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Hidey holes, or STASH units (short for "Store Things And Stuff Here"), are storage units for emote clue items, saving bank space for players who do treasure trails frequently. |
Hidey holes, or STASH units (short for "Store Things And Stuff Here"), are storage units for emote clue items, saving bank space for players who do treasure trails frequently. |
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− | There are 108 STASH units in total found throughout the game, initially labeled as inconspicuous bushes/crates/holes/rocks. The materials and level required to build these inconspicuous objects into STASH units depend on the tier of clue scroll (boosts can be used): |
+ | There are 108 STASH units in total found throughout the game, initially labeled as inconspicuous bushes/crates/holes/rocks. You should bring a saw and a hammer to build STASH units. The materials and level required to build these inconspicuous objects into STASH units depend on the tier of clue scroll (boosts can be used): |
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Revision as of 20:49, 14 July 2016
Emote clues
Emote clues involve equipping certain items in a particular location and performing an emote. These types of clues are featured in all levels of clue scrolls, and most (but not all) items required for the emote clues can be obtained in shops. Once the emote has been performed, an NPC called Uri will appear and usually give the player a casket. If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can then complete the second emote and finish the clue. Level 1 clues require doing 1 emote, level 2 clues require doing 2, and level 3 clues require doing 1 emote and fighting the double agent.
Note that wearing any version of a required item different than the standard one will not work (for example; a rune platebody(t) will not work in place of a basic rune platebody).
For level 3 clues, doing the emote will not summon Uri but instead an aggressive NPC known as the Double Agent, which uses only melee attacks and is weak to air spells. If the agent appears, the player must kill him and perform the emote again, with all the original items from the clue equipped. Note: If the items for the clue are equipped upon killing the double agent, Uri will appear automatically, without having to repeat the emote. The player can change equipment to take out the double agent but must change back after killing him in order to make Uri appear.
Items
For players that do treasure trails frequently, it is often economical and time-saving to keep the items for the clue level(s) they do most often in their bank. It is not recommended, however, to keep items for all emote clues banked, as a total of # items are used across the clue levels.
Hidey holes
Hidey holes, or STASH units (short for "Store Things And Stuff Here"), are storage units for emote clue items, saving bank space for players who do treasure trails frequently.
There are 108 STASH units in total found throughout the game, initially labeled as inconspicuous bushes/crates/holes/rocks. You should bring a saw and a hammer to build STASH units. The materials and level required to build these inconspicuous objects into STASH units depend on the tier of clue scroll (boosts can be used):
STASH unit | Level to build | Materials | Experience |
---|---|---|---|
Easy | 27 | 2 planks, 10 nails | 150 |
Medium | 42 | 2 oak planks, 10 nails | 250 |
Hard | 55 | 2 teak planks, 10 nails | 400 |
Elite | 77 | 2 mahogany planks, 10 nails | 600 |
Master | 88 | 2 mahogany planks, 1 gold leaf, 10 nails | 1,500 |
List of clues
Angry
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Show your anger towards the Statue of Saradomin in Ellamaria's garden.
Beware of double agents! Equip a Zamorak godsword. |
75 attack is required to wield the Zamorak godsword. | 5 | ||
Show your anger at the Wise old man. Beware of double agents! Equip an abyssal whip, a legend's cape and some spined chaps. | A volcanic abyssal whip or frozen abyssal whip can be used for this clue. | 5 |
Beckon
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Beckon in the Digsite, near the eastern winch. Bow before you talk to me
Equip a green gnome hat, snakeskin boots and an iron pickaxe. |
2 | |||
Beckon in Tai Bwo Wannai. Clap before you talk to me.
Equip green dragonhide chaps, a ring of dueling and a mithril medium helmet. |
2 | |||
Beckon on the east coast of the Kharazi Jungle. Beware of double agents! Equip any vestment stole and a heraldic rune shield. | Must have started Legends' Quest. Equipping the stole requires level 60 Prayer. | 3 | ||
Beckon in the combat ring of Shayzien. Show your anger before you talk to me. Equip an adamant platebody, adamant full helm and adamant platelegs. | 2 |
Bow
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Bow near Lord Iorwerth. Beware of double agents! Equip a new imbued crystal bow. | The bow must be unused (New crystal bow on the Grand Exchange) and imbued from Nightmare Zone. | 5 | ||
Bow outside the entrance to the Legends' Guild.
Equip iron platelegs, an emerald amulet and an oak longbow. |
1 | |||
Bow in the ticket office of the Duel Arena.
Equip an iron chain body, leather chaps and coif. |
1 | |||
Bow at the top of the lighthouse. Beware of double agents!
Equip a blue dragonhide body, blue dragonhide vambraces and no jewellery. |
The fairy ring code a•l•p teleports you right outside the library. | 3 | ||
Bow upstairs in the Edgeville Monastery.
