Contents: Wizards
Degrees north or south: 00 01 02 03 04 05 06 07 08 09 11 12 13 14 15 16 17 18 19 20 21 22 24 25
Coordinate clues
During a Treasure Trail, a coordinate clue is a clue-scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium, hard or elite difficulty. The coordinates are presented in the following format:
00 degrees 00 minutes north/south
00 degrees 00 minutes east/west
In RuneScape, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.)
After receiving a coordinate clue, players must locate the exact position (more precisely, the exact square) that the clue scroll indicates, using a Chart, Sextant and Watch. Players can get these by going to the Observatory, talking to the professor. Brother Kojo, in the Clock Tower, gives the player a watch. The sextant can be collected from Murphy in the docks of Port Khazard. Players must have a chart, watch and spade in their inventory. The next clue, or the treasure casket if the Treasure Trail is complete, can be dug up with a spade. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings.
Saradomin/Zamorak Wizards
On hard or elite Treasure Trails, digging on the correct spot will cause a level 140 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 100 Zamorak wizard will appear instead. Saradomin wizards are poisonous and use both melee and the Magic spell Saradomin Strike, whereas Zamorak wizards use only the spell Flames of Zamorak. When fighting the Zamorak wizard in the Wilderness, other players can interrupt your fight.
Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 wilderness it is advisable to use the waka canoe which requires 57 Woodcutting. This can take you to level 36 wilderness so that potential player-killers don't immediately spot you going into the wilderness and kill you. In addition, potential player-killers won't know whether you went into the wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the wilderness, they might attempt to kill you.
The following map may be used to roughly determine the location of a given coordinate clue:
However, precise descriptions for each coordinate clue are listed below.
List of clues
Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N; 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.
Remember: You must have a Chart, Sextant, and Watch in your inventory or nothing will happen when you dig with your Spade.
Note that some of the clues may require skill or quest requirements before you will be able to get to that location. This may be frustrating for some players, and they will drop the clue scroll. So, in order to do every coordinate scroll, Regicide, Legend's Quest, Nature Spirit, The Grand Tree and Watchtower must be done or partially completed to do the coordinates. Note that some coordinates will need a skill level to do, though the required stat is low.
00
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 00 minutes north, 07 degrees 13 minutes west |
00.00N, 07.13W |
Regicide | Saradomin wizard |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
In Tirannwn, dig by the western spawn point of the roving elves south-east of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances.
From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the elf tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 05 minutes south, 01 degrees 13 minutes east |
00.05S, 01.13E |
None | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the other side of the river from the observatory. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 13 minutes south, 13 degrees 58 minutes east |
00.13S, 13.58E |
None | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 18 minutes south, 09 degrees 28 minutes east |
00.18S, 09.28E |
None | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock in front of the dungeon door. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 20 minutes south, 23 degrees 15 minutes east |
00.20S, 23.15E |
None | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
South of the Lumbridge Swamp. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 30 minutes north, 24 degrees 16 minutes east |
00.30N, 24.16E |
None | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
In the Lumbridge Swamp. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 31 minutes south, 17 degrees 43 minutes east |
00.31S, 17.43E |
None | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. |
01
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 18 minutes south, 14 degrees 15 minutes east |
01.18S, 14.15E |
None | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use Fairy Ring code DKP or the Gnome glider transport to Karamja. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 24 minutes north, 08 degrees 05 minutes west |
01.24N, 08.05W |
Regicide | Saradomin wizard |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond.
