Template:RSW
Contents: Wizards
Degrees north or south: 00 01 02 03 04 05 06 07 08 09 11 12 13 14 15 16 17 18 19 20 21 22 24 25
Coordinate clues
During a Treasure Trail, a coordinate clue is a clue-scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium, hard or elite difficulty. The coordinates are presented in the following format:
00 degrees 00 minutes north/south
00 degrees 00 minutes east/west
In RuneScape, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.)
After receiving a coordinate clue, players must locate the exact position (more precisely, the exact square) that the clue scroll indicates, using a Chart, Sextant and Watch. Players can get these by going to the Observatory and talking to the professor. The sextant can be collected from Murphy in the docks of Port Khazard. Brother Kojo, in the Clock Tower, gives the player a watch (only after having spoken to the professor and Murphy). Players must have a chart, watch and spade in their inventory. The next clue, or the treasure casket if the Treasure Trail is complete, can be dug up with a spade. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings.
Saradomin/Zamorak Wizards
On hard or elite Treasure Trails, digging on the correct spot will cause a level 140 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 100 Zamorak wizard will appear instead. Saradomin wizards are poisonous and use both melee and the Magic spell Saradomin Strike, whereas Zamorak wizards use only the spell Flames of Zamorak. When fighting the Zamorak wizard in the Wilderness, other players can interrupt your fight. Players may encounter an Armadylian guard or Bandosian guard instead.
Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 wilderness it is advisable to use the waka canoe which requires 57 Woodcutting. This can take you to level 36 wilderness so that potential player-killers don't immediately spot you going into the wilderness and kill you. In addition, potential player-killers won't know whether you went into the wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the wilderness, they might attempt to kill you.
The following map may be used to roughly determine the location of a given coordinate clue:
However, precise descriptions for each coordinate clue are listed below.
List of clues
Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N; 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.
Remember: You must have a chart, sextant, and watch in your inventory or nothing will happen when you dig with your spade.
Note that some of the clues may require skill or quest requirements before you will be able to get to that location. This may be frustrating for some players, and they will drop the clue scroll. So, in order to do every coordinate scroll, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower must be done or partially completed to do the coordinates. Note that some coordinates will need a skill level to do, though the required stat is low.
00
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 00 minutes north, 07 degrees 13 minutes west |
00.00N, 07.13W |
Regicide | Saradomin wizard |
Image | Map | ||
Location notes | |||
In Tirannwn, dig by the western spawn point of the roving elves south-east of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances.
From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the elf tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 05 minutes south, 01 degrees 13 minutes east |
00.05S, 01.13E |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the other side of the river from the observatory. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 13 minutes south, 13 degrees 58 minutes east |
00.13S, 13.58E |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 18 minutes south, 09 degrees 28 minutes east |
00.18S, 09.28E |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock in front of the dungeon door. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 20 minutes south, 23 degrees 15 minutes east |
00.20S, 23.15E |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
South of the Lumbridge Swamp. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 30 minutes north, 24 degrees 16 minutes east |
00.30N, 24.16E |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
In the Lumbridge Swamp. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 31 minutes south, 17 degrees 43 minutes east |
00.31S, 17.43E |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 35 minutes north, 35 degrees 50 minutes east |
00.35N, 35.50E |
Partial completion of Darkness of Hallowvale. | Armadylian guard |
Image | Map | ||
File:00.35N 35.50E Map.png | |||
Location notes | |||
After arriving at Meiyerditch, walk up the wall until you pass a section where the boards creak (you are informed in the chat pane). Kick the boards and then climb down into the passage below. Dig west of the wall rubble. |
01
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 18 minutes south, 14 degrees 15 minutes east |
01.18S, 14.15E |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use Fairy Ring code DKP or the Gnome glider transport to Karamja. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 24 minutes north, 08 degrees 05 minutes west |
01.24N, 08.05W |
Regicide | Saradomin wizard |
Image | Map | ||
Location notes | |||
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond.
