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+ | <noinclude>{{external|rs}}</noinclude>{{shortcut|ttgm}} |
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+ | {{Treasure Trails Guide Maps Intro}} |
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− | Map clues are an image of the location the player needs to search to advance along their trail. Maps are found across all levels of clue scroll. They are rough pictures of a very local area, normally about the size of the [[Lumbridge Castle]]. If the map leads to an X, the player needs to take a [[spade]] to the place indicated on the map with the X and dig there. If the map leads to a crate, it must simply be searched. Sometimes players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and other things. |
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⚫ | |||
− | Map clues are not easy to do without help. Players will often find that they simply have no clue where the map is pointing to. A player can try to compare the maps to the world map, and they match up very well, but the area to compare is vast. It is easier to use the list below. |
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+ | {{:Treasure Trails/Guide/Maps/Easy}} |
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+ | ===Medium Maps=== |
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− | Digging in the location pointed to by a map clue will NEVER produce a Saradomin or Zamorak Mage, even at level 3. |
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+ | {{:Treasure Trails/Guide/Maps/Medium}} |
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− | |||
− | === |
+ | ===Hard Maps=== |
+ | {{:Treasure Trails/Guide/Maps/Hard}} |
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− | Following is a list of some known map clues with the exact locations they lead to. To make it easier to find the clue needed, it has been split up into categories: First with crates, then the maps with an X and buildings, then with an X but no buildings, and finally the maps with an X and a fishing spot. |
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+ | ===Elite Maps=== |
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− | |||
+ | {{:Treasure Trails/Guide/Maps/Elite}} |
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− | ====Maps with a Crate==== |
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+ | <noinclude>{{Clue}}</noinclude> |
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− | {| class="wikitable" |
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− | ! style="style="vertical-align:" top;" |Map |
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− | !Location |
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− | !Image |
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− | |- |
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− | |[[File:Map clue Dark Warriors' Fortress.png|200px]] |
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− | |In level 19 [[Wilderness]], at the [[Dark Warriors' Fortress]], search the pile of crates in the south-west corner of the central courtyard. '''Warning:''' This area is a hotspot for [[player killing|player killers]]. |
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− | |[[File:Treasure trails solution map 78.png]] |
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− | |- |
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− | |[[File:Map clue observatory.png|center|200px]] |
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− | |North east of the [[Observatory]], north of [[Castle Wars]], search a crate in the westernmost building of the goblin overrun houses. This house holds the entrance stairs to the dungeon below. |
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− | |[[File:Treasure trails solution map 32.png]] |
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− | |- |
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− | |[[File:Map clue McGrubors.png|thumb]] |
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− | | |
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− | Inside [[McGrubor's Wood]], west of [[Seer's Village]]. Fairy ring code <span style="font-family:kingthingspetrock; font-size:120%; font-weight:bold; text-transform:lowercase; letter-spacing:1px;">A•L•S</span>. If approaching from outside, squeeze through the broken fence by the northern half of the hut in the center and search the crate south of the house. |
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− | '''Warning: '''[[Guard Dog]]s |
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− | |[[File:TreasureTrailMcGrubbersMiniMap.png|thumb]] |
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− | |} |
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− | |||
− | ====Maps with an X and buildings==== |
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− | |||
− | {| class="wikitable" |
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− | ! style="style="vertical-align:" top;" |Map |
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− | !Location |
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− | !Image |
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− | |- |
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− | |[[File:Wizard tower clue.png|center|200px]] |
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− | |Directly behind the [[Wizards' Tower]], there's a fern you can use as a reference, the dig spot is one tile directly north-west of the fern. |
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− | |[[File:Wizard tower solution.png|right]] |
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− | |- |
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− | |[[File:Coal Truck House Clue.png|200px]] |
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− | |2 grid squares north of the west door of Galahad's house west of [[McGrubor's Wood]]. |
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− | |[[File:Solution7 Map.png]] |
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− | |- |
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− | |[[File:Chemist Clue.png|200px]] |
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− | |Just west of the chemist's house in Rimmington. South of [[Falador]], west of [[Port sarim|Port Sarim]]. |
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− | |[[File:Solution5 Map.png]] |
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− | |- |
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− | |[[File:Map clue Miscellania.png|200px]] |
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− | |On [[Miscellania]], one of the Fremennik Isles, just east of the castle. Fairy ring code CIP. |
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− | |[[File:Treasure trails solution map 70.png]] |
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− | |- |
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− | |[[File:Map clue Yanille anvil.png|center|200px]] |
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− | |South of [[Yanille]] bank. Behind the house with an anvil. |
