Tridents are a class of magic weapons that typically possess a built-in magic spell that can be used regardless of the spellbook the player is using. The built-in spells give no base experience and grants the player 2 Magic experience per damage dealt.
They are typically charged with runes or coins to automatically fire magic projectiles. Unlike other Magic weapons, they cannot be used to autocast spells. In addition, they have an attack speed of 6, faster than other magic weapons, which have an attack speed of 5.
Spells fired from trident-class weapons cannot be used against other players in the Wilderness. The only way that they can be used against other players is during the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it.
Combat styles[]
Combat style | Experience | Boosts | |
---|---|---|---|
Accurate | Magic and Hitpoints | Accuracy and damage | |
Accurate | Magic and Hitpoints | Accuracy and damage | |
Longrange | Magic, Hitpoints and Defence | Attack range by 2 squares |
Tridents[]
Item | Attack Bonuses | Defence Bonuses | Other | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Starter staff | 0 | 0 | 0 | 0 | 0 | +2 | +3 | +1 | 0 | 0 | 0 | 0 | 0% | 0 |
Trident of the seas | 0 | 0 | 0 | +15 | 0 | +2 | +3 | +1 | +15 | 0 | 0 | 0 | 0% | 0 |
Trident of the seas (e) | 0 | 0 | 0 | +15 | 0 | +2 | +3 | +1 | +15 | 0 | 0 | 0 | 0% | 0 |
Trident of the swamp | 0 | 0 | 0 | +25 | 0 | +2 | +3 | +1 | +15 | 0 | 0 | 0 | 0% | 0 |
Trident of the swamp (e) | 0 | 0 | 0 | +25 | 0 | +2 | +3 | +1 | +15 | 0 | 0 | 0 | 0% | 0 |
Sanguinesti staff | 0 | 0 | 0 | +25 | 0 | +2 | +3 | +1 | +15 | 0 | 0 | 0 | 0% | 0 |
Dawnbringer | 0 | 0 | 0 | +25 | 0 | +2 | +3 | +1 | +15 | 0 | 0 | 0 | 0% | 0 |
Melee |
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Magic |
Staff • Battlestaff • Crozier • Mystic staff • Trident • Wand | ||||||
Ranged |
Shortbow • Longbow • Composite bow • Crossbow • Ballista
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Other |
Defender • Salamander • Shield • Fun weapons |