From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then keep going west past the leaves pitfall trap, then south-west past a stick trap. From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond. This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap. It's recommended to follow this map in order to not get lost. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 26 minutes north, 08 degrees 01 minutes east |
01.26N, 08.01E |
10 | Unknown (edit) |
Image | Map | ||
Location notes | |||
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
01 degrees 30 minutes north, 20 degrees 01 minutes east |
01.30N, 20.01E |
|
Zamorak wizard |
Image | Map | ||
Location notes | |||
Located on a small island that can only be accessed via Fairy Ring code CLP. |
02
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 35 minutes south, 11 degrees 52 minutes east |
02.35S, 11.52E |
Jungle Potion Quest required. | Unknown (edit) |
Image | Map | ||
Please upload an image! | Please upload a map! | ||
Location notes | |||
Inside the Mahogany/Teak woodcutting area at Tai Bwo Wannai. You will need 100 trading sticks for this. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 46 minutes north, 29 degrees 11 minutes east |
02.46N, 29.11E |
Another player's assistance | Another player |
Image | Map | ||
Location notes | |||
Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is on. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 48 minutes north, 22 degrees 30 minutes east |
02.48N, 22.30E |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
Just west of the trapdoor leading to the H.A.M. Hideout, dig 2 spaces east and 1 south of the nearest tree to the building. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 48 minutes north, 08 degrees 05 minutes east |
02.48N, 08.05E |
|
Zamorak wizard |
Image | Map | ||
Please upload an image! | Please upload a map! | ||
Location notes | |||
Little island, fairy ring teleport code A-I-R |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 50 minutes north, 06 degrees 20 minutes east |
02.50N, 06.20E |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
South of Ardougne Zoo, on a small cape. |
03
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 09 minutes south, 42 degrees 50 minutes east |
03.09S, 42.50E |
Cabin Fever | Bandosian guard or Armadylian guard |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
Small island located north of Mos Le'Harmless, accessible through the ladders located at the nort east corner of the cave horror dungeon. Remember to wear awitchwood icon when traversing the dungeon. It is possible that an Armadylian guard may appear which means you may have to bring range equipment. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 35 minutes south, 13 degrees 35 minutes east |
03.35S, 13.35E |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
On Karamja, north of the nature altar. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 45 minutes south, 22 degrees 45 minutes east |
03.45S, 22.45E |
None | Saradomin wizard |
Image | Map | ||
Location notes | |||
In the Bedabin camp, at the north side of the watering hole. |
04
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 00 minutes south, 12 degrees 46 minutes east |
04.00S, 12.46E |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just north-west of the nature altar, where you find volencia moss during the Jungle Potion quest. Dig two spaces north-west of a mithril rock. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 03 minutes south, 03 degrees 11 minutes east |
04.03S, 03.11E |
Started Watchtower | Saradomin wizard |
Image | Map | ||
Location notes | |||
In Gu'Tanoth. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand near the tree there and dig. Note: First time crossing you need 20 coins and a rock cake. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 05 minutes south, 04 degrees 24 minutes east |
04.05S, 04.24E |
None | Saradomin wizard |
Image | Map | ||
Location notes | |||
On the island where Gorad is located. From Castle Wars, go south-west around Jiggig then south-east along the coast. At the south-western side of Gu'Tanoth is a cave, enter this cave and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternately, you can use fairy ring code AKS and run north-west. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 13 minutes north, 12 degrees 45 minutes east |
04.13N, 12.45E |
Partial completion of Dragon Slayer | Unknown (edit) |
Image | Map | ||
Location notes | |||
North side of Crandor. King Scorpions can be aggressive to low levelled players. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 16 minutes south, 16 degrees 16 minutes east |
04.16S, 16.16E |
Partial completion of The Grand Tree | Saradomin wizard |
Image | Map | ||
Location notes | |||
Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 41 minutes north, 03 degrees 09 minutes west |
04.41N, 03.09W |
Completion of Regicide | Saradomin wizard |
Image | Map | ||
Location notes | |||
Located near the Red spiders' eggs on the Arandar mountain pass leading to Tirannwn. |
05
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 07 minutes south, 13 degrees 26 minutes east |
05.07S, 13.26E |
Completion of the Shilo Village quest | Bandosian guard |
Image | Map | ||
Location notes | |||
North-east Shilo Village, dig in the centre of the bamboo pillars. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 24 minutes south, 26 degrees 56 minutes east |
05.24S, 26.56E |
None | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
On top of a cliff to the west of Pollnivneach. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 37 minutes north, 31 degrees 15 minutes east |
05.37N, 31.15E |
Started Nature Spirit | Saradomin wizard |
Image | Map | ||
Location notes | |||
