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Contents: Wizards
Degrees north or south: 00 01 02 03 04 05 06 07 08 09 11 12 13 14 15 16 17 18 19 20 21 22 24 25

Coordinate clues

During a Treasure Trail, a coordinate clue is a clue-scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium, hard or elite difficulty. The coordinates are presented in the following format:

00 degrees 00 minutes north/south
00 degrees 00 minutes east/west

In RuneScape, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.)

After receiving a coordinate clue, players must locate the exact position (more precisely, the exact square) that the clue scroll indicates, using a Chart, Sextant and Watch. Players can get these by going to the Observatory, talking to the professor. Brother Kojo, in the Clock Tower, gives the player a watch. The sextant can be collected from Murphy in the docks of Port Khazard. Players must have a chart, watch and spade in their inventory. The next clue, or the treasure casket if the Treasure Trail is complete, can be dug up with a spade. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings.

Saradomin/Zamorak Wizards

On hard or elite Treasure Trails, digging on the correct spot will cause a level 140 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 100 Zamorak wizard will appear instead. Saradomin wizards are poisonous and use both melee and the Magic spell Saradomin Strike, whereas Zamorak wizards use only the spell Flames of Zamorak. When fighting the Zamorak wizard in the Wilderness, other players can interrupt your fight.

Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 wilderness it is advisable to use the waka canoe which requires 57 Woodcutting. This can take you to level 36 wilderness so that potential player-killers don't immediately spot you going into the wilderness and kill you. In addition, potential player-killers won't know whether you went into the wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the wilderness, they might attempt to kill you.

The following map may be used to roughly determine the location of a given coordinate clue:

Coordinate map

However, precise descriptions for each coordinate clue are listed below.

List of clues

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N; 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

Remember: You must have a Chart, Sextant, and Watch in your inventory or nothing will happen when you dig with your Spade.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location. This may be frustrating for some players, and they will drop the clue scroll. So, in order to do every coordinate scroll, Regicide, Legend's Quest, Nature Spirit, The Grand Tree and Watchtower must be done or partially completed to do the coordinates. Note that some coordinates will need a skill level to do, though the required stat is low.

00

Coordinates Shorthand Requirements Fight
00 degrees 00 minutes north,

07 degrees 13 minutes west

00.00N,

07.13W

Regicide Yes check
Saradomin wizard
Image Map
Coordinate clue 00.00N 07.13W Please upload a map!
Location notes
In Tirannwn, dig by the western spawn point of the roving elves south-east of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances.

From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps.

From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the elf tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap.

Coordinates Shorthand Requirements Fight
00 degrees 05 minutes south,

01 degrees 13 minutes east

00.05S,

01.13E

None Unknown (edit)
Image Map
Coordinate clue 00.05S 01.13E Please upload a map!
Location notes
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the other side of the river from the observatory.
Coordinates Shorthand Requirements Fight
00 degrees 13 minutes south,

13 degrees 58 minutes east

00.13S,

13.58E

None Unknown (edit)
Image Map
Coordinate clue 00.13S 13.58E Please upload a map!
Location notes
On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes.
Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

09 degrees 28 minutes east

00.18S,

09.28E

None Unknown (edit)
Image Map
Coordinate clue 00.18S 09.28E Please upload a map!
Location notes
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock in front of the dungeon door.
Coordinates Shorthand Requirements Fight
00 degrees 20 minutes south,

23 degrees 15 minutes east

00.20S,

23.15E

None Unknown (edit)
Image Map
Coordinate clue 00.20S 23.15E Please upload a map!
Location notes
South of the Lumbridge Swamp.
Coordinates Shorthand Requirements Fight
00 degrees 30 minutes north,

24 degrees 16 minutes east

00.30N,

24.16E

None Unknown (edit)
Image Map
Coordinate clue 00.30N 24.16E Please upload a map!
Location notes
In the Lumbridge Swamp.
Coordinates Shorthand Requirements Fight
00 degrees 31 minutes south,

17 degrees 43 minutes east

00.31S,

17.43E

None Unknown (edit)
Image Map
Coordinate clue 00.31S 17.43E Please upload a map!
Location notes
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff.

