Emote clues involve equipping certain items in a particular location and performing an emote. These types of clues are featured in all levels of Treasure Trails. Once the emote has been performed, Uri will appear and give the player the next clue (or the reward, if the emote clue was the final step of the Treasure Trail). If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can still perform the second emote and then talk to Uri to finish the clue. Easy clues require performing one emote, medium clues require performing two, and hard and above clues require performing one emote, then fighting an enemy such as the Double Agent.
Note that wearing any version of a required item different than the standard one will not work (for example, a Rune platebody (t) will not work in place of a Rune platebody).
For players who do Treasure Trails frequently, it is not recommended to keep items for all emote clues banked, as hundreds of different items are used across the Treasure Trail levels and can take up bank space. Players with the appropriate construction level can build STASH units to store emote clue items near where the emote clue is located, saving bank space.
Easy Emote clues[]
Clue | Items | Notes | Map |
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Blow a raspberry at the monkey cage in Ardougne Zoo.
Equip a studded leather body, bronze platelegs and a normal staff with no orb. |
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Blow raspberries outside the entrance to Keep Le Faye.
Equip a coif, an iron platebody and leather gloves. |
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Bow in the ticket office of the Duel Arena.
Equip an iron chain body, leather chaps and coif. |
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Bow outside the entrance to the Legends' Guild.
Equip iron platelegs, an emerald amulet and an oak longbow. |
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Cheer at the Druids' Circle.
Equip a blue wizard hat, a bronze two-handed sword and HAM boots. |
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Cheer at the games room.
Have nothing equipped at all when you do. |
Nothing | ||
Cheer for the monks at Port Sarim.
Equip a coif, steel plateskirt and a sapphire necklace. |
Requires 20 Ranged for equipping the coif. | ||
Clap in the main exam room in the Exam Centre.
Equip a white apron, green gnome boots and leather gloves. |
The Exam Centre is located east of Varrock, just south of the Digsite. | ||
Clap on the causeway to the Wizards' Tower.
Equip an iron med helm, emerald ring and a white apron. |
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Clap on the top level of the mill, north of East Ardougne.
Equip a blue gnome robe top, HAM robe bottom and an unenchanted tiara. |
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Dance a jig by the entrance to the Fishing Guild.
Equip an emerald ring, a sapphire amulet, and a bronze chain body. |
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Dance at the crossroads north of Draynor.
Equip an iron chain body, a sapphire ring and a longbow. |
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Dance at the entrance to the Grand Exchange. Equip a pink skirt, pink robe top and a body tiara. | Important note: Pink skirt from Varrock, Pink robe top from Gnome Stronghold. Be aware of this! | ||
Dance in the Party Room.
Equip a steel full helmet, steel platebody and an iron plateskirt. |
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Dance in the shack in Lumbridge Swamp.
Equip a bronze dagger, iron full helmet and a gold ring. |
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Do a jig in Varrock's rune store. Equip an air tiara and a staff of water | |||
Headbang in the mine north of Al Kharid.
Equip a desert shirt, leather gloves and leather boots. |
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Jump for joy at the beehives.
Equip a desert shirt, green gnome robe bottoms and a steel axe. |
Beehives are located west of Catherby. | ||
Laugh at the crossroads south of the Sinclair Mansion. Equip a cowl, blue wizard robe top and an iron scimitar. | |||
Panic in the Limestone Mine.
Equip bronze platelegs, a steel pickaxe and a steel medium helmet. |
Located east of the Lumber Yard. | ||
Panic on the pier where you catch the Fishing trawler
Have nothing equipped at all when you do. |
None | Most north-western dock in Port Khazard, east of the Fight Arena. | |
Shrug in the mine near Rimmington.
Equip a gold necklace, a gold ring and a bronze spear. |
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Spin at the crossroads north of Rimmington.
Equip a green gnome hat, cream gnome top and leather chaps. |
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Spin in Draynor Manor by the fountain.