From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then keep going west past the leaves pitfall trap, then south-west past a stick trap. From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond. This clue can be annoying due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap. It's recommended to follow this map in order to not get lost. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 26 minutes north, 08 degrees 01 minutes east |
01.26N, 08.01E |
10 | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 30 minutes north, 20 degrees 01 minutes east |
01.30N, 20.01E |
|
Zamorak wizard |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
Located on a small island that can only be accessed via Fairy Ring code CLP. |
02
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 46 minutes north, 29 degrees 11 minutes east |
02.46N, 29.11E |
Another player's assistance | Another player |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is on. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 48 minutes north, 22 degrees 30 minutes east |
02.48N, 22.30E |
None | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
Just west of the trapdoor leading to the H.A.M. Hideout, dig 2 spaces east and 1 south of the nearest tree to the building. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 50 minutes north, 06 degrees 20 minutes east |
02.50N, 06.20E |
None | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
South of Ardougne Zoo, on a small cape. |
03
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 35 minutes south, 13 degrees 35 minutes east |
03.35S, 13.35E |
None | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
On Karamja, north of the nature altar. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 45 minutes south, 22 degrees 45 minutes east |
03.45S, 22.45E |
None | Saradomin wizard |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
In the Bedabin camp, at the north side of the watering hole. |
04
Clue | Image | Notes | |
---|---|---|---|
04 degrees 00 minutes south,
12 degrees 46 minutes east |
File:Solution13.png | File:Solution13 Map.png | In the center of the mine, north of Shilo Village (not the gem rock mine, but rather the one just north-west of the Nature altar). |
04 degrees 03 minutes south,
03 degrees 11 minutes east |
File:Cord location2.png | File:Cord compass2.png | Saradomin wizard attacks, must have started Watchtower to complete. |
04 degrees 05 minutes south,
04 degrees 24 mintues east |
File:Treasure trails solution 30.png | File:Treasure trails solution map 30.png | East Island of Gu'Tanoth (South of Yanille). Entrance is the South West Cave. Saradomin wizard attacks when player digs. Have antipoisons, prayer, food, and equipment. |
04 degrees 13 minutes north,
12 degrees 45 minutes east |
File:Solution4.png | File:Solution4 Map.png | Northern Crandor. |
04 degrees 16 minutes south,
16 degrees 16 minutes east |
File:Treasure trails solution 57.png | File:Treasure trails solution map 57.png | Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. A Saradomin Wizard will attack! |
05
Clue | Image | Notes | |
---|---|---|---|
05 degrees 07 minutes south,
13 degrees 26 minutes east |
North East Shilo Village, dig in the centre of the Bamboo pillars. | ||
05 degrees 24 minutes north,
26 degrees 56 minutes east |
On top of the cliff to the West of Pollnivneach | ||
05 degrees 37 minutes north,
31 degrees 15 minutes east |
File:Treasure trails solution 74.png | File:Treasure trails solution 74 map.png | In Mort Myre Swamp, over Nature Spirit's grotto, dig to the north of the grotto tree. A Saradomin wizard will attack! |
05 degrees 50 minutes south,
10 degrees 05 minutes east |
File:Treasure trails solution 95.png | File:Treasure trails solution map 95.png | On Cairn Isle, Karamja, dig in the centre of the hut with the broken walls. A Saradomin Wizard will attack. |
06
Clue | Image | Notes | |
---|---|---|---|
06 degrees 00 minutes south,
21 degrees 48 minutes east |
File:Treasure trails solution 98.png | File:Treasure trails solution map 98.png | West of the Bandit Camp in the Kharidian Desert, at the small peninsula. Dig at the very edge. Bring waterskins as this area is affected by desert heat. A Saradomin wizard will attack. |
06 degrees 11 minutes south,
15 degrees 07 minutes east |
File:Treasure trails solution 37.png | File:Treasure trails solution map 37.png | A Gnome glider is close to the area. Saradomin wizard attacks when player digs. Have antipoisons, prayer, food, and equipment. |