01

Coordinates Shorthand Requirements Fight
01 degrees 18 minutes south,

14 degrees 15 minutes east

01.18S,

14.15E

None Unknown (edit)
Image Map
Coordinate clue 01.18S 14.15E Please upload a map!
Location notes
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use Fairy Ring code DKP or the Gnome glider transport to Karamja.
Coordinates Shorthand Requirements Fight
01 degrees 24 minutes north,

08 degrees 05 minutes west

01.24N,

08.05W

Regicide Yes check
Saradomin wizard
Image Map
Coordinate clue 01.24N 08.05W Please upload a map!
Location notes
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be annoying due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 26 minutes north,

08 degrees 01 minutes east

01.26N,

08.01E

10 Agility icon Unknown (edit)
Image Map
Coordinate clue 01.26N 08.01E Please upload a map!
Location notes
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.
Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,

20 degrees 01 minutes east

01.30N,

20.01E

Yes check
Zamorak wizard
Image Map
Coordinate clue 01.30N 20.01E Please upload a map!
Location notes
Located on a small island that can only be accessed via Fairy Ring code CLP.

02

Coordinates Shorthand Requirements Fight
02 degrees 46 minutes north,

29 degrees 11 minutes east

02.46N,

29.11E

Another player's assistance Yes check
Another player
Image Map
Coordinate clue 02.46N 29.11E Please upload a map!
Location notes
Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is on.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

22 degrees 30 minutes east

02.48N,

22.30E

None Unknown (edit)
Image Map
Coordinate clue 02.48N 22.30E Please upload a map!
Location notes
Just west of the trapdoor leading to the H.A.M. Hideout, dig 2 spaces east and 1 south of the nearest tree to the building.
Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

06 degrees 20 minutes east

02.50N,

06.20E

None Unknown (edit)
Image Map
Coordinate clue 02.50N 06.20E Please upload a map!
Location notes
South of Ardougne Zoo, on a small cape.

03

Coordinates Shorthand Requirements Fight
03 degrees 35 minutes south,

13 degrees 35 minutes east

03.35S,

13.35E

None Unknown (edit)
Image Map
Coordinate clue 03.35S 13.35E Please upload a map!
Location notes
On Karamja, north of the nature altar.
Coordinates Shorthand Requirements Fight
03 degrees 45 minutes south,

22 degrees 45 minutes east

03.45S,

22.45E

None Yes check
Saradomin wizard
Image Map
Coordinate clue 03.45S 22.45E Please upload a map!
Location notes
In the Bedabin camp, at the north side of the watering hole.

04

Clue Image Notes
04 degrees 00 minutes south,

12 degrees 46 minutes east

File:Solution13.png File:Solution13 Map.png In the center of the mine, north of Shilo Village (not the gem rock mine, but rather the one just north-west of the Nature altar).
04 degrees 03 minutes south,

03 degrees 11 minutes east

File:Cord location2.png File:Cord compass2.png Saradomin wizard attacks, must have started Watchtower to complete.
04 degrees 05 minutes south,

04 degrees 24 mintues east

File:Treasure trails solution 30.png File:Treasure trails solution map 30.png East Island of Gu'Tanoth (South of Yanille). Entrance is the South West Cave. Saradomin wizard attacks when player digs. Have antipoisons, prayer, food, and equipment.
04 degrees 13 minutes north,

12 degrees 45 minutes east

File:Solution4.png File:Solution4 Map.png Northern Crandor.
04 degrees 16 minutes south,

16 degrees 16 minutes east

File:Treasure trails solution 57.png File:Treasure trails solution map 57.png Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. A Saradomin Wizard will attack!

05

Clue Image Notes
05 degrees 07 minutes south,

13 degrees 26 minutes east

File:05 07S 13 26E.png
File:05 07S 13 26E Map.png
North East Shilo Village, dig in the centre of the Bamboo pillars.
05 degrees 24 minutes north,

26 degrees 56 minutes east

File:05 24S 26 56E.png
File:05 24S 26 56E Map.png
On top of the cliff to the West of Pollnivneach
05 degrees 37 minutes north,

31 degrees 15 minutes east

File:Treasure trails solution 74.png File:Treasure trails solution 74 map.png In Mort Myre Swamp, over Nature Spirit's grotto, dig to the north of the grotto tree. A Saradomin wizard will attack!
05 degrees 50 minutes south,

10 degrees 05 minutes east

File:Treasure trails solution 95.png File:Treasure trails solution map 95.png On Cairn Isle, Karamja, dig in the centre of the hut with the broken walls. A Saradomin Wizard will attack.

06

Clue Image Notes
06 degrees 00 minutes south,

21 degrees 48 minutes east

File:Treasure trails solution 98.png File:Treasure trails solution map 98.png West of the Bandit Camp in the Kharidian Desert, at the small peninsula. Dig at the very edge. Bring waterskins as this area is affected by desert heat. A Saradomin wizard will attack.
06 degrees 11 minutes south,

15 degrees 07 minutes east

File:Treasure trails solution 37.png File:Treasure trails solution map 37.png A Gnome glider is close to the area. Saradomin wizard attacks when player digs. Have antipoisons, prayer, food, and equipment.
06 degrees 31 minutes north,

01 degrees 46 minutes west

File:Solution18.png File:Solution18 Map.png Southwest of the Tree Gnome Stronghold, nearby three ponds.

