.26N,

12.18E

Partial completion of Dragon Slayer Yes check
Brassican Mage (Level 140)
Image Map
Coordinate clue 03.26N 12.16E 03.26N 12.16E map
Location notes
Crandor, centre of the island.
Coordinates Shorthand Requirements Fight
03 degrees 50 minutes north,

09 degrees 07 minutes east

03.50N,

09.07E

None Yes check
Brassican Mage (Level 140)
Image Map
Coordinate clue 03.50N 09.07E 03.50N 09.07E map
Location notes
Witchaven, east from the chapel.

Coordinates Shorthand Requirements Fight
04 degrees 58 minutes north,

36 degrees 56 minutes east

04.58N,

36.56E

Partial completion of Darkness of Hallowvale Yes check
Brassican Mage
Image Map
Coordinate clue 04.58N 36.56E 04.58N 36.56E map
Location notes
Located outside the entrance to the Meiyerditch Mine. An easy way to reach the mine is to ask a vyrewatch to send you to the mines, and then mining 15 daeyalt ores to leave.

Coordinates Shorthand Requirements Fight
05 degrees 13 minutes north,

04 degrees 16 minutes west

05.13N,

04.16W

Partial completion of Regicide Yes check
Brassican Mage
Image Map
Coordinate clue 05.13N 04.16W 05.13N 04.16W map
Location notes
East of the eastern entrance to Prifddinas.

Coordinates Shorthand Requirements Fight
07 degrees 37 minutes north,

35 degrees 18 minutes east

07.37N,

35.18E

None Yes check
Brassican Mage
Image Map
Coordinate clue 07.37N 35.18E 07.37N 35.18E map
Location notes
The graveyard where players fight Dessous during Desert Treasure.

Coordinates Shorthand Requirements Fight
08 degrees 11 minutes north,

12 degrees 30 minutes east

08.11N,

12.30E

None. Yes check
Brassican Mage
Image Map
Coordinate clue 08.11N 12.30E 08.11N 12.30E map
Location notes
Next to the ladder on the Water Obelisk Island.

Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 22 minutes east

12.35N,

36.22E

25 Agility icon Yes check
Brassican Mage
Image Map
Coordinate clue 12.35N 36.22E 12.35N 36.20E map
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.
Coordinates Shorthand Requirements Fight
12 degrees 45 minutes north,

20 degrees 09 minutes east

12.45N,

20.09E

None. Yes check
Brassican Mage
Image Map
Coordinate clue 12.45N 20.09E 12.45N 20.09E map
Location notes
By the Obelisk of Air in the Wilderness. Must be accessed through the Edgeville Dungeon.

Coordinates Shorthand Requirements Fight
13 degrees 33 minutes south,

15 degrees 26 minutes east

13.33S,

15.26E

Partial completion of Monkey Madness Yes check
Brassican Mage
Image Map
Coordinate clue 13.33S 15.26E 13.33S 15.26E map
Location notes
Eastern shore of Crash Island.

Coordinates Shorthand Requirements Fight
16 degrees 41 minutes north,

30 degrees 54 minutes west

16.41N,

30.54W

100% favour with Great Kourend's Shayzien House Yes check
Ancient Wizards
Image Map
Coordinate clue 16.41N 30.54W 16.41N 30.54W map
Location notes
By the lizardman shaman area west of Lizardman Canyon.

Coordinates Shorthand Requirements Fight
18 degrees 03 minutes north,

03 degrees 03 minutes east

18.03N,

03.03E

1,000 coins (or completion of The Fremennik Trials) Yes check
Brassican Mage
Image Map
Coordinate clue 18.03N 03.03E 18.03N 03.03E map
Location notes
On top of Waterbirth Island. Must be accessed through the dungeon. A pet rock/another player and a rune thrownaxe are required to reach the island's summit.

Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

23 degrees 11 minutes west

19.43N,

23.11W

none Yes check
Ancient Wizards
Image Map
Coordinate clue 19.43N 23.11W 19.43N 23.11W map
Location notes
The coordinate is located in the crypt of the Arceuus House church. To reach the crypt, head to the church and climb up the stairs, and then, climb down the stairs that follow.