Equip a completed prayer book. |
Players require a Prayer level of 31 to enter the Edgeville Monastery. Any completed god book is usable for this clue. | 4 |
Blow Kiss
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Blow a kiss between the tables in Shilo Village bank. Beware of double agents!
Equip a blue mystic hat, bone spear and rune plate body. |
3 | |||
Blow a kiss in the heart of the lava maze.
Equip black dragonhide chaps, a spotted cape and a rolling pin. |
Perform the emote at the centre of the lava maze, next to entrance of the Lava Maze Dungeon. A slashing weapon or knife is required to navigate the maze. | 4 |
Cheer
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Cheer at the Druids' Circle.
Equip a blue wizard hat, a bronze two-handed sword and HAM boots. |
File:Emote clue - spin druid circle.png | 1 | ||
Cheer at the games room.
Have nothing equipped at all when you do. |
Nothing | 1 | ||
Cheer in the Barbarian Agility Arena. Headbang before you talk to me.
Equip a steel plate body, maple shortbow and a Wilderness cape. |
Requires miniquest Alfred Grimhand's Barcrawl and 30 in Ranged (to wield the Maple shortbow)
While level 35 agility is required to enter the arena itself, the clue can be completed without it. Upon entering from the gate, walk into the building located to the south. Inside the building walk to the most south-eastern corner, and do the emote. |
2 | ||
Cheer in the Edgeville general store. Dance before you talk to me.
Equip a brown apron, leather boots and leather gloves. |
2 | |||
Cheer in the Ogre Pen in the Training Camp. Show you are angry before you talk to me.
Equip a green dragonhide body and chaps and a steel square shield. |
Requires completion of Biohazard quest. Green dragonhide body requires completion of Dragon Slayer. | 2 | ||
Cheer in the Shadow dungeon.
Equip a rune crossbow, climbing boots and any mitre. |
Requires partial completion of Desert Treasure. Bring a ring of visibility. | 4 | ||
Cheer in the Entrana church. Beware of double agents! Equip a set of full black dragonhide armour. | Players must take a needle, thread, and six black dragon leathers, and crafting the armour after arriving at Entrana. | 5 | ||
Cheer for the monks at Port Sarim.
Equip a coif, steel plateskirt and a sapphire necklace. |
Requires 20 Ranged for equipping the coif. | 1 | ||
Cheer at the top of the agility pyramid. Beware of double agents! Equip a mystic robe top, and any rune heraldic shield. |
Requires 30 Agility to reach the top of the pyramid. Only Mystic robe top (blue) works. | 3 |
Clap
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Clap in the main exam room in the Exam Centre.
Equip a white apron, green gnome boots and leather gloves. |
East of Varrock | 1 | ||
Clap on the causeway to the Wizards' Tower.
Equip an iron medium helmet, emerald ring and a white apron. |
1 | |||
Clap on the top level of the mill, north of East Ardougne.
Equip a blue gnome robe top, HAM robe bottom and an unenchanted tiara. |
1 | |||
Clap in Seers court house. Spin before you talk to me.
Equip an adamant halberd, blue mystic robe bottom and a diamond ring. |
Ironman accounts must start the Regicide quest to purchase an adamant halberd. | 2 | ||
Clap in the magic axe hut. Beware of double agents. Equip only flared trousers | Level 55 Wilderness
Lockpick required to enter |
5 |
Cry
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Cry in the Catherby Ranging shop. Bow before you talk to me.
Equip blue gnome boots, a hard leather body and an unblessed silver sickle. |
2 | |||
Cry on the shore of Catherby beach. Laugh before you talk to me,
equip an adamant sq shield, a bone dagger and mithril platebody. |
2 | |||
Cry on top of the western tree in the Gnome Agility Arena. Indicate 'no' before you talk to me. Equip a steel kiteshield, ring of forging, and green dragonhide chaps. |
2 | |||
Cry in the Tzhaar gem shop. Beware of the double agents! Equip a fire cape and a Toktz-xil-ul. | The toktz-xil-ul requires level 60 Ranged to equip. | 5 | ||
Cry in the Draynor Village jail. Jump for joy before you talk to me.
Equip an adamant sword, a sapphire amulet and an adamant plateskirt. |
2 |
Dance
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Dance at the crossroads north of Draynor.
Equip an iron chain body, a sapphire ring and a longbow. |
1 | |||
Dance in the Party Room.
Equip a steel full helmet, steel platebody and an iron plateskirt. |
1 | |||
Dance in the shack in Lumbridge Swamp.
Equip a bronze dagger, iron full helmet and a gold ring. |
1 | |||
Dance in the dark caves beneath Lumbridge Swamp. Blow a kiss before you talk to me.