Equip an iron platebody, studded leather chaps and a bronze full helmet. |
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Spin in the Varrock Castle courtyard.
Equip a black axe, a coif and a ruby ring. |
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Think in middle of the wheat field by the lumbridge mill.
Equip a blue gnome robetop, a turquoise gnome robe bottom and an oak shortbow. |
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Wave along the south fence of the Lumber Yard.
Equip a hard leather body, leather chaps and a bronze axe. |
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Wave in the Falador gem store.
Equip a Mithril pickaxe, Black platebody and an Iron Kiteshield. |
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Wave on Mudskipper Point.
Equip a black cape, leather chaps and a steel mace. |
The fairy ring code AIQ teleports you to the correct spot. | ||
Yawn in Draynor Marketplace.
Equip studded leather chaps, an iron kiteshield and a steel longsword. |
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Yawn in the centre of Arceuus library. Nod your head before you talk to me.
Equip blue d'hide vambraces, adamant boots and an adamant dagger. |
The fairy ring code CIS teleports you north of the library, although this requires paying 80,000 coins to Trossa to unlock the fairy ring. Use the "yes" emote to nod your head. | ||
Yawn in the Varrock library.
Equip a green gnome robe top, HAM robe bottom and an iron warhammer. |
Medium Emote clues[]
Clue | Items | Notes | Map |
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Beckon in Tai Bwo Wannai. Clap before you talk to me.
Equip green d'hide chaps, a ring of dueling and a mithril med helm. |
Do the emotes within the barricaded part of Tai Bwo Wannai. | ||
Beckon in the combat ring of Shayzien. Show your anger before you talk to me. Equip an adamant platebody, adamant full helm and adamant platelegs. | The combat ring of Shayzien is located south-east of the bank. | ||
Beckon in the Digsite, near the eastern winch. Bow before you talk to me
Equip a green hat snakeskin boots and an iron pickaxe. |
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Cheer in the Barbarian Agility Arena. Headbang before you talk to me.
Equip a steel platebody, maple shortbow and a Wilderness cape. |
Requires miniquest Alfred Grimhand's Barcrawl and 30 in Ranged (to wield the maple shortbow)
While level 35 Agility is required to enter the arena itself, the clue can be completed without it. Upon entering from the gate, walk into the building located to the south. Inside the building, walk to the most south-eastern corner, and do the emote. |
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Cheer in the Edgeville general store. Dance before you talk to me.
Equip a brown apron, leather boots and leather gloves. |
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Cheer in the Ogre Pen in the Training Camp. Show you are angry before you talk to me.
Equip a green d'hide body and chaps and a steel square shield. |
Access to the Combat Training Camp requires completion of the Biohazard quest. Equipping the green d'hide body requires completion of Dragon Slayer. | ||
Clap in Seers court house. Spin before you talk to me.
Equip an adamant halberd, blue mystic robe bottom and a diamond ring. |
Ironman accounts must start the Regicide quest to purchase an adamant halberd. | ||
Cry in the Catherby Ranging shop. Bow before you talk to me.
Equip blue gnome boots, a hard leather body and an unblessed silver sickle. |
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Cry in the Draynor Village jail. Jump for joy before you talk to me. Equip an adamant sword, a sapphire amulet and an adamant plateskirt. | |||
Cry on the shore of Catherby beach. Laugh before you talk to me. Equip an adamant sq shield, a bone dagger and mithril platebody. | |||
Cry on top of the western tree in the Gnome Agility Arena. Indicate 'no' before you talk to me. Equip a steel kiteshield, ring of forging, and green d'hide chaps. |
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Dance a jig under Shantay's Awning. Bow before you talk to me.
Equip a bruise blue snelm, an air staff and a bronze square shield. |
South of Al Kharid, Shantay Pass. | ||
Dance in the centre of Canifis. Bow before you talk to me.