Players can make the ancient wizards unaggressive by going up the stairs and climbing down immediately.

Coordinates Shorthand Requirements Fight
20 degrees 35 minutes north,

15 degrees 58 minutes east

20.35N,

15.58E

None. Yes check
Ancient Wizards
Image Map
Coordinate clue 20.35N 15.58E 20.35N 15.58E map
Location notes
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig inside the building. A cemetery teleport can be used to reach the coordinates relatively quickly.
Coordinates Shorthand Requirements Fight
20 degrees 45 minutes north,

7 degrees 26 degrees west

20.45N,

7.26.W

Started Lunar Diplomacy to access Pirates' Cove Yes check
Ancient Wizards
Image Map
Coordinate clue 20.45N 07.26W 20.45N 07.26W map
Location notes
Pirates' Cove

Coordinates Shorthand Requirements Fight
21 degrees 37 minutes north,

21 degrees 13 minutes west

21.37N,

21.13W

None. Yes check
Brassican Mage
Image Map
Coordinate clue 21.37N 21.13W 21.37N 21.13W map
Location notes
In the Arceuus essence mine. Easily reached with the fairy ring code CIS, but requires paying Trossa 80,000 coins to unlock.
Coordinates Shorthand Requirements Fight
21 degrees 56 minutes north,

10 degrees 56 minutes west

21.56N,

10.56W

Started Lunar Diplomacy Yes check
Ancient Wizards
Image Map
Coordinate clue 21.56N 10.56W 21.56N 10.56W map
Location notes
On Lunar Isle, dig on the island west of the astral altar.

Coordinates Shorthand Requirements Fight
22 degrees 24 minutes north,

31 degrees 11 minutes west

22.24N,

31.11W

None Yes check
Brassican Mage
Image Map
Coordinate clue 22.24N 31.11W 22.24N 31.11W map
Location notes
Northern area of the sulphur mine in Great Kourend's Lovakengj House.

Coordinates Shorthand Requirements Fight
24 degrees 00 minutes north,
29 degrees 22 minutes east
24.00N,
29.22E
None. Yes check
Ancient Wizards
Image Map
Coordinate clue 24.00N 29.22E 24.00N 29.22E map
Location notes
Wilderness Volcano at level 51 Wilderness.
Coordinates Shorthand Requirements Fight
24 degrees 18 minutes north,

23 degrees 22 minutes east

24.18N,

23.22E

None. Yes check
Brassican Mage
Image Map
Coordinate clue 24.18N 23.22E 24.18N 23.22E map
Location notes
Inside the Resource Area, near the anvil. Requires 7,500 coins to enter.
Coordinates Shorthand Requirements Fight
24 degrees 22 minutes north,

27 degrees 00 minutes east

24.22N,

27.00E

None. Yes check
Ancient Wizards
Image Map
Coordinate clue 24.22N 27.00E 24.22N 27.00E map
Location notes
Outside Rogues' Castle, north of the Wilderness Obelisk.

Coordinates Shorthand Requirements Fight
25 degrees 00 minutes north,

17 degrees 18 minutes east

25.00N,

17.18E

Agility icon52 Yes check
Brassican Mage
Image Map
Coordinate clue 25.00N 17.18E 25.00N 17.18E map
Location notes
Players can boost their Agility to enter the Wilderness Agility Course.

Trivia

  • A chart, watch, and sextant used to be required to complete coordinate clue scrolls, until an update in the summer of 2014. The items are not required to be in the player's inventory or bank.
  • Assuming Gielinor is canonically on an Earth-sized planet, the continent's width (from the west shore of Lunar Isle to the east shore of Mos Le'Harmless) is approximately 56° 10' 12" (6,234 km or 3,874 miles). The continent's length from the north tip of the Iceberg to the south shore of the Pest Control Island is approximately 47° 48' 00" (5,285 km or 3,284 miles).


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