In Mort Myre swamps, over Nature Spirit's grotto, dig to the north of the grotto tree. Druid pouches are strongly recommended as ghasts may rot your food. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 39 minutes south, 02 degrees 13 minutes east |
05.39S, 02.13E |
None | Armadylian guard |
Image | Map | ||
Location notes | |||
Just south of Gu'Tanoth, west of Gnormadium Avlafrim's gnome glider. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 43 minutes north, 23 degrees 05 minutes east |
05.43N, 23.05E |
None | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
Just south of the Champions Guild, opposite side of the River Lum in Lumbridge |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 50 minutes south, 10 degrees 05 minutes east |
05.50S, 10.05E |
15 | Saradomin wizard |
Image | Map | ||
Location notes | |||
On Cairn Isle, Karamja, (Fairy ring code CKR is very close, area is south-west of the fairy ring) dig in the centre of the hut with the broken walls. |
06
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 00 minutes south, 21 degrees 48 minutes east |
06.00S, 21.48E |
None | Saradomin wizard |
Image | Map | ||
Location notes | |||
West of the Bandit Camp in the Kharidian Desert, at the small peninsula. Dig at the very edge. Bring waterskins as this area is affected by desert heat. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 11 minutes south, 15 degrees 07 minutes east |
06.11S, 15.07E |
None | Saradomin wizard |
Image | Map | ||
Location notes | |||
On the southern part of eastern Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the jogres. A gnome glider destination is close to the area. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 31 minutes north, 01 degrees 46 minutes west |
06.31N, 01.46W |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
Travel south-west of the Tree Gnome Stronghold and you will come across three ponds. Dig in between the two eastern ponds. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 35 minutes north, 09 degrees 07 minutes east |
06.35N, 09.07E |
Started Legends' Quest | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
Outside the Legends guild, north of the fountain. |
07
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 05 minutes north, 30 degrees 56 minutes east |
07.05N, 30.56E |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
In Mort Myre Swamp north of the Nature Grotto. Next pond south of the two most western fishing spots. Dig west of a rotting swamp tree. Note that there are ghasts in the swamp, so be sure to bring some druid pouches. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 33 minutes north, 15 degrees 00 minutes east |
07.33N, 15.00E |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
South-east of Taverley, on the peninsula where the Lady of the Lake wanders around. Dig north of the non-examinable bush on the western part of the peninsula. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 43 minutes south, 12 degrees 26 minutes east |
07.43S, 12.26E |
Partial completion of Legends' Quest | Saradomin wizard |
Image | Map | ||
Location notes | |||
In the middle of the Kharazi Jungle, next to the water pool. Remember to bring Radimus notes if you have not completed Legends' Quest. |
08
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 03 minutes north, 31 degrees 16 minutes east |
08.03N, 31.16E |
Completion of Priest in Peril | Saradomin wizard |
Image | Map | ||
Location notes | |||
South-west of fairy ring code BKR and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the world map), in the centre of Mort Myre swamp. Dig between the easternmost and middle logs. Bring druid pouches to prevent ghasts from rotting your food. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 05 minutes south, 15 degrees 56 minutes east |
08.05S, 15.56E |
Partial completion of Legends' Quest | Saradomin wizard |
Image | Map | ||
Location notes | |||
South-east of the easternmost mahogany tree in the Kharazi Jungle. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 15 minutes north, 35 degrees 24 minutes east |
08.15N, 35.24E |
Priest in Peril | Armadylian Guard |
Image | Map | ||
Please upload an image! | |||
Location notes | |||
North of Dessous's tomb from Desert Treasure |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 26 minutes south, 10 degrees 28 minutes east |
08.26S, 10.28E |
Partial completion of Legends' Quest | Saradomin wizard |
Image | Map | ||
Location notes | |||
In the south-west peninsula of the Kharazi Jungle on Karamja. Dig north of a skeleton. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 33 minutes north, 01 degrees 39 minutes west |
08.33N, 01.39W |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
At Tree Gnome Stronghold, in the south-western section there is a bridge, and a pen containing terrorbirds. Open the gate in the east of the pen and go to the edge of the river as far east as possible and dig there. |
09
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
09 degrees 33 minutes north, 02 degrees 15 minutes east |
09.33N, 02.15E |
Started Waterfall Quest | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the dead tree. Dig north of the dead tree. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
09 degrees 35 minutes north, 01 degrees 01 minutes east |
09.35N, 01.01E |
None | Unknown (edit) |
Image | Map | ||
Please upload an image! | Please upload a map! | ||
Location notes | |||
This is on the west hand side of the river in the Gnome Stronghold. Walk north of the terrorbird pen and dig right above the rock. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
09 degrees 46 minutes south, 43 degrees 22 minutes east |
09.46S, 43.22E |
Started The Great Brain Robbery | Bandosian guard or Armadylian guard |
Image | Map | ||
Location notes | |||