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− | |[[File:Treasure trails solution map 36.png]] |
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− | |- |
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− | |[[File:Map clue Tower of Life.png|200px]] |
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− | |Just south of [[East Ardougne]], north of the [[Tower of Life]], near the Necromancer's tower. Dig 2 spaces north of the smaller crate that [[Bonafido]] is leaning on. [[Fairy ring]] code (D-J-P) is very close. Look for the construction worker usually counting in the mid thousands. |
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− | |[[File:Treasure trails solution map 47.png]] |
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− | |} |
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− | |||
− | ====Maps with an X but no buildings==== |
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− | |||
− | {| class="wikitable" |
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− | ! style="style="vertical-align:" top;" |Map |
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− | !Location |
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− | !Image |
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− | |- |
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− | |[[File:Map clue Falador stones.png|center|200px]] |
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− | |Just north of Falador in the standing stone circle |
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− | |[[File:Map clue location Falador stones.png|200px]] |
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− | |- |
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− | |[[File:Map clue Champions guild.png|center|200px]] |
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− | |The river adjacent to the [[Champions' Guild]], near [[Varrock]], south of the nearby mine. |
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− | |[[File:Champions Guild Clue Solution.png]] |
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− | |- |
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− | |[[File:Map clue Al Kharid mines.png|centre|thumb|220x220px]] |
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− | |Just north of [[Al-Kharid]], in the center of the mine. |
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− | |[[File:Al-kharid mine2.png|centre|thumb|183x183px]] |
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− | |- |
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− | |[[File:Map clue Falador statue crossroads.png|center|200px]] |
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− | |Just north of [[Falador]], at the crossroads where there is a statue. |
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− | |[[File:Cross roads.png]] |
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− | |[[File:Map clue South-eastern Varrock Mine.png|center|200px]] |
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− | |South-eastern Varrock Mine |
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− | |[[File:Varrock Mine Minimap.png|left]] |
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− | |- |
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− | |[[File:North Seers Map.png|200px]] |
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− | |North of Seer's Village, along the path towards Rellekka. |
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− | |[[File:North Seers minimap.png|left]] |
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− | |- |
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− | |[[File:Map clue small volcanoes.png|center|200px]] |
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− | |Level 50 [[Wilderness]], near Wilderness Agility Course; south-west of [[Deep Wilderness Dungeon]] entrance and west of the [[Mage Arena]]; dig between the three small volcanoes.'''Warning:''' This area is a known hotspot for [[player killing|player killers]]. |
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− | |[[File:Treasure trails solution map 29.png]] |
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− | |- |
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− | |[[File:Map clue Lighthouse peninsula.png|200px]] |
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− | |Road between [[Rellekka]] and the [[Lighthouse]] |
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− | |||
− | |- |
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− | [[File:Map.jpg|Map hob goblins]]center|200px]] |
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− | |Near the [[Crafting Guild]] on the peninsula. |
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− | [[File:Map_2.jpg|thumb]] |
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− | [[File:Treasure trails solution map 89.png]] |
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− | |} |
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− | <p style="margin-left:24px;"></p> |
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− | <p style="margin-left:24px;text-align:right;"><span style="color:rgb(26,26,26);font-family:arial,sans-serif;font-size:13px;line-height:18px;text-align:center;">Dig next to the Altar of Scorpius, west of the Battlefield near </span>[http://www.zybez.net/guides/715/ardougne/ Ardougne]<span style="color:rgb(26,26,26);font-family:arial,sans-serif;font-size:13px;line-height:18px;text-align:center;">.</span></p> |
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− | |||
− | ====Maps with an X and a fishing spot==== |
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− | |||
− | {| class="wikitable" |
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− | ! style="style="vertical-align:" top;" |Map |
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− | !Location |
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− | !Image |
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− | |- |
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− | |[[File:Draynor Willows Clue.png|center|200px]] |
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− | |South of [[Draynor Village]] bank, by the fishing spot. |
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− | |[[File:Solution19 Map.png]] |
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− | |- |
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− | |[[File:Mort Myre Clue.png|center|200px]] |
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− | |North of the [[Abandoned Mine]], by the path to [[Mort'ton]]. |
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− | |[[File:Solution17 Map.png]] |
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− | |} |
Latest revision as of 10:01, 8 June 2019
Map clues are an image of a location the player needs to search to advance along their trail. Maps are found across all clue scroll difficulties. They are rough pictures of a very local area. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. If the map leads to a crate, it must simply be searched. Sometimes, players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and so on.