06 degrees 31 minutes north,
01 degrees 46 minutes west |
File:Solution18.png | File:Solution18 Map.png | Southwest of the Tree Gnome Stronghold, nearby three ponds. |
07
Clue | Image | Notes | |
---|---|---|---|
07 degrees 05 minutes north,
30 degrees 56 minutes east |
File:Mort Myre swamp clue.png | File:Mort Myre swamp clue map.png | In Mort Myre Swamp north of the Nature Grotto. |
07 degrees 33 minutes north,
15 degrees 00 minutes east |
South east of Taverley, on the peninsula where the Lady of the Lake wanders around. Dig north of the non-examinable bush, western part of the peninsula. | ||
07 degrees 43 minutes south,
12 degrees 26 minutes east |
File:Treasure trails solution 111.png | File:Treasure trails solution map 111.png | In the middle of the Kharazi Jungle, next to the water pool. Remember to bring Radimus notes if you have not finished Legends' Quest. A Saradomin wizard will attack. |
08
Clue | Image | Notes | |
---|---|---|---|
08 degrees 03 minutes north,
31 degrees 16 minutes east |
File:Cord location3.png | File:Cord compass3.png | Mort Myre swamp, Saradomin wizard will attack. |
08 degrees 05 minutes south,
15 degrees 56 minutes east |
File:Treasure trails solution 78.png | File:Treasure trails solution 78 map.png | Easternmost mahogany tree in Kharazi Jungle, Saradomin wizard will attack. |
08 degrees 26 minutes south,
10 degrees 28 minutes east |
File:Cord location5.png | File:Cord compass5.png | In the Kharazi jungle, dig just north of skeleton on the small southwestern peninsula. Legends quest required. Saradomin wizard will attack! |
08 degrees 33 minutes north,
01 degrees 39 minutes west |
File:Treasure trails solution 49.png | File:Treasure trails solution map 49.png | The south-west section of Tree Gnome Stronghold. |
09
Clue | Image | Notes | |
---|---|---|---|
09 degrees 33 minutes north,
02 degrees 15 minutes east |
Go to the Baxtorian Falls, board the log raft and use a rope on the rock. Dig north of the dead tree. |
10
11
Clue | Image | Notes | |
---|---|---|---|
11 degrees 03 minutes north,
31 degrees 20 minutes east. |
File:Treasure trails solution 80.png | File:Treasure trails solution map 800.png | South of the big roots that are found east of the road to the Slayer Tower. |
11 degrees 05 minutes north,
00 degrees 45 minutes west |
File:Treasure trails solution map 69.png | In the swamp located in the north-west corner of the Grand Tree, directly south of the tortoise pen. | |
11 degrees 41 minutes north, 14 degrees 58 minutes east |
File:Treasure trails solution burthorpe.png | File:Treasure trails solution map burthorpe.png | Outside of Burthrope bar. |
12
13
Clue | Image | Notes | |
---|---|---|---|
13 degrees 45 minutes south,
15 degrees 30 minutes east |
East edge of the Crash Island, Part of the Monkey Island Quest. | ||
13 degrees 46 minutes north,
21 degrees 01 minutes east |
File:Treasure trails solution 88.png | File:Treasure trails solution map 88.png | Near bronze arrow spawns southwest of the Graveyard of Shadows. A Zamorak wizard will attack. |
14
Clue | Image | Notes | |
---|---|---|---|
14 degrees 15 minutes south,
08 degrees 01 minutes east |
South west corner of Ape Atoll. Dig on the starfish. | ||
14 degrees 54 minutes north,
09 degrees 13 minutes east |
File:Treasure trails solution 48.png | File:Treasure trails solution map 48.png | Two paces west of the enchanted lyre swaying tree which is east of Rellekka. |
15
Clue | Image | Notes | |
---|---|---|---|
15 degrees 22 minutes north,
07 degrees 31 minutes east |
In Pontac's garden, between his cabbage and potatoes (Relleka). |
16
Clue | Image | Notes | |
---|---|---|---|
16 degrees 03 minutes north,
14 degrees 07 minutes east |
File:Treasure trails solution 106.png | File:Treasure trails solution map 106.png | On the rop of Trollheim, near the entrance to Eadgar's cave. |
16 degrees 07 minutes north,
22 degrees 45 minutes east |
File:Cord location.png | File:Cord compass.png | Graveyard of Shadows, north of dead tree. Zamorak wizard will attack. |
16 degrees 09 minutes north,
10 degrees 33 minutes east |
Walk though the Mountain Camp, and head north. | ||
16 degrees 31 minutes north,12 degrees 54 minutes east | At the entrance to the Troll Stronghold, next to Mushroom the sleeping troll. | ||
16 degrees 35 minutes north,
27 degrees 01 minutes east |
File:Treasure trails solution 42.png | File:Treasure trails solution map 42.png | Level 22 Wilderness past lizards. Zamorak wizard will attack. |