East side of Harmony Island. It is suggested to bring ranged equipment as it is possible an Armadylian guard will appear. |
10
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
10 degrees 45 minutes north,
04 degrees 31 minutes east |
10.45N,
04.31E |
Unknown (edit) | Unknown (edit) |
Image | Map | ||
Location notes | |||
North of the Coal Trucks |
11
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 03 minutes north, 31 degrees 20 minutes east |
11.03N, 31.20E |
Completion of Priest in Peril | Unknown (edit) |
Image | Map | ||
Location notes | |||
South of the big roots that are found east of the path to the Slayer Tower. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 05 minutes north, 00 degrees 45 minutes west |
11.05N, 00.45W |
None | Unknown (edit) |
Image | Map | ||
Please upload an image! | |||
Location notes | |||
In the swamp located in the north-west corner of the Tree Gnome Stronghold, west of the Grand Tree, directly south of the tortoise pen. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
11 degrees 41 minutes north, 14 degrees 58 minutes east |
11.41N, 14.58E |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
Immediately north of a table in Burthorpe located east of the pub and west of Turael's house. |
12
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
12 degrees 28 minutes north, 34 degrees 37 minutes east |
12.28N, 34.37E |
Completion of Priest in Peril | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
Inside the Castle of Frenkenstrain. |
13
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
13 degrees 45 minutes south, 15 degrees 30 minutes east |
13.45S, 15.30E |
Partial completion of Monkey Madness | Bandosian guard |
Image | Map | ||
Location notes | |||
Eastern shore of Crash Island, visited during the Monkey Madness quest. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
13 degrees 46 minutes north, 21 degrees 01 minutes east |
13.46N, 21.01E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
Just North of the Edgeville level 11 Wilderness Near horse shoe shaped mushroom patch. |
14
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
14 degrees 15 minutes south, 08 degrees 01 minutes east |
14.15S, 08.01E |
Partial completion of Monkey Madness | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
Dig on top of the starfish on the south-westernmost shore of Ape Atoll. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
14 degrees 54 minutes north, 9 degrees 13 minutes east |
14.54N, 9.13E |
None | Unknown (edit) |
Image | Map | ||
Location notes | |||
Two paces west of the enchanted lyre swaying tree, located east of Rellekka. |
15
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
15 degrees 22 minutes north, 07 degrees 31 minutes east |
15.22N, 07.31E |
None | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
In Pontak's garden in south-eastern Relleka, between the cabbages and the potatoes. |
16
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 03 minutes north, 14 degrees 07 minutes east |
16.03N, 14.07E |
Completion of Troll Stronghold | Saradomin wizard |
Image | Map | ||
Location notes | |||
On the summit of Trollheim, near the entrance to Eadgar's cave. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 07 minutes north, 22 degrees 45 minutes east |
16.07N, 22.45E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the Graveyard of Shadows in the Wilderness, immediately north of a dead tree. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 09 minutes north, 10 degrees 33 minutes east |
16.09N, 10.33E |
Partial completion of Mountain Daughter | Armadylian guard |
Image | Map | ||
Location notes | |||
By the lake north of the Mountain Camp in the Fremennik Province. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 31 minutes north, 12 degrees 54 minutes east |
16.31N, 12.54E |
Partial completion of the Troll Stronghold quest | Saradomin wizard |
Image | Map | ||
Location notes | |||
At the entrance to the Troll Stronghold, next to the sleeping troll called Mushroom. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 35 minutes north, 27 degrees 01 minutes east |
16.35N, 27.01E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
In level 22 Wilderness, past the lizards. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 43 minutes north, 19 degrees 13 minutes east |
16.43N, 19.13E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the northern section of the Bandit Camp in level 23 Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 43 minutes north, 26 degrees 56 minutes east |
16.43N, 26.56E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the black salamander hunting area in the level 23 Wilderness. |
17
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
17 degrees 50 minutes north, 08 degrees 30 minutes east |
17.50N, 08.30E |
None | Saradomin wizard |
Image | Map | ||
Location notes | |||
North-east of Rellekka, immediately east of Larry and his boat, north of the rock crabs, and north-west of fairy ring code DKS. |
18
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
18 degrees 05 minutes north, 12 degrees 05 minutes east |
18.05N, 12.05E |
None | Unknown (edit) |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
West of the entrance to the Ice Path, where the Troll child resides. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
18 degrees 22 minutes north, 16 degrees 33 minutes east |
18.22N, 16.33E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the south-west section of the Forgotten Cemetery in level 29 Wilderness. Dig immediately south of one of the graves, located in the second column from the south. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
18 degrees 50 minutes north, 20 degrees 26 minutes east |
18.50N, 20.26E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the bandit camp mining site in level 31 Wilderness. |
19
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