Equip a green gnome robe top, mithril platelegs and an iron two-handed sword. |
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Dance in the dark caves beneath Lumbridge Swamp. Blow a kiss before you talk to me.
Equip an air staff, Bronze full helm and an Amulet of power. |
You need a rope to enter this cave the first time. You always need a light source in the caves. If using the Lumbridge Castle basement to access the caves via the northern entrance, you will need to step one square south of the cave entrance as the square next to the entrance does not work when you dance. Two STASH units are provided, one near each of the main entrances. Building one of them will automatically build the other one. |
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Jump for joy in the TzHaar sword shop. Shrug before you talk to me.
Equip a steel longsword, blue d'hide body and blue mystic gloves. |
blp | ||
Jump for joy in Yanille bank. Dance a jig before you talk to me.
Equip a brown apron, adamantite medium helm and snakeskin chaps. |
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Panic by the mausoleum in Morytania. Wave before you speak to me.
Equip a mithril plate skirt[sic], maple longbow and no boots. |
Starting Creature of Fenkenstrain quest is required to access the area. Go north-west through the Experiment cave, entered through the tombstone south-east of the castle. Remember, no boots. | ||
Shrug in Catherby bank. Yawn before you talk to me.
Equip a maple longbow, green d'hide chaps and an iron med helm. |
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Spin on the bridge by the Barbarian Village. Salute before you talk to me.
Equip purple gloves, a steel kiteshield and a mithril full helm. |
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Think in the centre of the Observatory. Spin before you talk to me.
Equip a mithril chainbody, green d'hide chaps and a ruby amulet. |
Players who have completed the Observatory Quest with level 23 Agility, 24 Ranged and 28 Strength may use a shortcut by using the grapple-able rock just outside the observatory; players need only bring a crossbow and grapple for the first trip.
Otherwise, players must navigate through the Observatory Dungeon to reach this clue. |
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Yawn in the Castle Wars lobby. Shrug before you talk to me.
Equip ruby amulet, a mithril scimitar and a Wilderness cape. |
Hard Emote clues[]
Clue | Items | Notes | Map |
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Beckon on the east coast of the Kharazi Jungle. Beware of double agents! Equip any vestment stole and a heraldic rune shield. | Must have started Legends' Quest. Equipping the stole requires level 60 Prayer.
NOTE: An axe and machete are required to enter the Kharazi Jungle, or players may also use two vines on either side of the jungle that require 79 Agility. |
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Blow a kiss between the tables in Shilo Village bank. Beware of double agents!
Equip a blue mystic hat, bone spear and rune platebody. |
Shilo Village is a village on Karamja. It is only accessible to players that have completed the Shilo Village quest. | ||
Blow a raspberry in the Fishing Guild bank. Beware of double agents!
Equip an elemental shield, blue d'hide chaps and a rune warhammer. |
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Bow at the top of the lighthouse. Beware of double agents!
Equip a blue d'hide body, blue d'hide vambraces and no jewellery. |
Must have repaired the Lighthouse lighting mechanism in the Horror from the Deep quest to access. The fairy ring code ALP teleports you right outside the Lighthouse. | ||
Cheer at the top of the agility pyramid. Beware of double agents! Equip a blue mystic robe top, and any rune heraldic shield. | Requires 30 Agility to reach the top of the pyramid, 40 Magic and 40 Defence to equip items. Only Mystic robe top (blue) works! | ||
Dance at the cat-doored pyramid in Sophanem. Beware of double agents!
Equip a ring of life, an uncharged amulet of glory and an adamant two-handed sword. |
Partial completion of Icthlarin's Little Helper required to access Sophanem. | ||
Headbang at the exam center. Beware of double agents!
Equip a mystic fire staff, a diamond bracelet and rune boots. |
The Digsite Exam Centre is located just south of the Digsite. | ||
Jig at Jiggig. Beware of double agents!
Equip a Rune spear, rune platelegs and any rune heraldic helm. |
South of Castle Wars, talk to the quest starter if you haven't started Zogre Flesh Eaters, and he will grant you access to the location in Jiggig; you need to jig.