07

Clue Image Notes
07 degrees 05 minutes north,

30 degrees 56 minutes east

File:Mort Myre swamp clue.png File:Mort Myre swamp clue map.png In Mort Myre Swamp north of the Nature Grotto.
07 degrees 33 minutes north,

15 degrees 00 minutes east

File:0733N1500ELocation.png
File:0733N1500EMini.png
South east of Taverley, on the peninsula where the Lady of the Lake wanders around. Dig north of the non-examinable bush, western part of the peninsula.
07 degrees 43 minutes south,

12 degrees 26 minutes east

File:Treasure trails solution 111.png File:Treasure trails solution map 111.png In the middle of the Kharazi Jungle, next to the water pool. Remember to bring Radimus notes if you have not finished Legends' Quest. A Saradomin wizard will attack.

08

Clue Image Notes
08 degrees 03 minutes north,

31 degrees 16 minutes east

File:Cord location3.png File:Cord compass3.png Mort Myre swamp, Saradomin wizard will attack.
08 degrees 05 minutes south,

15 degrees 56 minutes east

File:Treasure trails solution 78.png File:Treasure trails solution 78 map.png Easternmost mahogany tree in Kharazi Jungle, Saradomin wizard will attack.
08 degrees 26 minutes south,

10 degrees 28 minutes east

File:Cord location5.png File:Cord compass5.png In the Kharazi jungle, dig just north of skeleton on the small southwestern peninsula. Legends quest required. Saradomin wizard will attack!
08 degrees 33 minutes north,

01 degrees 39 minutes west

File:Treasure trails solution 49.png File:Treasure trails solution map 49.png The south-west section of Tree Gnome Stronghold.

09

Clue Image Notes
09 degrees 33 minutes north,

02 degrees 15 minutes east

Go to the Baxtorian Falls, board the log raft and use a rope on the rock. Dig north of the dead tree.

10

11

Clue Image Notes
11 degrees 03 minutes north,

31 degrees 20 minutes east.

File:Treasure trails solution 80.png File:Treasure trails solution map 800.png South of the big roots that are found east of the road to the Slayer Tower.
11 degrees 05 minutes north,

00 degrees 45 minutes west

File:Treasure trails solution map 69.png In the swamp located in the north-west corner of the Grand Tree, directly south of the tortoise pen.

11 degrees 41 minutes north, 14 degrees 58 minutes east

File:Treasure trails solution burthorpe.png File:Treasure trails solution map burthorpe.png Outside of Burthrope bar.

12

13

Clue Image Notes
13 degrees 45 minutes south,

15 degrees 30 minutes east

East edge of the Crash Island, Part of the Monkey Island Quest.
13 degrees 46 minutes north,

21 degrees 01 minutes east

File:Treasure trails solution 88.png File:Treasure trails solution map 88.png Near bronze arrow spawns southwest of the Graveyard of Shadows. A Zamorak wizard will attack.

14

Clue Image Notes
14 degrees 15 minutes south,

08 degrees 01 minutes east

File:Clue1.png
File:Clue2-0.png
South west corner of Ape Atoll. Dig on the starfish.
14 degrees 54 minutes north,

09 degrees 13 minutes east

File:Treasure trails solution 48.png File:Treasure trails solution map 48.png Two paces west of the enchanted lyre swaying tree which is east of Rellekka.

15

Clue Image Notes
15 degrees 22 minutes north,

07 degrees 31 minutes east

In Pontac's garden, between his cabbage and potatoes (Relleka).

16

Clue Image Notes
16 degrees 03 minutes north,

14 degrees 07 minutes east

File:Treasure trails solution 106.png File:Treasure trails solution map 106.png On the rop of Trollheim, near the entrance to Eadgar's cave.
16 degrees 07 minutes north,

22 degrees 45 minutes east

File:Cord location.png File:Cord compass.png Graveyard of Shadows, north of dead tree. Zamorak wizard will attack.
16 degrees 09 minutes north,

10 degrees 33 minutes east

Coordinate clue 16.09N 10
File:16 09N 10 33E Map.png
Walk though the Mountain Camp, and head north.
16 degrees 31 minutes north,12 degrees 54 minutes east
File:16.31.png
File:16.31 map.png
At the entrance to the Troll Stronghold, next to Mushroom the sleeping troll.
16 degrees 35 minutes north,

27 degrees 01 minutes east

File:Treasure trails solution 42.png File:Treasure trails solution map 42.png Level 22 Wilderness past lizards. Zamorak wizard will attack.
16 degrees 43 minutes north,

19 degrees 13 minutes east

File:Treasure trails solution 86.png File:Treasure trails solution map 86.png Northern section of the Bandit Camp in Level 23 Wilderness. Zamorak wizard will attack.
16 degrees 43 minutes north,

26 degrees 56 minutes east

File:16.43 N, 26.56E.png File:16.43 N, 26.56E map.png Black salamander hunting area at lv 23 Wilderness. Zamorak wizard will attack.