Digging in the location pointed to by a map clue will never spawn any monsters.
Maps are sorted by boxes and then by X, and then from left to right based on the location of the mark.
Easy Maps
Map | Location | Image |
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Locate the single tree that is west of the Champions' Guild, outside Varrock. Dig two squares to the east of it. | ||
Just north of Al-Kharid, in the center of the mine. | ||
Directly behind the Wizards' Tower, there's a fern you can use as a reference; the dig spot is one tile directly north of the fern. Fairy ring code DIS is very close. | ||
One tile west of the north door of Galahad's house, west of McGrubor's Wood. Fairy ring code ALS is very close, squeeze through the gate northeast of the fairy ring (around the building.) | ||
Due east of Falador's north gate. Look for the (grapple) agility shortcut icon. | ||
South-east Varrock mine. Dig one square west of the small fern. | ||
The statue is located at the crossroads north of Falador. |
Medium Maps
Map | Location | Image |
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Search the crate by the Clock Tower, south-west of East Ardougne. Ardougne cloak is fastest travel method. Spirit tree to Battlefield of Khazard is also close. | ||
Inside McGrubor's Wood, west of Seers' Village. Fairy ring code ALS. If approaching from outside, squeeze through the broken fence by the northern half of the hut in the center and search the crate south of the house. | ||
Road between Rellekka and the Lighthouse. | ||
By the entrance to the Ourania Cave. | ||
South of the path to Mort'ton; fairy ring BIP is nearby (50 Agility is required when you use the fairy ring). | ||
Just south of East Ardougne, (straight south of town square) north of the Tower of Life, near the Necromancer Tower. Dig two spaces north of the smaller crate that Bonafido is leaning on. Fairy ring code DJP is very close, or use any Ardougne Cloak to the Monastery. | ||
On Miscellania, one of the Fremennik Isles, just east of the castle. Fairy ring code CIP accessible only after completing Fremennik Trials. | ||
Just west of the Chemist's house in Rimmington. South of Falador, west of Port Sarim. | ||
West of the Crafting Guild. Dig north of the sandpile at the tip of the peninsula. | ||
North of Seers' Village, along the path towards Rellekka. | ||
South of Draynor Village bank, by the fishing spot. |
Hard Maps
Map | Location | Image |
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Search the crate inside the Lumberyard, north-east of Varrock. | ||
North east of the Observatory, north of Castle Wars, search a crate in the western most building of the goblin overrun houses. This house holds the entrance stairs to the dungeon below. | ||
In level 14 Wilderness, at the Dark Warriors' Fortress, search the pile of crates in the south-west corner of the central courtyard.
Warning: Beware of level 145 dark warriors. This area is also a hotspot for player killers. |
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South of Yanille bank. Behind the house with an anvil. | ||
Level 50 Wilderness, near Wilderness Agility Course; south-west of Deep Wilderness Dungeon entrance and west of the Mage Arena. | ||
The picnic tables south of the Legends' Guild, north-east of East Ardougne. south of fairy ring BLR | ||
Located in West Ardougne, dig inside one of the destroyed buildings. It is in the north-east corner of the housing buildings in the south-west area of West Ardougne. Head due west from the main gate, and you'll get to the buildings. |
Elite Maps
Map | Location | Image |
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In the south-west coast of Ape Atoll, there is a little shack where the crate is located.
Fairy ring code CLR is close to it. Bring a ninja monkey greegree or Kruk greegree if using the fairy ring. |
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East of the small building in Zul-Andra, next to the tree. Requires starting Regicide.
Fairy ring code BJS (76 Agility) |
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East of the Burgh de Rott furnace. Requires starting In Aid of the Myreque. | ||
Directly south of the soul altar. | ||
Inside the mudskipper cave west of the Mogre Camp. Players must collect five rocks before going inside. | ||
North east of Castle Wars, just west of fairy ring CIQ |
Items | |||||
Guides |
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NPCs |
Uri • Sherlock • Falo the Bard • Double agent • Ancient Wizard • Armadylian guard • Bandosian guard • Brassican Mage • Saradomin wizard • Zamorak wizard | ||||
Other |
Clue droppers (Easy • Medium • Hard • Elite) • Emote items • Rewards • STASH • World map |