16 degrees 43 minutes north,
19 degrees 13 minutes east |
File:Treasure trails solution 86.png | File:Treasure trails solution map 86.png | Northern section of the Bandit Camp in Level 23 Wilderness. Zamorak wizard will attack. |
16 degrees 43 minutes north,
26 degrees 56 minutes east |
File:16.43 N, 26.56E.png | File:16.43 N, 26.56E map.png | Black salamander hunting area at lv 23 Wilderness. Zamorak wizard will attack. |
17
Clue | Image | Notes | |
---|---|---|---|
17 degrees 50 minutes north,
08 degrees 30 minutes east |
File:Treasure trails solution 100.png | File:Treasure trails solution map 100.png | Outside of Relleka by the pier and rock crabs. A Saradomin wizard will attack. |
18
Clue | Image | Notes | |
---|---|---|---|
18 degrees 22 minutes north,
16 degrees 33 minutes east |
File:Treasure trails solution 61.png | File:Treasure trails solution 61 map.png | Level 29 Forgotten Cemetery. Zamorak wizard will attack. |
18 degrees 50 minutes north,
20 degrees 26 minutes east |
Level 31 Wilderness in the hobgoblin mine. Zamorak wizard will attack. |
19
Clue | Image | Notes | |
---|---|---|---|
19 degrees 00 minutes north,
27 degrees 13 minutes east |
File:Solution 60.png | File:Solution 60 compass.png | Level 32 Wilderness with black knights. Zamorak wizard will attack. |
19 degrees 43 minutes north,
25 degrees 07 minutes east |
File:Treasure trails solution 55.png | File:Treasure trails solution map 55.png | Level 35 wilderness; just south-east of the Lava Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Dig almost directly in
the centre of them. A Zamorak Wizard will attack. |
20
Clue | Image | Notes | |
---|---|---|---|
20 degrees 05 minutes north,
21 degrees 52 minutes east |
File:Treasure trails solution 58.png | File:Treasure trails solution map 58.png | In level 36 wilderness, just north of a small lake by some moss giants. This can be difficult because of the nearby moss giants and skeletons. Zamorak wizard will attack. |
20 degrees 33 minutes north,
15 degrees 48 minutes east |
21
Clue | Image | Notes | |
---|---|---|---|
21 degrees 24 minutes north,
17 degrees 54 minutes east |
File:Treasure trails solution 105.png | File:Treasure trails solution map 105.png | Level 41 wilderness, in with the lesser demons, west of the lava maze in the wilderness, about 3 steps west & 2 steps south of the ladder to the King black dragon. Do not enter the Lava Maze for this clue. |
22
Clue | Image | Notes | |
---|---|---|---|
22 degrees 30 minutes north,
03 degrees 01 minutes east |
File:Solution15.png | File:Solution15 Map.png | End of path going to mining area on Miscellania. |
22 Degrees 35 minutes north,
19 degrees 18 minutes east |
File:Treasure trails solution 93.png | File:Treasure trails solution map 93.png | Next to runite rocks, north of Lava Maze. |
22 Degrees 45 minutes north,
26 degrees 33 minutes east |
File:Treasure trails solution 85.png | File:Treasure trails solution map 85.png | In the Demonic Ruins, dig on the north-east pentagram. A Zamorak wizard will appear! |
23
Clue | Image | Notes | |
---|---|---|---|
23 degrees 03 minutes north,
02 degrees 01 minutes east |
Island of penguins north of Miscellania. Only reachable through fairy rings, code AJS. This is a non-wilderness clue, but Zamorak wizard appears when you dig. |
24
Clue | Image | Notes | |
---|---|---|---|
24 degrees 58 minutes north,
18 degrees 43 minutes east |
File:Treasure trails solution 91.png | File:Treasure trails solution map 91.png | 1 step north, then 1 step west from the northern door of the Pirates' Hideout. A Zamorak wizard will attack. |
24 degrees 56 minutes north,
22 degrees 28 minutes east |
File:Treasure trails solution 35.png | File:Treasure trails solution map 35.png | Six squares north of the web that must be slashed. This area is a known hot-spot for player killers and Zamorak wizard will attack. |
24 degrees 24 minutes north,
26 degrees 24 minutes east |
File:Treasure trails solution 77.png | File:Treasure trails solution map 77.png | Northern part of Rogues' Castle. A Zamorak wizard will attack! |
25
Clue | Image | Notes | |
---|---|---|---|
25 degrees 03 minutes north,
17 degrees 05 minutes east |
File:Treasure trails solution 56.png | File:Treasure trails solution map 56.png | Level 56 wilderness, north-west of the agility course. A Zamorak wizard will attack. |
25 degrees 03 minutes north,
23 degrees 24 minutes east |
File:Cord location7.png | File:Cord compass7.png | Behind the Axe hunt. A Zamorak wizard will attack. |