19 degrees 43 minutes north, 25 degrees 07 minutes east |
19.43N, 25.07E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
In level 35 wilderness; just a little south-east of the Lava Dragon Isle by some chaos dwarves, you will come across four large cave like objects. Dig almost directly in the centre of them. This area can be accessed via the canoe system (requires 57 ), just keep heading east from the pond at which you arrive. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
19 degrees 00 minutes north, 27 degrees 13 minutes east |
19.00N, 27.13E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
In level 32 Wilderness, north of Venenatis. Dig in the area wherein there are several Black Knights. |
20
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 05 minutes north, 21 degrees 52 minutes east |
20.05N, 21.52E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
In level 36 Wilderness, just north of a pond by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The wilderness canoe destination is a quick way to get here. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 11 minutes north, 07 degrees 41 minutes west |
20.11N, 07.41W |
None | Armadylian guard |
Image | Map | ||
Location notes | |||
In the southwestern area of the Pirates' Cove, near the windswept tree. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 33 minutes north, 15 degrees 48 minutes east |
20.33N, 15.48E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
Level 38 Wilderness, the very west side where there is a Chaos Temple. Dig outside the building, just to the south of the altar. |
21
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
21 degrees 24 minutes north, 17 degrees 54 minutes east |
21.24N, 17.54E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
Level 41 wilderness, in the area with the lesser demons, west of the Lava Maze, about three squares west and two squares south of the ladder to the King Black Dragon's lair. Do not enter the Lava Maze for this clue. |
22
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 30 minutes north, 03 degrees 01 minutes east |
22.30N, 03.01E |
Completion of the Fremennik Trials quest | Unknown (edit) |
Image | Map | ||
Location notes | |||
At the end of the path leading to the mining area on Miscellania. Accessible via fairy ring code CIP. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 35 minutes north, 19 degrees 18 minutes east |
22.35N, 19.18E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the Wilderness near the two runite rocks located north of the Lava Maze. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 45 minutes north, 26 degrees 33 minutes east |
22.45N, 26.33E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the Demonic Ruins in level 44 Wilderness. Dig on top of the north-east pentagram, immediately north-west of one of the burnt bones spawns. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 54 minutes north, 29 degrees 01 minutes east |
22.54N, 29.01E |
None | Bandosian guard |
Image | Map | ||
Location notes | |||
At the Fountain of Rune in the northeastern Wilderness, in the small 'C' shaped wall |
23
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
23 degrees 03 minutes north, 02 degrees 01 minutes east |
23.03N, 02.01E |
Partial completion of Fairytale II - Cure a Queen | Saradomin wizard |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
Small island located north of Miscellania. Only reachable via fairy ring code AJS. |
24
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 07 minutes north, 23 degrees 22 minutes east |
24.07N, 23.22E |
Unknown (edit) | Armadylian guard |
Image | Map | ||
Please upload an image! | Please upload a map! | ||
Location notes | |||
Inside the Wilderness Resource area (3 steps north of the fire). |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 24 minutes north, 26 degrees 24 minutes east |
24.24N, 26.24E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
In the northern area of the Rogues' Castle in the Wilderness. Take caution when travelling here as the deadly Chaos Elemental lurks nearby. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 56 minutes north, 22 degrees 28 minutes east |
24.56N, 22.28E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
North of the Deserted Keep in the Wilderness. Dig six squares north of the spider web that must be slashed. This area can be reached via the teleport lever in East Ardougne. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 58 minutes north, 18 degrees 43 minutes east |
24.58N, 18.43E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
One step north and then one step west of the northern door of the Pirates' Hideout in the Wilderness. |
25
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
25 degrees 03 minutes north, 17 degrees 05 minutes east |
25.03N, 17.05E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
North-west of the Wilderness Agility Course in level 56 Wilderness. North-eastern corner of the Frozen Waste Plateau. Reachable via the ancient spell, Ghorrock Teleport (requires 96 ). |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
25 degrees 03 minutes north, 23 degrees 24 minutes east |
25.03N, 23.24E |
None | Zamorak wizard |
Image | Map | ||
Location notes | |||
Immediately north of the magic axe hut, which is located north-east of the Deserted Keep in the Wilderness. Quickly reachable by pulling the Ardougne teleport lever in East Ardougne and running north-east from the Deserted Keep. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
25 degrees 03 minutes north, 29 degrees 22 minutes east |
25.03N, 29.22E |
None | Zamorak wizard |
Image | Map | ||
Please upload a map! | |||
Location notes | |||
On the peninsula in the north-easternmost corner of the Wilderness, north of the Wilderness Volcano. |