Note: You need to complete Big Chompy Bird Hunting and Jungle Potion to start Zogre Flesh Eaters. |
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Laugh in Jokul's tent in the Mountain Camp.
Beware of double agents! Equip a rune full helmet, blue d'hide chaps and a fire battlestaff. |
Bring rope if you haven't completed the Mountain Daughter quest. Go up the top path, and use on the boulder (fairy ring code: AJR). |
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Panic by the pilot on White Wolf Mountain. Beware of double agents!
Equip mithril platelegs, a ring of life, and a rune axe. |
Panic by Captain Bleemadge on White Wolf Mountain. Be careful of the aggressive level 73 Big Wolf. | ||
Panic in the heart of the Haunted Woods. Beware of double agents!
Have no items equipped when you do. |
Nothing | The location is east of the Fairy ring ALQ in the Haunted Woods. Players should be careful of the Feral Vampyres summoned by the spider roaming around that area. | |
Panic on the Wilderness volcano bridge. Beware of double agents!
Equip any headband and crozier. |
Required: 60
The Wilderness Volcano is located in the north-east corner of the Wilderness. Players should be cautious of player killers and dangerous monsters. A Clue Box may also be helpful. |
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Salute in the banana plantation. Beware of double agents!
Equip a diamond ring, amulet of power, and nothing on your chest and legs. |
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Salute in the centre of the mess hall. Beware of double agents! Equip a rune halberd, rune platebody and an amulet of strength. | Teleport to Kourend teleports the player just north of the Mess. | ||
Shrug in the Zamorak temple found in the Eastern Wilderness. Beware of double agents!
Equip rune platelegs, an iron platebody and blue d'hide vambraces. |
It is highly recommended that players pray Protect from Magic; the temple is a multi-combat area with aggressive Elder chaos druids. The Zamorak Temple is in level 11 Wilderness. You can bring a teleport as it is below level 20 Wilderness; however, be wary of Tele Block. | ||
Yawn in the rogues' general store. Beware of double agents!
Equip an adamant square shield, blue dragon vambraces and a rune pickaxe. |
Bandit Camp general store in level 23 Wilderness, north of the Dark Warriors' Fortress. The burning amulet can take you there, but be wary of player killers and level 130 bandits. |
Elite Emote clues[]
Clue | Items | Notes | Map |
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Blow a kiss in the heart of the lava maze.
Equip black d'hide chaps, a spotted cape and a rolling pin. |
Perform the emote at the centre of the Lava Maze, next to entrance of the Lava Maze Dungeon. A slashing weapon or knife is required to navigate the maze. | ||
Bow on the ground floor of the Legend's guild. Equip Legend's cape, a dragon battleaxe and an amulet of glory. | Players require completion of Legends' Quest to access the Legends' Guild. An amulet of glory with any amount of charges will work. | ||
Bow upstairs in the Edgeville Monastery.
Equip a completed prayer book. |
Players require a Prayer level of 31 to enter the Edgeville Monastery. Any completed god book is usable for this clue. | ||
Cheer in the Shadow dungeon.
Equip a rune crossbow, climbing boots and any mitre. |
Requires partial completion of Desert Treasure. Bring a ring of visibility. | ||
Dance on the Fishing Platform. Equip barrows gloves, an amulet of glory and a dragon med helm. | Barrows gloves require full completion of Recipe for Disaster to equip. | ||
Headbang at the top of the Slayer Tower.
Equip a seercull, a combat bracelet, and helm of neitiznot. |
Equipping the Helm of Neitiznot requires completion of The Fremennik Isles. If taking shortcuts to the top, it is advised to have a nosepeg or Slayer helmet in order to avoid stat draining from aberrant spectres. | ||
Headbang in the Fight Arena pub. Equip a pirate bandana, a dragonstone necklace and a magic longbow. | Near Nightmare Zone | ||
Jump for joy at the Neitiznot rune rock.