Equip an air staff, Bronze full helm and an Amulet of power. |
You need a rope to enter this cave the first time You always need a light source in the caves Quickest way to caves is Lumby teleport (runes or home teleport) and using the crevice in the Lumby Castle basement although using fairy rings to the tool shack is arguable a close second (requires access and a run to the rings near the Chicken's dungeon) If using the Lumby castle basement to access the caves (pickaxe needed first time) after taking the south bound hole you will need to step one square south of the tunnel exit as the square next to the exit/return does not work when you dance |
2 | ||
Dance at the cat-doored pyramid in Sophanem. Beware of double agents!
Equip a ring of life, and uncharged amulet of glory and an adamant two-handed sword. |
3 | |||
Dance in the centre of Canifis. Bow before you talk to me.
Equip a green gnome robe top, mithril plate legs and an iron two-handed sword. |
2 | |||
Dance in Iban's temple. Beware of double agents! Equip Iban's staff, a black mystic top, and a black mystic bottem. | Requires completion of Underground Pass. Iban's staff (u) can be used as a substitute. | 5 | ||
Dance on the Fishing Platform. Equip barrows gloves, an amulet of glory and a dragon med helm. |
Barrows gloves require full completion of Recipe for Disaster to equip. | 4 |
Headbang
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Headbang in the mine north of Al Kharid.
Equip a desert shirt, leather gloves and leather boots. |
1 | |||
Headbang at the exam center. Beware of double agents!
Equip a mystic fire staff, a diamond bracelet and rune boots. |
The Exam Centre is a facility located southeast of Varrock and South of The Digsite | 3 | ||
Headbang at the top of Slayer Tower.
Equip a seercull, a combat bracelet and helm of Neitiznot. |
Equipping the Helm of Neitiznot requires completion of The Fremennik Isles. If taking shortcuts to the top, it is advised to have a nosepeg or slayer helmet in order to avoid stat draining from aberrant spectres. | 4 |
Jig
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Dance a jig by the entrance to the Fishing Guild.
Equip an emerald ring, a sapphire amulet, and a bronze chain body. |
1 | |||
Dance a jig under Shantay's Awning. Bow before you talk to me.
Equip a pointed blue snail helmet, an air staff and a bronze square shield. |
South of Al Kharid, Shantays Pass | 2 | ||
Jig at Jiggig. Beware of double agents!
Equip a rune spear, rune platelegs and any rune heraldic helm. |
South of Castle wars, talk to the quest starter if you haven't started Zogre Flesh Eaters and he will grant you access to the location in Jiggig you need to jig. | 3 |
Jump
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Jump for joy at the beehives.
Equip a desert shirt, green gnome robe bottoms and a steel axe. |
1 | |||
Jump for joy in Yanille bank.Dance a jig before you talk to me.
Equip a brown apron, adamantite medium helmet and snakeskin chaps. |
2 | |||
Jump for joy in the TzHaar sword shop. Shrug before you talk to me.
Equip a Steel longsword, Blue D'hide body and blue mystic gloves. |
2 | |||
Jump for joy in the Ancient Cavern.
Equip a granite shield, splitbark body, and any rune heraldic helm. |
Players need to have started Barbarian Training in order to enter the caverns. (Double check info).
The rune heraldic helm is the rune helm from Treasure Trails not the Painted heraldic armour from Player-owned house. |
4 | ||
Jump for joy at the Neitiznot rune rock.
Equip Rune boots, a proselyte hauberk and a dragonstone ring. |
Players must complete Fremennik Isles in order to access the Neitiznot rune rock. | 4 |
Laugh
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Laugh by the fountain of heroes.
Equip splitbark legs, dragon boots and a Rune longsword. |
Completion of Heroes' Quest is required. | 4 | ||
Laugh in Jokul's tent in the Mountain Camp.
Beware of double agents! Equip a rune full helmet, blue dragonhide chaps and a fire battlestaff. |
Bring rope if you haven't completed the Mountain Daughter quest. Go up the top path and use on the boulder. |
3 |
Panic
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Panic in the Limestone Mine.
Equip bronze platelegs, a steel pickaxe and a steel medium helmet. |
Located east of the Lumber Yard | 1 | ||
Panic on the pier where you catch the Fishing trawler
Have nothing equipped at all when you do. |
None | Most north western dock in Port Khazard, east of the Fight Arena | 1 | |
Panic by the mausoleum in Morytania. Wave before you speak to me.
Equip a mithril plate skirt, maple longbow and no boots. |
Starting Creature of Fenkenstrain quest is required to access the area. Go northwest through the experiments cave, entered through the tombstone southeast of the castle. Remember, no boots. | 2 | ||
Panic on the Wilderness volcano bridge. Beware of double agents!