17

Clue Image Notes
17 degrees 50 minutes north,

08 degrees 30 minutes east

File:Treasure trails solution 100.png File:Treasure trails solution map 100.png Outside of Relleka by the pier and rock crabs. A Saradomin wizard will attack.

18

Clue Image Notes
18 degrees 22 minutes north,

16 degrees 33 minutes east

File:Treasure trails solution 61.png File:Treasure trails solution 61 map.png Level 29 Forgotten Cemetery. Zamorak wizard will attack.
18 degrees 50 minutes north,

20 degrees 26 minutes east

File:SolutionScreen.png
File:SolutionMM.png
Level 31 Wilderness in the hobgoblin mine. Zamorak wizard will attack.

19

Clue Image Notes
19 degrees 00 minutes north,

27 degrees 13 minutes east

File:Solution 60.png File:Solution 60 compass.png Level 32 Wilderness with black knights. Zamorak wizard will attack.
19 degrees 43 minutes north,

25 degrees 07 minutes east

File:Treasure trails solution 55.png File:Treasure trails solution map 55.png Level 35 wilderness; just south-east of the Lava Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Dig almost directly in

the centre of them. A Zamorak Wizard will attack.

20

Clue Image Notes
20 degrees 05 minutes north,

21 degrees 52 minutes east

File:Treasure trails solution 58.png File:Treasure trails solution map 58.png In level 36 wilderness, just north of a small lake by some moss giants. This can be difficult because of the nearby moss giants and skeletons. Zamorak wizard will attack.
20 degrees 33 minutes north,

15 degrees 48 minutes east

File:20.33.png
File:20.33 map.png

21

Clue Image Notes
21 degrees 24 minutes north,

17 degrees 54 minutes east

File:Treasure trails solution 105.png File:Treasure trails solution map 105.png Level 41 wilderness, in with the lesser demons, west of the lava maze in the wilderness, about 3 steps west & 2 steps south of the ladder to the King black dragon. Do not enter the Lava Maze for this clue.

22

Clue Image Notes
22 degrees 30 minutes north,

03 degrees 01 minutes east

File:Solution15.png File:Solution15 Map.png End of path going to mining area on Miscellania.
22 Degrees 35 minutes north,

19 degrees 18 minutes east

File:Treasure trails solution 93.png File:Treasure trails solution map 93.png Next to runite rocks, north of Lava Maze.
22 Degrees 45 minutes north,

26 degrees 33 minutes east

File:Treasure trails solution 85.png File:Treasure trails solution map 85.png In the Demonic Ruins, dig on the north-east pentagram. A Zamorak wizard will appear!

23

Clue Image Notes
23 degrees 03 minutes north,

02 degrees 01 minutes east

Coordinate clue 23.03N 02
Island of penguins north of Miscellania. Only reachable through fairy rings, code AJS. This is a non-wilderness clue, but Zamorak wizard appears when you dig.

24

Clue Image Notes
24 degrees 58 minutes north,

18 degrees 43 minutes east

File:Treasure trails solution 91.png File:Treasure trails solution map 91.png 1 step north, then 1 step west from the northern door of the Pirates' Hideout. A Zamorak wizard will attack.
24 degrees 56 minutes north,

22 degrees 28 minutes east

File:Treasure trails solution 35.png File:Treasure trails solution map 35.png Six squares north of the web that must be slashed. This area is a known hot-spot for player killers and Zamorak wizard will attack.
24 degrees 24 minutes north,

26 degrees 24 minutes east

File:Treasure trails solution 77.png File:Treasure trails solution map 77.png Northern part of Rogues' Castle. A Zamorak wizard will attack!

25

Clue Image Notes
25 degrees 03 minutes north,

17 degrees 05 minutes east

File:Treasure trails solution 56.png File:Treasure trails solution map 56.png Level 56 wilderness, north-west of the agility course. A Zamorak wizard will attack.
25 degrees 03 minutes north,

23 degrees 24 minutes east

File:Cord location7.png File:Cord compass7.png Behind the Axe hunt. A Zamorak wizard will attack.
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