Equip rune boots, a proselyte hauberk and a dragonstone ring. |
Players must complete Fremennik Isles in order to access the Neitiznot rune rock. | ||
Jump for joy in the Ancient Cavern.
Equip a granite shield, splitbark body, and any rune heraldic helm. |
Players need to have started Barbarian Training in order to enter the caverns.
The rune heraldic helm is the rune helm from Treasure Trails, not the painted heraldic armour from player-owned houses! |
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Laugh by the fountain of heroes.
Equip splitbark legs, dragon boots and a Rune longsword. |
Completion of Heroes' Quest is required. | ||
Laugh in front of the gem store in Ardougne market. Equip a Castlewars bracelet, a dragonstone amulet and a ring of forging. | |||
Panic at the area flowers meet snow. Equip blue d'hide vambs, a dragon spear and a rune plateskirt. | Panic by the Trollweiss flowers after sledding down Trollweiss Mountain.
Make sure to bring a sled, otherwise you won't be able to complete the step. |
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Salute in the warriors' guild bank.
Equip only a black salamander. |
Black salamanders require 70 Ranged, 70 Magic, and 70 Attack to equip. | ||
Shrug in the Shayzien command tent. Equip a blue mystic robe bottom, a rune kiteshield and any bob shirt. | The command tent is the southernmost tent in the Shayzien House. | ||
Spin in West Ardougne Church.
Equip a dragon spear and red d'hide chaps. |
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Yawn at the top of Trollheim.
Equip a lava battlestaff, black d'hide vambraces and a mind shield. |
Requires Elemental Workshop I and II and parts of Troll Stronghold completed. |
Master Emote clues[]
Clue | Items | Notes | Map |
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Blow a kiss outside K'ril Tsutsaroth's chamber. Beware of double agents! Equip a Zamorak full helm and the shadow sword. | 70 Hitpoints is required to access this part of the God Wars Dungeon. Completion of The General's Shadow miniquest is required to obtain the Shadow sword. | ||
Blow a raspberry at the bank of the Warrior's guild. Beware of double Agents!
Equip a dragon battleaxe, a dragon defender and a slayer helm of any kind. |
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Bow near Lord Iorwerth. Beware of double agents! Equip a new imbued crystal bow. | The bow only has to be imbued from Nightmare Zone. Works with any amount of charges left on the bow as long as it's imbued, and therefore does not actually need to be a "new" bow as the scroll says.
(A 2/10 (i) Crystal Bow would work) |
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Cheer in the Entrana church. Beware of double agents! Equip a set of full black d'hide armour. | Players must take a needle, thread, and six black dragon leathers, and craft the armour after arriving at Entrana. Players with level 88 in Construction can make a master STASH unit to store the d'hide armour in. | ||
Clap in the magic axe hut. Beware of double agents. Equip only flared trousers | Level 55 Wilderness, north-east of the Deserted Keep.
Lockpick required to enter |
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Cry in the Tzhaar gem store. Beware of the double agents! Equip a fire cape and a TokTz-Xil-Ul. | The Toktz-xil-ul requires level 60 Ranged to equip. Turn off Auto Retaliate before performing the emote, as you may lose the TokTz-Xil-Ul from retaliating against the double agent!
The Fire max cape works in place of a Fire cape. |
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Dance in Iban's temple. Beware of double agents! Equip Iban's staff, a black mystic top, and a black mystic bottom. | Requires completion of Underground Pass. Iban's staff (u) can be used as a substitute.