Equip any headband and crozier. |
Required: 60
The Wilderness Volcano is located in the northeast corner of the Wild. Players should be cautious of player killers in additional to the items lost upon death. |
3 | ||
Panic in the heart of the Haunted Woods. Beware of double agents!
Have no items equipped when you do. |
Nothing | The location is east of the Fairy ring ALQ in the Haunted Woods. Players should be careful of the Vampires summoned by the spider roaming around that area. | 3 | |
Panic by the pilot on White Wolf Mountain. Beware of double agents!
Equip mithril platelegs, a ring of life, and a rune axe. |
Panic by Captain Bleemadge on White Wolf Mountain. Be careful of the aggressive level 73 Big Wolf. | 3 | ||
Panic by the big egg where no one dare goes and the ground is burnt. Beware of double agents! Equip a dragon med helm, a TokTz-Ket-Xil, a brine sabre, rune platebody and an uncharged amulet of glory. | Panic by the big egg on the east side of Lava Dragon Isle. Be careful of the lava dragons and PK-ers roaming the area. | 5 |
Push up
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Do a push up at the bank of the Warrior's guild. Beware of double agents! Equip a dragon battleaxe, a dragon defender and a slayer helm of any kind. | Any variant of slayer helmet is acceptable. The push up emote must be unlocked as well. | 5 |
Raspberry
Salute
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Salute in the banana plantation. Beware of double agents!
Equip a diamond ring, amulet of power, and nothing on your chest and legs. |
3 | |||
Salute in the warriors' guild bank.
Equip only a black salamander. |
Black salamanders require 70 Ranged, 70 Magic, and 70 Attack to equip. | 4 | ||
Salute in the centre of the mess hall. Beware of double agents! Equip a rune halberd, rune platebody and an amulet of strength | 3 |
Shrug
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Shrug in the mine near Rimmington.
Equip a gold necklace, a gold ring and a bronze spear. |
1 | |||
Shrug in Catherby bank. Yawn before you talk to me.
Equip a maple longbow, green d'hide chaps and an iron med helm. |
2 | |||
Shrug in the Zamorak temple found in the Eastern Wilderness. Beware of double agents!
Equip rune plate legs, an iron plate body and blue dragonhide vambraces. |
It is highly recommended that players pray protect from magic the temple is a multi-combat area with aggressive Elder chaos druids. | 3 |
Slap Head
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Slap your head in the centre of the Kourend catacombs. Beware of double agents! Equip the arclight and an amulet of the damned. | Teleport to Kourend teleports the player directly to the catacomb's main entrance. Partially charged items work. | 5 |
Spin
Stamp
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Stomp in the Enchanted valley west of the waterfall. Beware of double agents! Equip a dragon axe. | Fairy ring code BKQ; requires partial completion of Fairytale II - Cure a Queen and the Stamp emote unlocked. | 5 |
Think
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Think in middle of the wheat field by the lumbridge mill.
Equip a blue gnome robetop, a turquoise gnome robe bottom and an oak shortbow. |
1 | |||
Think in the centre of the Observatory. Spin before you talk to me.
Equip a mithril chain body, green dragonhide chaps and a ruby amulet. |
This clue scroll is extremely buggy. Players should stand on the exact square as shown in the image. | 2 |
Wave
Yawn
Clue | Items | Notes | Map | Level |
---|---|---|---|---|
Yawn in the Varrock library.
Equip a green gnome robe top, HAM robe bottom and an iron warhammer. |
1 | |||
Yawn in Draynor Marketplace.
Equip studded leather chaps, an iron kiteshield and a steel longsword. |
1 | |||
Yawn in the Castle Wars lobby. Shrug before you talk to me.
Equip ruby amulet, a mithril scimitar and a Wilderness cape. |
2 | |||
Yawn in the rogues' general store. Beware of double agents!
Equip an adamant square shield, blue dragon vambraces and a rune pickaxe. |
Bandit camp general store in level 23 wilderness, north of the Dark Warriors' Fortress | 3 | ||
Yawn at the top of Trollheim.
Equip a lava battlestaff, black dragonhide vambraces and a mind shield. |
Requires Elemental Workshop I+II and parts of Troll Stronghold completed. | 4 | ||
Yawn in the center of Arceuus library. Nod your head before you talk to me.'Equip blue dragonhide vambraces, adamant boots and an adamant dagger. | The fairy ring code c•i•s teleports you north of the library, although this requires paying 80,000 coins to Trossa to unlock the fairy ring. Use the "yes" emote | 2 |
Items | |||||
Guides |
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NPCs |
Uri • Sherlock • Falo the Bard • Double agent • Ancient Wizard • Armadylian guard • Bandosian guard • Brassican Mage • Saradomin wizard • Zamorak wizard | ||||
Other |
Clue droppers (Easy • Medium • Hard • Elite) • Emote items • Rewards • STASH • World map |