Trident of the seas (e)
Uncharged: It needs to be charged with death runes, chaos runes, fire runes and coins. Charged: An enhanced weapon from the deep.
trident of the seas (e) is a trident-class magic weapon that requires 75 Magic to wield. It is an enhanced version of the regular trident of the seas obtained by giving Lieve McCracken 10 kraken tentacles and an uncharged trident, costing 4,712,040. It holds 20,000 charges, rather than the 2,500 charges of the unenhanced version.
Players with level 59
Crafting can attach a magic fang to the enhanced trident using a chisel, creating a trident of the swamp (e). This enhances its magic attack bonus, and has the ability to infect a target with venom. However, to take advantage of those benefits requires using Zulrah's scales instead of coins to charge the trident.
If a player
dies with the trident, only the uncharged trident will appear on the floor (if it's not protected on death).
Comparison between other magic weapons
Levels to equip
Magic Attack bonus
Ancient Magicks. Provides unlimited
water runes while equipped. Boosts magic damage by 15%.
When a combat spell is cast with the staff, there is a 15% chance that the wand will negate the rune cost for that spell.
Currently offers the highest stat of any magic weapon in both magic attack and defence.
Slightly stronger than the
Trident of the swamp, with the same stats but able to hit one damage higher. Requires
per charge of the built-in spell. 3 Built-in spell damage scales with the player's Magic level and can hit up to 32 at 99
. Has a 1 in 6 chance to heal the wielder by half the damage dealt.
Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
Trident of the swamp
Has the same benefits as the
Trident of the seas, but with +10 more magic attack bonus. Requires
and 1 1 1 5 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges. Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99
. Has 25% chance to inflict
venom on the target. Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
Toxic staff of the dead
Ancient Magicks. Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of light
Staff of the dead
Flames of Zamorak and Magic Dart. Boosts magic damage by 15%.
special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack. When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
Trident of the seas
Has its own built-in spell, requiring charges which cost
runes and 10 coins per cast. Can hold up to 2,500 charges. 1 1 5 Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99
. Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Only staff able to cast (and autocast)
Iban Blast. Can cast this spell up to 120 (2,500 if upgraded) times before needing to be recharged. Iban Blast has a max hit of 25.
Currently the third strongest staff when used as a melee weapon, behind the Ancient staff and the ( Toxic) Staff of the dead.
Required to cast
God spells. Those who have 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Magic Dart and Crumble Undead, in addition to the four Wave spells. Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Provide unlimited runes of their respective elements.
However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)