Note that the temple cannot be entered until the Regicide quest is started. |
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Dance in the King Black Dragon's lair. Beware of double agents! Equip a black d'hide body, black d'hide vambs and a black dragon mask. | An anti-dragon shield is recommended to defend against the King Black Dragon's attacks. A STASH unit is found at the south-east corner of the lair for emote item storage. | ||
Do a jig at the barrow's chest. Beware of double agents! Equip any full barrows set. | Any set of Barrows equipment. | ||
Do a push up at the bank of the Warrior's guild. Beware of double agents! Equip a dragon battleaxe, a dragon defender and a slayer helm of any kind. | Any variant of Slayer helmet is acceptable. The push up emote must be unlocked as well. | ||
Flap at the death altar. Beware of double agents! Equip a death tiara, a legend's cape and any ring of wealth. | The flap emote requires opening the Gift of Peace at the centre of the Stronghold of Security's first level. Accessing the death altar requires completion of Mourning's Ends Part II, and a Cape of legends can only be obtained after completion of Legends' Quest. | ||
Goblin Salute at the Goblin Village. Beware of double agents! Equip a Bandos platebody, Bandos cloak and Bandos godsword. | The Goblin Salute emote requires partial completion of The Lost Tribe quest. | ||
Jump for joy in the centre of Zul-Andra. Beware of double agents! Equip a dragon 2h sword, bandos boots and an obsidian cape. | Partial completion of Regicide is required to reach Zul-Andra. | ||
Panic by the big egg where no one dare goes and the ground is burnt. Beware of double agents! Equip a dragon med helm, a TokTz-Ket-Xil, a brine sabre, rune platebody and an uncharged amulet of glory. | Panic by the big egg on the east side of Lava Dragon Isle. Be careful of the lava dragons and player killers roaming the area. | ||
Show your anger at the Wise old man. Beware of double agents! Equip an abyssal whip, a legend's cape and some spined chaps. | A volcanic abyssal whip or frozen abyssal whip can be used for this clue. | ||
Show your anger towards the Statue of Saradomin in Ellamaria's garden.
Beware of double agents! Equip a Zamorak godsword. |
75 Attack is required to wield the Zamorak godsword. Completion of Garden of Tranquillity is required. | ||
Slap your head in the centre of the Kourend catacombs. Beware of double agents! Equip the arclight and an amulet of the damned. | Teleport to Kourend teleports the player directly to the Catacombs' main entrance. Partially charged items work. | ||
Spin in front of the Soul altar. Beware of double agents! Equip a dragon pickaxe, helm of neitiznot and a pair of rune boots. | Completion of The Fremennik Isles is required to wear the helm of neitiznot. A dragon pickaxe (or) or Infernal pickaxe works too. | ||
Stamp in the Enchanted valley west of the waterfall. Beware of double agents! Equip a dragon axe. | Fairy ring code BKQ (requires partial completion of Fairytale II - Cure a Queen) and the Stamp emote unlocked. (The area shown in the photo is too far west - stand just west of the waterfall!) | ||
Swing a bullroarer at the top of the watchtower. Beware of double agents! Equip a dragon plateskirt, climbing boots and a dragon chainbody. | Partial completion of Legends' Quest is required to obtain the bull roarer. Completion of Watchtower Quest is required. Death Plateau is also required to wear climbing boots. | ||
Wave on the northern wall of the Castle Drakan. Beware of double agents! Wear a dragon sq shield, splitbark body and any boater. | Completion of Legends' Quest and partial completion of Darkness of Hallowvale is required. Any coloured boater will work. | ||
Yawn in the 7th room of Pyramid Plunder. Beware of double agents! Equip a pharoah sceptre and a full set of menaphite robes. | 81 Thieving (cannot be boosted) is required to reach this room, in addition to completing Icthlarin's Little Helper. Any amount of charges will work for the Pharaoh's sceptre, and any menaphite clothing will work as long as all the pieces are the same colour. |
Items | |||||
Guides |
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NPCs |
Uri • Sherlock • Falo the Bard • Double agent • Ancient Wizard • Armadylian guard • Bandosian guard • Brassican Mage • Saradomin wizard • Zamorak wizard | ||||
Other |
Clue droppers (Easy • Medium • Hard • Elite) • Emote items • Rewards • STASH • World map |